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Initial release of Ghost Palace Memorial (#2331)

* Initial release of Ghost Palace Memorial (Walkthrough conversion)

Thanks @Lemongrass3110, @aleos89 and @Jeybla for their help!
Thanks to Divine Pride for the monsters datas !
Atemo 7 rokov pred
rodič
commit
11d33007d9

+ 1 - 0
db/re/instance_db.txt

@@ -22,3 +22,4 @@
 15,Geffen Magic Tournament,7200,300,1@gef,119,209,1@gef_in,1@ge_st
 16,Horror Toy Factory,3600,300,1@xm_d,111,22
 17,Faceworm's Nest,3600,300,1@face,112,374
+18,Ghost Palace,3600,300,1@spa,42,196

+ 13 - 13
db/re/mob_db.txt

@@ -2102,20 +2102,20 @@
 //2945,J_MUMMY
 //2946,J_ANUBIS
 //2947,J_EGGYRA
-//2948,CURSED_SOLDIER
-//2949,CURSED_SENTINEL
-//2950,BROKEN_MIND
-//2951,FLOATING_WORD
-//2952,LIKE_LOVE
-//2953,CURSED_MEMORY
-//2954,COLORLESS_VOW
-//2955,OLD_FRIENDSHIP
-//2956,SWEET_SLAUGHTER
-//2957,FORGOTTEN_NAME
-//2958,FATAL_DAYS
-//2959,TORTUROUS_REDEEMER
+2948,CURSED_SOLDIER,Cursed Soldier,Cursed Soldier,110,18574,1,1907,1851,9,1258,1791,85,35,81,50,64,56,178,23,10,12,1,1,69,0x3885,150,1960,576,420,0,0,0,0,0,0,0,6672,1000,957,3000,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
+2949,CURSED_SENTINEL,Cursed Sentinel,Cursed Sentinel,110,14099,1,1634,1346,2,1347,1906,84,41,120,65,66,41,107,26,10,12,2,7,67,0x3885,175,914,1344,384,0,0,0,0,0,0,0,6672,1000,934,2500,1097,1500,0,0,0,0,0,0,0,0,0,0,0,0,0,0
+2950,BROKEN_MIND,Broken Mind,Broken Mind,110,13520,1,1545,1557,1,1259,1799,67,27,69,37,36,10,64,5,10,12,1,6,67,0x2003885,200,920,720,200,0,0,0,0,0,0,0,6672,1000,6086,2500,683,1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0
+2951,FLOATING_WORD,Floating Word,Floating Word,110,11276,1,1166,1034,1,1080,1509,93,40,111,90,60,70,139,65,10,12,0,6,68,0x2003885,150,972,648,432,0,0,0,0,0,0,0,6672,1000,938,3000,947,2500,0,0,0,0,0,0,0,0,0,0,0,0,0,0
+2952,LIKE_LOVE,Like Love,Like Love,110,14008,1,1505,1667,2,1182,1183,64,51,62,27,25,55,102,20,10,12,1,6,64,0x2003885,150,1056,1056,336,0,0,0,0,0,0,0,6672,1000,929,2500,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
+2953,CURSED_MEMORY,Cursed Memory,Cursed Memory,110,18045,1,1802,1623,1,1310,1867,89,28,87,39,58,5,82,10,10,12,1,1,69,0x3885,350,1768,500,192,0,0,0,0,0,0,0,6672,1000,957,3000,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
+2954,COLORLESS_VOW,Colorless Vow,Colorless Vow,110,19194,0,1939,1881,1,1478,2121,95,41,84,35,60,20,85,15,10,12,1,1,69,0x3885,350,0,500,0,0,0,0,0,0,0,0,6672,1000,958,3500,1063,2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0
+2955,OLD_FRIENDSHIP,Old Friendship,Old Friendship,110,12614,0,1306,1328,0,1147,1638,78,5,56,12,19,11,30,10,10,12,1,1,49,0x3885,250,2460,912,0,0,0,0,0,0,0,0,6672,1000,932,3500,1098,2500,0,0,0,0,0,0,0,0,0,0,0,0,0,0
+2956,SWEET_SLAUGHTER,Sweet Slaughter,Sweet Slaughter,110,13986,0,1960,1587,0,1216,1709,125,10,121,48,40,31,125,32,10,12,2,1,29,0x3885,350,1538,1000,396,0,0,0,0,0,0,0,6672,1000,929,2000,682,1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0
+2957,FORGOTTEN_NAME,Forgotten Name,Forgotten Name,120,19546,1,1505,1485,2,1093,1520,111,38,121,29,51,43,100,3,10,12,1,1,49,0x3885,155,1169,1152,480,0,0,0,0,0,0,0,6672,1500,682,5000,683,5000,0,0,0,0,0,0,0,0,0,0,0,0,0,0
+2958,FATAL_DAYS,Fatal Days,Fatal Days,120,24240,1,2052,2026,2,1025,1428,72,15,100,71,63,85,115,37,10,12,1,6,67,0x2003885,190,720,384,480,0,0,0,0,0,0,0,6672,1500,1050,2500,1038,2500,0,0,0,0,0,0,0,0,0,0,0,0,0,0
+2959,TORTUROUS_REDEEMER,Torturous Redeemer,Torturous Redeemer,120,103342,0,10590,8378,0,1253,1753,144,28,133,69,72,55,165,44,10,12,1,7,62,0x3885,200,672,420,360,0,0,0,0,0,0,0,6672,10000,6672,10000,923,2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0
 //2960,MM_FLAMECROSS
-//2961,E_TORTUROUS_REDEEMER
+2961,E_TORTUROUS_REDEEMER,Torturous Redeemer,Torturous Redeemer,120,103342,1,10590,8378,1,1253,1753,144,28,133,69,72,55,165,44,10,12,1,7,62,0x3885,200,672,420,360,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
 //2962,E_DEVILING
 //2963,WOODIE
 //2964,EXP_1000

+ 48 - 0
db/re/mob_skill_db.txt

@@ -10916,6 +10916,54 @@
 2923,Owl Marquees@NPC_EMOTION,idle,197,1,2000,0,5000,yes,self,always,0,6,0x3695,,,,,
 2923,Owl Marquees@NPC_SUMMONSLAVE,idle,196,2,10000,2000,60000,no,self,slavele,0,2922,,,,,,
 
+// Ghost Palace Memorial
+2948,Cursed Soldier@NPC_BLINDATTACK,attack,177,5,500,0,5000,no,target,always,0,,,,,,,
+2948,Cursed Soldier@AC_DOUBLE,attack,46,5,500,0,5000,no,target,always,0,,,,,,,
+2948,Cursed Soldier@NPC_MAGICALATTACK,attack,192,1,500,800,5000,yes,target,always,0,,,,,,,
+2948,Cursed Soldier@AC_SHOWER,attack,47,3,500,0,5000,no,target,always,0,,,,,,,
+2949,Cursed Sentinel@AS_SONICBLOW,attack,136,7,500,800,5000,yes,target,always,0,,,,,,29,
+2949,Cursed Sentinel@NPC_CURSEATTACK,attack,181,5,500,800,5000,yes,target,always,0,,,,,,29,
+2950,Broken Mind@NPC_BLINDATTACK,attack,177,3,1500,0,5000,no,target,always,0,,,,,,1,
+2950,Broken Mind@NPC_BLINDATTACK,chase,177,3,1500,0,5000,no,target,always,0,,,,,,1,
+2950,Broken Mind@NPC_BLOODDRAIN,attack,199,1,500,0,5000,no,target,always,0,,,,,,26,
+2950,Broken Mind@NPC_CURSEATTACK,attack,181,3,500,800,5000,yes,target,always,0,,,,,,0,
+2950,Broken Mind@NPC_CURSEATTACK,chase,181,3,500,800,5000,yes,target,always,0,,,,,,0,
+2950,Broken Mind@CR_REFLECTSHIELD,attack,252,2,500,0,300000,yes,self,always,0,,,,,,7,
+2950,Broken Mind@NPC_PETRIFYATTACK,attack,180,3,500,500,5000,yes,target,always,0,,,,,,2,
+2950,Broken Mind@NPC_PETRIFYATTACK,chase,180,3,500,500,5000,yes,target,always,0,,,,,,2,
+2951,Floating Word@NPC_BLOODDRAIN,attack,199,1,500,0,5000,no,target,always,0,,,,,,2,
+2951,Floating Word@NPC_EMOTION,idle,197,1,2000,0,5000,no,self,always,0,29,,,,,,
+2951,Floating Word@MG_FIREBALL,chase,17,5,1500,500,5000,yes,target,always,0,,,,,,,
+2951,Floating Word@MO_BODYRELOCATION,chase,264,1,2000,500,5000,yes,target,always,0,,,,,,,
+2952,Like Love@HT_SHOCKWAVE,idle,118,5,500,0,300000,no,around2,always,0,,,,,,29,
+2952,Like Love@MG_LIGHTNINGBOLT,attack,20,5,500,1500,5000,no,target,always,0,,,,,,6,
+2952,Like Love@MG_LIGHTNINGBOLT,chase,20,5,500,1500,5000,no,target,always,0,,,,,,6,
+2952,Like Love@NPC_EMOTION,idle,197,1,2000,0,5000,no,self,always,0,29,,,,,,
+2952,Like Love@NPC_MAGICALATTACK,attack,192,1,500,1000,5000,yes,target,always,0,,,,,,9,
+2952,Like Love@NPC_UNDEADATTACK,attack,347,2,2000,0,5000,no,target,always,0,,,,,,,
+2952,Like Love@WZ_JUPITEL,attack,84,3,500,1500,5000,no,target,always,0,,,,,,6,
+2952,Like Love@WZ_JUPITEL,chase,84,3,500,1500,5000,no,target,always,0,,,,,,6,
+2953,Cursed Memory@NPC_POISON,attack,176,3,500,800,5000,yes,target,always,0,,,,,,,
+2953,Cursed Memory@NPC_POISONATTACK,attack,188,3,500,800,5000,yes,target,always,0,,,,,,,
+2953,Cursed Memory@NPC_UNDEADATTACK,attack,347,2,500,500,5000,yes,target,always,0,,,,,,,
+2954,Colorless Vow@NPC_CRITICALSLASH,attack,170,1,500,500,5000,yes,target,always,0,,,,,,,
+2954,Colorless Vow@NPC_SPLASHATTACK,attack,174,1,2000,0,5000,no,target,always,0,,,,,,,
+2955,Old Friendship@NPC_POISON,attack,176,3,500,800,5000,yes,target,always,0,,,,,,,
+2955,Old Friendship@NPC_POISON,angry,176,3,500,800,5000,yes,target,always,0,,,,,,,
+2956,Sweet Slaughter@AS_GRIMTOOTH,chase,137,5,2000,0,5000,no,target,always,0,,,,,,,
+2956,Sweet Slaughter@BS_MAXIMIZE,attack,114,5,500,1000,5000,yes,self,always,0,,,,,,,
+2956,Sweet Slaughter@BS_MAXIMIZE,chase,114,5,500,1000,5000,yes,self,always,0,,,,,,,
+2956,Sweet Slaughter@NPC_SPLASHATTACK,attack,174,1,2000,0,5000,no,target,always,0,,,,,,9,
+2956,Sweet Slaughter@NPC_STUNATTACK,attack,179,3,500,1500,5000,yes,target,always,0,,,,,,,
+2957,Forgotten Name@NPC_CRITICALSLASH,attack,170,1,1000,500,5000,yes,target,always,0,,,,,,,
+2957,Forgotten Name@NPC_DARKNESSATTACK,attack,190,3,500,500,5000,yes,target,always,0,,,,,,6,
+2958,Fatal Days@MG_SOULSTRIKE,chase,13,5,2000,0,3000,no,target,always,0,,,,,,,
+2958,Fatal Days@AS_GRIMTOOTH,attack,137,5,10000,0,700,no,target,always,0,,,,,,,
+2959,Torturous Redeemer@SM_MAGNUM,attack,7,5,500,0,10000,no,self,always,0,,,,,,,
+2959,Torturous Redeemer@NPC_FIREATTACK,attack,186,3,1000,1000,200000,yes,target,always,0,,,,,,,
+2959,Torturous Redeemer@WZ_FIREPILLAR,attack,80,5,500,0,10000,no,around2,always,0,,,,,,,
+2959,Torturous Redeemer@SM_BASH,attack,5,5,500,0,5000,no,target,always,0,,,,,,,
+
 // Horror Toy Factory
 2987,Decorated Evil Tree@AS_GRIMTOOTH,chase,137,5,2000,0,5000,yes,target,always,0,,,,,,,
 2987,Decorated Evil Tree@NPC_CURSEATTACK,attack,181,3,1000,0,5000,yes,target,always,0,,,,,,6,

+ 4 - 0
db/re/quest_db.txt

@@ -136,6 +136,10 @@
 1239,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Shop guide"
 1240,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Shop guide"
 
+// Ghost Palace memorial
+1261,82800,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Cursed Swordman"
+1263,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Cursed Swordman"
+
 2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Job Change to Blacksmith"
 2001,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Job Change to Blacksmith"
 2002,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Job Change to Blacksmith"

+ 991 - 0
npc/re/instances/GhostPalace.txt

@@ -0,0 +1,991 @@
+//===== rAthena Script =======================================
+//= Ghost Palace
+//===== Description: =========================================
+//= [Walkthrough Conversion]
+//= Ghost Palace Instance
+//===== Changelogs: ==========================================
+//= 1.0 First version. [Capuche]
+//============================================================
+
+dali02,43,129,5	script	Unpleasant Royal Guard#	4_M_SAKRAYROYAL,{
+	if (BaseLevel < 120) {
+		mes "[Unpleasant Royal Guard]";
+		mes "Althought I need help with a task, you are not strong enough to assist me, noob~!";
+		next;
+		mes "[Unpleasant Royal Guard]";
+		mes "Come back later when you have done some training and are at least level 120!";
+		close;
+	}
+	.@party_id = getcharid(1);
+	if (getcharid(0) != getpartyleader(.@party_id,2) || .@party_id < 1) {
+		mes "[Unpleasant Royal Guard]";
+		mes "I can only open the secret passage for party leaders. Please have your party leader talk to me.";
+		close;
+	}
+	switch( checkquest(1261,PLAYTIME) ) {
+	case -1:
+		break;
+	case 0:
+	case 1:
+		mes "[Unpleasant Royal Guard]";
+		mes "Have you found the princess yet?! Is she safe?";
+		close;
+	case 2:
+		mes "[Unpleasant Royal Guard]";
+		mes "The monsters around the secret passage have disappeared. Now is our chance to save the princess!";
+		erasequest 1261;// Cursed Swordman
+		close;
+	}
+	mes "[Unpleasant Royal Guard]";
+	mes "I need help, even from the likes of you.";
+	next;
+	mes "[Unpleasant Royal Guard]";
+	mes "In the middle of battle the princess disappeared while I was guarding the palace.";
+	next;
+	mes "[Unpleasant Royal Guard]";
+	mes "You run ahead and I will catch up. We must save her.";
+	next;
+	if (select( "I will help.", "This is not a good time." ) == 2) {
+		mes "[Unpleasant Royal Guard]";
+		mes "Even now all the royal guards are fighting and dying from the monsters.";
+		next;
+		mes "[Unpleasant Royal Guard]";
+		mes "We must, no matter how much fear grips our hearts, save the princess!";
+		close;
+	}
+	instance_create("Ghost Palace");
+	mes "[Unpleasant Royal Guard]";
+	mes "Thank you..";
+	mes "I will open the secret passage to the ^0000ffGhost Palace^000000.";
+	mes "Please be ready!";
+	close;
+}
+
+dali02,40,134,5	script	Interdimensional Device#dk	PORTAL,{
+	if (BaseLevel < 120) {
+		mes "[Unpleasant Royal Guard]";
+		mes "Althought I need help with a task, you are not strong enough to assist me, noob~!";
+		next;
+		mes "[Unpleasant Royal Guard]";
+		mes "Come back later when you have done some training and are at least level 120!";
+		close;
+	}
+	mes "[Unpleasant Royal Guard]";
+	mes "I can see the secret passage into the palace. Are you ready to save the princess?!";
+	next;
+	if (select( "Enter", "Stop" ) == 2) {
+		mes "[Unpleasant Royal Guard]";
+		mes "Even now all the royal guards are fighting and dying from the monsters.";
+		next;
+		mes "[Unpleasant Royal Guard]";
+		mes "We must, no matter how much fear grips our hearts, save the princess!";
+		close;
+	}
+	switch( checkquest(1261,PLAYTIME) ) {
+	case -1:
+		break;
+	case 0:
+	case 1:
+		mes "[Unpleasant Royal Guard]";
+		mes "The monsters that attacked the palace are wandering around the secret entrance. It would be very bad if they spotted us... Please wait.";
+		next;
+		mes "When the time limit for the entrance is up";
+		mes "let's try to re-enter.";
+		close;
+	case 2:
+		mes "^0000ffThe time limit for entering to the Curse of the Swordsman is finished. Please try to talk to the Unpleasent Royal Guard again..^000000";
+		erasequest 1261;// Cursed Swordman
+		close;
+	}
+	.@party_id = getcharid(1);
+	if (getcharid(0) != getpartyleader(.@party_id,2) || .@party_id < 1) {
+		mes "[Unpleasant Royal Guard]";
+		mes "I can only open the secret passage for party leaders. Please have your party leader talk to me.";
+		close;
+	}
+
+	.@md_name$ = "Ghost Palace";
+	switch( instance_enter(.@md_name$) ) {
+	case IE_OTHER:
+		mes "An unknown error occurred.";
+		close;
+	case IE_NOINSTANCE:
+		mes "^ff0000Inside the devices you see a dark hole. If you wish to enter you must to talk to the Unpleasent Royal Guard first.^000000";
+		close;
+	case IE_NOMEMBER:
+		mes "Only registered members can enter the " + .@md_name$ + " instance.";
+		close;
+	case IE_OK:
+		mapannounce "dali", "" + strcharinfo(0) + " of the party, " + getpartyname(.@party_id) + ", is entering the Ghost Palace.", bc_map, 0x00ff99;
+		// warp "1@spa",42,196;
+		setquest 1261;// Cursed Swordman
+		end;
+	}
+}
+
+// 1st floor
+1@spa,41,204,5	script	King#dk	4_M_RUSKING,{
+	mes "[King]";
+	mes "You are hereby appointed as the personal guard to Princess Tiara. I trust your loyalty above all else.";
+	npctalk "King: You are hereby appointed as the personal guard to Princess Tiara. I trust your loyalty above all else.";
+	next;
+	mes "[Lurid Royal Guard]";
+	mes "I will protect the princess with my life.";
+	npctalk "Lurid Royal Guard: I will protect the princess with my life.", instance_npcname("Lurid Royal Guard#dk");
+	next;
+	mes "[King]";
+	mes "The marriage arrangements are going as planned. The prince is here to meet with the princess.";
+	npctalk "King: The marriage arrangements are going as planned. The prince is here to meet with the princess.";
+	next;
+	mes "[Lurid Royal Guard]";
+	mes "...Yes, your majesty.";
+	npctalk "Lurid Royal Guard: ...Yes, your majesty.", instance_npcname("Lurid Royal Guard#dk");
+	next;
+	mes "[King]";
+	mes "My gods, there are monsters in the castle! Get rid of them now!";
+	npctalk "King: My gods, there are monsters in the castle! Get rid of them now!";
+	close2;
+	donpcevent instance_npcname("#gp_control_1") + "::OnStart";
+	end;
+
+OnInstanceInit:
+	// 1: enabled potential double spawn (official), 0: disabled
+	'bool_double_spawn = 1;
+
+	'map_spa$ = instance_mapname("1@spa");
+
+	// warps
+	disablenpc instance_npcname("The second floor of Palace");
+	disablenpc instance_npcname("3rd floor in the palace");
+	disablenpc instance_npcname("4th floor in the palace");
+	disablenpc instance_npcname("5th floor of Palace");
+	disablenpc instance_npcname("Way out of Palace");
+
+	// first floor
+	disablenpc instance_npcname("#gp_control_1");
+
+	// second floor
+	disablenpc instance_npcname("Lurid Royal Guard#dk1");
+	disablenpc instance_npcname("Princess Tiara#dk");
+	disablenpc instance_npcname("#gp_control_2");
+
+	// 3rd floor
+	disablenpc instance_npcname("King#dk1");
+	disablenpc instance_npcname("Lurid Royal Guard#dk2");
+	disablenpc instance_npcname("Captain of the Guard#dk");
+	disablenpc instance_npcname("Soldier#dk1");
+	disablenpc instance_npcname("Soldier#dk2");
+	disablenpc instance_npcname("Soldier#dk3");
+	disablenpc instance_npcname("Lurid Royal Guard#dk3");
+	disablenpc instance_npcname("Thanatos Magic Trace#dk1");
+	disablenpc instance_npcname("#gp_control_3");
+
+	// 4th floor
+	disablenpc instance_npcname("#gp_control_4");
+	disablenpc instance_npcname("#gp_control_5");
+	disablenpc instance_npcname("Thanatos Magic Trace#dk2");
+	disablenpc instance_npcname("Visiting Prince#dk");
+	disablenpc instance_npcname("Lurid Royal Guard#dk4");
+	disablenpc instance_npcname("King's Corpse#dk");
+	disablenpc instance_npcname("Captain's Corpse#dk");
+	disablenpc instance_npcname("Soldier's Corpse#dk");
+	disablenpc instance_npcname("Soldier's Corpse#dk1");
+	disablenpc instance_npcname("Soldier's Corpse#dk2");
+	disablenpc instance_npcname("Soldier's Corpse#dk3");
+	disablenpc instance_npcname("Soldier's Corpse#dk4");
+
+	// 5th floor
+	disablenpc instance_npcname("#gp_control_6");
+	disablenpc instance_npcname("Princess Tiara#dk1");
+	disablenpc instance_npcname("Lurid Royal Guard#dk5");
+	disablenpc instance_npcname("King#dk11");
+	disablenpc instance_npcname("Sakray#dk");
+	disablenpc instance_npcname("Thanatos Magic Trace#dk3");
+	disablenpc instance_npcname("#tb");
+	disablenpc instance_npcname("#sv");
+	disablenpc instance_npcname("#tv");
+	end;
+}
+
+1@spa,42,201,1	script	Lurid Royal Guard#dk	4_M_SAKRAYROYAL,{ end; }
+
+1@spa,1,1,1	script	#gp_control_1	HIDDEN_WARP_NPC,{
+	end;
+OnStart:
+	enablenpc instance_npcname("#gp_control_1");
+	disablenpc instance_npcname("King#dk");
+	disablenpc instance_npcname("Lurid Royal Guard#dk");
+	initnpctimer;
+	end;
+OnTimer2000:
+	.@label$ = instance_npcname("#gp_control_1") + "::OnMyMobDead1";
+	monster 'map_spa$,50,194,"Cursed Soldier",2948,1, .@label$;		// CURSED_SOLDIER
+	monster 'map_spa$,34,208,"Cursed Soldier",2948,1, .@label$;		// CURSED_SOLDIER
+	monster 'map_spa$,32,194,"Cursed Gatekeeper",2949,1, .@label$;	// CURSED_SENTINEL
+	monster 'map_spa$,52,209,"Cursed Gatekeeper",2949,1, .@label$;	// CURSED_SENTINEL
+	stopnpctimer;
+	end;
+OnMyMobDead1:
+	if (mobcount('map_spa$, instance_npcname("#gp_control_1") + "::OnMyMobDead1") < (1 + 'bool_double_spawn)) {
+		deltimer instance_npcname("#gp_control_1") + "::OnSpawn1";	// stop double spawn if timer is running
+		addtimer 2000, instance_npcname("#gp_control_1") + "::OnSpawn1";
+	}
+	end;
+OnSpawn1:
+	.@label$ = instance_npcname("#gp_control_1") + "::OnMyMobDead2";
+	monster 'map_spa$,37,182,"Cursed Soldier",2948,1, .@label$;		// CURSED_SOLDIER
+	monster 'map_spa$,46,182,"Cursed Gatekeeper",2949,1, .@label$;	// CURSED_SENTINEL
+	end;
+OnMyMobDead2:
+	if (mobcount('map_spa$, instance_npcname("#gp_control_1") + "::OnMyMobDead2") < 1) {
+		deltimer instance_npcname("#gp_control_1") + "::OnSpawn1";	// stop double spawn if timer is running
+		deltimer instance_npcname("#gp_control_1") + "::OnSpawn2";
+		addtimer 2000, instance_npcname("#gp_control_1") + "::OnSpawn2";
+	}
+	end;
+OnSpawn2:
+	.@label$ = instance_npcname("#gp_control_1") + "::OnMyMobDead3";
+	monster 'map_spa$,30,200,"Cursed Soldier",2948,1, .@label$;		// CURSED_SOLDIER
+	monster 'map_spa$,51,200,"Cursed Gatekeeper",2949,1, .@label$;	// CURSED_SENTINEL
+	monster 'map_spa$,53,199,"Cursed Gatekeeper",2949,1, .@label$;	// CURSED_SENTINEL
+	end;
+OnMyMobDead3:
+	if (mobcount('map_spa$, instance_npcname("#gp_control_1") + "::OnMyMobDead3") < 1) {
+		mapannounce 'map_spa$, "The passage on the 2nd floor in the palace of ghost is open .", bc_map,0xFFFF00;
+		enablenpc instance_npcname("The second floor of Palace");
+		enablenpc instance_npcname("Lurid Royal Guard#dk1");
+		enablenpc instance_npcname("Princess Tiara#dk");
+	}
+	end;
+}
+
+// 2nd floor
+1@spa,132,122,7	script	Lurid Royal Guard#dk1	4_M_SAKRAYROYAL,{
+	.@tiara$ = instance_npcname("Princess Tiara#dk");
+	cutin "npc-tiara.bmp",3;
+	mes "[Lurid Royal Guard]";
+	mes "Your highness, the King has invited a prince from a neighboring country to be your betrothed. Be ready to meet him...";
+	npctalk "Lurid Royal Guard: Your highness, the King has invited a prince from a neighboring country to be your betrothed. Be ready to meet him...";
+	next;
+	mes "[Princess Tiara]";
+	mes "If...If a marriage is arranged what should I do?";
+	npctalk "Princess Tiara: If...If a marriage is arranged what should I do?", .@tiara$;
+	next;
+	mes "[Lurid Royal Guard]";
+	mes "The only thing I can do is protect you from physical harm.";
+	npctalk "Lurid Royal Guard: The only thing I can do is protect you from physical harm.";
+	next;
+	mes "[Princess Tiara]";
+	mes "Then, what can I do?";
+	npctalk "Princess Tiara: Then, what can I do?", .@tiara$;
+	next;
+	mes "[Lurid Royal Guard]";
+	mes "You must decide that for yourself your highness...";
+	npctalk "Lurid Royal Guard: You must decide that for yourself your highness...";
+	next;
+	mes "[Princess Tiara]";
+	mes "Would it be easier for you if I were married and sent off to another country?";
+	npctalk "Princess Tiara: Would it be easier for you if I were married and sent off to another country?", .@tiara$;
+	next;
+	mes "[Lurid Royal Guard]";
+	mes "I will always stand by you and protect you forever.";
+	npctalk "Lurid Royal Guard: I will always stand by you and protect you forever.";
+	cutin "npc-tiara.bmp",255;
+	next;
+	mes "[Princess Tiara]";
+	mes "Monsters have gotten inside the castle? Please, protect me!";
+	npctalk "Princess Tiara: Monsters have gotten inside the castle? Please, protect me!", .@tiara$;
+	next;
+	mes "[Lurid Royal Guard]";
+	mes "Stay behind me. Let's go!";
+	npctalk "Lurid Royal Guard: Stay behind me. Let's go!";
+	close2;
+	donpcevent instance_npcname("#gp_control_2") + "::OnStart";
+	end;
+}
+
+1@spa,135,125,3	duplicate(Lurid Royal Guard#dk)	Princess Tiara#dk	4_F_MAYSEL
+
+1@spa,1,1,1	script	#gp_control_2	HIDDEN_WARP_NPC,{
+	end;
+OnStart:
+	enablenpc instance_npcname("#gp_control_2");
+	disablenpc instance_npcname("Lurid Royal Guard#dk1");
+	disablenpc instance_npcname("Princess Tiara#dk");
+	disablenpc instance_npcname("The second floor of Palace");
+
+	killmonster 'map_spa$, instance_npcname("#gp_control_1") + "::OnMyMobDead1";
+	killmonster 'map_spa$, instance_npcname("#gp_control_1") + "::OnMyMobDead2";
+	killmonster 'map_spa$, instance_npcname("#gp_control_1") + "::OnMyMobDead3";
+	disablenpc instance_npcname("#gp_control_1");
+	initnpctimer;
+	end;
+OnTimer2000:
+	.@label$ = instance_npcname("#gp_control_2") + "::OnMyMobDead1";
+	monster 'map_spa$,135,116,"Broken Promise",2950,1, .@label$;	// BROKEN_MIND
+	monster 'map_spa$,110,120,"Broken Promise",2950,1, .@label$;	// BROKEN_MIND
+	monster 'map_spa$,122,112,"Floating Sorrow",2951,1, .@label$;	// FLOATING_WORD
+	monster 'map_spa$,121,129,"Unfulfilled Love",2952,1, .@label$;	// LIKE_LOVE
+	stopnpctimer;
+	end;
+OnMyMobDead1:
+	if (mobcount('map_spa$, instance_npcname("#gp_control_2") + "::OnMyMobDead1") < 1) {
+		sleep 2000;
+		.@label$ = instance_npcname("#gp_control_2") + "::OnMyMobDead2";
+		monster 'map_spa$,120,103,"Broken Promise",2950,1, .@label$;	// BROKEN_MIND
+		monster 'map_spa$,115,137,"Floating Sorrow",2951,1, .@label$;	// FLOATING_WORD
+		monster 'map_spa$,103,130,"Unfulfilled Love",2952,1, .@label$;	// LIKE_LOVE
+	}
+	end;
+OnMyMobDead2:
+	if (mobcount('map_spa$, instance_npcname("#gp_control_2") + "::OnMyMobDead2") < 1) {
+		sleep 2000;
+		.@label$ = instance_npcname("#gp_control_2") + "::OnMyMobDead3";
+		monster 'map_spa$,98,119,"Floating Sorrow",2951,1, .@label$;	// FLOATING_WORD
+		monster 'map_spa$,98,120,"Floating Sorrow",2951,1, .@label$;	// FLOATING_WORD
+		monster 'map_spa$,103,109,"Unfulfilled Love",2952,1, .@label$;	// LIKE_LOVE
+	}
+	end;
+OnMyMobDead3:
+	if (mobcount('map_spa$, instance_npcname("#gp_control_2") + "::OnMyMobDead3") < 1) {
+		mapannounce 'map_spa$, "The passage on the 3rd floor of the palace is open.", bc_map,0xFFFF00;
+		enablenpc instance_npcname("3rd floor in the palace");
+		enablenpc instance_npcname("King#dk1");
+		enablenpc instance_npcname("Lurid Royal Guard#dk2");
+		enablenpc instance_npcname("Captain of the Guard#dk");
+		enablenpc instance_npcname("Soldier#dk1");
+		enablenpc instance_npcname("Soldier#dk2");
+		enablenpc instance_npcname("Soldier#dk3");
+		disablenpc instance_npcname("#gp_control_2");
+	}
+	end;
+}
+
+// 3rd floor
+1@spa,32,54,1	script	King#dk1	4_M_RUSKING,{
+	mes "[King]";
+	mes "It was you who brought the monsters here! You want to get rid of me and have the princess for yourself?";
+	npctalk "King: It was you who brought the monsters here! You want to get rid of me and have the princess for yourself?";
+	next;
+	mes "[Lurid Royal Guard]";
+	mes "It is a trap your majesty! You must trust me!";
+	npctalk "Lurid Royal Guard: It is a trap your majesty! You must trust me!", instance_npcname("Lurid Royal Guard#dk2");
+	next;
+	mes "[King]";
+	mes "Shut up! You've betrayed me! I trusted you... you must pay for your disgrace.";
+	npctalk "King: Shut up! You've betrayed me! I trusted you... you must pay for your disgrace.";
+	next;
+	mes "[King]";
+	mes "You will suffer for the rest of your life.";
+	npctalk "King: You will suffer for the rest of your life.";
+	close2;
+	disablenpc instance_npcname("3rd floor in the palace");
+	disablenpc instance_npcname("King#dk1");
+	disablenpc instance_npcname("Captain of the Guard#dk");
+	disablenpc instance_npcname("Soldier#dk1");
+	disablenpc instance_npcname("Soldier#dk2");
+	disablenpc instance_npcname("Soldier#dk3");
+	disablenpc instance_npcname("Lurid Royal Guard#dk2");
+	donpcevent instance_npcname("Thanatos Magic Trace#dk1") + "::OnStart";
+	end;
+}
+
+1@spa,35,56,5	script	Thanatos Magic Trace#dk1	4_TRACE,{
+	end;
+OnStart:
+	enablenpc instance_npcname("Thanatos Magic Trace#dk1");
+	enablenpc instance_npcname("Lurid Royal Guard#dk3");
+	initnpctimer;
+	end;
+OnTimer5000:
+	npctalk "Ominous Voice: Oh, faithful royal guard, you are trapped.";
+	end;
+OnTimer8000:
+	npctalk "Ominous Voice: The conspiracy in the palace has your princess in grave danger...";
+	end;
+OnTimer12000:
+	npctalk "Lurid Royal Guard: Who are you? Show yourself!", instance_npcname("Lurid Royal Guard#dk3");
+	end;
+OnTimer15000:
+	npctalk "Ominous Voice: Ah... so you do you hear me?";
+	end;
+OnTimer20000:
+	npctalk "Lurid Royal Guard: ...?", instance_npcname("Lurid Royal Guard#dk3");
+	end;
+OnTimer23000:
+	npctalk "Ominous Voice: I can give you unlimited power. If you make a pact with me.";
+	end;
+OnTimer28000:
+	npctalk "Lurid Royal Guard: I..I...", instance_npcname("Lurid Royal Guard#dk3");
+	end;
+OnTimer33000:
+	npctalk "Thanatos Magic Trace: Kukuku... What do you want boy?";
+	end;
+OnTimer34000:
+	stopnpctimer;
+	disablenpc instance_npcname("Thanatos Magic Trace#dk1");
+	disablenpc instance_npcname("Lurid Royal Guard#dk3");
+	donpcevent instance_npcname("#gp_control_3") + "::OnStart";
+	end;
+}
+
+1@spa,28,52,7	duplicate(Lurid Royal Guard#dk)	Captain of the Guard#dk	4_M_KY_KNT
+1@spa,25,53,7	duplicate(Lurid Royal Guard#dk)	Soldier#dk1	4_M_CRU_SOLD
+1@spa,34,53,1	duplicate(Lurid Royal Guard#dk)	Soldier#dk2	4_M_CRU_SOLD
+1@spa,30,52,7	duplicate(Lurid Royal Guard#dk)	Soldier#dk3	4_M_KY_SOLD
+1@spa,30,58,5	duplicate(Lurid Royal Guard#dk)	Lurid Royal Guard#dk2	4_M_SAKRAY_TIED
+1@spa,31,57,5	duplicate(Lurid Royal Guard#dk)	Lurid Royal Guard#dk3	4_M_SAKRAY_TIED
+
+1@spa,1,1,1	script	#gp_control_3	HIDDEN_WARP_NPC,{
+	end;
+OnStart:
+	enablenpc instance_npcname("#gp_control_3");
+	initnpctimer;
+	end;
+OnTimer2000:
+	.@label$ = instance_npcname("#gp_control_3") + "::OnMyMobDead1";
+	monster 'map_spa$,31,57, "Regretful Memory",2953,1, .@label$; 	// CURSED_MEMORY
+	monster 'map_spa$,59,24, "Regretful Memory",2953,1, .@label$; 	// CURSED_MEMORY
+	monster 'map_spa$,23,40, "Wasted Friendship",2955,1, .@label$; 	// OLD_FRIENDSHIP
+	monster 'map_spa$,54,45, "Tarnished Oath",2954,1, .@label$; 	// COLORLESS_VOW
+	monster 'map_spa$,26,20, "Tarnished Oath",2954,1, .@label$; 	// COLORLESS_VOW
+	stopnpctimer;
+	end;
+OnMyMobDead1:
+	if (mobcount('map_spa$, instance_npcname("#gp_control_3") + "::OnMyMobDead1") < 1)
+		addtimer 2000, instance_npcname("#gp_control_3") + "::OnSpawn1";
+	end;
+OnSpawn1:
+	.@label$ = instance_npcname("#gp_control_3") + "::OnMyMobDead2";
+	monster 'map_spa$,30,52, "Tarnished Oath",2954,1, .@label$; 	// COLORLESS_VOW
+	monster 'map_spa$,58,58, "Wasted Friendship",2955,1, .@label$; 	// OLD_FRIENDSHIP
+	monster 'map_spa$,54,24, "Regretful Memory",2953,1, .@label$; 	// CURSED_MEMORY
+	end;
+OnMyMobDead2:
+	if (mobcount('map_spa$, instance_npcname("#gp_control_3") + "::OnMyMobDead2") < (1 + 'bool_double_spawn)) {
+		deltimer instance_npcname("#gp_control_3") + "::OnAnnounce";
+		addtimer 500, instance_npcname("#gp_control_3") + "::OnAnnounce";
+	}
+	end;
+OnAnnounce:
+	mapannounce 'map_spa$, "The passage on the 4th floor of the palace is open.", bc_map,0xFFFF00;
+	enablenpc instance_npcname("4th floor in the palace");
+	deltimer instance_npcname("#gp_control_3") + "::OnSpawn2";	// stop double spawn if timer is running
+	addtimer 2000, instance_npcname("#gp_control_3") + "::OnSpawn2";
+	end;
+OnSpawn2:
+	donpcevent instance_npcname("#gp_control_4") + "::OnStart";
+	// 35 mobs
+	.@label$ = instance_npcname("#gp_control_3") + "::OnMyMobDead3";
+	monster 'map_spa$,67,46, "Regretful Memory",2953,1, .@label$;	// CURSED_MEMORY
+	unittalk $@mobid[0], "You are trapped...";
+	monster 'map_spa$,62,48, "Tarnished Oath",2954,1, .@label$;		// COLORLESS_VOW
+	unittalk $@mobid[0], "Run away!";
+	monster 'map_spa$,57,46, "Wasted Friendship",2955,1, .@label$;	// OLD_FRIENDSHIP
+	unittalk $@mobid[0], "Run away quickly!";
+	monster 'map_spa$,51,48, "Regretful Memory",2953,1, .@label$;	// CURSED_MEMORY
+	unittalk $@mobid[0], "Faithful royal guard...";
+	monster 'map_spa$,56,55, "Tarnished Oath",2954,1, .@label$;		// COLORLESS_VOW
+	unittalk $@mobid[0], "Run away!";
+	monster 'map_spa$,62,56, "Wasted Friendship",2955,1, .@label$;	// OLD_FRIENDSHIP
+	unittalk $@mobid[0], "You are trapped...";
+	monster 'map_spa$,66,58, "Regretful Memory",2953,1, .@label$;	// CURSED_MEMORY
+	unittalk $@mobid[0], "You put your princess in grave danger...";
+	monster 'map_spa$,66,64, "Tarnished Oath",2954,1, .@label$;		// COLORLESS_VOW
+	unittalk $@mobid[0], "Faithful royal guard...";
+	monster 'map_spa$,62,65, "Regretful Memory",2953,1, .@label$;	// CURSED_MEMORY
+	unittalk $@mobid[0], "Run away quickly!";
+	monster 'map_spa$,57,67, "Tarnished Oath",2954,1, .@label$;		// COLORLESS_VOW
+	unittalk $@mobid[0], "You are trapped...";
+	monster 'map_spa$,49,66, "Wasted Friendship",2955,1, .@label$;	// OLD_FRIENDSHIP
+	unittalk $@mobid[0], "Run away!";
+	monster 'map_spa$,44,66, "Regretful Memory",2953,1, .@label$;	// CURSED_MEMORY
+	unittalk $@mobid[0], "Run away quickly!";
+	monster 'map_spa$,45,20, "Tarnished Oath",2954,1, .@label$;		// COLORLESS_VOW
+	unittalk $@mobid[0], "Run away!";
+	monster 'map_spa$,38,20, "Regretful Memory",2953,1, .@label$;	// CURSED_MEMORY
+	unittalk $@mobid[0], "You are trapped...";
+	monster 'map_spa$,32,20, "Wasted Friendship",2955,1, .@label$;	// OLD_FRIENDSHIP
+	unittalk $@mobid[0], "Run away quickly!";
+	monster 'map_spa$,51,22, "Wasted Friendship",2955,1, .@label$;	// OLD_FRIENDSHIP
+	unittalk $@mobid[0], "Run away quickly!";
+	monster 'map_spa$,26,34,"Wasted Friendship",2955,1, .@label$;	// OLD_FRIENDSHIP
+	unittalk $@mobid[0], "Run away!";
+	monster 'map_spa$,21,37,"Tarnished Oath",2954,1, .@label$;		// COLORLESS_VOW
+	unittalk $@mobid[0], "Faithful royal guard...";
+	monster 'map_spa$,18,39,"Regretful Memory",2953,1, .@label$;	// CURSED_MEMORY
+	unittalk $@mobid[0], "Run away quickly!";
+	monster 'map_spa$,21,45,"Tarnished Oath",2954,1, .@label$;		// COLORLESS_VOW
+	unittalk $@mobid[0], "Run away!";
+	monster 'map_spa$,23,49,"Regretful Memory",2953,1, .@label$;	// CURSED_MEMORY
+	unittalk $@mobid[0], "You are trapped...";
+	monster 'map_spa$,25,54,"Wasted Friendship",2955,1, .@label$;	// OLD_FRIENDSHIP
+	unittalk $@mobid[0], "Run away quickly!";
+	monster 'map_spa$,29,54,"Tarnished Oath",2954,1, .@label$;		// COLORLESS_VOW
+	unittalk $@mobid[0], "You put your princess in grave danger...";
+	monster 'map_spa$,56,39,"Regretful Memory",2953,1, .@label$;	// CURSED_MEMORY
+	unittalk $@mobid[0], "Run away!";
+	monster 'map_spa$,61,36,"Tarnished Oath",2954,1, .@label$;		// COLORLESS_VOW
+	unittalk $@mobid[0], "Faithful royal guard...";
+	monster 'map_spa$,66,38,"Wasted Friendship",2955,1, .@label$;	// OLD_FRIENDSHIP
+	unittalk $@mobid[0], "Run away quickly!";
+	monster 'map_spa$,42,54,"Wasted Friendship",2955,1, .@label$;	// OLD_FRIENDSHIP
+	unittalk $@mobid[0], "Run away!";
+	monster 'map_spa$,35,54,"Regretful Memory",2953,1, .@label$;	// CURSED_MEMORY
+	unittalk $@mobid[0], "You are trapped...";
+	monster 'map_spa$,43,60,"Tarnished Oath",2954,1, .@label$;		// COLORLESS_VOW
+	unittalk $@mobid[0], "Faithful royal guard...";
+	monster 'map_spa$,30,25,"Tarnished Oath",2954,1, .@label$;		// COLORLESS_VOW
+	unittalk $@mobid[0], "You put your princess in grave danger...";
+	monster 'map_spa$,30,31,"Regretful Memory",2953,1, .@label$;	// CURSED_MEMORY
+	unittalk $@mobid[0], "You are trapped...";
+	monster 'map_spa$,65,64, "Regretful Memory",2953,1, .@label$;	// CURSED_MEMORY
+	monster 'map_spa$,65,67, "Regretful Memory",2953,1, .@label$;	// CURSED_MEMORY
+	monster 'map_spa$,18,43,"Regretful Memory",2953,1, .@label$;	// CURSED_MEMORY
+	monster 'map_spa$,21,43,"Regretful Memory",2953,1, .@label$;	// CURSED_MEMORY
+	end;
+OnMyMobDead3:
+	end;
+}
+
+// 4th floor
+1@spa,1,1,1	script	#gp_control_4	HIDDEN_WARP_NPC,{
+	end;
+OnStart:
+	enablenpc instance_npcname("#gp_control_4");
+	.@label$ = instance_npcname("#gp_control_4") + "::OnMyMobDead1";
+	monster 'map_spa$,215,194, "Sweet Slaughter",2956,1, .@label$;		// SWEET_SLAUGHTER
+	monster 'map_spa$,194,178, "Sweet Slaughter",2956,1, .@label$;		// SWEET_SLAUGHTER
+	monster 'map_spa$,191,211, "Sweet Slaughter",2956,1, .@label$;		// SWEET_SLAUGHTER
+	monster 'map_spa$,185,203, "Cursed Gatekeeper",2949,1, .@label$;	// CURSED_SENTINEL
+	monster 'map_spa$,209,218, "Cursed Gatekeeper",2949,1, .@label$;	// CURSED_SENTINEL
+	end;
+OnMyMobDead1:
+	if (mobcount('map_spa$, instance_npcname("#gp_control_4") + "::OnMyMobDead1") < (1 + 'bool_double_spawn)) {
+		deltimer instance_npcname("#gp_control_4") + "::OnSpawn1";
+		addtimer 2000, instance_npcname("#gp_control_4") + "::OnSpawn1";
+	}
+	end;
+OnSpawn1:
+	.@label$ = instance_npcname("#gp_control_4") + "::OnMyMobDead2";
+	monster 'map_spa$,189,192, "Cursed Gatekeeper",2949,1, .@label$;	// CURSED_SENTINEL
+	monster 'map_spa$,211,209, "Sweet Slaughter",2956,1, .@label$;		// SWEET_SLAUGHTER
+	end;
+OnMyMobDead2:
+	if (mobcount('map_spa$, instance_npcname("#gp_control_4") + "::OnMyMobDead2") < 1) {
+		enablenpc instance_npcname("Thanatos Magic Trace#dk2");
+		enablenpc instance_npcname("Visiting Prince#dk");
+		enablenpc instance_npcname("Lurid Royal Guard#dk4");
+		enablenpc instance_npcname("King's Corpse#dk");
+		enablenpc instance_npcname("Captain's Corpse#dk");
+		enablenpc instance_npcname("Soldier's Corpse#dk");
+		enablenpc instance_npcname("Soldier's Corpse#dk1");
+		enablenpc instance_npcname("Soldier's Corpse#dk2");
+		enablenpc instance_npcname("Soldier's Corpse#dk3");
+		enablenpc instance_npcname("Soldier's Corpse#dk4");
+	}
+	end;
+}
+
+1@spa,199,214,1	script	Lurid Royal Guard#dk4	4_M_SAKRAYROYAL,{
+	.@prince$ = instance_npcname("Visiting Prince#dk");
+	mes "[Lurid Royal Guard]";
+	mes "Where is Princess Tiara?";
+	npctalk "Lurid Royal Guard: Where is Princess Tiara?";
+	next;
+	mes "[Visiting Prince]";
+	mes "You are too late... but you brought what I was looking for. Thanks for your help.";
+	npctalk "Visiting Prince: You are too late... but you brought what I was looking for. Thanks for your help.", .@prince$;
+	next;
+	mes "[Visiting Prince]";
+	mes "Cursed Thanatos Magic Trace! Are you ready to have a new master?";
+	npctalk "Visiting Prince: Cursed Thanatos Magic Trace! Are you ready to have a new master?", .@prince$;
+	next;
+	cutin "tartanos.bmp",3;
+	mes "[Thanatos Magic Trace]";
+	mes "How dare you!";
+	npctalk "Thanatos Magic Trace: How dare you!", instance_npcname("Thanatos Magic Trace#dk2");
+	next;
+	mes "[Visiting Prince]";
+	mes "aah, aah !!!";
+	npctalk "Visiting Prince: Aah, aah!!!", .@prince$;
+	donpcevent instance_npcname("#gp_control_5") + "::OnStart";
+	close2;
+	cutin "",255;
+	end;
+}
+1@spa,201,214,1	duplicate(Lurid Royal Guard#dk)	Thanatos Magic Trace#dk2	CLEAR_NPC
+1@spa,197,218,5	duplicate(Lurid Royal Guard#dk)	Visiting Prince#dk	4_M_KNIGHT_SILVER
+1@spa,194,214,5	duplicate(Lurid Royal Guard#dk)	King's Corpse#dk	4_M_TRISTAN
+1@spa,211,194,3	duplicate(Lurid Royal Guard#dk)	Captain's Corpse#dk	4_M_LIEMAN
+1@spa,201,198,1	duplicate(Lurid Royal Guard#dk)	Soldier's Corpse#dk	4_M_DIEMAN
+1@spa,197,190,1	duplicate(Lurid Royal Guard#dk)	Soldier's Corpse#dk1	4_M_DIEMAN
+1@spa,191,207,7	duplicate(Lurid Royal Guard#dk)	Soldier's Corpse#dk2	4_M_DIEMAN
+1@spa,206,209,7	duplicate(Lurid Royal Guard#dk)	Soldier's Corpse#dk3	4_M_DIEMAN
+1@spa,189,195,1	duplicate(Lurid Royal Guard#dk)	Soldier's Corpse#dk4	4_M_DIEMAN
+
+1@spa,1,1,1	script	#gp_control_5	HIDDEN_WARP_NPC,{
+	end;
+OnStart:
+	enablenpc instance_npcname("#gp_control_5");
+	disablenpc instance_npcname("Thanatos Magic Trace#dk2");
+	disablenpc instance_npcname("Visiting Prince#dk");
+	disablenpc instance_npcname("Lurid Royal Guard#dk4");
+	disablenpc instance_npcname("King's Corpse#dk");
+	disablenpc instance_npcname("Captain's Corpse#dk");
+	disablenpc instance_npcname("Soldier's Corpse#dk");
+	disablenpc instance_npcname("Soldier's Corpse#dk1");
+	disablenpc instance_npcname("Soldier's Corpse#dk2");
+	disablenpc instance_npcname("Soldier's Corpse#dk3");
+	disablenpc instance_npcname("Soldier's Corpse#dk4");
+	sleep 1000;
+	.@label$ = instance_npcname("#gp_control_5") + "::OnMyMobDead";
+	monster 'map_spa$,198,218, "Torturous Redeemer",2959,1, .@label$;	// TORTUROUS_REDEEMER
+	monster 'map_spa$,198,182, "Sweet Slaughter",2956,1, .@label$;		// SWEET_SLAUGHTER
+	end;
+OnMyMobDead:
+	if (mobcount('map_spa$, instance_npcname("#gp_control_5") + "::OnMyMobDead") < 1) {
+		deltimer instance_npcname("#gp_control_4") + "::OnSpawn1";	// stop double spawn if timer is running
+		mapannounce 'map_spa$, "The passage on the 5th floor of the palace is open.", bc_map,0xFFFF00;
+		disablenpc instance_npcname("4th floor in the palace");
+		enablenpc instance_npcname("5th floor of Palace");
+		enablenpc instance_npcname("Princess Tiara#dk1");
+		enablenpc instance_npcname("Lurid Royal Guard#dk5");
+
+		killmonster 'map_spa$, instance_npcname("#gp_control_3") + "::OnMyMobDead2";
+		killmonster 'map_spa$, instance_npcname("#gp_control_3") + "::OnMyMobDead3";
+		disablenpc instance_npcname("#gp_control_3");
+	}
+	end;
+}
+
+// 5th floor
+1@spa,216,43,3	script	Princess Tiara#dk1	4_F_MAYSEL,{
+	.@guard$ = instance_npcname("Lurid Royal Guard#dk5");
+	mes "[Princess Tiara]";
+	mes "You kept your promise.";
+	npctalk "Princess Tiara: You kept your promise.";
+	next;
+	mes "[Lurid Royal Guard]";
+	mes "princess!";
+	npctalk "Lurid Royal Guard: Princess!", .@guard$;
+	next;
+	cutin "npc-tiara.bmp",3;
+	mes "[Princess Tiara]";
+	mes "Thank you... now I can rest beside you...";
+	npctalk "Princess Tiara: Thank you... now I can rest beside you...";
+	next;
+	mes "[Lurid Royal Guard]";
+	mes "No..No!!!!!";
+	npctalk "Lurid Royal Guard: No..No!!!!!", .@guard$;
+	next;
+	mes "[The voice of Princess Tiara]";
+	mes "I want to be with you forever in peace...forever...";
+	npctalk "Princess Tiara: I want to be with you forever in peace...forever...";
+	next;
+	cutin "b-tiara.BMP",3;
+	mes "[Lurid Royal Guard]";
+	mes "no.....Ahh ahh ahh!!!!~!";
+	npctalk "Lurid Royal Guard: no.....Ahh ahh ahh!!!!~!", .@guard$;
+	next;
+	mes "[The voice of Princess Tiara]";
+	mes "I love you...";
+	npctalk "Princess Tiara: I love you...";
+	cutin "",255;
+	close2;
+	donpcevent instance_npcname("#gp_control_6") + "::OnStart";
+	end;
+}
+
+1@spa,213,42,7	duplicate(Lurid Royal Guard#dk)	Lurid Royal Guard#dk5	4_M_SAKRAYROYAL
+
+1@spa,1,1,1	script	#gp_control_6	HIDDEN_WARP_NPC,{
+	end;
+OnStart:
+	enablenpc instance_npcname("#gp_control_6");
+	disablenpc instance_npcname("Princess Tiara#dk1");
+	disablenpc instance_npcname("Lurid Royal Guard#dk5");
+
+	killmonster 'map_spa$, instance_npcname("#gp_control_4") + "::OnMyMobDead1";
+	killmonster 'map_spa$, instance_npcname("#gp_control_4") + "::OnMyMobDead2";
+	killmonster 'map_spa$, instance_npcname("#gp_control_5") + "::OnMyMobDead";
+	disablenpc instance_npcname("#gp_control_4");
+	disablenpc instance_npcname("#gp_control_5");
+	disablenpc instance_npcname("5th floor of Palace");
+	sleep 2000;
+	.@label$ = instance_npcname("#gp_control_6") + "::OnMyMobDead1";
+	monster 'map_spa$,217,52, "Forgotten Name" ,2957,1, .@label$;	// FORGOTTEN_NAME
+	unittalk $@mobid[0], "Wake up! look at us... We are monsters?";
+	monster 'map_spa$,190,21, "Tarnished Oath" ,2954,1, .@label$;	// COLORLESS_VOW
+	unittalk $@mobid[0], "Sakray killed the King and tried to kill us!";
+	monster 'map_spa$,198,49, "Tarnished Oath" ,2954,1, .@label$;	// COLORLESS_VOW
+	unittalk $@mobid[0], "What is this..??";
+	monster 'map_spa$,212,28, "Fatal Days" ,2958,1, .@label$;		// FATAL_DAYS
+	unittalk $@mobid[0], "Sakray killed a princess!";
+	end;
+OnMyMobDead1:
+	if (mobcount('map_spa$, instance_npcname("#gp_control_6") + "::OnMyMobDead1") < 1) {
+		sleep 2000;
+		.@label$ = instance_npcname("#gp_control_6") + "::OnMyMobDead2";
+		monster 'map_spa$,217,43, "Forgotten Name" ,2957,1, .@label$;	// FORGOTTEN_NAME
+		unittalk $@mobid[0], "Wake up! look at us... We are monsters?";
+		monster 'map_spa$,193,24, "Forgotten Name" ,2957,1, .@label$;	// FORGOTTEN_NAME
+		unittalk $@mobid[0], "Sakray..?? why.....Sakray!";
+		monster 'map_spa$,216,59, "Tarnished Oath" ,2954,1, .@label$;	// COLORLESS_VOW
+		unittalk $@mobid[0], "Sakray killed the King and tried to kill us!";
+		monster 'map_spa$,197,57, "Fatal Days" ,2958,1, .@label$;		// FATAL_DAYS
+		unittalk $@mobid[0], "Sakray killed a princess!";
+	}
+	end;
+OnMyMobDead2:
+	if (mobcount('map_spa$, instance_npcname("#gp_control_6") + "::OnMyMobDead2") < 1) {
+		sleep 2000;
+		.@label$ = instance_npcname("#gp_control_6") + "::OnMyMobDead3";
+		monster 'map_spa$,193,39, "Forgotten Name" ,2957,1, .@label$;	// FORGOTTEN_NAME
+		unittalk $@mobid[0], "Wake up! look at us... We are monsters?";
+		monster 'map_spa$,212,34, "Forgotten Name" ,2957,1, .@label$;	// FORGOTTEN_NAME
+		unittalk $@mobid[0], "Sakray..?? why.....Sakray!";
+		monster 'map_spa$,201,64, "Tarnished Oath" ,2954,1, .@label$;	// COLORLESS_VOW
+		unittalk $@mobid[0], "Sakray killed the King and tried to kill us!";
+		monster 'map_spa$,175,44, "Fatal Days" ,2958,1, .@label$;		// FATAL_DAYS
+		unittalk $@mobid[0], "Sakray killed a princess!";
+	}
+	end;
+OnMyMobDead3:
+	if (mobcount('map_spa$, instance_npcname("#gp_control_6") + "::OnMyMobDead3") < 1) {
+		sleep 2000;
+		monster 'map_spa$,200,45, "Torturous Redeemer" ,2961,1, instance_npcname("#gp_control_6") + "::OnMyMobDead4";	// E_TORTUROUS_REDEEMER
+		unittalk $@mobid[0], "Thanatos Magic Trace! I will destroy you if I can't have you... Oh no! How could this be?";
+		sleep 5000;
+		killmonster 'map_spa$, instance_npcname("#gp_control_6") + "::OnMyMobDead4";
+		enablenpc instance_npcname("Sakray#dk");
+		enablenpc instance_npcname("Thanatos Magic Trace#dk3");
+		disablenpc instance_npcname("#gp_control_6");
+	}
+	end;
+OnMyMobDead4:
+	end;
+}
+
+1@spa,196,44,5	script	Sakray#dk	4_M_SAKRAY,{
+	mes "[Lurid Royal Guard]";
+	mes "Are you satisfied..? Thanatos Magic Trace?";
+	npctalk "Lurid Royal Guard: Are you satisfied..? Thanatos Magic Trace?";
+	next;
+	mes "[Thanatos Magic Trace]";
+	mes "I need more blood..Sakray, offer me his blood.";
+	npctalk "Thanatos Magic Trace: I need more blood..Sakray, offer me his blood.", instance_npcname("Thanatos Magic Trace#dk3");
+	next;
+	mes "[Sakray]";
+	mes "Okay, that is good. A traveller. Did you see?";
+	npctalk "Sakray: Okay, that is good. A traveller. Did you see?";
+	next;
+	mes "[" + strcharinfo(0) + "]";
+	mes "Sakray, what do you want? Sympathy? Or is it a trap?";
+	unittalk getcharid(3), "" + strcharinfo(0) + " : Sakray, what do you want? Sympathy? Or is it a trap?";
+	next;
+	mes "[Sakray]";
+	mes "No... I do not need to make any effort to catch a novice.";
+	npctalk "Sakray: No... I do not need to make any effort to catch a novice.";
+	next;
+	mes "[" + strcharinfo(0) + "]";
+	mes "If so... then why...?";
+	unittalk getcharid(3), "" + strcharinfo(0) + " : If so... then why...?";
+	next;
+	cutin "cry-b.bmp",2;
+	mes "[Sakray]";
+	mes "I wanted to get rid of a piece of humanity inside of me through you.";
+	npctalk "Sakray: I wanted to get rid of a piece of humanity inside of me through you.";
+	next;
+	mes "[Sakray]";
+	mes "I am quite satisfied with the result.";
+	npctalk "Sakray: I am quite satisfied with the result.";
+	next;
+	mes "[Thanatos Magic Trace]";
+	mes "Sakray, offer the blood to me now!";
+	npctalk "Thanatos Magic Trace: Sakray, offer the blood to me now!", instance_npcname("Thanatos Magic Trace#dk3");
+	next;
+	mes "[Sakray]";
+	mes "If you were me, what would you do?";
+	npctalk "Sakray: If you were me, what would you do?";
+	next;
+	mes "[Sakray]";
+	mes "Can you set yourself free from this curse?";
+	npctalk "Sakray: Can you set yourself free from this curse?";
+	next;
+	mes "[" + strcharinfo(0) + "]";
+	mes "...";
+	unittalk getcharid(3), "" + strcharinfo(0) + " : ...";
+	next;
+	mes "[Sakray]";
+	mes "Heh heh... I will keep watching you until the day comes when you are old enough.";
+	npctalk "Sakray: Heh heh... I will keep watching you until the day comes when you are old enough.";
+	next;
+	mes "[Sakray]";
+	mes "I am willing to hunt you later for Thanatos.";
+	npctalk "Sakray: I am willing to hunt you later for Thanatos.";
+	cutin "",255;
+	next;
+	mes "[Sakray]";
+	mes "Farewell then.";
+	npctalk "Sakray: Farewell then.";
+	close2;
+	donpcevent instance_npcname("#tb") + "::OnStart";
+	end;
+}
+
+1@spa,196,46,1	script	#tb	CLEAR_NPC,{
+	end;
+OnStart:
+	disablenpc instance_npcname("Sakray#dk");
+	disablenpc instance_npcname("Thanatos Magic Trace#dk3");
+	enablenpc instance_npcname("#tb");
+	enablenpc instance_npcname("#sv");
+	enablenpc instance_npcname("#tv");
+	initnpctimer;
+	end;
+OnTimer3000:
+	npctalk "Voice of Princess Tiara : What can I do for you?";
+	end;
+OnTimer8000:
+	npctalk "Voice of Sakray : I will always stand by you. Please rest beside me.", instance_npcname("#sv");
+	end;
+OnTimer13000:
+	npctalk "Thanatos Magic Trace: Sakray, do not forget the covenant of blood between us.", instance_npcname("#tv");
+	end;
+OnTimer17000:
+	npctalk "Thanatos Magic Trace: Your soul is mine until you find the blood that satisfies me...", instance_npcname("#tv");
+	end;
+OnTimer22000:
+	npctalk "Voice of Sakray : Rest in the shadow with me.", instance_npcname("#sv");
+	end;
+OnTimer25000:
+	npctalk "Voice of Sakray : In the dark forever...", instance_npcname("#sv");
+	end;
+OnTimer28500:
+	disablenpc instance_npcname("#tb");
+	disablenpc instance_npcname("#sv");
+	disablenpc instance_npcname("#tv");
+	mapannounce 'map_spa$, "It is time to leave the Ghost Palace.", bc_map,0xFFFF00;
+	enablenpc instance_npcname("Way out of Palace");
+	enablenpc instance_npcname("King#dk11");
+	end;
+}
+
+1@spa,195,41,1	duplicate(Lurid Royal Guard#dk)	Thanatos Magic Trace#dk3	CLEAR_NPC
+1@spa,198,43,1	duplicate(Lurid Royal Guard#dk)	#sv	CLEAR_NPC
+1@spa,196,41,1	duplicate(Lurid Royal Guard#dk)	#tv	CLEAR_NPC
+
+1@spa,204,29,1	script	King#dk11	4_M_RUSKING,{
+	disable_items;
+	mes "[King]";
+	mes "Hey there, are you alive?";
+	mes "I did not expect to meet someone who is still alive.";
+	next;
+	mes "[King]";
+	mes "Do you possibly have the ^006400Gray Shard^000000?";
+	mes "Can you give it to me?";
+	mes "The memories of the faithful royal guard";
+	mes "and the memories of everyone he loved";
+	mes "are contained inside of these shards.";
+	next;
+	mes "[King]";
+	mes "Will you give the ^006400Gray Shard^000000 to me?";
+	mes "The guilt is eating my soul.";
+	mes "My soul is stuck within the Ghost Palace.";
+	next;
+	mes "[King]";
+	mes "I am collecting Sakray's abandoned memories from these shards.";
+	next;
+	mes "[King]";
+	mes "If you give any ^006400Gray Shard^000000s to me, I can make equipment for you.";
+	next;
+	mes "[King]";
+	mes "The cursed knight...";
+	mes "Please help me save the soul of Sakray.";
+	next;
+	setarray .@item_name$[0],
+		"Thanatos Sword", "Thanatos Great Sword", "Thanatos Spear", "Thanatos Long Spear", "Thanatos Staff",
+		"Thanatos Two-handed Staff", "Thanatos Bow", "Thanatos Dagger", "Thanatos Katar", "Thanatos Knuckle",
+		"Thanatos Hammer", "Thanatos Axe", "Thanatos Violin", "Thanatos Whip",
+		"Gray Shield", "Gray Armor", "Gray Robe", "Gray Cloak", "Gray Shoes", "Gray Helmet";
+	setarray .@items_list[0],13441,21009,1438,1496,1669,2023,18119,13093,28000,1836,16028,28100,1933,1988,2187,15090,15091,20721,22033,18820;
+
+	for ( .@i = 0; .@i < 20; .@i++ )
+		.@menu$ += .@item_name$[.@i] + ":";
+	.@menu$ += "Cancel";
+
+	while(true) {
+		.@s = select(.@menu$) - 1;
+		if (.@s == 20) {
+			mes "[King]";
+			mes "Someday, Sakray will";
+			mes "get out of this curse for sure.";
+			mes "I believe";
+			mes "^006400Gray Shard^000000s are the only method";
+			mes "to save him....";
+			close;
+		}
+		.@cost = ( .@s > 13 ? 100 : 200 );
+		mes "[King]";
+		mes "To make a ^FF0000" + .@item_name$[.@s] + "^000000";
+		mes "I need " + .@cost + " ^006400Gray Shard^000000.";
+		next;
+		if (select( "Cancel", "Hand over " + .@cost + " Gray Shard." ) == 1) {
+			mes "[King]";
+			mes "Someday, Sakray will";
+			mes "get out of this curse for sure.";
+			next;
+			continue;
+		}
+		if (countitem(6672) < .@cost) {
+			mes "[King]";
+			mes "You do not have enough ^006400Gray Shard^000000";
+			mes "to make a ^FF0000" + .@item_name$[.@s] + "^000000.";
+			mes "I need " + .@cost + " ^006400Gray Shard^000000.";
+			next;
+			continue;
+		}
+		mes "[King]";
+		mes "I will make a ^FF0000" + .@item_name$[.@s] + "^000000";
+		mes "with " + .@cost + " ^006400Gray Shard^000000.";
+		next;
+		mes "You see a light through the folded hands of the king and it gradually takes on a shape.";
+		next;
+		mes "[King]";
+		mes "All right, it is done.";
+		mes "Take this ^FF0000" + .@item_name$[.@s] + "^000000";
+		mes "to confront Sakray and Thanatos.";
+		next;
+		mes "[King]";
+		mes "The power requires a sacrifice.";
+		mes "Please be careful...";
+		delitem 6672,.@cost;// Gray Shard
+		getitem .@items_list[.@s],1;
+		close;
+	}
+}
+
+1@spa,210,28,0	script	Way out of Palace	WARPNPC,2,2,{
+	end;
+OnTouch_:
+	mes "It is time to leave the Ghost Palace.";
+	mes "Everything is now complete";
+	mes "and will vanish..";
+	close2;
+	if (isbegin_quest(1263) == 2)
+		getitem 6672,1;// Gray Shard
+	else {
+		setquest 1263;// Cursed Swordman
+		completequest 1263;
+		getexp 900000,500000;
+		getitem 6672,2;// Gray Shard
+	}
+	warp "dali02",46,129;
+	end;
+}
+
+1@spa,41,217,0	warp	The second floor of Palace	2,2,1@spa,114,120
+1@spa,117,137,0	warp	3rd floor in the palace	2,2,1@spa,60,43
+1@spa,54,28,0	warp	4th floor in the palace	2,2,1@spa,218,186
+1@spa,178,186,0	warp	5th floor of Palace	2,2,1@spa,186,57

+ 1 - 0
npc/re/scripts_athena.conf

@@ -55,6 +55,7 @@ npc: npc/re/instances/BakonawaLake.txt
 npc: npc/re/instances/BangungotHospital.txt
 npc: npc/re/instances/BuwayaCave.txt
 npc: npc/re/instances/FacewormsNest.txt
+npc: npc/re/instances/GhostPalace.txt
 npc: npc/re/instances/HazyForest.txt
 npc: npc/re/instances/HorrorToyFactory.txt
 npc: npc/re/instances/MalangdoCulvert.txt