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@@ -1137,7 +1137,7 @@ int skill_additional_effect( struct block_list* src, struct block_list *bl,int s
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skill_status_change_start(bl,SC_STAN,skilllv,0,0,0,skill_get_time2(skillid,skilllv),0);
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break;
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case ST_REJECTSWORD: /* フリージングトラップ */
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- if( rand()%100 < (10 + skilllv*5) )
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+ if( rand()%100 < (10 + skilllv*15) )
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skill_status_change_start(bl,SC_AUTOCOUNTER,skilllv,0,0,0,skill_get_time2(skillid,skilllv),0);
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break;
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case PF_FOGWALL: /* ホーリークロス */
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