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Fixed an issue with status reset (#5998)

If use_statpoint_table was disabled and the player got additional stats or status points from somewhere (bugs in scripts, gm commands, etc.) they were not reset correctly, because the additional points were taken into account when reseting the stats.

Thanks to @Everade
Lemongrass3110 3 년 전
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1개의 변경된 파일5개의 추가작업 그리고 9개의 파일을 삭제
  1. 5 9
      src/map/pc.cpp

+ 5 - 9
src/map/pc.cpp

@@ -7984,15 +7984,11 @@ int pc_resetstate(struct map_session_data* sd)
 	}
 	else
 	{
-		int add=0;
-		add += pc_need_status_point(sd, SP_STR, 1-pc_getstat(sd, SP_STR));
-		add += pc_need_status_point(sd, SP_AGI, 1-pc_getstat(sd, SP_AGI));
-		add += pc_need_status_point(sd, SP_VIT, 1-pc_getstat(sd, SP_VIT));
-		add += pc_need_status_point(sd, SP_INT, 1-pc_getstat(sd, SP_INT));
-		add += pc_need_status_point(sd, SP_DEX, 1-pc_getstat(sd, SP_DEX));
-		add += pc_need_status_point(sd, SP_LUK, 1-pc_getstat(sd, SP_LUK));
-
-		sd->status.status_point+=add;
+		sd->status.status_point = 48;
+
+		for( int i = 1; i < sd->status.base_level; i++ ){
+			sd->status.status_point += pc_gets_status_point( i );
+		}
 	}
 
 	if( ( sd->class_&JOBL_UPPER ) != 0 ){