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- Poem of bragi/magic String's base delay reduction at level 10 (or above) is now 50% instead of 3*lv%.

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@7636 54d463be-8e91-2dee-dedb-b68131a5f0ec
skotlex 19 years ago
parent
commit
fcd96a1fff
2 changed files with 4 additions and 1 deletions
  1. 2 0
      Changelog-Trunk.txt
  2. 2 1
      src/map/skill.c

+ 2 - 0
Changelog-Trunk.txt

@@ -4,6 +4,8 @@ AS OF SVN REV. 5091, WE ARE NOW USING TRUNK.  ALL UNTESTED BUGFIXES/FEATURES GO
 IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
 
 2006/07/12
+	* Poem of bragi/magic String's base delay reduction at level 10 (or above)
+	  is now 50% instead of 3*lv%. [Skotlex]
 	* status_damage will no longer fail when the target is not on a map AND the
 	  flag is 2 (charge rather than damage). Fixes SP-draining status changes
 	  ending suddenly when in-between maps. [Skotlex]

+ 2 - 1
src/map/skill.c

@@ -6352,7 +6352,8 @@ struct skill_unit_group *skill_unitsetting (struct block_list *src, int skillid,
 		break;
 	case BA_POEMBRAGI:
 		val1 = 3*skilllv+status->dex/10; // Casting time reduction
-		val2 = 3*skilllv+status->int_/10; // After-cast delay reduction
+		//For some reason at level 10 the base delay reduction is 50%.
+		val2 = (skilllv<10?3*skilllv:50)+status->int_/10; // After-cast delay reduction
 		if(sd){
 			val1 += pc_checkskill(sd,BA_MUSICALLESSON);
 			val2 += pc_checkskill(sd,BA_MUSICALLESSON);