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@@ -81,7 +81,7 @@ int elemental_create(struct map_session_data *sd, int class_, unsigned int lifet
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//Caster's MDEF + (Caster's INT / (5 - Elemental Summon Skill Level)
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//Caster's MDEF + (Caster's INT / (5 - Elemental Summon Skill Level)
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ele.mdef = sd->battle_status.mdef + sd->battle_status.int_ / (5-i);
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ele.mdef = sd->battle_status.mdef + sd->battle_status.int_ / (5-i);
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//Caster's FLEE + (Caster's Base Level / (5 - Elemental Summon Skill Level)
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//Caster's FLEE + (Caster's Base Level / (5 - Elemental Summon Skill Level)
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- ele.flee = sd->status.base_level / (5-i);
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+ ele.flee = sd->battle_status.flee + sd->status.base_level / (5-i);
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//per individual bonuses
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//per individual bonuses
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switch(db->class_){
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switch(db->class_){
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