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Fixed an issue with status reset (#5998)

If use_statpoint_table was disabled and the player got additional stats or status points from somewhere (bugs in scripts, gm commands, etc.) they were not reset correctly, because the additional points were taken into account when reseting the stats.

Thanks to @Everade
Lemongrass3110 3 年之前
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1803324478
共有 1 個文件被更改,包括 5 次插入9 次删除
  1. 5 9
      src/map/pc.cpp

+ 5 - 9
src/map/pc.cpp

@@ -7984,15 +7984,11 @@ int pc_resetstate(struct map_session_data* sd)
 	}
 	else
 	{
-		int add=0;
-		add += pc_need_status_point(sd, SP_STR, 1-pc_getstat(sd, SP_STR));
-		add += pc_need_status_point(sd, SP_AGI, 1-pc_getstat(sd, SP_AGI));
-		add += pc_need_status_point(sd, SP_VIT, 1-pc_getstat(sd, SP_VIT));
-		add += pc_need_status_point(sd, SP_INT, 1-pc_getstat(sd, SP_INT));
-		add += pc_need_status_point(sd, SP_DEX, 1-pc_getstat(sd, SP_DEX));
-		add += pc_need_status_point(sd, SP_LUK, 1-pc_getstat(sd, SP_LUK));
-
-		sd->status.status_point+=add;
+		sd->status.status_point = 48;
+
+		for( int i = 1; i < sd->status.base_level; i++ ){
+			sd->status.status_point += pc_gets_status_point( i );
+		}
 	}
 
 	if( ( sd->class_&JOBL_UPPER ) != 0 ){