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@@ -5701,6 +5701,9 @@ int skill_castend_id (int tid, unsigned int tick, int id, int data)
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else
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skill_castend_damage_id(src,target,ud->skillid,ud->skilllv,tick,0);
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+ if (sd && sd->skillitem == ud->skillid) //Clear item skill data.
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+ sd->skillitem = sd->skillitemlv = 0;
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+
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sc = status_get_sc(src);
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if(sc && sc->count && sc->data[SC_MAGICPOWER].timer != -1 && ud->skillid != HW_MAGICPOWER && ud->skillid != WZ_WATERBALL)
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status_change_end(src,SC_MAGICPOWER,-1);
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@@ -5750,7 +5753,7 @@ int skill_castend_id (int tid, unsigned int tick, int id, int data)
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//You can't place a skill failed packet here because it would be
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//sent in ALL cases, even cases where skill_check_condition fails
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//which would lead to double 'skill failed' messages u.u [Skotlex]
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- if(sd) sd->skillitem = sd->skillitemlv = -1;
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+ if(sd) sd->skillitem = sd->skillitemlv = 0;
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else
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if(md) md->skillidx = -1;
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return 0;
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@@ -5853,6 +5856,9 @@ int skill_castend_pos (int tid, unsigned int tick, int id, int data)
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unit_set_walkdelay(src, tick, battle_config.default_skill_delay+skill_get_walkdelay(ud->skillid, ud->skilllv), 1);
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skill_castend_pos2(src,ud->skillx,ud->skilly,ud->skillid,ud->skilllv,tick,0);
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+ if (sd && sd->skillitem == ud->skillid) //Clear item skill data.
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+ sd->skillitem = sd->skillitemlv = 0;
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+
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if (ud->skilltimer == -1) {
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if (md) md->skillidx = -1;
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else ud->skillid = 0; //Non mobs can't clear this one as it is used for skill condition 'afterskill'
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@@ -5865,7 +5871,7 @@ int skill_castend_pos (int tid, unsigned int tick, int id, int data)
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ud->skillid = ud->skilllv = 0;
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if(sd) {
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clif_skill_fail(sd,ud->skillid,0,0);
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- sd->skillitem = sd->skillitemlv = -1;
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+ sd->skillitem = sd->skillitemlv = 0;
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}
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else if (hd && hd->master)
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clif_skill_fail(hd->master, ud->skillid, 0, 0);
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@@ -6244,7 +6250,6 @@ int skill_castend_pos2 (struct block_list *src, int x, int y, int skillid, int s
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if (sd && !(flag&1) && sd->state.arrow_atk) //Consume arrow if a ground skill was not invoked. [Skotlex]
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battle_consume_ammo(sd, skillid, skilllv);
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-
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return 0;
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}
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@@ -7843,7 +7848,7 @@ int skill_check_condition (struct map_session_data *sd, int skill, int lv, int t
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pc_isGM(sd)>= battle_config.gm_skilluncond &&
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sd->skillitem != skill)
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{ //GMs don't override the skillItem check, otherwise they can use items without them being consumed! [Skotlex]
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- sd->skillitem = sd->skillitemlv = -1;
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+ sd->skillitem = sd->skillitemlv = 0;
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return 1;
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}
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@@ -7854,13 +7859,13 @@ int skill_check_condition (struct map_session_data *sd, int skill, int lv, int t
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if(pc_is90overweight(sd)) {
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clif_skill_fail(sd,skill,9,0);
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- sd->skillitem = sd->skillitemlv = -1;
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+ sd->skillitem = sd->skillitemlv = 0;
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return 0;
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}
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if (sd->state.abra_flag)
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{
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- sd->skillitem = sd->skillitemlv = -1;
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+ sd->skillitem = sd->skillitemlv = 0;
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if(type&1) sd->state.abra_flag = 0;
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return 1;
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}
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@@ -7869,7 +7874,7 @@ int skill_check_condition (struct map_session_data *sd, int skill, int lv, int t
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(skill == AM_PHARMACY || skill == AC_MAKINGARROW || skill == BS_REPAIRWEAPON ||
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skill == AM_TWILIGHT1 || skill == AM_TWILIGHT2 || skill == AM_TWILIGHT3
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)) {
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- sd->skillitem = sd->skillitemlv = -1;
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+ sd->skillitem = sd->skillitemlv = 0;
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return 0;
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}
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@@ -7894,8 +7899,6 @@ int skill_check_condition (struct map_session_data *sd, int skill, int lv, int t
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else
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pc_delitem(sd,i,1,0);
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}
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- if (type&1) //Casting finished
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- sd->skillitem = sd->skillitemlv = -1;
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return 1;
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}
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// for the guild skills [celest]
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