Просмотр исходного кода

- Fixed animation of Redemptio

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@5466 54d463be-8e91-2dee-dedb-b68131a5f0ec
skotlex 19 лет назад
Родитель
Сommit
1dbb2df0a7
2 измененных файлов с 2 добавлено и 1 удалено
  1. 1 0
      Changelog-Trunk.txt
  2. 1 1
      src/map/skill.c

+ 1 - 0
Changelog-Trunk.txt

@@ -5,6 +5,7 @@ IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.  EV
 GOES INTO TRUNK AND WILL BE MERGED INTO STABLE BY VALARIS AND WIZPUTER. -- VALARIS
 
 2006/03/05
+	* Fixed animation of Redemptio [Skotlex]
 	* Some reorganization of how the skill check functions behave
 	  (skill_get_*). Guild skills have been moved to the range 900~915 (instead
 	  of 500~519 in the code). [Skotlex]

+ 1 - 1
src/map/skill.c

@@ -3220,7 +3220,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in
 				break;			/* PVPで復活不可能?態 */
 
 			if (pc_isdead(dstsd)) {	/* 死亡判定 */
-				clif_skill_nodamage(src,bl,skillid,skilllv,1);
+				clif_skill_nodamage(src,bl,ALL_RESURRECTION,skilllv,1); //Both Redemption and Res show this skill-animation.
 				switch(skilllv){
 				case 1: per=10; break;
 				case 2: per=30; break;