quests_rachel.txt 206 KB

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  1. //===== rAthena Script =======================================
  2. //= Rachel Quests
  3. //===== By: ==================================================
  4. //= L0ne_W0lf
  5. //===== Current Version: =====================================
  6. //= 3.6
  7. //===== Compatible With: =====================================
  8. //= rAthena Project
  9. //===== Description: =========================================
  10. //= Collection of Rachel Quests
  11. //= Lost Child Quest:
  12. //= - End of quest coincides with opening the Sanctuary.
  13. //= - Variable in use: lost_boy (max 13)
  14. //= Bruspetti Quest:
  15. //= - [Official Conversion]
  16. //= - Requires friendship quest as a prerequisite.
  17. //= - Variable in use: rach_vice (max 24)
  18. //= Ice Necklace Quest:
  19. //= - iRO uses a different sprite for Urstia, and no cutins.
  20. //= - Variable in use: ice_necklace_q (max 7)
  21. //= Sanctuary Quest:
  22. //= - Actually two quests in one. Donation and dungeon quest.
  23. //= - Requires 10000 donations before players can start the quest.
  24. //= - Variable in use: ra_tem_q (max 23) (unset at end)
  25. //= - Variable in use: Once completed MISC_QUEST bit 8192 is set
  26. //= - Variable in use: ra_have_donated (0 no/1 yes)
  27. //= - Variable in use: $rachel_donate (max 10000)
  28. //===== Additional Comments: =================================
  29. //= 3.0 Large reordering of Zhed, and Peace to the Arunafeltz addition. [L0ne_W0lf]
  30. //= Some more numeric conversion, and some other cleanup.
  31. //= 3.1 Updated Ice Necklace quest, added missing checks. [L0ne_W0lf]
  32. //= 3.2 Added missing updates for Peace to the Arunafeltz quest. [L0ne_W0lf]
  33. //= 3.3 Fixed occurance of PcName. [L0ne_W0lf]
  34. //= Fixed level 4 ID warps always being usable.
  35. //= 3.3a Fixed level 4 ID warps again. (Bugreport:4102) [L0ne_W0lf]
  36. //= 3.4 Added quest log entries for:
  37. //= - Ice Necklace Quest
  38. //= - Thor Volcano Base Quest addition.
  39. //= 3.5 Updated RE/Pre-RE EXP. [Euphy]
  40. //= 3.6 Added questlog support. [Euphy]
  41. //============================================================
  42. // Lost Child Quest (Prerequisite to High Priest quest) :: rachel_wonjumin
  43. //============================================================
  44. ra_in01,384,246,3 script Vincent#ra_in01 47,{
  45. if (BaseLevel < 60) {
  46. mes "[Vincent]";
  47. mes "You're inside Sir Zhed's";
  48. mes "looking for new employees,";
  49. mes "I don't think you're suited";
  50. mes "for this kind of domestic";
  51. mes "work, brave adventurer.";
  52. close;
  53. }
  54. if (lost_boy < 1) {
  55. mes "[Vincent]";
  56. mes "I am Vincert, steward of";
  57. mes "this mansion and faithful";
  58. mes "servant to its master, Sir";
  59. mes "Zhed, the most powerful";
  60. mes "man in all of Arunafeltz.";
  61. next;
  62. mes "[Vincent]";
  63. mes "My master is currently out";
  64. mes "to attend the High Priest";
  65. mes "assembly, and has been gone";
  66. mes "for a few days. I would like to";
  67. mes "ask you for your help with";
  68. mes "a problem on his behalf.";
  69. next;
  70. switch(select("I'm too busy.:Sure, why not?")) {
  71. case 1:
  72. mes "[Vincent]";
  73. mes "I understand.";
  74. mes "I'm sorry that you're";
  75. mes "too busy at the moment...";
  76. mes "If you should be available";
  77. mes "later, then I'd like to ask for";
  78. mes "your assistance once again.";
  79. close;
  80. case 2:
  81. mes "[Vincent]";
  82. mes "Thank you. You see,";
  83. mes "the pope awarded Sir Zhed";
  84. mes "for his great contributions to";
  85. mes "Arunafeltz with a precious gem.";
  86. mes "However, this jewel is missing";
  87. mes "and I need your help to find it.";
  88. next;
  89. mes "[Vincent]";
  90. mes "I don't have any proof, but";
  91. mes "I suspect it was stolen by";
  92. mes "Phobe, a servant that";
  93. mes "disappeared about the same";
  94. mes "time the gem disappeared.";
  95. next;
  96. mes "[Vincent]";
  97. mes "Please retrieve this gem";
  98. mes "and find who stole it before";
  99. mes "Sir Zhed returns and finds";
  100. mes "out what happened. If you";
  101. mes "can keep this secret, I'd";
  102. mes "very much appreciate it.";
  103. next;
  104. mes "[Vincent]";
  105. mes "I believe that you'd want";
  106. mes "to interrogate Phobe, but";
  107. mes "he has run away somewhere.";
  108. mes "You might want to question the";
  109. mes "other servants of his whereabouts. Thanks again for your help.";
  110. set lost_boy,1;
  111. setquest 8089;
  112. close;
  113. }
  114. }
  115. else if ((lost_boy >= 1) && (lost_boy < 4)) {
  116. mes "[Vincent]";
  117. mes "I suggest looking around";
  118. mes "the mansion and asking the";
  119. mes "servants for any clues about";
  120. mes "Phobe's current location.";
  121. close;
  122. }
  123. else if ((lost_boy >= 4) && (lost_boy < 7)) {
  124. mes "[Vincent]";
  125. mes "We're running out";
  126. mes "of time... Please find";
  127. mes "the gem and Phobe";
  128. mes "as soon as you can.";
  129. close;
  130. }
  131. else if (lost_boy == 7) {
  132. mes "[Vincent]";
  133. mes "Ah...!";
  134. mes "H-hello! How are";
  135. mes "you still, er... That";
  136. mes "look on your face? Did";
  137. mes "you happen to find Logan?";
  138. next;
  139. mes "["+strcharinfo(0)+"]";
  140. mes "No! I actually got";
  141. mes "stabbed by Mogan, and";
  142. mes "then we had a talk. What's";
  143. mes "the big idea? I come to help";
  144. mes "you, and you try to have me";
  145. mes "killed! I want an explanation!";
  146. next;
  147. mes "[Vincent]";
  148. mes "I... Yes, you deserve";
  149. mes "the truth after wh-what";
  150. mes "I tried to do to you. First";
  151. mes "of all, Phobe is my son, but";
  152. mes "please don't tell anybody!";
  153. next;
  154. mes "["+strcharinfo(0)+"]";
  155. mes "What?";
  156. mes "Why, what's";
  157. mes "the big deal?";
  158. next;
  159. mes "[Vincent]";
  160. mes "There's something of";
  161. mes "a class system here in";
  162. mes "Arunafeltz. No one talks";
  163. mes "about it, but those that";
  164. mes "immigrated here and built this";
  165. mes "city are the dominant class.";
  166. next;
  167. mes "[Vincent]";
  168. mes "The native people are";
  169. mes "second class citizens that";
  170. mes "are looked down upon by the";
  171. mes "descendents of the settlers";
  172. mes "that developed this city. It";
  173. mes "is a sad, undeniable truth.";
  174. next;
  175. mes "[Vincent]";
  176. mes "The native people typically";
  177. mes "suffer from lower class status,";
  178. mes "and usually do the hard, blue";
  179. mes "collar work in the city. Jenny,";
  180. mes "Phobe's mother, is one of them.";
  181. next;
  182. mes "[Vincent]";
  183. mes "It's taboo for me to love her,";
  184. mes "especially since Sir Zhed has";
  185. mes "taken me under his wing and";
  186. mes "been like a father to me. If";
  187. mes "I married her, it'd greatly";
  188. mes "damage his reputation.";
  189. next;
  190. mes "[Vincent]";
  191. mes "I tried to control my";
  192. mes "feelings but... Well,";
  193. mes "Phobe was born. And there's";
  194. mes "no going back now. We did";
  195. mes "get secretly married though,";
  196. mes "and I don't regret that.";
  197. next;
  198. mes "[Vincent]";
  199. mes "Phobe must resent me...";
  200. mes "I've had to treat him and";
  201. mes "his mother like slaves";
  202. mes "in front of other people.";
  203. mes "I know it's horrible... To be";
  204. mes "so cold to those you love.";
  205. next;
  206. mes "[Vincent]";
  207. mes "When he ran off with the";
  208. mes "jewel, I was actually more";
  209. mes "worried about Phobe than";
  210. mes "my master's treasure. So...";
  211. mes "I did what I could to try to";
  212. mes "get him back: I hired you.";
  213. next;
  214. mes "[Vincent]";
  215. mes "However, once you found";
  216. mes "Phobe, I planned to have";
  217. mes "you killed so that we could";
  218. mes "blame you for the theft. I'm";
  219. mes "sorry, I know it's wrong, but";
  220. mes "I was so worried about my boy!";
  221. next;
  222. mes "[Vincent]";
  223. mes "I hope you forgive me...";
  224. mes "I'll do what I should've";
  225. mes "done from the beginning...";
  226. mes "I'll take full responsibility";
  227. mes "for the gem's theft, and Sir";
  228. mes "Zhed can do to me what he will.";
  229. next;
  230. mes "[Vincent]";
  231. mes "The gem is very special...";
  232. mes "Our pope commanded my";
  233. mes "master to keep the jewel";
  234. mes "safely, as it has the power";
  235. mes "to save Arunafeltz and Rachel";
  236. mes "when the time comes.";
  237. next;
  238. mes "["+strcharinfo(0)+"]";
  239. mes "The gem is really that";
  240. mes "important, huh? Well, you";
  241. mes "almost had me killed, but";
  242. mes "since I'm still alive, I guess";
  243. mes "I can overlook it, you know?";
  244. next;
  245. mes "["+strcharinfo(0)+"]";
  246. mes "You won't get in trouble";
  247. mes "if I can find the jewel and";
  248. mes "Phobe before Sir Zhed";
  249. mes "returns, so I'll try to find";
  250. mes "them for you as soon as I can.";
  251. next;
  252. mes "[Vincent]";
  253. mes "You're willing to";
  254. mes "do that for me? ^333333*Sob*^000000";
  255. mes "Even after what I've put";
  256. mes "you through? ^333333*Sniff*^000000";
  257. next;
  258. mes "["+strcharinfo(0)+"]";
  259. mes "Eh, I went through all";
  260. mes "this trouble already, so";
  261. mes "I might as well finish the";
  262. mes "job. Besides, Phobe is";
  263. mes "just a kid, so he's probably";
  264. mes "hiding somewhere in town.";
  265. set lost_boy,8;
  266. changequest 8094,8095;
  267. close;
  268. }
  269. else if (lost_boy == 8) {
  270. mes "[Vincent]";
  271. mes "The gem is very special...";
  272. mes "Our pope commanded my";
  273. mes "master to keep the jewel";
  274. mes "safely, as it has the power";
  275. mes "to save Arunafeltz and Rachel";
  276. mes "when the time comes.";
  277. next;
  278. mes "["+strcharinfo(0)+"]";
  279. mes "The gem is really that";
  280. mes "important, huh? Well, you";
  281. mes "almost had me killed, but";
  282. mes "since I'm still alive, I guess";
  283. mes "I can overlook it, you know?";
  284. next;
  285. mes "["+strcharinfo(0)+"]";
  286. mes "You won't get in trouble";
  287. mes "if I can find the jewel and";
  288. mes "Phobe before Sir Zhed";
  289. mes "returns, so I'll try to find";
  290. mes "them for you as soon as I can.";
  291. next;
  292. mes "[Vincent]";
  293. mes "You're willing to";
  294. mes "do that for me? ^333333*Sob*^000000";
  295. mes "Even after what I've put";
  296. mes "you through? ^333333*Sniff*^000000";
  297. next;
  298. mes "["+strcharinfo(0)+"]";
  299. mes "Eh, I went through all";
  300. mes "this trouble already, so";
  301. mes "I might as well finish the";
  302. mes "job. Besides, Phobe is";
  303. mes "just a kid, so he's probably";
  304. mes "hiding somewhere in town...";
  305. close;
  306. }
  307. else if (lost_boy == 9) {
  308. mes "[Vincent]";
  309. mes "You came back!";
  310. mes "Were you able to";
  311. mes "find Phobe?! H-how";
  312. mes "is he? Is he alright?";
  313. next;
  314. mes "["+strcharinfo(0)+"]";
  315. mes "Huh? Oh yeah, he's";
  316. mes "just fine. I found Phobe";
  317. mes "loitering around Freya's";
  318. mes "Spring. Er, he's not willing";
  319. mes "to come home yet, but he did";
  320. mes "give me the gem he stole.";
  321. next;
  322. mes "["+strcharinfo(0)+"]";
  323. mes "So... I earned my";
  324. mes "reward now, right?";
  325. mes "And no one has to die?";
  326. next;
  327. mes "[Vincent]";
  328. mes "Yes, yes, thank you so";
  329. mes "much! I'll never forget";
  330. mes "what you've done for me.";
  331. mes "Oh, my boy is alright!";
  332. next;
  333. mes "["+strcharinfo(0)+"]";
  334. mes "H-hey! Um, take";
  335. mes "this jewel! You need";
  336. mes "to return it to wherever";
  337. mes "it's supposed to go, right?";
  338. next;
  339. mes "[Vincent]";
  340. mes "Oh, yes, I'd better do";
  341. mes "that. While I return this";
  342. mes "jewel, would you please";
  343. mes "tell my wife Jenny that our";
  344. mes "boy is okay? She's been";
  345. mes "very worried about him, so...";
  346. next;
  347. mes "["+strcharinfo(0)+"]";
  348. mes "You want me to tell";
  349. mes "Jenny about Phobe?";
  350. mes "Sure, sure, I'll do that.";
  351. set lost_boy,10;
  352. changequest 8096,8097;
  353. close;
  354. }
  355. else if (lost_boy == 10) {
  356. mes "[Vincent]";
  357. mes "Oh! While I return this";
  358. mes "jewel, would you please";
  359. mes "tell my wife Jenny that our";
  360. mes "boy is okay? She's been";
  361. mes "very worried about him, so...";
  362. next;
  363. mes "["+strcharinfo(0)+"]";
  364. mes "You want me to tell";
  365. mes "Jenny about Phobe?";
  366. mes "Sure, sure, I'll do that.";
  367. close;
  368. }
  369. else if (lost_boy == 11) {
  370. mes "["+strcharinfo(0)+"]";
  371. mes "I told Jenny that";
  372. mes "about Phobe, and that";
  373. mes "the gem was returned...";
  374. mes "She seemed pretty relieved...";
  375. next;
  376. mes "[Vincent]";
  377. mes "Thank you so much,";
  378. mes "adventurer. She's such";
  379. mes "a kind, loving woman, and";
  380. mes "I hate to see her go through";
  381. mes "all that torment. I don't deserve";
  382. mes "such a beautiful woman...";
  383. next;
  384. mes "[Vincent]";
  385. mes "It's very fortunate that";
  386. mes "you've come to save us...";
  387. mes "Please drop by the next";
  388. mes "time that you're in Rachel,";
  389. mes "and I'll try to help you if I can.";
  390. next;
  391. mes "[Vincent]";
  392. mes "Ah, actually, I have";
  393. mes "one last favor to ask";
  394. mes "of you. Would you please";
  395. mes "bring this note and package";
  396. mes "to my master? He should still";
  397. mes "be in the temple right now.";
  398. next;
  399. mes "[Vincent]";
  400. mes "If you ask for High";
  401. mes "Priest Zhed and mention";
  402. mes "that I sent you, then he";
  403. mes "will meet with you.";
  404. next;
  405. mes "[Vincent]";
  406. mes "Now is the time for";
  407. mes "me to give you your";
  408. mes "reward. How about that?";
  409. mes "I don't know what's inside,";
  410. mes "but I know these items are";
  411. mes "quite valuable nowadays...";
  412. set lost_boy,12;
  413. changequest 8098,8099;
  414. getitem 617,1; //Old_Violet_Box
  415. next;
  416. mes "[Vincent]";
  417. mes "Ah, and this note is a";
  418. mes "letter of recommendation";
  419. mes "that I have written for you.";
  420. mes "Please deliver it to Sir Zhed";
  421. mes "as soon as possible. Good bye,";
  422. mes "and thank you for everything.";
  423. next;
  424. mes "^3355FFYou received a letter";
  425. mes "of recommendation";
  426. mes "from Vincent.^000000";
  427. close;
  428. }
  429. else {
  430. mes "[Vincent]";
  431. mes "Thank you for everything";
  432. mes "that you've done for me";
  433. mes "and my family. If you ever";
  434. mes "need help, please don't";
  435. mes "hesitate to ask me, alright?";
  436. close;
  437. }
  438. }
  439. rachel,114,232,3 script Logan#ra_in01 869,{
  440. if ((lost_boy < 1) || (lost_boy >= 3)) {
  441. mes "[Logan]";
  442. mes "I'm just Logan, one";
  443. mes "of the many servants";
  444. mes "working here in Sir Zhed's";
  445. mes "glorious mansion. I've got";
  446. mes "a lot of work to do, so don't";
  447. mes "don't distract me, please.";
  448. close;
  449. }
  450. else if (lost_boy == 1) {
  451. mes "["+strcharinfo(0)+"]";
  452. mes "Excuse me, but do";
  453. mes "you know man named";
  454. mes "Phobe by any chance?";
  455. mes "I heard that he used";
  456. mes "to work around here.";
  457. next;
  458. mes "[Logan]";
  459. mes "Er, may I ask";
  460. mes "you are? Why are";
  461. mes "you looking for him?";
  462. next;
  463. mes "["+strcharinfo(0)+"]";
  464. mes "Well, I've just been";
  465. mes "hired to look for him,";
  466. mes "and I was told that asking";
  467. mes "the servants around here";
  468. mes "was a good starting point.";
  469. next;
  470. mes "[Logan]";
  471. mes "Oh, okay. Yeah, Phobe's";
  472. mes "been missing ever since";
  473. mes "he left to buy stuff from";
  474. mes "the market a few days ago.";
  475. mes "I hope the kid is alright.";
  476. next;
  477. mes "["+strcharinfo(0)+"]";
  478. mes "Er, kid? Just";
  479. mes "how old is Phobe?";
  480. next;
  481. mes "[Logan]";
  482. mes "He just turned fifteen.";
  483. mes "That's all I know about";
  484. mes "him. Truth be told, I don't";
  485. mes "know much since I just";
  486. mes "started working here. Why don't";
  487. mes "you ask the senior employees?";
  488. next;
  489. mes "[Logan]";
  490. mes "Let's see...";
  491. mes "You could ask Mr. Manson";
  492. mes "inside the mansion. He's";
  493. mes "been working here for a while.";
  494. set lost_boy,2;
  495. changequest 8089,8090;
  496. close;
  497. }
  498. else if (lost_boy == 2) {
  499. mes "[Logan]";
  500. mes "If you want to learn";
  501. mes "more about Phobe, you'd";
  502. mes "better ask one of the senior";
  503. mes "employees since I just started";
  504. mes "working here. Mr. Manson in";
  505. mes "the mansion is a good bet.";
  506. close;
  507. }
  508. }
  509. ra_in01,372,200,3 script Manson#ra_in01 929,{
  510. if (lost_boy < 1) {
  511. mes "[Manson]";
  512. mes "I am Manson, one of the";
  513. mes "many servants working here";
  514. mes "in Sir Zhed's mansion. Er,";
  515. mes "would you be more careful";
  516. mes "walking around here? I hate";
  517. mes "cleaning up after visitors.";
  518. close;
  519. }
  520. else if (lost_boy == 1) {
  521. mes "[Manson]";
  522. mes "You know, considering";
  523. mes "that natives like me are";
  524. mes "looked down upon and";
  525. mes "are kinda of lower class,";
  526. mes "I'm really lucky to work for";
  527. mes "Sir Zhed here in the mansion.";
  528. close;
  529. }
  530. else if (lost_boy == 2) {
  531. mes "["+strcharinfo(0)+"]";
  532. mes "Excuse me, but do you";
  533. mes "know a man named Phobe?";
  534. mes "He's gone missing, so I've";
  535. mes "been hired to look for him.";
  536. next;
  537. mes "[Manson]";
  538. mes "Ah, so you're the one";
  539. mes "that Vincent hired, huh?";
  540. mes "That's good, that's good.";
  541. mes "I'm pretty sure Phobe is";
  542. mes "hiding somewhere and";
  543. mes "just goofing around.";
  544. next;
  545. mes "[Manson]";
  546. mes "I'm sure he can take care";
  547. mes "of himself, so we won't have";
  548. mes "to worry too much. Let's see,";
  549. mes "he asked me if I had any";
  550. mes "errands to for him to do,";
  551. mes "so I sent him to the market.";
  552. next;
  553. mes "[Manson]";
  554. mes "That's the last time I saw";
  555. mes "him. I guess he's using the";
  556. mes "money I gave him to feed himself";
  557. mes "while he's run away. He's young,";
  558. mes "so I can't really blame him.";
  559. mes "We've all done crazy things~";
  560. next;
  561. mes "[Manson]";
  562. mes "Ah, our gardener Jenny";
  563. mes "was the one that introduced";
  564. mes "me to him. She's worked for";
  565. mes "Sir Zhed for a long time, and";
  566. mes "she loves kids. I guess she's";
  567. mes "got a soft spot for Phobe.";
  568. next;
  569. mes "[Manson]";
  570. mes "No one knows who his";
  571. mes "parents are, so I guess";
  572. mes "he's an orphan. That's";
  573. mes "probably why she has him.";
  574. mes "working with us in the mansion.";
  575. next;
  576. mes "[Manson]";
  577. mes "Jenny has done a lot for";
  578. mes "that boy. We skipped our";
  579. mes "usual employment process";
  580. mes "just for her, you know? And";
  581. mes "now Jenny and even Vincent";
  582. mes "are worried about him missing.";
  583. next;
  584. mes "[Manson]";
  585. mes "You know, if you want to";
  586. mes "know more about that kid,";
  587. mes "you should talk to Jenny.";
  588. mes "She's working in the garden";
  589. mes "now, and she'd appreciate";
  590. mes "your help in finding Phobe.";
  591. set lost_boy,3;
  592. changequest 8090,8091;
  593. close;
  594. }
  595. else if (lost_boy == 3) {
  596. mes "[Manson]";
  597. mes "You know, if you want to";
  598. mes "know more about that kid,";
  599. mes "you should talk to Jenny.";
  600. mes "She's working in the garden";
  601. mes "now, and she'd appreciate";
  602. mes "your help in finding Phobe.";
  603. close;
  604. }
  605. else {
  606. mes "[Manson]";
  607. mes "Nuts, there's so much";
  608. mes "work to do! I never seem";
  609. mes "to get it all done until";
  610. mes "the very end of the day.";
  611. mes "Ah well, it's a living.";
  612. close;
  613. }
  614. }
  615. rachel,48,237,3 script Jenny#ra_in01 894,{
  616. if (lost_boy < 3) {
  617. mes "[Jenny]";
  618. mes "These grounds are owned by";
  619. mes "Sir Zhed and are considered";
  620. mes "private property. Please";
  621. mes "leave immediately if you";
  622. mes "haven't been invited!";
  623. close;
  624. }
  625. else if (lost_boy == 3) {
  626. mes "["+strcharinfo(0)+"]";
  627. mes "Excuse me, but are";
  628. mes "you Jenny? I've been";
  629. mes "told by Manson to speak";
  630. mes "to you if I wanted to learn";
  631. mes "more about Phobe. You see,";
  632. mes "Vincent hired me to find him.";
  633. next;
  634. mes "[Jenny]";
  635. mes "Oh! That's wonderful";
  636. mes "news! Y-yes, I'm Jenny.";
  637. mes "What did you need to know?";
  638. next;
  639. mes "["+strcharinfo(0)+"]";
  640. mes "Er, anything you could";
  641. mes "tell me would be fine.";
  642. mes "Things like his favorite";
  643. mes "hangouts might also be";
  644. mes "helpful for me to investigate.";
  645. next;
  646. mes "[Jenny]";
  647. mes "Phobe is such a good";
  648. mes "boy. I don't know what";
  649. mes "kind of trouble he's gotten";
  650. mes "into this time, but he's";
  651. mes "really a great kid if you";
  652. mes "just give him a chance.";
  653. next;
  654. mes "[Jenny]";
  655. mes "Oh... Vincent must";
  656. mes "also be--I'm-I'm very";
  657. mes "glad that he's hired";
  658. mes "you. But as for places";
  659. mes "he might be found, I'm";
  660. mes "not sure if I know.";
  661. next;
  662. mes "[Jenny]";
  663. mes "Have you tried the";
  664. mes "market? That's where";
  665. mes "he was last seen, wasn't it?";
  666. mes "Maybe they have some idea";
  667. mes "of where he was going?";
  668. next;
  669. mes "["+strcharinfo(0)+"]";
  670. mes "Oh... That's a good idea.";
  671. mes "Alright, I guess I can go";
  672. mes "to the market and ask around.";
  673. set lost_boy,4;
  674. changequest 8091,8092;
  675. close;
  676. }
  677. else if ((lost_boy >= 3) && (lost_boy < 6)) {
  678. mes "[Jenny]";
  679. mes "Please find Phobe,";
  680. mes "and bring him back";
  681. mes "safely as soon as you";
  682. mes "can! I can't help but worry";
  683. mes "about that boy, you know?";
  684. next;
  685. mes "["+strcharinfo(0)+"]";
  686. mes "I'll do my best";
  687. mes "First, I guess I should ask";
  688. mes "around the market where";
  689. mes "Phobe was last seen.";
  690. close;
  691. }
  692. else if (lost_boy == 6) {
  693. mes "[Jenny]";
  694. mes "Please find Phobe,";
  695. mes "and bring him back";
  696. mes "safely as soon as you";
  697. mes "can! I can't help but worry";
  698. mes "about that boy, you know?";
  699. close;
  700. }
  701. else if ((lost_boy > 6) && (lost_boy < 11)) {
  702. mes "[Jenny]";
  703. mes "Oh! You're back!";
  704. mes "Did you find Phobe?";
  705. next;
  706. if (lost_boy == 7) {
  707. mes "["+strcharinfo(0)+"]";
  708. mes "Actually... Uh...";
  709. mes "I have something very";
  710. mes "important to discuss";
  711. mes "with Vincent first.";
  712. }
  713. else if (lost_boy == 8) {
  714. mes "["+strcharinfo(0)+"]";
  715. mes "Actually... Uh...";
  716. mes "Not just yet. But I'm";
  717. mes "following a really good";
  718. mes "lead! Don't worry, I'll";
  719. mes "find him soon, I promise.";
  720. }
  721. else if (lost_boy == 9) {
  722. mes "["+strcharinfo(0)+"]";
  723. mes "Actually... Uh...";
  724. mes "I should report to";
  725. mes "Vincent first and return";
  726. mes "this jewel, but I'll deliver";
  727. mes "some good news soon,";
  728. mes "I promise. Se eyou later~";
  729. }
  730. else if (lost_boy == 10) {
  731. mes "["+strcharinfo(0)+"]";
  732. mes "Yes, he's fine, just";
  733. mes "hanging around the south";
  734. mes "side of town. He's safe,";
  735. mes "but he's not willing to";
  736. mes "come home just right now.";
  737. next;
  738. mes "["+strcharinfo(0)+"]";
  739. mes "The jewel's been returned,";
  740. mes "so everything should be fine";
  741. mes "now. Also, Vincent explained";
  742. mes "everything to me. You know,";
  743. mes "how you, him, and Phobe";
  744. mes "are all related, so...";
  745. next;
  746. mes "[Jenny]";
  747. mes "Oh! Oh, I see. He told";
  748. mes "you our secret? Well,";
  749. mes "I guess we can trust you.";
  750. mes "Mostly, I'm just relieved";
  751. mes "that my son is alright, and";
  752. mes "that he won't get in trouble.";
  753. next;
  754. mes "[Jenny]";
  755. mes "Anyway, even though Phobe";
  756. mes "is being pretty stubborn,";
  757. mes "I'm sure he'll come back";
  758. mes "soon. As he grows up, I think";
  759. mes "he'll understand his father's";
  760. mes "position a little bit better.";
  761. next;
  762. mes "[Jenny]";
  763. mes "I hope so. Although";
  764. mes "it's been very hard for";
  765. mes "all three of us to live";
  766. mes "this way, I couldn't be";
  767. mes "happier. Thank you for";
  768. mes "all of your help, adventurer~";
  769. set lost_boy,11;
  770. changequest 8097,8098;
  771. }
  772. close;
  773. }
  774. else if ((lost_boy > 10) && (lost_boy < 13)) {
  775. mes "[Jenny]";
  776. mes "Thank you so much for";
  777. mes "finding my son. If there's";
  778. mes "anything I can ever do for";
  779. mes "you, please let me know.";
  780. mes "You don't know how grateful";
  781. mes "I am to you as a mother...";
  782. close;
  783. }
  784. end;
  785. }
  786. rachel,138,73,5 script Idle Merchant#ra_in01 85,{
  787. if ((lost_boy < 4) || (lost_boy >= 6)) {
  788. mes "[Idle Merchant]";
  789. mes "Man! Business is going";
  790. mes "sooo slooow right now!";
  791. mes "Well, no point standing";
  792. mes "around this dump much";
  793. mes "longer. Maybe I should";
  794. mes "pack it up and go home.";
  795. close;
  796. }
  797. else if (lost_boy == 4) {
  798. mes "["+strcharinfo(0)+"]";
  799. mes "Excuse me?";
  800. mes "Hello? Sir?";
  801. next;
  802. mes "[Idle Merchant]";
  803. mes "Finally! A customer!";
  804. mes "I knew someone would come";
  805. mes "eventually! So whaddya want";
  806. mes "to buy? I got all sorts of";
  807. mes "handy little knickknacks~";
  808. next;
  809. mes "["+strcharinfo(0)+"]";
  810. mes "Sorry, not interested.";
  811. mes "I just wanted to ask if";
  812. mes "you've seen a boy around";
  813. mes "here that's about fifteen";
  814. mes "years old. He supposedly";
  815. mes "ran away from home, so.";
  816. next;
  817. mes "[Idle Merchant]";
  818. mes "Fifteen? My own son is";
  819. mes "that age... I'm sorry, but";
  820. mes "I haven't seen any lads that";
  821. mes "age around here in the past";
  822. mes "few days. Though, you might";
  823. mes "want to ask the other merchants.";
  824. next;
  825. mes "["+strcharinfo(0)+"]";
  826. mes "Cool. Thanks a lot.";
  827. next;
  828. mes "[Idle Merchant]";
  829. mes "Alright, then!";
  830. mes "Good luck bringing that";
  831. mes "boy home! Oh, and are you";
  832. mes "sure that you don't want";
  833. mes "to take a look around?";
  834. next;
  835. mes "["+strcharinfo(0)+"]";
  836. mes "Er, what exactly do";
  837. mes "you sell here? I can't";
  838. mes "recognize any of these";
  839. mes "goods that you're selling.";
  840. next;
  841. mes "[Idle Merchant]";
  842. mes "You know how some restaurants";
  843. mes "offer dishes with mock meat";
  844. mes "made out of vegetables and";
  845. mes "stuff like wheat gluten, right?";
  846. next;
  847. mes "[Idle Merchant]";
  848. mes "Get this: mock vegetables";
  849. mes "made out of pure meat! Now";
  850. mes "how's that for the best of both";
  851. mes "worlds? Yeah? Yeah? Here,";
  852. mes "why don't you try a sample?";
  853. next;
  854. mes "["+strcharinfo(0)+"]";
  855. mes "What the?!";
  856. mes "No way in hell am";
  857. mes "I putting that in my";
  858. mes "mouth! What the heck";
  859. mes "is that supposed to be?";
  860. next;
  861. mes "[Idle Merchant]";
  862. mes "It's the world's";
  863. mes "first zucchini...";
  864. mes "Made completely out";
  865. mes "of Grade A Sirloin Steak!";
  866. next;
  867. mes "["+strcharinfo(0)+"]";
  868. mes "No no no! I've got to";
  869. mes "go and ask those other";
  870. mes "merchants about that";
  871. mes "missing boy. Er, but";
  872. mes "good luck selling that.";
  873. set lost_boy,5;
  874. close;
  875. }
  876. else if (lost_boy >= 5) {
  877. mes "["+strcharinfo(0)+"]";
  878. mes "(^333333I better ask the other";
  879. mes "merchants around here if";
  880. mes "they've seen that boy. I'm";
  881. mes "wasting my time talking to";
  882. mes "this crazy merchant and his";
  883. mes "ridiculous mock vegetables.^000000)";
  884. close;
  885. }
  886. }
  887. rachel,120,47,3 script Idle Merchant#ra_in01_2 85,{
  888. if ((lost_boy < 5) || (lost_boy > 6)) {
  889. mes "[Idle Merchant]";
  890. mes "I'm thinking of quitting";
  891. mes "this business... No one";
  892. mes "to seems to want whatever";
  893. mes "I'm selling! I definitely can't";
  894. mes "make a living like this.";
  895. close;
  896. }
  897. else if (lost_boy == 5) {
  898. mes "["+strcharinfo(0)+"]";
  899. mes "Excuse me,";
  900. mes "um... Hello?";
  901. next;
  902. mes "[Idle Merchant]";
  903. mes "Oh! Welcome to my shop!";
  904. mes "How can I help you today?";
  905. next;
  906. mes "["+strcharinfo(0)+"]";
  907. mes "Actually, I'm not";
  908. mes "here to buy anything...";
  909. mes "I'm looking for a boy";
  910. mes "named Phobe that was";
  911. mes "here a few days ago.";
  912. mes "Have you seen him?";
  913. next;
  914. mes "[Idle Merchant]";
  915. mes "Oh! Yeah, last night,";
  916. mes "some guy asked me to tell";
  917. mes "anyone looking for this guy";
  918. mes "named Phobe to give you";
  919. mes "a message. Basically, he wants";
  920. mes "you to come to the ''ice cave.''";
  921. next;
  922. mes "["+strcharinfo(0)+"]";
  923. mes "Who asked you to tell";
  924. mes "me that? How did he know";
  925. mes "that I'd come over here?";
  926. mes "Does he know where Phobe";
  927. mes "is? I-Is Phobe alright?";
  928. next;
  929. mes "[Idle Merchant]";
  930. mes "No clue. I told you all";
  931. mes "I know. Let's see, his";
  932. mes "name was... Nogan?";
  933. mes "Rogan? Something";
  934. mes "like that. That's";
  935. mes "all I know, honest.";
  936. next;
  937. mes "[Idle Merchant]";
  938. mes "So the kid's missing,";
  939. mes "huh? Good luck finding";
  940. mes "him. Oh, and be careful";
  941. mes "in that ice cave. That place";
  942. mes "can be plenty dangerous.";
  943. set lost_boy,6;
  944. changequest 8092,8093;
  945. close;
  946. }
  947. else if (lost_boy == 6) {
  948. mes "[Idle Merchant]";
  949. mes "So yeah, last night,";
  950. mes "some guy asked me to tell";
  951. mes "anyone looking for this guy";
  952. mes "named Phobe to give you";
  953. mes "a message. Basically, he wants";
  954. mes "you to come to the ''ice cave.''";
  955. next;
  956. mes "["+strcharinfo(0)+"]";
  957. mes "Who asked you to tell";
  958. mes "me that? How did he know";
  959. mes "that I'd come over here?";
  960. mes "Does he know where Phobe";
  961. mes "is? I-Is Phobe alright?";
  962. next;
  963. mes "[Idle Merchant]";
  964. mes "No clue. I told you all";
  965. mes "I know. Let's see, his";
  966. mes "name was... Nogan?";
  967. mes "Rogan? Something";
  968. mes "like that. That's";
  969. mes "all I know, honest.";
  970. next;
  971. mes "[Idle Merchant]";
  972. mes "So the kid's missing,";
  973. mes "huh? Good luck finding";
  974. mes "him. Oh, and be careful";
  975. mes "in that ice cave. That place";
  976. mes "can be plenty dangerous.";
  977. close;
  978. }
  979. }
  980. ra_fild01,245,325,3 script Suspicious Man#ra_in01 934,{
  981. if ((lost_boy < 6) || (lost_boy > 7)) {
  982. mes "[Suspicious Man]";
  983. mes "Th-there's not enough";
  984. mes "air here, it's so stuffy!";
  985. mes "Hey, get away! You're";
  986. mes "wasting all of my";
  987. mes "precious oxygen!";
  988. close;
  989. }
  990. if (lost_boy == 6) {
  991. mes "["+strcharinfo(0)+"]";
  992. mes "Excuse me, but do you";
  993. mes "know a man named";
  994. mes "Rogan? I'm here to--";
  995. next;
  996. mes "[Suspicious Man]";
  997. mes "Hah! I had no idea";
  998. mes "it'd be this simple!";
  999. mes "Easiest money I've";
  1000. mes "ever made! Bwahahaha!";
  1001. mes "Time for you to die, kid!";
  1002. next;
  1003. mes "[Suspicious Man]";
  1004. mes "Hyah!";
  1005. percentheal -50,0;
  1006. next;
  1007. mes "^3355FFThis suspicious man";
  1008. mes "wounded you with a throwing";
  1009. mes "dagger, and then threw another";
  1010. mes "one that you managed to dodge.";
  1011. mes "You quickly retaliate to keep";
  1012. mes "him from further harming you.^000000";
  1013. next;
  1014. mes "[Suspicious Man]";
  1015. mes "Argh! I...";
  1016. mes "I guess I underestimated";
  1017. mes "you! You're a lot stronger";
  1018. mes "than when you're taken by";
  1019. mes "surprise, adventurer!";
  1020. next;
  1021. mes "["+strcharinfo(0)+"]";
  1022. mes "Hey, who the hell are";
  1023. mes "you?! Are you Rogan?";
  1024. mes "Are you the one that";
  1025. mes "kidnapped Phobe?";
  1026. next;
  1027. mes "[Suspicious Man]";
  1028. mes "What th--? I didn't";
  1029. mes "kidnap nobody! I don't";
  1030. mes "know any Phobe! I was";
  1031. mes "just hired to kill you and";
  1032. mes "bring your body to my client.";
  1033. mes "This wasn't what I expected.";
  1034. next;
  1035. mes "[Suspicious Man]";
  1036. mes "Vincent's instructions";
  1037. mes "were to kill anyone that";
  1038. mes "asked about Rogan, some";
  1039. mes "name he made up. My name";
  1040. mes "is Mogan. Gosh... I thought";
  1041. mes "you were a really bad guy.";
  1042. next;
  1043. mes "[Mogan]";
  1044. mes "Hey, set me straight";
  1045. mes "here. Did you steal";
  1046. mes "something really";
  1047. mes "valuable, like some";
  1048. mes "red jewel or something?";
  1049. next;
  1050. mes "["+strcharinfo(0)+"]";
  1051. mes "Huh? No! Vincent actually";
  1052. mes "sent me to look for the guy";
  1053. mes "that stole that jewel, and";
  1054. mes "to retrieve it for him!";
  1055. next;
  1056. mes "[Mogan]";
  1057. mes "It looks like he set";
  1058. mes "us up, dude. That's...";
  1059. mes "That's really low. Sorry,";
  1060. mes "if I had known, I wouldn't";
  1061. mes "have done it. Why would";
  1062. mes "he manipulate us like that?";
  1063. next;
  1064. mes "["+strcharinfo(0)+"]";
  1065. mes "I don't know...";
  1066. mes "I'm going to talk";
  1067. mes "to Vincent and make";
  1068. mes "him explain everything.";
  1069. set lost_boy,7;
  1070. changequest 8093,8094;
  1071. close;
  1072. }
  1073. else if (lost_boy == 7) {
  1074. mes "[Mogan]";
  1075. mes "It looks like he set";
  1076. mes "us up, dude. That's...";
  1077. mes "That's really low. Sorry,";
  1078. mes "if I had known, I wouldn't";
  1079. mes "have done it. Why would";
  1080. mes "he manipulate us like that?";
  1081. next;
  1082. mes "["+strcharinfo(0)+"]";
  1083. mes "I don't know...";
  1084. mes "I'm going to talk";
  1085. mes "to Vincent and make";
  1086. mes "him explain everything.";
  1087. close;
  1088. }
  1089. }
  1090. rachel,263,32,3 script Kid#ra_in01 931,{
  1091. if (lost_boy < 7) {
  1092. mes "[Kid]";
  1093. mes "Leave me alone!";
  1094. close;
  1095. }
  1096. else if (lost_boy == 8) {
  1097. mes "^3355FFYou catch a shining";
  1098. mes "glint from this boy's";
  1099. mes "back pocket. Perhaps he";
  1100. mes "has the jewel that Vincent";
  1101. mes "wants you to retrieve.^000000";
  1102. next;
  1103. mes "["+strcharinfo(0)+"]";
  1104. mes "Hey, you.";
  1105. mes "You must be";
  1106. mes "Phobe, right?";
  1107. next;
  1108. mes "[Kid]";
  1109. mes "Yeah?";
  1110. mes "So what?";
  1111. next;
  1112. mes "["+strcharinfo(0)+"]";
  1113. mes "Your father sent";
  1114. mes "me here to find you.";
  1115. next;
  1116. mes "[Phobe]";
  1117. mes "No! Don't touch me!";
  1118. mes "I have no father!";
  1119. mes "H-he's dead to me!";
  1120. next;
  1121. mes "["+strcharinfo(0)+"]";
  1122. mes "Well, in any case, I need";
  1123. mes "to return the jewel that";
  1124. mes "you're hiding in your pocket.";
  1125. mes "I know that it really belongs";
  1126. mes "to Sir Zhed. If I don't, then";
  1127. mes "your father will be in trouble.";
  1128. next;
  1129. mes "[Phobe]";
  1130. mes "Hah! You mean ''Mister";
  1131. mes "Vincent!'' That's fine";
  1132. mes "by me! That's exactly";
  1133. mes "why I took this thing!";
  1134. next;
  1135. mes "["+strcharinfo(0)+"]";
  1136. mes "Oh, yeah? How do you";
  1137. mes "think Ms. Jenny will";
  1138. mes "feel? Do you think";
  1139. mes "that she'll be happy";
  1140. mes "hearing about this?";
  1141. next;
  1142. mes "[Phobe]";
  1143. mes "..............................";
  1144. mes "...So you know about";
  1145. mes "our family secret, huh?";
  1146. mes "Alright, I'll give this to";
  1147. mes "you. But I'm doing this for";
  1148. mes "my mom, and not for him!";
  1149. next;
  1150. mes "^3355FFPhobe gingerly pulls";
  1151. mes "the shining red jewel";
  1152. mes "from his pocket and";
  1153. mes "reluctantly hands it to you.^000000";
  1154. next;
  1155. mes "[Phobe]";
  1156. mes "Just so you know,";
  1157. mes "I don't plan on going";
  1158. mes "back home! Well, just";
  1159. mes "not this second anyway.";
  1160. mes "But let my mom know that";
  1161. mes "I'm fine and not to worry.";
  1162. next;
  1163. mes "["+strcharinfo(0)+"]";
  1164. mes "Alright, I'll tell your mom";
  1165. mes "But you should be getting";
  1166. mes "back to them soon. Your";
  1167. mes "father took a really big";
  1168. mes "risk covering up for you.";
  1169. next;
  1170. mes "[Phobe]";
  1171. mes "Hmpf! I...";
  1172. mes "I don't care!";
  1173. next;
  1174. mes "^3355FFIt doesn't look like";
  1175. mes "you can force Phobe to";
  1176. mes "return home for now, so";
  1177. mes "you should bring this red";
  1178. mes "jewel back to Vincent.^000000";
  1179. set lost_boy,9;
  1180. changequest 8095,8096;
  1181. close;
  1182. }
  1183. else if (lost_boy == 9) {
  1184. mes "[Phobe]";
  1185. mes "I... I'm not ready";
  1186. mes "to go back home just";
  1187. mes "fine, and let Mister Vincent";
  1188. mes "know that I'm not sorry";
  1189. mes "for what I did, okay?!";
  1190. next;
  1191. mes "^3355FFIt doesn't look like";
  1192. mes "you can force Phobe to";
  1193. mes "return home for now, so";
  1194. mes "you should bring this red";
  1195. mes "jewel back to Vincent.^000000";
  1196. close;
  1197. }
  1198. else {
  1199. mes "["+strcharinfo(0)+"]";
  1200. mes "You know, you should";
  1201. mes "quit making trouble and";
  1202. mes "listen to your parents.";
  1203. next;
  1204. mes "[Phobe]";
  1205. mes "You're not the boss";
  1206. mes "of me! Mind your own";
  1207. mes "business! Jeez louise!";
  1208. next;
  1209. mes "["+strcharinfo(0)+"]";
  1210. mes "I can't mind my own";
  1211. mes "business if your actions";
  1212. mes "are causing this much trouble";
  1213. mes "to so many other people! You";
  1214. mes "need to act more responsibly!";
  1215. next;
  1216. mes "[Phobe]";
  1217. mes "Mmmrrrr...";
  1218. mes "Gosh... Fine.";
  1219. close;
  1220. }
  1221. }
  1222. // Bruspetti Quest (Perequisite: Lighthalzen "Friendship" quest) :: rachel_ryu
  1223. //============================================================
  1224. ra_in01,235,194,5 script Katinshuell 931,{
  1225. if (rach_vice > 21) {
  1226. mes "[Katinshuell]";
  1227. mes "If I had only turned";
  1228. mes "myself in... Maybe if I had";
  1229. mes "made an effort to pay for";
  1230. mes "my crime, me and Bruspetti";
  1231. mes "could have had a chance...";
  1232. close;
  1233. }
  1234. else if ((rach_vice == 21) && (countitem(1201) > 0)) {
  1235. mes "[Katinshuell]";
  1236. mes "Please... Please just";
  1237. mes "leave me alone. I've lost";
  1238. mes "the woman I love because";
  1239. mes "of something stupid I did";
  1240. mes "in the past. If you want to";
  1241. mes "turn me in, go ahead...";
  1242. delitem 1201,1; //Knife
  1243. set rach_vice,22;
  1244. changequest 8121,8122;
  1245. close;
  1246. }
  1247. else if (rach_vice == 21) {
  1248. mes "[Katinshuell]";
  1249. mes "I suppose it's my";
  1250. mes "fate to bear this guilt.";
  1251. mes "It's already destroyed my";
  1252. mes "best chance of ever being";
  1253. mes "truly happy. Bruspetti...";
  1254. close;
  1255. }
  1256. else if ((rach_vice == 20) && (countitem(1201) > 0)) {
  1257. mes "[Katinshuell]";
  1258. mes "I suppose there's";
  1259. mes "no reason to hide";
  1260. mes "anything anymore...";
  1261. mes "You've probably figured";
  1262. mes "the important stuff by now...";
  1263. next;
  1264. mes "[Katinshuell]";
  1265. mes "I used to work as one";
  1266. mes "of the security guards in";
  1267. mes "Lighthalzen. We basically";
  1268. mes "watched the border between";
  1269. mes "the rich area and the slums.";
  1270. next;
  1271. mes "[Katinshuell]";
  1272. mes "I actually was ordered";
  1273. mes "to kill someone that was";
  1274. mes "repeatedly moving between";
  1275. mes "the slums and the rich area.";
  1276. mes "He was a wealthy kid...";
  1277. mes "Didn't really deserve it.";
  1278. next;
  1279. mes "[" + strcharinfo(0) + "]";
  1280. mes "......";
  1281. mes ".........";
  1282. next;
  1283. mes "[Katinshuell]";
  1284. mes "I was paid a lot of money";
  1285. mes "to do it. At first, I thought";
  1286. mes "I was just doing my job. You";
  1287. mes "know, I mean, the law was on";
  1288. mes "my side. But the boy's blood";
  1289. mes "wouldn't wash off my hands...";
  1290. next;
  1291. mes "[" + strcharinfo(0) + "]";
  1292. mes "......";
  1293. mes ".........";
  1294. next;
  1295. mes "[Katinshuell]";
  1296. mes "I was scared to kill him,";
  1297. mes "but once I did it, the guilt";
  1298. mes "and the torment has been";
  1299. mes "unbearable! I haven't been";
  1300. mes "able to sleep... That's why";
  1301. mes "I had to leave Lighthalzen.";
  1302. set rach_vice,21;
  1303. next;
  1304. mes "[" + strcharinfo(0) + "]";
  1305. mes "......";
  1306. mes ".........";
  1307. next;
  1308. mes "[Katinshuell]";
  1309. mes "Bruspetti shocked me when";
  1310. mes "she had learned about what";
  1311. mes "I did back then. My one true";
  1312. mes "love... She couldn't bear the";
  1313. mes "truth. When she heard it from";
  1314. mes "my own lips, she went mad...";
  1315. next;
  1316. mes "[" + strcharinfo(0) + "]";
  1317. mes "......";
  1318. mes ".........";
  1319. next;
  1320. mes "[Katinshuell]";
  1321. mes "I couldn't stop her...";
  1322. mes "I struggled, and tried to";
  1323. mes "save her, but she managed";
  1324. mes "to drown herself in Freya's";
  1325. mes "Spring. She's gone from my";
  1326. mes "life. Just like that. Forever.";
  1327. next;
  1328. mes "[" + strcharinfo(0) + "]";
  1329. mes "......";
  1330. mes ".........";
  1331. next;
  1332. mes "[Katinshuell]";
  1333. mes "I came here after";
  1334. mes "killing a man to start";
  1335. mes "a new life, maybe get";
  1336. mes "a clean slate, but I end up";
  1337. mes "indirectly killing the woman";
  1338. mes "I love. Why God?! Why?!";
  1339. next;
  1340. mes "[" + strcharinfo(0) + "]";
  1341. mes "......";
  1342. mes ".........";
  1343. next;
  1344. mes "[Katinshuell]";
  1345. mes "Are you happy now?";
  1346. mes "Are you happy now that?";
  1347. mes "I've told you the truth?";
  1348. mes "Doesn't that make me and";
  1349. mes "you feel so much better?!";
  1350. next;
  1351. mes "[" + strcharinfo(0) + "]";
  1352. mes "......";
  1353. mes ".........";
  1354. next;
  1355. mes "[Katinshuell]";
  1356. mes "...............................";
  1357. mes "God! My life sucks!";
  1358. close;
  1359. }
  1360. else if (rach_vice == 21) {
  1361. mes "[Katinshuell]";
  1362. mes "^333333*Pant pant*^000000";
  1363. mes "After all this";
  1364. mes "time... I thought";
  1365. mes "I could run away...";
  1366. mes "But the voices still";
  1367. mes "h-haunt me... Ha ha ha...";
  1368. close;
  1369. }
  1370. else if ((rach_vice == 20) && (countitem(1201) > 0)) {
  1371. mes "[Katinshuell]";
  1372. mes "I...";
  1373. mes "I don't deserve this!";
  1374. mes "Why do you keep hounding";
  1375. mes "me with these questions?";
  1376. next;
  1377. mes "[" + strcharinfo(0) + "]";
  1378. mes "Did... Did something";
  1379. mes "happen when Bruspetti";
  1380. mes "confronted you at Freya's";
  1381. mes "Spring? What did exactly";
  1382. mes "did she learn about";
  1383. mes "you in Lighthalzen?";
  1384. next;
  1385. mes "[Katinshuell]";
  1386. mes "I... I don't have";
  1387. mes "to tell you anything!";
  1388. next;
  1389. mes "[" + strcharinfo(0) + "]";
  1390. mes "How can you say that?!";
  1391. mes "I just read in Bruspetti's";
  1392. mes "diary that she learned";
  1393. mes "something horrible about";
  1394. mes "you, and it involved a";
  1395. mes "Knife... just like this one.";
  1396. next;
  1397. mes "[Katinshuell]";
  1398. mes ".........!";
  1399. mes ".............";
  1400. mes "NOoo! I'm sorry, it's";
  1401. mes "my fault! I was desperate!";
  1402. mes "You don't understand how";
  1403. mes "I used to live, you d-don't--!";
  1404. set rach_vice,21;
  1405. next;
  1406. mes "[" + strcharinfo(0) + "]";
  1407. mes "Huh...?";
  1408. mes "Mr. Katinshuell?";
  1409. close;
  1410. }
  1411. else if ((rach_vice == 19) || (rach_vice == 20)) {
  1412. mes "[Katinshuell]";
  1413. mes "I...";
  1414. mes "I don't deserve this!";
  1415. mes "Why do you keep hounding";
  1416. mes "me with these questions?";
  1417. next;
  1418. mes "[" + strcharinfo(0) + "]";
  1419. mes "Did... Did something";
  1420. mes "happen when Bruspetti";
  1421. mes "confronted you at Freya's";
  1422. mes "Spring? What did exactly";
  1423. mes "did she learn about";
  1424. mes "you in Lighthalzen?";
  1425. next;
  1426. mes "[Katinshuell]";
  1427. mes "I... I don't have";
  1428. mes "to tell you anything!";
  1429. set rach_vice,20;
  1430. changequest 8120,8121;
  1431. next;
  1432. mes "[" + strcharinfo(0) + "]";
  1433. mes "(^333333He's still resisting";
  1434. mes "me... How can I get";
  1435. mes "him to reveal the truth?^000000)";
  1436. close;
  1437. }
  1438. else if (rach_vice == 18) {
  1439. mes "[" + strcharinfo(0) + "]";
  1440. mes "Let's see...";
  1441. mes "Oh this entry looks";
  1442. mes "interesting. It's all";
  1443. mes "about you, Katinshuell.";
  1444. next;
  1445. mes "- Date: OOXX -";
  1446. mes "I'm so in love with him,";
  1447. mes "but he always changes the";
  1448. mes "subject whenever I ask him";
  1449. mes "personal questions about his";
  1450. mes "past. Could it be that he's";
  1451. mes "hiding something from me?";
  1452. next;
  1453. mes "- Date: OOXX -";
  1454. mes "Is it another woman?";
  1455. mes "I can't help but feel";
  1456. mes "jealous! I need to know.";
  1457. mes "That's why I've decided to";
  1458. mes "go to Lighthalzen and see";
  1459. mes "what I can find out.";
  1460. next;
  1461. mes "- Date: OOXO -";
  1462. mes "Dear Diary,";
  1463. mes "Today I just learned";
  1464. mes "the horrible truth... I need";
  1465. mes "to make him confess it to";
  1466. mes "me. I hope we can still be";
  1467. mes "together after all of this...";
  1468. next;
  1469. mes "- Date: OOXO -";
  1470. mes "But I don't know if";
  1471. mes "I can live with this!";
  1472. mes "The man I love... It's";
  1473. mes "unthinkable that he'd";
  1474. mes "use a Knife t-to... I just";
  1475. mes "want to throw up.";
  1476. next;
  1477. mes "- Date: OOXO -";
  1478. mes "I'm planning to meet him";
  1479. mes "tomorrow at Freya's Spring.";
  1480. mes "I can't help but look at him";
  1481. mes "differently now, but still...";
  1482. mes "He's the man I truly love.";
  1483. next;
  1484. mes "- Date: OOXO -";
  1485. mes "I hope that I have";
  1486. mes "good news the next";
  1487. mes "time I write in this diary...";
  1488. mes "Well, here's hoping.";
  1489. next;
  1490. mes "[" + strcharinfo(0) + "]";
  1491. mes "Well, that was";
  1492. mes "the very last page...";
  1493. mes "What happened when";
  1494. mes "Bruspetti confronted";
  1495. mes "you at Freya's Spring?";
  1496. set rach_vice,19;
  1497. next;
  1498. mes "[Katinshuell]";
  1499. mes ".........";
  1500. mes "I... I...";
  1501. mes ".........";
  1502. close;
  1503. }
  1504. else if (rach_vice == 17) {
  1505. mes "[Katinshuell]";
  1506. mes "Damn it! I don't want to";
  1507. mes "think about her anymore!";
  1508. mes "Get away from me, and take";
  1509. mes "Bruspetti's diary with you!";
  1510. next;
  1511. mes "[" + strcharinfo(0) + "]";
  1512. mes "What?! No way, not after";
  1513. mes "that little outburst about";
  1514. mes "killing or not killing Bruspetti!";
  1515. mes "Fine, if you're not going to";
  1516. mes "talk, then I'm going to flip";
  1517. mes "through this diary for answers.";
  1518. set rach_vice,18;
  1519. close;
  1520. }
  1521. else if (rach_vice == 16) {
  1522. mes "[Katinshuell]";
  1523. mes "Ha ha ha...";
  1524. mes "Is this some sort";
  1525. mes "of interrogation?";
  1526. mes "I-I've done nothing";
  1527. mes "wrong! Go ahead,";
  1528. mes "ask me anything!";
  1529. next;
  1530. mes "[" + strcharinfo(0) + "]";
  1531. mes "Alright then, why";
  1532. mes "don't you explain this?";
  1533. next;
  1534. switch(select("Mr. Shendar's House:Lighthalzen:Freya's Spring:Bruspetti")) {
  1535. case 1:
  1536. mes "[" + strcharinfo(0) + "]";
  1537. mes "Mr. Shendar, Bruspetti's";
  1538. mes "father, says that someone";
  1539. mes "has been sneaking into his";
  1540. mes "house for some reason.";
  1541. mes "Now, why would you do that?";
  1542. next;
  1543. mes "["+ strcharinfo(0) +"]";
  1544. mes "You recognized";
  1545. mes "Bruspetti's diary";
  1546. mes "pretty quickly...";
  1547. mes "And you did mention";
  1548. mes "you were looking for it.";
  1549. next;
  1550. mes "[Katinshuell]";
  1551. mes "Hmpf! S-stop";
  1552. mes "talking crazy talk!";
  1553. mes "I don't know what";
  1554. mes "you're talking about!";
  1555. close;
  1556. case 2:
  1557. mes "[" + strcharinfo(0) + "]";
  1558. mes "You know, I found out";
  1559. mes "that Bruspetti was planning";
  1560. mes "on going to Lighthalzen.";
  1561. mes "It seems that she needed";
  1562. mes "to learn something really";
  1563. mes "important over there...";
  1564. next;
  1565. mes "[Katinshuell]";
  1566. mes "No...!";
  1567. mes "She couldn't have...!";
  1568. next;
  1569. mes "[" + strcharinfo(0) + "]";
  1570. mes "Alright. It's no use";
  1571. mes "pretending that you don't";
  1572. mes "know her. You were her";
  1573. mes "boyfriend, weren't you?";
  1574. mes "What would she be trying";
  1575. mes "to find in Lighthalzen?";
  1576. next;
  1577. mes "[Katinshuell]";
  1578. mes "No! No no no!";
  1579. mes "Shut up! Shut up!";
  1580. mes "Please! Just leave";
  1581. mes "me alone! Get away";
  1582. mes "from me right now!";
  1583. next;
  1584. switch(select("Mr. Shendar's House:Freya's Spring:Recent Break-up")) {
  1585. case 1:
  1586. mes "[" + strcharinfo(0) + "]";
  1587. mes "So while she was away";
  1588. mes "in Lighthalzen, you snuck";
  1589. mes "in Mr. Shendar's house and--";
  1590. next;
  1591. mes "[Katinshuell]";
  1592. mes "Y-yes! Yes, that's right!";
  1593. mes "It's because I was so worried";
  1594. mes "about her! I had no idea that";
  1595. mes "she went all the way over to";
  1596. mes "Lighthalzen! Ha ha! Ha ha!";
  1597. next;
  1598. mes "[" + strcharinfo(0) + "]";
  1599. mes "...............................";
  1600. mes "(^333333Nuts! I think that";
  1601. mes "backfired, so I'm going";
  1602. mes "to have to try this again.)^000000";
  1603. close;
  1604. case 2:
  1605. mes "[" + strcharinfo(0) + "]";
  1606. mes "So while she was away";
  1607. mes "in Lighthalzen, you went";
  1608. mes "to Freya's Spring, all";
  1609. mes "by yourself, didn't you?!";
  1610. next;
  1611. mes "[Katinshuell]";
  1612. mes "......";
  1613. mes ".........";
  1614. mes "Um? ...Yes.";
  1615. next;
  1616. mes "[" + strcharinfo(0) + "]";
  1617. mes "...............................";
  1618. mes "(^333333Nuts! I think that";
  1619. mes "backfired, so I'm going";
  1620. mes "to have to try this again.)^000000";
  1621. close;
  1622. case 3:
  1623. mes "[" + strcharinfo(0) + "]";
  1624. mes "Wait a second! Your break-up";
  1625. mes "and Bruspetti's sudden need";
  1626. mes "to investigate something in";
  1627. mes "Lighthalzen... They're related";
  1628. mes "somehow, aren't they?";
  1629. next;
  1630. mes "[Katinshuell]";
  1631. mes "......";
  1632. mes ".........";
  1633. mes "No! It's not true!";
  1634. next;
  1635. mes "[" + strcharinfo(0) + "]";
  1636. next;
  1637. switch(select("Mr. Shendar's house:Freya's Spring")) {
  1638. case 1:
  1639. mes "[" + strcharinfo(0) + "]";
  1640. mes "So while she was away";
  1641. mes "in Lighthalzen, you snuck";
  1642. mes "in Mr. Shendar's house and--";
  1643. next;
  1644. mes "[Katinshuell]";
  1645. mes "Y-yes! Yes, that's right!";
  1646. mes "It's because I was so worried";
  1647. mes "about her! I had no idea that";
  1648. mes "she went all the way over to";
  1649. mes "Lighthalzen! Ha ha! Ha ha!";
  1650. next;
  1651. mes "[" + strcharinfo(0) + "]";
  1652. mes "...............................";
  1653. mes "(^333333Nuts! I think that";
  1654. mes "backfired, so I'm going";
  1655. mes "to have to try this again.)^000000";
  1656. close;
  1657. case 2:
  1658. mes "[" + strcharinfo(0) + "]";
  1659. mes "Hmm... Why are you";
  1660. mes "always hanging out at";
  1661. mes "Freya's Spring alone?";
  1662. mes "And why has Bruspetti";
  1663. mes "not returned home yet?";
  1664. next;
  1665. mes "[Katinshuell]";
  1666. mes "...Will you stop talking nonsense?";
  1667. mes "What is your evidence to convict me with the crime?";
  1668. mes "I don't wish to hear you any longer.";
  1669. next;
  1670. mes "[" + strcharinfo(0) + "]";
  1671. mes "Even after you killed Bruspetti,";
  1672. mes "you became worried about another possibility.";
  1673. mes "So you were plotting to get rid of the possibility, too.";
  1674. next;
  1675. set rach_vice,17;
  1676. mes "[Katinshuell]";
  1677. mes "No! Stop it! Stop!";
  1678. mes "Are you implying that";
  1679. mes "I killed her?! I didn't!";
  1680. mes "Quit this nonsense";
  1681. mes "before I get really angry!";
  1682. close;
  1683. }
  1684. }
  1685. case 3:
  1686. mes "[" + strcharinfo(0) + "]";
  1687. mes "Freya's Spring.";
  1688. mes "Why are you always";
  1689. mes "hanging around there";
  1690. mes "by yourself, eh?";
  1691. next;
  1692. mes "[Katinshuell]";
  1693. mes "...............................";
  1694. mes "It's because I really";
  1695. mes "miss my ex-girlfriend.";
  1696. next;
  1697. mes "[" + strcharinfo(0) + "]";
  1698. mes "Oh. Right.";
  1699. mes "That's a pretty";
  1700. mes "good reason.";
  1701. close;
  1702. case 4:
  1703. mes "[" + strcharinfo(0) + "]";
  1704. mes "If Bruspetti is not";
  1705. mes "your girlfriend, then...";
  1706. mes "Who is?! Answer that!";
  1707. next;
  1708. mes "[Katinshuell]";
  1709. mes "...............................";
  1710. mes "Fine, fine. You win.";
  1711. mes "She was my ex-girlfriend.";
  1712. mes "I just don't like talking";
  1713. mes "about Bruspetti, that's all.";
  1714. mes "Now will you leave me alone?";
  1715. next;
  1716. mes "[" + strcharinfo(0) + "]";
  1717. mes "(^333333Nuts! He wasn't supposed";
  1718. mes "to cave in like that! I need";
  1719. mes "to question him again until";
  1720. mes "my gut feeling is satisfied!^000000)";
  1721. close;
  1722. }
  1723. }
  1724. else if ((rach_vice == 15) && (countitem(7571))) {
  1725. mes "[Katinshuell]";
  1726. mes "Oh, it's you again.";
  1727. mes "What do you want now?";
  1728. mes "I just told you that I'm not";
  1729. mes "in the mood for talking with";
  1730. mes "anyone. I'm still coping with";
  1731. mes "breaking up with my girlfriend.";
  1732. next;
  1733. mes "[" + strcharinfo(0) + "]";
  1734. mes "Katinshuell... I get the";
  1735. mes "feeling that you're hiding";
  1736. mes "something. By any chance,";
  1737. mes "was Bruspetti your girlfriend?";
  1738. next;
  1739. mes "[Katinshuell]";
  1740. mes "Huh?! Er, wh-wh-what?";
  1741. mes "What makes you think that?";
  1742. mes "That's none of your business!";
  1743. mes "Besides, don't you think that";
  1744. mes "a girl like her is too good";
  1745. mes "for some guy like me?!";
  1746. next;
  1747. mes "[" + strcharinfo(0) + "]";
  1748. mes "I don't have any real";
  1749. mes "reason to suspect you of";
  1750. mes "anything, but my gut feeling";
  1751. mes "and the way you reacted isn't";
  1752. mes "very reassuring. Well, I guess";
  1753. mes "I can flip through this book...";
  1754. next;
  1755. mes "[Katinshuell]";
  1756. mes "Hey! Hey that's...";
  1757. mes "That's Bruspetti's diary!";
  1758. mes "I-I've been looking for-- um...";
  1759. next;
  1760. mes "[" + strcharinfo(0) + "]";
  1761. mes "Hey! How would you";
  1762. mes "know about that?!";
  1763. mes "Tell me the truth!";
  1764. mes "Actually, you know what?";
  1765. mes "Why don't we look at the";
  1766. mes "truth together? How's that?";
  1767. next;
  1768. mes "^3355FFYou nonchalantly";
  1769. mes "toss the diary at";
  1770. mes "Katinshuell's feet,";
  1771. mes "and it opens to one of";
  1772. mes "the pages in the middle.^000000";
  1773. next;
  1774. mes "[Katinshuell]";
  1775. mes "......!";
  1776. delitem 7571,1; //Diary_Of_Blue
  1777. set rach_vice,16;
  1778. changequest 8119,8120;
  1779. close;
  1780. }
  1781. else if ((rach_vice == 10) || (rach_vice == 11)) {
  1782. mes "[Katinshuell]";
  1783. mes "Argh! I'm so depressed.";
  1784. mes "Honestly, I just want to";
  1785. mes "be left by myself for a really";
  1786. mes "long time. What the heck do you";
  1787. mes "want to ask me about, anyway?";
  1788. next;
  1789. input .@input$;
  1790. if (.@input$ == "Lighthalzen") {
  1791. mes "[Katinshuell]";
  1792. mes "Lighthalzen...?";
  1793. mes "a city in the Schwarzwald";
  1794. mes "Republic. That, and it's";
  1795. mes "a tough place to live in.";
  1796. mes "That's all I really know...";
  1797. next;
  1798. }
  1799. else if (.@input$ == "Bruspetti") {
  1800. mes "[Katinshuell]";
  1801. mes "...It's been a while";
  1802. mes "since I heard that name.";
  1803. mes "Bruspetti... She's pretty";
  1804. mes "popular around this town...";
  1805. mes "Everyone liked her. Is that";
  1806. mes "all you wanted to know?";
  1807. next;
  1808. }
  1809. else if (.@input$ == "Freya's Spring") {
  1810. mes "[Katinshuell]";
  1811. mes "Freya's Spring...";
  1812. mes "That's just a park";
  1813. mes "where old people and";
  1814. mes "couples sort of hang out.";
  1815. mes "I don't like going there,";
  1816. mes "though. You shouldn't, either.";
  1817. next;
  1818. }
  1819. else {
  1820. mes "[Katinshuell]";
  1821. mes "..." + .@input$ + "?";
  1822. mes "What? I don't understand you...";
  1823. close;
  1824. }
  1825. if (rach_vice == 10) {
  1826. set rach_vice,11;
  1827. changequest 8114,8115;
  1828. }
  1829. mes "[Katinshuell]";
  1830. mes "You happy, now?";
  1831. mes "Quit trying to pry into";
  1832. mes "my personal business,";
  1833. mes "and just enjoy touring this";
  1834. mes "little town. That's what";
  1835. mes "you came to do, right?";
  1836. close;
  1837. }
  1838. else if (rach_vice == 4) {
  1839. mes "[Katinshuell]";
  1840. mes "Uh... ";
  1841. mes "I just told you that I broke";
  1842. mes "up with my girlfriend. You";
  1843. mes "know, I kinda sorta wanna";
  1844. mes "be left alone. Go away...";
  1845. close;
  1846. }
  1847. else if (rach_vice == 3) {
  1848. mes "[Katinshuell]";
  1849. mes "Eh? Oh, it's one of you";
  1850. mes "guys, those do-gooder";
  1851. mes "adventurers. You must not";
  1852. mes "have anything else to do...";
  1853. mes "Otherwise, why talk to me?";
  1854. next;
  1855. mes "[Katinshuell]";
  1856. mes "Geez... I know you guys go";
  1857. mes "around solving problems,";
  1858. mes "but this is one thing you";
  1859. mes "can't handle. Me and my";
  1860. mes "girlfriend are history now.";
  1861. mes "It's over between us.";
  1862. set rach_vice,4;
  1863. changequest 8107,8108;
  1864. close;
  1865. }
  1866. else if (rach_vice == 2) {
  1867. mes "[Katinshuell]";
  1868. mes "You're an adventurer,";
  1869. mes "so I don't think you'd ";
  1870. mes "understand how difficult";
  1871. mes "it is to live a quiet, peaceful";
  1872. mes "life. When you've lived through";
  1873. mes "certain things, it's tough.";
  1874. next;
  1875. mes "[Katinshuell]";
  1876. mes "When you're busy, you're";
  1877. mes "distracted. But even if I'm";
  1878. mes "left all alone, these thoughts";
  1879. mes "of mine never cease to haunt me...";
  1880. close;
  1881. }
  1882. else if (rach_vice == 1) {
  1883. mes "[Katinshuell]";
  1884. mes "You're an adventurer,";
  1885. mes "so I don't think you'd ";
  1886. mes "understand how difficult";
  1887. mes "it is to live a quiet, peaceful";
  1888. mes "life. When you've lived through";
  1889. mes "certain things, it's tough.";
  1890. next;
  1891. mes "[Katinshuell]";
  1892. mes "When you're busy, you're";
  1893. mes "distracted. But even if I'm";
  1894. mes "left all alone, these thoughts of mine never cease to haunt me...";
  1895. close;
  1896. }
  1897. else if (rach_vice == 0) {
  1898. mes "[Katinshuell]";
  1899. mes "You're an adventurer,";
  1900. mes "so I don't think you'd ";
  1901. mes "understand how difficult";
  1902. mes "it is to live a quiet, peaceful";
  1903. mes "life. When you've lived through";
  1904. mes "certain things, it's tough.";
  1905. next;
  1906. mes "[Katinshuell]";
  1907. mes "I don't need any more";
  1908. mes "excitement in my life.";
  1909. mes "I just want to live quietly,";
  1910. mes "away from other people,";
  1911. mes "and to be left all alone for";
  1912. mes "some semblance of peace.";
  1913. if (friendship > 10) set rach_vice,1;
  1914. close;
  1915. }
  1916. mes "[Katinshuell]";
  1917. mes "Do you believe in karma?";
  1918. mes "I do... No matter what you";
  1919. mes "do, even if you don't get";
  1920. mes "caught, somehow it just";
  1921. mes "catches up to you.";
  1922. next;
  1923. mes "[Katinshuell]";
  1924. mes "Have you ever felt";
  1925. mes "guilty about something,";
  1926. mes "but hid from the truth?";
  1927. mes "Let me tell you that it must";
  1928. mes "be a painful experience. It's";
  1929. mes "better to confess when you can.";
  1930. close;
  1931. }
  1932. ra_in01,250,19,3 script Mr. Shendar 929,{
  1933. if (rach_vice > 21) {
  1934. mes "[Mr. Shendar]";
  1935. mes "When will my precious";
  1936. mes "daughter Bruspetti be";
  1937. mes "coming home? I'm sure that";
  1938. mes "she can take care of herself,";
  1939. mes "but a father can't help but";
  1940. mes "worry himself to death.";
  1941. next;
  1942. mes "[Mr. Shendar]";
  1943. mes "Ah, if you happen to";
  1944. mes "see my daughter in your";
  1945. mes "travels, please tell her";
  1946. mes "that her daddy is waiting";
  1947. mes "for her to come home.";
  1948. mes "Thanks, adventurer.";
  1949. close;
  1950. }
  1951. else if (rach_vice == 14) {
  1952. mes "[Mr. Shendar]";
  1953. mes "So you have a pretty";
  1954. mes "good idea of who was";
  1955. mes "sneaking around my house?";
  1956. next;
  1957. mes "[" + strcharinfo(0) + "]";
  1958. mes "Well, I suspect this guy";
  1959. mes "named Katinshuell because";
  1960. mes "he might have been Bruspetti's";
  1961. mes "boyfriend and he's been acting";
  1962. mes "funny. Still, I don't have any";
  1963. mes "real evidence of that.";
  1964. next;
  1965. mes "[Mr. Shendar]";
  1966. mes "Bruspetti's boyfriend?!";
  1967. mes "Hmpf! I don't like that";
  1968. mes "boy already. I haven't";
  1969. mes "met him yet, but its my";
  1970. mes "solemn duty as a father";
  1971. mes "to hate and distrust him!";
  1972. close;
  1973. }
  1974. else if (rach_vice == 13) {
  1975. mes "[Mr. Shendar]";
  1976. mes "Hey! Hey! Are you";
  1977. mes "the pervert that's been";
  1978. mes "sneaking into my house";
  1979. mes "to prey on my daughter?!";
  1980. next;
  1981. mes "[" + strcharinfo(0) + "]";
  1982. mes "Wha--?";
  1983. mes "No, I'm just a--";
  1984. next;
  1985. percentheal -50,0;
  1986. mes "^3355FF*BAM!*^000000";
  1987. next;
  1988. mes "[" + strcharinfo(0) + "]";
  1989. mes "Ow! What did";
  1990. mes "you do that for?";
  1991. next;
  1992. mes "[Mr. Shendar]";
  1993. mes "Still alive, eh? Hmpf!";
  1994. mes "I'll finish you off! I'll...";
  1995. mes "Er, huh?! Wait, I think";
  1996. mes "I know you. You're that";
  1997. mes "adventurer that's been";
  1998. mes "here before, right?";
  1999. next;
  2000. mes "[Mr. Shendar]";
  2001. mes "Oh... I think I've made";
  2002. mes "a mistake. I thought you";
  2003. mes "were that person that's";
  2004. mes "been prowling around my";
  2005. mes "house. I don't know who he,";
  2006. mes "but I'm sure it's not you...";
  2007. next;
  2008. mes "[" + strcharinfo(0) + "]";
  2009. mes "Wait, wait...";
  2010. mes "So someone has been";
  2011. mes "sneaking around here?";
  2012. mes "That's weird. Wait, that";
  2013. mes "guy, the one that might";
  2014. mes "be Bruspetti's boyfriend...";
  2015. next;
  2016. mes "["+ strcharinfo(0) +"]";
  2017. mes "Right, his name was";
  2018. mes "Katinshuell. That guy's";
  2019. mes "been acting really funny.";
  2020. mes "Maybe he was the one sneaking";
  2021. mes "around here? I'd better go";
  2022. mes "and ask him about this...";
  2023. next;
  2024. mes "[Mr. Shendar]";
  2025. mes "Wait, where are";
  2026. mes "you going? I... I'm";
  2027. mes "sorry for hitting you?";
  2028. next;
  2029. mes "[Mr. Shendar]";
  2030. mes "Curses! If that guy is my";
  2031. mes "daughter's boyfriend, and he's";
  2032. mes "trespassing into my home, then";
  2033. mes "he could be really dangerous.";
  2034. mes "It's too bad that I can't ask";
  2035. mes "Bruspetti anything about him...";
  2036. next;
  2037. mes "[Mr. Shendar]";
  2038. mes "Hm... Alright, adventurer.";
  2039. mes "If you can find it, I'll allow";
  2040. mes "you to take and read my";
  2041. mes "daughter's diary. We need";
  2042. mes "to learn more about this guy";
  2043. mes "Katinshuell. If he's dangerous...";
  2044. next;
  2045. mes "[Mr. Shendar]";
  2046. mes "I'm sorry... I'm asking you";
  2047. mes "for your help... But there's";
  2048. mes "nothing else I can do as her";
  2049. mes "father. Besides, adventurers";
  2050. mes "like you can offer her the";
  2051. mes "best protection...";
  2052. set rach_vice,14;
  2053. changequest 8117,8118;
  2054. close;
  2055. }
  2056. else if (rach_vice == 9) {
  2057. mes "[Mr. Shendar]";
  2058. mes "Curses! I should have never";
  2059. mes "mentioned my daughter's";
  2060. mes "diary to an adventurer like";
  2061. mes "you! I know that your kind";
  2062. mes "is naturally too curious...!";
  2063. close;
  2064. }
  2065. else if (rach_vice == 8) {
  2066. mes "[Mr. Shendar]";
  2067. mes "What? My daughter went";
  2068. mes "to Lighthalzen? She doesn't";
  2069. mes "know anyone there. Hmm, maybe";
  2070. mes "that's the place where she was";
  2071. mes "planning to go to learn more";
  2072. mes "about what was bothering her.";
  2073. next;
  2074. mes "[Mr. Shendar]";
  2075. mes "Yes, she was very generic:";
  2076. mes "''Dad, I need to go somewhere.''";
  2077. mes "and ''There's something I need";
  2078. mes "to make sure of.'' Leaving out";
  2079. mes "all the details does not put";
  2080. mes "a doting father at ease!";
  2081. next;
  2082. mes "[Mr. Shendar]";
  2083. mes "Well, thank you for letting";
  2084. mes "me know where she might be.";
  2085. mes "Now, I wish I knew what she";
  2086. mes "was planning on doing. Maybe";
  2087. mes "she wrote something about it";
  2088. mes "in her diary? Yes, perhaps...";
  2089. next;
  2090. mes "[Mr. Shendar]";
  2091. mes "No! I can't do it!";
  2092. mes "As a loving father, I can't";
  2093. mes "allow myself to invade my";
  2094. mes "precious daughter's privacy.";
  2095. mes "Even if she did carelessly leave";
  2096. mes "her diary on top of her drawer.";
  2097. next;
  2098. mes "[Mr. Shendar]";
  2099. mes "Oh, but how a father";
  2100. mes "worries. Will my sweet,";
  2101. mes "darling Bruspetti be alright?";
  2102. set rach_vice,9;
  2103. changequest 8112,8113;
  2104. close;
  2105. }
  2106. else if ((rach_vice == 4) || (rach_vice == 5)) {
  2107. mes "[Mr. Shendar]";
  2108. mes "I miss my daughter. Yes,";
  2109. mes "the house smells different";
  2110. mes "without her around. It's a little";
  2111. mes "weird to be talking about this,";
  2112. mes "but Bruspetti always did smell";
  2113. mes "nice, just like her mother.";
  2114. next;
  2115. mes "[Mr. Shendar]";
  2116. mes "Even if they didn't wear";
  2117. mes "perfume, they had this";
  2118. mes "distinctively pleasant";
  2119. mes "scent about them. I guess";
  2120. mes "it must be pheremonal?";
  2121. if (rach_vice == 4) {
  2122. set rach_vice,5;
  2123. changequest 8108,8109;
  2124. }
  2125. close;
  2126. }
  2127. else if (rach_vice == 2) {
  2128. mes "[Mr. Shendar]";
  2129. mes "Take my advice: never";
  2130. mes "have a daughter! You worry";
  2131. mes "too much about them, and they";
  2132. mes "neglect their parents once";
  2133. mes "they grow up! I bet she's";
  2134. mes "having a grand old time...";
  2135. next;
  2136. mes "[Mr. Shendar]";
  2137. mes "Confound it...!";
  2138. mes "Whoever that guy is,";
  2139. mes "he better not try any funny";
  2140. mes "business! As her father, I have";
  2141. mes "the legal right to wring his";
  2142. mes "little neck! At least, I should...";
  2143. close;
  2144. }
  2145. else if (rach_vice == 1) {
  2146. mes "[Mr. Shendar]";
  2147. mes "I just found out that";
  2148. mes "my precious daughter has";
  2149. mes "been going out with someone.";
  2150. mes "She went to some other town";
  2151. mes "for this boy, and I haven't";
  2152. mes "heard a word from her since!";
  2153. next;
  2154. mes "[Mr. Shendar]";
  2155. mes "Take my advice: never";
  2156. mes "have a daughter! You worry";
  2157. mes "too much about them, and they";
  2158. mes "neglect their parents once";
  2159. mes "they grow up! I bet she's";
  2160. mes "having a grand old time...";
  2161. next;
  2162. mes "[Mr. Shendar]";
  2163. mes "Probably on some lovey";
  2164. mes "dovey trip with whoever that";
  2165. mes "boy is. She's been gone an";
  2166. mes "awful long time, but she's";
  2167. mes "also an adult now. I... I guess";
  2168. mes "she should be just fine.";
  2169. set rach_vice,2;
  2170. setquest 8106;
  2171. close;
  2172. }
  2173. mes "[Mr. Shendar]";
  2174. mes "I just found out that";
  2175. mes "my precious daughter has";
  2176. mes "been going out with someone.";
  2177. mes "She went to some other town";
  2178. mes "to see this boy, and I haven't";
  2179. mes "heard a word from her since!";
  2180. next;
  2181. mes "[Mr. Shendar]";
  2182. mes "Take my advice: never";
  2183. mes "have a daughter! You worry";
  2184. mes "too much about them, and they";
  2185. mes "neglect their parents once";
  2186. mes "they grow up! I bet she's";
  2187. mes "having a grand old time...";
  2188. close;
  2189. }
  2190. rachel,73,244,3 script Lachellen 919,{
  2191. if (rach_vice > 21) {
  2192. mes "[Lachellen]";
  2193. mes "If you happen to see";
  2194. mes "Bruspetti, tell her to";
  2195. mes "come talk to me. I need";
  2196. mes "to know whether I figured";
  2197. mes "out who her boyfriend is!";
  2198. mes "I can't wait to see her~";
  2199. close;
  2200. }
  2201. else if ((rach_vice == 11) || (rach_vice == 12)) {
  2202. mes "[Lachellen]";
  2203. mes "Oh, hello again~";
  2204. mes "Is there any way I can";
  2205. mes "help you this time? I know";
  2206. mes "you're looking for Bruspetti,";
  2207. mes "so I'll help you if you have";
  2208. mes "any questions for me~";
  2209. next;
  2210. input .@input$;
  2211. if (.@input$ == "Lighthalzen") {
  2212. mes "[Lachellen]";
  2213. mes "Lighthalzen? Oh, that's";
  2214. mes "right! Bruspetti did ask";
  2215. mes "me about Lighthalzen a while";
  2216. mes "ago. Yes, she seemed really";
  2217. mes "interested in learning more";
  2218. mes "about that place recently.";
  2219. next;
  2220. }
  2221. else if (.@input$ == "Freya's Spring") {
  2222. mes "[Lachellen]";
  2223. mes "Freya's Spring?";
  2224. mes "Oh, I like that place!";
  2225. mes "Speaking of which, I know";
  2226. mes "someone named Katinshuell";
  2227. mes "that went there pretty often.";
  2228. mes "Usually men don't go alone...";
  2229. next;
  2230. mes "[Lachellen]";
  2231. mes "Wait, that's the place";
  2232. mes "I told you about, where";
  2233. mes "Bruspetti and her boyfriend";
  2234. mes "usually met. Do you think";
  2235. mes "she and Katinshuell...?";
  2236. mes "Ooh, maybe I figured it out!";
  2237. next;
  2238. mes "[Lachellen]";
  2239. mes "But yeah, that place is";
  2240. mes "usually filled with couples,";
  2241. mes "so you look like a real loser";
  2242. mes "if you go there alone. That's";
  2243. mes "why I want a boyfriend now...";
  2244. set rach_vice,12;
  2245. changequest 8115,8116;
  2246. next;
  2247. }
  2248. else {
  2249. mes "[Lachellen]";
  2250. mes "Oh, I'm sorry...";
  2251. mes "I don't know anything";
  2252. mes "about "+.@input$+".";
  2253. close;
  2254. }
  2255. mes "[Lachellen]";
  2256. mes "Well, I don't know if";
  2257. mes "you learned anything";
  2258. mes "important from me,";
  2259. mes "but I hope I helped";
  2260. mes "you, even if it was";
  2261. mes "just a little bit.";
  2262. close;
  2263. }
  2264. else if (rach_vice == 7) {
  2265. mes "[Lachellen]";
  2266. mes "Let's see... Bruspetti";
  2267. mes "and her guy would usually";
  2268. mes "meet at... Um, I know where";
  2269. mes "it is by feel, but I can't really";
  2270. mes "give you good directions";
  2271. mes "to get there. Er, sorry!";
  2272. next;
  2273. mes "[Lachellen]";
  2274. mes "Luckily, this town";
  2275. mes "isn't that big, so I'm";
  2276. mes "sure you'll find something";
  2277. mes "if you just keep looking.";
  2278. mes "Oh, and if you find her,";
  2279. mes "tell her I said ''hi,'' okay?";
  2280. close;
  2281. }
  2282. else if (rach_vice == 6) {
  2283. mes "[Lachellen]";
  2284. mes "Oh, Bruspetti's dad";
  2285. mes "was talking about how";
  2286. mes "good she smells? Yeah,";
  2287. mes "she's kinda famous for";
  2288. mes "that around here, so he's";
  2289. mes "not creepy or anything.";
  2290. next;
  2291. mes "[Lachellen]";
  2292. mes "I see, so you think you";
  2293. mes "caught wind of her in some";
  2294. mes "other town. Yeah, I heard";
  2295. mes "that she went traveling to see";
  2296. mes "if she could learn something,";
  2297. mes "and she hasn't returned yet.";
  2298. next;
  2299. mes "[Lachellen]";
  2300. mes "Oh, you know what?";
  2301. mes "If she's in Lighthalzen,";
  2302. mes "she's probably gone there to";
  2303. mes "learn more about her boyfriend.";
  2304. mes "Bruspetti mentioned something";
  2305. mes "about that when I last saw her.";
  2306. next;
  2307. mes "[Lachellen]";
  2308. mes "I don't know anything";
  2309. mes "else. Hmm, maybe if you";
  2310. mes "check the place where she";
  2311. mes "and her boyfriend usually";
  2312. mes "went on dates, you might";
  2313. mes "be able to find something.";
  2314. set rach_vice,7;
  2315. changequest 8110,8111;
  2316. close;
  2317. }
  2318. else if ((rach_vice == 2) || (rach_vice == 3)) {
  2319. mes "[Lachellen]";
  2320. mes "Ooh, I'm so jealous";
  2321. mes "of Bruspetti! She's been";
  2322. mes "spending so much time with";
  2323. mes "her new boyfriend recently...";
  2324. mes "But she still refuses to tell";
  2325. mes "me what his name is.";
  2326. next;
  2327. mes "[Lachellen]";
  2328. mes "She told me that she's";
  2329. mes "serious about him, but";
  2330. mes "she's also admitted that";
  2331. mes "she doesn't know much about";
  2332. mes "him. Let's see... He grew up in Lighthalzen? That's all she knows.";
  2333. set rach_vice,3;
  2334. changequest 8106,8107;
  2335. close;
  2336. }
  2337. mes "[Lachellen]";
  2338. mes "My friend Bruspetti";
  2339. mes "is a really nice girl~";
  2340. mes "Everyone loves her, and";
  2341. mes "she's sooo beautiful. All";
  2342. mes "the guys are jealous of";
  2343. mes "her new boyfriend!";
  2344. next;
  2345. mes "[Lachellen]";
  2346. mes "Still, she's really";
  2347. mes "shy, and won't tell me";
  2348. mes "who he is. There's a lot";
  2349. mes "I don't know about him, but";
  2350. mes "I'm sure they're happy together.";
  2351. close;
  2352. }
  2353. rachel,196,77,3 script Kid#1rachel 921,{
  2354. mes "[Kid]";
  2355. mes "Hey, have you seen";
  2356. mes "Bruspetti? She's really";
  2357. mes "nice and always buys me";
  2358. mes "lots and lots of cookies!";
  2359. next;
  2360. mes "[Kid]";
  2361. mes "Hmm, I haven't seen";
  2362. mes "her in a while, though.";
  2363. mes "I heard she went traveling";
  2364. mes "somewhere. How long do";
  2365. mes "you think she'll be gone, huh?";
  2366. close;
  2367. }
  2368. rachel,151,155,3 script Kid#2rachel 921,{
  2369. mes "[Kid]";
  2370. mes "Oh wow! I wanna be an";
  2371. mes "adventurer like you when";
  2372. mes "I grow up! Go to all sorts";
  2373. mes "of places, visit different";
  2374. mes "towns. It sounds so fun!";
  2375. next;
  2376. mes "[Kid]";
  2377. mes "Maybe if I find a really";
  2378. mes "nice place, maybe I'll just";
  2379. mes "stay and then move there.";
  2380. mes "There's somewhere here";
  2381. mes "that did that, and moved";
  2382. mes "from Lighthalzen to here~";
  2383. next;
  2384. mes "[Kid]";
  2385. mes "Yeah, as soon as I get";
  2386. mes "a chance, I'm gonna ditch";
  2387. mes "this town and see as much";
  2388. mes "of the world as I can! I need";
  2389. mes "to grow up faster than this!";
  2390. close;
  2391. }
  2392. rachel,266,35,3 script Grandma#rachel 918,{
  2393. if (rach_vice > 21) {
  2394. mes "[Grandma]";
  2395. mes "When you get to be my";
  2396. mes "age, you'll cherish all";
  2397. mes "of your memories, even if";
  2398. mes "the experience was hurtful";
  2399. mes "when it actually happened.";
  2400. next;
  2401. mes "[Grandma]";
  2402. mes "Your memories are part";
  2403. mes "of who you are and what";
  2404. mes "makes you unique. I can";
  2405. mes "appreciate living the life";
  2406. mes "that I have, even if it's";
  2407. mes "not particularly special.";
  2408. close;
  2409. }
  2410. else if (rach_vice == 13) {
  2411. mes "[Grandma]";
  2412. mes "When you get to be my";
  2413. mes "age, you appreciate life";
  2414. mes "more and can release your";
  2415. mes "regrets more easily. I wasted";
  2416. mes "much of my youth in needless";
  2417. mes "worry when I could've relaxed.";
  2418. close;
  2419. }
  2420. else if (rach_vice == 12) {
  2421. mes "[Grandma]";
  2422. mes "Oh, back again, eh?";
  2423. mes "I guess you must really";
  2424. mes "like coming to this place";
  2425. mes "too. Hm, that reminds me...";
  2426. next;
  2427. mes "[Grandma]";
  2428. mes "See the edge of the spring?";
  2429. mes "The same young man frequently";
  2430. mes "comes to that spot, and stares";
  2431. mes "into the water, just dripping with sadness. Someone so young";
  2432. mes "shouldn't be feeling like that.";
  2433. next;
  2434. mes "[Grandma]";
  2435. mes "You're supposed to come";
  2436. mes "here to relax and enjoy";
  2437. mes "the surrounding beauty,";
  2438. mes "not wallow in your sorrow.";
  2439. mes "I guess that boy doesn't";
  2440. mes "agree with me on that.";
  2441. next;
  2442. mes "[Grandma]";
  2443. mes "You should be able";
  2444. mes "to let go of whatever's";
  2445. mes "bothering you, and just";
  2446. mes "enjoy life as it is now.";
  2447. set rach_vice,13;
  2448. changequest 8116,8117;
  2449. close;
  2450. }
  2451. mes "[Grandma]";
  2452. mes "I love this place,";
  2453. mes "its beautiful scenary";
  2454. mes "and serene atmosphere.";
  2455. mes "It's so heavenly peaceful.";
  2456. next;
  2457. mes "[Grandma]";
  2458. mes "It brings my heart joy to see";
  2459. mes "young couples can coming";
  2460. mes "here and relaxing together.";
  2461. mes "Isn't love a grand thing?";
  2462. close;
  2463. }
  2464. lhz_in02,213,207,0 script #ratrace1 111,4,4,{
  2465. OnTouch_:
  2466. if (rach_vice == 5) {
  2467. mes "[" + strcharinfo(0) + "]";
  2468. mes "This...";
  2469. mes "This smell...";
  2470. mes "It smells so nice!";
  2471. mes "Like rose petals riding";
  2472. mes "on a gentle breeze...";
  2473. next;
  2474. mes "[" + strcharinfo(0) + "]";
  2475. mes "Wait, could this be";
  2476. mes "the scent that Bruspetti's";
  2477. mes "father mentioned earlier?";
  2478. set rach_vice,6;
  2479. changequest 8109,8110;
  2480. close;
  2481. }
  2482. end;
  2483. }
  2484. rachel,265,47,0 script #raevent1 111,2,2,{
  2485. OnTouch_:
  2486. if (rach_vice == 23) {
  2487. mes "[" + strcharinfo(0) + "]";
  2488. mes "Just looking at this";
  2489. mes "spring makes me think";
  2490. mes "of Bruspetti. What really";
  2491. mes "happened to her? I get";
  2492. mes "the feeling that she";
  2493. mes "caved in to despair.";
  2494. next;
  2495. mes "["+ strcharinfo(0) +"]";
  2496. mes "The water's not that";
  2497. mes "cold, or very deep...";
  2498. mes "And Katinshuell mentioned";
  2499. mes "that her body went limp...";
  2500. mes "But she was still looking";
  2501. mes "at him. It's haunting...";
  2502. next;
  2503. mes "["+ strcharinfo(0) +"]";
  2504. mes "I suppose she was torn...";
  2505. mes "She loved him, but couldn't";
  2506. mes "bear to live with his secret.";
  2507. mes "In the end, it's all so very";
  2508. mes "tragic. Katinshuell isn't";
  2509. mes "really a bad person...";
  2510. next;
  2511. mes "[" + strcharinfo(0) + "]";
  2512. mes "He was forced to";
  2513. mes "commit a heinous crime,";
  2514. mes "and kept making mistakes,";
  2515. mes "running from his guilt. Is";
  2516. mes "anyone accountable for this?";
  2517. mes "Who would be to blame?";
  2518. next;
  2519. set rach_vice,24;
  2520. completequest 8122;
  2521. if (checkre(3)) {
  2522. if (BaseLevel > 90) getexp 130000,0;
  2523. else if (BaseLevel > 75) getexp 85000,0;
  2524. else getexp 45000,0;
  2525. } else {
  2526. if (BaseLevel > 90) getexp 1300000,0;
  2527. else if (BaseLevel > 75) getexp 850000,0;
  2528. else getexp 450000,0;
  2529. }
  2530. mes "[" + strcharinfo(0) + "]";
  2531. mes "Somehow, I wish that";
  2532. mes "Katinshuell had the";
  2533. mes "strength to face his";
  2534. mes "guilt, and then to";
  2535. mes "forgive himself.";
  2536. close;
  2537. }
  2538. else if (rach_vice == 22) {
  2539. mes "[" + strcharinfo(0) + "]";
  2540. mes "This must be where";
  2541. mes "Bruspetti drowned...";
  2542. next;
  2543. mes "[Grandma]";
  2544. mes "Oh! Excuse me,";
  2545. mes "young adventurer,";
  2546. mes "but you mustn't stand";
  2547. mes "there! It's very slippery.";
  2548. mes "What if you fall into the";
  2549. mes "spring? It's dangerous.";
  2550. next;
  2551. mes "[" + strcharinfo(0) + "]";
  2552. mes "Oh... Er, thank you.";
  2553. mes "Yes, I wouldn't want";
  2554. mes "to get myself drowned.";
  2555. next;
  2556. set rach_vice,23;
  2557. mes "[Grandma]";
  2558. mes "Drowned...? I just";
  2559. mes "wouldn't want you to";
  2560. mes "get your clothes wet.";
  2561. mes "The water isn't that deep...";
  2562. mes "Even if you can't swim, you";
  2563. mes "can climb out, you know.";
  2564. next;
  2565. mes "[" + strcharinfo(0) + "]";
  2566. mes "...What?";
  2567. close;
  2568. }
  2569. else if (rach_vice == 8) {
  2570. mes "[" + strcharinfo(0) + "]";
  2571. mes "That old woman told";
  2572. mes "be to be careful not to";
  2573. mes "slip and fall into the water";
  2574. mes "around here, so I'd better";
  2575. mes "make sure I tread carefully.";
  2576. close;
  2577. }
  2578. else if (rach_vice == 7) {
  2579. mes "[???]";
  2580. mes "Oh, be very careful!";
  2581. mes "You don't want to get";
  2582. mes "too close to the water.";
  2583. mes "What if you slip and fall?";
  2584. next;
  2585. mes "[" + strcharinfo(0) + "]";
  2586. mes "Huh?";
  2587. next;
  2588. mes "[Grandma]";
  2589. mes "Oh, I'm sorry if";
  2590. mes "I startled you, but the";
  2591. mes "ground that you're standing";
  2592. mes "on is very slippery, you know.";
  2593. next;
  2594. mes "[" + strcharinfo(0) + "]";
  2595. mes "Ah, I see.";
  2596. set rach_vice,8;
  2597. changequest 8111,8112;
  2598. close;
  2599. }
  2600. end;
  2601. }
  2602. ra_in01,255,25,0 script Book#ra_in 111,{
  2603. if (rach_vice == 15) {
  2604. mes "^3355FFThis is where you";
  2605. mes "found Bruspetti's diary.";
  2606. mes "Perhaps you should take";
  2607. mes "it with you the next time";
  2608. mes "you talk to Katinshuell.^000000";
  2609. close;
  2610. }
  2611. else if (rach_vice == 14) {
  2612. set rach_vice,15;
  2613. changequest 8118,8119;
  2614. getitem 7571,1; //Diary_Of_Blue
  2615. mes "^3355FFThis must be";
  2616. mes "Bruspetti's diary!";
  2617. mes "You now have permission";
  2618. mes "to take it with you so that";
  2619. mes "you can figure out if she and";
  2620. mes "Katinshuell are connected...^000000";
  2621. close;
  2622. }
  2623. else if ((rach_vice == 9) || (rach_vice == 10)) {
  2624. mes "^3355FFThis must be";
  2625. mes "Bruspetti's diary!";
  2626. mes "But... reading it";
  2627. mes "would make you feel";
  2628. mes "like a real creep.";
  2629. mes "So don't touch it.^000000";
  2630. set rach_vice,10;
  2631. changequest 8113,8114;
  2632. close;
  2633. }
  2634. }
  2635. // Ice Necklace/Summon Ktullanux Quest and Glacial Heart buyer :: rachel_tre
  2636. //============================================================
  2637. //iRO Changed this NPC to avoid "offending" people.
  2638. //To enable how it originally looked, uncomment the
  2639. //line below (npc header), and comment the line
  2640. //under it, and then uncomment the cutin lines.
  2641. //rachel,157,183,3 script Sincere Follower Urstia 917,{
  2642. rachel,157,183,3 script Sincere Follower Urstia 916,{
  2643. cutin "ra_usti1",2;
  2644. if (checkweight(908,200) == 0) {
  2645. mes "^3355FFWait a second!";
  2646. mes "Right now, you're carrying";
  2647. mes "too many things with you.";
  2648. mes "Please come back after";
  2649. mes "using the Kafra Service";
  2650. mes "to store some of your items.^000000";
  2651. }
  2652. if (ice_necklace_q < 1) {
  2653. mes "[Urstialla]";
  2654. mes "Oh, are you an adventurer";
  2655. mes "from the outside? Praise be";
  2656. mes "to Freya! Her love and grace";
  2657. mes "reaches all over the world,";
  2658. mes "touching even the hearts of";
  2659. mes "foreigners, leading them here!";
  2660. next;
  2661. if (select("Freya? I'd like to know more.:That's crazy talk!") == 1) {
  2662. emotion ET_OK;
  2663. mes "[Urstialla]";
  2664. mes "The day is coming when";
  2665. mes "Freya will resurrect and";
  2666. mes "lead all of her faithful to";
  2667. mes "Valhalla. Now she is in a";
  2668. mes "deep sleep, but even then,";
  2669. mes "she watches over all of us.";
  2670. next;
  2671. mes "[Urstialla]";
  2672. mes "You see, Freya used up";
  2673. mes "all of her power fighting the";
  2674. mes "most fearsome of demons";
  2675. mes "in the Thousand Year War.";
  2676. mes "Now she rests and recovers";
  2677. mes "in a pure and sacred place.";
  2678. next;
  2679. mes "["+strcharinfo(0)+"]";
  2680. mes "Wait...";
  2681. mes "How do you";
  2682. mes "know that all of";
  2683. mes "this happened?";
  2684. next;
  2685. mes "[Urstialla]";
  2686. mes "These are truths that all";
  2687. mes "of Freya's worshippers know.";
  2688. mes "Freya delivers her messages to";
  2689. mes "us through her mortal vessel,";
  2690. mes "our beautiful pope that shines";
  2691. mes "with brilliant white light.";
  2692. next;
  2693. mes "[Urstialla]";
  2694. mes "Unfortunately, even the most";
  2695. mes "faithful experience lapses in";
  2696. mes "judgment. It shames me to";
  2697. mes "admit that my son Egapeo";
  2698. mes "is... is guilty of sin.";
  2699. next;
  2700. mes "["+strcharinfo(0)+"]";
  2701. mes "Sin? What did he";
  2702. mes "do, if you don't";
  2703. mes "mind me asking?";
  2704. next;
  2705. mes "[Urstialla]";
  2706. mes "I don't know, but Egapeo";
  2707. mes "has been sick for a while";
  2708. mes "now. I'm convinced that he";
  2709. mes "did something to anger Freya";
  2710. mes "Although he may deserve it,";
  2711. mes "I'm doing my best to help him.";
  2712. next;
  2713. mes "["+strcharinfo(0)+"]";
  2714. mes "...Wait. What?!";
  2715. next;
  2716. mes "[Urstialla]";
  2717. mes "I know that if I pray hard";
  2718. mes "enough and please Freya,";
  2719. mes "she will forgive my son and";
  2720. mes "heal him of his illness.";
  2721. mes "But sometimes prayer isn't";
  2722. mes "enough... I need to pay tribute.";
  2723. next;
  2724. mes "[Urstialla]";
  2725. mes "I managed to acquire a";
  2726. mes "necklace of incomparable";
  2727. mes "beauty from the dwarves.";
  2728. mes "However, the gems have dulled";
  2729. mes "with age and need to be shined";
  2730. mes "before I can offer them to Freya.";
  2731. next;
  2732. mes "[Urstialla]";
  2733. mes "However, not just anyone can";
  2734. mes "shine this special necklace";
  2735. mes "forged by the Dwarves. I need";
  2736. mes "someone that knows arcane magic";
  2737. mes "to help me. I think there's only";
  2738. mes "one mage that can polish this...";
  2739. next;
  2740. mes "[Urstialla]";
  2741. mes "Maheo, the renown mage with";
  2742. mes "access to the most powerful";
  2743. mes "magic spells in the world,";
  2744. mes "must be able to clean this";
  2745. mes "necklace's gems! However";
  2746. mes "There's no way I can reach him.";
  2747. next;
  2748. mes "[Urstialla]";
  2749. mes "You see, Maheo left on a";
  2750. mes "journey to subjugate the";
  2751. mes "ice monsters in the ice cave";
  2752. mes "to the north, and he hasn't";
  2753. mes "returned yet. That place is too";
  2754. mes "dangerous for people like me.";
  2755. next;
  2756. mes "[Urstialla]";
  2757. mes "I know that you adventurers";
  2758. mes "regularly travel through those";
  2759. mes "kinds of areas, so would you";
  2760. mes "please look for Maheo and ask";
  2761. mes "him to clean this necklace on";
  2762. mes "my behalf? Please, for my son...";
  2763. next;
  2764. if (select("But that's none of my business!:Alright, I'll do it.") == 1) {
  2765. mes "[Urstialla]";
  2766. mes "I... I see.";
  2767. mes "I thought that Freya";
  2768. mes "had led you to me, but";
  2769. mes "maybe my prayers haven't";
  2770. mes "been answered yet. Perhaps";
  2771. mes "I need to pray more fervently?.";
  2772. close2;
  2773. cutin "",255;
  2774. end;
  2775. }
  2776. mes "[Urstialla]";
  2777. mes "Thank you so much!";
  2778. mes "Please, take care of this";
  2779. mes "necklace and ask Maheo";
  2780. mes "to restore its luster. Then,";
  2781. mes "it'll be a fitting tribute to";
  2782. mes "our loving goddess Freya.";
  2783. setquest 2109;
  2784. getitem 7572,1; //Magic_Necklace
  2785. set ice_necklace_q,1;
  2786. close2;
  2787. cutin "",255;
  2788. end;
  2789. }
  2790. cutin "ra_usti2",2;
  2791. mes "[Urstialla]";
  2792. mes "...............................";
  2793. mes "Are you telling me";
  2794. mes "that you don't believe?";
  2795. mes "Repent, and may your";
  2796. mes "heart be opened to Freya!";
  2797. }
  2798. else if ((ice_necklace_q >= 1) && (ice_necklace_q < 5)) {
  2799. mes "[Urstialla]";
  2800. mes "Please find Maheo the";
  2801. mes "Mage and ask him to restore";
  2802. mes "the beauty of the necklace";
  2803. mes "I gave you. He should be";
  2804. mes "fighting monsters in the";
  2805. mes "ice cave to the north.";
  2806. }
  2807. else if (ice_necklace_q == 5) {
  2808. if (countitem(7573) > 0) {
  2809. mes "[Urstialla]";
  2810. mes "Oh! My necklace! Thank you!";
  2811. mes "It's so beautiful! It will";
  2812. mes "make a wonderful tribute to";
  2813. mes "Freya! I am certain with this,";
  2814. mes "my son will get better!";
  2815. next;
  2816. mes "[Urstialla]";
  2817. mes "Here, I know it's not much,";
  2818. mes "but please accept this as a";
  2819. mes "token of my appreication for";
  2820. mes " what you have done for me.";
  2821. delitem 7573,1; //Magic_Necklace_
  2822. getexp (checkre(3))?90000:700000,0;
  2823. set ice_necklace_q,6;
  2824. completequest 2113;
  2825. next;
  2826. mes "["+strcharinfo(0)+"]";
  2827. mes "Oh, let's just say it was";
  2828. mes "a worthwhile experience";
  2829. mes "for me.";
  2830. next;
  2831. mes "[Urstialla]";
  2832. mes ".........";
  2833. mes "............";
  2834. mes "May Freya always protect and";
  2835. mes "guide you and forgive you for";
  2836. mes "that horrible joke.";
  2837. }
  2838. else {
  2839. mes "["+strcharinfo(0)+"]";
  2840. mes "Oh, no! The necklace has disappeared!";
  2841. }
  2842. }
  2843. else {
  2844. mes "[Urstialla]";
  2845. mes "May Freya always";
  2846. mes "protect and guide you";
  2847. mes "with her everflowing";
  2848. mes "grace and wisdom..";
  2849. }
  2850. close2;
  2851. cutin "",255;
  2852. end;
  2853. }
  2854. ice_dun02,120,105,3 script Man Stuck in Ice#cave 924,5,5,{
  2855. if (checkweight(908,200) == 0) {
  2856. mes "^3355FFWait a second!";
  2857. mes "Right now, you're carrying";
  2858. mes "too many things with you.";
  2859. mes "Please come back after";
  2860. mes "using the Kafra Service";
  2861. mes "to store some of your items.^000000";
  2862. close;
  2863. }
  2864. if (ice_necklace_q == 1) {
  2865. cutin "ra_magic3",2;
  2866. emotion ET_HUK;
  2867. mes "[Man Stuck in Ice]";
  2868. mes "H-hello?";
  2869. mes "Hey! Hey, you!";
  2870. mes "Help me break this";
  2871. mes "ice! I need to get";
  2872. mes "out of here!";
  2873. next;
  2874. mes "["+strcharinfo(0)+"]";
  2875. mes "How did you get";
  2876. mes "stuck in there?";
  2877. next;
  2878. mes "[Man Stuck in Ice]";
  2879. mes "I'll explain everything";
  2880. mes "later! Just... Just get";
  2881. mes "this ice off of me!.";
  2882. next;
  2883. if (getskilllv("MG_FIREBOLT") > 0) {
  2884. specialeffect EF_FIREBALL;
  2885. mes "^3355FFYou cast Fire Bolt at";
  2886. mes "the ice..^000000";
  2887. }
  2888. else {
  2889. specialeffect EF_HIT2;
  2890. mes "^3355FFYou hammer at the";
  2891. mes "ice with all your might.^000000";
  2892. }
  2893. next;
  2894. mes "["+strcharinfo(0)+"]";
  2895. mes "......";
  2896. mes "........";
  2897. next;
  2898. mes "["+strcharinfo(0)+"]";
  2899. mes "I can't...";
  2900. mes "I can't even scratch it";
  2901. mes "Do you have any ideas?";
  2902. next;
  2903. emotion ET_CRY;
  2904. mes "[Man Stuck in Ice]";
  2905. mes "This is so humiliating...";
  2906. mes "Me, the greatest mage";
  2907. mes "of our age, Maheo, stuck";
  2908. mes "in this pillar of ice.";
  2909. next;
  2910. mes "["+strcharinfo(0)+"]";
  2911. mes "Wait...";
  2912. mes "You're Maheo?";
  2913. next;
  2914. cutin "ra_magic1",2;
  2915. emotion ET_KIK;
  2916. mes "[Maheo]";
  2917. mes "It's true. You're speaking to";
  2918. mes "Maheo, the greatest mage,";
  2919. mes "and master of arcane spells.";
  2920. mes "I know magic that even High";
  2921. mes "Wizards can never hope to";
  2922. mes "learn in their lifetimes!";
  2923. next;
  2924. cutin "ra_magic4",2;
  2925. mes "[Maheo]";
  2926. mes "Despite my greatness,";
  2927. mes "I'm a humble man. See?";
  2928. mes "That's why I always wear";
  2929. mes "this Mage uniform...";
  2930. mes "To remind myself of";
  2931. mes "the value of humility.";
  2932. next;
  2933. mes "["+strcharinfo(0)+"]";
  2934. mes "So how did you get";
  2935. mes "stuck in all of this ice?";
  2936. next;
  2937. cutin "ra_magic3",2;
  2938. mes "[Maheo]";
  2939. mes "Actually, this happened";
  2940. mes "because I was too humble";
  2941. mes "You see, I underestimated";
  2942. mes "myself, and the devastating";
  2943. mes "force of my own magic.";
  2944. next;
  2945. mes "["+strcharinfo(0)+"]";
  2946. mes "...Huh?";
  2947. next;
  2948. mes "[Maheo]";
  2949. mes "Yes, this wouldn't have";
  2950. mes "happened if I wasn't so";
  2951. mes "humble... Humble and kind.";
  2952. mes "It all started when I thought";
  2953. mes "of this cave and how people";
  2954. mes "sometimes come here to get ice.";
  2955. next;
  2956. mes "[Maheo]";
  2957. mes "I then decided that";
  2958. mes "I would exterminate these";
  2959. mes "evil monsters for the good";
  2960. mes "of the people! The citizens";
  2961. mes "would feel protected, and";
  2962. mes "I'd be recognized as a hero!";
  2963. next;
  2964. mes "["+strcharinfo(0)+"]";
  2965. mes "Okay... I suppose";
  2966. mes "that sounds normal";
  2967. mes "enough. Go on.";
  2968. next;
  2969. mes "[Maheo]";
  2970. mes "I valiantly battled";
  2971. mes "the Snowiers. They were";
  2972. mes "no match for my magic!";
  2973. mes "And so, I decided to just";
  2974. mes "destroy all of them with";
  2975. mes "one cast of a magic spell.";
  2976. next;
  2977. mes "[Maheo]";
  2978. mes "You know Meteor Storm?";
  2979. mes "I know another spell like";
  2980. mes "that... But it's two hundred";
  2981. mes "times more powerful! Yes...";
  2982. mes "It has the power of a million";
  2983. mes "exploding suns! But then...";
  2984. next;
  2985. emotion ET_CRY;
  2986. mes "[Maheo]";
  2987. mes "It was too powerful!";
  2988. mes "There were tremors, and";
  2989. mes "flying shards of ice, and";
  2990. mes "all the flame caused my";
  2991. mes "clothes to catch on fire!";
  2992. next;
  2993. emotion ET_SPARK, playerattached();
  2994. mes "["+strcharinfo(0)+"]";
  2995. mes "You...";
  2996. mes "you set fire";
  2997. mes "to your clothes";
  2998. next;
  2999. cutin "ra_magic2",2;
  3000. mes "[Maheo]";
  3001. mes "Yes, but not to worry.";
  3002. mes "I quickly extinguished";
  3003. mes "those flames with my";
  3004. mes "powerful Frost Diver spell!";
  3005. next;
  3006. cutin "ra_magic3",2;
  3007. mes "[Maheo]";
  3008. mes "In hindsight...";
  3009. mes "That may have";
  3010. mes "been a mistake...";
  3011. next;
  3012. cutin "ra_magic3",2;
  3013. mes "[Maheo]";
  3014. mes "Enough about myself.";
  3015. mes "What noble pursuit brings";
  3016. mes "you to this place, adventurer?";
  3017. next;
  3018. mes "["+strcharinfo(0)+"]";
  3019. mes "I heard that you can";
  3020. mes "polish the gems on this";
  3021. mes "necklace with your magic,";
  3022. mes "so I came here to find you.";
  3023. next;
  3024. mes "[Maheo]";
  3025. mes "Verily, I can shine";
  3026. mes "those gems so that they";
  3027. mes "shine as brightly as a";
  3028. mes "million exploding suns!";
  3029. next;
  3030. mes "[Maheo]";
  3031. mes "That is, as soon";
  3032. mes "as I can get out";
  3033. mes "of this ice. Hmm...";
  3034. mes "But I doubt normal";
  3035. mes "magic will be able";
  3036. mes "to melt all of this.";
  3037. next;
  3038. mes "["+strcharinfo(0)+"]";
  3039. mes "Then how are we";
  3040. mes "supposed to get";
  3041. mes "you out of there?";
  3042. next;
  3043. mes "[Maheo]";
  3044. mes "Fear not. I'm sure";
  3045. mes "that my master will know";
  3046. mes "of a way to free me from";
  3047. mes "this prison of ice. He can";
  3048. mes "be found near Freya's Spring:";
  3049. mes "beseech him on my behalf!";
  3050. set ice_necklace_q,2;
  3051. changequest 2109,2110;
  3052. close2;
  3053. cutin "",255;
  3054. end;
  3055. }
  3056. else if ((ice_necklace_q == 2) || (ice_necklace_q == 3)) {
  3057. mes "[Maheo]";
  3058. mes "My master may not have";
  3059. mes "my sheer talent, but he";
  3060. mes "is very knowledgable in";
  3061. mes "the ways of magic. Please...";
  3062. mes "Ask him for help. He should";
  3063. mes "be reading near Freya's Spring.";
  3064. close;
  3065. }
  3066. else if (ice_necklace_q == 4) {
  3067. if (countitem(7569) > 0) {
  3068. if (countitem(7572) > 0) {
  3069. mes "[Maheo]";
  3070. mes "Oh, you're back!";
  3071. mes "So did my master have";
  3072. mes "any ideas on breaking";
  3073. mes "this cold prison of ice?";
  3074. next;
  3075. }
  3076. else {
  3077. mes "["+strcharinfo(0)+"]";
  3078. mes "Oh, shoot! I left the necklace in the city! I will be right back!";
  3079. next;
  3080. mes "[Maheo]";
  3081. mes "Hey, hey! Can't you just release me first?";
  3082. emotion ET_CRY;
  3083. close;
  3084. }
  3085. }
  3086. else {
  3087. mes "[Maheo]";
  3088. mes "My master may not have";
  3089. mes "my sheer talent, but he";
  3090. mes "is very knowledgable in";
  3091. mes "the ways of magic. Please...";
  3092. mes "Ask him for help. He should";
  3093. mes "be reading near Freya's Spring.";
  3094. close;
  3095. }
  3096. mes "["+strcharinfo(0)+"]";
  3097. mes "Well, he made this";
  3098. mes "magic hammer which is";
  3099. mes "supposed to be able to";
  3100. mes "break this magic ice.";
  3101. next;
  3102. mes "[Maheo]";
  3103. mes "Of course!";
  3104. mes "Why didn't I think of";
  3105. mes "that? Great, now get";
  3106. mes "me out of here please!";
  3107. next;
  3108. mes "^3355FFYou tightly gripped";
  3109. mes "the Wind Hammer, and";
  3110. mes "swung it down at the ice";
  3111. mes "with all of your strength.^000000";
  3112. next;
  3113. specialeffect EF_TEIHIT3;
  3114. specialeffect EF_FREEZE;
  3115. specialeffect EF_ICECRASH;
  3116. mes "^3355FF*Pzzzzz*";
  3117. mes "*CRASH!*^000000";
  3118. next;
  3119. setnpcdisplay "Man Stuck in Ice#cave",937;
  3120. emotion ET_SURPRISE;
  3121. mes "[Maheo]";
  3122. mes "Finally...!";
  3123. mes "After all of this";
  3124. mes "time! I'm free!";
  3125. next;
  3126. specialeffect EF_BEGINSPELL4;
  3127. mes "[Maheo]";
  3128. mes "Now, all of the monsters";
  3129. mes "in this cave will taste the";
  3130. mes "wrath of the greatest mage in";
  3131. mes "the world! I'll have my revenge,";
  3132. mes "and give those beasts double";
  3133. mes "the pain that they gave me!";
  3134. next;
  3135. monster "ice_dun02",108,109,"Snowier",1775,1,"Man Stuck in Ice#cave::OnMyMobDead";
  3136. monster "ice_dun02",114,112,"Snowier",1775,1,"Man Stuck in Ice#cave::OnMyMobDead";
  3137. monster "ice_dun02",126,105,"Snowier",1775,1,"Man Stuck in Ice#cave::OnMyMobDead";
  3138. monster "ice_dun02",121,99,"Snowier",1775,1,"Man Stuck in Ice#cave::OnMyMobDead";
  3139. specialeffect EF_LORD;
  3140. killmonster "ice_dun02","Man Stuck in Ice#cave::OnMyMobDead";
  3141. mes "[Maheo]";
  3142. mes "Muhahahahahahahaha!";
  3143. next;
  3144. mes "[Maheo]";
  3145. mes "Er, but first, I need to";
  3146. mes "use my magic to clean";
  3147. mes "that necklace of yours.";
  3148. next;
  3149. mes "["+strcharinfo(0)+"]";
  3150. mes "Here...";
  3151. next;
  3152. mes "[Maheo]";
  3153. mes "Oh! This was made by";
  3154. mes "the Dwarves, wasn't it?";
  3155. mes "It looks like they've made";
  3156. mes "yet another masterpiece.";
  3157. mes "Shame that this is so";
  3158. mes "tarnished, though.";
  3159. next;
  3160. mes "[Maheo]";
  3161. mes "Let's see, now...";
  3162. next;
  3163. specialeffect EF_FROSTWEAPON;
  3164. mes "^3355FF*Ting*^000000";
  3165. next;
  3166. mes "[Maheo]";
  3167. mes "Well, I suppose this";
  3168. mes "is where we part ways.";
  3169. mes "Here, take this as a gift...";
  3170. mes "And please don't mention";
  3171. mes "the fact that I trapped myself";
  3172. mes "in ice to anyone else, okay?";
  3173. set ice_necklace_q,5;
  3174. changequest 2112,2113;
  3175. delitem 7569,1; //Hammer_Of_Wind
  3176. delitem 7572,1; //Magic_Necklace
  3177. getitem 7573,1; //Magic_Necklace_
  3178. getitem 7574,4; //Ice_Particle
  3179. close2;
  3180. cutin "",255;
  3181. setnpcdisplay "Man Stuck in Ice#cave",924;
  3182. end;
  3183. }
  3184. OnTouch:
  3185. end;
  3186. OnTouchNPC:
  3187. emotion ET_FRET;
  3188. emotion ET_KIK, getattachedrid();
  3189. end;
  3190. OnMyMobDead:
  3191. end;
  3192. }
  3193. ice_dun02,120,3,0 script #cave_vos -1,{
  3194. OnInit:
  3195. initnpctimer;
  3196. end;
  3197. OnTimer3600000:
  3198. mapannounce "ice_dun02","Go away, you animals! I'll burn you to death once I get free!",bc_map,0xFFCE00;
  3199. end;
  3200. OnTimer7200000:
  3201. mapannounce "ice_dun02","Hello? Can anyone hear me? I'm... I'm kind of stuck!",bc_map,0xFFCE00;
  3202. end;
  3203. OnTimer10800000:
  3204. stopnpctimer;
  3205. mapannounce "ice_dun02","Please! I can't move! Hello? I think I might need help!",bc_map,0xFFCE00;
  3206. initnpctimer;
  3207. end;
  3208. }
  3209. rachel,265,98,3 script Hamion#aru 930,{
  3210. if (checkweight(908,200) == 0) {
  3211. mes "^3355FFWait a second!";
  3212. mes "Right now, you're carrying";
  3213. mes "too many things with you.";
  3214. mes "Please come back after";
  3215. mes "using the Kafra Service";
  3216. mes "to store some of your items.^000000";
  3217. close;
  3218. }
  3219. if (ice_necklace_q < 2) {
  3220. mes "[Hamion]";
  3221. mes "Hm? Did you need";
  3222. mes "something? If it's not too";
  3223. mes "important, then I'd like to";
  3224. mes "get back to reading my book.";
  3225. close;
  3226. }
  3227. else if (ice_necklace_q == 2) {
  3228. mes "[Hamion]";
  3229. mes "Hm? Did you need";
  3230. mes "something? If it's not too";
  3231. mes "important, then I'd like to";
  3232. mes "get back to reading my book.";
  3233. next;
  3234. mes "["+strcharinfo(0)+"]";
  3235. mes "Um, would you know";
  3236. mes "a mage by the name";
  3237. mes "of Maheo? I'm supposed";
  3238. mes "to go look for his master";
  3239. mes "around this area.";
  3240. next;
  3241. mes "[Hamion]";
  3242. mes "Well, you've found him";
  3243. mes "because that would be me.";
  3244. mes "What happened to Maheo?";
  3245. next;
  3246. mes "[Hamion]";
  3247. mes "He froze himself?!";
  3248. mes "Hahahaha! Some genius!";
  3249. mes "Oh, well, I suppose he still";
  3250. mes "has plenty to learn about";
  3251. mes "character, if not magic.";
  3252. next;
  3253. mes "[Hamion]";
  3254. mes "Let's see, let's see...";
  3255. mes "This book ought to have";
  3256. mes "the answer. Mmm... Ah!";
  3257. mes "Page 42! I need to construct";
  3258. mes "an artifact in order to break";
  3259. mes "that mystical ice. Mmm.";
  3260. next;
  3261. mes "[Hamion]";
  3262. mes "Would you help";
  3263. mes "me? I need to get";
  3264. mes "^4D4DFF5 Rough Winds^000000,";
  3265. mes "^4D4DFF1 Hammer^000000, and";
  3266. mes "^4D4DFF1 Blank Scroll^000000";
  3267. next;
  3268. mes "[Hamion]";
  3269. mes "You can get Blank Scrolls";
  3270. mes "in the Sage Academy in Juno.";
  3271. mes "Ah, and the Hammer is a weapon,";
  3272. mes "not one of those smithing tools.";
  3273. mes "I'd help you if I could, but...";
  3274. mes "I'm just smart, not strong.";
  3275. set ice_necklace_q,3;
  3276. changequest 2110,2111;
  3277. close;
  3278. }
  3279. else if (ice_necklace_q == 3) {
  3280. if ((countitem(996) < 5) || (countitem(1354) < 1) || (countitem(7433) < 1)) {
  3281. mes "[Hamion]";
  3282. mes "I need to create";
  3283. mes "a magical artifact";
  3284. mes "to break the ice that's";
  3285. mes "trapping Maheo. Would you";
  3286. mes "please help me? There's no";
  3287. mes "way I can get the items myself!";
  3288. next;
  3289. mes "[Hamion]";
  3290. mes "I need to get";
  3291. mes "^4D4DFF5 Rough Winds^000000,";
  3292. mes "^4D4DFF1 Hammer^000000, and";
  3293. mes "^4D4DFF1 Blank Scroll^000000";
  3294. next;
  3295. mes "[Hamion]";
  3296. mes "You can get Blank Scrolls";
  3297. mes "in the Sage Academy in Juno.";
  3298. mes "Ah, and the Hammer is a weapon,";
  3299. mes "not one of those smithing tools.";
  3300. mes "I'd help you if I could, but...";
  3301. mes "I'm just smart, not strong.";
  3302. close;
  3303. }
  3304. mes "[Hamion]";
  3305. mes "Great, you have everything";
  3306. mes "I need! But first, would you";
  3307. mes "make sure that you only have";
  3308. mes "1 Hammer in your inventory?";
  3309. mes "If you have more than one,";
  3310. mes "I might take the wrong Hammer.";
  3311. next;
  3312. if (select("Let me check.:Don't worry, I checked.") == 1) {
  3313. mes "[Hamion]";
  3314. mes "Alright, it's always";
  3315. mes "better to be safe than";
  3316. mes "sorry! If only Maheo was";
  3317. mes "a little more careful, more";
  3318. mes "like you are, then maybe this";
  3319. mes "wouldn't have happened.";
  3320. close;
  3321. }
  3322. mes "[Hamion]";
  3323. mes "Okay, I'll take your";
  3324. mes "word for it. Now, let's";
  3325. mes "bring the artifact forging";
  3326. mes "process. Hmmm... Let me";
  3327. mes "review it here on page 45.";
  3328. next;
  3329. mes "[Hamion]";
  3330. mes "Here we go...!";
  3331. next;
  3332. specialeffect2 EF_CONE;
  3333. mes "^3355FF*Pzzzz*^000000";
  3334. next;
  3335. mes "[Hamion]";
  3336. mes "...Aaaand now it's done.";
  3337. mes "Here, take this Wind Hammer";
  3338. mes "and use it to free Maheo.";
  3339. mes "This hammer will only work";
  3340. mes "once, so make sure that you";
  3341. mes "smash that ice properly!";
  3342. delitem 1354,1; //Hammer
  3343. delitem 996,5; //Rough_Wind
  3344. delitem 7433,1; //Scroll
  3345. set ice_necklace_q,4;
  3346. changequest 2111,2112;
  3347. getitem 7569,1; //Hammer_of_Wind
  3348. close;
  3349. }
  3350. else if (ice_necklace_q >= 4) {
  3351. mes "[Hamion]";
  3352. mes "There are always";
  3353. mes "singing birds and";
  3354. mes "flitting butterflies";
  3355. mes "all over this place";
  3356. mes "It's so relaxing, and";
  3357. mes "such a great place to read.";
  3358. close;
  3359. }
  3360. }
  3361. rachel,113,97,5 script Mohadian 929,10,10,{
  3362. if (ice_necklace_q == 6) {
  3363. mes "[Mohadian]";
  3364. mes "I work at the bar around";
  3365. mes "here, and I've heard good";
  3366. mes "things about you. Some of";
  3367. mes "the customers've heard that";
  3368. mes "you helped Urstialla by going";
  3369. mes "into that dangerous Ice Cave.";
  3370. next;
  3371. mes "[Mohadian]";
  3372. mes "Now, are you really capable";
  3373. mes "of regularly defeating the";
  3374. mes "snow monsters inside there?";
  3375. mes "If you are, I've got a bit of a";
  3376. mes "business proposition for you.";
  3377. next;
  3378. emotion ET_AHA;
  3379. mes "[Mohadian]";
  3380. mes "The weather around here";
  3381. mes "is naturally hot and humid,";
  3382. mes "so we need ice to make cold,";
  3383. mes "refreshing drinks at the pub.";
  3384. mes "And the Ice Cave is the best";
  3385. mes "place to get that ice, right?";
  3386. next;
  3387. mes "[Mohadian]";
  3388. mes "If you bring me Ice Pieces";
  3389. mes "from the Ice Cave, I'll buy";
  3390. mes "them from you at 375 zeny";
  3391. mes "each. Think of it as kind of a";
  3392. mes "freelance job. I mean, if you";
  3393. mes "can bring me ice, I'll buy it!.";
  3394. next;
  3395. mes "[Mohadian]";
  3396. mes "You can make some good";
  3397. mes "money, my customers can";
  3398. mes "enjoy ice cold drinks, and";
  3399. mes "my business will definitely";
  3400. mes "benefit. We'd kill three birds";
  3401. mes "with one stone! What do you say?";
  3402. next;
  3403. if (select("No, thanks.:Sure.") == 1) {
  3404. mes "[Mohadian]";
  3405. mes "Aww, how disappointing.";
  3406. mes "I was really sure that this";
  3407. mes "would be a great deal for";
  3408. mes "both of us. Well, if you're";
  3409. mes "willing to change your mind";
  3410. mes "then we can be partners!";
  3411. close;
  3412. }
  3413. mes "[Mohadian]";
  3414. mes "Great! Now, the ice that";
  3415. mes "I need comes from Glacial";
  3416. mes "Hearts. You can obtain those";
  3417. mes "by hunting the snow monsters";
  3418. mes "in the Ice Cave. Remember, I'll";
  3419. mes "pay you 375 zeny for each one!";
  3420. set ice_necklace_q,7;
  3421. close;
  3422. }
  3423. else if (ice_necklace_q == 7) {
  3424. if (countitem(7561) < 1) {
  3425. mes "[Mohadian]";
  3426. mes "Bring me some Glacial";
  3427. mes "Hearts from the Ice Cave,";
  3428. mes "and I'll be sure to compensate";
  3429. mes "you with some zeny. This is a";
  3430. mes "really good deal for the two";
  3431. mes "of us when you think about it.";
  3432. close;
  3433. }
  3434. mes "[Mohadian]";
  3435. mes "Perfect, you brought me";
  3436. mes "some Glacial Hearts! I can";
  3437. mes "never get used to the beauty";
  3438. mes "and purity of these ice crystals.";
  3439. next;
  3440. mes "[Mohadian]";
  3441. mes "Yes, I think I might";
  3442. mes "even be able to use these";
  3443. mes "to make Arunafeltz Glacial";
  3444. mes "Wine. Anyway, let me see";
  3445. mes "how many you've brought me.";
  3446. next;
  3447. set .@hearts,countitem(7561);
  3448. set .@totalprice,375*.@hearts;
  3449. mes "[Mohadian]";
  3450. mes .@hearts +" Glacial Hearts";
  3451. mes "at 375 zeny each...";
  3452. mes "Looks like I owe you";
  3453. mes .@totalprice +" zeny. Here you are!";
  3454. mes "It's always a pleasure";
  3455. mes "doing business with you~";
  3456. delitem 7561,.@hearts; //Glacial Hearts
  3457. set Zeny, Zeny+.@totalprice;
  3458. close;
  3459. }
  3460. OnTouch_:
  3461. if (ice_necklace_q == 6) {
  3462. mes "[Mohadian]";
  3463. mes "Welcome to--";
  3464. mes "Er? Hello?";
  3465. mes "Excuse me?";
  3466. close;
  3467. }
  3468. end;
  3469. }
  3470. ice_dun03,126,126,3 script Blazing Fire#ice1 802,{
  3471. mes "^3355FFThe flames in this fire";
  3472. mes "barrier crackle with magic";
  3473. mes "power. There's no way that";
  3474. mes "you can put this fire out";
  3475. mes "with conventional means.^000000";
  3476. if (ice_necklace_q > 4) {
  3477. if ($@ktullanux_summon < 4) {
  3478. if (countitem(7574) > 0) {
  3479. next;
  3480. select("Use Freezing Snow Powder.");
  3481. mes "^3355FFYou sprinkle the Freezing Snow";
  3482. mes "Powder onto the flame. It";
  3483. mes "flickers before extinguising.^000000";
  3484. delitem 7574,1; //Freezing Snow Powder
  3485. hideonnpc "Blazing Fire#ice1";
  3486. set $@ktullanux_summon,$@ktullanux_summon+1;
  3487. if ($@ktullanux_summon == 4) donpcevent "ice_boss#broad::OnStart";
  3488. }
  3489. else if (countitem(7562) > 0) {
  3490. next;
  3491. select("Use Ice Scale.");
  3492. mes "^3355FFYou throw the Ice Scale into";
  3493. mes "the flame, it crackles before";
  3494. mes "extinguising.^000000";
  3495. delitem 7562,1; //Ice Scale
  3496. hideonnpc "Blazing Fire#ice1";
  3497. set $@ktullanux_summon,$@ktullanux_summon+1;
  3498. if ($@ktullanux_summon == 4) donpcevent "ice_boss#broad::OnStart";
  3499. close;
  3500. }
  3501. }
  3502. }
  3503. close;
  3504. }
  3505. ice_dun03,172,126,0 script Blazing Fire#ice2 802,{
  3506. mes "^3355FFThe flames in this fire";
  3507. mes "barrier crackle with magic";
  3508. mes "power. There's no way that";
  3509. mes "you can put this fire out";
  3510. mes "with conventional means.^000000";
  3511. if (ice_necklace_q > 4) {
  3512. if ($@ktullanux_summon < 4) {
  3513. if (countitem(7574) > 0) {
  3514. next;
  3515. select("Use Freezing Snow Powder.");
  3516. mes "^3355FFYou sprinkle the Freezing Snow";
  3517. mes "Powder onto the flame. It";
  3518. mes "flickers before extinguising.^000000";
  3519. delitem 7574,1; //Freezing Snow Powder
  3520. hideonnpc "Blazing Fire#ice2";
  3521. set $@ktullanux_summon,$@ktullanux_summon+1;
  3522. if ($@ktullanux_summon == 4) donpcevent "ice_boss#broad::OnStart";
  3523. }
  3524. else if (countitem(7562) > 0) {
  3525. next;
  3526. select("Use Ice Scale.");
  3527. mes "^3355FFYou throw the Ice Scale into";
  3528. mes "the flame, it crackles before";
  3529. mes "extinguising.^000000";
  3530. delitem 7562,1; //Ice Scale
  3531. hideonnpc "Blazing Fire#ice2";
  3532. set $@ktullanux_summon,$@ktullanux_summon+1;
  3533. if ($@ktullanux_summon == 4) donpcevent "ice_boss#broad::OnStart";
  3534. close;
  3535. }
  3536. }
  3537. }
  3538. close;
  3539. }
  3540. ice_dun03,172,172,0 script Blazing Fire#ice3 802,{
  3541. mes "^3355FFThe flames in this fire";
  3542. mes "barrier crackle with magic";
  3543. mes "power. There's no way that";
  3544. mes "you can put this fire out";
  3545. mes "with conventional means.^000000";
  3546. if (ice_necklace_q > 4) {
  3547. if ($@ktullanux_summon < 4) {
  3548. if (countitem(7574) > 0) {
  3549. next;
  3550. select("Use Freezing Snow Powder.");
  3551. mes "^3355FFYou sprinkle the Freezing Snow";
  3552. mes "Powder onto the flame. It";
  3553. mes "flickers before extinguising.^000000";
  3554. delitem 7574,1; //Freezing Snow Powder
  3555. hideonnpc "Blazing Fire#ice3";
  3556. set $@ktullanux_summon,$@ktullanux_summon+1;
  3557. if ($@ktullanux_summon == 4) donpcevent "ice_boss#broad::OnStart";
  3558. }
  3559. else if (countitem(7562) > 0) {
  3560. next;
  3561. select("Use Ice Scale.");
  3562. mes "^3355FFYou throw the Ice Scale into";
  3563. mes "the flame, it crackles before";
  3564. mes "extinguising.^000000";
  3565. delitem 7562,1; //Ice Scale
  3566. hideonnpc "Blazing Fire#ice3";
  3567. set $@ktullanux_summon,$@ktullanux_summon+1;
  3568. if ($@ktullanux_summon == 4) donpcevent "ice_boss#broad::OnStart";
  3569. close;
  3570. }
  3571. }
  3572. }
  3573. close;
  3574. }
  3575. ice_dun03,127,172,0 script Blazing Fire#ice4 802,{
  3576. mes "^3355FFThe flames in this fire";
  3577. mes "barrier crackle with magic";
  3578. mes "power. There's no way that";
  3579. mes "you can put this fire out";
  3580. mes "with conventional means.^000000";
  3581. if (ice_necklace_q > 4) {
  3582. if ($@ktullanux_summon < 4) {
  3583. if (countitem(7574) > 0) {
  3584. next;
  3585. select("Use Freezing Snow Powder.");
  3586. mes "^3355FFYou sprinkle the Freezing Snow";
  3587. mes "Powder onto the flame. It";
  3588. mes "flickers before extinguising.^000000";
  3589. delitem 7574,1; //Freezing Snow Powder
  3590. hideonnpc "Blazing Fire#ice4";
  3591. set $@ktullanux_summon,$@ktullanux_summon+1;
  3592. if ($@ktullanux_summon == 4) donpcevent "ice_boss#broad::OnStart";
  3593. }
  3594. else if (countitem(7562) > 0) {
  3595. next;
  3596. select("Use Ice Scale.");
  3597. mes "^3355FFYou throw the Ice Scale into";
  3598. mes "the flame, it crackles before";
  3599. mes "extinguising.^000000";
  3600. delitem 7562,1; //Ice Scale
  3601. hideonnpc "Blazing Fire#ice4";
  3602. set $@ktullanux_summon,$@ktullanux_summon+1;
  3603. if ($@ktullanux_summon == 4) donpcevent "ice_boss#broad::OnStart";
  3604. close;
  3605. }
  3606. }
  3607. }
  3608. close;
  3609. }
  3610. ice_dun03,1,173,5 script ice_boss#broad -1,{
  3611. OnStop:
  3612. stopnpctimer;
  3613. end;
  3614. OnStart:
  3615. initnpctimer;
  3616. end;
  3617. OnTimer2000:
  3618. mapannounce "ice_dun03","Someone has put out Thor's flames... Infidel!",bc_map,0xFF6633;
  3619. end;
  3620. OnTimer8000:
  3621. mapannounce "ice_dun03","I, Ktullanux, must protect and preserve Thor's fierce flames...",bc_map,0xFF6633;
  3622. end;
  3623. OnTimer10000:
  3624. mapannounce "ice_dun03","As the master of this cave, I vow vengeance!",bc_map,0xFF6633;
  3625. end;
  3626. OnTimer13000:
  3627. mapannounce "ice_dun03","Only a human would be so foolhardy....",bc_map,0xFF6633;
  3628. end;
  3629. OnTimer16000:
  3630. mapannounce "ice_dun03","Your curiosity will cost you, human.",bc_map,0xFF6633;
  3631. end;
  3632. OnTimer19000:
  3633. mapannounce "ice_dun03","Prepare yourself for a freezing realm of pain which you cannot possibly imagine!",bc_map,0xFF6633;
  3634. end;
  3635. OnTimer21000:
  3636. stopnpctimer;
  3637. donpcevent "ice_boss#on::OnStart";
  3638. end;
  3639. }
  3640. ice_dun03,1,174,3 script ice_boss#on -1,{
  3641. OnStart:
  3642. monster "ice_dun03",150,135,"Ktullanux",1779,1,"ice_boss#on::OnMyMobDead";
  3643. end;
  3644. OnStartTimer:
  3645. Initnpctimer;
  3646. end;
  3647. OnStopTimer:
  3648. stopnpctimer;
  3649. end;
  3650. OnMyMobDead:
  3651. mapannounce "ice_dun03","Oh, Odin! Please protect this place from Thor's fierce fire!",bc_map,0xFF6633;
  3652. mapannounce "ice_dun03","Pzzzzz...Pzzzz...",bc_map,0x33FFFF;
  3653. donpcevent "ice_boss#on::OnStartTimer";
  3654. donpcevent "#ice_sec::OnStart";
  3655. end;
  3656. OnTimer7200000:
  3657. stopnpctimer;
  3658. set $@ktullanux_summon,0;
  3659. hideoffnpc "Blazing Fire#ice1";
  3660. hideoffnpc "Blazing Fire#ice2";
  3661. hideoffnpc "Blazing Fire#ice3";
  3662. hideoffnpc "Blazing Fire#ice4";
  3663. end;
  3664. }
  3665. ice_dun03,1,175,3 script #ice_sec -1,{
  3666. OnStart:
  3667. initnpctimer;
  3668. enablenpc "#ice_4f_1";
  3669. enablenpc "#ice_4f_2";
  3670. enablenpc "#ice_4f_3";
  3671. enablenpc "#ice_4f_4";
  3672. specialeffect EF_MAPPILLAR2,AREA,"#ice_4f_1";
  3673. specialeffect EF_MAPPILLAR2,AREA,"#ice_4f_2";
  3674. specialeffect EF_MAPPILLAR2,AREA,"#ice_4f_3";
  3675. specialeffect EF_MAPPILLAR2,AREA,"#ice_4f_4";
  3676. end;
  3677. OnTimer60000:
  3678. stopnpctimer;
  3679. disablenpc "#ice_4f_1";
  3680. disablenpc "#ice_4f_2";
  3681. disablenpc "#ice_4f_3";
  3682. disablenpc "#ice_4f_4";
  3683. end;
  3684. }
  3685. ice_dun03,150,137,0 script #ice_4f_1 45,2,2,{
  3686. OnTouch_:
  3687. warp "ice_dun04",33,144;
  3688. end;
  3689. OnInit:
  3690. disablenpc "#ice_4f_1";
  3691. end;
  3692. }
  3693. ice_dun03,138,148,0 script #ice_4f_2 45,2,2,{
  3694. OnTouch_:
  3695. warp "ice_dun04",33,144;
  3696. end;
  3697. OnInit:
  3698. disablenpc "#ice_4f_2";
  3699. end;
  3700. }
  3701. ice_dun03,161,148,0 script #ice_4f_3 45,2,2,{
  3702. OnTouch_:
  3703. warp "ice_dun04",33,144;
  3704. end;
  3705. OnInit:
  3706. disablenpc "#ice_4f_3";
  3707. end;
  3708. }
  3709. ice_dun03,151,162,0 script #ice_4f_4 45,2,2,{
  3710. OnTouch_:
  3711. warp "ice_dun04",33,144;
  3712. end;
  3713. OnInit:
  3714. disablenpc "#ice_4f_4";
  3715. end;
  3716. }
  3717. // Donation Lottery Quest/High Priest Quest :: rachel_oz & rachel_ma1
  3718. //============================================================
  3719. ra_temple,119,180,0 script Temple Entrance#ra_tem 45,1,1,{
  3720. OnTouch:
  3721. if ($rachel_donate >= 10000) {
  3722. if (MISC_QUEST & 8192) { warp "ra_temin",169,23; end; }
  3723. if (ra_tem_q < 10) {
  3724. mes "^3355FFThe temple's";
  3725. mes "entrance is locked.^000000";
  3726. next;
  3727. select("Kick Door.:Smash Door with Weapon.");
  3728. emotion ET_HUK, getnpcid(0, "Nemma#ra_temple");
  3729. mes "[Priestess Nemma]";
  3730. mes "Please don't do that!";
  3731. close;
  3732. }
  3733. }
  3734. warp "ra_temin",169,23;
  3735. end;
  3736. }
  3737. ra_temple,116,174,3 script Nemma#ra_temple 920,{
  3738. cutin "ra_nemma02",2;
  3739. if ($rachel_donate < 10000) {
  3740. if (ra_have_donated == 0) {
  3741. cutin "ra_nemma03",2;
  3742. mes "[Priestess Nemma]";
  3743. mes "Good day, adventurer.";
  3744. mes "May I ask what brings";
  3745. mes "you to the temple today?";
  3746. next;
  3747. if (select("Just sight-seeing.:I came to pray.") == 1) {
  3748. cutin "ra_nemma01",2;
  3749. mes "[Priestess Nemma]";
  3750. mes "I guess most foreigners";
  3751. mes "aren't familiar with our";
  3752. mes "faith, so I suppose they";
  3753. mes "wouldn't come here to pray...";
  3754. mes "Well, I hope you enjoy your";
  3755. mes "time here, adventurer.";
  3756. close3;
  3757. }
  3758. mes "[Priestess Nemma]";
  3759. mes "Oh! I'm glad to see that";
  3760. mes "our kind of spirituality is";
  3761. mes "practiced in other countries~";
  3762. mes "You know, we at the Temple of";
  3763. mes "Cheshrumnir will be hosting a";
  3764. mes "festival here at the temple.";
  3765. next;
  3766. cutin "ra_nemma01",2;
  3767. mes "[Priestess Nemma]";
  3768. mes "We're accepting donations";
  3769. mes "for the festival, so we'd be";
  3770. mes "grateful if you could make";
  3771. mes "a contribution. Regardless,";
  3772. mes "we invite you to celebrate the";
  3773. mes "grace of the goddess with us.";
  3774. emotion ET_DELIGHT;
  3775. next;
  3776. mes "[Priestess Nemma]";
  3777. mes "There's one High Priest that";
  3778. mes "disagrees with collecting money";
  3779. mes "from the temple's patrons, but";
  3780. mes "it's up to you if you want to";
  3781. mes "give or not. If you donate, you";
  3782. mes "might be able to win a prize!";
  3783. next;
  3784. mes "[Priestess Nemma]";
  3785. mes "You can use our Lottery Tickets";
  3786. mes "to win something nice from our";
  3787. mes "Temple Storage. However, you";
  3788. mes "donate the 50,000 zeny for each";
  3789. mes "Lottery Ticket, which also happens to be the minimum donation amount.";
  3790. next;
  3791. cutin "ra_nemma03",2;
  3792. mes "[Priestess Nemma]";
  3793. mes "The prizes that are given to";
  3794. mes "donators are also randomly";
  3795. mes "chosen, so I have no way of";
  3796. mes "telling you what you'd get.";
  3797. mes "Would you be interested";
  3798. mes "in making a donation?";
  3799. next;
  3800. if (select("No, thanks.:Sure.") == 1) {
  3801. cutin "ra_nemma01",2;
  3802. mes "[Priestess Nemma]";
  3803. mes "I understand. Well,";
  3804. mes "maybe some other time.";
  3805. mes "May Freya bless you on";
  3806. mes "all your journeys. May the";
  3807. mes "grace of the goddess always";
  3808. mes "support us in all that we do~";
  3809. close3;
  3810. }
  3811. mes "[Priestess Nemma]";
  3812. mes "Great! How much would you";
  3813. mes "like to donate? We can only";
  3814. mes "accept donations in increments";
  3815. mes "of 50,000 zeny, and we can only";
  3816. mes "accept up to 150,000 zeny at once. It's a bit complicated, I know...";
  3817. next;
  3818. switch(select("50,000z - 1 Lottery Ticket:100,000z - 2 Lottery Ticket:150,000z - 3 Lottery Ticket:Cancel")) {
  3819. case 1:
  3820. callsub S_Donate,1,"50,000";
  3821. break;
  3822. case 2:
  3823. callsub S_Donate,2,"100,000";
  3824. break;
  3825. case 3:
  3826. callsub S_Donate,3,"150,000";
  3827. break;
  3828. case 4:
  3829. cutin "ra_nemma02",2;
  3830. mes "[Priestess Nemma]";
  3831. mes "I understand that it takes";
  3832. mes "some thought to part with an";
  3833. mes "amount of money like 50,000";
  3834. mes "zeny. Even so, Freya is always";
  3835. mes "protecting you, wherever you go~";
  3836. break;
  3837. }
  3838. close3;
  3839. }
  3840. else {
  3841. cutin "ra_nemma03",2;
  3842. mes "[Priestess Nemma]";
  3843. mes "Oh, you're " + strcharinfo(0) + "!";
  3844. mes "Welcome back! I remember";
  3845. mes "that you donated just a little";
  3846. mes "while ago. So what brings you";
  3847. mes "to the temple today, hmm?";
  3848. next;
  3849. switch(select("I've come to donate again.:Just sight-seeing.:I came to attend the service.:I just wanted to see you again.")) {
  3850. case 1:
  3851. mes "[Priestess Nemma]";
  3852. mes "You've come to make another";
  3853. mes "donation? Splendid! How much";
  3854. mes "would you like to donate this";
  3855. mes "time? Remember that we can only";
  3856. mes "accept donations in increments of";
  3857. mes "50,000 zeny up to 150,000 zeny.";
  3858. next;
  3859. switch(select("50,000z - 1 Lottery Ticket:100,000z - 2 Lottery Ticket:150,000z - 3 Lottery Ticket:Cancel")) {
  3860. case 1:
  3861. callsub S_Donate,1,"50,000";
  3862. break;
  3863. case 2:
  3864. callsub S_Donate,2,"100,000";
  3865. break;
  3866. case 3:
  3867. callsub S_Donate,3,"150,000";
  3868. break;
  3869. case 4:
  3870. cutin "ra_nemma02",2;
  3871. mes "[Priestess Nemma]";
  3872. mes "I understand that it takes";
  3873. mes "some thought to part with an";
  3874. mes "amount of money like 50,000";
  3875. mes "zeny. Even so, Freya is always";
  3876. mes "protecting you, wherever you go~";
  3877. break;
  3878. }
  3879. close3;
  3880. case 2:
  3881. mes "[Priestess Nemma]";
  3882. mes "Oh! If you'd like some";
  3883. mes "information about our temple,";
  3884. mes "why don't you ask Priestess";
  3885. mes "Pano at the Help Desk inside?";
  3886. next;
  3887. mes "[Priestess Nemma]";
  3888. mes "Penno will also redeem";
  3889. mes "your Lottery Tickets for";
  3890. mes "prizes, although she doesn't";
  3891. mes "really seem to enjoy that job.";
  3892. mes "Well, anyway, she'll help";
  3893. mes "you out. See you later!";
  3894. break;
  3895. case 3:
  3896. mes "[Priestess Nemma]";
  3897. mes "You're here for the";
  3898. mes "service? That's great~";
  3899. mes "I hope you find the sense";
  3900. mes "of calm that you can only";
  3901. mes "get from goddess Freya~";
  3902. break;
  3903. case 4:
  3904. mes "[Priestess Nemma]";
  3905. mes "Oh, how sweet of you~";
  3906. break;
  3907. }
  3908. close3;
  3909. }
  3910. }
  3911. else {
  3912. if (MISC_QUEST & 8192) {
  3913. cutin "ra_nemma01",2;
  3914. mes "[Priestess Nemma]";
  3915. mes "Welcome to our temple!";
  3916. close3;
  3917. }
  3918. if (ra_tem_q < 1) {
  3919. mes "[Priestess Nemma]";
  3920. mes "Hello, there!";
  3921. mes "...............................";
  3922. mes "Um, for some reason, the";
  3923. mes "temple gate hasn't opened yet";
  3924. mes "But it should be open now. Well";
  3925. mes "this happens sometimes so...";
  3926. next;
  3927. mes "[Priestess Nemma]";
  3928. mes "See, there's this auto locking";
  3929. mes "system that was added to the";
  3930. mes "gate when this temple was";
  3931. mes "built, but now it's more of";
  3932. mes "an annoyance than security.";
  3933. next;
  3934. mes "[Priestess Nemma]";
  3935. mes "Every time someone messes";
  3936. mes "with the lock, or if it breaks,";
  3937. mes "we have to wait until it auto";
  3938. mes "resets itself before it works";
  3939. mes "again. No one can fix it";
  3940. mes "really quickly, you know...";
  3941. next;
  3942. mes "[Priestess Nemma]";
  3943. mes "^333333*Sniff*^000000 What should I do?";
  3944. mes "The auto reset never takes";
  3945. mes "this long, and I really need";
  3946. mes "to go inside. ^333333*Sob*^000000 P-Panno!";
  3947. mes "Panno, I neeeed heeeeelp~!";
  3948. set ra_tem_q,1;
  3949. close3;
  3950. }
  3951. else if ((ra_tem_q >= 1) && (ra_tem_q < 10)) {
  3952. mes "[Priestess Nemma]";
  3953. mes "If the gate's locked, then";
  3954. mes "I've just got to find that";
  3955. mes "secret entrance. Some kids";
  3956. mes "supposedly use it to enter";
  3957. mes "and play pranks in the temple,";
  3958. mes "but I don't know who they are...";
  3959. next;
  3960. mes "[Priestess Nemma]";
  3961. mes "Panno would know";
  3962. mes "what to do... I think.";
  3963. mes "Ooh, Panno, help me!";
  3964. close3;
  3965. }
  3966. else if (ra_tem_q == 10) {
  3967. cutin "ra_nemma04",2;
  3968. mes "[Priestess Nemma]";
  3969. mes "Oh, "+strcharinfo(0)+"!";
  3970. mes "The gate just opened and";
  3971. mes "I was able to get inside";
  3972. mes "the temple! ^333333*Whew*^000000 I was";
  3973. mes "getting really worried";
  3974. mes "about it for awhile.";
  3975. next;
  3976. mes "[Priestess Nemma]";
  3977. mes "This is the first time that the";
  3978. mes "gate locked up since Panno";
  3979. mes "was assigned to her post in";
  3980. mes "the temple. I thought maybe";
  3981. mes "something happened and";
  3982. mes "she got in trouble, you know?";
  3983. next;
  3984. cutin "ra_nemma02",2;
  3985. mes "[Priestess Nemma]";
  3986. mes "Wait, wait...";
  3987. mes "I'm outside. What if";
  3988. mes "the gate locks up again?";
  3989. mes "Oooh, what should I do?!";
  3990. close3;
  3991. }
  3992. else if (ra_tem_q == 11) {
  3993. emotion ET_DELIGHT;
  3994. cutin "ra_nemma03",2;
  3995. mes "[Priestess Nemma]";
  3996. mes "Hey, "+strcharinfo(0)+"~!";
  3997. mes "We reached our target!";
  3998. mes "Isn't that great? We're no";
  3999. mes "longer asking for donations,";
  4000. mes "but you can still redeem your";
  4001. mes "Lottery Tickets inside, okay?";
  4002. close3;
  4003. }
  4004. else if (ra_tem_q == 12) {
  4005. mes "[Priestess Nemma]";
  4006. mes "Mmm... I know what";
  4007. mes "I can do! I can ask for";
  4008. mes "Firecrackers! Yes, that'll";
  4009. mes "be fun for the festival.";
  4010. mes "Hey, do you know where";
  4011. mes "those things are sold?";
  4012. next;
  4013. cutin "ra_nemma01",2;
  4014. mes "[Priestess Nemma]";
  4015. mes "I, uh, can't give you";
  4016. mes "much... But if you would";
  4017. mes "bring me some Firecrackers,";
  4018. mes "then I'll pray for your good";
  4019. mes "fortune. Sorry, but that's";
  4020. mes "all I can really offer.";
  4021. next;
  4022. cutin "ra_nemma04",2;
  4023. mes "[Priestess Nemma]";
  4024. mes "Hey, bring me";
  4025. mes "a lot of Firecrackers,";
  4026. mes "like, ^FF000020 of them^000000! Thank";
  4027. mes "you thank you thank you!";
  4028. set ra_tem_q,13;
  4029. close3;
  4030. }
  4031. else if (ra_tem_q == 13) {
  4032. mes "[Priestess Nemma]";
  4033. mes "Hey, did you bring me";
  4034. mes "^FF000020 Firecrackers^000000? Mmm?";
  4035. next;
  4036. if(select("Yes.:No, not yet.") == 1) {
  4037. cutin "ra_nemma01",2;
  4038. mes "[Priestess Nemma]";
  4039. mes "Let's see...";
  4040. next;
  4041. if (countitem(12018) >= 20) {
  4042. cutin "ra_nemma04",2;
  4043. delitem 12018,20; //Fire_Cracker
  4044. getexp (checkre(3))?50000:200000,0;
  4045. set ra_tem_q,14;
  4046. mes "[Priestess Nemma]";
  4047. mes "Yay!";
  4048. mes "Firecrackers!";
  4049. mes "Oh, let me pray";
  4050. mes "for your good fortune!";
  4051. next;
  4052. mes "^3355FFPriestess Nemma prayed";
  4053. mes "fervently for your good";
  4054. mes "fortune. It feels like";
  4055. mes "it's actually working...^000000";
  4056. next;
  4057. cutin "ra_nemma04",2;
  4058. mes "[Priestess Nemma]";
  4059. mes "I'm done!";
  4060. mes "Now it's time";
  4061. mes "to play! Hm, maybe";
  4062. mes "our pope would like";
  4063. mes "to see these too?";
  4064. close3;
  4065. }
  4066. cutin "ra_nemma02",2;
  4067. mes "[Priestess Nemma]";
  4068. mes "Awww...";
  4069. mes "This isn't enough";
  4070. mes "Firecrackers. I mean,";
  4071. mes "I know it's like a donation,";
  4072. mes "but still. How much fun are";
  4073. mes "fireworks if there isn't a lot?";
  4074. }
  4075. else {
  4076. cutin "ra_nemma01",2;
  4077. mes "[Priestess Nemma]";
  4078. mes "Awww...";
  4079. mes "Well, I don't really";
  4080. mes "have much to pay you";
  4081. mes "back with, anyway~";
  4082. }
  4083. close3;
  4084. }
  4085. else {
  4086. cutin "ra_nemma01",2;
  4087. mes "[Priestess Nemma]";
  4088. mes "Welcome to our temple!";
  4089. }
  4090. close3;
  4091. }
  4092. close3;
  4093. S_Donate:
  4094. .@num = getarg(0);
  4095. cutin "ra_nemma01",2;
  4096. mes "[Priestess Nemma]";
  4097. mes "So, " + strcharinfo(0) + "...";
  4098. mes "I just want to make sure:";
  4099. mes "You want to donate "+getarg(1);
  4100. mes "zeny, and receive "+ .@num +" Lottery";
  4101. if (.@num == 1) mes "Ticket. Is that correct?";
  4102. else mes "Tickets. Is that correct?";
  4103. next;
  4104. if (select("No:Yes") == 1) {
  4105. mes "[Priestess Nemma]";
  4106. mes "Oh, I see. Well, if you";
  4107. mes "don't have enough zeny with";
  4108. mes "you, then you can just come";
  4109. mes "back and donate later. Our";
  4110. mes "goddess Freya smiles on the";
  4111. mes "generous and rewards the patient!";
  4112. return;
  4113. }
  4114. if (Zeny >= .@num*50000) {
  4115. if (!checkweight(7570,.@num)) {
  4116. cutin "ra_nemma02",2;
  4117. mes "[Priestess Nemma]";
  4118. mes "I can scarcely believe it...";
  4119. mes "You're carrying so much stuff,";
  4120. mes "you don't even have enough";
  4121. mes "room for a Lottery Ticket.";
  4122. mes "You'd better put some of";
  4123. mes "your things in Storage, yes?";
  4124. next;
  4125. cutin "ra_nemma01",2;
  4126. mes "[Priestess Nemma]";
  4127. mes "Don't worry, I'll still be";
  4128. mes "here after you make more";
  4129. mes "space available in your";
  4130. mes "Inventory. Hurry back, and";
  4131. mes "donate if you can, okay?";
  4132. return;
  4133. }
  4134. $rachel_donate = $rachel_donate + .@num;
  4135. getitem 7570,.@num;// Temple_Lottery_Ticket
  4136. Zeny = Zeny - .@num *50000;
  4137. set ra_have_donated,1;
  4138. if ($rachel_donate > 9999) {
  4139. cutin "ra_nemma03",2;
  4140. mes "[Priestess Nemma]";
  4141. mes "There you are~";
  4142. mes "Thanks so much for";
  4143. mes "your donation! I'm sure";
  4144. mes "that Freya is smiling down";
  4145. mes "upon you, and will reward";
  4146. mes "you for your generosity~";
  4147. return;
  4148. }
  4149. else {
  4150. set .@Remaining,10000-$rachel_donate;
  4151. cutin "ra_nemma03",2;
  4152. mes "[Priestess Nemma]";
  4153. mes "Thank you so much! We'll be";
  4154. mes "continuing to accept donations";
  4155. mes "until we reach our target. Once";
  4156. mes "we receive "+.@Remaining+" more donations";
  4157. mes "in increments of 50,000 zeny,";
  4158. mes "our fundraiser will finish.";
  4159. next;
  4160. mes "[Priestess Nemma]";
  4161. mes "If you're feeling so";
  4162. mes "inclined, come back later";
  4163. mes "and make another contribution.";
  4164. mes "Thanks again, and may Freya";
  4165. mes "always watch over you.";
  4166. return;
  4167. }
  4168. }
  4169. else {
  4170. mes "[Priestess Nemma]";
  4171. mes "I'm sorry, but you have";
  4172. mes "less than "+ (.@num *50000) +" zeny...";
  4173. mes "I know it's asking a lot,";
  4174. mes "but those are the rules that";
  4175. mes "I've been told to follow, so...";
  4176. mes "Well, maybe another time, yes?";
  4177. return;
  4178. }
  4179. }
  4180. rachel,243,37,3 script Kid#Candy Addict 921,{
  4181. if ((ra_tem_q < 2) || (ra_tem_q > 9) || (MISC_QUEST & 8192)) {
  4182. mes "[Kid]";
  4183. mes "Hey! What's that";
  4184. mes "smile for? You're not";
  4185. mes "gonna come pat my head,";
  4186. mes "are you? No! I hate that!";
  4187. next;
  4188. mes "[Kid]";
  4189. mes "Don't come here!";
  4190. mes "I don't want you to";
  4191. mes "pat my head! Grrr...";
  4192. mes "I-I'm warning you!";
  4193. next;
  4194. mes "[Kid]";
  4195. mes "Hey, look at your";
  4196. mes "clothes! Where did";
  4197. mes "you come from, huh?";
  4198. next;
  4199. mes "[Kid]";
  4200. mes "Are you from a";
  4201. mes "different country?";
  4202. next;
  4203. mes "[Kid]";
  4204. mes "Huh, huh?";
  4205. mes "What country";
  4206. mes "are you from?";
  4207. next;
  4208. mes "[Kid]";
  4209. mes "Eh, whatever.";
  4210. next;
  4211. mes "[Kid]";
  4212. mes "Oh hey, do";
  4213. mes "you like candy?";
  4214. if (ra_tem_q == 1) {
  4215. next;
  4216. switch(select("Not at all.:Yeah.:Sure, I love the stuff~:Not much.")) {
  4217. case 1:
  4218. mes "[Kid]";
  4219. mes "Hmpf! Okay.";
  4220. close;
  4221. case 2:
  4222. break;
  4223. case 3:
  4224. break;
  4225. case 4:
  4226. mes "[Kid]";
  4227. mes "Oh. It's 'cause you're";
  4228. mes "a grown-up. Why don't";
  4229. mes "you like candies, anyway?";
  4230. next;
  4231. mes "[Kid]";
  4232. mes "Why, huh?";
  4233. mes "Tell me, tell";
  4234. mes "me, how come?";
  4235. close;
  4236. }
  4237. if (rand(1,2) != 2) {
  4238. mes "[Kid]";
  4239. mes "Oh yeah...?";
  4240. next;
  4241. mes "[Kid]";
  4242. mes "But you're a grown-up,";
  4243. mes "aren't you? Heh heh heh!";
  4244. next;
  4245. mes "[Kid]";
  4246. mes "Candy is only for";
  4247. mes "kids! Hahahahaah!";
  4248. next;
  4249. mes "[Kid]";
  4250. mes "I tricked you!";
  4251. mes "You big big dummy!";
  4252. }
  4253. else {
  4254. mes "[Kid]";
  4255. mes "Oh, you do?";
  4256. mes "Does that mean";
  4257. mes "that you have";
  4258. mes "any candy, then?";
  4259. next;
  4260. mes "[Kid]";
  4261. mes "I want one!";
  4262. next;
  4263. mes "[Kid]";
  4264. mes "Hurry, give me one!";
  4265. mes "Gimmie gimmie~!";
  4266. next;
  4267. if (countitem(529) > 0) {
  4268. mes "[Kid]";
  4269. mes "Mmm...";
  4270. mes "If you give me";
  4271. mes "some Candy, then I'll";
  4272. mes "tell you something";
  4273. mes "really cool, yeah?";
  4274. next;
  4275. if (select("Sure.:No.") == 1) {
  4276. mes "[Kid]";
  4277. mes "Yay~";
  4278. next;
  4279. mes "[Kid]";
  4280. mes "Hah! Got you!";
  4281. mes "I didn't want any";
  4282. mes "candy anyway! Nyeh!";
  4283. mes "But I like you, so";
  4284. mes "I can tell you a secret!";
  4285. next;
  4286. mes "[Kid]";
  4287. mes "Did you know that";
  4288. mes "they always leave one";
  4289. mes "of the windows to the temple";
  4290. mes "unlocked? You spy on the";
  4291. mes "priests inside. They're always";
  4292. mes "fighting! Isn't that bad?";
  4293. next;
  4294. mes "[Kid]";
  4295. mes "Oh well, they're adults,";
  4296. mes "so I dunno. Maybe they...";
  4297. mes "Mm. Well, I remember that";
  4298. mes "fighting is supposed to be bad.";
  4299. next;
  4300. mes "[Kid]";
  4301. mes "Awww, nuts!";
  4302. mes "I just remembered!";
  4303. mes "If you have candy, it";
  4304. mes "must be from another";
  4305. mes "country! I should have";
  4306. mes "taken it from you. Dang it!";
  4307. next;
  4308. mes "[Kid]";
  4309. mes "Oooh, I hate you";
  4310. mes "now! Leave me alone!";
  4311. set ra_tem_q,2;
  4312. close;
  4313. }
  4314. mes "[Kid]";
  4315. mes "You don't wanna";
  4316. mes "share your candy?";
  4317. mes "Hmpf! I guess you";
  4318. mes "must really love it.";
  4319. mes "...You big greedy.";
  4320. close;
  4321. }
  4322. mes "[Kid]";
  4323. mes "Wait, you don't have";
  4324. mes "any Candy, huh? How can";
  4325. mes "you tell me you like Candy";
  4326. mes "when you don't carry any?";
  4327. mes "Look at this! My pockets";
  4328. mes "are full of candy!";
  4329. next;
  4330. mes "[Kid]";
  4331. mes "See?";
  4332. mes "Look at all";
  4333. mes "this candy!";
  4334. next;
  4335. mes "[Kid]";
  4336. mes "Yeah, you have to";
  4337. mes "have at least this";
  4338. mes "much candy to say";
  4339. mes "that you like them.";
  4340. mes "Hee hee hee hee!";
  4341. next;
  4342. mes "[Kid]";
  4343. mes "Oh hey...";
  4344. mes "Would you like to";
  4345. mes "have some candy?";
  4346. next;
  4347. mes "[Kid]";
  4348. mes "Haha! I tricked you!";
  4349. mes "I'm not gonna share";
  4350. mes "all this candy with you!";
  4351. mes "All of it is for me!";
  4352. next;
  4353. mes "[Kid]";
  4354. mes "...............................";
  4355. mes "Um... Are you mad?";
  4356. next;
  4357. mes "[Kid]";
  4358. mes "Oh...";
  4359. mes "You are mad";
  4360. mes "at me, aren't you?";
  4361. next;
  4362. mes "[Kid]";
  4363. mes "Okay, okay.";
  4364. mes "I'll tell you a really";
  4365. mes "cool secret, so promise";
  4366. mes "that you won't be mad anymore.";
  4367. next;
  4368. switch(select("No, thanks.:What's that?")) {
  4369. case 1:
  4370. mes "[Kid]";
  4371. mes "Please~";
  4372. break;
  4373. case 2:
  4374. mes "[Kid]";
  4375. mes "Did you know that";
  4376. mes "they always leave one";
  4377. mes "of the windows to the temple";
  4378. mes "unlocked? You spy on the";
  4379. mes "priests inside. They're always";
  4380. mes "fighting! Isn't that bad?";
  4381. next;
  4382. mes "[Kid]";
  4383. mes "Oh well, they're adults,";
  4384. mes "so I dunno. Maybe they...";
  4385. mes "Mm. Well, I remember that";
  4386. mes "fighting is supposed to be bad...";
  4387. next;
  4388. mes "[Kid]";
  4389. mes "Now, I hope you";
  4390. mes "won't be mad at";
  4391. mes "me anymore...";
  4392. mes "If you're not,";
  4393. mes "then I'm gonna";
  4394. mes "be madder at you!";
  4395. set ra_tem_q,2;
  4396. break;
  4397. }
  4398. }
  4399. }
  4400. close;
  4401. }
  4402. else if (ra_tem_q == 2) {
  4403. mes "[Kid]";
  4404. mes "You're leaving?";
  4405. mes "Don't you want to";
  4406. mes "watch me play Rock,";
  4407. mes "Paper, Scissors?";
  4408. next;
  4409. mes "[Kid]";
  4410. mes "Hey! I don't like";
  4411. mes "the way you're looking";
  4412. mes "at me. I don't like you";
  4413. mes "watching me like that!";
  4414. mes "Why don't you go away?";
  4415. next;
  4416. mes "[Kid]";
  4417. mes "Gosh, I said, go away!";
  4418. next;
  4419. mes "[Kid]";
  4420. mes "If you're that bored,";
  4421. mes "why don't you peep through";
  4422. mes "the windows in the temple,";
  4423. mes "huh? Gosh! Some people!";
  4424. close;
  4425. }
  4426. }
  4427. ra_temple,67,209,0 script zawa00 -1,3,3,{
  4428. OnTouch:
  4429. if (ra_tem_q == 2) {
  4430. mes "^3355FFYou notice a slightly";
  4431. mes "open window that";
  4432. mes "you can easily enter.^000000";
  4433. next;
  4434. if(select("Stay:Enter Through Window") == 2) {
  4435. mes "^3355FFYou pull the window,";
  4436. mes "and it smoothly opens.";
  4437. mes "This is probably what";
  4438. mes "those mischevious hits";
  4439. mes "have been using to enter";
  4440. mes "unnoticed into this temple.^000000";
  4441. close2;
  4442. warp "que_rachel",62,82;
  4443. end;
  4444. }
  4445. mes "^3355FFYou decide that it's";
  4446. mes "wrong to sneak into";
  4447. mes "a place. But what if";
  4448. mes "you don't get caught?^000000";
  4449. close;
  4450. }
  4451. else if ((ra_tem_q >= 3) && (ra_tem_q < 10)) {
  4452. mes "^3355FFWould you like to";
  4453. mes "enter the temple";
  4454. mes "through this window?^000000";
  4455. next;
  4456. if(select("Enter:Cancel") == 1) {
  4457. close2;
  4458. warp "que_rachel",62,82;
  4459. end;
  4460. }
  4461. mes "^3355FFUsing this window is";
  4462. mes "probably the only way";
  4463. mes "that you can enter.^000000";
  4464. close;
  4465. }
  4466. end;
  4467. }
  4468. que_rachel,63,82,0 script Window#ra_temple 111,{
  4469. mes "^3355FFThis window is open.^000000";
  4470. next;
  4471. if(select("Stay:Exit Through Window") == 2) {
  4472. close2;
  4473. warp "ra_temple",73,208;
  4474. end;
  4475. }
  4476. close;
  4477. }
  4478. que_rachel,60,80,0 script zawa01 -1,5,5,{
  4479. OnTouch:
  4480. if (ra_tem_q == 2) {
  4481. mes "^3355FFIt's strangely";
  4482. mes "dark in here.^000000";
  4483. set ra_tem_q,3;
  4484. close;
  4485. }
  4486. end;
  4487. }
  4488. que_rachel,59,112,0 script zawa02 -1,10,10,{
  4489. OnTouch:
  4490. if (ra_tem_q == 3) {
  4491. mes "^3355FFYou hear some";
  4492. mes "noise from the hallway";
  4493. mes "towards the chapel. It";
  4494. mes "sounds like there are";
  4495. mes "several other people here.^000000";
  4496. set ra_tem_q,4;
  4497. close;
  4498. }
  4499. end;
  4500. }
  4501. que_rachel,94,139,0 script zawa03 -1,10,10,{
  4502. OnTouch:
  4503. if (ra_tem_q == 4) {
  4504. mes "^3355FFYou hear noises of some";
  4505. mes "commotion from the stairs.^000000";
  4506. set ra_tem_q,5;
  4507. close;
  4508. }
  4509. end;
  4510. }
  4511. que_rachel,132,70,0 script zawa04 -1,10,10,{
  4512. OnTouch:
  4513. if (ra_tem_q == 5) {
  4514. mes " ";
  4515. mes " ";
  4516. mes "^ff0000Crash!^000000";
  4517. next;
  4518. mes "^3355FFYou hear something";
  4519. mes "fall from the stairs,";
  4520. mes "followed by noises that";
  4521. mes "sound like a scuffle.^000000";
  4522. set ra_tem_q,6;
  4523. close;
  4524. }
  4525. end;
  4526. }
  4527. que_rachel,28,315,0 script Bloody Spot -1,5,5,{
  4528. OnTouch:
  4529. if (ra_tem_q == 6) {
  4530. mes "^3355FFThere's a spot on the";
  4531. mes "ground that's darker than";
  4532. mes "the rest of the floor...^000000";
  4533. next;
  4534. if (select("Investigate:Ignore") == 1) {
  4535. mes "^3355FFIt's too dark to";
  4536. mes "really see the spot^000000";
  4537. next;
  4538. mes "...";
  4539. mes "......";
  4540. mes ".........";
  4541. next;
  4542. mes "^3355FFIt smells a little bit";
  4543. mes "like copper or iron. Blood";
  4544. mes "has probably been spilled here.^000000";
  4545. set ra_tem_q,7;
  4546. close;
  4547. }
  4548. else {
  4549. mes "^3355FFYou decide that your";
  4550. mes "time would be better spent";
  4551. mes "investigating something else.^000000";
  4552. close;
  4553. }
  4554. }
  4555. else if (ra_tem_q == 7) {
  4556. mes "^3355FFThis dark spot on the";
  4557. mes "ground is really creepy,";
  4558. mes "no matter how many";
  4559. mes "times you look at it.^000000.";
  4560. next;
  4561. if (select("Investigate Again:Ignore") == 1) {
  4562. mes "^3355FFThe blood on the ground";
  4563. mes "hasn't dried up yet, but";
  4564. mes "it's probably cold by now.^000000";
  4565. next;
  4566. mes "...";
  4567. mes "......";
  4568. mes ".........";
  4569. next;
  4570. mes "^3355FFThe amount of blood";
  4571. mes "on the ground is more";
  4572. mes "than can be contained in just";
  4573. mes "one person. You'd better get";
  4574. mes "out of here before it's too late.^000000";
  4575. set ra_tem_q,8;
  4576. close;
  4577. }
  4578. else {
  4579. mes "^3355FFYou decide that your";
  4580. mes "time would be better spent";
  4581. mes "investigating something else.^000000";
  4582. close;
  4583. }
  4584. }
  4585. else if (ra_tem_q == 8) {
  4586. mes "^3355FFThis blood stain on the";
  4587. mes "ground is a pretty bad";
  4588. mes "sign. You might have to";
  4589. mes "escape this place before";
  4590. mes "whatever caused this much";
  4591. mes "bleeding does the same to you.^000000";
  4592. close;
  4593. }
  4594. end;
  4595. }
  4596. que_rachel,170,37,0 script nemma01::nemma01 -1,5,5,{
  4597. OnTouch_:
  4598. if (ra_tem_q == 8) {
  4599. mes "[???]";
  4600. mes "Only the goddess exists.";
  4601. next;
  4602. mes "[???]";
  4603. mes "Everyone must be";
  4604. mes "ready for her coming.";
  4605. next;
  4606. mes "[???]";
  4607. mes "Izlude, my hometown,";
  4608. mes "I have come to this";
  4609. mes "place to build.";
  4610. next;
  4611. mes "["+strcharinfo(0)+"]";
  4612. mes "!";
  4613. next;
  4614. mes "["+strcharinfo(0)+"]";
  4615. mes "Th-that's Priestess";
  4616. mes "Panno's voice! But isn't";
  4617. mes "she just outside the door?";
  4618. mes "What exactly was she saying?";
  4619. set ra_tem_q,9;
  4620. close;
  4621. }
  4622. end;
  4623. }
  4624. que_rachel,175,37,0 duplicate(nemma01) nemma02 -1,5,5
  4625. que_rachel,180,37,0 duplicate(nemma01) nemma03 -1,5,5
  4626. que_rachel,165,37,0 duplicate(nemma01) nemma04 -1,5,5
  4627. que_rachel,160,37,0 duplicate(nemma01) nemma05 -1,5,5
  4628. que_rachel,169,18,0 script Quest Temple Exit#ra_tem 45,2,2,{
  4629. mes "^3355FFThe gate is closed.^000000";
  4630. next;
  4631. switch(select("Push Gate:Examine Gate:Kick Gate:Smash Gate with Weapon")) {
  4632. case 1:
  4633. mes "^3355FFYou push the gate";
  4634. mes "with all of your might...";
  4635. if (ra_tem_q == 9) {
  4636. close2;
  4637. set ra_tem_q,10;
  4638. warp "ra_temple",119,175;
  4639. end;
  4640. }
  4641. mes "But it won't even budge.^000000";
  4642. break;
  4643. case 2:
  4644. mes "^3355FFThere's some strange";
  4645. mes "machinery installed on";
  4646. mes "the gate, and a slot where";
  4647. mes "it looks you you can insert";
  4648. mes "a card or permit. The lights";
  4649. mes "are on, so it must be working.^000000";
  4650. break;
  4651. case 3:
  4652. mes "^3355FFYou angrily kick the gate...";
  4653. if (ra_tem_q == 9) {
  4654. close2;
  4655. set ra_tem_q,10;
  4656. warp "ra_temple",119,175;
  4657. end;
  4658. }
  4659. mes "But no matter how much rage";
  4660. mes "you put into your kick, the";
  4661. mes "gate refuses to open for you.";
  4662. mes "Oh, and your foot hurts too.^000000.";
  4663. break;
  4664. case 4:
  4665. mes "^3355FFWait! That's not";
  4666. mes "a good idea. You can't";
  4667. mes "smash down the gate to";
  4668. mes "a holy place: heroes don't";
  4669. mes "specialize in desecration.^000000";
  4670. break;
  4671. }
  4672. close;
  4673. }
  4674. ra_temin,277,159,3 script High Priest Zhed#rachel 932,{
  4675. if ((ra_tem_q > 14) || (MISC_QUEST&8192)) set lost_boy,14;
  4676. if (checkweight(908,200) == 0) {
  4677. mes "^3355FFWait a second!";
  4678. mes "Right now, you're carrying";
  4679. mes "too many things with you.";
  4680. mes "Please come back after";
  4681. mes "using the Kafra Service";
  4682. mes "to store some of your items.^000000";
  4683. close;
  4684. }
  4685. if (lost_boy == 12) {
  4686. cutin "ra_gman",2;
  4687. mes "[High Priest Zhed]";
  4688. mes "For some reason, you look";
  4689. mes "familiar to me. Are you supposed";
  4690. mes "to be here? Otherwise, you should";
  4691. mes "leave this place if you don't have";
  4692. mes "the proper authorization.";
  4693. next;
  4694. select("I'm here on Vincent's behalf");
  4695. mes "[High Priest Zhed]";
  4696. mes "Vincent sent you? I see.";
  4697. mes "You must have been looking";
  4698. mes "for me. I am High Priest Zhed,";
  4699. mes "and I understand that you";
  4700. mes "have a package for me.";
  4701. next;
  4702. mes "[High Priest Zhed]";
  4703. mes "Usually, Vincent doesn't";
  4704. mes "trust strangers to deliver";
  4705. mes "these packages, but perhaps";
  4706. mes "this was necessitated by some";
  4707. mes "strange circumstance. Anyway,";
  4708. mes "let's see what he sent me...";
  4709. next;
  4710. cutin "ra_gman2",2;
  4711. mes "[High Priest Zhed]";
  4712. mes "Hm? What's this?";
  4713. mes "Vincent sent a note?";
  4714. mes "I suppose this must be";
  4715. mes "important. Give me just a";
  4716. mes "moment to read this, please...";
  4717. next;
  4718. mes "[High Priest Zhed]";
  4719. mes "...............................";
  4720. mes "...Hrrrmm. Vincent. Now";
  4721. mes "I understand. So he was being";
  4722. mes "intentionally cold towards Jenny";
  4723. mes "and Phoebe so other people";
  4724. mes "wouldn't get suspicious...";
  4725. next;
  4726. cutin "ra_gman",2;
  4727. mes "[High Priest Zhed]";
  4728. mes "Still, I don't think he";
  4729. mes "had to do that--it might";
  4730. mes "have been a little too";
  4731. mes "much. Well, I really";
  4732. mes "appreciate your help";
  4733. mes "in this matter, adventurer.";
  4734. next;
  4735. mes "[High Priest Zhed]";
  4736. mes "But tell me, did you only";
  4737. mes "help Vincent and risk your";
  4738. mes "life because you were being";
  4739. mes "paid? Were you only being";
  4740. mes "motivated by the money?";
  4741. next;
  4742. select("Actually... I was just curious.");
  4743. mes "[High Priest Zhed]";
  4744. mes "You were doing this just to";
  4745. mes "satisfy your curiosity? Heh";
  4746. mes "heh, that's very interesting.";
  4747. mes "That's also the best attitude";
  4748. mes "for a brave adventurer. I like";
  4749. mes "that. May I have your name?";
  4750. next;
  4751. select("Tell him your name.");
  4752. mes "[High Priest Zhed]";
  4753. mes ""+strcharinfo(0)+"...";
  4754. mes "Yes, that's a fine name.";
  4755. mes "It suits you well. I'll be sure";
  4756. mes "to remember that. Again, let";
  4757. mes "me thank you for risking your";
  4758. mes "life to retrive my belongings.";
  4759. next;
  4760. mes "[High Priest Zhed]";
  4761. mes "I shall be praying for";
  4762. mes "Freya to guide and protect";
  4763. mes "you in your travels. Peace";
  4764. mes "be with you, "+strcharinfo(0)+".";
  4765. close2;
  4766. cutin "",255;
  4767. set lost_boy,13;
  4768. completequest 8099;
  4769. specialeffect2 EF_ABSORBSPIRITS;
  4770. getexp (checkre(3))?90000:900000,0;
  4771. end;
  4772. }
  4773. else if ((lost_boy == 13) && (ra_tem_q < 14)) {
  4774. mes "[High Priest Zhed]";
  4775. mes "Ah, "+strcharinfo(0)+"...";
  4776. mes "I appreciate that you've";
  4777. mes "managed to retrieve my";
  4778. mes "belongings for me. You are";
  4779. mes "a truly talented adventurer.";
  4780. mes "May Freya protect you...";
  4781. }
  4782. else if ((lost_boy == 13) && (ra_tem_q == 14)) {
  4783. cutin "ra_gman",2;
  4784. mes "[High Priest Zhed]";
  4785. mes "Ah, good, I was hoping you'd";
  4786. mes "show up here sooner or later.";
  4787. mes "I have a favor to ask of you";
  4788. mes "since I'm too busy to do it";
  4789. mes "myself, and I trust you more";
  4790. mes "than any other adventurer.";
  4791. next;
  4792. cutin "ra_gman2",2;
  4793. mes "[High Priest Zhed]";
  4794. mes "However, before I give you";
  4795. mes "the details, you must know";
  4796. mes "that this favor must be kept";
  4797. mes "secret. In other words, once";
  4798. mes "I explain the task, you must";
  4799. mes "accept my request.";
  4800. next;
  4801. if (select("Let me think about it.:Yes, sure.") == 1) {
  4802. mes "[High Priest Zhed]";
  4803. mes "I understand, but if you";
  4804. mes "change your mind, please";
  4805. mes "come back and let me know.";
  4806. mes "It's very hard for me to find";
  4807. mes "someone that I can really";
  4808. mes "rely on to do this for me...";
  4809. close2;
  4810. cutin "",255;
  4811. end;
  4812. }
  4813. cutin "ra_gman",2;
  4814. mes "[High Priest Zhed]";
  4815. mes "Ah, I'm relieved to see";
  4816. mes "that you accept. Don't worry,";
  4817. mes "this task isn't complicated,";
  4818. mes "nor will it require much";
  4819. mes "in the way of sacrifice.";
  4820. next;
  4821. cutin "ra_gman2",2;
  4822. mes "[High Priest Zhed]";
  4823. mes "As you may already know,";
  4824. mes "our country of Arunafeltz";
  4825. mes "worships the goddess Freya.";
  4826. mes "There's almost no separation";
  4827. mes "between politics, society,";
  4828. mes "and our religion, really.";
  4829. next;
  4830. cutin "ra_gman",2;
  4831. mes "[High Priest Zhed]";
  4832. mes "Now, the leader of our";
  4833. mes "national religion, our pope,";
  4834. mes "is a direct servant of Freya";
  4835. mes "and delivers her messages";
  4836. mes "to us. As such, she must live";
  4837. mes "by very strict guidelines.";
  4838. next;
  4839. mes "[High Priest Zhed]";
  4840. mes "Our pope is curious about";
  4841. mes "the outside world and wishes";
  4842. mes "to learn more about what lies";
  4843. mes "beyond Arunafeltz, but she";
  4844. mes "cannot come easily by this";
  4845. mes "sort of knowledge.";
  4846. next;
  4847. mes "[High Priest Zhed]";
  4848. mes "Firstly, she cannot leave";
  4849. mes "Rachel, the place where the";
  4850. mes "spirit of goddess Freya dwells.";
  4851. mes "Secondly, all citizens and priests are forbidden to leave the city in";
  4852. mes "order to preserve our sanctity.";
  4853. next;
  4854. mes "[High Priest Zhed]";
  4855. mes "These are implicit rules that";
  4856. mes "normally aren't discussed openly,";
  4857. mes "but everyone follows them to";
  4858. mes "prevent from being stigmatized.";
  4859. mes "Frankly, I think it's somewhat shameful, but we're working on it.";
  4860. next;
  4861. mes "[High Priest Zhed]";
  4862. mes "Furthermore, our pope must";
  4863. mes "maintain her image of aloof";
  4864. mes "piety, so it'd be inappropriate of her to openly question outside";
  4865. mes "world affairs. Although, such";
  4866. mes "knowledge would benefit her...";
  4867. next;
  4868. mes "[High Priest Zhed]";
  4869. mes "That is why the high priests";
  4870. mes "decided to enlist a trustworthy";
  4871. mes "adventurer to inform our pope";
  4872. mes "about the outside world. Now";
  4873. mes "you understand why I've asked";
  4874. mes "you to keep all of this secret.";
  4875. next;
  4876. mes "[High Priest Zhed]";
  4877. mes "You won't need to divulge";
  4878. mes "outrageous secrets or anything";
  4879. mes "like that. I presume mundane";
  4880. mes "details would be enough to";
  4881. mes "please her. Just let her be";
  4882. mes "able to envision your homeland.";
  4883. next;
  4884. mes "[High Priest Zhed]";
  4885. mes "Personally, I think it would";
  4886. mes "be refreshing for our pope to";
  4887. mes "hear a few of your stories as";
  4888. mes "she is always worshipping";
  4889. mes "our goddess on the behalf of";
  4890. mes "everyone in our glorious city.";
  4891. next;
  4892. mes "[High Priest Zhed]";
  4893. mes "Unfortunately, I cannot escort";
  4894. mes "you to the priestess, but I will";
  4895. mes "relate the means to which you";
  4896. mes "can gain an audience with her.";
  4897. mes "First, you will need a ^FF0000High";
  4898. mes "Priest's Recommendation^000000.";
  4899. next;
  4900. mes "[High Priest Zhed]";
  4901. mes "I will write that for you, so";
  4902. mes "there's no need to concern";
  4903. mes "yourself with that. Next, you";
  4904. mes "will need to gather ^FF000040 Glacial";
  4905. mes "Hearts^000000 as symbolic proof of";
  4906. mes "your strength and purity.";
  4907. next;
  4908. mes "[High Priest Zhed]";
  4909. mes "While I finish writing this";
  4910. mes "recommendation, let me tell";
  4911. mes "you how to get to the pope's";
  4912. mes "office where you must go once";
  4913. mes "you gather 40 Glacial Hearts.";
  4914. next;
  4915. mes "[High Priest Zhed]";
  4916. mes "Head west from the chapel";
  4917. mes "in the center of the temple,";
  4918. mes "and then enter a door guarded";
  4919. mes "by two soldiers. Show them your";
  4920. mes "recommendation and Glacial Hearts, and they should grant you passage.";
  4921. next;
  4922. mes "[High Priest Zhed]";
  4923. mes "Ah, here you are.";
  4924. mes "I've finished writing";
  4925. mes "your recommendation.";
  4926. mes "Well then, I guess I'll";
  4927. mes "see you after you've";
  4928. mes "completed this task.";
  4929. next;
  4930. mes "^3355FFYou received a High";
  4931. mes "Priest's recommendation.^000000";
  4932. close2;
  4933. cutin "",255;
  4934. set ra_tem_q,15;
  4935. set lost_boy,14;
  4936. setquest 8100;
  4937. end;
  4938. }
  4939. else if ((ra_tem_q == 15) || (ra_tem_q == 16)) {
  4940. mes "[High Priest Zhed]";
  4941. mes "Once you gather";
  4942. mes "^FF000040 Glacial Hearts^000000,";
  4943. mes "you can show them, along";
  4944. mes "with the recommendation I've";
  4945. mes "written for you, to the soldiers";
  4946. mes "guarding the pope's office.";
  4947. next;
  4948. mes "[High Priest Zhed]";
  4949. mes "When you're ready to go";
  4950. mes "to the pope's office, just";
  4951. mes "head west from the chapel";
  4952. mes "to the center of the temple:";
  4953. mes "this is where the entrance is.";
  4954. }
  4955. else if (ra_tem_q == 17) {
  4956. mes "[High Priest Zhed]";
  4957. mes "Ah, thank you so much";
  4958. mes "for spending some time";
  4959. mes "with the pope for me.";
  4960. mes "I can tell that she really";
  4961. mes "enjoyed speaking to you.";
  4962. next;
  4963. mes "[High Priest Zhed]";
  4964. mes "I am curious, though...";
  4965. mes "Our pope is unaccustomed";
  4966. mes "to speaking with outsiders,";
  4967. mes "so I assume that you have";
  4968. mes "your own questions after";
  4969. mes "your conversation with her...";
  4970. next;
  4971. select("Well, she did mention some Holy Ground...");
  4972. cutin "ra_gman2",2;
  4973. mes "[High Priest Zhed]";
  4974. mes "What...?!";
  4975. mes "She mentioned";
  4976. mes "the Holy Ground...?!";
  4977. next;
  4978. cutin "ra_gman",2;
  4979. mes "[High Priest Zhed]";
  4980. mes "The Holy Ground is a place";
  4981. mes "where all humans, including";
  4982. mes "the pope, have been forbidden.";
  4983. mes "We used to allow people to";
  4984. mes "visit in the past, but... ";
  4985. next;
  4986. mes "[High Priest Zhed]";
  4987. mes "Only the gods can access";
  4988. mes "that place now. Listen, if";
  4989. mes "the other priests ask about";
  4990. mes "your conversation with the";
  4991. mes "pope, please do not make any";
  4992. mes "mention of the Holy Ground.";
  4993. next;
  4994. mes "[High Priest Zhed]";
  4995. mes "Please don't ask me";
  4996. mes "why, but believe me that";
  4997. mes "it's very important that";
  4998. mes "you feign ignorance of the";
  4999. mes "Holy Ground's existence!";
  5000. next;
  5001. mes "[????]";
  5002. mes "Excuse me, Zhed?";
  5003. mes "May I speak with you";
  5004. mes "for a moment? I need";
  5005. mes "to talk to you about";
  5006. mes "a private matter...";
  5007. next;
  5008. cutin "ra_gman2",2;
  5009. mes "[High Priest Zhed]";
  5010. mes "Er, yes, of course!";
  5011. mes "Excuse me for a moment...";
  5012. mes "While you're waiting for me,";
  5013. mes "why don't you relax in the";
  5014. mes "next room? Don't forget:";
  5015. mes "there is no Holy Ground.";
  5016. close2;
  5017. cutin "",255;
  5018. select("Okay.");
  5019. set ra_tem_q,18;
  5020. warp "ra_temin",297,156;
  5021. end;
  5022. }
  5023. else if (ra_tem_q == 18) {
  5024. mes "[High Priest Zhed]";
  5025. mes "I'm sorry, but we're not";
  5026. mes "quite finished with our";
  5027. mes "discussion. Why don't you";
  5028. mes "wait and relax in the next room";
  5029. mes "over there in the meantime?";
  5030. changequest 8101,8102;
  5031. close2;
  5032. cutin "",255;
  5033. warp "ra_temin",297,156;
  5034. end;
  5035. }
  5036. else if (ra_tem_q == 19) {
  5037. mes "[High Priest Zhed]";
  5038. mes "I apologize for making";
  5039. mes "you wait for so long: I had";
  5040. mes "some crucial matters to";
  5041. mes "discuss. Now, that look";
  5042. mes "on your face tells me that";
  5043. mes "you have a pressing question.";
  5044. next;
  5045. select("Ask about Bekento");
  5046. cutin "ra_gman2",2;
  5047. mes "[High Priest Zhed]";
  5048. mes "Bekento? Ah, you must";
  5049. mes "have been speaking to";
  5050. mes "High Priestess Niren.";
  5051. mes "She's the only one that";
  5052. mes "calls me that. You see, my";
  5053. mes "full name is Zhed Bekento.";
  5054. next;
  5055. cutin "ra_gman",2;
  5056. mes "[High Priest Zhed]";
  5057. mes "Speaking of which...";
  5058. mes "Did Niren ask you anything";
  5059. mes "or tell you something that";
  5060. mes "was out of the ordinary?";
  5061. next;
  5062. mes "^3355FFAfter a little hesitation,";
  5063. mes "you tell High Priest Zhed";
  5064. mes "about your conversation";
  5065. mes "with High Priestess Niren.^000000";
  5066. next;
  5067. mes "[High Priest Zhed]";
  5068. mes "Hmm, I see.";
  5069. mes "Yes. That sounds";
  5070. mes "like something she'd do.";
  5071. mes "I'll explain it all later, but";
  5072. mes "right now, I need to rest.";
  5073. mes "I'm getting old, you know.";
  5074. next;
  5075. cutin "ra_gman2",2;
  5076. mes "[High Priest Zhed]";
  5077. mes "Ah, but before you go, let";
  5078. mes "me warn you not to ^FF0000go near";
  5079. mes "the Holy Ground^000000. I repeat,";
  5080. mes "stay away from the Holy Ground.";
  5081. next;
  5082. mes "^3355FFThe Holy Ground...";
  5083. mes "Why is High Priest Zhed";
  5084. mes "so adamant about protecting";
  5085. mes "the Holy Ground? Regardless...";
  5086. mes "If you want to go there, then";
  5087. mes "just go there. Who'll stop you?^000000";
  5088. close2;
  5089. cutin "",255;
  5090. set ra_tem_q,20;
  5091. changequest 8103,8104;
  5092. end;
  5093. }
  5094. else if ((ra_tem_q >= 20) && (ra_tem_q < 22)) {
  5095. cutin "ra_gman2",2;
  5096. mes "[High Priest Zhed]";
  5097. mes "Whatever you do, whatever";
  5098. mes "journeys you take, please";
  5099. mes "make sure that you stay";
  5100. mes "away from the Holy Ground!";
  5101. next;
  5102. mes "^3355FFNow, more than ever,";
  5103. mes "you feel compelled to";
  5104. mes "enter the Holy Ground.^000000";
  5105. }
  5106. else if (ra_tem_q == 23) {
  5107. cutin "ra_gman2",2;
  5108. mes "[High Priest Zhed]";
  5109. mes "Oh, it's you.";
  5110. mes "Let me guess...";
  5111. mes "After everything I said,";
  5112. mes "you still went ahead and";
  5113. mes "visited the Holy Ground,";
  5114. mes "didn't you? Oh, well...";
  5115. next;
  5116. select("Did something happen?");
  5117. cutin "ra_gman",2;
  5118. mes "[High Priest Zhed]";
  5119. mes "Well, honestly, I've been";
  5120. mes "temporarily suspended from";
  5121. mes "work, but no need to worry.";
  5122. mes "It's not your fault. I've been";
  5123. mes "in conflict with the other High";
  5124. mes "Priests for a while, anyway.";
  5125. next;
  5126. mes "[High Priest Zhed]";
  5127. mes "Please don't worry about it.";
  5128. mes "If not this, they would have";
  5129. mes "found some other way to attack";
  5130. mes "me. It would only be a matter";
  5131. mes "of time. They're exaggerating";
  5132. mes "your intrusion for their benefit.";
  5133. next;
  5134. cutin "ra_gman2",2;
  5135. mes "[High Priest Zhed]";
  5136. mes "All I want is for";
  5137. mes "Arunafeltz to be safe";
  5138. mes "and at peace. I hope this";
  5139. mes "land is not twisted by the";
  5140. mes "greedy humans. I hope all will";
  5141. mes "work according to Freya's will.";
  5142. next;
  5143. cutin "ra_gman",2;
  5144. mes "[High Priest Zhed]";
  5145. mes "Ah, and please do not";
  5146. mes "blame Niren. She must have";
  5147. mes "her own reasons for her own";
  5148. mes "actions. She has changed";
  5149. mes "much but in the end, I think";
  5150. mes "that we are still friends.";
  5151. next;
  5152. mes "[High Priest Zhed]";
  5153. mes "One last thing:";
  5154. mes "try not to let the";
  5155. mes "other priests catch you";
  5156. mes "doing anything forbidden.";
  5157. mes "It'd be a little embarassing";
  5158. mes "for me, you understand.";
  5159. next;
  5160. mes "[High Priest Zhed]";
  5161. mes "Still, you were secretly";
  5162. mes "invited here, so I'm sure";
  5163. mes "that only a very few of them";
  5164. mes "would be able to recognize";
  5165. mes "you. In the end, you'll do";
  5166. mes "what you will, right?";
  5167. next;
  5168. cutin "ra_gman2",2;
  5169. mes "[High Priest Zhed]";
  5170. mes "...I think I know what";
  5171. mes "you saw in the Holy Ground.";
  5172. mes "I'm sure that you have much";
  5173. mes "to ask, but now isn't the time";
  5174. mes "to seek for answers. Please,";
  5175. mes "you must be patient.";
  5176. next;
  5177. mes "[High Priest Zhed]";
  5178. mes "Until the right time";
  5179. mes "comes, I want you not";
  5180. mes "to tell anyone else what";
  5181. mes "you saw in the Holy Ground.";
  5182. next;
  5183. cutin "ra_gman",2;
  5184. mes "[High Priest Zhed]";
  5185. mes "Well then, adventurer,";
  5186. mes "thank you for coming by.";
  5187. mes "I need to go lay down now,";
  5188. mes "so if you'll let me rest...";
  5189. close2;
  5190. set MISC_QUEST,MISC_QUEST | 8192;
  5191. set ra_tem_q,0;
  5192. cutin "",255;
  5193. completequest 8105;
  5194. specialeffect2 EF_ABSORBSPIRITS;
  5195. if (checkre(3))
  5196. getexp 90000,60000;
  5197. else
  5198. getexp 900000,600000;
  5199. end;
  5200. }
  5201. else if (MISC_QUEST & 8192) {
  5202. // Start Veins "Thor Volcano Base" Quest Addition
  5203. if (rachel_camel == 25) {
  5204. // Start Nameless Island Access Quest Addition
  5205. if (aru_monas == 11) {
  5206. cutin "ra_gman",2;
  5207. mes "[High Priest Zhed]";
  5208. mes "Ah, it's been a while,";
  5209. mes "hasn't it? You look well,";
  5210. mes "and I'm doing fine as you";
  5211. mes "can see. What can I do";
  5212. mes "for you today, "+strcharinfo(0)+"?";
  5213. next;
  5214. switch(select("I just wanted to say hi.:Ask About Veins Incident")) {
  5215. case 1:
  5216. mes "[High Priest Zhed]";
  5217. mes "As you well know, I'm only";
  5218. mes "a High Priest in title, and";
  5219. mes "lost much of my influence";
  5220. mes "amongst many of the other";
  5221. mes "priests for my views.";
  5222. next;
  5223. mes "[High Priest Zhed]";
  5224. mes "Still, I have faith that";
  5225. mes "justice and good will";
  5226. mes "prevail over the corruption";
  5227. mes "that plagues our priests,";
  5228. mes "so long as good people";
  5229. mes "are willing to act.";
  5230. break;
  5231. case 2:
  5232. mes "[High Priest Zhed]";
  5233. mes "Veins incident?";
  5234. mes "I haven't heard of";
  5235. mes "anything... Well, perhaps";
  5236. mes "if you'd elaborate, then";
  5237. mes "I'd understand a bit more.";
  5238. next;
  5239. mes "^3355FFYou told High Priest";
  5240. mes "Zhed about the group of";
  5241. mes "smugglers arrested in Veins.^000000";
  5242. next;
  5243. mes "[High Priest Zhed]";
  5244. mes "Oh, I think I did hear";
  5245. mes "something about that earlier.";
  5246. mes "Let's see now... Ah, right.";
  5247. mes "Niren mentioned something";
  5248. mes "strange about them...";
  5249. next;
  5250. mes "[High Priest Zhed]";
  5251. mes "The smugglers were with";
  5252. mes "a high ranking official from";
  5253. mes "the Rune-Midgarts Kingdom,";
  5254. mes "which is why Niren was so";
  5255. mes "hesitant to take any action";
  5256. mes "against them for a while.";
  5257. next;
  5258. mes "[High Priest Zhed]";
  5259. mes "I was too preoccupied with";
  5260. mes "other matters, and I didn't";
  5261. mes "think much of it at the time.";
  5262. mes "Why don't you speak to Niren?";
  5263. mes "I'm sure that she can tell you";
  5264. mes "more about what happened.";
  5265. set aru_monas,12;
  5266. changequest 17007,17008;
  5267. next;
  5268. mes "[High Priest Zhed]";
  5269. mes "If you do decide to";
  5270. mes "visit Niren, please";
  5271. mes "send her my regards.";
  5272. break;
  5273. }
  5274. }
  5275. // End Nameless Island Access Quest Addition.
  5276. else if (aru_vol == 0) {
  5277. cutin "ra_gman",2;
  5278. mes "[High Priest Zhed]";
  5279. mes "Ah, it does my heart to";
  5280. mes "good to see you again.";
  5281. mes "Adventurers willing to work";
  5282. mes "so hard for the sake of world";
  5283. mes "peace like yourself are fairly";
  5284. mes "uncommon. I hope you know that.";
  5285. next;
  5286. mes "["+strcharinfo(0)+"]";
  5287. mes "Huh...?";
  5288. mes "Please don't flatter";
  5289. mes "me like that! Saying";
  5290. mes "it like that is kind of";
  5291. mes "overdoing it, isn't it?";
  5292. emotion ET_OHNO, playerattached();
  5293. next;
  5294. mes "[High Priest Zhed]";
  5295. mes "Not at all. In fact, I'm";
  5296. mes "sure that a place in";
  5297. mes "Valhalla has already";
  5298. mes "been secured for you";
  5299. mes "by the Valkyries. Now, how";
  5300. mes "may I help you, my friend?";
  5301. next;
  5302. select("Mysterious Building in the Volcano");
  5303. mes "["+strcharinfo(0)+"]";
  5304. mes "Actually, I was wondering";
  5305. mes "if you knew of anything about";
  5306. mes "this facility inside Thor";
  5307. mes "Volcano near Veins. There";
  5308. mes "might be something big";
  5309. mes "going on over there.";
  5310. next;
  5311. mes "^3131FFYou told High Priest";
  5312. mes "Zhed about the shackled";
  5313. mes "child in Thor Volcano, and";
  5314. mes "how you found the building";
  5315. mes "hidden there. High Priest Zhed";
  5316. mes "seemed disturbed by your words.^000000";
  5317. next;
  5318. mes "[High Priest Zhed]";
  5319. mes "I see. I have my suspicions";
  5320. mes "about what is happening. Now,";
  5321. mes "you're aware that Arunafeltz";
  5322. mes "is governed by our church,";
  5323. mes "and that our entire nation";
  5324. mes "worships the goddess Freya.";
  5325. next;
  5326. mes "[High Priest Zhed]";
  5327. mes "The priests that lead this";
  5328. mes "nation are split into two main";
  5329. mes "factions: I am considered part";
  5330. mes "of the moderate faction, which";
  5331. mes "usually butts heads with the";
  5332. mes "jingoistic hard-liner faction.";
  5333. next;
  5334. mes "[High Priest Zhed]";
  5335. mes "These hard-liner priests";
  5336. mes "are more than willing to use";
  5337. mes "violent methods if they believe";
  5338. mes "it to be the will of Freya, and";
  5339. mes "are the ones that established";
  5340. mes "the military camp at Thor Volcano.";
  5341. next;
  5342. mes "[High Priest Zhed]";
  5343. mes "Of course, it's also";
  5344. mes "considered a geology camp";
  5345. mes "since they're always monitoring";
  5346. mes "that place for volcanic activity,";
  5347. mes "but for all intents and purposes,";
  5348. mes "they are training men to fight.";
  5349. next;
  5350. mes "[High Priest Zhed]";
  5351. mes "It scares me to think";
  5352. mes "about it, but I'm sure that";
  5353. mes "they have many military supplies";
  5354. mes "and machines of mass destruction";
  5355. mes "hidden over there in the camp.";
  5356. next;
  5357. mes "["+strcharinfo(0)+"]";
  5358. mes "Wait, what exactly do";
  5359. mes "they hope to accomplish";
  5360. mes "by fighting? How do they";
  5361. mes "intend to help the goddess";
  5362. mes "Freya by using violence?";
  5363. next;
  5364. mes "[High Priest Zhed]";
  5365. mes "All the priests agree that";
  5366. mes "reassembling Ymir's Heart will";
  5367. mes "revive Freya. As you know, the";
  5368. mes "pieces are scattered all over";
  5369. mes "the world. Some are possessed";
  5370. mes "by the Rune-Midgarts Kingdom.";
  5371. next;
  5372. mes "[High Priest Zhed]";
  5373. mes "In the interest of avoiding";
  5374. mes "conflict, the moderate faction";
  5375. mes "of priests decided to hire";
  5376. mes "scientists to reproduce Ymir's";
  5377. mes "Heart, resulting in an";
  5378. mes "imitation of that artifact.";
  5379. next;
  5380. mes "["+strcharinfo(0)+"]";
  5381. mes "An imitation of Ymir's";
  5382. mes "Heart? I think I know of";
  5383. mes "a famous scientist from the";
  5384. mes "Schwarzwald Republic that";
  5385. mes "was working on that! Let's";
  5386. mes "see, his name was...";
  5387. next;
  5388. mes "["+strcharinfo(0)+"]";
  5389. mes "Isn't the scientist's name...";
  5390. input .@input$;
  5391. mes "^3131FF"+.@input$+"^000000?";
  5392. next;
  5393. if (.@input$ == "Varmunt") {
  5394. mes "[High Priest Zhed]";
  5395. mes "Oh, you've heard of him?";
  5396. mes "Yes, his name was Varmunt.";
  5397. mes "Unfortunately, he deliberately";
  5398. mes "destroyed the Imitation of";
  5399. mes "Ymir's Heart into pieces,";
  5400. mes "and then disappeared.";
  5401. next;
  5402. }
  5403. else {
  5404. mes "[High Priest Zhed]";
  5405. mes ""+.@input$+"?";
  5406. mes "No, that wasn't him.";
  5407. mes "The man that created the";
  5408. mes "imitation of Ymir's Heart";
  5409. mes "was named Varmunt.";
  5410. mes "He was truly a genius.";
  5411. next;
  5412. }
  5413. mes "[High Priest Zhed]";
  5414. mes "I'm not sure what happened";
  5415. mes "to Varmunt. All I know was that";
  5416. mes "something serious happened";
  5417. mes "in the Schwarzwald Republic,";
  5418. mes "and that he disappeared in";
  5419. mes "the fiasco. It's strange...";
  5420. next;
  5421. mes "[High Priest Zhed]";
  5422. mes "Although the working";
  5423. mes "Ymir's Heart imitation that";
  5424. mes "Varmunt had created was broken";
  5425. mes "into pieces, other scientists";
  5426. mes "managed to mostly reproduce";
  5427. mes "his work with unstable Ymir Hearts.";
  5428. next;
  5429. mes "[High Priest Zhed]";
  5430. mes "Since our moderate faction,";
  5431. mes "was only able to provide";
  5432. mes "unstable Ymir Heart imitations,";
  5433. mes "the hard-liner faction quickly";
  5434. mes "gained more respectability than";
  5435. mes "us in the eyes of the people.";
  5436. next;
  5437. mes "[High Priest Zhed]";
  5438. mes "Despite our advanced weaponry";
  5439. mes "and armor, I'm afraid that our";
  5440. mes "country of Arunafeltz is not as";
  5441. mes "civilized and peaceful as I'd";
  5442. mes "like it to be, and the hard-liners";
  5443. mes "control our government now.";
  5444. next;
  5445. mes "[High Priest Zhed]";
  5446. mes "Although the hard-liners";
  5447. mes "allowed us to continue";
  5448. mes "our research in faithfully";
  5449. mes "reproducing Ymir's Heart,";
  5450. mes "they've been developing their";
  5451. mes "military might unopposed.";
  5452. next;
  5453. mes "[High Priest Zhed]";
  5454. mes "So basically, the moderates";
  5455. mes "are trying to recreate Ymir's";
  5456. mes "Heart at research centers";
  5457. mes "in the Holy Ground and the";
  5458. mes "Schwarzwald Republic.";
  5459. next;
  5460. mes "[High Priest Zhed]";
  5461. mes "The hard-liners are";
  5462. mes "training soldiers and";
  5463. mes "storing up military supplies";
  5464. mes "and weapons in their camp";
  5465. mes "in Thor Volcano. However,";
  5466. mes "I don't know any more details.";
  5467. next;
  5468. mes "["+strcharinfo(0)+"]";
  5469. mes "This doesn't look good.";
  5470. mes "I mean, if they're gearing";
  5471. mes "up to take the Ymir Heart";
  5472. mes "Pieces by force, it'll be war";
  5473. mes "against the Schwalzvalt Republic";
  5474. mes "and the Rune-Midgarts Kingdom!";
  5475. next;
  5476. mes "[High Priest Zhed]";
  5477. mes "Seeing as I'm part of the";
  5478. mes "moderate faction, as well as";
  5479. mes "recently demoted, I just don't";
  5480. mes "have access to much information";
  5481. mes "about the hard-liners. However,";
  5482. mes "there may still be hope yet...";
  5483. next;
  5484. mes "[High Priest Zhed]";
  5485. mes "War would be bad for all";
  5486. mes "parties involved. That is";
  5487. mes "why I'd like to ask you to";
  5488. mes "sneak into the camp at";
  5489. mes "Thor Volcano for the sake of";
  5490. mes "protecting international peace.";
  5491. next;
  5492. mes "["+strcharinfo(0)+"]";
  5493. mes "I really want to know";
  5494. mes "more about what they're";
  5495. mes "planning to do, but that";
  5496. mes "place is heavily guarded!";
  5497. mes "How am I going to sneak in?";
  5498. next;
  5499. mes "[High Priest Zhed]";
  5500. mes "You're right.";
  5501. mes "We'll have to think";
  5502. mes "of a really good way";
  5503. mes "for you to infiltrate";
  5504. mes "that place. Hmmmm...";
  5505. set aru_vol,1;
  5506. setquest 2114;
  5507. close2;
  5508. cutin "",255;
  5509. end;
  5510. }
  5511. else if ((aru_vol > 0) && (aru_vol < 5)) {
  5512. mes "[High Priest Zhed]";
  5513. mes "Hmm...";
  5514. next;
  5515. switch(select("How to Sneak into the Camp :The Moderates:The Hard-Liners")) {
  5516. case 1:
  5517. mes "[High Priest Zhed]";
  5518. mes "I still don't have any";
  5519. mes "ideas for sneaking into";
  5520. mes "the camp at Thor Volcano.";
  5521. mes "Give me a little more time,";
  5522. mes "and hopefully we can figure";
  5523. mes "something out together.";
  5524. break;
  5525. case 2:
  5526. mes "[High Priest Zhed]";
  5527. mes "We priests of the moderate";
  5528. mes "faction are opposed to war,";
  5529. mes "so we've been trying to";
  5530. mes "develop imitations of Ymir's";
  5531. mes "Heart for a long time. We've";
  5532. mes "yet to succeed, unfortunately.";
  5533. next;
  5534. mes "[High Priest Zhed]";
  5535. mes "The hard-liners actually";
  5536. mes "opposed our efforts, but";
  5537. mes "they've let us continue since";
  5538. mes "they think they can eventually";
  5539. mes "use imitation Ymir Hearts for";
  5540. mes "military purposes.";
  5541. next;
  5542. mes "[High Priest Zhed]";
  5543. mes "The Ymir Heart reproduction";
  5544. mes "project has been frustrating";
  5545. mes "the best minds in the world,";
  5546. mes "and some scientists have even";
  5547. mes "resorted to using forbidden";
  5548. mes "methods. It's a shame, really.";
  5549. next;
  5550. mes "[High Priest Zhed]";
  5551. mes "Varmunt actually succeeded";
  5552. mes "in recreating Ymir's Heart,";
  5553. mes "but then he destroyed it and";
  5554. mes "he disappeared. He did it to";
  5555. mes "prevent war, but we could";
  5556. mes "really use his help now.";
  5557. break;
  5558. case 3:
  5559. mes "[High Priest Zhed]";
  5560. mes "The hard-liners are especially";
  5561. mes "fanatical in their devotion to";
  5562. mes "Freya, and will use any means";
  5563. mes "to further what they interpret";
  5564. mes "as her will. They're willing to";
  5565. mes "go to war for their beliefs.";
  5566. next;
  5567. mes "[High Priest Zhed]";
  5568. mes "The fact that they've even";
  5569. mes "built a military camp in Thor";
  5570. mes "Volcano disturbs me greatly.";
  5571. mes "It's almost certain that they";
  5572. mes "intend to wage war against any";
  5573. mes "nation with a Ymir's Heart piece.";
  5574. next;
  5575. mes "["+strcharinfo(0)+"]";
  5576. mes "Who is in charge of that";
  5577. mes "camp at Thor's Volcano?";
  5578. next;
  5579. mes "[High Priest Zhed]";
  5580. mes "High Priest Vildt.";
  5581. mes "He's in charge of all";
  5582. mes "important buildings in";
  5583. mes "Arunafeltz. His room is at";
  5584. mes "the other side of the building,";
  5585. mes "but it's always heavily guarded.";
  5586. next;
  5587. mes "[High Priest Zhed]";
  5588. mes "Vildt is one of the";
  5589. mes "highest ranking members";
  5590. mes "of the hard-liner priest";
  5591. mes "faction. He rarely makes it";
  5592. mes "his business to see anybody";
  5593. mes "that he sees as beneath him.";
  5594. break;
  5595. }
  5596. close2;
  5597. cutin "",255;
  5598. end;
  5599. }
  5600. else if (aru_vol == 5) {
  5601. cutin "ra_gman",2;
  5602. if (countitem(7342) > 0) {
  5603. mes "["+strcharinfo(0)+"]";
  5604. mes "Would you please";
  5605. mes "take a look at this";
  5606. mes "file, High Priest Zhed?";
  5607. next;
  5608. mes "[High Priest Zhed]";
  5609. mes "Of course.";
  5610. mes "Let's see, what's";
  5611. mes "in this File Folder?";
  5612. next;
  5613. mes "[High Priest Zhed]";
  5614. mes ".............";
  5615. mes ".................";
  5616. mes "....................!";
  5617. next;
  5618. mes "[High Priest Zhed]";
  5619. mes "This is a geological";
  5620. mes "report about Thor Volcano?";
  5621. mes "Ah, I see. They must have";
  5622. mes "someone regularly check";
  5623. mes "to see if it will erupt.";
  5624. next;
  5625. mes "[High Priest Zhed]";
  5626. mes "Although it's fairly dangerous";
  5627. mes "to build a military camp there,";
  5628. mes "some weapon materials can";
  5629. mes "only be forged from the heat";
  5630. mes "coming from Thor's Volcano.";
  5631. next;
  5632. mes "[High Priest Zhed]";
  5633. mes "Yes, I think it's also";
  5634. mes "likely that there are special";
  5635. mes "weapon crafting metals and";
  5636. mes "materials that can only be";
  5637. mes "found on the volcano. That";
  5638. mes "makes perfect sense.";
  5639. next;
  5640. mes "[High Priest Zhed]";
  5641. mes "Although the volcano is";
  5642. mes "dormant now, these reports";
  5643. mes "claim that the volcano is";
  5644. mes "either safe or ready to erupt";
  5645. mes "at any time. The data here";
  5646. mes "doesn't make any sense.";
  5647. next;
  5648. mes "[High Priest Zhed]";
  5649. mes "Hm. This is just a hunch,";
  5650. mes "but seeing these discrepancies";
  5651. mes "in his reports, I really think this geologist has an agenda against";
  5652. mes "the camp at Thor Volcano.";
  5653. next;
  5654. mes "[High Priest Zhed]";
  5655. mes "You know, if that's true,";
  5656. mes "he might be able to help";
  5657. mes "you sneak into the camp.";
  5658. mes "Don't you think it's worth";
  5659. mes "checking out for now?";
  5660. next;
  5661. if (select("Yes:No") == 2) {
  5662. mes "[High Priest Zhed]";
  5663. mes "Well, you never know";
  5664. mes "until you ask. Besides,";
  5665. mes "I don't know if there's";
  5666. mes "any other way to sneak";
  5667. mes "into the Thor Volcano Camp...";
  5668. next;
  5669. }
  5670. mes "[High Priest Zhed]";
  5671. mes "I hope you'll go and talk";
  5672. mes "to the geologist. He should";
  5673. mes "be in Veins, the desert city";
  5674. mes "south of Rachel. He's your";
  5675. mes "best chance of entering the Thor";
  5676. mes "Volcano camp without suspicion.";
  5677. delitem 7342,1; //File01
  5678. set aru_vol,6;
  5679. changequest 2115,2116;
  5680. }
  5681. else {
  5682. mes "["+strcharinfo(0)+"]";
  5683. mes "Huh...?";
  5684. mes "Where did I put";
  5685. mes "that File Folder?";
  5686. }
  5687. }
  5688. else if (aru_vol == 6) {
  5689. cutin "ra_gman",2;
  5690. mes "[High Priest Zhed]";
  5691. mes "I hope you'll go and talk";
  5692. mes "to the geologist. He should";
  5693. mes "be in Veins, the desert city";
  5694. mes "south of Rachel. He's your";
  5695. mes "best chance of entering the Thor";
  5696. mes "Volcano camp without suspicion.";
  5697. close2;
  5698. cutin "",255;
  5699. end;
  5700. }
  5701. else if ((aru_vol > 6) && (aru_vol < 26)) {
  5702. cutin "ra_gman",2;
  5703. mes "[High Priest Zhed]";
  5704. mes "I hope you'll go and talk";
  5705. mes "to the geologist. He should";
  5706. mes "be in Veins, the desert city";
  5707. mes "south of Rachel. He's your";
  5708. mes "best chance of entering the Thor";
  5709. mes "Volcano camp without suspicion.";
  5710. close2;
  5711. cutin "",255;
  5712. end;
  5713. }
  5714. else if (aru_vol == 26) {
  5715. cutin "ra_gman",2;
  5716. mes "[High Priest Zhed]";
  5717. mes "Oh! You're back!";
  5718. mes "Was that geologist able";
  5719. mes "to help you sneak into";
  5720. mes "the Thor Volcano camp?";
  5721. next;
  5722. mes "["+strcharinfo(0)+"]";
  5723. mes "More than that. We've";
  5724. mes "convinced the camp that the";
  5725. mes "volcano is going to explode,";
  5726. mes "so they're scrambling to";
  5727. mes "evacuate. They're really";
  5728. mes "panicking over there!";
  5729. next;
  5730. mes "[High Priest Zhed]";
  5731. mes "Hahaha! That's great!";
  5732. mes "Even if they do figure";
  5733. mes "out that they've been";
  5734. mes "fooled, it will take them";
  5735. mes "some time to realize it";
  5736. mes "in all that confusion.";
  5737. next;
  5738. mes "[High Priest Zhed]";
  5739. mes "Yes, it might not be the";
  5740. mes "perfect time to bring down";
  5741. mes "the hard-liner faction right";
  5742. mes "now, but the opportunity";
  5743. mes "should present itself soon.";
  5744. mes "Thank you for all your help.";
  5745. next;
  5746. mes "[High Priest Zhed]";
  5747. mes "Please relax for a while,";
  5748. mes "and I'll take care of the rest.";
  5749. mes "When the time to strike comes,";
  5750. mes "I will be contacting you again.";
  5751. mes "Together, we can protect";
  5752. mes "peace between our nations.";
  5753. set aru_vol,27;
  5754. completequest 60213;
  5755. getexp (checkre(3))?20000:200000,0;
  5756. close2;
  5757. cutin "",255;
  5758. end;
  5759. }
  5760. else if (aru_vol > 26) {
  5761. // Start Peace to Arunafeltz addition
  5762. if (aru_em < 7) {
  5763. mes "[High Priest Zhed]";
  5764. mes "I'll be sure to contact";
  5765. mes "you again for your help";
  5766. mes "when the time is right.";
  5767. mes "I'm sure there are others";
  5768. mes "that may need you now...";
  5769. }
  5770. else if (aru_em == 8){
  5771. cutin "ra_gman",2;
  5772. mes "["+strcharinfo(0)+"]";
  5773. mes "Welcome, adventurer.";
  5774. mes "I'm glad to see that you're";
  5775. mes "here. I think... I think an";
  5776. mes "opportunity has arisen in";
  5777. mes "which I could use your";
  5778. mes "expert assistance.";
  5779. next;
  5780. cutin "ra_gman2",2;
  5781. mes "[High Priest Zhed]";
  5782. mes "Though, I fear that I may be";
  5783. mes "making the wrong decision.";
  5784. mes "After all, I no longer have";
  5785. mes "much influence among the";
  5786. mes "other priests... I can't help";
  5787. mes "but think I'm in the wrong.";
  5788. next;
  5789. mes "["+strcharinfo(0)+"]";
  5790. mes "Don't lose heart,";
  5791. mes "High Priest Zhed.";
  5792. mes "I... I believe in you!";
  5793. next;
  5794. cutin "ra_gman",2;
  5795. mes "[High Priest Zhed]";
  5796. mes "I guess you're right.";
  5797. next;
  5798. mes "[High Priest Zhed]";
  5799. mes "As you well know, the";
  5800. mes "highest authority in";
  5801. mes "Arunafeltz is our Pope,";
  5802. mes "the reincarnation of";
  5803. mes "our goddess Freya.";
  5804. next;
  5805. mes "[High Priest Zhed]";
  5806. mes "Unfortunately, she is too";
  5807. mes "young and innocent, and she";
  5808. mes "doesn't yet have the experience";
  5809. mes "to assert control, and stamp";
  5810. mes "out the in-fighting and";
  5811. mes "corruption among the priests.";
  5812. next;
  5813. mes "[High Priest Zhed]";
  5814. mes "In these desperate times,";
  5815. mes "we will need someone to";
  5816. mes "provide strong and confident";
  5817. mes "leadership to the people";
  5818. mes "of Arunafeltz before all";
  5819. mes "is lost to war and violence.";
  5820. next;
  5821. mes "[High Priest Zhed]";
  5822. mes "^333333*Sigh...*^000000";
  5823. mes "I know it may not be";
  5824. mes "right, but someone";
  5825. mes "must do something";
  5826. mes "before the other High";
  5827. mes "Priests ruin our nation.";
  5828. next;
  5829. emotion ET_HUK, playerattached();
  5830. mes "["+strcharinfo(0)+"]";
  5831. mes "Y-you're not thinking";
  5832. mes "of overthrowing the";
  5833. mes "pope are you? I-isn't";
  5834. mes "that a bit extreme?";
  5835. next;
  5836. cutin "ra_gman2",2;
  5837. emotion ET_SWEAT;
  5838. mes "[High Priest Zhed]";
  5839. mes "What? No, no!";
  5840. mes "Don't jump to conclusions";
  5841. mes "like that! Don't misunderstand";
  5842. mes "me: I'm loyal to our pope.";
  5843. next;
  5844. cutin "ra_gman",2;
  5845. mes "[High Priest Zhed]";
  5846. mes "I actually want to work";
  5847. mes "very closely with the pope,";
  5848. mes "in essense, rule together with";
  5849. mes "her by combining my experience";
  5850. mes "and her wisdom. It's ambitious,";
  5851. mes "but what else can I do?";
  5852. next;
  5853. mes "[High Priest Zhed]";
  5854. mes "You remember how you";
  5855. mes "stopped the hard-liner";
  5856. mes "priests from carrying out";
  5857. mes "their plans for war in the";
  5858. mes "Thor Volcano camp? That will";
  5859. mes "only stop them temporarily.";
  5860. next;
  5861. mes "[High Priest Zhed]";
  5862. mes "They'll eventually prepare";
  5863. mes "to act out in violence again.";
  5864. mes "We need a permanent solution";
  5865. mes "to ensure that this sort of";
  5866. mes "thing doesn't happen again.";
  5867. next;
  5868. mes "[High Priest Zhed]";
  5869. mes "We need to convince the";
  5870. mes "pope to finally act, and";
  5871. mes "give my policy of peace";
  5872. mes "her full support. Will";
  5873. mes "you help me to do this?";
  5874. next;
  5875. if (select("Yes:No") == 2) {
  5876. mes "Well... Asking for the";
  5877. mes "pope's support is the only";
  5878. mes "solution I've been able to";
  5879. mes "find. Do you have any ideas";
  5880. mes "for protecting peace here";
  5881. mes "in Arunafeltz?";
  5882. next;
  5883. input .@input$;
  5884. mes "["+strcharinfo(0)+"]";
  5885. mes ""+.@input$+"?";
  5886. next;
  5887. mes "[High Priest Zhed]";
  5888. mes "Well, I don't know.";
  5889. mes "It's a good idea, but";
  5890. mes "I fear that it will only";
  5891. mes "be effective in the short";
  5892. mes "term. Why don't we just";
  5893. mes "try what I've proposed first?";
  5894. next;
  5895. }
  5896. mes "[High Priest Zhed]";
  5897. mes "Hmm, now how can";
  5898. mes "we convince the pope to";
  5899. mes "support us? Even as Freya's";
  5900. mes "reincarnation... She's just";
  5901. mes "a young girl. She probably";
  5902. mes "knows nothing of politics.";
  5903. next;
  5904. mes "[High Priest Zhed]";
  5905. mes "It'd probably be best to";
  5906. mes "tell her exactly what is";
  5907. mes "happening. The full truth.";
  5908. mes "In my heart, I know that";
  5909. mes "would be best.";
  5910. next;
  5911. mes "[High Priest Zhed]";
  5912. mes "But... Maybe it would";
  5913. mes "be better if we sugar";
  5914. mes "coated it a little bit.";
  5915. mes "She might not be too";
  5916. mes "receptive to us if we";
  5917. mes "totally shock her.";
  5918. next;
  5919. mes "[High Priest Zhed]";
  5920. mes "Hmm... What do you";
  5921. mes "think? Should we stick";
  5922. mes "with the truth, or do you";
  5923. mes "think it'd be better if we";
  5924. mes "exaggerate and... lie when";
  5925. mes "we feel it's necessary?";
  5926. next;
  5927. switch(select("Truth:Lies")) {
  5928. case 1:
  5929. mes "[High Priest Zhed]";
  5930. mes "That's what I think too.";
  5931. mes "Although I'm worried about";
  5932. mes "how the pope will react at";
  5933. mes "our message, I should have";
  5934. mes "faith. I should have faith.";
  5935. next;
  5936. break;
  5937. case 2:
  5938. mes "[High Priest Zhed]";
  5939. mes "I suppose that you may";
  5940. mes "have a point. It might not";
  5941. mes "be a good idea to totally";
  5942. mes "expose her to the ugly";
  5943. mes "truth. I'll try to be as";
  5944. mes "honest as I can...";
  5945. next;
  5946. break;
  5947. }
  5948. mes "[High Priest Zhed]";
  5949. mes "Well, there's no time";
  5950. mes "to waste. The two of us may";
  5951. mes "not be enough to convince";
  5952. mes "the pope to act for peace.";
  5953. mes "I already have someone in";
  5954. mes "mind that might help us.";
  5955. next;
  5956. emotion ET_SPARK, playerattached();
  5957. mes "["+strcharinfo(0)+"]";
  5958. mes "That sounds good.";
  5959. mes "Who is he?";
  5960. next;
  5961. mes "[High Priest Zhed]";
  5962. mes "My old friend, High Priest";
  5963. mes "Niren. I'm not sure if she'll";
  5964. mes "help me after all that's";
  5965. mes "happened between us. She";
  5966. mes "may even think I deserve";
  5967. mes "to be excommunicated...";
  5968. next;
  5969. emotion ET_BEST, playerattached();
  5970. mes "["+strcharinfo(0)+"]";
  5971. mes "Come on, it wouldn't";
  5972. mes "hurt to try! Besides,";
  5973. mes "Niren isn't a bad person.";
  5974. mes "Maybe she'll understand";
  5975. mes "the way you see things";
  5976. mes "if you explain them?";
  5977. next;
  5978. mes "[High Priest Zhed]";
  5979. mes "You're right, of course.";
  5980. mes "I'm just grasping at straws";
  5981. mes "here, but she and I both used";
  5982. mes "to believe that peace was";
  5983. mes "possible. I don't know why";
  5984. mes "she joined the hard-liners...";
  5985. next;
  5986. mes "[High Priest Zhed]";
  5987. mes ""+strcharinfo(0)+"...";
  5988. mes "Would you please talk to";
  5989. mes "her, and just see how she's";
  5990. mes "doing? It might not be a good";
  5991. mes "time to mention our plan";
  5992. mes "right away, though...";
  5993. next;
  5994. mes "[High Priest Zhed]";
  5995. mes "If you think that you";
  5996. mes "have a chance of convincing";
  5997. mes "her, then feel free and offer";
  5998. mes "my proposal. Her office is";
  5999. mes "located across from here,";
  6000. mes "but she's always very busy...";
  6001. next;
  6002. mes "[High Priest Zhed]";
  6003. mes "There's actually";
  6004. mes "a good chance that";
  6005. mes "she is away somewhere";
  6006. mes "on business. She is highly";
  6007. mes "loved by the people, you know.";
  6008. set aru_em,9;
  6009. changequest 2131,2132; // unconfirmed
  6010. }
  6011. else if ((aru_em == 9) || (aru_em == 10)) {
  6012. mes "[High Priest Zhed]";
  6013. mes "Please speak to Niren,";
  6014. mes "and she if she'd be willing";
  6015. mes "to help us convince the pope";
  6016. mes "to enforce peace in our nation.";
  6017. }
  6018. else if (aru_em == 11) {
  6019. cutin "ra_gman",2;
  6020. mes "[High Priest Zhed]";
  6021. mes "Welcome back.";
  6022. mes "So did you get a chance";
  6023. mes "to speak to Niren? How did";
  6024. mes "she respond to my proposal?";
  6025. next;
  6026. mes "^3355FFYou explain Niren's reasons";
  6027. mes "for her disappointment in";
  6028. mes "the Moderate priest faction,";
  6029. mes "and tell Zhed that she intends";
  6030. mes "to carry out the plans for war.";
  6031. next;
  6032. mes "[High Priest Zhed]";
  6033. mes "....................";
  6034. mes "....................";
  6035. mes "....................";
  6036. next;
  6037. mes "[High Priest Zhed]";
  6038. mes "Hmm... This explains why";
  6039. mes "she and some other high";
  6040. mes "priests started being absent";
  6041. mes "from their offices. Many of";
  6042. mes "them were invited over to";
  6043. mes "the Schwarzwald Republic...";
  6044. next;
  6045. mes "[High Priest Zhed]";
  6046. mes "Regardless, I know for";
  6047. mes "a fact that war is never";
  6048. mes "a solution. It only brings";
  6049. mes "death and destruction.";
  6050. next;
  6051. mes "[High Priest Zhed]";
  6052. mes "Give me a moment.";
  6053. mes "I'm going to write";
  6054. mes "a letter that I want";
  6055. mes "you to give to Niren.";
  6056. set aru_em,12;
  6057. }
  6058. else if(aru_em == 12) {
  6059. cutin "ra_gman",2;
  6060. mes "[High Priest Zhed]";
  6061. mes "Please bring this letter";
  6062. mes "to Niren. I hope what";
  6063. mes "I have to say will help";
  6064. mes "her understand how I feel";
  6065. mes "about these plans for war.";
  6066. next;
  6067. mes "^3355FFYou received a letter for";
  6068. mes "Niren from High Priest Zhed.^000000";
  6069. set aru_em,13;
  6070. changequest 2133,2134;
  6071. }
  6072. else if((aru_em == 13) || (aru_em == 14)) {
  6073. mes "[High Priest Zhed]";
  6074. mes "Please deliver my";
  6075. mes "letter to Niren as";
  6076. mes "soon as you can.";
  6077. mes "I really appreciate";
  6078. mes "you helping me on this.";
  6079. }
  6080. else if ((aru_em > 14) && (aru_em < 20)) {
  6081. mes "[High Priest Zhed]";
  6082. mes "Great news! Niren just";
  6083. mes "sent me a reply: I can't";
  6084. mes "believe that she's willing";
  6085. mes "to help me! Would you please";
  6086. mes "give her any help that she";
  6087. mes "may need from now on?";
  6088. }
  6089. else if(aru_em == 20) {
  6090. cutin "ra_gman",2;
  6091. mes "[High Priest Zhed]";
  6092. mes "Ah, I've been";
  6093. mes "waiting for you.";
  6094. next;
  6095. mes "["+strcharinfo(0)+"]";
  6096. mes "High Priest Zhed,";
  6097. mes "everything's ready!";
  6098. mes "High Priest Niren managed";
  6099. mes "to send away all of those";
  6100. mes "followers that were near the";
  6101. mes "pope. You won't be interrupted.";
  6102. next;
  6103. mes "[High Priest Zhed]";
  6104. mes "I hope we can get the pope";
  6105. mes "to understand the situation";
  6106. mes "of our nation. I only...";
  6107. mes "Oh, Freya help us...";
  6108. next;
  6109. mes "[High Priest Zhed]";
  6110. mes "..............";
  6111. mes "..............";
  6112. mes "..............";
  6113. next;
  6114. mes "[High Priest Zhed]";
  6115. mes "Alright, I'm ready.";
  6116. mes "Let's receive an";
  6117. mes "audience with the";
  6118. mes "pope, shall we?";
  6119. set aru_em,21;
  6120. }
  6121. else if(aru_em == 21) {
  6122. mes "[High Priest Zhed]";
  6123. mes "I'm a little nervous";
  6124. mes "about talking so brazenly";
  6125. mes "to the pope, but I'm";
  6126. mes "ready to go meet her.";
  6127. }
  6128. else if (aru_em == 22) {
  6129. mes "[High Priest Zhed]";
  6130. mes "I believe that Niren";
  6131. mes "has something important";
  6132. mes "to tell you. Why don't";
  6133. mes "you speak to her before";
  6134. mes "coming back to me?";
  6135. }
  6136. else if (aru_em == 23) {
  6137. cutin "ra_gman",2;
  6138. mes "[High Priest Zhed]";
  6139. mes "I'm glad that everything";
  6140. mes "turned out great. Your";
  6141. mes "help was truly a blessing.";
  6142. mes "Although Schwarzwald will";
  6143. mes "continue their plans without";
  6144. mes "us, we've slowed them down.";
  6145. next;
  6146. mes "[High Priest Zhed]";
  6147. mes "Yes, without our support,";
  6148. mes "Schwarzwald won't have";
  6149. mes "any excuse to continue";
  6150. mes "their dangerous research";
  6151. mes "for a little while, at least.";
  6152. next;
  6153. mes "[High Priest Zhed]";
  6154. mes "Thor Volcano Camp";
  6155. mes "should close down soon,";
  6156. mes "now that we no longer";
  6157. mes "have any use for it.";
  6158. next;
  6159. mes "[High Priest Zhed]";
  6160. mes "I also underestimated our";
  6161. mes "pope. She is more dignified,";
  6162. mes "willed that I believed.";
  6163. mes "I owe her my apologies.";
  6164. next;
  6165. mes "[High Priest Zhed]";
  6166. mes "We won't give up on";
  6167. mes "reviving our goddess Freya,";
  6168. mes "but we will retrieve Ymir's";
  6169. mes "Heart through diplomacy";
  6170. mes "rather than violence.";
  6171. mes "It won't be easy...";
  6172. next;
  6173. mes "[High Priest Zhed]";
  6174. mes "You've been instrumental";
  6175. mes "in returning peace here in";
  6176. mes "Arunafeltz. I've even been";
  6177. mes "reinstated, and will be very";
  6178. mes "busy from now on, working";
  6179. mes "closely with the pope...";
  6180. next;
  6181. mes "[High Priest Zhed]";
  6182. mes "I know that the life of";
  6183. mes "adventuring beckons you.";
  6184. mes "I know she'd like to see";
  6185. mes "you before you leave, but";
  6186. mes "she's sleeping deeply after";
  6187. mes "that exhausting speech...";
  6188. next;
  6189. mes "[High Priest Zhed]";
  6190. mes "On behalf of our pope";
  6191. mes "and all the citizens of";
  6192. mes "Arunafeltz, I'd like to";
  6193. mes "thank you for your heroism.";
  6194. mes "Your place in Valhalla is";
  6195. mes "already assured, I'm sure.";
  6196. set aru_em,24;
  6197. completequest 2142;
  6198. getexp (checkre(3))?150000:1500000,0;
  6199. }
  6200. else {
  6201. mes "[High Priest Zhed]";
  6202. mes "May Freya bless you";
  6203. mes "on all your journeys,";
  6204. mes "my good friend.";
  6205. }
  6206. // End Peace to Arunafeltz addition
  6207. }
  6208. else {
  6209. cutin "ra_gman",2;
  6210. mes "[High Priest Zhed]";
  6211. mes "Ugh...!";
  6212. mes "I've got such";
  6213. mes "a horrible headache!";
  6214. }
  6215. }
  6216. else {
  6217. cutin "ra_gman",2;
  6218. mes "[High Priest Zhed]";
  6219. mes "I should rest for now.";
  6220. mes "Please travel in safety.";
  6221. }
  6222. // End Veins "Thor Volcano Base" Quest Addition.
  6223. }
  6224. else {
  6225. cutin "ra_gman",2;
  6226. mes "[High Priest Zhed]";
  6227. mes "May Freya be with you.";
  6228. }
  6229. close2;
  6230. cutin "",255;
  6231. end;
  6232. }
  6233. ra_temin,170,46,3 script Panno#rachel 920,{
  6234. cutin "ra_fano03",2;
  6235. if (ra_tem_q >= 12 || (MISC_QUEST & 8192)) {
  6236. cutin "ra_fano03",2;
  6237. mes "[Priestess Panno]";
  6238. mes "Good day.";
  6239. mes "Have you come to";
  6240. mes "redeem Lottery Tickets?";
  6241. next;
  6242. if (select("Yes:No") == 1) goto L_Lottery;
  6243. if (ra_tem_q == 12) {
  6244. cutin "ra_fano01",2;
  6245. mes "[Priestess Panno]";
  6246. mes "I already told you";
  6247. mes "everything I know.";
  6248. mes "Remember to keep";
  6249. mes "quiet about what I said.";
  6250. close3;
  6251. }
  6252. }
  6253. else if (ra_tem_q < 2) {
  6254. mes "[Priestess Panno]";
  6255. mes "Greetings.";
  6256. mes "May Freya fill";
  6257. mes "your days with joy.";
  6258. mes "Laughter. And prosperity.";
  6259. next;
  6260. switch(select("Redeem Lottery Tickets:Temple Information:Hey, what's happening?")) {
  6261. case 1:
  6262. cutin "ra_fano03",2;
  6263. mes "[Priestess Panno]";
  6264. mes "Fine. You really";
  6265. mes "want to exchange your";
  6266. mes "Lottery Tickets? It's my job";
  6267. mes "to ask and make sure, you";
  6268. mes "know, in case you were saving";
  6269. mes "them for some weird reason.";
  6270. next;
  6271. if (select("Yes:No") == 1) goto L_Lottery;
  6272. cutin "ra_fano03",2;
  6273. mes "[Priestess Panno]";
  6274. mes "You can redeem your";
  6275. mes "Lottery Tickets at any";
  6276. mes "time, so please visit";
  6277. mes "me at your leisure.";
  6278. mes "Go with Freya.";
  6279. close3;
  6280. case 2:
  6281. cutin "ra_fano01",2;
  6282. mes "[Priestess Panno]";
  6283. mes "The Chapel is located";
  6284. mes "over the wall behind me.";
  6285. mes "Our pope's office and chambers";
  6286. mes "are upstairs. You can only go";
  6287. mes "there if you have special";
  6288. mes "authorization.";
  6289. next;
  6290. mes "["+strcharinfo(0)+"]";
  6291. mes "......";
  6292. mes ".........";
  6293. next;
  6294. mes "[Priestess Panno]";
  6295. mes "............";
  6296. mes ".........";
  6297. mes "......";
  6298. next;
  6299. mes "["+strcharinfo(0)+"]";
  6300. mes "...?";
  6301. next;
  6302. cutin "ra_fano02",2;
  6303. mes "[Priestess Panno]";
  6304. mes "You come to a temple";
  6305. mes "to pray, not to look";
  6306. mes "around. Or chit-chat";
  6307. mes "with the priestesses";
  6308. mes "like me. Don't forget it.";
  6309. next;
  6310. cutin "ra_fano03",2;
  6311. mes "[Priestess Panno]";
  6312. mes "The offices for the High";
  6313. mes "Priests are located on each";
  6314. mes "side of the hallway. However,";
  6315. mes "you can only enter if you've";
  6316. mes "been permitted beforehand.";
  6317. close3;
  6318. case 3:
  6319. mes "[Priestess Panno]";
  6320. mes "......................";
  6321. mes "No chit-chat";
  6322. mes "inside the temple.";
  6323. close3;
  6324. }
  6325. }
  6326. else if (ra_tem_q == 10) {
  6327. mes "[Priestess Panno]";
  6328. mes "Good day.";
  6329. next;
  6330. switch(select("Redeem Lottery Tickets:Temple Information:Hey, did you open the gate?")) {
  6331. case 1:
  6332. cutin "ra_fano01",2;
  6333. mes "[Priestess Panno]";
  6334. mes "You... still have";
  6335. mes "Lottery Tickets from";
  6336. mes "making donations for";
  6337. mes "the festival? Look up the";
  6338. mes "word ''punctuality'' in the";
  6339. mes "dictionary. It might help you.";
  6340. next;
  6341. mes "[Priestess Panno]";
  6342. mes "Fine. You really";
  6343. mes "want to exchange your";
  6344. mes "Lottery Tickets? It's my job";
  6345. mes "to ask and make sure, you";
  6346. mes "know, in case you were saving";
  6347. mes "them for some weird reason.";
  6348. next;
  6349. if (select("Yes:No") == 1) goto L_Lottery;
  6350. mes "[Priestess Panno]";
  6351. mes "You can redeem your";
  6352. mes "Lottery Tickets at any";
  6353. mes "time, so please visit";
  6354. mes "me at your leisure.";
  6355. mes "Go with Freya.";
  6356. close3;
  6357. case 2:
  6358. cutin "ra_fano01",2;
  6359. mes "[Priestess Panno]";
  6360. mes "The Chapel is located";
  6361. mes "over the wall behind me";
  6362. mes "Our pope's office and chambers";
  6363. mes "are upstairs. You can only go";
  6364. mes "there if you have special";
  6365. mes "authorization.";
  6366. next;
  6367. mes "["+strcharinfo(0)+"]";
  6368. mes "......";
  6369. mes ".........";
  6370. next;
  6371. mes "[Priestess Panno]";
  6372. mes "............";
  6373. mes ".........";
  6374. mes "......";
  6375. next;
  6376. mes "["+strcharinfo(0)+"]";
  6377. mes "...?";
  6378. next;
  6379. cutin "ra_fano02",2;
  6380. mes "[Priestess Panno]";
  6381. mes "You come to a temple";
  6382. mes "to pray, not to look";
  6383. mes "around. Or chit-chat";
  6384. mes "with the priestesses";
  6385. mes "like me. Don't forget it.";
  6386. next;
  6387. cutin "ra_fano02",2;
  6388. mes "[Priestess Panno]";
  6389. mes "The offices for the High";
  6390. mes "Priests are located on each";
  6391. mes "side of the hallway. However,";
  6392. mes "you can only enter if you've";
  6393. mes "been permitted beforehand.";
  6394. close3;
  6395. case 3:
  6396. cutin "ra_fano02",2;
  6397. mes "[Priestess Panno]";
  6398. mes "Gate...?";
  6399. next;
  6400. select("The locked gate to the temple!");
  6401. mes "[Priestess Panno]";
  6402. mes "I don't know";
  6403. mes "what you mean.";
  6404. next;
  6405. select("Explain");
  6406. mes "["+strcharinfo(0)+"]";
  6407. mes "I think that Priestess Nemma";
  6408. mes "has been worried about the";
  6409. mes "gate being broken, though";
  6410. mes "it hasn't been like that since";
  6411. mes "you've started your position";
  6412. mes "here at the temple.";
  6413. next;
  6414. mes "[Priestess Panno]";
  6415. mes "Worried...?";
  6416. mes "Yes, my twin sister";
  6417. mes "has been known to";
  6418. mes "do a lot of that, and cry";
  6419. mes "for my help. Am I right?";
  6420. next;
  6421. mes "["+strcharinfo(0)+"]";
  6422. mes "It's weird";
  6423. mes "...She said that the gate";
  6424. mes "should automatically fix";
  6425. mes "itself, but it hasn't been";
  6426. mes "doing it lately. She was";
  6427. mes "acting really funny..";
  6428. next;
  6429. mes "["+strcharinfo(0)+"]";
  6430. mes "She was talking about";
  6431. mes "the temple's history and";
  6432. mes "how the security system was";
  6433. mes "built. Then she mentioned you,";
  6434. mes "so I get the feeling you might";
  6435. mes "know something about this.";
  6436. next;
  6437. mes "[Priestess Panno]";
  6438. mes ".........";
  6439. set ra_tem_q,11;
  6440. close3;
  6441. }
  6442. }
  6443. else if (ra_tem_q == 11) {
  6444. mes "["+strcharinfo(0)+"]";
  6445. mes "I remember now...!";
  6446. mes "I was there when the gate";
  6447. mes "closed, and I heard someone";
  6448. mes "with your exact voice whisper";
  6449. mes "something to magically open";
  6450. mes "the gate! What's that all about?";
  6451. next;
  6452. mes "[Priestess Panno]";
  6453. mes "......";
  6454. mes ".........";
  6455. mes "............";
  6456. next;
  6457. mes "[Priestess Panno]";
  6458. mes "......";
  6459. mes ".........";
  6460. mes "............";
  6461. mes "We... I mean....";
  6462. next;
  6463. cutin "ra_fano01",2;
  6464. mes "[Priestess Panno]";
  6465. mes "Nemma and I are descended";
  6466. mes "from a family of great alchemists.";
  6467. mes "They went on a long, religious";
  6468. mes "pilgrimage and ended up here.";
  6469. mes "They are the ones that built";
  6470. mes "this temple and security system.";
  6471. next;
  6472. mes "[Priestess Panno]";
  6473. mes "In a sense, this temple";
  6474. mes "is the tomb of our ancestors,";
  6475. mes "who left Rune-Midgarts and";
  6476. mes "built this city of Rachel about";
  6477. mes "a thousand years ago.";
  6478. next;
  6479. mes "[Priestess Panno]";
  6480. mes "Over the generations, many";
  6481. mes "Alchemists left Rune-Midgarts";
  6482. mes "and settled here, converting";
  6483. mes "the desert into green fields.";
  6484. mes "This temple was supposed";
  6485. mes "be a shelter from intruders.";
  6486. next;
  6487. mes "[Priestess Panno]";
  6488. mes "My ancestor designed the";
  6489. mes "temple security system to";
  6490. mes "require a special permit in";
  6491. mes "order to access the temple";
  6492. mes "But the invaders never came,";
  6493. mes "and we didn't need the permits.";
  6494. next;
  6495. mes "[Priestess Panno]";
  6496. mes "The special permits were";
  6497. mes "disposed, but the automatic";
  6498. mes "security system was left on";
  6499. mes "the gate, just in case. Now,";
  6500. mes "I've heard that the security";
  6501. mes "system has been malfunctioning.";
  6502. next;
  6503. cutin "ra_fano03",2;
  6504. mes "[Priestess Panno]";
  6505. mes "However, that's not possible.";
  6506. mes "Even by today's standards, the";
  6507. mes "system is perfectly designed.";
  6508. mes "While I was praying in the";
  6509. mes "Chapel some time ago, I found";
  6510. mes "what is causing the gate problems.";
  6511. next;
  6512. mes "[Priestess Panno]";
  6513. mes "Suddenly, the lights went";
  6514. mes "out, and I could only barely";
  6515. mes "see distinguish my surroundings.";
  6516. mes "I was about to go outside when";
  6517. mes "I heard a noise from the stairs.";
  6518. next;
  6519. cutin "ra_fano02",2;
  6520. mes "[Priestess Panno]";
  6521. mes "From what I can tell,";
  6522. mes "someone is transporting";
  6523. mes "something out of the Holy";
  6524. mes "Grounds. I don't know what";
  6525. mes "they keep there, though.";
  6526. mes "I'm not a high rank Priestess.";
  6527. next;
  6528. mes "[Priestess Panno]";
  6529. mes "I'm not sure if I want";
  6530. mes "to find out what's there";
  6531. mes "I heard something that";
  6532. mes "sounded like a horrible";
  6533. mes "monster's howl. It was";
  6534. mes "incredibly frightening.";
  6535. next;
  6536. mes "[Priestess Panno]";
  6537. mes "I panicked, ran to";
  6538. mes "my desk at the front,";
  6539. mes "and just recited the secret";
  6540. mes "password passed down from my";
  6541. mes "ancestors to open the gate.";
  6542. next;
  6543. cutin "ra_fano01",2;
  6544. mes "[Priestess Panno]";
  6545. mes "You see, my ancestors";
  6546. mes "included the secret password";
  6547. mes "and voice recognition feature";
  6548. mes "into the gate in case something";
  6549. mes "after they disposed of the";
  6550. mes "temple permits--just in case.";
  6551. next;
  6552. mes "[Priestess Panno]";
  6553. mes "The real reason why the gate";
  6554. mes "is acting strangely is not";
  6555. mes "because the gate is broken,";
  6556. mes "but because someone is sneaking";
  6557. mes "in and out of the Holy Ground.";
  6558. next;
  6559. mes "[Priestess Panno]";
  6560. mes "Whoever they are, they";
  6561. mes "must be using one of the";
  6562. mes "old temple permits in order";
  6563. mes "to cover their tracks. Now,";
  6564. mes "you know everything.";
  6565. next;
  6566. cutin "ra_fano01",2;
  6567. mes "[Priestess Panno]";
  6568. mes "You'd better not";
  6569. mes "reveal what you learned";
  6570. mes "from me. Otherwise, I'm";
  6571. mes "sure we'll end up dead.";
  6572. mes "Excuse me now, I need";
  6573. mes "to get back to work.";
  6574. set ra_tem_q,12;
  6575. close3;
  6576. }
  6577. cutin "ra_fano02",2;
  6578. mes "[Priestess Panno]";
  6579. mes "This is a holy place";
  6580. mes "Behave yourself, and";
  6581. mes "respect those who have";
  6582. mes "come here just to worship.";
  6583. close3;
  6584. L_Lottery:
  6585. if(checkweight(607,1) == 0){
  6586. cutin "ra_fano02",2;
  6587. mes "[Priestess Panno]";
  6588. mes "You're carrying too much";
  6589. mes "right now. What are you";
  6590. mes "going to do if I give you";
  6591. mes "something large, unwieldy";
  6592. mes "and heavy? Put your junk";
  6593. mes "away in Storage first.";
  6594. close3;
  6595. }
  6596. mes "[Priestess Panno]";
  6597. mes "Here we go";
  6598. mes "Excited? Mm";
  6599. mes "I can redeem only";
  6600. mes "1 Lottery Ticket at";
  6601. mes "a time. Your reward";
  6602. mes "for this ticket is...";
  6603. next;
  6604. cutin "ra_fano02",2;
  6605. if (countitem(7570) > 0) {
  6606. mes "[Priestess Panno]";
  6607. mes "^FF0000This^000000. It's been in our";
  6608. mes "storage for a while, but";
  6609. mes "I hope this is acceptable";
  6610. mes "as a token of the temple's";
  6611. mes "gratitude. May Freya smile";
  6612. mes "upon you for your generosity...";
  6613. delitem 7570,1;
  6614. set .@bonus_donate,rand(100);
  6615. if (.@bonus_donate == 99) {
  6616. set .@bonus_donate2,rand(100);
  6617. if (.@bonus_donate2 > 0 && .@bonus_donate2 < 11) getitem 616,1; //Old Card Album 0.1%
  6618. else if (.@bonus_donate2 > 10 && .@bonus_donate2 < 31) getitem 617,1; //Old Violet Box 0.2%
  6619. else if (.@bonus_donate2 > 30 && .@bonus_donate2 < 61) getitem 603,1; //Old Blue Box 0.3%
  6620. else getitem 607,1; //Yggdrasil Berry 0.4+%
  6621. }
  6622. else if (.@bonus_donate > 88 && .@bonus_donate < 96) getitem 644,1; //Gift Box 7%
  6623. else if (.@bonus_donate > 76 && .@bonus_donate < 89) getitem 607,1; //Yggdrasil Berry 12%
  6624. else if (.@bonus_donate > 65 && .@bonus_donate < 77) getitem 505,1; //Blue Potion 11%
  6625. else if (.@bonus_donate > 57 && .@bonus_donate < 66) getitem 604,1; //Dead Branch 8%
  6626. else if (.@bonus_donate > 45 && .@bonus_donate < 58) getitem 608,1; //Yggdrasil Seed 12%
  6627. else if (.@bonus_donate > 5 && .@bonus_donate < 11) getitem 518,1; //Honey 5%
  6628. else if (.@bonus_donate > 0 && .@bonus_donate < 6) getitem 526,1; //Royal Jelly 5%
  6629. else getitem 547,1; //Condensed White Potion 39%
  6630. close3;
  6631. }
  6632. mes "[Priestess Panno]";
  6633. mes "You...";
  6634. mes "Don't have any Lottery";
  6635. mes "Tickets to redeem.";
  6636. if ($rachel_donate > 9999) {
  6637. mes "We're not distributing";
  6638. mes "them now, but maybe you";
  6639. mes "can ask your friends for one.";
  6640. }
  6641. else {
  6642. mes "You can obtain them from";
  6643. mes "Priestess Nemma at the temple";
  6644. mes "entrance after you donate zeny.";
  6645. }
  6646. next;
  6647. cutin "ra_fano03",2;
  6648. mes "[Priestess Panno]";
  6649. mes "May Freya be with you.";
  6650. close3;
  6651. L_End:
  6652. close2;
  6653. cutin "",255;
  6654. end;
  6655. }
  6656. ra_temin,134,128,3 script Pope's Office Guard#rac::raofficeguard 926,{
  6657. if ((ra_tem_q == 15) && (countitem(7561) > 39)) {
  6658. mes "[Pope's Office Guard]";
  6659. mes "Hm? What's that you have";
  6660. mes "there? Oh, you've gathered";
  6661. mes "40 Glacial Hearts and brought";
  6662. mes "a recommendation letter from";
  6663. mes "a High Priest? Most impressive.";
  6664. next;
  6665. mes "[Pope's Office Guard]";
  6666. mes "I think I know why you're";
  6667. mes "here. Thanks for bringing";
  6668. mes "those to me, and I'll let you";
  6669. mes "enter and see the pope";
  6670. mes "Welcome, brave "+strcharinfo(0)+".";
  6671. close2;
  6672. set ra_tem_q,16;
  6673. delitem 7561,40; //Ice_Heart
  6674. end;
  6675. }
  6676. else if (ra_tem_q == 16) {
  6677. mes "[Pope's Office Guard]";
  6678. mes "The pope is inside";
  6679. mes "expecting you, so please";
  6680. mes "don't keep her waiting long.";
  6681. close;
  6682. }
  6683. else if (MISC_QUEST & 8192) {
  6684. if ((aru_em == 15) || (aru_em == 21)) {
  6685. mes "- Niren told me to pay a visit to the Pope in her office... -";
  6686. close;
  6687. }
  6688. else {
  6689. mes "[Pope's Office Guard]";
  6690. mes "I'm sorry, but outsiders";
  6691. mes "typically aren't allowed";
  6692. mes "to visit the pope without";
  6693. mes "special authorization.";
  6694. close;
  6695. }
  6696. }
  6697. else {
  6698. mes "[Pope's Office Guard]";
  6699. mes "I'm sorry, but the pope";
  6700. mes "is officiating a service";
  6701. mes "now. Please come back";
  6702. mes "after the service is ended.";
  6703. close;
  6704. }
  6705. }
  6706. ra_temin,134,134,3 duplicate(raofficeguard) Pope's Office Guard#2ra 926
  6707. ra_temin,134,131,0 script gyoin1#rachel 45,1,1,{
  6708. OnTouch:
  6709. if (ra_tem_q == 16)
  6710. warp "ra_temin",276,239;
  6711. else if ((ra_tem_q > 16) || (MISC_QUEST & 8192)){
  6712. if ((aru_em == 15) || (aru_em == 21))
  6713. warp "ra_temin",276,239;
  6714. else {
  6715. mes "[Pope's Office Guard]";
  6716. mes "I'm sorry, but the pope";
  6717. mes "is officiating a service";
  6718. mes "now. Please come back";
  6719. mes "after the service is ended.";
  6720. close;
  6721. }
  6722. }
  6723. if (ra_tem_q < 16) {
  6724. mes "^3355FFThe door is locked.^000000";
  6725. close;
  6726. }
  6727. end;
  6728. }
  6729. ra_temin,275,226,0 script #rachel33 45,1,1,{
  6730. end;
  6731. OnTouch_:
  6732. if (aru_em == 21)
  6733. warp "que_temsky",99,11;
  6734. else
  6735. warp "ra_temsky",99,11;
  6736. end;
  6737. }
  6738. ra_temsky,95,99,6 script Priest#1rachel 935,{
  6739. mes "[Priest]";
  6740. mes "May Freya be with you.";
  6741. close;
  6742. }
  6743. ra_temsky,93,97,6 script Male Follower#1rachel::ramale 926,{
  6744. mes "[Male Follower]";
  6745. mes "May Freya be with you.";
  6746. close;
  6747. }
  6748. ra_temsky,90,95,6 duplicate(ramale) Male Follower#2rachel 926
  6749. ra_temsky,98,59,6 duplicate(ramale) Male Follower#3rachel 926
  6750. ra_temsky,104,99,4 script Priestess#1rachel 920,{
  6751. mes "[Priestess]";
  6752. mes "May Freya be with you.";
  6753. close;
  6754. }
  6755. ra_temsky,106,97,4 script Female Follower#1rachel::rafemale 916,{
  6756. mes "[Female Follower]";
  6757. mes "May Freya be with you.";
  6758. close;
  6759. }
  6760. ra_temsky,108,95,4 duplicate(rafemale) Female Follower#2rachel 916
  6761. ra_temsky,101,59,4 duplicate(rafemale) Female Follower#3rachel 916
  6762. ra_temsky,99,99,5 script Pope#rachel 936,{
  6763. if (ra_tem_q == 16) {
  6764. cutin "ra_bishop",2;
  6765. mes "^3355FFTh-this little";
  6766. mes "girl is the pope...?!^000000";
  6767. next;
  6768. mes "[Pope]";
  6769. mes "...............................";
  6770. mes "..........................Um...";
  6771. mes "W-welcome. Is something";
  6772. mes "wrong? Oh, I know, it's my";
  6773. mes "eyes. I'm sorry if they";
  6774. mes "scare you a little bit.";
  6775. next;
  6776. select("No, not at all...!");
  6777. mes "[Pope]";
  6778. mes "......";
  6779. mes "......";
  6780. mes "......You know, my appearance...";
  6781. next;
  6782. mes "[Pope]";
  6783. mes "It's alright. Actually,";
  6784. mes "I'm used to it. People";
  6785. mes "are usually a little shocked";
  6786. mes "the first time they see me.";
  6787. mes "So... Um... Where do you";
  6788. mes "come from, "+strcharinfo(0)+"?";
  6789. next;
  6790. input @input$;
  6791. mes "[Pope]";
  6792. mes @input$ +"...?";
  6793. mes "I think I might have heard";
  6794. mes "about that place before.";
  6795. mes "Wow... What did you do";
  6796. mes "when you lived there?";
  6797. next;
  6798. input @input$;
  6799. mes "[Pope]";
  6800. mes @input$ +"...?";
  6801. mes "Wow, that sounds quite";
  6802. mes "extraordinary. Ooh, ooh!";
  6803. mes "Tell me, how have you come";
  6804. mes "here to Rachel? I'm interested";
  6805. mes "in knowing more about you~";
  6806. next;
  6807. mes "^3355FFYou and the pope";
  6808. mes "continued to comfortably";
  6809. mes "converse. As she spoke, she";
  6810. mes "seemed more like a young,";
  6811. mes "lonely girl than a solemn";
  6812. mes "religious figure for a nation.^000000";
  6813. next;
  6814. mes "[Pope]";
  6815. mes "...Wow, sometimes, I really";
  6816. mes "wish I could live like you.";
  6817. mes "You'd think being pope would";
  6818. mes "be great, but they make me work";
  6819. mes "all the time. And there are all";
  6820. mes "sorts of things I can't do.";
  6821. next;
  6822. mes "[Pope]";
  6823. mes "You know what's weird?";
  6824. mes "I think I'm the head of this";
  6825. mes "religion, but there's a sacred";
  6826. mes "place that even I'm not allowed";
  6827. mes "to visit. Isn't that so weird?";
  6828. next;
  6829. select("R-really...?");
  6830. mes "[Pope]";
  6831. mes "...Yeah. I don't know";
  6832. mes "much about, and I'm not";
  6833. mes "really supposed to talk";
  6834. mes "about it. We just call this";
  6835. mes "place the ''Holy Ground...''";
  6836. next;
  6837. select("Holy Ground?");
  6838. mes "[Pope]";
  6839. mes "I'm sorry... I want";
  6840. mes "to tell you more, but...";
  6841. mes "That's all I know. I wonder...";
  6842. mes "I wonder what they could";
  6843. mes "be hiding over there...";
  6844. next;
  6845. mes "[Priest]";
  6846. mes "I'm sorry to interrupt";
  6847. mes "your Excellency, but it's";
  6848. mes "time to officiate services.";
  6849. mes "Pardon me.";
  6850. next;
  6851. mes "[Pope]";
  6852. mes "Already?! Hmpf...";
  6853. mes "Oh, before I forget,";
  6854. mes "I needed to tell you that";
  6855. mes "High Priest Zhed wanted";
  6856. mes "to talk to you, "+strcharinfo(0)+".";
  6857. next;
  6858. mes "[Pope]";
  6859. mes "I really want to thank";
  6860. mes "you for coming to speak";
  6861. mes "to me. I had a great time";
  6862. mes "learning. Now I have to";
  6863. mes "go officiate services, so...";
  6864. mes "This is goodbye for now...";
  6865. close2;
  6866. cutin "",255;
  6867. set ra_tem_q,17;
  6868. changequest 8100,8101;
  6869. end;
  6870. }
  6871. else {
  6872. if (aru_em < 15) {
  6873. mes "[Pope]";
  6874. mes "Oh, that's right...";
  6875. mes "Zhed... Er, High Priest";
  6876. mes "Zhed wanted to speak to you!";
  6877. close2;
  6878. cutin "",255;
  6879. end;
  6880. }
  6881. else if (aru_em == 15) {
  6882. mes "[Pope]";
  6883. mes "Oh, hello! It's you again!";
  6884. mes "Have you come to tell me";
  6885. mes "interesting stories about";
  6886. mes "the outside world again?";
  6887. next;
  6888. input .@input$;
  6889. mes "[Pope]";
  6890. mes "Mm. That sounds pretty";
  6891. mes "strange to me. Well, it's";
  6892. mes "good to hear it from you.";
  6893. next;
  6894. mes "["+strcharinfo(0)+"]";
  6895. mes "(^333333I can't just leave";
  6896. mes "now. I should try to see";
  6897. mes "if I can learn anything";
  6898. mes "useful from the pope...^000000)";
  6899. next;
  6900. switch(select("Aren't you lonely?:Do you ever take a break?")) {
  6901. case 1:
  6902. mes "[Pope]";
  6903. mes "Well, there are always";
  6904. mes "some priests with me all";
  6905. mes "the time. Some of them";
  6906. mes "even watch me when I sleep.";
  6907. mes "I don't think I have time";
  6908. mes "to feel lonely, actually.";
  6909. next;
  6910. mes "[Pope]";
  6911. mes "Thank you for asking.";
  6912. mes "Sometimes... Sometimes";
  6913. mes "I wonder if I have a real";
  6914. mes "family. I don't even know";
  6915. mes "who'd they be or if they";
  6916. mes "exist. I don't know...";
  6917. next;
  6918. mes "[Pope]";
  6919. mes "I... I'm sorry.";
  6920. mes "I guess you didn't";
  6921. mes "expect to hear something";
  6922. mes "like that. ^666666*Sigh*^000000 I'm feeling";
  6923. mes "pretty exhausted. I better...";
  6924. mes "I better get some rest...";
  6925. set aru_em,16;
  6926. changequest 2135,2136;
  6927. close2;
  6928. cutin "",255;
  6929. end;
  6930. case 2:
  6931. mes "[Pope]";
  6932. mes "Well, even if I wanted";
  6933. mes "to, I can't just go out";
  6934. mes "and play. As pope... Well...";
  6935. mes "Everyone and everything";
  6936. mes "sort of needs my attention.";
  6937. close2;
  6938. cutin "",255;
  6939. end;
  6940. }
  6941. }
  6942. else if (aru_em == 16) {
  6943. mes "[Follower]";
  6944. mes "The pope said that she's";
  6945. mes "exhausted. Please come";
  6946. mes "back when she's feeling";
  6947. mes "better, and she will have";
  6948. mes "an audience with you.";
  6949. }
  6950. }
  6951. close2;
  6952. cutin "",255;
  6953. end;
  6954. }
  6955. ra_temin,294,149,0 script High Priestess Niren#ra 915,{
  6956. end;
  6957. OnInit:
  6958. hideonnpc "High Priestess Niren#ra";
  6959. end;
  6960. OnEnable:
  6961. initnpctimer;
  6962. end;
  6963. OnTimer120000:
  6964. stopnpctimer;
  6965. hideonnpc "High Priestess Niren#ra";
  6966. end;
  6967. }
  6968. ra_temin,293,144,0 script out1#rachel -1,3,3,{
  6969. OnTouch:
  6970. if (ra_tem_q == 18) {
  6971. mes "^3355FFIt sounds like they're";
  6972. mes "still talking. It'd be";
  6973. mes "best to patient and wait";
  6974. mes "just a little while longer.";
  6975. mes "Still... It's awfully boring.^000000";
  6976. next;
  6977. mes "^3355FFA little eavesdropping";
  6978. mes "never hurt anyone. Maybe";
  6979. mes "you can hear them a little";
  6980. mes "better if you listen from";
  6981. mes "the left side of the wall.^000000";
  6982. close2;
  6983. warp "ra_temin",300,153;
  6984. end;
  6985. }
  6986. end;
  6987. }
  6988. ra_temin,288,151,0 script hidden1#rachel -1,1,6,{
  6989. OnTouch:
  6990. if (ra_tem_q == 18) {
  6991. mes "^3355FFAt this distance you";
  6992. mes "can cleartly hear the";
  6993. mes "voices from the other";
  6994. mes "side of the wall...^000000";
  6995. next;
  6996. mes "[????]";
  6997. mes "...Was it really";
  6998. mes "necessary to involve";
  6999. mes "an outsider in this";
  7000. mes "situation? Answer me!";
  7001. next;
  7002. mes "[High Priest Zhed]";
  7003. mes "Is this about the";
  7004. mes "accident? You know that";
  7005. mes "I've disagreed with the";
  7006. mes "actions that have led to";
  7007. mes "the mana leakage.";
  7008. next;
  7009. mes "[High Priest Zhed]";
  7010. mes "Even though I thought";
  7011. mes "it was a reckless decision,";
  7012. mes "I've closed the shrine and";
  7013. mes "did my best to cover up this";
  7014. mes "unfortunate accident.";
  7015. next;
  7016. mes "[????]";
  7017. mes "I'm not blaming you. In";
  7018. mes "fact, I'll admit it: that was";
  7019. mes "our mistake. We caused";
  7020. mes "the monster infestation by";
  7021. mes "letting the mana leak.";
  7022. next;
  7023. mes "[????]";
  7024. mes "But that's not related";
  7025. mes "to what I'm asking you!";
  7026. mes "Do you really think it's";
  7027. mes "alright to allow an outsider";
  7028. mes "to speak to our pope during";
  7029. mes "such a tumultuous time?!";
  7030. next;
  7031. mes "[High Priest Zhed]";
  7032. mes "Why not? I thought it'd";
  7033. mes "bring her great comfort.";
  7034. mes "She is very confused as to";
  7035. mes "why the Holy Ground has been";
  7036. mes "closed, and she cannot know";
  7037. mes "what is happening there.";
  7038. next;
  7039. mes "[High Priest Zhed]";
  7040. mes "Again... I strongly";
  7041. mes "disagree with what is";
  7042. mes "secretly going on over";
  7043. mes "there. I know that I can't";
  7044. mes "officially oppose this";
  7045. mes "course of action, but...";
  7046. next;
  7047. mes "[????]";
  7048. mes "There's nothing to worry";
  7049. mes "about! It'll all be over before";
  7050. mes "you know it. Besides, it's";
  7051. mes "too late to turn back now,";
  7052. mes "so I warn you: don't you";
  7053. mes "dare do anything foolish.";
  7054. next;
  7055. mes "^3355FFSomeone's coming!";
  7056. mes "You'd better step away";
  7057. mes "from the wall and feign";
  7058. mes "ignorance as best you can!^000000";
  7059. next;
  7060. hideoffnpc "High Priestess Niren#ra";
  7061. cutin "ra_gwoman",2;
  7062. mes "[High Priestess Niren]";
  7063. mes "Oh! You must be the one";
  7064. mes "High Priest Be- er, Zhed,";
  7065. mes "told me about. It's very nice";
  7066. mes "to meet you. High Priestess";
  7067. mes "Niren, at your service.";
  7068. next;
  7069. mes "[High Priestess Niren]";
  7070. mes "I hear that you had the";
  7071. mes "privilege of speaking with";
  7072. mes "our pope, and that she had";
  7073. mes "a wonderful time. What did";
  7074. mes "you think of her, hm?";
  7075. next;
  7076. select("She's different than what I expected...");
  7077. cutin "ra_gwoman2",2;
  7078. mes "[High Priestess Niren]";
  7079. mes "Ah, I know what you mean...";
  7080. mes "Usually, most outsiders tell";
  7081. mes "me that they expect our pope";
  7082. mes "to be a wizened old man.";
  7083. mes "But that's not the case";
  7084. mes "here in Arunafeltz.";
  7085. next;
  7086. cutin "ra_gwoman",2;
  7087. mes "[High Priestess Niren]";
  7088. mes "Usually, our pope is chosen";
  7089. mes "by her resemblance to our";
  7090. mes "goddess Freya. She must";
  7091. mes "have silvery blond hair, snowy";
  7092. mes "skin, and divinely colored";
  7093. mes "eyes. You saw, didn't you?";
  7094. next;
  7095. mes "[High Priestess Niren]";
  7096. mes "I'm curious: what kinds";
  7097. mes "of things did you and the";
  7098. mes "pope talk about? As you know,";
  7099. mes "we priests are forbidden from";
  7100. mes "leaving Arunafeltz, so...";
  7101. next;
  7102. mes "^3355FFYou relate the details of";
  7103. mes "your talk with the pope, but";
  7104. mes "you make sure not to mention";
  7105. mes "anything about the Holy Ground";
  7106. mes "as High Priest Zhed had asked.^000000";
  7107. next;
  7108. mes "[High Priestess Niren]";
  7109. mes "Ah, that's fairly";
  7110. mes "interesting, your land.";
  7111. mes "Tell me, how did you come";
  7112. mes "to know Bekento, er, I mean,";
  7113. mes "High Priest Zhed?";
  7114. next;
  7115. mes "["+strcharinfo(0)+"]";
  7116. mes "(^666666Bekento?^000000)";
  7117. next;
  7118. select("Explain how You Met High Priest Zhed");
  7119. cutin "ra_gwoman2",2;
  7120. mes "[High Priestess Niren]";
  7121. mes ".........................";
  7122. mes "That's all? Hm? That's";
  7123. mes "pretty funny. ^333333*Sigh*^000000 I believe";
  7124. mes "he trusts people too much...";
  7125. mes "But that's only my opinion.";
  7126. next;
  7127. cutin "ra_gwoman",2;
  7128. mes "[High Priestess Niren]";
  7129. mes "If you don't mind...";
  7130. mes "I want to give you a bit of";
  7131. mes "advice. Don't get too close";
  7132. mes "to High Priest Zhed. If you";
  7133. mes "do, you might end up getting";
  7134. mes "yourself in trouble.";
  7135. next;
  7136. cutin "",255;
  7137. hideonnpc "High Priestess Niren#ra";
  7138. mes "^3355FFHigh Priestess Niren left";
  7139. mes "as soon as she said those words.";
  7140. mes "What could she possibly mean?";
  7141. mes "For now, you may as well";
  7142. mes "talk to High Priest Zhed.^000000";
  7143. set ra_tem_q,19;
  7144. if (isbegin_quest(8102) == 1)
  7145. changequest 8102,8103;
  7146. else if (isbegin_quest(8101) == 1)
  7147. changequest 8101,8103;
  7148. close;
  7149. }
  7150. end;
  7151. }
  7152. ra_temin,272,143,0 script key1#rachel -1,3,3,{
  7153. OnTouch:
  7154. if (ra_tem_q == 20) {
  7155. mes "^3355FFYou find a small";
  7156. mes "shining object laid";
  7157. mes "on the floor.^000000";
  7158. next;
  7159. if (select("Ignore:Pick It Up") == 1) {
  7160. mes "^3355FFYou decided to ignore";
  7161. mes "the small shining object,";
  7162. mes "no matter how important it";
  7163. mes "may be to you in the future.^000000";
  7164. close;
  7165. }
  7166. mes "^3355FFUpon picking up the";
  7167. mes "object, you are able to";
  7168. mes "identify it as a small key.";
  7169. mes "Perhaps you can use it to";
  7170. mes "open some kind of lock.";
  7171. set ra_tem_q,21;
  7172. close;
  7173. }
  7174. end;
  7175. }
  7176. ra_temin,28,319,0 script saint1#rachel 45,4,2,{
  7177. OnTouch:
  7178. if ((ra_tem_q > 21) || (MISC_QUEST & 8192)) { warp "ra_san01",140,135; end; }
  7179. if (ra_tem_q == 21) {
  7180. mes "^3355FFThis must be the";
  7181. mes "entrance to the Holy";
  7182. mes "Ground. However, the";
  7183. mes "door in your way is locked.^000000.";
  7184. next;
  7185. if (select("Quit:Use Small Key") == 2) {
  7186. mes "^3355FFYou insert the Small";
  7187. mes "Key that you found in";
  7188. mes "High Priest Zhed's room,";
  7189. mes "and find that it is able";
  7190. mes "to unlock this door.^000000";
  7191. close2;
  7192. warp "ra_san01",140,135;
  7193. end;
  7194. }
  7195. close;
  7196. }
  7197. mes "^3355FFThe door is locked.^000000";
  7198. close;
  7199. }
  7200. que_san04,119,115,0 script imir1#rachel -1,2,2,{
  7201. OnTouch:
  7202. if (ra_tem_q == 21) {
  7203. mes "^3355FFThis large area looks";
  7204. mes "like it was artificially build";
  7205. mes "for some reason-- it doesn't";
  7206. mes "seem like an area naturally";
  7207. mes "infested by monsters.^000000";
  7208. next;
  7209. mes "^3355FFPerhaps if you explore";
  7210. mes "this place, you'll be able";
  7211. mes "to find something interesting.^000000";
  7212. close;
  7213. }
  7214. end;
  7215. }
  7216. que_san04,119,133,0 script imir2#rachel -1,20,5,{
  7217. OnTouch:
  7218. if (ra_tem_q == 21) {
  7219. mes "^3355FFThere's something here";
  7220. mes "beneath the water. This";
  7221. mes "may warrant a closer look.^000000";
  7222. close;
  7223. }
  7224. end;
  7225. }
  7226. que_san04,119,203,0 script imir3#rachel -1,7,7,{
  7227. OnTouch:
  7228. if (ra_tem_q == 21) {
  7229. mes "^3355FFNo wonder this object";
  7230. mes "in the water seems so";
  7231. mes "familiar: it's a Ymir's";
  7232. mes "Heart Piece! In fact, there's";
  7233. mes "dozens of them just lying here.^000000";
  7234. next;
  7235. mes "^3355FFWhy would so many of these";
  7236. mes "powerful artifacts be here";
  7237. mes "in the Holy Ground? Perhaps";
  7238. mes "this is the secret that the";
  7239. mes "priests are trying to keep.^000000";
  7240. next;
  7241. hideoffnpc "High Priestess Niren#r2";
  7242. cutin "ra_gwoman",2;
  7243. mes "[High Priestess Niren]";
  7244. mes "How dare you intrude";
  7245. mes "the Holy Ground! Identify";
  7246. mes "yourself! I'll have you tried!";
  7247. next;
  7248. cutin "ra_gwoman2",2;
  7249. mes "[High Priestess Niren]";
  7250. mes "O-oh! It's you, the";
  7251. mes "adventurer recommended";
  7252. mes "by Bekento. Hm. I apologize";
  7253. mes "for snapping at you like";
  7254. mes "that. Didn't you know that";
  7255. mes "no one's allowed here?";
  7256. next;
  7257. cutin "ra_gwoman",2;
  7258. mes "[High Priestess Niren]";
  7259. mes "Hmm. Well, you Rune-Midgarts";
  7260. mes "adventurers are famous for your";
  7261. mes "skills and abilities, but this";
  7262. mes "was not expected. I mean, we";
  7263. mes "made sure this place was";
  7264. mes "absolutely secure.";
  7265. next;
  7266. cutin "ra_gwoman2",2;
  7267. mes "[High Priestess Niren]";
  7268. mes "What's done is done...";
  7269. mes "I warned Bekento that he";
  7270. mes "might cause trouble for you,";
  7271. mes "but it seems that you've";
  7272. mes "caused trouble for him.";
  7273. next;
  7274. mes "[High Priestess Niren]";
  7275. mes "Understand this:";
  7276. mes "most intruders are";
  7277. mes "severely punished, but";
  7278. mes "because of my friendship";
  7279. mes "with Bekento, I'm letting";
  7280. mes "you off easy. Remember that.";
  7281. next;
  7282. sc_start SC_Blind,600000,0;
  7283. mes "^3355FFNiren began to chant";
  7284. mes "in a low voice, and your";
  7285. mes "eyelids grow heavier as you";
  7286. mes "grow drowsier and sleepier...^000000";
  7287. close2;
  7288. cutin "",255;
  7289. hideonnpc "High Priestess Niren#r2";
  7290. set ra_tem_q,22;
  7291. changequest 8104,8105;
  7292. warp "rachel",163,152;
  7293. end;
  7294. }
  7295. end;
  7296. }
  7297. que_san04,122,200,4 script High Priestess Niren#r2 915,{
  7298. end;
  7299. OnInit:
  7300. hideonnpc "High Priestess Niren#r2";
  7301. end;
  7302. OnEnable:
  7303. initnpctimer;
  7304. end;
  7305. OnTimer120000:
  7306. stopnpctimer;
  7307. hideonnpc "High Priestess Niren#r2";
  7308. end;
  7309. }
  7310. rachel,163,152,0 script imir3#rachel2 -1,3,3,{
  7311. OnTouch:
  7312. if (ra_tem_q == 22) {
  7313. mes "^3355FFYou feel a slight headache";
  7314. mes "after you recollect your senses.";
  7315. mes "Somehow, you're been brought";
  7316. mes "back to Rachel Town. How long";
  7317. mes "have you been unconscious?^000000";
  7318. next;
  7319. sc_end SC_Blind;
  7320. mes "^3355FFIt would be best to";
  7321. mes "ask High Priest Zhed";
  7322. mes "about what had happened.^000000";
  7323. set ra_tem_q,23;
  7324. close;
  7325. }
  7326. end;
  7327. }
  7328. rachel,142,167,5 script Seeking Follower#rachel 916,6,6,{
  7329. if ((lost_boy == 13) && (ra_tem_q == 20)) {
  7330. L_Mes:
  7331. mes "[Arunafeltz Follower]";
  7332. mes "Excuse me, but";
  7333. mes "are you "+strcharinfo(0)+"?";
  7334. next;
  7335. select("Yes.");
  7336. mes "[Arunafeltz Follower]";
  7337. mes "High Priest Zhed";
  7338. mes "would like to see";
  7339. mes "you right away, "+strcharinfo(0)+".";
  7340. next;
  7341. select("May ask why?");
  7342. mes "[Arunafeltz Follower]";
  7343. mes "Well, I actually have no";
  7344. mes "idea. I'm only supposed to";
  7345. mes "inform you that he's looking";
  7346. mes "for you. Please visit High";
  7347. mes "Priest Zhed in the second";
  7348. mes "right room of the temple.";
  7349. close;
  7350. }
  7351. else {
  7352. mes "[Arunafeltz Follower]";
  7353. mes "May Freya bless you";
  7354. mes "on your journeys...";
  7355. close;
  7356. }
  7357. OnTouch:
  7358. if ((lost_boy == 13) && (ra_tem_q == 20)) goto L_Mes;
  7359. end;
  7360. }
  7361. //============================================================
  7362. // Old changelog
  7363. //============================================================
  7364. //= 1.0 First version, needs testing. [L0ne_W0lf]
  7365. //= 1.1 Some slight optimization. [L0ne_W0lf]
  7366. //= 1.2 Fixed Man Stuck in Ice only giving 1 Freezing Snow Powder. [L0ne_W0lf]
  7367. //= 1.3 Added the ability to redeem lottery tickets before donation max is met. [L0ne_W0lf]
  7368. //= 1.4 Removed an erroneous "case". Thanks, Jet. [L0ne_W0lf]
  7369. //= 1.5 Fixed a bug in Bruspetti quest. [SinSloth]
  7370. //= 1.5b Fixed some typos in various quests. [SinSloth]
  7371. //= 1.6 Fixed a couple bugs with the Pope's Office Guards... [L0ne_W0lf]
  7372. //= 1.7 Fixed Maheo, he will revert to his frozen state when clicked. [L0ne_W0lf]
  7373. //= Replaced instances of "+name+", with "+strcharinfo(0)".
  7374. //= 1.8 Various fixes: Hamion will now delete items used for Wind Hammer. [L0ne_W0lf]
  7375. //= Fixed EXP reward in Ice Necklace quest, fixed a typo in an NPC header.
  7376. //= Another minor fix to Hamion. "< 1" -> "< 2". Added a missing close to
  7377. //= the ontouch "key". Thanks to Gepard for pointing them out.
  7378. //= 1.9 Fixed a misorder with variable checkings. [SinSloth]
  7379. //= 2.0 Fixed experience gains to match upcoming rate adjustments. [SinSloth]
  7380. //= 2.1 Corrected NPC names to fall within proper restrictions. [L0ne_W0lf]
  7381. //= 2.2 Maheo NPC now uses "setnpcdisplay" instead of two NPCs. [L0ne_W0lf]
  7382. //= 2.2a Corrected a Typo error ";;". [Samuray22]
  7383. //= 2.3 Added Zhed's portion of Thor Volcano Base Quest. (euRO) [L0ne_W0lf]
  7384. //= 2.4 Updated Zhed's Thor Vol. Base addition dialog to iRO's. [L0ne_W0lf]
  7385. //= 2.4a Further updates to Zhed's Veins addition. [L0ne_W0lf]
  7386. //= 2.5 Added Nameless Island quest addition. [L0ne_W0lf]
  7387. //= 2.6 Uncommented ontouchNPC label for Man Stuck in Ice. [L0ne_W0lf]
  7388. //= 2.7 Corrected overlaping warp coordinates. [L0ne_W0lf]
  7389. //= 2.8 Replaced effect numerics with constants. [L0ne_W0lf]
  7390. //= 2.9 Replaced effect numerics with constants. [Samuray22]
  7391. //============================================================