Browse Source

Trimmed trailing whitespaces in /conf

Lemongrass3110 8 years ago
parent
commit
0b37d79878

+ 5 - 5
conf/battle/battle.conf

@@ -37,7 +37,7 @@ pc_damage_walk_delay_rate: 20
 damage_walk_delay_rate: 100
 
 // Move-delay adjustment for multi-hitting attacks.
-// When hit by a multi-hitting skill like Lord of Vermillion or Jupitel Thunder, characters will be 
+// When hit by a multi-hitting skill like Lord of Vermillion or Jupitel Thunder, characters will be
 // unable to move for an additional "(number of hits -1) * multihit_delay" milliseconds.
 // 80 is the setting that feels like Aegis (vs Sonic Blows)
 // 230 is the setting that makes walkdelay last until the last hit (vs Jupitel thunder)
@@ -56,7 +56,7 @@ undead_detect_type: 0
 // Does HP recover if hit by an attribute that's same as your own? (Note 1)
 attribute_recover: no
 
-// What is the minimum and maximum hitrate of normal attacks? 
+// What is the minimum and maximum hitrate of normal attacks?
 min_hitrate: 5
 max_hitrate: 100
 
@@ -120,7 +120,7 @@ attack_attr_none: 14
 equip_natural_break_rate: 0
 
 // Overall rate of which your own equipment can break. (Note 2)
-// This rate affects penalty breaking rate of skills such as power-thrust and your natural breaking rate 
+// This rate affects penalty breaking rate of skills such as power-thrust and your natural breaking rate
 // (from equip_natural_break_rate). If a Sage's endow skill fails and this is above 0, the selected char's
 // weapon will be broken.
 equip_self_break_rate: 100
@@ -136,8 +136,8 @@ delay_battle_damage: yes
 // Are arrows/ammo consumed when used on a bow/gun?
 // 0 = No
 // 1 = Yes
-// 2 = Yes even for skills that do not specify arrow consumption when said 
-//     skill is weapon-based and used with ranged weapons (auto-guesses which 
+// 2 = Yes even for skills that do not specify arrow consumption when said
+//     skill is weapon-based and used with ranged weapons (auto-guesses which
 //     skills should consume ammo when it's acquired via a card or plagiarize)
 arrow_decrement: 1
 

+ 3 - 3
conf/battle/client.conf

@@ -62,7 +62,7 @@ packet_ver_flag: 0x7FFFFFFF
 packet_ver_flag2: 0x7FFFFFFF
 
 // Minimum delay between whisper/global/party/guild messages (in ms)
-// Messages that break this threshold are silently omitted. 
+// Messages that break this threshold are silently omitted.
 min_chat_delay: 0
 
 // Valid range of dyes and styles on the client.
@@ -70,7 +70,7 @@ min_hair_style: 0
 max_hair_style: 27
 min_hair_color: 0
 max_hair_color: 8
-min_cloth_color: 0 
+min_cloth_color: 0
 max_cloth_color: 4
 min_body_style: 0
 max_body_style: 1
@@ -129,7 +129,7 @@ save_body_style: no
 
 // Do not display cloth colors for the wedding class?
 // Note: Both save_clothcolor and wedding_modifydisplay have to be enabled
-// for this option to take effect. Set this to yes if your cloth palettes 
+// for this option to take effect. Set this to yes if your cloth palettes
 // pack doesn't has wedding palettes (or has less than the other jobs)
 wedding_ignorepalette: no
 

+ 1 - 1
conf/battle/drops.conf

@@ -90,7 +90,7 @@ item_drop_treasure_min: 1
 item_drop_treasure_max: 10000
 
 // Use logarithmic drops? (Note 1)
-// Logarithmic drops scale drop rates in a non-linear fashion using the equation 
+// Logarithmic drops scale drop rates in a non-linear fashion using the equation
 // Droprate(x,y) = x * (5 - log(x)) ^ (ln(y) / ln(5))
 // Where x is the original drop rate and y is the drop_rate modifier (the previously mentioned item_rate* variables)
 // Use the following table for an idea of how the rate will affect drop rates when logarithmic drops are used:

+ 3 - 3
conf/battle/exp.conf

@@ -20,14 +20,14 @@ multi_level_up: no
 
 // Setting this can cap the max experience one can get per kill specified as a
 // % of the current exp bar. (Every 10 = 1.0%)
-// For example, set it to 500 and no matter how much exp the mob gives, 
+// For example, set it to 500 and no matter how much exp the mob gives,
 // it can never give you above half of your current exp bar.
 max_exp_gain_rate: 0
 
 // Method of calculating earned experience when defeating a monster:
 // 0 = uses damage given / total damage as damage ratio
 // 1 = uses damage given / max_hp as damage ratio
-// NOTE: Using type 1 disables the bonus where the first attacker gets 
+// NOTE: Using type 1 disables the bonus where the first attacker gets
 //       his share of the exp doubled when multiple people attack the mob.
 exp_calc_type: 0
 
@@ -92,7 +92,7 @@ disp_experience: no
 disp_zeny: no
 
 // Use the contents of db/statpoint.txt when doing a stats reset and leveling up? (Note 1)
-// If no, an equation will be used which preserves statpoints earned/lost 
+// If no, an equation will be used which preserves statpoints earned/lost
 // through external means (ie: stat point buyers/sellers)
 use_statpoint_table: yes
 

+ 2 - 2
conf/battle/gm.conf

@@ -13,8 +13,8 @@ atcommand_spawn_quantity_limit: 100
 // Maximum number of slave-clones that can be have by using the @slaveclone at command. (0 denotes unlimited quantity)
 atcommand_slave_clone_limit: 25
 
-// If 'no', commands require exact player name. If 'yes', entering a partial 
-// name will work, as long as there's only one match from all players in the 
+// If 'no', commands require exact player name. If 'yes', entering a partial
+// name will work, as long as there's only one match from all players in the
 // current map server.
 partial_name_scan: yes
 

+ 1 - 1
conf/battle/items.conf

@@ -74,7 +74,7 @@ cashfood_use_interval: 60000
 gtb_sc_immunity: 50
 
 // Enable autospell card effects to stack?
-// NOTE: Different cards that grant the same skill will both 
+// NOTE: Different cards that grant the same skill will both
 // always work independently of each other regardless of setting.
 autospell_stacking: no
 

+ 6 - 6
conf/battle/misc.conf

@@ -10,11 +10,11 @@
 //--------------------------------------------------------------
 
 // PK Server Mode.  Turns entire server pvp(excluding towns). Experience loss is doubled if killed by another player.
-// When players hunt monsters over 20 levels higher, they will receive 15% additional exp., and 25% chance of receiving more items. 
+// When players hunt monsters over 20 levels higher, they will receive 15% additional exp., and 25% chance of receiving more items.
 // There is a nopvp.txt for setting up maps not to have pk on in this mode.  Novices cannot be attacked and cannot attack.
 // Normal pvp counter and rank display are disabled as well.
-// Note: If pk_mode is set to 2 instead of 1 (yes), players will receive a 
-//   manner penalty of 5 each time they kill another player (see manner_system 
+// Note: If pk_mode is set to 2 instead of 1 (yes), players will receive a
+//   manner penalty of 5 each time they kill another player (see manner_system
 //   config to adjust how this will affect players)
 pk_mode: 0
 
@@ -36,7 +36,7 @@ pk_min_level: 55
 pk_level_range: 0
 
 // For PK servers. Damage adjustment settings, these follow the same logic
-// as their WoE counterparts (see guild.conf)  
+// as their WoE counterparts (see guild.conf)
 pk_short_attack_damage_rate: 80
 pk_long_attack_damage_rate: 70
 pk_weapon_attack_damage_rate: 60
@@ -53,7 +53,7 @@ battle_log: off
 etc_log: off
 
 // Do you want to debug warp points? If set to yes, warp points will appear as flags.(Note 1)
-// It will also run on start-up a warp-check to print out which warp points lead directly on 
+// It will also run on start-up a warp-check to print out which warp points lead directly on
 // top of on-touch npcs (which can lead to infinite loopback warping situations)
 warp_point_debug: no
 
@@ -88,7 +88,7 @@ duel_time_interval: 60
 // Restrict duel usage to same map
 duel_only_on_same_map: no
 
-// Determines max number of characters that can stack within a single cell. 
+// Determines max number of characters that can stack within a single cell.
 // Official - Only affects the walking routines of characters, including monsters.
 // If a unit stops walking and is on a cell with more than stack limit
 // characters on it, it will walk to the closest free cell.

+ 6 - 6
conf/battle/monster.conf

@@ -27,13 +27,13 @@ monster_max_aspd: 199
 //        attacked (eg: GrimTooth), otherwise, their rude attack" is only activated
 //        if they can't melee reach the target (eg: sniping)
 // 0x004: If not set, mobs that can change target only do so when attacked within a
-//        distance of [attack range+1], otherwise mobs may change target and chase 
+//        distance of [attack range+1], otherwise mobs may change target and chase
 //        ranged attackers. This flag also overrides the 'provoke' target.
 // 0x008: When set, mobs scatter as soon as they lose their target. Use this mode
 //        to make it much harder to mob-train by hiding and collecting them on a
 //        single spot (ie: GrimTooth training)
 // 0x010: If set, mob skills defined for friends will also trigger on themselves.
-// 0x020: When set, the monster ai is executed for all monsters in maps that 
+// 0x020: When set, the monster ai is executed for all monsters in maps that
 //        have players on them, instead of only for mobs who are in the vicinity
 //        of players.
 // 0x040: When set, when the mob's target changes map, the mob will walk towards
@@ -48,7 +48,7 @@ monster_max_aspd: 199
 //        the same skill, instead, only to that particular entry (eg: Mob has heal
 //        on six lines in the mob_skill_db, only the entry that is actually used
 //        will receive the delay). This will make monsters harder, especially MvPs.
-// 0x400: Set this to make mobs have a range of 9 for all skills. Otherwise, they 
+// 0x400: Set this to make mobs have a range of 9 for all skills. Otherwise, they
 //        will obey the normal skill range rules.
 // 0x800: When set, monsters that are provoked will always change target to the
 //        provoking person, even if they would usually not change target on attack.
@@ -61,7 +61,7 @@ monster_ai: 0
 // 2: Every 2 cells moved
 // 3: Every 3 cells moved (official)
 // x: Every x cells moved
-// Regardless of this setting, a monster will always rethink its chase if it has 
+// Regardless of this setting, a monster will always rethink its chase if it has
 // reached its target. Increase this value if you want to make monsters continue
 // moving after they lost their target (hide, no line of sight, etc.).
 monster_chase_refresh: 3
@@ -136,7 +136,7 @@ plant_spawn_delay: 100
 boss_spawn_delay: 100
 
 // Should mobs not spawn within the viewing range of players?
-// 0 is disabled, otherwise it is the number of retries before giving up 
+// 0 is disabled, otherwise it is the number of retries before giving up
 // and spawning the mob within player-view anyway, unless the max (100) is used,
 // in which case the mob will not be spawned, and it'll be retried again in
 // 5 seconds.
@@ -212,7 +212,7 @@ mob_remove_delay: 300000
 // Defines on who the mob npc_event gets executed when a mob is killed.
 // Type 1: On the player that killed the mob (if killed by a non-player, resorts to type 0)
 // Type 0: On the player that did the most damage to the mob.
-// NOTE: This affects who gains the Castle when the Emperium is broken. 
+// NOTE: This affects who gains the Castle when the Emperium is broken.
 mob_npc_event_type: 1
 
 // Time in milliseconds to activate protection against Kill Steal

+ 2 - 2
conf/battle/party.conf

@@ -22,7 +22,7 @@ party_hp_mode: 0
 // The level range for sharing within a party is set in conf/inter_athena.conf
 // under the value "party_share_level".
 
-// When 'Party Share' item sharing is enabled in a party, 
+// When 'Party Share' item sharing is enabled in a party,
 // announce in the party which party-member received the item and what's he received? (Note 1)
 show_party_share_picker: yes
 
@@ -34,7 +34,7 @@ show_party_share_picker: yes
 show_picker.item_type: 112
 
 // Method of distribution when item party share is enabled in a party:
-// 
+//
 // 0: Normal (item goes to a random party member)
 // 1: Item Share is disabled for non-mob drops (player/pet drops)
 // 2: Round Robin (items are distributed evenly and in order among members)

+ 3 - 3
conf/battle/pet.conf

@@ -34,7 +34,7 @@ pet_attack_support: no
 // When the master receives damage from the monster, whether or not the pet attacks back. (Note 1)
 pet_damage_support: no
 
-// Minimum intimacy necessary for a pet to support their master. Default is 900 
+// Minimum intimacy necessary for a pet to support their master. Default is 900
 // (intimacy goes from 0 to 1000). At this minimum, support rate is 50% of pet's normal value.
 // At max (1000) support rate is 150%.
 pet_support_min_friendly: 900
@@ -43,7 +43,7 @@ pet_support_min_friendly: 900
 pet_equip_min_friendly: 900
 
 // Whether or not the pet's will use skills. (Note 1)
-// Note: Offensive pet skills need at least pet_attack_support or 
+// Note: Offensive pet skills need at least pet_attack_support or
 // pet_damage_support to work (they trigger while the pet is attacking).
 pet_status_support: no
 
@@ -66,7 +66,7 @@ pet_lv_rate: 0
 pet_max_stats: 99
 
 // When pet leveling is enabled, these are the imposed caps on
-// min/max damage. Note that these only cap atk1 and atk2, if you 
+// min/max damage. Note that these only cap atk1 and atk2, if you
 // enable pet_str, their max damage is then their base_atk + pet_max_atk2
 pet_max_atk1: 500
 pet_max_atk2: 1000

+ 3 - 3
conf/battle/player.conf

@@ -103,7 +103,7 @@ max_summoner_parameter: 120
 transcendent_status_points: 52
 
 // Max armor def/mdef
-// NOTE: This setting have no effect if server is run on Renewal Mode (RENEWAL) 
+// NOTE: This setting have no effect if server is run on Renewal Mode (RENEWAL)
 // NOTE: does not affects skills and status effects like Mental Strength
 // If weapon_defense_type is non-zero, it won't apply to max def.
 // If magic_defense_type is non-zero, it won't apply to max mdef.
@@ -126,7 +126,7 @@ show_hp_sp_drain: no
 // Display the gained hp/sp values from killing mobs? (Ie: Sky Deleter Card)
 show_hp_sp_gain: yes
 
-// If set, when A accepts B as a friend, B will also be added to A's friend 
+// If set, when A accepts B as a friend, B will also be added to A's friend
 // list, otherwise, only A appears in B's friend list.
 // NOTE: this setting enables friend auto-adding and auto-deletion.
 friend_auto_add: yes
@@ -158,7 +158,7 @@ idle_no_autoloot: 0
 // Minimum distance a vending/chat room must be from a NPC in order to be placed.
 // Default: 3 (0: disabled).
 min_npc_vendchat_distance: 3
- 
+
 // How much should rental mounts increase a player's movement speed?
 // Default is 25. 100 = 100% Increase.
 rental_mount_speed_boost: 25

+ 12 - 12
conf/battle/skill.conf

@@ -25,8 +25,8 @@ delay_dependon_agi: no
 min_skill_delay_limit: 100
 
 // This delay is the min 'can't walk delay' of all skills.
-// NOTE: Do not set this too low, if a character starts moving too soon after 
-// doing a skill, the client will not update this, and the player/mob will 
+// NOTE: Do not set this too low, if a character starts moving too soon after
+// doing a skill, the client will not update this, and the player/mob will
 // appear to "teleport" afterwards.
 default_walk_delay: 300
 
@@ -73,7 +73,7 @@ skillrange_by_distance: 14
 skillrange_from_weapon: 0
 
 // Should a check on the caster's status be performed in all skill attacks?
-// When set to yes, meteors, storm gust and any other ground skills will have 
+// When set to yes, meteors, storm gust and any other ground skills will have
 // no effect while the caster is unable to fight (eg: stunned).
 skill_caster_check: yes
 
@@ -106,7 +106,7 @@ combo_delay_rate: 100
 auto_counter_type: 15
 
 // Can ground skills be placed on top of each other? (Note 3)
-// By default, skills with UF_NOREITERATION set cannot be stacked on top of 
+// By default, skills with UF_NOREITERATION set cannot be stacked on top of
 // other skills, this setting will override that. (skill_unit_db)
 skill_reiteration: 0
 
@@ -127,19 +127,19 @@ traps_setting: 0
 // Restrictions applied to the Alchemist's Summon Flora skill (add as necessary)
 // 1: Enable players to damage the floras outside of versus grounds.
 // 2: Disable having different types out at the same time
-//    (eg: forbid summoning anything except hydras when there's already 
+//    (eg: forbid summoning anything except hydras when there's already
 //     one hydra out)
 summon_flora_setting: 3
 
 // Whether placed down skills will check walls (Note 1)
-// (ex. Storm Gust cast against a wall will not hit the other side.) 
+// (ex. Storm Gust cast against a wall will not hit the other side.)
 skill_wall_check: yes
 
 // When cloaking, Whether the wall is checked or not. (Note 1)
 // Note: When the skill does not checks for walls, you will always be considered
-//  as if you had a wall-next to you (you always get the wall-based speed). 
+//  as if you had a wall-next to you (you always get the wall-based speed).
 //  Add the settings as required, being hit always uncloaks you.
-// 
+//
 // 0 = doesn't check for walls
 // 1 = Check for walls
 // 2 = Cloaking is not cancelled when attacking.
@@ -164,7 +164,7 @@ chat_warpportal: no
 // 0: Do not show defense
 // 1: Base defense [RE default]
 // 2: Vit/Int defense
-// 3: Both (the addition of both) 
+// 3: Both (the addition of both)
 sense_type: 1
 
 // Which finger offensive style will be used?
@@ -220,7 +220,7 @@ max_heal: 9999
 max_heal_lv: 11
 
 // Emergency Recall Guild Skill setting (add as appropriate).
-// Note that for the skill to be usable at all, 
+// Note that for the skill to be usable at all,
 // you need at least one of 1/2 and 4/8
 // 1: Skill is usable outside of woe.
 // 2: Skill is usable during woe.
@@ -232,7 +232,7 @@ emergency_call: 11
 
 // Guild Aura Skills setting (add as appropriate).
 // (This affects GD_LEADERSHIP, GD_GLORYWOUNDS, GD_SOULCOLD and GD_HAWKEYES)
-// Note that for the skill to be usable at all, 
+// Note that for the skill to be usable at all,
 // you need at least one of 1/2 and 4/8
 // 1: Skill works outside of woe.
 // 2: Skill works during woe.
@@ -269,7 +269,7 @@ sg_angel_skill_ratio: 10
 skill_add_heal_rate: 7
 
 // Whether the damage of EarthQuake with a single target on screen is able to be reflected.
-// Note: On official servers, EQ is reflectable when there is only one target on the screen, 
+// Note: On official servers, EQ is reflectable when there is only one target on the screen,
 //	 which might be an exploit to hunt the MVPs.
 eq_single_target_reflectable: yes
 

+ 19 - 19
conf/groups.conf

@@ -5,7 +5,7 @@ Player groups configuration file
 
 This file defines "player groups" and their privileges.
 
-Each group has its id and name, lists of available commands and other 
+Each group has its id and name, lists of available commands and other
 permissions, and a list of other groups it inherits from.
 
 
@@ -15,15 +15,15 @@ Group settings
 Unique group number. The only required field.
 
 <name>
-Any string. If empty, defaults to "Group <id>". It is used in several @who 
+Any string. If empty, defaults to "Group <id>". It is used in several @who
 commands.
 
 <level>
-Equivalent of GM level, which was used in revisions before r15572. You can 
-set it to any number, but usually it's between 0 (default) and 99. Members of 
-groups with lower level can not perform some actions/commands (like @kick) on 
-members of groups with higher level. It is what script command getgmlevel() 
-returns. Group level can also be used to override trade restrictions 
+Equivalent of GM level, which was used in revisions before r15572. You can
+set it to any number, but usually it's between 0 (default) and 99. Members of
+groups with lower level can not perform some actions/commands (like @kick) on
+members of groups with higher level. It is what script command getgmlevel()
+returns. Group level can also be used to override trade restrictions
 (db/item_trade.txt).
 
 <commands>
@@ -31,15 +31,15 @@ A group of settings
 	<command name> : <bool>
 or
 	<commandname> : [ <bool>, <bool> ]
-First boolean value is for atcommand, second one for charcommand. If set to 
-true, group can use command. If only atcommand value is provided, false is 
-assumed for charcommand. If a command name is not included, false is assumed for 
+First boolean value is for atcommand, second one for charcommand. If set to
+true, group can use command. If only atcommand value is provided, false is
+assumed for charcommand. If a command name is not included, false is assumed for
 both atcommand and charcommand.
 For a full list of available commands, see: doc/atcommands.txt.
 Command names must not be aliases.
 
 <log_commands>
-Boolean value. If true then all commands used by the group will be logged to 
+Boolean value. If true then all commands used by the group will be logged to
 atcommandlog. If setting is omitted in a group definition, false is assumed.
 Requires 'log_commands' to be enabled in 'conf/log_athena.conf'.
 
@@ -50,7 +50,7 @@ If a permission is not included, false is assumed.
 For a full list of available permissions, see: doc/permissions.txt
 
 <inherit>
-A list of group names that given group will inherit commands and permissions 
+A list of group names that given group will inherit commands and permissions
 from. Group names are case-sensitive.
 
 Inheritance results
@@ -58,19 +58,19 @@ Inheritance results
 Both multiple inheritance (Group 2 -> Group 1 and Group 3 -> Group 1) and
 recursive inheritance (Group 3 -> Group 2 -> Group 1) are allowed.
 
-Inheritance rules should not create cycles (eg Group 1 inherits from Group 2, 
-and Group inherits from Group 1 at the same time). Configuration with cycles is 
+Inheritance rules should not create cycles (eg Group 1 inherits from Group 2,
+and Group inherits from Group 1 at the same time). Configuration with cycles is
 considered faulty and can't be processed fully by server.
 
-Command or permission is inherited ONLY if it's not already defined for the 
+Command or permission is inherited ONLY if it's not already defined for the
 group.
-If group inherits from multiple groups, and the same command or permission is 
-defined for more than one of these groups, it's undefined which one will be 
+If group inherits from multiple groups, and the same command or permission is
+defined for more than one of these groups, it's undefined which one will be
 inherited.
 
 Syntax
 ------
-This config file uses libconfig syntax: 
+This config file uses libconfig syntax:
 http://www.hyperrealm.com/libconfig/libconfig_manual.html#Configuration-Files
 
 
@@ -89,7 +89,7 @@ groups: (
 		/* no commands by default */
 	}
 	permissions: {
-		/* without this basic permissions regular players could not 
+		/* without this basic permissions regular players could not
 		trade or party */
 		can_trade: true
 		can_party: true

+ 3 - 3
conf/login_athena.conf

@@ -9,7 +9,7 @@
 // NOTE: This allows you to run multiple servers on multiple interfaces
 // while using the same ports for each server.
 //bind_ip: 127.0.0.1
- 
+
 // Login Server Port
 login_port: 6900
 
@@ -63,7 +63,7 @@ new_acc_length_limit: yes
 allowed_regs: 1
 time_allowed: 10
 
-// Log Filename. All operations received by the server are logged in this file. 
+// Log Filename. All operations received by the server are logged in this file.
 login_log_filename: log/login.log
 
 // To log the login server?
@@ -137,7 +137,7 @@ ipban_cleanup_interval: 60
 //ip_sync_interval: 10
 
 // DNS Blacklist Blocking
-// If enabled, each incoming connection will be tested against the blacklists 
+// If enabled, each incoming connection will be tested against the blacklists
 // on the specified dnsbl_servers (comma-separated list)
 use_dnsbl: no
 dnsbl_servers: bl.blocklist.de, socks.dnsbl.sorbs.net

+ 3 - 3
conf/map_athena.conf

@@ -86,12 +86,12 @@ console: off
 
 // Database autosave time
 // All characters are saved on this time in seconds (example:
-// autosave of 60 secs with 60 characters online -> one char is saved every 
+// autosave of 60 secs with 60 characters online -> one char is saved every
 // second)
 autosave_time: 300
 
 // Min database save intervals (in ms)
-// Prevent saving characters faster than at this rate (prevents char-server 
+// Prevent saving characters faster than at this rate (prevents char-server
 // save-load getting too high as character-count increases)
 minsave_time: 100
 
@@ -106,7 +106,7 @@ minsave_time: 100
 // 64: After successfully get/delete/complete a quest
 // 128: After every bank transaction (deposit/withdraw)
 // NOTE: These settings decrease the chance of dupes/lost items when there's a
-// server crash at the expense of increasing the map/char server lag. If your 
+// server crash at the expense of increasing the map/char server lag. If your
 // server rarely crashes, but experiences interserver lag, you may want to set
 // these off.
 save_settings: 255

+ 3 - 3
conf/maps_athena.conf

@@ -665,14 +665,14 @@ map: tha_t06
 map: tha_t08
 
 // --- Thanatos Tower ---
-// -- 2005-09-21sdata_k.gpf -- 
+// -- 2005-09-21sdata_k.gpf --
 map: tha_t09
 map: tha_t10
 map: tha_t11
 map: tha_t12
 
 // --- Auction Market ---
-// -- 2005-11-29sdata_k.gpf -- 
+// -- 2005-11-29sdata_k.gpf --
 map: auction_01
 map: auction_02
 
@@ -681,7 +681,7 @@ map: auction_02
 map: alde_tt03
 
 // --- Garden City Hugel / Kiehl ---
-// -- 2005-12-20sdata_k.gpf -- 
+// -- 2005-12-20sdata_k.gpf --
 map: hugel
 map: hu_in01
 map: que_bingo