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@@ -2041,10 +2041,10 @@ static struct Damage battle_calc_pet_weapon_attack(
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flag=(flag&~BF_RANGEMASK)|BF_LONG;
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break;
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case CH_TIGERFIST: // 伏虎拳
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- damage = damage*(100+ 20*skill_lv)/100;
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+ damage = damage*(100+ 60*skill_lv)/100;
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break;
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case CH_CHAINCRUSH: // 連柱崩撃
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- damage = damage*(100+ 20*skill_lv)/100;
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+ damage = damage*(100+ 60*skill_lv)/100;
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div_=skill_get_num(skill_num,skill_lv);
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break;
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case CH_PALMSTRIKE: // 猛虎硬派山
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@@ -2059,7 +2059,7 @@ static struct Damage battle_calc_pet_weapon_attack(
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((struct mob_data *)target)->canmove_tick = gettick() + 1000;
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break;
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case LK_HEADCRUSH: /* ヘッドクラッシュ */
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- damage = damage*(100+ 20*skill_lv)/100;
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+ damage = damage*(100+ 40*skill_lv)/100;
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break;
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case LK_JOINTBEAT: /* ジョイントビート */
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damage = damage*(50+ 10*skill_lv)/100;
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@@ -2071,7 +2071,7 @@ static struct Damage battle_calc_pet_weapon_attack(
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damage += damage*(30*skill_lv)/100;
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break;
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case CG_ARROWVULCAN: /* アローバルカン */
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- damage = damage*(160+40*skill_lv)/100;
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+ damage = damage*(200+100*skill_lv)/100;
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div_=9;
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break;
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case AS_SPLASHER: /* ベナムスプラッシャー */
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@@ -2526,7 +2526,7 @@ static struct Damage battle_calc_mob_weapon_attack(
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damage = damage*(100+ 20*skill_lv)/100;
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break;
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case CH_CHAINCRUSH: // 連柱崩撃
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- damage = damage*(100+ 20*skill_lv)/100;
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+ damage = damage*(100+ 60*skill_lv)/100;
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div_=skill_get_num(skill_num,skill_lv);
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break;
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case CH_PALMSTRIKE: // 猛虎硬派山
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@@ -2541,7 +2541,7 @@ static struct Damage battle_calc_mob_weapon_attack(
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tmd->canmove_tick = gettick() + 1000;
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break;
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case LK_HEADCRUSH: /* ヘッドクラッシュ */
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- damage = damage*(100+ 20*skill_lv)/100;
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+ damage = damage*(100+ 40*skill_lv)/100;
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break;
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case LK_JOINTBEAT: /* ジョイントビート */
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damage = damage*(50+ 10*skill_lv)/100;
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@@ -2553,7 +2553,7 @@ static struct Damage battle_calc_mob_weapon_attack(
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damage += damage*(30*skill_lv)/100;
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break;
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case CG_ARROWVULCAN: /* アローバルカン */
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- damage = damage*(160+40*skill_lv)/100;
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+ damage = damage*(200+100*skill_lv)/100;
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div_=9;
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break;
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case AS_SPLASHER: /* ベナムスプラッシャー */
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@@ -2912,7 +2912,7 @@ static struct Damage battle_calc_pc_weapon_attack(
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}
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if(skill_num == SN_SHARPSHOOTING && rand()%100 < 50)
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- cri = 1000;
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+ cri += 200;
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}
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if(tsd && tsd->critical_def)
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@@ -3326,8 +3326,8 @@ static struct Damage battle_calc_pc_weapon_attack(
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damage2 = damage2*(100+ 20*skill_lv)/100;
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break;
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case CH_CHAINCRUSH: // 連柱崩撃
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- damage = damage*(100+ 20*skill_lv)/100;
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- damage2 = damage2*(100+ 20*skill_lv)/100;
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+ damage = damage*(100+ 60*skill_lv)/100;
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+ damage2 = damage2*(100+ 60*skill_lv)/100;
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div_=skill_get_num(skill_num,skill_lv);
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break;
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case CH_PALMSTRIKE: // 猛虎硬派山
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@@ -3344,8 +3344,8 @@ static struct Damage battle_calc_pc_weapon_attack(
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tmd->canmove_tick = gettick() + 1000;
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break;
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case LK_HEADCRUSH: /* ヘッドクラッシュ */
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- damage = damage*(100+ 20*skill_lv)/100;
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- damage2 = damage2*(100+ 20*skill_lv)/100;
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+ damage = damage*(100+ 40*skill_lv)/100;
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+ damage2 = damage2*(100+ 40*skill_lv)/100;
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break;
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case LK_JOINTBEAT: /* ジョイントビート */
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damage = damage*(50+ 10*skill_lv)/100;
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@@ -3360,8 +3360,8 @@ static struct Damage battle_calc_pc_weapon_attack(
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damage2 += damage2*(30*skill_lv)/100;
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break;
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case CG_ARROWVULCAN: /* アローバルカン */
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- damage = damage*(160+40*skill_lv)/100;
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- damage2 = damage2*(160+40*skill_lv)/100;
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+ damage = damage*(200+100*skill_lv)/100;
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+ damage2 = damage2*(200+100*skill_lv)/100;
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div_=9;
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break;
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case AS_SPLASHER: /* ベナムスプラッシャー */
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