izlude.txt 15 KB

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  1. //===== rAthena Script =======================================
  2. //= Izlude Warp Script
  3. //===== By: ==================================================
  4. //= Athena (1.0), Nana (1.1)
  5. //===== Current Version: =====================================
  6. //= 1.8
  7. //===== Compatible With: =====================================
  8. //= rAthena Project
  9. //===== Description: =========================================
  10. //= Warp Points for Izlude
  11. //===== Additional Comments: =================================
  12. //= 1.3 Added warps to Izlude Airship [Justin84]
  13. //= 1.4 Minor correction on airport warps
  14. //= 1.5 Updated to match the new Izlude Map. [Masao]
  15. //= 1.6 Added new warps. [Streusel]
  16. //= 1.7 Updated to match the official scripts. [Euphy]
  17. //= 1.8 Added Izlude & Prontera Field 8 duplicates. [Euphy]
  18. //= 1.9 Fix & Added Criatura Academy warps for new Criatura. [mundussan]
  19. //============================================================
  20. //= Izlude City ==============================================
  21. prt_fild08,371,212,0 warp prtf005 3,3,izlude,24,98
  22. izlude,20,98,0 warp iz001 3,3,prt_fild08,367,212
  23. izlude_in,116,46,0 warp iz02-1 3,2,izlude,128,98
  24. izlude,110,182,0 warp iz01 2,2,izlude_in,65,87
  25. izlude_in,65,84,0 warp iz01-1 2,2,izlude,112,179
  26. izlude,52,172,0 warp iz04 2,2,izlude_in,74,161
  27. izlude_in,74,158,0 warp iz04-1 3,2,izlude,52,168
  28. izlude_in,43,169,0 warp w219 2,3,izlude_in,63,169
  29. izlude_in,87,169,0 warp iz05-1 2,3,izlude_in,111,169
  30. izlude_in,108,169,0 warp iz05 2,3,izlude_in,84,169
  31. izlude_in,148,127,0 warp iz03-1 2,5,izlude,210,161
  32. izlude_in,172,139,0 warp iz07 3,2,izlude_in,172,161
  33. izlude_in,172,158,0 warp iz07-1 3,2,izlude_in,172,136
  34. izlude_in,172,116,0 warp iz06-1 3,2,izlude_in,172,94
  35. izlude_in,171,97,0 warp iz06 3,2,izlude_in,172,119
  36. //= Izlude & Prontera Field 8 Duplicates =====================
  37. prt_fild08a,371,212,0 warp prtf005_a 3,3,izlude_a,24,98
  38. prt_fild08b,371,212,0 warp prtf005_b 3,3,izlude_b,24,98
  39. prt_fild08c,371,212,0 warp prtf005_c 3,3,izlude_c,24,98
  40. prt_fild08d,371,212,0 warp prtf005_d 3,3,izlude_d,24,98
  41. izlude_a,20,98,0 warp iz001_a 3,3,prt_fild08a,367,212
  42. izlude_b,20,98,0 warp iz001_b 3,3,prt_fild08b,367,212
  43. izlude_c,20,98,0 warp iz001_c 3,3,prt_fild08c,367,212
  44. izlude_d,20,98,0 warp iz001_d 3,3,prt_fild08d,367,212
  45. izlude_a,110,182,0 warp iz01_a 2,2,izlude_in,65,87
  46. izlude_b,110,182,0 warp iz01_b 2,2,izlude_in,65,87
  47. izlude_c,110,182,0 warp iz01_c 2,2,izlude_in,65,87
  48. izlude_d,110,182,0 warp iz01_d 2,2,izlude_in,65,87
  49. izlude_a,52,172,0 warp iz04_a 2,2,izlude_in,74,161
  50. izlude_b,52,172,0 warp iz04_b 2,2,izlude_in,74,161
  51. izlude_c,52,172,0 warp iz04_c 2,2,izlude_in,74,161
  52. izlude_d,52,172,0 warp iz04_d 2,2,izlude_in,74,161
  53. //= iz_int(Intro) & int_land(Secluded Island) ================
  54. iz_int,27,30,0 warp #room_out 1,1,iz_int,51,30
  55. iz_int01,27,30,0 warp #room_out01 1,1,iz_int01,51,30
  56. iz_int02,27,30,0 warp #room_out02 1,1,iz_int02,51,30
  57. iz_int03,27,30,0 warp #room_out03 1,1,iz_int03,51,30
  58. iz_int04,27,30,0 warp #room_out04 1,1,iz_int04,51,30
  59. iz_int,47,30,0 warp #room_in 1,1,iz_int,22,30
  60. iz_int01,47,30,0 warp #room_in01 1,1,iz_int01,22,30
  61. iz_int02,47,30,0 warp #room_in02 1,1,iz_int02,22,30
  62. iz_int03,47,30,0 warp #room_in03 1,1,iz_int03,22,30
  63. iz_int04,47,30,0 warp #room_in04 1,1,iz_int04,22,30
  64. iz_int,56,15,0 script #ship_out WARPNPC,1,1,{
  65. end;
  66. OnTouch:
  67. .@num$ = replacestr( strnpcinfo(2), "ship_out", "" );
  68. .@map$ = "int_land" + .@num$;
  69. savepoint .@map$,77,101;
  70. warp .@map$,85,107;
  71. end;
  72. }
  73. iz_int01,56,15,0 duplicate(#ship_out) #ship_out01 WARPNPC,1,1
  74. iz_int02,56,15,0 duplicate(#ship_out) #ship_out02 WARPNPC,1,1
  75. iz_int03,56,15,0 duplicate(#ship_out) #ship_out03 WARPNPC,1,1
  76. iz_int04,56,15,0 duplicate(#ship_out) #ship_out04 WARPNPC,1,1
  77. int_land,49,57,0 script #intro_to_izlude WARPNPC,2,2,{
  78. end;
  79. OnTouch:
  80. if (isbegin_quest(21008) == 1) {
  81. mes "^4d4dffOnce you leave this island there is no way back.";
  82. mes "Are you sure you want to go directly to Izlude?^000000";
  83. next;
  84. mes "^4d4dffIf you do, the quest will be deleted from your Quest Log.^000000";
  85. next;
  86. if (select("Do not go to Izlude yet", "Sail to Izlude!") == 1) {
  87. mes "[Sailor]";
  88. mes "You want to stay here longer?";
  89. mes "Good, then I'll wait until you're ready~";
  90. close;
  91. }
  92. completequest 21008;
  93. }
  94. mes "[Sailor]";
  95. mes "Let's head towards Izlude!";
  96. close2;
  97. if (isbegin_quest(21001) == 1)
  98. completequest 21001;
  99. .@map$ = "izlude" + replacestr( strnpcinfo(2), "intro_to_izlude", "" );
  100. warp .@map$,196,209;
  101. savepoint .@map$,128,142,1,1;
  102. end;
  103. }
  104. int_land01,49,57,0 duplicate(#intro_to_izlude) #intro_to_izlude_a WARPNPC,2,2
  105. int_land02,49,57,0 duplicate(#intro_to_izlude) #intro_to_izlude_b WARPNPC,2,2
  106. int_land03,49,57,0 duplicate(#intro_to_izlude) #intro_to_izlude_c WARPNPC,2,2
  107. int_land04,49,57,0 duplicate(#intro_to_izlude) #intro_to_izlude_d WARPNPC,2,2
  108. //= Izlude Academy ===========================================
  109. izlude,125,257,0 warp #to_ac01 2,2,iz_ac01,99,29
  110. izlude,130,257,0 warp #to_ac02 2,2,iz_ac01,99,29
  111. iz_ac01,100,24,0 warp #to_ac01-1 2,2,izlude,127,253
  112. iz_ac01,78,25,0 warp #to_ac2f01 2,2,iz_ac02,207,27
  113. iz_ac01,122,25,0 warp #to_ac2f02 2,2,iz_ac02,207,27
  114. iz_ac02,198,27,0 warp #to_ac1f01 2,2,iz_ac01,78,28
  115. iz_ac02,217,27,0 warp #to_ac1f02 2,2,iz_ac01,122,28
  116. new_1-3,96,176,0 warp #to_ac01-2 1,1,iz_ac01,49,73
  117. //= Izlude Academy Duplicates ================================
  118. izlude_a,125,257,0 warp #to_ac01_a 2,2,iz_ac01_a,99,29
  119. izlude_b,125,257,0 warp #to_bc01_b 2,2,iz_ac01_b,99,29
  120. izlude_c,125,257,0 warp #to_cc01_c 2,2,iz_ac01_c,99,29
  121. izlude_d,125,257,0 warp #to_dc01_d 2,2,iz_ac01_d,99,29
  122. izlude_a,130,257,0 warp #to_ac02_a 2,2,iz_ac01_a,99,29
  123. izlude_b,130,257,0 warp #to_bc02_b 2,2,iz_ac01_b,99,29
  124. izlude_c,130,257,0 warp #to_cc02_c 2,2,iz_ac01_c,99,29
  125. izlude_d,130,257,0 warp #to_dc02_d 2,2,iz_ac01_d,99,29
  126. iz_ac01_a,100,24,0 warp #to_ac01-1_a 2,2,izlude_a,127,253
  127. iz_ac01_b,100,24,0 warp #to_ac01-1_b 2,2,izlude_b,127,253
  128. iz_ac01_c,100,24,0 warp #to_ac01-1_c 2,2,izlude_c,127,253
  129. iz_ac01_d,100,24,0 warp #to_ac01-1_d 2,2,izlude_d,127,253
  130. iz_ac01_a,78,25,0 warp #to_ac2f01_a 2,2,iz_ac02_a,207,27
  131. iz_ac01_b,78,25,0 warp #to_bc2f01_b 2,2,iz_ac02_b,207,27
  132. iz_ac01_c,78,25,0 warp #to_cc2f01_c 2,2,iz_ac02_c,207,27
  133. iz_ac01_d,78,25,0 warp #to_dc2f01_d 2,2,iz_ac02_d,207,27
  134. iz_ac01_a,122,25,0 warp #to_ac2f02_a 2,2,iz_ac02_a,207,27
  135. iz_ac01_b,122,25,0 warp #to_bc2f02_b 2,2,iz_ac02_b,207,27
  136. iz_ac01_c,122,25,0 warp #to_cc2f02_c 2,2,iz_ac02_c,207,27
  137. iz_ac01_d,122,25,0 warp #to_dc2f02_d 2,2,iz_ac02_d,207,27
  138. iz_ac02_a,198,27,0 warp #to_ac1f01_a 2,2,iz_ac01_a,78,28
  139. iz_ac02_b,198,27,0 warp #to_bc1f01_b 2,2,iz_ac01_b,78,28
  140. iz_ac02_c,198,27,0 warp #to_cc1f01_c 2,2,iz_ac01_c,78,28
  141. iz_ac02_d,198,27,0 warp #to_dc1f01_d 2,2,iz_ac01_d,78,28
  142. iz_ac02_a,217,27,0 warp #to_ac1f02_a 2,2,iz_ac01_a,122,28
  143. iz_ac02_b,217,27,0 warp #to_bc1f02_b 2,2,iz_ac01_b,122,28
  144. iz_ac02_c,217,27,0 warp #to_cc1f02_c 2,2,iz_ac01_c,122,28
  145. iz_ac02_d,217,27,0 warp #to_dc1f02_d 2,2,iz_ac01_d,122,28
  146. //= Izlude Academy Floor 2 Warps and Duplicates =================
  147. //= Izlude Academy Floor 2 Swordsman ============================
  148. iz_ac02,194,44,0 warp #to_swordmanroom 2,2,iz_ac02,80,48
  149. iz_ac02_a,194,44,0 warp #to_swordmanroom_a 2,2,iz_ac02_a,80,48
  150. iz_ac02_b,194,44,0 warp #to_swordmanroom_b 2,2,iz_ac02_b,80,48
  151. iz_ac02_c,194,44,0 warp #to_swordmanroom_c 2,2,iz_ac02_c,80,48
  152. iz_ac02_d,194,44,0 warp #to_swordmanroom_d 2,2,iz_ac02_d,80,48
  153. //= Swordsman Hallway Return ====================================
  154. iz_ac02,83,48,0 warp #from_sword_toac02 2,2,iz_ac02,197,44
  155. iz_ac02_a,83,48,0 warp #from_sword_toac02_a 2,2,iz_ac02_a,197,44
  156. iz_ac02_b,83,48,0 warp #from_sword_toac02_b 2,2,iz_ac02_b,197,44
  157. iz_ac02_c,83,48,0 warp #from_sword_toac02_c 2,2,iz_ac02_c,197,44
  158. iz_ac02_d,83,48,0 warp #from_sword_toac02_d 2,2,iz_ac02_d,197,44
  159. //= Izlude Academy Floor 2 Helproom =================================
  160. iz_ac02,221,44,0 warp #to_helproom 2,2,iz_ac02,127,48
  161. iz_ac02_a,221,44,0 warp #to_helproom_a 2,2,iz_ac02_a,127,48
  162. iz_ac02_b,221,44,0 warp #to_helproom_b 2,2,iz_ac02_b,127,48
  163. iz_ac02_c,221,44,0 warp #to_helproom_c 2,2,iz_ac02_c,127,48
  164. iz_ac02_d,221,44,0 warp #to_helproom_d 2,2,iz_ac02_d,127,48
  165. //= Helproom Hallway Return =========================================
  166. iz_ac02,124,48,0 warp #from_help_toac02 2,2,iz_ac02,218,44
  167. iz_ac02_a,124,48,0 warp #from_help_toac02_a 2,2,iz_ac02_a,218,44
  168. iz_ac02_b,124,48,0 warp #from_help_toac02_b 2,2,iz_ac02_b,218,44
  169. iz_ac02_c,124,48,0 warp #from_help_toac02_c 2,2,iz_ac02_c,218,44
  170. iz_ac02_d,124,48,0 warp #from_help_toac02_d 2,2,iz_ac02_d,218,44
  171. //= Izlude Academy Floor 2 Taekwon ============================
  172. iz_ac02,194,60,0 warp #to_taekwonroom 2,2,iz_ac02,80,77
  173. iz_ac02_a,194,60,0 warp #to_taekwonroom_a 2,2,iz_ac02_a,80,77
  174. iz_ac02_b,194,60,0 warp #to_taekwonroom_b 2,2,iz_ac02_b,80,77
  175. iz_ac02_c,194,60,0 warp #to_taekwonroom_c 2,2,iz_ac02_c,80,77
  176. iz_ac02_d,194,60,0 warp #to_taekwonroom_d 2,2,iz_ac02_d,80,77
  177. //= Taekwon Hallway Return ======================================
  178. iz_ac02,83,77,0 warp #from_taek_toac02 2,2,iz_ac02,197,60
  179. iz_ac02_a,83,77,0 warp #from_taek_toac02_a 2,2,iz_ac02_a,197,60
  180. iz_ac02_b,83,77,0 warp #from_taek_toac02_b 2,2,iz_ac02_b,197,60
  181. iz_ac02_c,83,77,0 warp #from_taek_toac02_c 2,2,iz_ac02_c,197,60
  182. iz_ac02_d,83,77,0 warp #from_taek_toac02_d 2,2,iz_ac02_d,197,60
  183. //= Izlude Academy Floor 2 Gunslinger ===========================
  184. iz_ac02,221,60,0 warp #to_gunslingerroom 2,2,iz_ac02,127,78
  185. iz_ac02_a,221,60,0 warp #to_gunslingerroom_a 2,2,iz_ac02_a,127,78
  186. iz_ac02_b,221,60,0 warp #to_gunslingerroom_b 2,2,iz_ac02_b,127,78
  187. iz_ac02_c,221,60,0 warp #to_gunslingerroom_c 2,2,iz_ac02_c,127,78
  188. iz_ac02_d,221,60,0 warp #to_gunslingerroom_d 2,2,iz_ac02_d,127,78
  189. //= Gunslinger Hallway Return ===================================
  190. iz_ac02,124,78,0 warp #from_guns_toac02 2,2,iz_ac02,218,60
  191. iz_ac02_a,124,78,0 warp #from_guns_toac02_a 2,2,iz_ac02_a,218,60
  192. iz_ac02_b,124,78,0 warp #from_guns_toac02_b 2,2,iz_ac02_b,218,60
  193. iz_ac02_c,124,78,0 warp #from_guns_toac02_c 2,2,iz_ac02_c,218,60
  194. iz_ac02_d,124,78,0 warp #from_guns_toac02_d 2,2,iz_ac02_d,218,60
  195. //= Izlude Academy Floor 2 Archer ===============================
  196. iz_ac02,194,76,0 warp #to_archerroom 2,2,iz_ac02,80,108
  197. iz_ac02_a,194,76,0 warp #to_archerroom_a 2,2,iz_ac02_a,80,108
  198. iz_ac02_b,194,76,0 warp #to_archerroom_b 2,2,iz_ac02_b,80,108
  199. iz_ac02_c,194,76,0 warp #to_archerroom_c 2,2,iz_ac02_c,80,108
  200. iz_ac02_d,194,76,0 warp #to_archerroom_d 2,2,iz_ac02_d,80,108
  201. //= Archer Hallway Return =======================================
  202. iz_ac02,83,108,0 warp #from_archer_toac02 2,2,iz_ac02,197,76
  203. iz_ac02_a,83,108,0 warp #from_archer_toac02_a 2,2,iz_ac02_a,197,76
  204. iz_ac02_b,83,108,0 warp #from_archer_toac02_b 2,2,iz_ac02_b,197,76
  205. iz_ac02_c,83,108,0 warp #from_archer_toac02_c 2,2,iz_ac02_c,197,76
  206. iz_ac02_d,83,108,0 warp #from_archer_toac02_d 2,2,iz_ac02_d,197,76
  207. //= Izlude Academy Floor 2 Mage ================================
  208. iz_ac02,221,76,0 warp #to_mageroom 2,2,iz_ac02,127,108
  209. iz_ac02_a,221,76,0 warp #to_mageroom_a 2,2,iz_ac02_a,127,108
  210. iz_ac02_b,221,76,0 warp #to_mageroom_b 2,2,iz_ac02_b,127,108
  211. iz_ac02_c,221,76,0 warp #to_mageroom_c 2,2,iz_ac02_c,127,108
  212. iz_ac02_d,221,76,0 warp #to_mageroom_d 2,2,iz_ac02_d,127,108
  213. //= Mage Hallway Return =========================================
  214. iz_ac02,124,108,0 warp #from_mage_toac02 2,2,iz_ac02,218,76
  215. iz_ac02_a,124,108,0 warp #from_mage_toac02_a 2,2,iz_ac02_a,218,76
  216. iz_ac02_b,124,108,0 warp #from_mage_toac02_b 2,2,iz_ac02_b,218,76
  217. iz_ac02_c,124,108,0 warp #from_mage_toac02_c 2,2,iz_ac02_c,218,76
  218. iz_ac02_d,124,108,0 warp #from_mage_toac02_d 2,2,iz_ac02_d,218,76
  219. //= Izlude Academy Floor 2 Thief =============================
  220. iz_ac02,194,92,0 warp #to_thiefroom 2,2,iz_ac02,80,138
  221. iz_ac02_a,194,92,0 warp #to_thiefroom_a 2,2,iz_ac02_a,80,138
  222. iz_ac02_b,194,92,0 warp #to_thiefroom_b 2,2,iz_ac02_b,80,138
  223. iz_ac02_c,194,92,0 warp #to_thiefroom_c 2,2,iz_ac02_c,80,138
  224. iz_ac02_d,194,92,0 warp #to_thiefroom_d 2,2,iz_ac02_d,80,138
  225. //=Thief Hallway Return ======================================
  226. iz_ac02,83,138,0 warp #from_thief_toac02 2,2,iz_ac02,197,92
  227. iz_ac02_a,83,138,0 warp #from_thief_toac02_a 2,2,iz_ac02_a,197,92
  228. iz_ac02_b,83,138,0 warp #from_thief_toac02_b 2,2,iz_ac02_b,197,92
  229. iz_ac02_c,83,138,0 warp #from_thief_toac02_c 2,2,iz_ac02_c,197,92
  230. iz_ac02_d,83,138,0 warp #from_thief_toac02_d 2,2,iz_ac02_d,197,92
  231. //= Izlude Academy Floor 2 Ninja ================================
  232. iz_ac02,221,92,0 warp #to_ninjaroom 2,2,iz_ac02,127,137
  233. iz_ac02_a,221,92,0 warp #to_ninjaroom_a 2,2,iz_ac02_a,127,137
  234. iz_ac02_b,221,92,0 warp #to_ninjaroom_b 2,2,iz_ac02_b,127,137
  235. iz_ac02_c,221,92,0 warp #to_ninjaroom_c 2,2,iz_ac02_c,127,137
  236. iz_ac02_d,221,92,0 warp #to_ninjaroom_d 2,2,iz_ac02_d,127,137
  237. //= Ninja Hallway Return ========================================
  238. iz_ac02,124,137,0 warp #from_ninja_toac02 2,2,iz_ac02,218,92
  239. iz_ac02_a,124,137,0 warp #from_ninja_toac02_a 2,2,iz_ac02_a,218,92
  240. iz_ac02_b,124,137,0 warp #from_ninja_toac02_b 2,2,iz_ac02_b,218,92
  241. iz_ac02_c,124,137,0 warp #from_ninja_toac02_c 2,2,iz_ac02_c,218,92
  242. iz_ac02_d,124,137,0 warp #from_ninja_toac02_d 2,2,iz_ac02_d,218,92
  243. //= Izlude Academy Floor 2 Merchant =============================
  244. iz_ac02,194,108,0 warp #to_merchantroom 2,2,iz_ac02,80,168
  245. iz_ac02_a,194,108,0 warp #to_merchantroom_a 2,2,iz_ac02_a,80,168
  246. iz_ac02_b,194,108,0 warp #to_merchantroom_b 2,2,iz_ac02_b,80,168
  247. iz_ac02_c,194,108,0 warp #to_merchantroom_c 2,2,iz_ac02_c,80,168
  248. iz_ac02_d,194,108,0 warp #to_merchantroom_d 2,2,iz_ac02_d,80,168
  249. //= Merchant Hallway Return =====================================
  250. iz_ac02,83,168,0 warp #from_merch_toac02 2,2,iz_ac02,197,108
  251. iz_ac02_a,83,168,0 warp #from_merch_toac02_a 2,2,iz_ac02_a,197,108
  252. iz_ac02_b,83,168,0 warp #from_merch_toac02_b 2,2,iz_ac02_b,197,108
  253. iz_ac02_c,83,168,0 warp #from_merch_toac02_c 2,2,iz_ac02_c,197,108
  254. iz_ac02_d,83,168,0 warp #from_merch_toac02_d 2,2,iz_ac02_d,197,108
  255. //= Izlude Academy Floor 2 Acolyte =============================
  256. iz_ac02,221,108,0 warp #to_acolyteroom 2,2,iz_ac02,127,168
  257. iz_ac02_a,221,108,0 warp #to_acolyteroom_a 2,2,iz_ac02_a,127,168
  258. iz_ac02_b,221,108,0 warp #to_acolyteroom_b 2,2,iz_ac02_b,127,168
  259. iz_ac02_c,221,108,0 warp #to_acolyteroom_c 2,2,iz_ac02_c,127,168
  260. iz_ac02_d,221,108,0 warp #to_acolyteroom_d 2,2,iz_ac02_d,127,168
  261. //= Acolyte Hallway Return ======================================
  262. iz_ac02,124,168,0 warp #from_aco_toac02 2,2,iz_ac02,218,108
  263. iz_ac02_a,124,168,0 warp #from_aco_toac02_a 2,2,iz_ac02_a,218,108
  264. iz_ac02_b,124,168,0 warp #from_aco_toac02_b 2,2,iz_ac02_b,218,108
  265. iz_ac02_c,124,168,0 warp #from_aco_toac02_c 2,2,iz_ac02_c,218,108
  266. iz_ac02_d,124,168,0 warp #from_aco_toac02_d 2,2,iz_ac02_d,218,108
  267. //= Izlude Academy Floor 2 Principal's Room ============================
  268. iz_ac02,208,121,0 warp #to_principalroom 2,2,iz_ac02,104,187
  269. iz_ac02_a,208,121,0 warp #to_principalroom_a 2,2,iz_ac02_a,104,187
  270. iz_ac02_b,208,121,0 warp #to_principalroom_b 2,2,iz_ac02_b,104,187
  271. iz_ac02_c,208,121,0 warp #to_principalroom_c 2,2,iz_ac02_c,104,187
  272. iz_ac02_d,208,121,0 warp #to_principalroom_d 2,2,iz_ac02_d,104,187
  273. //= Principal's Room Hallway Return ====================================
  274. iz_ac02,104,184,0 warp #from_principal_toac02 2,2,iz_ac02,208,118
  275. iz_ac02_a,104,184,0 warp #from_principal_toac02_a 2,2,iz_ac02_a,208,118
  276. iz_ac02_b,104,184,0 warp #from_principal_toac02_b 2,2,iz_ac02_b,208,118
  277. iz_ac02_c,104,184,0 warp #from_principal_toac02_c 2,2,iz_ac02_c,208,118
  278. iz_ac02_d,104,184,0 warp #from_principal_toac02_d 2,2,iz_ac02_d,208,118