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@@ -377,7 +377,7 @@ void initChangeTables(void) {
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set_sc(HAMI_BLOODLUST, SC_BLOODLUST, SI_BLANK, SCB_BATK|SCB_WATK);
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set_sc(GD_LEADERSHIP, SC_GUILDAURA, SI_BLANK, SCB_STR|SCB_AGI|SCB_VIT|SCB_DEX);
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- set_sc(GD_BATTLEORDER, SC_BATTLEORDERS, SI_BATTLEORDERS, SCB_STR|SCB_INT|SCB_DEX);
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+ set_sc(GD_BATTLEORDER, SC_BATTLEORDERS, SI_BLANK, SCB_STR|SCB_INT|SCB_DEX);
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// Storing the target job rather than simply SC_SPIRIT simplifies code later on.
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SkillStatusChangeTableArray[SL_ALCHEMIST] = MAPID_ALCHEMIST,
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@@ -405,8 +405,9 @@ void initChangeTables(void) {
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StatusIconChangeTable[SC_ASPDPOTION3] = SI_ASPDPOTION;
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StatusIconChangeTable[SC_SPEEDUP0] = SI_SPEEDPOTION1;
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StatusIconChangeTable[SC_SPEEDUP1] = SI_SPEEDPOTION2;
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+ StatusIconChangeTable[SC_INCSTR] = SI_INCSTR;
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StatusIconChangeTable[SC_MIRACLE] = SI_SPIRIT;
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-
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+
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//Other SC which are not necessarily associated to skills.
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StatusChangeFlagTable[SC_ASPDPOTION0] = SCB_ASPD;
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StatusChangeFlagTable[SC_ASPDPOTION1] = SCB_ASPD;
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