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- Changed the Battle-Orders icon to be the Strength Up icon (for Chasewalk's str bonus).

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@8113 54d463be-8e91-2dee-dedb-b68131a5f0ec
skotlex 19 лет назад
Родитель
Сommit
1728ee1850
3 измененных файлов с 6 добавлено и 3 удалено
  1. 2 0
      Changelog-Trunk.txt
  2. 3 2
      src/map/status.c
  3. 1 1
      src/map/status.h

+ 2 - 0
Changelog-Trunk.txt

@@ -3,6 +3,8 @@ Date	Added
 AS OF SVN REV. 5091, WE ARE NOW USING TRUNK.  ALL UNTESTED BUGFIXES/FEATURES GO INTO TRUNK.
 IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
 2006/08/03
+	* Changed the Battle-Orders icon to be the Strength Up icon (for
+	  Chasewalk's str bonus). [Skotlex]
 	* Fixed using the right-hand weapon's size modifiers regardless of which
 	  weapon's damage was being calculated in regards to. [Skotlex]
 	* Simplified the ignore-size check by making the Weapon Perfection check be

+ 3 - 2
src/map/status.c

@@ -377,7 +377,7 @@ void initChangeTables(void) {
 	set_sc(HAMI_BLOODLUST, SC_BLOODLUST, SI_BLANK, SCB_BATK|SCB_WATK);
 
 	set_sc(GD_LEADERSHIP, SC_GUILDAURA, SI_BLANK, SCB_STR|SCB_AGI|SCB_VIT|SCB_DEX);
-	set_sc(GD_BATTLEORDER, SC_BATTLEORDERS, SI_BATTLEORDERS, SCB_STR|SCB_INT|SCB_DEX);
+	set_sc(GD_BATTLEORDER, SC_BATTLEORDERS, SI_BLANK, SCB_STR|SCB_INT|SCB_DEX);
 
 	// Storing the target job rather than simply SC_SPIRIT simplifies code later on.
 	SkillStatusChangeTableArray[SL_ALCHEMIST] =   MAPID_ALCHEMIST,
@@ -405,8 +405,9 @@ void initChangeTables(void) {
 	StatusIconChangeTable[SC_ASPDPOTION3] = SI_ASPDPOTION;
 	StatusIconChangeTable[SC_SPEEDUP0] = SI_SPEEDPOTION1;
 	StatusIconChangeTable[SC_SPEEDUP1] = SI_SPEEDPOTION2;
+	StatusIconChangeTable[SC_INCSTR] = SI_INCSTR;
 	StatusIconChangeTable[SC_MIRACLE] = SI_SPIRIT;
-	
+		
 	//Other SC which are not necessarily associated to skills.
 	StatusChangeFlagTable[SC_ASPDPOTION0] = SCB_ASPD;
 	StatusChangeFlagTable[SC_ASPDPOTION1] = SCB_ASPD;

+ 1 - 1
src/map/status.h

@@ -381,7 +381,7 @@ enum {
 	SI_MOON_COMFORT		= 170,	
 	SI_STAR_COMFORT		= 171,	
 	SI_PRESERVE		= 181,
-	SI_BATTLEORDERS		= 182,
+	SI_INCSTR = 182,
 	SI_INTRAVISION	= 184, //WTF?? creates the black shape of 4_m_02 NPC, with NPC talk cursor. Supposedly intravision shows this.
 	SI_DOUBLECAST		= 186,
 	SI_MAXOVERTHRUST	= 188,