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- Resurrection will now silently fail when used on non-undead + not-dead characters.

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@7638 54d463be-8e91-2dee-dedb-b68131a5f0ec
skotlex 19 éve
szülő
commit
16ee0110a2
2 módosított fájl, 4 hozzáadás és 1 törlés
  1. 2 0
      Changelog-Trunk.txt
  2. 2 1
      src/map/unit.c

+ 2 - 0
Changelog-Trunk.txt

@@ -4,6 +4,8 @@ AS OF SVN REV. 5091, WE ARE NOW USING TRUNK.  ALL UNTESTED BUGFIXES/FEATURES GO
 IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
 
 2006/07/12
+	* Resurrection will now silently fail when used on non-undead + not-dead
+	  characters. [Skotlex]
 	* Poem of bragi/magic String's base delay reduction at level 10 (or above)
 	  is now 50% instead of 3*lv%. [Skotlex]
 	* status_damage will no longer fail when the target is not on a map AND the

+ 2 - 1
src/map/unit.c

@@ -850,7 +850,8 @@ int unit_skilluse_id2(struct block_list *src, int target_id, int skill_num, int
 		if(battle_check_undead(tstatus->race,tstatus->def_ele)){	
 			temp=1;
 			casttime = skill_castfix(src, PR_TURNUNDEAD, skill_lv);
-		}
+		} else if (!status_isdead(target))
+			return 0; //Can't cast on non-dead characters.
 		break;
 	case MO_FINGEROFFENSIVE:
 		if(sd)