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- //===== rAthena Script =======================================
- //= Dynamic NPC: Kachua's Secret Box
- //===== Description: =========================================
- //- [Official conversion]
- //= Kachua's Secret Box is a Gachapon NPC.
- //= It lets the player exchange a Kachua's Secret Key for a random item.
- //= It also gives a Kachua's Mileage Coupon for each pull.
- //===== Changelogs: ==========================================
- //= 1.0 First version. [secretdataz]
- //============================================================
- sec_in02,126,178,3 script Kachua's Secret Box#bm 4_TREASURE_BOX,{
- .@key$ = "K_Secret_Key";
- .@keyname$ = getitemname( .@key$ );
- .@box$ = "Main_Lucky_Box";
- .@boxname$ = getitemname( .@box$ );
- mes "A Secret Box where no one knows what's inside.";
- mes "^4d4dffYou can open this box by consuming " + mesitemlink( .@key$ ) + ".^000000";
- next;
- switch(select("^4d4dffOpen the box 1 time (1 " + .@keyname$ + ")^000000","^4d4dffOpen the box 10 times (10 " + .@keyname$ + "s)^000000")) {
- case 1:
- mes "^FF0000[Notice]^000000";
- mes "^FF0000Exchange one random item with one " + .@keyname$ + ".^000000";
- mes "^FF0000The item exchanged above cannot be withdrawn, nor can it be exchanged to " + .@keyname$ + ".^000000";
- next;
- if(select("Keep going.","Stop conversation.") == 2) {
- mes "You have decided not to open the Box.";
- close;
- } else if (countitem(.@key$) < 1) {
- mes "Not enough " + mesitemlink( .@key$ ) + ".";
- close;
- } else {
- if (checkweight(1201,1) == 0 || ((MaxWeight - Weight) * 100 / MaxWeight) < 10) {
- mes "^4d4dffPlease make sure you have enough space in your inventory.^000000";
- close;
- }
- delitem(.@key$, 1);
- consumeitem(.@box$);
- mes .@boxname$ + " was opened!";
- mes "Were you lucky?";
- specialeffect2 EF_VALLENTINE;
- close;
- }
- case 2:
- mes "^FF0000[Notice]^000000";
- mes "^FF0000Exchange 10 random items with 10 " + .@keyname$ + "s.^000000";
- mes "^FF0000The items exchanged above cannot be withdrawn, nor can it be exchanged to " + .@keyname$ + ".^000000";
- next;
- if(select("Keep going.","Stop conversation.") == 2) {
- mes "You have decided not to open the Box.";
- close;
- } else if (countitem(.@key$) < 10) {
- mes "You do not have enough " + mesitemlink( .@key$ ) + ".";
- close;
- } else {
- for (.@i = 1; .@i <= 10; ++.@i) {
- progressbar "4d4dff",2;
- if (checkweight(1201,1) == 0 || ((MaxWeight - Weight) * 100 / MaxWeight) < 10) {
- mes "^4d4dffPlease make sure you have enough space in your inventory.^000000";
- close;
- }
- if (countitem(.@key$) < 1) { // Custom check, just in case
- close;
- }
- delitem(.@key$, 1);
- consumeitem(.@box$);
- dispbottom .@boxname$ + " was opened " + .@i + " times. Another one is being opened.",0xFFFFFF;
- specialeffect2 EF_VALLENTINE;
- }
- mes .@boxname$ + " was opened 10 times!";
- mes "Were you lucky?";
- close;
- }
- }
- }
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