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- //===== rAthena Script =======================================
- //= Job Repairs
- //===== By: ==================================================
- //= Euphy
- //===== Current Version: =====================================
- //= 1.1
- //===== Compatible With: =====================================
- //= rAthena Project
- //===== Description: =========================================
- //= [Official Conversion]
- //= Removes potentially conflicting job data.
- //===== Additional Comments: =================================
- //= 1.0 First version.
- //= 1.1 Added GM management function. [Euphy]
- //= 2.0 Prontera castle map changed in ep16.1 [Capuche]
- //============================================================
- // Job Variables
- //============================================================
- /*
- rAthena -> official job variable conversion
- -------------------------------------------
- Knight: KNIGHT_Q -> job_knight_q
- Priest: PRIEST_Q -> job_priest_q
- Wizard: WIZ_Q -> job_wizard_q
- Blacksmith: BSMITH_Q -> job_black
- Assassin: ASSIN_Q -> job_assasin
- Hunter: HNTR_Q -> job_hunter
- Crusader: CRUS_Q -> job_crusader_q
- Monk: MONK_Q -> job_monk
- Sage: SAGE_Q -> job_sage_q
- Alchemist: ALCH_Q -> job_alchemist_q
- Rogue: ROGUE_Q -> job_rogue
- Bard: BARD_Q -> job_bard_q
- Dancer: DANC_Q -> job_dancer
- Rebirth: ADVJOB -> job_karma
- Rune Knight: job_rune_edq
- Arch Bishop: job_arch
- Warlock: job_wl
- Mechanic: job__mechanic -> job_mechanic
- Guillotine Cross: job_3rd_gc
- Ranger: job_ranger01
- Royal Guard: job_royal -> job_roy
- Sura: job_shu
- Sorcerer: job_soc
- Geneticist: job_gen
- Shadow Chaser: job_sha -> job_3rd_sc
- Minstrel: job_min
- Wanderer: job_wan
- Gunslinger: GUNS_Q -> hg_gun
- Ninja: NINJ_Q -> hg_nin
- Kagerou/Oboro: job_kagero
- Taekwon: TK_Q -> job_taekwon
- Star Gladiator: STGL_Q -> job_star
- Soul Linker: SOUL_Q -> job_linker
- Super Novice: SUPNOV_Q -> job_super
- Expanded Super Novice: EXSUPNOV_Q -> job_super2
- */
- // Main NPCs :: job_repair
- //============================================================
- prt_in,38,104,4 script Valerie 811,{
- if (checkweight(1201,1) == 0) {
- mes "I think you have too many items. Let's try it again after you take some out.";
- close;
- }
- if (MaxWeight - Weight < 1000) {
- mes "You're overweight with items so I don't think we can proceed any further. Challenge me after you've taken some items off.";
- close;
- }
- mes "[Valerie]";
- mes "I am Valerie; I help those with abnormalities. I am friends with Valkyrie.";
- next;
- mes "[Valerie]";
- mes "If both abnormalities disappear then we must start the test over from scratch. What would you like to do?";
- next;
- switch(select("I don't have any abnormalities:I think my body has some abnormalities")) {
- case 1:
- mes "[Valerie]";
- mes "That's a relief. Then please take care.";
- close;
- case 2:
- mes "[Valerie]";
- mes "Are you sure you want to intialize it and start over?";
- next;
- if(select("Nope:Yes, I want to start completely over") == 1) {
- mes "[Valerie]";
- mes "I understand. I'll see you next time";
- close;
- }
- mes "[Valerie]";
- mes "All items related to the existing conditions will disappear. Are you okay with this?";
- next;
- if(select("Nope:Yes, I want to start completely over.") == 1) {
- mes "[Valerie]";
- mes "I understand. I'll see you next time.";
- close;
- }
- mes "[Valerie]";
- mes "It seems that there are a sea of people who seemed to be cursed of not being able to get a significant other after going through with this. Are you still okay with this? ";
- next;
- if(select("Nope:I still want to intialize.") == 1) {
- mes "[Valerie]";
- mes "I understand. I will see you next time.";
- close;
- }
- mes "[Valerie]";
- mes "In extreme cases, some become crippled and can get ulcers. Do you still want to intilize former processes?";
- next;
- if(select("Nope:Please intilize the former processes") == 1) {
- mes "[Valerie]";
- mes "I understand. I will see you next time";
- close;
- }
- specialeffect2 EF_INVENOM;
- progressbar "0xffff00",3;
- // Warlock - quest items
- if (isequipped(2796) || isequipped(2797)) {
- mes "[Valerie]";
- mes "Please unequip the Magical Stone or Magical Stone Ring and try again.";
- close;
- }
- if (countitem(2796) || countitem(2797)) {
- if (isequipped(2796) || isequipped(2797)) {
- mes "[Valerie]";
- mes "Please talk to me after your replace all Magical Stones.";
- close;
- }
- setarray .@items[0], 2796, 2797, 6152, 6151; //Magical_Stone,Magical_Stone_,Glittering_Crystal,Peice_Of_Great_Bradium
- for(set .@i,0; .@i<4; set .@i,.@i+1) {
- if (countitem(.@items[.@i]))
- delitem .@items[.@i], countitem(.@items[.@i]);
- }
- mes "[Valerie]";
- mes "You're carrying something that is unnecessary. I will sort it out for you.";
- close;
- }
- // Baby and third job characters meet no further conditions.
- if (eaclass()&(EAJL_BABY|EAJL_THIRD)) {
- mes "[Valerie]";
- mes "I don't think you should have any further business with me.";
- close;
- }
- // Rebirth - variable
- if ((Class >= Job_Swordman && Class <= Job_Crusader2) && ADVJOB != 0) {
- set ADVJOB,0;
- mes "[Valerie]";
- mes "You're carrying big karma- You should erase it.";
- next;
- mes "[Valerie]";
- mes "Please talk to me again as there could be additional problems.";
- close;
- }
- // Second job - variable and quests
- // callsub L_Second, "<variable>", <quest>;
- if (Class == Job_Swordman) {
- callsub L_Second, "KNIGHT_Q", 9012;
- callsub L_Second, "CRUS_Q", 3015;
- } else if (Class == Job_Archer) {
- callsub L_Second, "HNTR_Q", 4013;
- callsub L_Second, "BARD_Q", 3004;
- callsub L_Second, "DANC_Q", 7006;
- } else if (Class == Job_Mage) {
- callsub L_Second, "WIZ_Q", 9018;
- callsub L_Second, "SAGE_Q", 2052;
- } else if (Class == Job_Merchant) {
- callsub L_Second, "BSMITH_Q", 2016;
- callsub L_Second, "ALCH_Q", 2040;
- } else if (Class == Job_Thief) {
- callsub L_Second, "ASSIN_Q", 8008;
- callsub L_Second, "ROGUE_Q", 2027;
- } else if (Class == Job_Acolyte) {
- callsub L_Second, "PRIEST_Q", 8016;
- callsub L_Second, "MONK_Q", 3032;
- }
- // Third job - variable and quests
- // callsub L_Third, "<variable>", <main quest>, <first quest>, <last quest>{, <additional quest>};
- if (BaseJob == Job_Assassin)
- callsub L_Third, "job_3rd_gc", 7100, 7091, 7116;
- else if (BaseJob == Job_Blacksmith)
- callsub L_Third, "job__mechanic", 10101, 10090, 10101;
- else if (BaseJob == Job_Hunter)
- callsub L_Third, "job_ranger01", 8262, 8254, 8262;
- else if (BaseJob == Job_Knight)
- callsub L_Third, "job_rune_edq", 3219, 3200, 3220;
- else if (BaseJob == Job_Priest)
- callsub L_Third, "job_arch", 2191, 2187, 2191;
- else if (BaseJob == Job_Wizard)
- callsub L_Third, "job_wl", 11112, 11106, 11112;
- else if (BaseJob == Job_Alchemist)
- callsub L_Third, "job_gen", 2223, 2209, 2217, 2223;
- else if (BaseJob == Job_Bard)
- callsub L_Third, "job_min", 11154, 11135, 11154;
- else if (BaseJob == Job_Crusader)
- callsub L_Third, "job_royal", 0, 12090, 12094;
- else if (BaseJob == Job_Dancer)
- callsub L_Third, "job_wan", 2222, 2218, 2222;
- else if (BaseJob == Job_Monk)
- callsub L_Third, "job_shu", 11158, 11155, 11158;
- else if (BaseJob == Job_Rogue)
- callsub L_Third, "job_sha", 7180, 7160, 7180;
- else if (BaseJob == Job_Sage)
- callsub L_Third, "job_soc", 12098, 12096, 12098;
- mes "[Valerie]";
- mes "I don't think you should have any further business with me.";
- close;
- }
- L_Second:
- if (getd(getarg(0)) != 0) {
- setd getarg(0),0;
- if (checkquest(getarg(1)) == 2)
- erasequest getarg(1);
- mes "[Valerie]";
- mes "I will help clear your problems for you that came from your former attempts.";
- next;
- mes "[Valerie]";
- mes "Please talk to me again as there could be additional problems.";
- close;
- } else
- return;
- L_Third:
- if (getd(getarg(0)) != 0) {
- setd getarg(0),0;
- if (getarg(1)) {
- if (checkquest(getarg(1)) == 2)
- erasequest getarg(1);
- }
- for(set .@i,getarg(2); .@i<=getarg(3); set .@i,.@i+1) {
- if (checkquest(.@i) > -1)
- erasequest .@i;
- }
- if (getarg(4,0)) {
- if (checkquest(getarg(4)) > -1)
- erasequest getarg(4);
- }
- mes "[Valerie]";
- mes "I will help clear your problems for you that came from your former attempts.";
- next;
- mes "[Valerie]";
- mes "Please talk to me again as there could be additional problems.";
- close;
- } else
- return;
- }
- - script Valerie#sign -1,{
- mes "^ff00ffI couldn't pay the office rent so I am temporarily relocating to the building across from the Prontera Refinery.^000000";
- mes " ";
- mes "^ff00ffValerie^000000";
- close;
- }
- in_moc_16,17,33,4 duplicate(Valerie#sign) Valerie#asn 837
- ein_in01,13,28,4 duplicate(Valerie#sign) Valerie#bls 837
- hu_in01,386,377,4 duplicate(Valerie#sign) Valerie#hnt 837
- prt_in,88,108,4 duplicate(Valerie#sign) Valerie#knt 837
- prt_church,19,36,4 duplicate(Valerie#sign) Valerie#prst 837
- gef_tower,110,30,4 duplicate(Valerie#sign) Valerie#wiz 837
- comodo,215,155,4 duplicate(Valerie#sign) Valerie#danc 837
- // prt_castle,45,167,4 duplicate(Valerie#sign) Valerie#cru 837
- prt_monk,59,253,4 duplicate(Valerie#sign) Valerie#mnk 837
- moc_ruins,90,104,4 duplicate(Valerie#sign) Valerie#rg 837
- yuno_in02,43,62,4 duplicate(Valerie#sign) Valerie#sag 837
- prt_church,103,86,4 duplicate(Valerie#sign) Valerie#arch 837
- que_job01,75,92,4 duplicate(Valerie#sign) Valerie#gc 837
- yuno,129,150,4 duplicate(Valerie#sign) Valerie#mech 837
- tur_dun01,159,40,4 duplicate(Valerie#sign) Valerie#ran 837
- prt_in,167,24,4 duplicate(Valerie#sign) Valerie#rk 837
- spl_in02,81,102,4 duplicate(Valerie#sign) Valerie#wl 837
- alde_alche,38,181,4 duplicate(Valerie#sign) Valerie#alche 837
- alberta,198,129,4 duplicate(Valerie#sign) Valerie#min 837
- in_rogue,376,104,4 duplicate(Valerie#sign) Valerie#sc 837
- ve_in,244,122,4 duplicate(Valerie#sign) Valerie#shu 837
- xmas,166,209,4 duplicate(Valerie#sign) Valerie#wan 837
- sec_in02,12,40,5 script Job Repair 57,1,1,{
- callfunc "F_GM_NPC";
- mes "Please input your password.";
- next;
- if (callfunc("F_GM_NPC","1854",1) == 1) {
- set job_arch,100;
- set job_3rd_gc,100;
- set job__mechanic,100;
- set job_ranger01,100;
- set job_rune_edq,100;
- set job_wl,100;
- set job_gen,100;
- set job_min,100;
- set job_royal,100;
- set job_sha,100;
- set job_soc,100;
- set job_shu,100;
- set job_wan,100;
- set KNIGHT_Q,100;
- set PRIEST_Q,100;
- set WIZ_Q,100;
- set BSMITH_Q,100;
- set ASSIN_Q,100;
- set HNTR_Q,100;
- set CRUS_Q,100;
- set MONK_Q,100;
- set SAGE_Q,100;
- set ALCH_Q,100;
- set ROGUE_Q,100;
- set BARD_Q,100;
- set DANC_Q,100;
- set ADVJOB,15;
- }
- close;
- }
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