skill_db.txt 19 KB

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  1. //===== rAthena Documentation ================================
  2. //= Skill Database Structure
  3. //===== By: ==================================================
  4. //= rAthena Dev Team
  5. //===== Last Updated: ========================================
  6. //= 20220126
  7. //===== Description: =========================================
  8. //= Explanation of the skill_db.yml file and structure.
  9. //============================================================
  10. ---------------------------------------
  11. Id: Unique skill ID.
  12. ---------------------------------------
  13. Name: Skill Aegis name.
  14. ---------------------------------------
  15. Description: Skill description.
  16. ---------------------------------------
  17. MaxLevel: Max skill level.
  18. ---------------------------------------
  19. Type: Skill type.
  20. None - No specific type. (Default)
  21. Weapon - Weapon type damage.
  22. Magic - Magic type damage.
  23. Misc - Misc type damage.
  24. ---------------------------------------
  25. TargetType: Skill target type.
  26. Passive - Passive skill. (Default)
  27. Attack - Damage enemies.
  28. Ground - Ground placement skill.
  29. Self - Self cast skill.
  30. Support - Friendly cast skill.
  31. Trap - Trap cast skill.
  32. ---------------------------------------
  33. DamageFlags: Skill damage properties.
  34. NoDamage - No damage skill. (Default)
  35. Splash - Has splash area.
  36. SplashSplit - Damage should be split among targets.
  37. IgnoreAtkCard - Skill ignores caster's % damage cards (Misc type always ignores).
  38. IgnoreElement - Skill ignores elemental adjustments.
  39. IgnoreDefense - Skill ignores target's defense (Misc type always ignores).
  40. IgnoreFlee - Skill ignores target's flee (Magic type always ignores)
  41. IgnoreDefCard - Skill ignores target's defense cards.
  42. IgnoreLongCard - Skill ignores caster's long range damage cards.
  43. Critical - Skill can critical.
  44. ---------------------------------------
  45. Flags: Skill information flags.
  46. IsQuest - Quest skill.
  47. IsNpc - NPC skill.
  48. IsWedding - Wedding skill.
  49. IsSpirit - Spirit skill.
  50. IsGuild - Guild skill.
  51. IsSong - Song/Dance skill.
  52. IsEnsemble - Ensemble skill.
  53. IsTrap - Trap skill.
  54. TargetSelf - Damages/targets self.
  55. NoTargetSelf - Cannot target self. If TargetType is Self, changes to Attack.
  56. PartyOnly - Usable on party (and enemies if offensive).
  57. GuildOnly - Usable on guild (and enemies if offensive).
  58. NoTargetEnemy - Disable on enemies (for non-offensive).
  59. IsShadowSpell - Make skill available for SC_AUTOSHADOWSPELL.
  60. IsChorus - Chorus skill.
  61. IgnoreBgReduction - Ignore Battleground reduction.
  62. IgnoreGvgReduction - Ignore GvG reduction.
  63. DisableNearNpc - Disable self/ground skills near NPC. In tandem with NoNearNpc node.
  64. TargetTrap - Damage traps. If TargetType is Trap.
  65. IgnoreLandProtector - Ignore SA_LANDPROTECTOR.
  66. AllowWhenHidden - Usable while hiding.
  67. AllowWhenPerforming - Usable while in dancing state.
  68. TargetEmperium - Damages/targets Emperium.
  69. IgnoreKagehumi - Ignore KG_KAGEHUMI.
  70. AlterRangeVulture - Skill range affected by AC_VULTURE.
  71. AlterRangeSnakeEye - Skill range affected by GS_SNAKEEYE.
  72. AlterRangeShadowJump - Skill range affected by NJ_SHADOWJUMP.
  73. AlterRangeRadius - Skill range affected by WL_RADIUS.
  74. AlterRangeResearchTrap - Skill range affected by RA_RESEARCHTRAP.
  75. IgnoreHovering - Ignore SC_HOVERING.
  76. AllowOnWarg - Usable while riding Warg.
  77. AllowOnMado - Usable while on Madogear.
  78. TargetManHole - Target enemy with SC__MANHOLE.
  79. TargetHidden - Target enemy with OPTION_HIDE.
  80. IncreaseDanceWithWugDamage - Increase SC_DANCEWITHWUG damage.
  81. IgnoreWugBite - Ignore RA_WUGBITE.
  82. IgnoreAutoGuard - Not blocked by SC_AUTOGUARD (When TargetType is Weapon only).
  83. IgnoreCicada - Not blocked by SC_UTSUSEMI or SC_BUNSINJYUTSU (When TargetType is Weapon only).
  84. ShowScale - Shows AoE area while casting
  85. IgnoreGtb - Not blocked by Golden Thief Bug card.
  86. Toggleable - Skill can be toggled on and off. When toggled off the skill doesn't consume HP/SP.
  87. ---------------------------------------
  88. Range: Skill range. Combo skills do not check for range when used. If range is < 5 the skill is considered melee-range.
  89. Can be defined in scalar form or sequence map form:
  90. Scalar Form
  91. Range: 1
  92. Sequence Map Form
  93. Range:
  94. - Level: 1
  95. Size: 1
  96. - Level: 2
  97. Size: 1
  98. - Level: 3
  99. Size: 2
  100. - Level: 4
  101. Size: 2
  102. - Level: 5
  103. Size: 3
  104. ---------------------------------------
  105. Hit: Skill hit type.
  106. Normal - Passive/No damage skill. (Default)
  107. Single - Single hit.
  108. Multi_Hit - Multiple hits.
  109. ---------------------------------------
  110. HitCount: Skill hit count. When positive the damage is increased by hits. Negative values the number of hits without increasing the total damage.
  111. Can be defined in scalar form or sequence map form:
  112. Scalar Form
  113. HitCount: 1
  114. Sequence Map Form
  115. HitCount:
  116. - Level: 1
  117. Count: 2
  118. - Level: 2
  119. Count: 4
  120. - Level: 3
  121. Count: 6
  122. - Level: 4
  123. Count: 8
  124. - Level: 5
  125. Count: 10
  126. ---------------------------------------
  127. Element: Skill element.
  128. Neutral (Default)
  129. Water
  130. Earth
  131. Fire
  132. Wind
  133. Poison
  134. Holy
  135. Dark
  136. Ghost
  137. Undead
  138. Weapon - Uses weapon element.
  139. Endowed - Uses endowed element.
  140. Random - Uses random element.
  141. Can be defined in scalar form or sequence map form:
  142. Scalar Form
  143. Element: Fire
  144. Sequence Map Form
  145. Element:
  146. - Level: 1
  147. Element: Neutral
  148. - Level: 2
  149. Element: Neutral
  150. - Level: 3
  151. Element: Poison
  152. - Level: 4
  153. Element: Poison
  154. - Level: 5
  155. Element: Poison
  156. ---------------------------------------
  157. SplashArea: Skill splash area of effect.
  158. -1 - Screen-wide.
  159. 0 - No splash.
  160. All other values follow the formula: value * 2 + 1
  161. 1 - 3x3
  162. 2 - 5x5
  163. 3 - 7x7
  164. 4 - 9x9
  165. 5 - 11x11
  166. 6 - 13x13
  167. 7 - 15x15
  168. 8 - 17x17
  169. 9 - 19x19
  170. 10 - 21x21
  171. 11 - 23x32
  172. 12 - 25x25
  173. 13 - 27x27
  174. 14 - 29x29
  175. 15 - 31x31
  176. Can be defined in scalar form or sequence map form:
  177. Scalar Form
  178. SplashArea: 1
  179. Sequence Map Form
  180. SplashArea:
  181. - Level: 1
  182. Area: 1
  183. - Level: 2
  184. Area: 1
  185. - Level: 3
  186. Area: 2
  187. - Level: 4
  188. Area: 2
  189. - Level: 5
  190. Area: 3
  191. ---------------------------------------
  192. ActiveInstance: Maximum amount of active skill instances that can be on the ground.
  193. Can be defined in scalar form or sequence map form:
  194. Scalar Form
  195. ActiveInstance: 1
  196. Sequence Map Form
  197. ActiveInstance:
  198. - Level: 1
  199. Max: 1
  200. - Level: 2
  201. Max: 1
  202. - Level: 3
  203. Max: 2
  204. - Level: 4
  205. Max: 2
  206. - Level: 5
  207. Max: 3
  208. ---------------------------------------
  209. Knockback: Amount of tiles the skill knockbacks.
  210. Can be defined in scalar form or sequence map form:
  211. Scalar Form
  212. Knockback: 1
  213. Sequence Map Form
  214. Range:
  215. - Level: 1
  216. Amount: 1
  217. - Level: 2
  218. Amount: 1
  219. - Level: 3
  220. Amount: 2
  221. - Level: 4
  222. Amount: 2
  223. - Level: 5
  224. Amount: 3
  225. ---------------------------------------
  226. CopyFlags: Determines if the skill is copyable.
  227. Skill - Type of skill that can copy.
  228. Plagiarism
  229. Reproduce
  230. RemoveRequirement - Ability to remove skill cast requirement.
  231. HpCost
  232. SpCost
  233. HpRateCost
  234. SpRateCost
  235. MaxHpTrigger
  236. ZenyCost
  237. Weapon
  238. Ammo
  239. State
  240. Status
  241. SpiritSphereCost
  242. ItemCost
  243. Equipment
  244. ---------------------------------------
  245. NoNearNPC: Determines if the skill can be used near a NPC.
  246. AdditionalRange - Number of cells from an NPC where the skill can be cast.
  247. If zero this will read the splash range value.
  248. If that is also zero then Unit Range + Unit Layout Range will be used.
  249. Type - Type of NPC that will block the skill.
  250. WarpPortal
  251. Shop
  252. Npc
  253. Tomb
  254. ---------------------------------------
  255. CastCancel: Cancel cast when hit.
  256. ---------------------------------------
  257. CastDefenseReduction: Defense reduction rate during skill cast.
  258. ---------------------------------------
  259. CastTime: Time to cast the skill in milliseconds.
  260. Can be defined in scalar form or sequence map form:
  261. Scalar Form
  262. CastTime: 1000
  263. Sequence Map Form
  264. CastTime:
  265. - Level: 1
  266. Time: 1000
  267. - Level: 2
  268. Time: 2000
  269. - Level: 3
  270. Time: 3000
  271. - Level: 4
  272. Time: 4000
  273. - Level: 5
  274. Time: 5000
  275. ---------------------------------------
  276. AfterCastActDelay: Time the character cannot use skills in milliseconds.
  277. Can be defined in scalar form or sequence map form:
  278. Scalar Form
  279. AfterCastActDelay: 1000
  280. Sequence Map Form
  281. AfterCastActDelay:
  282. - Level: 1
  283. Time: 1000
  284. - Level: 2
  285. Time: 2000
  286. - Level: 3
  287. Time: 3000
  288. - Level: 4
  289. Time: 4000
  290. - Level: 5
  291. Time: 5000
  292. ---------------------------------------
  293. AfterCastWalkDelay: Time before the character can move again in milliseconds.
  294. Can be defined in scalar form or sequence map form:
  295. Scalar Form
  296. AfterCastWalkDelay: 1000
  297. Sequence Map Form
  298. AfterCastWalkDelay:
  299. - Level: 1
  300. Time: 1000
  301. - Level: 2
  302. Time: 2000
  303. - Level: 3
  304. Time: 3000
  305. - Level: 4
  306. Time: 4000
  307. - Level: 5
  308. Time: 5000
  309. ---------------------------------------
  310. Duration1: Duration of the skill in milliseconds.
  311. Can be defined in scalar form or sequence map form:
  312. Scalar Form
  313. Duration1: 1000
  314. Sequence Map Form
  315. Duration1:
  316. - Level: 1
  317. Time: 1000
  318. - Level: 2
  319. Time: 2000
  320. - Level: 3
  321. Time: 3000
  322. - Level: 4
  323. Time: 4000
  324. - Level: 5
  325. Time: 5000
  326. ---------------------------------------
  327. Duration2: Duration of the skill in milliseconds.
  328. Can be defined in scalar form or sequence map form:
  329. Scalar Form
  330. Duration2: 1000
  331. Sequence Map Form
  332. Duration2:
  333. - Level: 1
  334. Time: 1000
  335. - Level: 2
  336. Time: 2000
  337. - Level: 3
  338. Time: 3000
  339. - Level: 4
  340. Time: 4000
  341. - Level: 5
  342. Time: 5000
  343. ---------------------------------------
  344. Cooldown: Time before the character can use the same skill again in milliseconds.
  345. Can be defined in scalar form or sequence map form:
  346. Scalar Form
  347. Cooldown: 1000
  348. Sequence Map Form
  349. Cooldown:
  350. - Level: 1
  351. Time: 1000
  352. - Level: 2
  353. Time: 2000
  354. - Level: 3
  355. Time: 3000
  356. - Level: 4
  357. Time: 4000
  358. - Level: 5
  359. Time: 5000
  360. ---------------------------------------
  361. FixedCastTime: Time that is fixed during cast of the skill in milliseconds. A value of -1 will use 20% of CastTime as FixedCastTime. See battle_config::default_fixed_castrate to adjust the rate.
  362. Can be defined in scalar form or sequence map form:
  363. Scalar Form
  364. FixedCastTime: 1000
  365. Sequence Map Form
  366. FixedCastTime:
  367. - Level: 1
  368. Time: 1000
  369. - Level: 2
  370. Time: 2000
  371. - Level: 3
  372. Time: 3000
  373. - Level: 4
  374. Time: 4000
  375. - Level: 5
  376. Time: 5000
  377. ---------------------------------------
  378. CastTimeFlags: Effects of the skill's cast time.
  379. IgnoreDex - Cast time not affected by DEX.
  380. IgnoreStatus - Cast time not affected by statuses (Suffragium, etc).
  381. IgnoreItemBonus - Cast time not affected by item bonuses.
  382. ---------------------------------------
  383. CastDelayFlags: Effects of the skill's delay.
  384. IgnoreDex - Delay not affected by DEX.
  385. IgnoreStatus - Delay not affected by statuses (Suffragium, etc).
  386. IgnoreItemBonus - Delay not affected by item bonuses.
  387. IgnoreDex only makes sense when battle_config::delay_dependon_dex is enabled.
  388. ---------------------------------------
  389. Requires: List of requirements to cast the skill.
  390. HpCost: HP required to cast.
  391. Can be defined in scalar form or sequence map form:
  392. Scalar Form
  393. HpCost: 10
  394. Sequence Map Form
  395. HpCost:
  396. - Level: 1
  397. Amount: 10
  398. - Level: 2
  399. Amount: 20
  400. - Level: 3
  401. Amount: 30
  402. - Level: 4
  403. Amount: 40
  404. - Level: 5
  405. Amount: 50
  406. ------------------
  407. SpCost: SP required to cast.
  408. Can be defined in scalar form or sequence map form:
  409. Scalar Form
  410. SpCost: 10
  411. Sequence Map Form
  412. SpCost:
  413. - Level: 1
  414. Amount: 10
  415. - Level: 2
  416. Amount: 20
  417. - Level: 3
  418. Amount: 30
  419. - Level: 4
  420. Amount: 40
  421. - Level: 5
  422. Amount: 50
  423. ------------------
  424. ApCost: AP required to cast.
  425. Can be defined in scalar form or sequence map form:
  426. Scalar Form
  427. ApCost: 10
  428. Sequence Map Form
  429. ApCost:
  430. - Level: 1
  431. Amount: 10
  432. - Level: 2
  433. Amount: 20
  434. - Level: 3
  435. Amount: 30
  436. - Level: 4
  437. Amount: 40
  438. - Level: 5
  439. Amount: 50
  440. ------------------
  441. HpRateCost: HP rate required to cast. If positive, uses current HP, else uses Max HP.
  442. Can be defined in scalar form or sequence map form:
  443. Scalar Form
  444. HpRateCost: 10
  445. Sequence Map Form
  446. HpRateCost:
  447. - Level: 1
  448. Amount: 10
  449. - Level: 2
  450. Amount: 20
  451. - Level: 3
  452. Amount: 30
  453. - Level: 4
  454. Amount: 40
  455. - Level: 5
  456. Amount: 50
  457. ------------------
  458. SpRateCost: SP rate required to cast. If positive, uses current SP, else uses Max SP.
  459. Can be defined in scalar form or sequence map form:
  460. Scalar Form
  461. SpRateCost: 10
  462. Sequence Map Form
  463. SpRateCost:
  464. - Level: 1
  465. Amount: 10
  466. - Level: 2
  467. Amount: 20
  468. - Level: 3
  469. Amount: 30
  470. - Level: 4
  471. Amount: 40
  472. - Level: 5
  473. Amount: 50
  474. ------------------
  475. ApRateCost: AP rate required to cast. If positive, uses current AP, else uses Max AP.
  476. Can be defined in scalar form or sequence map form:
  477. Scalar Form
  478. ApRateCost: 10
  479. Sequence Map Form
  480. ApRateCost:
  481. - Level: 1
  482. Amount: 10
  483. - Level: 2
  484. Amount: 20
  485. - Level: 3
  486. Amount: 30
  487. - Level: 4
  488. Amount: 40
  489. - Level: 5
  490. Amount: 50
  491. ------------------
  492. MaxHpTrigger: Maximum amount of HP to cast the skill.
  493. Can be defined in scalar form or sequence map form:
  494. Scalar Form
  495. MaxHpTrigger: 10
  496. Sequence Map Form
  497. MaxHpTrigger:
  498. - Level: 1
  499. Amount: 10
  500. - Level: 2
  501. Amount: 20
  502. - Level: 3
  503. Amount: 30
  504. - Level: 4
  505. Amount: 40
  506. - Level: 5
  507. Amount: 50
  508. ------------------
  509. ZenyCost: Zeny required to cast.
  510. Can be defined in scalar form or sequence map form:
  511. Scalar Form
  512. ZenyCost: 10
  513. Sequence Map Form
  514. ZenyCost:
  515. - Level: 1
  516. Amount: 10
  517. - Level: 2
  518. Amount: 20
  519. - Level: 3
  520. Amount: 30
  521. - Level: 4
  522. Amount: 40
  523. - Level: 5
  524. Amount: 50
  525. ------------------
  526. Weapon: Weapon required to cast.
  527. All (Default)
  528. Fist
  529. Dagger
  530. 1hSword
  531. 2hSword
  532. 1hSpear
  533. 2hSpear
  534. 1hAxe
  535. 2hAxe
  536. Mace
  537. 2hMace
  538. Staff
  539. Bow
  540. Knuckle
  541. Musical
  542. Whip
  543. Book
  544. Katar
  545. Revolver
  546. Rifle
  547. Gatling
  548. Shotgun
  549. Grenade
  550. Huuma
  551. 2hStaff
  552. ------------------
  553. Ammo: Ammo required to cast.
  554. None (Default)
  555. Arrow
  556. Dagger
  557. Bullet
  558. Shell
  559. Grenade
  560. Shuriken
  561. Kunai
  562. Cannonball
  563. Throwweapon
  564. ------------------
  565. AmmoAmount: Ammo amount required to cast.
  566. Can be defined in scalar form or sequence map form:
  567. Scalar Form
  568. AmmoAmount: 10
  569. Sequence Map Form
  570. AmmoAmount:
  571. - Level: 1
  572. Amount: 1
  573. - Level: 2
  574. Amount: 2
  575. - Level: 3
  576. Amount: 3
  577. - Level: 4
  578. Amount: 4
  579. - Level: 5
  580. Amount: 5
  581. ------------------
  582. State: Special state required to cast.
  583. None - No special state required.
  584. Hidden - Requires OPTION_HIDE, OPTION_CLOAK, or OPTION_CHASEWALK.
  585. Riding - Requires OPTION_RIDING or OPTION_DRAGON.
  586. Falcon - Requires OPTION_FALCON.
  587. Cart - Requires OPTION_CART for pre-renewal or SC_PUSH_CART for renewal.
  588. Shield - Requires a shield to be equipped.
  589. Recover_Weight_Rate - Requires weight to be less than 50% for pre-renewal or 70% for renewal.
  590. Move_Enable - Requires to be able to move.
  591. Water - Requires to be standing in water.
  592. RidingDragon - Requires OPTION_DRAGON.
  593. Wug - Requires OPTION_WUG.
  594. RidingWug - Requires OPTION_WUGRIDER.
  595. Mado - Requires OPTION_MADOGEAR.
  596. ElementalSpirit - Requires an Elemental Spirit to be summoned.
  597. ElementalSpirit2 - Requires an Elemental Spirit to be summoned and will be removed after.
  598. Peco - Requires OPTION_RIDING.
  599. Sunstance - Requires Sun/Universe Stance status be active.
  600. Moonstance - Requires Moon/Universe Stance status be active.
  601. Starstance - Requires Star/Universe Stance status be active.
  602. Universestance - Requires Universe Stance status be active.
  603. ------------------
  604. Status: Status change required to cast.
  605. For a full list, see src/map/status.hpp::sc_type.
  606. ------------------
  607. SphereCost: Spirit sphere required to cast.
  608. Can be defined in scalar form or sequence map form:
  609. Scalar Form
  610. SphereCost: 10
  611. Sequence Map Form
  612. SphereCost:
  613. - Level: 1
  614. Amount: 1
  615. - Level: 2
  616. Amount: 2
  617. - Level: 3
  618. Amount: 3
  619. - Level: 4
  620. Amount: 4
  621. - Level: 5
  622. Amount: 5
  623. ------------------
  624. ItemCost: Item required to cast. If the Level is supplied, then the ItemCost becomes skill level dependent.
  625. Levels 1 - 5 have no item cost but levels 6 - 10 require a Blue Gemstone.
  626. ItemCost:
  627. - Item: Blue_Gemstone
  628. Amount: 1
  629. Level: 6
  630. - Item: Blue_Gemstone
  631. Amount: 1
  632. Level: 7
  633. - Item: Blue_Gemstone
  634. Amount: 1
  635. Level: 8
  636. - Item: Blue_Gemstone
  637. Amount: 1
  638. Level: 9
  639. - Item: Blue_Gemstone
  640. Amount: 1
  641. Level: 10
  642. # All levels require a Blue Gemstone.
  643. ItemCost:
  644. - Item: Blue_Gemstone
  645. Amount: 1
  646. ------------------
  647. GiveAp: AP given on successful casting.
  648. Can be defined in scalar form or sequence map form:
  649. Scalar Form
  650. GiveAp: 10
  651. Sequence Map Form
  652. GiveAp:
  653. - Level: 1
  654. Amount: 10
  655. - Level: 2
  656. Amount: 20
  657. - Level: 3
  658. Amount: 30
  659. - Level: 4
  660. Amount: 40
  661. - Level: 5
  662. Amount: 50
  663. ------------------
  664. Equipment: Equipped item required to cast.
  665. ---------------------------------------
  666. Unit: Skill unit values.
  667. Id: Skill unit ID.
  668. For a full list, see src/map/skill.hpp::e_skill_unit_id.
  669. ------------------
  670. AlternateId: Alternate skill unit ID.
  671. For a full list, see src/map/skill.hpp::e_skill_unit_id.
  672. ------------------
  673. Layout: Skill unit layout.
  674. -1 - Screen-wide.
  675. 0 - No splash.
  676. All other values follow the formula: value * 2 + 1
  677. 1 - 3x3
  678. 2 - 5x5
  679. 3 - 7x7
  680. 4 - 9x9
  681. 5 - 11x11
  682. Can be defined in scalar form or sequence map form:
  683. Scalar Form
  684. Layout: 10
  685. Sequence Map Form
  686. Layout:
  687. - Level: 1
  688. Size: 1
  689. - Level: 2
  690. Size: 2
  691. - Level: 3
  692. Size: 3
  693. - Level: 4
  694. Size: 4
  695. - Level: 5
  696. Size: 5
  697. ------------------
  698. Range: Skill unit range.
  699. Can be defined in scalar form or sequence map form:
  700. Scalar Form
  701. Range: 10
  702. Sequence Map Form
  703. Range:
  704. - Level: 1
  705. Size: 1
  706. - Level: 2
  707. Size: 2
  708. - Level: 3
  709. Size: 3
  710. - Level: 4
  711. Size: 4
  712. - Level: 5
  713. Size: 5
  714. ------------------
  715. Interval: Skill unit interval in milliseconds.
  716. ------------------
  717. Target: Skill unit target type.
  718. Friend - Targets Party, Guild, Guild Allies, and neutral players.
  719. Party - Targets Party.
  720. Ally - Targets Party and Guild and Guild Allies.
  721. Guild - Targets Guild and Guild Allies.
  722. All - Targets all. (Default)
  723. Enemy - Targets enemy.
  724. Self - Targets self.
  725. SameGuild - Targets Guild but not Guild Allies.
  726. ------------------
  727. Flag: Skill unit flags.
  728. None - No flags.
  729. NoEnemy - If battle_config::defunit_not_enemy is enabled, the Target is changed to Friend.
  730. NoReiteration - Spell cannot be stacked.
  731. NoFootSet - Spell cannot be cast near/on targets.
  732. NoOverlap - Spell effects do not overlap.
  733. PathCheck - Only cells with a shootable path will be placed.
  734. NoPc - Spell cannot affect players.
  735. NoMob - Spell cannot affect mobs.
  736. Skill - Spell can affect skills.
  737. Dance - Dance unit.
  738. Ensemble - Duet unit.
  739. Song - Song unit.
  740. DualMode - Spell has effects both at an interval and when you step in/out.
  741. NoKnockback - Cannot be knocked back (only unit that can be damaged).
  742. RangedSingleUnit - Layout hack, use layout range property but only display center.
  743. CrazyWeedImmune - Immune to GN_CRAZYWEED.
  744. RemovedByFireRain - Removed by RL_FIRE_RAIN.
  745. KnockbackGroup - Knock back a whole skill group (by default, skill unit is knocked back by each unit).
  746. HiddenTrap - Hidden trap. See battle_config::traps_setting to enable this flag.
  747. ------------------
  748. Status: Status Change that is associated to the skill. The status is used in association with the status.yml database.