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@@ -3,7 +3,7 @@
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//===== By: ==================================================
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//= L0ne_W0lf
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//===== Current Version: =====================================
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-//= 1.0
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+//= 1.1
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//===== Compatible With: =====================================
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//= eAthena SVN
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//===== Description: =========================================
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@@ -11,6 +11,12 @@
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//= God Item SE Creation scipt (Asprika)
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//===== Additional Comments: =================================
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//= 1.0 First version. [L0ne_W0lf]
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+//= 1.1 First round of bug fixes. (bugreport:3085) [L0ne_W0lf]
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+//= Fixed two spawn locations of the key stones in Piamete's room.
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+//= Fixed calling an event that doesn't exist when killing Piamete.
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+//= Fixed the Wish Maiden not enabling when the boss is killed.
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+//= Fixed two NPC named that were missed when translating.
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+//= Fixed Dialog that was overlooked in some files and not others.
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//============================================================
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arug_cas01,161,371,3 script Guide#gq_aru01 899,{
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@@ -209,8 +215,8 @@ que_qaru01,345,82,3 script Wish Maiden#gq_aru01 403,{
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else {
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cutin "wish_maiden13",1;
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mes "[Wish Maiden]";
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- mes "오콜니르의 문을 열 자는 열다섯을 넘어야 하고 스물을 넘어선 안된다.";
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- mes "함께 할 이들을 다시 데려오라.";
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+ mes "You need to have 16 to 20 members present to open the gate of Okolnir.";
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+ mes "Come back when you are ready.";
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close2;
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}
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break;
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@@ -1000,8 +1006,8 @@ OnDisable:
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disablenpc "#aru01_cage04";
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disablenpc "#aru01_cage05";
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disablenpc "#aru01_cage06";
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- donpcevent "windpath03_aru01::OnDisable";
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- donpcevent "windpath04_aru01::OnDisable";
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+ disablenpc "windpath03_aru01";
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+ disablenpc "windpath04_aru01";
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set $gqse_aru01_miro,0;
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set $gqse_aru01_pcc,0;
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set $gqse_aru01_gd,0;
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@@ -1087,8 +1093,8 @@ OnTimer3600000:
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disablenpc "#aru01_cage04";
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disablenpc "#aru01_cage05";
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disablenpc "#aru01_cage06";
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- donpcevent "windpath03_aru01::OnDisable";
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- donpcevent "windpath04_aru01::OnDisable";
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+ disablenpc "windpath03_aru01";
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+ disablenpc "windpath04_aru01";
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end;
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OnTimer3605000:
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@@ -1771,8 +1777,8 @@ OnTimer8000:
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OnTimer12000:
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mapannounce "que_qaru01","Piamette : The keeper of the key is protecting my cage.",bc_map,"0xdb7093";
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monster "que_qaru01",108,151,"Key Stone",1905,1,"#gdtimer02_aru01::OnMyMobDead";
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- monster "que_qaru01",107,135,"Key Stone",1905,1,"#gdtimer02_aru01::OnMyMobDead";
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- monster "que_qaru01",113,114,"Key Stone",1905,1,"#gdtimer02_aru01::OnMyMobDead";
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+ monster "que_qaru01",109,135,"Key Stone",1905,1,"#gdtimer02_aru01::OnMyMobDead";
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+ monster "que_qaru01",115,116,"Key Stone",1905,1,"#gdtimer02_aru01::OnMyMobDead";
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monster "que_qaru01",158,106,"Key Stone",1905,1,"#gdtimer02_aru01::OnMyMobDead";
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monster "que_qaru01",163,133,"Key Stone",1905,1,"#gdtimer02_aru01::OnMyMobDead";
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monster "que_qaru01",150,154,"Key Stone",1905,1,"#gdtimer02_aru01::OnMyMobDead";
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@@ -1842,8 +1848,8 @@ OnTimer5000:
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OnMyMobDead:
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mapannounce "que_qaru01","Piamette has been released, so the warp gate toward the South is working now.",bc_map,"0x00ff00";
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- donpcevent "windpath03_aru01::OnEnable";
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- donpcevent "windpath04_aru01::OnEnable";
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+ enablenpc "windpath03_aru01";
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+ enablenpc "windpath04_aru01";
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donpcevent "#nm_switch_aru01::OnEnable";
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end;
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}
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@@ -2998,9 +3004,9 @@ OnMyMobDead:
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end;
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}
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-que_qaru01,247,330,5 script 신전수호자#aru01_ac01 1933,4,4,{
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+que_qaru01,247,330,5 script Temple Keeper#aru01_ac01 1933,4,4,{
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OnInit:
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- disablenpc "신전수호자#aru01_ac01";
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+ disablenpc "Temple Keeper#aru01_ac01";
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end;
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OnDisable:
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@@ -3019,9 +3025,9 @@ OnMyMobDead:
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end;
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}
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-que_qaru01,255,330,3 script 신전수호자#aru01_ac02 1933,4,4,{
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+que_qaru01,255,330,3 script Temple Keeper#aru01_ac02 1933,4,4,{
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OnInit:
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- disablenpc "신전수호자#aru01_ac02";
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+ disablenpc "Temple Keeper#aru01_ac02";
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end;
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OnDisable:
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@@ -3042,12 +3048,12 @@ OnMyMobDead:
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que_qaru01,251,255,3 script Wish Maiden#aru01_boss 1931,{
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OnInit:
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- disablenpc "Wish Maiden#aru01_boss";
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+ hideonnpc "Wish Maiden#aru01_boss";
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end;
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OnDisable:
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killmonster "que_qaru01","Wish Maiden#aru01_boss::OnMyMobDead";
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- disablenpc "Wish Maiden#aru01_boss";
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+ hideonnpc "Wish Maiden#aru01_boss";
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stopnpctimer;
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end;
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@@ -3065,7 +3071,7 @@ OnTimer4000:
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OnTimer5000:
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specialeffect EF_ICECRASH;
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- disablenpc "Wish Maiden#aru01_boss";
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+ hideonnpc "Wish Maiden#aru01_boss";
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specialeffect EF_SPHERE;
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monster "que_qaru01",252,340,"Wish Maiden",1931,1,"Wish Maiden#aru01_boss::OnMyMobDead";
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stopnpctimer;
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@@ -3119,7 +3125,7 @@ que_qaru01,252,340,3 script Wish Maiden#aru01_gift 403,{
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close2;
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cutin "wish_maiden11",255;
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disablenpc "Wish Maiden#aru01_gift";
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- donpcevent "#to_agit_aru01_gate::OnEnable";
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+ enablenpc "#to_agit_aru01_gate";
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end;
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}
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else {
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@@ -3225,7 +3231,7 @@ OnTimer3600000:
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set $gqse_aru01_time,0;
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enablenpc "Wish Maiden#gq_aru01";
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enablenpc "Piamette#aru01";
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- donpcevent "Wish Maiden#aru01_boss::OnEnable";
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+ hideoffnpc "Wish Maiden#aru01_boss";
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stopnpctimer;
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}
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end;
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