ソースを参照

Removed unused and unofficial bonus `bRandomAttackIncrease` (in SVN since r2, bugreport:2139).

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@15372 54d463be-8e91-2dee-dedb-b68131a5f0ec
gepard1984 13 年 前
コミット
1a61c2d24e
7 ファイル変更2 行追加16 行削除
  1. 0 1
      db/const.txt
  2. 0 1
      doc/item_bonus.txt
  3. 1 4
      src/map/battle.c
  4. 1 1
      src/map/map.h
  5. 0 6
      src/map/pc.c
  6. 0 1
      src/map/pc.h
  7. 0 2
      src/map/status.c

+ 0 - 1
db/const.txt

@@ -490,7 +490,6 @@ bBreakWeaponRate	1068
 bBreakArmorRate	1069
 bAddStealRate	1070
 bMagicDamageReturn	1071
-bRandomAttackIncrease	1072
 bAllStats	1073
 bAgiVit		1074
 bAgiDexStr	1075

+ 0 - 1
doc/item_bonus.txt

@@ -397,7 +397,6 @@ bonus2 bAddEff2,x,n;			Adds a n/100% chance to cause status change x on self whe
 					x:	Eff_Blind, Eff_Sleep, Eff_Poison, Eff_Freeze, Eff_Silence,
 						Eff_Stun, Eff_Curse, Eff_Confusion, Eff_Stone, Eff_Bleeding
 bonus bMagicDamageReturn,n;		Adds a n% chance to reflect targetted magic spells back to the enemy that caused it.
-bonus2 bRandomAttackIncrease,x,n;	Adds a n% chance to inflict x% additional damage to the enemy with normal attack.
 bonus bPerfectHide,n;			Hidden/cloaked character is no longer detected by monsters with 'detector' mode (n is meaningless).
 bonus bNoKnockback,n;			Character is no longer knocked back by enemy skills with such effect (n is meaningless).
 bonus bClassChange,n;			Gives a n/100% chance to change the attacked monster's class with normal attack.

+ 1 - 4
src/map/battle.c

@@ -1515,10 +1515,7 @@ static struct Damage battle_calc_weapon_attack(struct block_list *src,struct blo
 				skillratio += 100;
 		}
 		if( !skill_num )
-		{ // Random chance to deal multiplied damage - Consider it as part of skill-based-damage
-			if( sd && sd->random_attack_increase_add > 0 && sd->random_attack_increase_per && rand()%100 < sd->random_attack_increase_per )
-				skillratio += sd->random_attack_increase_add;
-
+		{
 			ATK_RATE(skillratio);
 		}
 		else

+ 1 - 1
src/map/map.h

@@ -351,7 +351,7 @@ enum _sp {
 	SP_SPLASH_RANGE,SP_SPLASH_ADD_RANGE,SP_AUTOSPELL,SP_HP_DRAIN_RATE,SP_SP_DRAIN_RATE, // 1058-1062
 	SP_SHORT_WEAPON_DAMAGE_RETURN,SP_LONG_WEAPON_DAMAGE_RETURN,SP_WEAPON_COMA_ELE,SP_WEAPON_COMA_RACE, // 1063-1066
 	SP_ADDEFF2,SP_BREAK_WEAPON_RATE,SP_BREAK_ARMOR_RATE,SP_ADD_STEAL_RATE, // 1067-1070
-	SP_MAGIC_DAMAGE_RETURN,SP_RANDOM_ATTACK_INCREASE,SP_ALL_STATS,SP_AGI_VIT,SP_AGI_DEX_STR,SP_PERFECT_HIDE, // 1071-1076
+	SP_MAGIC_DAMAGE_RETURN,SP_ALL_STATS=1073,SP_AGI_VIT,SP_AGI_DEX_STR,SP_PERFECT_HIDE, // 1071-1076
 	SP_NO_KNOCKBACK,SP_CLASSCHANGE, // 1077-1078
 	SP_HP_DRAIN_VALUE,SP_SP_DRAIN_VALUE, // 1079-1080
 	SP_WEAPON_ATK,SP_WEAPON_ATK_RATE, // 1081-1082

+ 0 - 6
src/map/pc.c

@@ -2625,12 +2625,6 @@ int pc_bonus2(struct map_session_data *sd,int type,int type2,int val)
 		sd->weapon_coma_race[type2] += val;
 		sd->special_state.bonus_coma = 1;
 		break;
-	case SP_RANDOM_ATTACK_INCREASE:	// [Valaris]
-		if(sd->state.lr_flag !=2){
-			sd->random_attack_increase_add = type2;
-			sd->random_attack_increase_per += val;
-		}
-		break;
 	case SP_WEAPON_ATK:
 		if(sd->state.lr_flag != 2)
 			sd->weapon_atk[type2]+=val;

+ 0 - 1
src/map/pc.h

@@ -293,7 +293,6 @@ struct map_session_data {
 	int double_add_rate;
 	int short_weapon_damage_return,long_weapon_damage_return;
 	int magic_damage_return; // AppleGirl Was Here
-	int random_attack_increase_add,random_attack_increase_per; // [Valaris]
 	int break_weapon_rate,break_armor_rate;
 	int crit_atk_rate;
 	int classchange; // [Valaris]

+ 0 - 2
src/map/status.c

@@ -2145,8 +2145,6 @@ int status_calc_pc_(struct map_session_data* sd, bool first)
 		+ sizeof(sd->short_weapon_damage_return)
 		+ sizeof(sd->long_weapon_damage_return)
 		+ sizeof(sd->magic_damage_return)
-		+ sizeof(sd->random_attack_increase_add)
-		+ sizeof(sd->random_attack_increase_per)
 		+ sizeof(sd->break_weapon_rate)
 		+ sizeof(sd->break_armor_rate)
 		+ sizeof(sd->crit_atk_rate)