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@@ -3,7 +3,7 @@
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//===== By: ==================================================
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//===== By: ==================================================
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//= L0ne_W0lf
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//= L0ne_W0lf
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//===== Current Version: =====================================
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//===== Current Version: =====================================
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-//= 1.0
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+//= 1.1
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//===== Compatible With: =====================================
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//===== Compatible With: =====================================
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//= eAthena SVN
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//= eAthena SVN
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//===== Description: =========================================
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//===== Description: =========================================
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@@ -11,6 +11,11 @@
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//= God Item SE Creation scipt (Brynhild)
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//= God Item SE Creation scipt (Brynhild)
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//===== Additional Comments: =================================
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//===== Additional Comments: =================================
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//= 1.0 First version. [L0ne_W0lf]
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//= 1.0 First version. [L0ne_W0lf]
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+//= 1.1 First round of bug fixes. (bugreport:3085) [L0ne_W0lf]
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+//= Fixed two spawn locations of the key stones in Piamete's room.
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+//= Fixed calling an event that doesn't exist when killing Piamete.
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+//= Fixed the Wish Maiden not enabling when the boss is killed.
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+//= fixed two NPC named that were missed when translating.
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//============================================================
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//============================================================
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schg_cas05,376,307,3 script Guide#gq_sch05 899,{
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schg_cas05,376,307,3 script Guide#gq_sch05 899,{
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@@ -998,8 +1003,8 @@ OnDisable:
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disablenpc "#sch05_cage04";
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disablenpc "#sch05_cage04";
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disablenpc "#sch05_cage05";
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disablenpc "#sch05_cage05";
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disablenpc "#sch05_cage06";
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disablenpc "#sch05_cage06";
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- donpcevent "windpath03_sch05::OnDisable";
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- donpcevent "windpath04_sch05::OnDisable";
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+ disablenpc "windpath03_sch05";
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+ disablenpc "windpath04_sch05";
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set $gqse_sch05_miro,0;
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set $gqse_sch05_miro,0;
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set $gqse_sch05_pcc,0;
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set $gqse_sch05_pcc,0;
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set $gqse_sch05_gd,0;
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set $gqse_sch05_gd,0;
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@@ -1085,8 +1090,8 @@ OnTimer3600000:
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disablenpc "#sch05_cage04";
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disablenpc "#sch05_cage04";
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disablenpc "#sch05_cage05";
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disablenpc "#sch05_cage05";
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disablenpc "#sch05_cage06";
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disablenpc "#sch05_cage06";
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- donpcevent "windpath03_sch05::OnDisable";
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- donpcevent "windpath04_sch05::OnDisable";
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+ disablenpc "windpath03_sch05";
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+ disablenpc "windpath04_sch05";
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end;
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end;
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OnTimer3605000:
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OnTimer3605000:
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@@ -1769,8 +1774,8 @@ OnTimer8000:
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OnTimer12000:
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OnTimer12000:
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mapannounce "que_qsch05","Piamette : The keeper of the key is protecting my cage.",bc_map,"0xdb7093";
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mapannounce "que_qsch05","Piamette : The keeper of the key is protecting my cage.",bc_map,"0xdb7093";
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monster "que_qsch05",108,151,"Key Stone",1905,1,"#gdtimer02_sch05::OnMyMobDead";
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monster "que_qsch05",108,151,"Key Stone",1905,1,"#gdtimer02_sch05::OnMyMobDead";
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- monster "que_qsch05",107,135,"Key Stone",1905,1,"#gdtimer02_sch05::OnMyMobDead";
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- monster "que_qsch05",113,114,"Key Stone",1905,1,"#gdtimer02_sch05::OnMyMobDead";
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+ monster "que_qsch05",109,135,"Key Stone",1905,1,"#gdtimer02_sch05::OnMyMobDead";
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+ monster "que_qsch05",115,116,"Key Stone",1905,1,"#gdtimer02_sch05::OnMyMobDead";
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monster "que_qsch05",158,106,"Key Stone",1905,1,"#gdtimer02_sch05::OnMyMobDead";
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monster "que_qsch05",158,106,"Key Stone",1905,1,"#gdtimer02_sch05::OnMyMobDead";
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monster "que_qsch05",163,133,"Key Stone",1905,1,"#gdtimer02_sch05::OnMyMobDead";
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monster "que_qsch05",163,133,"Key Stone",1905,1,"#gdtimer02_sch05::OnMyMobDead";
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monster "que_qsch05",150,154,"Key Stone",1905,1,"#gdtimer02_sch05::OnMyMobDead";
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monster "que_qsch05",150,154,"Key Stone",1905,1,"#gdtimer02_sch05::OnMyMobDead";
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@@ -1840,8 +1845,8 @@ OnTimer5000:
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OnMyMobDead:
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OnMyMobDead:
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mapannounce "que_qsch05","Piamette has been released, so the warp gate toward the South is working now.",bc_map,"0x00ff00";
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mapannounce "que_qsch05","Piamette has been released, so the warp gate toward the South is working now.",bc_map,"0x00ff00";
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- donpcevent "windpath03_sch05::OnEnable";
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- donpcevent "windpath04_sch05::OnEnable";
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+ enablenpc "windpath03_sch05";
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+ enablenpc "windpath04_sch05";
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donpcevent "#nm_switch_sch05::OnEnable";
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donpcevent "#nm_switch_sch05::OnEnable";
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end;
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end;
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}
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}
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@@ -2996,9 +3001,9 @@ OnMyMobDead:
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end;
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end;
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}
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}
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-que_qsch05,247,330,5 script 신전수호자#sch05_ac01 1933,4,4,{
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+que_qsch05,247,330,5 script Temple Keeper#sch05_ac01 1933,4,4,{
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OnInit:
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OnInit:
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- disablenpc "신전수호자#sch05_ac01";
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+ disablenpc "Temple Keeper#sch05_ac01";
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end;
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end;
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OnDisable:
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OnDisable:
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@@ -3017,9 +3022,9 @@ OnMyMobDead:
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end;
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end;
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}
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}
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-que_qsch05,255,330,3 script 신전수호자#sch05_ac02 1933,4,4,{
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+que_qsch05,255,330,3 script Temple Keeper#sch05_ac02 1933,4,4,{
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OnInit:
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OnInit:
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- disablenpc "신전수호자#sch05_ac02";
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+ disablenpc "Temple Keeper#sch05_ac02";
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end;
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end;
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OnDisable:
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OnDisable:
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@@ -3040,12 +3045,12 @@ OnMyMobDead:
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que_qsch05,251,255,3 script Wish Maiden#sch05_boss 1931,{
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que_qsch05,251,255,3 script Wish Maiden#sch05_boss 1931,{
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OnInit:
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OnInit:
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- disablenpc "Wish Maiden#sch05_boss";
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+ hideonnpc "Wish Maiden#sch05_boss";
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end;
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end;
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OnDisable:
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OnDisable:
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killmonster "que_qsch05","Wish Maiden#sch05_boss::OnMyMobDead";
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killmonster "que_qsch05","Wish Maiden#sch05_boss::OnMyMobDead";
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- disablenpc "Wish Maiden#sch05_boss";
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+ hideonnpc "Wish Maiden#sch05_boss";
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stopnpctimer;
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stopnpctimer;
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end;
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end;
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@@ -3063,7 +3068,7 @@ OnTimer4000:
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OnTimer5000:
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OnTimer5000:
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specialeffect EF_ICECRASH;
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specialeffect EF_ICECRASH;
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- disablenpc "Wish Maiden#sch05_boss";
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+ hideonnpc "Wish Maiden#sch05_boss";
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specialeffect EF_SPHERE;
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specialeffect EF_SPHERE;
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monster "que_qsch05",252,340,"Wish Maiden",1931,1,"Wish Maiden#sch05_boss::OnMyMobDead";
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monster "que_qsch05",252,340,"Wish Maiden",1931,1,"Wish Maiden#sch05_boss::OnMyMobDead";
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stopnpctimer;
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stopnpctimer;
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@@ -3117,7 +3122,7 @@ que_qsch05,252,340,3 script Wish Maiden#sch05_gift 403,{
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close2;
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close2;
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cutin "wish_maiden11",255;
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cutin "wish_maiden11",255;
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disablenpc "Wish Maiden#sch05_gift";
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disablenpc "Wish Maiden#sch05_gift";
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- donpcevent "#to_agit_sch05_gate::OnEnable";
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+ enablenpc "#to_agit_sch05_gate";
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end;
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end;
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}
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}
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else {
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else {
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@@ -3138,7 +3143,7 @@ que_qsch05,252,340,3 script Wish Maiden#sch05_gift 403,{
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mes "Humans are strong when they are united, but are easily swayed by lust.";
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mes "Humans are strong when they are united, but are easily swayed by lust.";
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next;
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next;
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mes "[Wish Maiden]";
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mes "[Wish Maiden]";
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- mes "Humans are imperfect, do their chief god is there for them when they need help.";
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+ mes "Humans are imperfect, so their chief god is there for them when they need help.";
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mes "....";
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mes "....";
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next;
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next;
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mes "[Wish Maiden]";
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mes "[Wish Maiden]";
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@@ -3223,7 +3228,7 @@ OnTimer3600000:
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set $gqse_sch05_time,0;
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set $gqse_sch05_time,0;
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enablenpc "Wish Maiden#gq_sch05";
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enablenpc "Wish Maiden#gq_sch05";
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enablenpc "Piamette#sch05";
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enablenpc "Piamette#sch05";
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- donpcevent "Wish Maiden#sch05_boss::OnEnable";
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+ hideoffnpc "Wish Maiden#sch05_boss";
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stopnpctimer;
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stopnpctimer;
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}
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}
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end;
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end;
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