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@@ -25,8 +25,8 @@ delay_dependon_agi: no
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min_skill_delay_limit: 100
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// This delay is the min 'can't walk delay' of all skills.
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-// NOTE: Do not set this too low, if a character starts moving too soon after
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-// doing a skill, the client will not update this, and the player/mob will
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+// NOTE: Do not set this too low, if a character starts moving too soon after
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+// doing a skill, the client will not update this, and the player/mob will
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// appear to "teleport" afterwards.
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default_walk_delay: 300
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@@ -73,7 +73,7 @@ skillrange_by_distance: 14
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skillrange_from_weapon: 0
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// Should a check on the caster's status be performed in all skill attacks?
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-// When set to yes, meteors, storm gust and any other ground skills will have
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+// When set to yes, meteors, storm gust and any other ground skills will have
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// no effect while the caster is unable to fight (eg: stunned).
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skill_caster_check: yes
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@@ -106,7 +106,7 @@ combo_delay_rate: 100
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auto_counter_type: 15
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// Can ground skills be placed on top of each other? (Note 3)
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-// By default, skills with UF_NOREITERATION set cannot be stacked on top of
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+// By default, skills with UF_NOREITERATION set cannot be stacked on top of
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// other skills, this setting will override that. (skill_unit_db)
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skill_reiteration: 0
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@@ -127,19 +127,19 @@ traps_setting: 0
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// Restrictions applied to the Alchemist's Summon Flora skill (add as necessary)
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// 1: Enable players to damage the floras outside of versus grounds.
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// 2: Disable having different types out at the same time
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-// (eg: forbid summoning anything except hydras when there's already
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+// (eg: forbid summoning anything except hydras when there's already
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// one hydra out)
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summon_flora_setting: 3
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// Whether placed down skills will check walls (Note 1)
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-// (ex. Storm Gust cast against a wall will not hit the other side.)
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+// (ex. Storm Gust cast against a wall will not hit the other side.)
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skill_wall_check: yes
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// When cloaking, Whether the wall is checked or not. (Note 1)
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// Note: When the skill does not checks for walls, you will always be considered
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-// as if you had a wall-next to you (you always get the wall-based speed).
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+// as if you had a wall-next to you (you always get the wall-based speed).
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// Add the settings as required, being hit always uncloaks you.
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-//
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+//
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// 0 = doesn't check for walls
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// 1 = Check for walls
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// 2 = Cloaking is not cancelled when attacking.
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@@ -164,7 +164,7 @@ chat_warpportal: no
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// 0: Do not show defense
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// 1: Base defense [RE default]
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// 2: Vit/Int defense
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-// 3: Both (the addition of both)
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+// 3: Both (the addition of both)
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sense_type: 1
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// Which finger offensive style will be used?
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@@ -220,7 +220,7 @@ max_heal: 9999
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max_heal_lv: 11
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// Emergency Recall Guild Skill setting (add as appropriate).
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-// Note that for the skill to be usable at all,
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+// Note that for the skill to be usable at all,
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// you need at least one of 1/2 and 4/8
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// 1: Skill is usable outside of woe.
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// 2: Skill is usable during woe.
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@@ -232,7 +232,7 @@ emergency_call: 11
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// Guild Aura Skills setting (add as appropriate).
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// (This affects GD_LEADERSHIP, GD_GLORYWOUNDS, GD_SOULCOLD and GD_HAWKEYES)
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-// Note that for the skill to be usable at all,
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+// Note that for the skill to be usable at all,
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// you need at least one of 1/2 and 4/8
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// 1: Skill works outside of woe.
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// 2: Skill works during woe.
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@@ -269,7 +269,7 @@ sg_angel_skill_ratio: 10
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skill_add_heal_rate: 7
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// Whether the damage of EarthQuake with a single target on screen is able to be reflected.
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-// Note: On official servers, EQ is reflectable when there is only one target on the screen,
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+// Note: On official servers, EQ is reflectable when there is only one target on the screen,
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// which might be an exploit to hunt the MVPs.
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eq_single_target_reflectable: yes
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