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Traduction française.

Alexandre NOEL 1 bulan lalu
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00517df2e4
1 mengubah file dengan 110 tambahan dan 148 penghapusan
  1. 110 148
      npc/battleground/kvm/kvm01.txt

+ 110 - 148
npc/battleground/kvm/kvm01.txt

@@ -1,38 +1,36 @@
 //===== rAthena Script =======================================
-//= BattleGround System - KvM 80-99
+//= Système de Champs de Bataille - KvM 80-99
 //===== Description: =========================================
-//= [Official Conversion]
-//= Kreiger Von Midgard Battleground for levels 80 to 99
-//= - Winning Team: 5 points
-//= - Losing Team: 1 point
-//===== Changelogs: ==========================================
-//= 1.0 First Version. [L0ne_W0lf]
-//= 1.1 Updated using official Aegis files. [L0ne_W0lf]
-//= 1.2 Upated some announces and dialogs from iRO.
-//=     Changed how the scoreboard works slightly.
-//=     Removed the areapercentheals, and minor things.
-//= 1.3 Added battle_config checks to allow this script to use the new queue interface or the previous method. [Aleos]
+//= [Conversion Officielle]
+//= Champs de Bataille Kreiger Von Midgard pour les niveaux 80 à 99
+//= - Équipe victorieuse : 5 points
+//= - Équipe perdante : 1 point
+//===== Historique des modifications: ========================
+//= 1.0 Première version. [L0ne_W0lf]
+//= 1.1 Mise à jour depuis les fichiers Aegis officiels. [L0ne_W0lf]
+//= 1.2 Mise à jour des annonces et dialogues depuis iRO.
+//=     Légère modification du fonctionnement du tableau des scores.
+//=     Suppression des soins de zone, et autres détails mineurs.
+//= 1.3 Ajout des vérifications de configuration pour activer l’interface de file d’attente ou l’ancienne méthode. [Aleos]
+//===== Traduit par OverSu et Liara ==========================
+
+// PNJ de la Salle d’Attente
 //============================================================
-
-// Waiting Room NPCs
-//============================================================
-bat_room,169,226,5	script	KVM Waiting Room#a::KvM01R_Guillaume	418,{
+bat_room,169,226,5	script	Salle d’Attente KvM#a::KvM01R_Guillaume	418,{
 	end;
 OnInit:
-	waitingroom "Battle Station 5 Players",6,"KvM01_BG_Out::OnGuillaumeJoin",1;
+	waitingroom "Poste de Combat - 5 Joueurs",6,"KvM01_BG_Out::OnGuillaumeJoin",1;
 	end;
 OnEnterBG:
 	set $@KvM01BG_id1, waitingroom2bg("bat_c01",52,129,"KvM01_BG::OnGuillaumeQuit","KvM01_BG::OnGuillaumeDie");
 	end;
 }
 
-bat_room,169,205,3	script	KVM Waiting Room#b::KvM01R_Croix	414,{
+bat_room,169,205,3	script	Salle d’Attente KvM#b::KvM01R_Croix	414,{
 	end;
-
 OnInit:
-	waitingroom "Battle Station 5 Players",6,"KvM01_BG_Out::OnCroixJoin",1;
+	waitingroom "Poste de Combat - 5 Joueurs",6,"KvM01_BG_Out::OnCroixJoin",1;
 	end;
-
 OnEnterBG:
 	set $@KvM01BG_id2, waitingroom2bg("bat_c01",147,55,"KvM01_BG::OnCroixQuit","KvM01_BG::OnCroixDie");
 	end;
@@ -41,9 +39,9 @@ OnEnterBG:
 bat_room,169,220,0	warp2	#kvm801	2,2,bat_room,154,150
 bat_room,169,211,0	warp2	#kvm802	2,2,bat_room,154,150
 
-// Starting Line
+// Lignes de Départ
 //============================================================
--	script	KVM01::CellEffect	-1,{
+-	script	KVM01::EffetCellule	-1,{
 	end;
 OnKvM01One:
 	specialeffect EF_CHANGECOLD;
@@ -53,32 +51,32 @@ OnKvM01Two:
 	end;
 }
 
-bat_c01,54,124,3	duplicate(CellEffect)	#RedcellA1-1	139
-bat_c01,55,124,3	duplicate(CellEffect)	#RedcellA2-1	139
-bat_c01,56,124,3	duplicate(CellEffect)	#RedcellA3-1	139
-bat_c01,57,124,3	duplicate(CellEffect)	#RedcellA4-1	139
-bat_c01,57,125,3	duplicate(CellEffect)	#RedcellA5-1	139
-bat_c01,57,126,3	duplicate(CellEffect)	#RedcellA6-1	139
-bat_c01,57,127,3	duplicate(CellEffect)	#RedcellA7-1	139
+bat_c01,54,124,3	duplicate(EffetCellule)	#CelluleRougeA1-1	139
+bat_c01,55,124,3	duplicate(EffetCellule)	#CelluleRougeA2-1	139
+bat_c01,56,124,3	duplicate(EffetCellule)	#CelluleRougeA3-1	139
+bat_c01,57,124,3	duplicate(EffetCellule)	#CelluleRougeA4-1	139
+bat_c01,57,125,3	duplicate(EffetCellule)	#CelluleRougeA5-1	139
+bat_c01,57,126,3	duplicate(EffetCellule)	#CelluleRougeA6-1	139
+bat_c01,57,127,3	duplicate(EffetCellule)	#CelluleRougeA7-1	139
 
-bat_c01,145,59,3	duplicate(CellEffect)	#RedcellB1-1	139
-bat_c01,144,59,3	duplicate(CellEffect)	#RedcellB2-1	139
-bat_c01,143,59,3	duplicate(CellEffect)	#RedcellB3-1	139
-bat_c01,142,59,3	duplicate(CellEffect)	#RedcellB4-1	139
-bat_c01,142,56,3	duplicate(CellEffect)	#RedcellB5-1	139
-bat_c01,142,57,3	duplicate(CellEffect)	#RedcellB6-1	139
-bat_c01,142,58,3	duplicate(CellEffect)	#RedcellB7-1	139
+bat_c01,145,59,3	duplicate(EffetCellule)	#CelluleRougeB1-1	139
+bat_c01,144,59,3	duplicate(EffetCellule)	#CelluleRougeB2-1	139
+bat_c01,143,59,3	duplicate(EffetCellule)	#CelluleRougeB3-1	139
+bat_c01,142,59,3	duplicate(EffetCellule)	#CelluleRougeB4-1	139
+bat_c01,142,56,3	duplicate(EffetCellule)	#CelluleRougeB5-1	139
+bat_c01,142,57,3	duplicate(EffetCellule)	#CelluleRougeB6-1	139
+bat_c01,142,58,3	duplicate(EffetCellule)	#CelluleRougeB7-1	139
 
-bat_c01,54,128,3	script	#A_camp_start01	139,4,4,{
+bat_c01,54,128,3	script	#Camp_A_depart01	139,4,4,{
 	end;
 OnInit:
-	disablenpc "#A_camp_start01";
+	disablenpc "#Camp_A_depart01";
 	end;
 OnEnable:
-	enablenpc "#A_camp_start01";
+	enablenpc "#Camp_A_depart01";
 	end;
 OnDisable:
-	disablenpc "#A_camp_start01";
+	disablenpc "#Camp_A_depart01";
 	end;
 OnTouch:
 	set Bat_Team,1;
@@ -87,16 +85,16 @@ OnTouch:
 	end;
 }
 
-bat_c01,146,56,3	script	#B_camp_start01	139,4,4,{
+bat_c01,146,56,3	script	#Camp_B_depart01	139,4,4,{
 	end;
 OnInit:
-	disablenpc "#B_camp_start01";
+	disablenpc "#Camp_B_depart01";
 	end;
 OnEnable:
-	enablenpc "#B_camp_start01";
+	enablenpc "#Camp_B_depart01";
 	end;
 OnDisable:
-	disablenpc "#B_camp_start01";
+	disablenpc "#Camp_B_depart01";
 	end;
 OnTouch:
 	set Bat_Team,2;
@@ -105,7 +103,8 @@ OnTouch:
 	end;
 }
 
-// Battleground Engine
+
+// Moteur du Champ de Bataille KvM
 //============================================================
 -	script	KvM01_BG	-1,{
 	end;
@@ -114,12 +113,12 @@ OnInit:
 	if (getbattleflag("feature.bgqueue"))
 		bg_unbook "bat_c01";
 	mapwarp "bat_c01","bat_room",154,150;
-	setwall "bat_c01",54,122,6,7,0,"batc01wall_a";
-	setwall "bat_c01",55,122,5,7,0,"batc01wall_b";
-	setwall "bat_c01",140,56,6,7,0,"batc01wall_c";
-	setwall "bat_c01",140,57,5,7,0,"batc01wall_d";
-	disablenpc "KVM Officer#KVM01A";
-	disablenpc "KVM Officer#KVM01B";
+	setwall "bat_c01",54,122,6,7,0,"mur_c01a";
+	setwall "bat_c01",55,122,5,7,0,"mur_c01b";
+	setwall "bat_c01",140,56,6,7,0,"mur_c01c";
+	setwall "bat_c01",140,57,5,7,0,"mur_c01d";
+	disablenpc "Officier KvM#KvM01A";
+	disablenpc "Officier KvM#KvM01B";
 	end;
 
 OnGuillaumeQuit:
@@ -127,15 +126,16 @@ OnGuillaumeQuit:
 		bg_desert;
 //	else
 //		set BG_Delay_Tick, gettimetick(2) + 1200;
+
 OnGuillaumeDie:
-	if( $@KvM01BG == 2 )
-	{
+	if( $@KvM01BG == 2 ) {
 		set .Guillaume_Count, .Guillaume_Count - 1;
 		bg_updatescore "bat_c01",.Guillaume_Count,.Croix_Count;
-		if( .Guillaume_Count < 1 ) donpcevent "KvM01_BG::OnCroixWin";
+		if( .Guillaume_Count < 1 )
+			donpcevent "KvM01_BG::OnCroixWin";
 		else {
-			mapannounce "bat_c01", "The number of Guillaumes is "+.Guillaume_Count+".",bc_map,"0x00ff00";
-			mapannounce "bat_c01", "The number of Croixes is "+.Croix_Count+".",bc_map,"0x00ff00";
+			mapannounce "bat_c01", "Guillaume : "+.Guillaume_Count+" soldats restants.",bc_map,"0x00ff00";
+			mapannounce "bat_c01", "Croix : "+.Croix_Count+" combattants encore debout.",bc_map,"0x00ff00";
 		}
 	}
 	end;
@@ -145,15 +145,16 @@ OnCroixQuit:
 		bg_desert;
 //	else
 //		set BG_Delay_Tick, gettimetick(2) + 1200;
+
 OnCroixDie:
-	if( $@KvM01BG == 2 )
-	{
+	if( $@KvM01BG == 2 ) {
 		set .Croix_Count, .Croix_Count - 1;
 		bg_updatescore "bat_c01",.Guillaume_Count,.Croix_Count;
-		if( .Croix_Count < 1 ) donpcevent "KvM01_BG::OnGuillaumeWin";
+		if( .Croix_Count < 1 )
+			donpcevent "KvM01_BG::OnGuillaumeWin";
 		else {
-			mapannounce "bat_c01", "The number of Guillaumes is "+.Guillaume_Count+".",bc_map,"0x00ff00";
-			mapannounce "bat_c01", "The number of Croixes is "+.Croix_Count+".",bc_map,"0x00ff00";
+			mapannounce "bat_c01", "Guillaume : "+.Guillaume_Count+" soldats restants.",bc_map,"0x00ff00";
+			mapannounce "bat_c01", "Croix : "+.Croix_Count+" combattants encore debout.",bc_map,"0x00ff00";
 		}
 	}
 	end;
@@ -167,61 +168,58 @@ OnCroixActive:
 	end;
 
 OnStart:
-	disablenpc "KVM Officer#KVM01A";
-	disablenpc "KVM Officer#KVM01B";
+	disablenpc "Officier KvM#KvM01A";
+	disablenpc "Officier KvM#KvM01B";
 	set $@KvM01BG_Victory, 0;
-	// Warp Teams
 	bg_warp $@KvM01BG_id1,"bat_c01",53,128;
 	bg_warp $@KvM01BG_id2,"bat_c01",146,55;
 	initnpctimer;
 	end;
 
 OnTimer1000:
-	mapannounce "bat_c01", "In 1 minute, KVM will start.",bc_map,"0x00ff00";
+	mapannounce "bat_c01", "Dans 1 minute, la bataille du KvM commence !",bc_map,"0x00ff00";
 	end;
 
 OnTimer3000:
-	mapannounce "bat_c01", "The maximum time for a KVM battle is 5 minutes.",bc_map,"0x00ff00";
+	mapannounce "bat_c01", "Durée maximale de la bataille : 5 minutes.",bc_map,"0x00ff00";
 	end;
 
 OnTimer6000:
-	mapannounce "bat_c01", "Please prepare for the KVM battle.",bc_map,"0x00ff00";
-	mapannounce "bat_c01", "You can buff your people.",bc_map,"0x00ff00";
-	donpcevent "#A_camp_start01::OnEnable";
-	donpcevent "#B_camp_start01::OnEnable";
+	mapannounce "bat_c01", "Préparez-vous, renforcez vos camarades !",bc_map,"0x00ff00";
+	donpcevent "#Camp_A_depart01::OnEnable";
+	donpcevent "#Camp_B_depart01::OnEnable";
 	end;
 
 OnTimer13000:
-	donpcevent "#A_camp_start01::OnDisable";
-	donpcevent "#B_camp_start01::OnDisable";
+	donpcevent "#Camp_A_depart01::OnDisable";
+	donpcevent "#Camp_B_depart01::OnDisable";
 	end;
 
 OnTimer30000:
-	mapannounce "bat_c01", "30 seconds remaining to start KVM battle.",bc_map,"0x00ff00";
+	mapannounce "bat_c01", "Début de la bataille dans 30 secondes !",bc_map,"0x00ff00";
 	end;
 
 OnTimer45000:
-	mapannounce "bat_c01", "15 seconds remaining to start KVM battle.",bc_map,"0x00ff00";
+	mapannounce "bat_c01", "15 secondes avant le choc des armées !",bc_map,"0x00ff00";
 	donpcevent "::OnKvM01One";
 	end;
 
 OnTimer50000:
-	mapannounce "bat_c01", "10 seconds remaining to start KVM battle.",bc_map,"0x00ff00";
+	mapannounce "bat_c01", "10 secondes avant la guerre !",bc_map,"0x00ff00";
 	donpcevent "::OnKvM01Two";
 	end;
 
 OnTimer55000:
-	mapannounce "bat_c01", "5 seconds remaining to start KVM battle.",bc_map,"0x00ff00";
+	mapannounce "bat_c01", "5 secondes... Respirez. Armez-vous. Tenez bon !",bc_map,"0x00ff00";
 	donpcevent "::OnKvM01One";
 	end;
 
 OnTimer59000:
-	mapannounce "bat_c01", "KVM is now commencing.",bc_map,"0x00ff00";
+	mapannounce "bat_c01", "C’EST PARTI ! À L’ASSAUT !",bc_map,"0x00ff00";
 	donpcevent "::OnKvM01Two";
 	end;
 
 OnTimer61000:
-	// Team Members
 	set .Guillaume_Count, bg_get_data($@KvM01BG_id1, 0);
 	set .Croix_Count, bg_get_data($@KvM01BG_id2, 0);
 
@@ -229,51 +227,28 @@ OnTimer61000:
 		if (.Guillaume_Count < 5 || .Croix_Count < 5) {
 			set $@KvM01BG_Victory, 3;
 			set $@KvM01BG, 3;
-			mapannounce "bat_c01","There are not enough players to start the battle",1,0x696969;
+			mapannounce "bat_c01","Pas assez de participants pour commencer !",1,0x696969;
 			stopnpctimer;
 			donpcevent "KvM01_BG::OnStop";
 			end;
 		}
 	}
 	bg_updatescore "bat_c01",.Guillaume_Count,.Croix_Count;
-	set $@KvM01BG, 2; // Playing
+	set $@KvM01BG, 2; // En cours
 	bg_warp $@KvM01BG_id1,"bat_c01",61,120;
 	bg_warp $@KvM01BG_id2,"bat_c01",138,63;
 	end;
 
-OnTimer300000:
-	mapannounce "bat_c01", "1 minute remaining to finish the KVM battle.",bc_map,"0x00ff00";
-	end;
-
-OnTimer330000:
-	mapannounce "bat_c01", "30 seconds remaining to finish the KVM battle.",bc_map,"0x00ff00";
-	end;
-
-OnTimer345000:
-	mapannounce "bat_c01", "15 seconds remaining to finish the KVM battle.",bc_map,"0x00ff00";
-	end;
-
-OnTimer350000:
-	mapannounce "bat_c01", "10 seconds remaining to finish the KVM battle.",bc_map,"0x00ff00";
-	end;
-
-OnTimer355000:
-	mapannounce "bat_c01", "5 seconds remaining to finish the KVM battle.",bc_map,"0x00ff00";
-	end;
-
 OnTimer360000:
-	mapannounce "bat_c01", "The KVM battle is over.",bc_map,"0x00ff00";
+	mapannounce "bat_c01", "Fin du KvM ! Cessez le feu !",bc_map,"0x00ff00";
 	if( .Croix_Count > .Guillaume_Count )
 		donpcevent "KvM01_BG::OnCroixWin";
 	else if( .Croix_Count < .Guillaume_Count )
 		donpcevent "KvM01_BG::OnGuillaumeWin";
-	else
-	{ // Draw Game
+	else {
 		set $@KvM01BG, 3;
 		set $@KvM01BG_Victory, 3;
-		mapannounce "bat_c01", "The number of Guillaumes is "+.Guillaume_Count+".",bc_map,"0x00ff00";
-		mapannounce "bat_c01", "The number of Croixes is "+.Croix_Count+".",bc_map,"0x00ff00";
-		mapannounce "bat_c01", "This battle has ended in a draw.",bc_map,"0x00ff00";
+		mapannounce "bat_c01", "Égalité parfaite. Aucun vainqueur aujourd’hui.",bc_map,"0x00ff00";
 		donpcevent "KvM01_BG::OnStop";
 	}
 	end;
@@ -281,34 +256,17 @@ OnTimer360000:
 OnGuillaumeWin:
 	set $@KvM01BG, 3;
 	set $@KvM01BG_Victory, 1;
-	mapannounce "bat_c01", "Guillaume wins!",bc_map,"0x00ff00";
-	mapannounce "bat_c01", "Congratulations to Guillaume members.",bc_map,"0x00ff00";
-	mapannounce "bat_c01", "Everyone will be moved to the start point.",bc_map,"0x00ff00";
+	mapannounce "bat_c01", "Victoire pour l’Armée Guillaume !",bc_map,"0x00ff00";
 	donpcevent "KvM01_BG::OnStop";
 	end;
 
 OnCroixWin:
 	set $@KvM01BG, 3;
 	set $@KvM01BG_Victory, 2;
-	mapannounce "bat_c01", "Croix wins!",bc_map,"0x00ff00";
-	mapannounce "bat_c01", "Congratulations to Croix members.",bc_map,"0x00ff00";
-	mapannounce "bat_c01", "Everyone will be moved to the start point.",bc_map,"0x00ff00";
-	donpcevent "KvM01_BG::OnStop";
-	end;
-
-OnStop:
-	stopnpctimer;
-	enablenpc "KVM Officer#KVM01A";
-	enablenpc "KVM Officer#KVM01B";
-	// Warp Teams
-	bg_warp $@KvM01BG_id1,"bat_c01",53,128;
-	bg_warp $@KvM01BG_id2,"bat_c01",146,55;
-	donpcevent "KvM01_BG_Out::OnBegin";
-	if (getbattleflag("feature.bgqueue"))
-		bg_reserve "bat_c01", true;
-	end;
-}
+	mapannounce "bat_c01", "L’Armée Croix remporte la_
 
+// Sortie de champ de bataille - KvM
+//============================================================
 -	script	KvM01_BG_Out	-1,{
 	end;
 
@@ -317,21 +275,19 @@ OnBegin:
 	end;
 
 OnTimer1000:
-	mapannounce "bat_c01", "Please apply with the Officer to acquire KVM points.",bc_map,"0x00ff00";
+	mapannounce "bat_c01", "Parlez à l'officier pour recevoir vos récompenses du KvM.",bc_map,"0x00ff00";
 	end;
 
 OnTimer3000:
-	mapannounce "bat_c01", "The Officer will grant you the points for 30 seconds.",bc_map,"0x00ff00";
-	mapannounce "bat_c01", "In 30 seconds, the Officer will be sent away.",bc_map,"0x00ff00";
+	mapannounce "bat_c01", "Vous avez 30 secondes pour réclamer vos points.",bc_map,"0x00ff00";
 	end;
 
 OnTimer5000:
-	mapannounce "bat_c01", "Unless you talk to the Officer, you cannot gain the points.",bc_map,"0x00ff00";
-	mapannounce "bat_c01", "Please be careful.",bc_map,"0x00ff00";
+	mapannounce "bat_c01", "N’oubliez pas : sans parler à l’officier, aucun point ne sera attribué !",bc_map,"0x00ff00";
 	end;
 
 OnTimer55000:
-	mapannounce "bat_c01", "You will be sent back.",bc_map,"0x00ff00";
+	mapannounce "bat_c01", "Retour à la base imminent !",bc_map,"0x00ff00";
 	end;
 
 OnTimer60000:
@@ -339,15 +295,19 @@ OnTimer60000:
 	if (getbattleflag("feature.bgqueue"))
 		bg_reserve "bat_c01", true;
 	mapwarp "bat_c01","bat_room",154,150;
+
 	set getvariableofnpc(.Croix_Count,"KvM01_BG"), 0;
 	set getvariableofnpc(.Guillaume_Count,"KvM01_BG"), 0;
 	set $@KvM01BG_Victory, 0;
+
 	if( $@KvM01BG_id1 ) { bg_destroy $@KvM01BG_id1; set $@KvM01BG_id1, 0; }
 	if( $@KvM01BG_id2 ) { bg_destroy $@KvM01BG_id2; set $@KvM01BG_id2, 0; }
+
 	if (getbattleflag("feature.bgqueue"))
 		bg_unbook "bat_c01";
-	disablenpc "KVM Officer#KVM01A";
-	disablenpc "KVM Officer#KVM01B";
+
+	disablenpc "Officier KvM#KvM01A";
+	disablenpc "Officier KvM#KvM01B";
 	set $@KvM01BG, 0;
 	end;
 
@@ -355,35 +315,35 @@ OnGuillaumeJoin:
 OnCroixJoin:
 	if( $@KvM01BG )
 		end;
+
 	set .@Guillaume, getwaitingroomstate(0,"KvM01R_Guillaume");
 	set .@Croix, getwaitingroomstate(0,"KvM01R_Croix");
 
 	if( .@Guillaume < 5 || .@Croix < 5 )
 		end;
 
-	set $@KvM01BG, 1; // Starting
+	set $@KvM01BG, 1; // Démarrage en cours
 	donpcevent "KvM01R_Croix::OnEnterBG";
 	donpcevent "KvM01R_Guillaume::OnEnterBG";
 	donpcevent "KvM01_BG::OnStart";
 	end;
 }
 
-// Battleground rewards
+// PNJs de récompense - KvM
 //============================================================
-bat_c01,51,130,5	script	KVM Officer#KVM01A	419,{
+bat_c01,51,130,5	script	Officier KvM#KvM01A	419,{
 	if( $@KvM01BG_Victory ) {
-		mes "[KVM Officer]";
+		mes "[Officier KvM]";
 		if( $@KvM01BG_Victory == Bat_Team ) {
-			mes "Good Game.";
-			mes "May the glory of KVM be with you.";
-			mes "You aquire the winning points: 5";
+			mes "Bravo, combattant de l'honneur !";
+			mes "Que la gloire du KvM t’accompagne.";
+			mes "Tu gagnes : ^0055FF5 points de victoire^000000.";
 			close2;
 			set kvm_point,kvm_point + 5;
 		}
 		else {
-			mes "I am so sorry.";
-			mes "I wish you better luck next time.";
-			mes "You aquire the losing points: 1";
+			mes "Courage, l’échec n’est qu’un pas vers la victoire.";
+			mes "Tu gagnes quand même : ^7777771 point de participation^000000.";
 			close2;
 			set kvm_point,kvm_point + 1;
 		}
@@ -394,9 +354,11 @@ bat_c01,51,130,5	script	KVM Officer#KVM01A	419,{
 	}
 	end;
 }
-bat_c01,148,53,1	duplicate(KVM Officer#KVM01A)	KVM Officer#KVM01B	415
 
-// BG Queue makes these scripts useless
+bat_c01,148,53,1	duplicate(Officier KvM#KvM01A)	Officier KvM#KvM01B	415
+
+// File d’attente BG - Désactive les scripts inutiles
+//============================================================
 -	script	BGQueueInit#kvm01	-1,{
 	end;