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@@ -3220,7 +3220,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in
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break; /* PVPで復活不可能?態 */
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if (pc_isdead(dstsd)) { /* 死亡判定 */
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- clif_skill_nodamage(src,bl,skillid,skilllv,1);
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+ clif_skill_nodamage(src,bl,ALL_RESURRECTION,skilllv,1); //Both Redemption and Res show this skill-animation.
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switch(skilllv){
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case 1: per=10; break;
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case 2: per=30; break;
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