@@ -81,7 +81,7 @@ int elemental_create(struct map_session_data *sd, int class_, unsigned int lifet
//Caster's MDEF + (Caster's INT / (5 - Elemental Summon Skill Level)
ele.mdef = sd->battle_status.mdef + sd->battle_status.int_ / (5-i);
//Caster's FLEE + (Caster's Base Level / (5 - Elemental Summon Skill Level)
- ele.flee = sd->status.base_level / (5-i);
+ ele.flee = sd->battle_status.flee + sd->status.base_level / (5-i);
//per individual bonuses
switch(db->class_){