quests_gonryun.txt 90 KB

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  1. //===== rAthena Script =======================================
  2. //= Quest NPCs related to Kunlun
  3. //===== By: ==================================================
  4. //= KarLaeda
  5. //===== Current Version: =====================================
  6. //= 1.2
  7. //===== Compatible With: =====================================
  8. //= rAthena Project
  9. //===== Description: =========================================
  10. //= [Official Conversion]
  11. //= Broken Sword Quest (Kept old mechanics)
  12. //= Lost Knife Quest
  13. //===== Additional Comments: =================================
  14. //= 1.1 Fixed bad NPC header data to comply with rev. 11603. [L0ne_W0lf]
  15. //= 1.2 Rescripted to Aegis 10.3 standards. [L0ne_W0lf]
  16. //= Added Lost Knife, updated dialog for Broken Sword
  17. //= dungeon quest mechanics aportion is still the same.
  18. //= 1.2a Bugfixes (bugreport:2404) [Paradox924X]
  19. //= 1.2b More Bugfixes (bugreport:2407) [Paradox924X]
  20. //============================================================
  21. // Broken Sword :: broken_sword
  22. //============================================================
  23. gon_in,17,93,5 script Chief#gon 775,{
  24. if (BaseLevel > 50) {
  25. if (b_sword == 0) {
  26. set b_sword,1;
  27. mes "[Shi Yan Wen]";
  28. mes "Hmm...?";
  29. mes "Oh, hello there~";
  30. mes "I am Shi Yan Wen, the chief of";
  31. mes "this village. Allow me to personally welcome you to Kunlun.";
  32. next;
  33. mes "[Shi Yan Wen]";
  34. mes "Although our village hasn't";
  35. mes "associated with other towns very";
  36. mes "much, we have recently begun";
  37. mes "to allow visitors coming from Alberta.";
  38. next;
  39. mes "[Shi Yan Wen]";
  40. mes "I feel that this town has been";
  41. mes "isolated for too long. Because";
  42. mes "of that, people in this town aren't too friendly with visitors yet.";
  43. next;
  44. mes "[Shi Yan Wen]";
  45. mes "Moreover, we've been having a recent problem with thieves";
  46. mes "that have been enjoying themselves far too much in Kunlun...";
  47. mes "Well, you've come to visit here";
  48. mes "so I hope you enjoy your stay.";
  49. close;
  50. }
  51. else if (b_sword < 18) {
  52. switch (b_sword) {
  53. case 1:
  54. mes "[Shi Yan Wen]";
  55. mes "Oh, hello there~";
  56. mes "I am Shi Yan Wen, the chief of";
  57. mes "this village. Allow me to personally welcome you to Kunlun.";
  58. next;
  59. mes "[Shi Yan Wen]";
  60. mes "Although our village hasn't";
  61. mes "associated with other towns very";
  62. mes "much, we have recently begun";
  63. mes "to allow visitors coming from Alberta.";
  64. next;
  65. mes "[Shi Yan Wen]";
  66. mes "I feel that this town has been";
  67. mes "isolated for too long. Because";
  68. mes "of that, people in this town aren't too friendly with visitors yet.";
  69. next;
  70. mes "[Shi Yan Wen]";
  71. mes "Moreover, we've been having a recent problem with thieves";
  72. mes "that have been enjoying themselves far too much in Kunlun...";
  73. mes "Well, you've come to visit here";
  74. mes "so I hope you enjoy your stay.";
  75. close;
  76. case 2:
  77. mes "[Shi Yan Wen]";
  78. mes "Oh, it's you~";
  79. mes "How do you like it here so far?";
  80. mes "As you've probably noticed,";
  81. mes "the village isn't that peaceful, huh?";
  82. next;
  83. if (select("It's alright.:I heard that something was stolen...") == 1) {
  84. mes "[Shi Yan Wen]";
  85. mes "Well, I'm glad you don't mind.";
  86. mes "Just watch out for robbers,";
  87. mes "and try not to act suspicious";
  88. mes "in the village.";
  89. close;
  90. }
  91. mes "[Shi Yan Wen]";
  92. mes "Hmm...you've heard of it?";
  93. mes "It was just last night when the";
  94. mes "robbery occurred. The rumors";
  95. mes "are true. Sadly, there are lots of thieves out there in the village...";
  96. next;
  97. switch(select("......:What was stolen?:Was anyone hurt?")) {
  98. case 1:
  99. mes "[Shi Yan Wen]";
  100. mes "I can't believe it really";
  101. mes "happened... Well, if you see";
  102. mes "any suspicious characters around,";
  103. mes "or find what was stolen, please let me know.";
  104. set b_sword,3;
  105. close;
  106. case 2:
  107. mes "[Shi Yan Wen]";
  108. mes "Well...";
  109. mes "Erm...it was...";
  110. mes "...just an ordinary sword.";
  111. mes "But to us, it's been a family treasure for many generations.";
  112. next;
  113. mes "[Shi Yan Wen]";
  114. mes "I must find this sword";
  115. mes "no matter what!";
  116. mes "...but I can't go find it just";
  117. mes "by myself. I'm just too busy.";
  118. next;
  119. mes "[Shi Yan Wen]";
  120. mes "You know how busy it is to be the";
  121. mes "chief of a village. This is very troubling...*Sigh*";
  122. next;
  123. if (select("Hope you find it soon.:Can I find it for you?") == 1) {
  124. mes "[Shi Yan Wen]";
  125. mes "um..Thank you.";
  126. mes "If you somehow come across it,";
  127. mes "please let me know.";
  128. set b_sword,11;
  129. close;
  130. }
  131. mes "[Shi Yan Wen]";
  132. mes "Oh!~ Are you serious??";
  133. mes "...The people in the village are";
  134. mes "very fearful these days because";
  135. mes "of the thieves. It is so difficult";
  136. mes "to ask them for help...";
  137. next;
  138. mes "[Shi Yan Wen]";
  139. mes "If you would help me find the sword, I will surely repay you for your efforts.";
  140. set b_sword,3;
  141. close;
  142. case 3:
  143. mes "[Shi Yan Wen]";
  144. mes "Fortunately, no one was hurt.";
  145. mes "However, the thieves took a";
  146. mes "valuable family treasure";
  147. mes "which has been passed down from";
  148. mes "generation to generation.";
  149. next;
  150. mes "[Shi Yan Wen]";
  151. mes "I must find this sword";
  152. mes "no matter what!";
  153. mes "...But I can't go find it just";
  154. mes "by myself. I'm just too busy.";
  155. next;
  156. mes "[Shi Yan Wen]";
  157. mes "You know how busy it is to be the";
  158. mes "chief of a village. This is very troubling...*Sigh*";
  159. next;
  160. if (select("Hope you find it soon.:Can I find it for you?") == 1) {
  161. mes "[Shi Yan Wen]";
  162. mes "Um..Thank you.";
  163. mes "If you somehow come across it,";
  164. mes "please let me know.";
  165. set b_sword,11;
  166. close;
  167. }
  168. mes "[Shi Yan Wen]";
  169. mes "Oh!~ Are you serious??";
  170. mes "...The people in the village are";
  171. mes "very fearful these days because";
  172. mes "of the thieves. It is so difficult";
  173. mes "to ask them for help...";
  174. next;
  175. mes "[Shi Yan Wen]";
  176. mes "If you would help me find the sword, I will surely repay you for your efforts.";
  177. set b_sword,3;
  178. close;
  179. }
  180. case 3:
  181. case 4:
  182. case 5:
  183. mes "[Shi Yan Wen]";
  184. mes "Haven't found it yet?";
  185. mes "There's no rush, take it easy.";
  186. mes "You have to take care of";
  187. mes "youself first before";
  188. mes "doing favors for others.";
  189. close;
  190. case 6:
  191. mes "[Shi Yan Wen]";
  192. mes "Oh, you found a clue?";
  193. mes "So far, it looks like";
  194. mes "you're doing good work.";
  195. mes "Take this old family medicine, it might be of use sometime soon.";
  196. set b_sword,7;
  197. getitem 504,3; //White_Potion
  198. close;
  199. case 7:
  200. mes "[Shi Yan Wen]";
  201. mes "It might be helpful for you to";
  202. mes "know that the thief sustained";
  203. mes "an injury, so he is probably not very far from here.";
  204. close;
  205. case 8:
  206. mes "[Shi Yan Wen]";
  207. mes "What...?";
  208. mes "My sword has been broken!?";
  209. mes "Unbelievable~!!";
  210. mes "How could this happen??";
  211. next;
  212. mes "[Shi Yan Wen]";
  213. mes "First it's stolen, and now";
  214. mes "it's in pieces... *Sob*";
  215. mes "Would you please search";
  216. mes "for the rest of my sword?";
  217. mes "It means so much to my family...";
  218. close;
  219. case 9:
  220. mes "[Shi Yan Wen]";
  221. mes "*Sob*...";
  222. mes "...my sword... in pieces...";
  223. mes "I beg of you, please find them";
  224. mes "for me. I will give you something in return.";
  225. close;
  226. case 10:
  227. mes "[Shi Yan Wen]";
  228. mes "Oh!~";
  229. mes "You've found the pieces for me~";
  230. mes "I knew you could do it.";
  231. mes "But the sword is still shattered.";
  232. mes "What shall I do...?";
  233. next;
  234. mes "[Shi Yan Wen]";
  235. mes "If it's okay with you,";
  236. mes "would you repair my sword for me?";
  237. mes "I'll repay you for your help.";
  238. next;
  239. if (select("No way.:Alright.") == 1) {
  240. mes "[Shi Yan Wen]";
  241. mes "Well, I see...you've been such a";
  242. mes "nice person. I truly appreciate";
  243. mes "your hard work. It would be";
  244. mes "wonderful if you could help";
  245. mes "me repair the sword, but I";
  246. mes "will not force you.";
  247. next;
  248. mes "[Shi Yan Wen]";
  249. mes "I'll find some way to repair";
  250. mes "it. Without your help, I ";
  251. mes "would have never found it.";
  252. mes "Please accept this as a";
  253. mes "token of my gratitude...";
  254. set b_sword,15;
  255. getitem 603,1; //Old_Blue_Box
  256. next;
  257. mes "[Shi Yan Wen]";
  258. mes "If you find any information";
  259. mes "or clues about that cursed";
  260. mes "thief, please let me know.";
  261. mes "I have my sword back but";
  262. mes "there's no way I can forgive";
  263. mes "this affront to my ancestors...";
  264. close;
  265. }
  266. mes "[Shi Yan Wen]";
  267. mes "Such generosity...";
  268. mes "I'm truly indebted to you...";
  269. mes "I have no idea how this sword";
  270. mes "broke into pieces, though.";
  271. mes "You will probably need to find a";
  272. mes "famous blacksmith to repair it.";
  273. next;
  274. mes "[Shi Yan Wen]";
  275. mes "As I already mentioned, this is";
  276. mes "an important family treasure...";
  277. mes "Oh! I just remembered--";
  278. next;
  279. mes "[Shi Yan Wen]";
  280. mes "There's a guy named ^555555Zuo Hei^000000";
  281. mes "in the village. He has been to";
  282. mes "many places around the world.";
  283. mes "He may know of such a weaponsmith. Please seek this man out.";
  284. next;
  285. mes "[Shi Yan Wen]";
  286. mes "Oh, one last thing. This is";
  287. mes "but a trinket, but please";
  288. mes "accept this gift from me.";
  289. set b_sword,14;
  290. getitem 603,1; //Old_Blue_Box
  291. close;
  292. case 11:
  293. mes "[Shi Yan Wen]";
  294. mes "The village is not in a good";
  295. mes "mood these days, but there are";
  296. mes "still lots of things to see in Kunlun.";
  297. close;
  298. case 12:
  299. mes "[Shi Yan Wen]";
  300. mes "Hmm.. no traces? No clues?";
  301. mes "... Nothing? Well, that's";
  302. mes "alright. Thank you for";
  303. mes "trying to help.";
  304. mes "Hmm....";
  305. next;
  306. mes "[Shi Yan Wen]";
  307. mes "Here...take this.";
  308. mes "Have a good time in Kunlun~";
  309. set b_sword,13;
  310. getitem 504,1; //White_Potion
  311. close;
  312. case 13:
  313. mes "[Shi Yan Wen]";
  314. mes "Is everything going well?";
  315. mes "The village has not been";
  316. mes "in a good mood, lately.";
  317. mes "Still, please try to";
  318. mes "enjoy yourself.";
  319. close;
  320. case 14:
  321. case 15:
  322. case 16:
  323. case 17:
  324. mes "[Shi Yan Wen]";
  325. mes "I really appreciate what you are";
  326. mes "doing. It's a big relief that";
  327. mes "something is finally being done";
  328. mes "about these thefts.";
  329. next;
  330. mes "[Shi Yan Wen]";
  331. mes "Perhaps now, peace will finally";
  332. mes "come to the village, just like in the old days...";
  333. close;
  334. }
  335. }
  336. else if (b_sword < 32) {
  337. mes "[Shi Yan Wen]";
  338. mes "I appreciate what you are doing,";
  339. mes "and your help has been";
  340. mes "a relief to me. The Village";
  341. mes "seems less tense, much like";
  342. mes "it was in the old days.";
  343. next;
  344. mes "[Shi Yan Wen]";
  345. mes "Although I hope you'll be";
  346. mes "be able to repair my";
  347. mes "sword soon, you've";
  348. mes "already done so much for";
  349. mes "me. I feel sorry for";
  350. mes "asking you to do more.";
  351. close;
  352. }
  353. else if (b_sword == 32) {
  354. if (countitem(1123) < 1) {
  355. mes "[Shi Yan Wen]";
  356. mes "Hm.....";
  357. mes "Not finished yet, huh?";
  358. mes "Still, it's good to know";
  359. mes "it's being repaired...";
  360. mes "I'll be waiting, then.";
  361. close;
  362. }
  363. mes "[Shi Yan Wen]";
  364. mes "Oh, it's you~ Hello.";
  365. mes "............";
  366. mes "Is that my sword?";
  367. mes "Wow, you've done it!";
  368. mes "Good work!";
  369. next;
  370. mes "[Shi Yan Wen]";
  371. mes "This is a small gift for you.";
  372. mes "Please take it as thanks for a job well done!";
  373. delitem 1123,1; //Haedonggum
  374. set b_sword,33;
  375. getitem 2404,1; //Shoes_
  376. next;
  377. mes "[Shi Yan Wen]";
  378. mes "Thank you for all of your efforts.";
  379. mes "With this sword repaired, I no";
  380. mes "longer feel that I am shaming";
  381. mes "my ancestors...";
  382. mes "Heh heh...";
  383. mes "Have a good time in Kunlun.";
  384. close;
  385. }
  386. mes "[Shi Yan Wen]";
  387. mes "Oh, it's you~";
  388. mes "Once again, I'd like to thank";
  389. mes "you for all of your help.";
  390. mes "Enjoy your stay in our village.";
  391. mes "Heh heh~";
  392. close;
  393. }
  394. mes "[Shi Yan Wen]";
  395. mes "Hmm...?";
  396. mes "Oh, hello there~";
  397. mes "I am Shi Yan Wen, the chief of";
  398. mes "this village. Allow me to personally welcome you to Kunlun.";
  399. next;
  400. mes "[Shi Yan Wen]";
  401. mes "Although our village hasn't";
  402. mes "associated with other towns very";
  403. mes "much, we have recently begun";
  404. mes "to allow visitors coming from Alberta.";
  405. next;
  406. mes "[Shi Yan Wen]";
  407. mes "I feel that this town has been";
  408. mes "isolated for too long. Because";
  409. mes "of that, people in this town aren't too friendly with visitors yet.";
  410. next;
  411. mes "[Shi Yan Wen]";
  412. mes "Moreover, we've been having a recent problem with thieves";
  413. mes "that have been enjoying themselves far too much in Kunlun...";
  414. mes "Well, you've come to visit here";
  415. mes "so I hope you enjoy your stay.";
  416. close;
  417. }
  418. gon_in,152,35,4 script Hostess#gon 702,{
  419. if (b_sword < 1) {
  420. mes "[Mei Yen Fang]";
  421. mes "Oh...you're new here, right?";
  422. mes "Came from out of town?";
  423. mes "It's common to see lots of";
  424. mes "foreigners these days.";
  425. mes "It made people in the village busy.";
  426. next;
  427. mes "[Mei Yen Fang]";
  428. mes "Oh, what am I saying...";
  429. mes "Want some wine?";
  430. next;
  431. if (select("Yes, please:No, it's okay.") == 1) {
  432. mes "[Mei Yen Fang]";
  433. mes "Oooops~! Oh no...";
  434. mes "A lot of customers came by earlier,";
  435. mes "so now we're out of wine...";
  436. mes "It's getting difficult to keep up with the increasing number of customers...";
  437. close;
  438. }
  439. mes "[Mei Yen Fang]";
  440. mes "Well, have fun in the village.";
  441. mes "Stop by again sometime.";
  442. close;
  443. }
  444. switch(b_sword) {
  445. case 1:
  446. case 2:
  447. mes "[Mei Yen Fang]";
  448. mes "Hey, you know what?";
  449. mes "The chief's house was robbed";
  450. mes "last night. I can't believe";
  451. mes "this happened...I guess this is the work of those thieves...";
  452. next;
  453. mes "[Mei Yen Fang]";
  454. mes "How worrisome it all is...";
  455. mes "It could even happen to me!";
  456. mes "I better watch out...";
  457. mes "Oh, what am I saying?";
  458. mes "Enjoy your time in my shop...hehe~";
  459. set b_sword,2;
  460. close;
  461. case 3:
  462. mes "[Mei Yen Fang]";
  463. mes "Oh, it's you again~";
  464. mes "I heard that you've decided";
  465. mes "to help our chief.";
  466. mes "Please do your best for him!";
  467. mes "Everyone in the village has";
  468. mes "been on edge...";
  469. next;
  470. mes "[Mei Yen Fang]";
  471. mes "Do you see that guy over there";
  472. mes "leaning on the table?";
  473. mes "He seems to know about what";
  474. mes "happened last night, but...";
  475. mes "He's been drinking all night long.";
  476. set b_sword,4;
  477. close;
  478. }
  479. if (b_sword > 3 && b_sword < 11) {
  480. mes "[Mei Yen Fang]";
  481. mes "Hello there~";
  482. mes "Feeling tension in the village,";
  483. mes "huh? It's all because of those";
  484. mes "thieves... ";
  485. next;
  486. mes "[Mei Yen Fang]";
  487. mes "They're also making things hard for my business...";
  488. mes " ";
  489. mes "*Sigh*";
  490. close;
  491. }
  492. else if (b_sword == 11 || b_sword == 12) {
  493. mes "[Mei Yen Fang]";
  494. mes "Feeling tension in the village,";
  495. mes "huh? I Hope the thief will get caught soon.";
  496. mes "...";
  497. close;
  498. }
  499. mes "[Mei Yen Fang]";
  500. mes "You caught him?!";
  501. mes "Wow, you're very brave.";
  502. mes "I should get ready to run the";
  503. mes "shop again. But I'll need to";
  504. mes "order some wine first.";
  505. next;
  506. mes "[Mei Yen Fang]";
  507. mes "Xue Bong drank all the wine in the";
  508. mes "shop, and I didn't restock any";
  509. mes "since everyone has been scared";
  510. mes "off by the thefts...";
  511. mes "But stop by next time.";
  512. mes "I'll have some wine ready.";
  513. close;
  514. }
  515. gon_in,165,16,4 script Man in hangover#gon 748,{
  516. if (b_sword < 4) {
  517. mes "[Xue Bong]";
  518. mes "Ahhh.. my stomach.. my head..";
  519. mes "I shouldn't drink so much..";
  520. mes "Ehhhh....";
  521. emotion ET_PROFUSELY_SWEAT;
  522. close;
  523. }
  524. else if (b_sword < 6) {
  525. switch(b_sword) {
  526. case 4:
  527. if (countitem(506) < 1) {
  528. mes "[Xue Bong]";
  529. mes "*Urk!* I feel sick...";
  530. mes "Can somebody bring me a potion?";
  531. mes "*Groan*....";
  532. emotion ET_PROFUSELY_SWEAT;
  533. close;
  534. }
  535. mes "[Xue Bong]";
  536. mes "Ohhh...my stomach...";
  537. mes "I need something...";
  538. mes "Moan~ Uh, hey you!";
  539. mes "Could you give me one";
  540. mes "of your ^00FF00Green_Potion^000000s?";
  541. mes "I think I'm going to barf...";
  542. next;
  543. switch(select("No.:Here, drink this!")) {
  544. case 1:
  545. mes "[Xue Bong]";
  546. mes "Uhh...";
  547. mes "Are you sure?";
  548. next;
  549. switch(select("Sorry, I don't have any.:Here, you can have it!")) {
  550. case 1:
  551. mes "[Xue Bong]";
  552. mes "C'mon, man...";
  553. mes "I...I'm in freakin' pain here...";
  554. set b_sword,12;
  555. close;
  556. case 2:
  557. delitem 506,1; //Green_Potion
  558. set b_sword,5;
  559. mes "[Xue Bong]";
  560. mes "Oh man...thanks.";
  561. mes "I thought you were teasing me.";
  562. mes "I feel much better now.";
  563. mes "So...uh, what brings you here?";
  564. next;
  565. if (select("Heard about the thief?:Nothing.") == 1) {
  566. mes "[Xue Bong]";
  567. mes "Ah, a thief~";
  568. mes "Hmm...let me see..";
  569. mes "I went out for walk in the middle";
  570. mes "of the night while I was drinking.";
  571. mes "And I heard a noise.";
  572. next;
  573. mes "[Xue Bong]";
  574. mes "I looked around and found that the";
  575. mes "area near the chief's house was";
  576. mes "brighter than any other area...";
  577. mes "It was odd...";
  578. mes "[Xue Bong]";
  579. mes "So I kept watching it and";
  580. mes "all of a sudden, I saw something";
  581. mes "moving on the rooftops...";
  582. next;
  583. mes "[Xue Bong]";
  584. mes "It disappeared in a second.";
  585. mes "I was drunk, and it was dark";
  586. mes "outside. I have no idea";
  587. mes "whether it was a man,";
  588. mes "a poring, or if I had just";
  589. mes "drank too much..eheh.";
  590. set b_sword,6;
  591. close;
  592. }
  593. mes "[Xue Bong]";
  594. mes "Okay then, thanks again.";
  595. mes "Don't be a drinker like me,";
  596. mes "unless you want to suffer from";
  597. mes "serious hangovers. See you later~";
  598. close;
  599. }
  600. case 2:
  601. delitem 506,1; //Green_Potion
  602. set b_sword,5;
  603. emotion ET_THANKS;
  604. mes "[Xue Bong]";
  605. mes "Whew, Thanks!";
  606. mes "I feel much better now.";
  607. mes "Hmm...you seem new around here.";
  608. mes "Anything you wanna know?";
  609. next;
  610. switch(select("About a thief...:How much have you been drinking?:Nothing~")) {
  611. case 1:
  612. mes "[Xue Bong]";
  613. mes "Ah, a thief, eh? Let's see...";
  614. mes "I went out for walk in the middle";
  615. mes "of the night while I was drinking.";
  616. mes "All of a sudden, I heard a strange noise...";
  617. next;
  618. mes "[Xue Bong]";
  619. mes "I looked around and found that the";
  620. mes "area near the chief's house was";
  621. mes "brighter than any other area. It was odd...";
  622. next;
  623. mes "[Xue Bong]";
  624. mes "So I kept watching it and,";
  625. mes "all of a sudden, I saw something moving on the rooftops...";
  626. next;
  627. if (select("Where to?:Probably a Wild Rose.") == 1) {
  628. mes "[Xue Bong]";
  629. mes "Umm?";
  630. mes "Well..let me see..";
  631. mes "It came from... and head to...um...";
  632. mes "murmur..";
  633. next;
  634. mes "^3355FFHe started mumbling for a bit^000000";
  635. mes "......";
  636. next;
  637. mes "[Xue Bong]";
  638. mes "Ah ha!! Right...";
  639. mes "A shrine, yeah, the thief was";
  640. mes "heading to a shrine and";
  641. mes "disappeared. I'm not";
  642. mes "sure if it was a human or an";
  643. mes "animal...";
  644. set b_sword,6;
  645. next;
  646. mes "[Xue Bong]";
  647. mes "Anything else I can help you with?";
  648. mes "I appreciate the potion.";
  649. next;
  650. switch(select("Thanks for the information.:Stop drinking so much.:Okay, bye")) {
  651. case 1:
  652. mes "[Xue Bong]";
  653. mes "I'll see you later then.";
  654. mes "I'm always be here drinking..eheh.";
  655. close;
  656. case 2:
  657. mes "[Xue Bong]";
  658. mes "Ehh..Don't mind me.";
  659. mes "I'm a social drinker...";
  660. mes " ";
  661. mes "It's just I don't got nobody to be social with.";
  662. close;
  663. case 3:
  664. mes "[Xue Bong]";
  665. mes "Alright.";
  666. mes "Come again whenever you have";
  667. mes "any other questions.";
  668. close;
  669. }
  670. }
  671. mes "[Xue Bong]";
  672. mes "Yeah..maybe.";
  673. mes "It was so dark outside and I was";
  674. mes "drunk so I don't remember";
  675. mes "clearly. I'm pretty sure it was bigger than that, though.";
  676. close;
  677. case 2:
  678. mes "[Xue Bong]";
  679. mes "Ah..um....I..I don't remember.";
  680. mes "When I woke up, There were tons of";
  681. mes "empty bottles around me.";
  682. mes "...";
  683. next;
  684. mes "^3355FF.......";
  685. mes "For some reason, you can't discern his testimony's reliability...^000000";
  686. close;
  687. case 3:
  688. mes "[Xue Bong]";
  689. mes "Alrighty then.";
  690. mes "Hope you don't ever drink like me";
  691. mes "in the future. You'll suffer";
  692. mes "for a long time if you do.";
  693. mes "You know what a hangover is, right?";
  694. close;
  695. }
  696. }
  697. case 5:
  698. mes "[Xue Bong]";
  699. mes "Oh, it's you. Hey.";
  700. mes "Thanks for the potion last time.";
  701. mes "What are you up to?";
  702. mes "Got any questions for me?";
  703. next;
  704. switch(select("About a thief last night...:Nope, just passing by..")) {
  705. case 1:
  706. mes "[Xue Bong]";
  707. mes "Ah~ a thief...?";
  708. mes "Hmm...let me see...";
  709. mes "I went out for walk in the middle";
  710. mes "of the night while I was drinking.";
  711. mes "All of a sudden, I heard a strange noise...";
  712. next;
  713. mes "[Xue Bong]";
  714. mes "I looked around and found that the";
  715. mes "area near the chief's house was";
  716. mes "brighter than any other area. It was odd...";
  717. next;
  718. mes "[Xue Bong]";
  719. mes "So I kept watching it and,";
  720. mes "all of a sudden, I saw something moving on the rooftops...";
  721. next;
  722. mes "[Xue Bong]";
  723. mes "It disappeared in a second.";
  724. mes "I was drunk, and it was dark";
  725. mes "outside. I have no idea";
  726. mes "whether it was a man, a poring,";
  727. mes "or if I just had too much to drink...heheh~";
  728. set b_sword,6;
  729. close;
  730. case 2:
  731. mes "[Xue Bong]";
  732. mes "Okay, then, thanks again.";
  733. mes "Don't be a drinker like me,";
  734. mes "unless you want to suffer from";
  735. mes "serious hangovers. See you later~";
  736. close;
  737. }
  738. }
  739. }
  740. else if (b_sword < 11) {
  741. mes "[Xue Bong]";
  742. mes "Well, hopefully you can find";
  743. mes "those thieves. To keep the";
  744. mes "peace in our village, we need to help out our chief...";
  745. close;
  746. }
  747. else if (b_sword <14) {
  748. switch(b_sword) {
  749. case 11:
  750. mes "[Xue Bong]";
  751. mes "Ahhh.. my stomach.. my head..";
  752. mes "I shouldn't drink so much..";
  753. mes "ughh....";
  754. emotion ET_PROFUSELY_SWEAT;
  755. close;
  756. case 12:
  757. mes "[Xue Bong]";
  758. mes "Enhhhh..go away.";
  759. mes "You're merciless...";
  760. mes "How could you turn a";
  761. mes "blind eye to a";
  762. mes "boozer's suffering?";
  763. mes "Urk...!";
  764. emotion ET_FRET;
  765. close;
  766. case 13:
  767. mes "[Xue Bong]";
  768. mes "Enhhhh...go away.";
  769. mes "You're so coldhearted...";
  770. mes "How could you turn away";
  771. mes "a drunk in need...?";
  772. mes "*Groan*...";
  773. emotion ET_FRET;
  774. close;
  775. }
  776. }
  777. mes "[Xue Bong]";
  778. mes "So you found the chief's";
  779. mes "belongings?! I knew it!";
  780. mes "I knew you could do it!";
  781. mes "You're brave enough";
  782. mes "to do anything!";
  783. mes "Good job!";
  784. close;
  785. }
  786. gon_dun01,148,156,0 script start01#gnbs -1,{
  787. OnInit:
  788. sleep 10000;
  789. OnCommandOn:
  790. donpcevent "trace1-"+rand(1,5)+"#gnbs::OnCommandOn";
  791. end;
  792. }
  793. gon_dun01,201,25,0 script trace1-1#gnbs 139,1,1,{
  794. if (b_sword == 7) donpcevent "timer1-1::OnCommandOn";
  795. end;
  796. OnTimer10000:
  797. stopnpctimer;
  798. disablenpc "trace1-1#gnbs";
  799. donpcevent "start01#gnbs::OnCommandOn";
  800. end;
  801. OnInit:
  802. initnpctimer;
  803. stopnpctimer;
  804. disablenpc "trace1-1#gnbs";
  805. end;
  806. OnCommandOn:
  807. enablenpc "trace1-1#gnbs";
  808. setnpctimer 0;
  809. startnpctimer;
  810. end;
  811. }
  812. gon_dun01,2,1,0 script timer1-1 -1,{
  813. OnInit:
  814. initnpctimer;
  815. stopnpctimer;
  816. disablenpc "timer1-1";
  817. end;
  818. OnCommandOn:
  819. enablenpc "timer1-1";
  820. setnpctimer 0;
  821. startnpctimer;
  822. end;
  823. OnCommandOff:
  824. stopnpctimer;
  825. disablenpc "timer1-1";
  826. end;
  827. OnTimer3000:
  828. donpcevent "#getitem1-1::OnCommandOn";
  829. end;
  830. }
  831. gon_dun01,202,25,0 script #getitem1-1 111,2,1,{
  832. if (b_sword != 7) end;
  833. set b_sword,8;
  834. mes "You found a ^FF0000piece of blade^000000.";
  835. mes "Seems like it's a part of the sword you've been looking for.";
  836. close;
  837. OnInit:
  838. disablenpc "#getitem1-1";
  839. end;
  840. OnCommandOn:
  841. enablenpc "#getitem1-1";
  842. donpcevent "timer1-1::OnCommandOff";
  843. donpcevent "start01#gnbs::OnCommandOn";
  844. end;
  845. OnCommandOff:
  846. disablenpc "#getitem1-1";
  847. end;
  848. }
  849. gon_dun01,190,160,0 script trace1-2#gnbs 139,1,1,{
  850. if (b_sword == 7) donpcevent "timer1-2::OnCommandOn";
  851. end;
  852. OnTimer100000:
  853. stopnpctimer;
  854. disablenpc "trace1-2#gnbs";
  855. donpcevent "start01#gnbs::OnCommandOn";
  856. end;
  857. OnInit:
  858. initnpctimer;
  859. stopnpctimer;
  860. disablenpc "trace1-2#gnbs";
  861. end;
  862. OnCommandOn:
  863. enablenpc "trace1-2#gnbs";
  864. setnpctimer 0;
  865. startnpctimer;
  866. end;
  867. }
  868. gon_dun01,3,1,0 script timer1-2 -1,{
  869. OnInit:
  870. initnpctimer;
  871. stopnpctimer;
  872. disablenpc "timer1-2";
  873. end;
  874. OnCommandOn:
  875. enablenpc "timer1-2";
  876. setnpctimer 0;
  877. startnpctimer;
  878. end;
  879. OnCommandOff:
  880. stopnpctimer;
  881. disablenpc "timer1-2";
  882. end;
  883. OnTimer3000:
  884. donpcevent "#getitem1-2::OnCommandOn";
  885. end;
  886. }
  887. gon_dun01,190,159,0 script #getitem1-2 111,2,1,{
  888. if (b_sword != 7) end;
  889. set b_sword,8;
  890. mes "You found a ^FF0000piece of blade^000000.";
  891. mes "Seems like it's a part of the sword you've been looking for.";
  892. close;
  893. OnInit:
  894. disablenpc "#getitem1-2";
  895. end;
  896. OnCommandOn:
  897. enablenpc "#getitem1-2";
  898. donpcevent "timer1-2::OnCommandOff";
  899. donpcevent "start01#gnbs::OnCommandOn";
  900. end;
  901. OnCommandOff:
  902. disablenpc "#getitem1-2";
  903. end;
  904. }
  905. gon_dun01,163,53,0 script trace1-3#gnbs 139,1,1,{
  906. if (b_sword == 7) donpcevent "timer1-3::OnCommandOn";
  907. end;
  908. OnTimer90000:
  909. stopnpctimer;
  910. disablenpc "trace1-3#gnbs";
  911. donpcevent "start01#gnbs::OnCommandOn";
  912. end;
  913. OnInit:
  914. initnpctimer;
  915. stopnpctimer;
  916. disablenpc "trace1-3#gnbs";
  917. end;
  918. OnCommandOn:
  919. enablenpc "trace1-3#gnbs";
  920. setnpctimer 0;
  921. startnpctimer;
  922. end;
  923. }
  924. gon_dun01,4,1,0 script timer1-3 -1,{
  925. OnInit:
  926. initnpctimer;
  927. stopnpctimer;
  928. disablenpc "timer1-3";
  929. end;
  930. OnCommandOn:
  931. enablenpc "timer1-3";
  932. setnpctimer 0;
  933. startnpctimer;
  934. end;
  935. OnCommandOff:
  936. stopnpctimer;
  937. disablenpc "timer1-3";
  938. end;
  939. OnTimer3000:
  940. donpcevent "#getitem1-3::OnCommandOn";
  941. end;
  942. }
  943. gon_dun01,164,53,0 script #getitem1-3 111,2,1,{
  944. if (b_sword != 7) end;
  945. set b_sword,8;
  946. mes "You found a ^FF0000piece of blade^000000.";
  947. mes "Seems like it's a part of the sword you've been looking for.";
  948. close;
  949. OnInit:
  950. disablenpc "#getitem1-3";
  951. end;
  952. OnCommandOn:
  953. enablenpc "#getitem1-3";
  954. donpcevent "timer1-3::OnCommandOff";
  955. donpcevent "start01#gnbs::OnCommandOn";
  956. end;
  957. OnCommandOff:
  958. disablenpc "#getitem1-3";
  959. end;
  960. }
  961. gon_dun01,133,183,0 script trace1-4#gnbs 139,1,1,{
  962. if (b_sword == 7) donpcevent "timer1-4::OnCommandOn";
  963. end;
  964. OnTimer150000:
  965. stopnpctimer;
  966. disablenpc "trace1-4#gnbs";
  967. donpcevent "start01#gnbs::OnCommandOn";
  968. end;
  969. OnInit:
  970. initnpctimer;
  971. stopnpctimer;
  972. disablenpc "trace1-4#gnbs";
  973. end;
  974. OnCommandOn:
  975. enablenpc "trace1-4#gnbs";
  976. setnpctimer 0;
  977. startnpctimer;
  978. end;
  979. }
  980. gon_dun01,5,1,0 script timer1-4 -1,{
  981. OnInit:
  982. initnpctimer;
  983. stopnpctimer;
  984. disablenpc "timer1-4";
  985. end;
  986. OnCommandOn:
  987. enablenpc "timer1-4";
  988. setnpctimer 0;
  989. startnpctimer;
  990. end;
  991. OnCommandOff:
  992. stopnpctimer;
  993. disablenpc "timer1-4";
  994. end;
  995. OnTimer3000:
  996. donpcevent "#getitem1-4::OnCommandOn";
  997. end;
  998. }
  999. gon_dun01,134,183,0 script #getitem1-4 111,2,1,{
  1000. if (b_sword != 7) end;
  1001. set b_sword,8;
  1002. mes "You found a ^FF0000piece of blade^000000.";
  1003. mes "Seems like it's a part of the sword you've been looking for.";
  1004. close;
  1005. OnInit:
  1006. disablenpc "#getitem1-4";
  1007. end;
  1008. OnCommandOn:
  1009. enablenpc "#getitem1-4";
  1010. donpcevent "timer1-4::OnCommandOff";
  1011. donpcevent "start01#gnbs::OnCommandOn";
  1012. end;
  1013. OnCommandOff:
  1014. disablenpc "#getitem1-4";
  1015. end;
  1016. }
  1017. gon_dun01,139,257,0 script trace1-5#gnbs 139,1,1,{
  1018. if (b_sword == 7) donpcevent "timer1-5::OnCommandOn";
  1019. end;
  1020. OnTimer170000:
  1021. stopnpctimer;
  1022. disablenpc "trace1-5#gnbs";
  1023. donpcevent "start01#gnbs::OnCommandOn";
  1024. end;
  1025. OnInit:
  1026. initnpctimer;
  1027. stopnpctimer;
  1028. disablenpc "trace1-5#gnbs";
  1029. end;
  1030. OnCommandOn:
  1031. enablenpc "trace1-5#gnbs";
  1032. setnpctimer 0;
  1033. startnpctimer;
  1034. end;
  1035. }
  1036. gon_dun01,6,1,0 script timer1-5 -1,{
  1037. OnInit:
  1038. initnpctimer;
  1039. stopnpctimer;
  1040. disablenpc "timer1-5";
  1041. end;
  1042. OnCommandOn:
  1043. enablenpc "timer1-5";
  1044. setnpctimer 0;
  1045. startnpctimer;
  1046. end;
  1047. OnCommandOff:
  1048. stopnpctimer;
  1049. disablenpc "timer1-5";
  1050. end;
  1051. OnTimer3000:
  1052. donpcevent "#getitem1-5::OnCommandOn";
  1053. end;
  1054. }
  1055. gon_dun01,140,257,0 script #getitem1-5 111,2,1,{
  1056. if (b_sword != 7) end;
  1057. set b_sword,8;
  1058. mes "You found a ^FF0000piece of blade^000000.";
  1059. mes "Seems like it's a part of the sword you've been looking for.";
  1060. close;
  1061. OnInit:
  1062. disablenpc "#getitem1-5";
  1063. end;
  1064. OnCommandOn:
  1065. enablenpc "#getitem1-5";
  1066. donpcevent "timer1-5::OnCommandOff";
  1067. donpcevent "start01#gnbs::OnCommandOn";
  1068. end;
  1069. OnCommandOff:
  1070. disablenpc "#getitem1-5";
  1071. end;
  1072. }
  1073. gon_dun02,1,1,0 script start02#gnbs -1,{
  1074. OnInit:
  1075. sleep 10000;
  1076. OnCommandOn:
  1077. donpcevent "trace2-"+rand(1,6)+"#gnbs::OnCommandOn";
  1078. end;
  1079. }
  1080. gon_dun02,65,168,0 script trace2-1#gnbs 139,1,1,{
  1081. if (b_sword == 8) donpcevent "timer2-1::OnCommandOn";
  1082. end;
  1083. OnTimer80000:
  1084. stopnpctimer;
  1085. disablenpc "trace2-1#gnbs";
  1086. donpcevent "start02#gnbs::OnCommandOn";
  1087. end;
  1088. OnInit:
  1089. initnpctimer;
  1090. stopnpctimer;
  1091. disablenpc "trace2-1#gnbs";
  1092. end;
  1093. OnCommandOn:
  1094. enablenpc "trace2-1#gnbs";
  1095. setnpctimer 0;
  1096. startnpctimer;
  1097. end;
  1098. }
  1099. gon_dun02,2,1,0 script timer2-1 -1,{
  1100. OnInit:
  1101. initnpctimer;
  1102. stopnpctimer;
  1103. disablenpc "timer2-1";
  1104. end;
  1105. OnCommandOn:
  1106. enablenpc "timer2-1";
  1107. setnpctimer 0;
  1108. startnpctimer;
  1109. end;
  1110. OnCommandOff:
  1111. stopnpctimer;
  1112. disablenpc "timer2-1";
  1113. end;
  1114. OnTimer3000:
  1115. donpcevent "#getitem2-1::OnCommandOn";
  1116. end;
  1117. }
  1118. gon_dun02,202,25,0 script #getitem2-1 111,2,1,{
  1119. if (b_sword != 8) end;
  1120. set b_sword,9;
  1121. mes "You found a ^FF0000piece of blade^000000.";
  1122. mes "Seems like it's a part of the sword you've been looking for.";
  1123. close;
  1124. OnInit:
  1125. disablenpc "#getitem2-1";
  1126. end;
  1127. OnCommandOn:
  1128. enablenpc "#getitem2-1";
  1129. donpcevent "timer2-1::OnCommandOff";
  1130. donpcevent "start02#gnbs::OnCommandOn";
  1131. end;
  1132. OnCommandOff:
  1133. disablenpc "#getitem2-1";
  1134. end;
  1135. }
  1136. gon_dun02,265,200,0 script trace2-2#gnbs 139,1,1,{
  1137. if (b_sword == 8) donpcevent "timer2-2::OnCommandOn";
  1138. end;
  1139. OnTimer130000:
  1140. stopnpctimer;
  1141. disablenpc "trace2-2#gnbs";
  1142. donpcevent "start02#gnbs::OnCommandOn";
  1143. end;
  1144. OnInit:
  1145. initnpctimer;
  1146. stopnpctimer;
  1147. disablenpc "trace2-2#gnbs";
  1148. end;
  1149. OnCommandOn:
  1150. enablenpc "trace2-2#gnbs";
  1151. setnpctimer 0;
  1152. startnpctimer;
  1153. end;
  1154. }
  1155. gon_dun02,3,1,0 script timer2-2 -1,{
  1156. OnInit:
  1157. initnpctimer;
  1158. stopnpctimer;
  1159. disablenpc "timer2-2";
  1160. end;
  1161. OnCommandOn:
  1162. enablenpc "timer2-2";
  1163. setnpctimer 0;
  1164. startnpctimer;
  1165. end;
  1166. OnCommandOff:
  1167. stopnpctimer;
  1168. disablenpc "timer2-2";
  1169. end;
  1170. OnTimer3000:
  1171. donpcevent "#getitem2-2::OnCommandOn";
  1172. end;
  1173. }
  1174. gon_dun02,265,201,0 script #getitem2-2 111,2,1,{
  1175. if (b_sword != 8) end;
  1176. set b_sword,9;
  1177. mes "You found a ^FF0000piece of blade^000000.";
  1178. mes "Seems like it's a part of the sword you've been looking for.";
  1179. close;
  1180. OnInit:
  1181. disablenpc "#getitem2-2";
  1182. end;
  1183. OnCommandOn:
  1184. enablenpc "#getitem2-2";
  1185. donpcevent "timer2-2::OnCommandOff";
  1186. donpcevent "start02#gnbs::OnCommandOn";
  1187. end;
  1188. OnCommandOff:
  1189. disablenpc "#getitem2-2";
  1190. end;
  1191. }
  1192. gon_dun02,247,129,0 script trace2-3#gnbs 139,1,1,{
  1193. if (b_sword == 8) donpcevent "timer2-3::OnCommandOn";
  1194. end;
  1195. OnTimer110000:
  1196. stopnpctimer;
  1197. disablenpc "trace2-3#gnbs";
  1198. donpcevent "start02#gnbs::OnCommandOn";
  1199. end;
  1200. OnInit:
  1201. initnpctimer;
  1202. stopnpctimer;
  1203. disablenpc "trace2-3#gnbs";
  1204. end;
  1205. OnCommandOn:
  1206. enablenpc "trace2-3#gnbs";
  1207. setnpctimer 0;
  1208. startnpctimer;
  1209. end;
  1210. }
  1211. gon_dun02,4,1,0 script timer2-3 -1,{
  1212. OnInit:
  1213. initnpctimer;
  1214. stopnpctimer;
  1215. disablenpc "timer2-3";
  1216. end;
  1217. OnCommandOn:
  1218. enablenpc "timer2-3";
  1219. setnpctimer 0;
  1220. startnpctimer;
  1221. end;
  1222. OnCommandOff:
  1223. stopnpctimer;
  1224. disablenpc "timer2-3";
  1225. end;
  1226. OnTimer3000:
  1227. donpcevent "#getitem2-3::OnCommandOn";
  1228. end;
  1229. }
  1230. gon_dun02,247,128,0 script #getitem2-3 111,2,1,{
  1231. if (b_sword != 8) end;
  1232. set b_sword,9;
  1233. mes "You found a ^FF0000piece of blade^000000.";
  1234. mes "Seems like it's a part of the sword you've been looking for.";
  1235. close;
  1236. OnInit:
  1237. disablenpc "#getitem2-3";
  1238. end;
  1239. OnCommandOn:
  1240. enablenpc "#getitem2-3";
  1241. donpcevent "timer2-3::OnCommandOff";
  1242. donpcevent "start02#gnbs::OnCommandOn";
  1243. end;
  1244. OnCommandOff:
  1245. disablenpc "#getitem2-3";
  1246. end;
  1247. }
  1248. gon_dun02,149,74,0 script trace2-4#gnbs 139,1,1,{
  1249. if (b_sword == 8) donpcevent "timer2-4::OnCommandOn";
  1250. end;
  1251. OnTimer230000:
  1252. stopnpctimer;
  1253. disablenpc "trace2-4#gnbs";
  1254. donpcevent "start02#gnbs::OnCommandOn";
  1255. end;
  1256. OnInit:
  1257. initnpctimer;
  1258. stopnpctimer;
  1259. disablenpc "trace2-4#gnbs";
  1260. end;
  1261. OnCommandOn:
  1262. enablenpc "trace2-4#gnbs";
  1263. setnpctimer 0;
  1264. startnpctimer;
  1265. end;
  1266. }
  1267. gon_dun02,5,1,0 script timer2-4 -1,{
  1268. OnInit:
  1269. initnpctimer;
  1270. stopnpctimer;
  1271. disablenpc "timer2-4";
  1272. end;
  1273. OnCommandOn:
  1274. enablenpc "timer2-4";
  1275. setnpctimer 0;
  1276. startnpctimer;
  1277. end;
  1278. OnCommandOff:
  1279. stopnpctimer;
  1280. disablenpc "timer2-4";
  1281. end;
  1282. OnTimer3000:
  1283. donpcevent "#getitem2-4::OnCommandOn";
  1284. end;
  1285. }
  1286. gon_dun02,149,75,0 script #getitem2-4 111,2,1,{
  1287. if (b_sword != 8) end;
  1288. set b_sword,9;
  1289. mes "You found a ^FF0000piece of blade^000000.";
  1290. mes "Seems like it's a part of the sword you've been looking for.";
  1291. close;
  1292. OnInit:
  1293. disablenpc "#getitem2-4";
  1294. end;
  1295. OnCommandOn:
  1296. enablenpc "#getitem2-4";
  1297. donpcevent "timer2-4::OnCommandOff";
  1298. donpcevent "start02#gnbs::OnCommandOn";
  1299. end;
  1300. OnCommandOff:
  1301. disablenpc "#getitem2-4";
  1302. end;
  1303. }
  1304. gon_dun02,23,105,0 script trace2-5#gnbs 139,1,1,{
  1305. if (b_sword == 8) donpcevent "timer2-5::OnCommandOn";
  1306. end;
  1307. OnTimer190000:
  1308. stopnpctimer;
  1309. disablenpc "trace2-5#gnbs";
  1310. donpcevent "start02#gnbs::OnCommandOn";
  1311. end;
  1312. OnInit:
  1313. initnpctimer;
  1314. stopnpctimer;
  1315. disablenpc "trace2-5#gnbs";
  1316. end;
  1317. OnCommandOn:
  1318. enablenpc "trace2-5#gnbs";
  1319. setnpctimer 0;
  1320. startnpctimer;
  1321. end;
  1322. }
  1323. gon_dun02,6,1,0 script timer2-5 -1,{
  1324. OnInit:
  1325. initnpctimer;
  1326. stopnpctimer;
  1327. disablenpc "timer2-5";
  1328. end;
  1329. OnCommandOn:
  1330. enablenpc "timer2-5";
  1331. setnpctimer 0;
  1332. startnpctimer;
  1333. end;
  1334. OnCommandOff:
  1335. stopnpctimer;
  1336. disablenpc "timer2-5";
  1337. end;
  1338. OnTimer3000:
  1339. donpcevent "#getitem2-5::OnCommandOn";
  1340. end;
  1341. }
  1342. gon_dun02,23,106,0 script #getitem2-5 111,2,1,{
  1343. if (b_sword != 8) end;
  1344. set b_sword,9;
  1345. mes "You found a ^FF0000piece of blade^000000.";
  1346. mes "Seems like it's a part of the sword you've been looking for.";
  1347. close;
  1348. OnInit:
  1349. disablenpc "#getitem2-5";
  1350. end;
  1351. OnCommandOn:
  1352. enablenpc "#getitem2-5";
  1353. donpcevent "timer2-5::OnCommandOff";
  1354. donpcevent "start02#gnbs::OnCommandOn";
  1355. end;
  1356. OnCommandOff:
  1357. disablenpc "#getitem2-5";
  1358. end;
  1359. }
  1360. gon_dun02,249,39,0 script trace2-6#gnbs 139,1,1,{
  1361. if (b_sword == 8) donpcevent "timer2-6::OnCommandOn";
  1362. end;
  1363. OnTimer110000:
  1364. stopnpctimer;
  1365. disablenpc "trace2-6#gnbs";
  1366. donpcevent "start02#gnbs::OnCommandOn";
  1367. end;
  1368. OnInit:
  1369. initnpctimer;
  1370. stopnpctimer;
  1371. disablenpc "trace2-6#gnbs";
  1372. end;
  1373. OnCommandOn:
  1374. enablenpc "trace2-6#gnbs";
  1375. setnpctimer 0;
  1376. startnpctimer;
  1377. end;
  1378. }
  1379. gon_dun02,7,1,0 script timer2-6 -1,{
  1380. OnInit:
  1381. initnpctimer;
  1382. stopnpctimer;
  1383. disablenpc "timer2-6";
  1384. end;
  1385. OnCommandOn:
  1386. enablenpc "timer2-6";
  1387. setnpctimer 0;
  1388. startnpctimer;
  1389. end;
  1390. OnCommandOff:
  1391. stopnpctimer;
  1392. disablenpc "timer2-6";
  1393. end;
  1394. OnTimer3000:
  1395. donpcevent "#getitem2-6::OnCommandOn";
  1396. end;
  1397. }
  1398. gon_dun02,249,40,0 script #getitem2-6 111,2,1,{
  1399. if (b_sword != 8) end;
  1400. set b_sword,9;
  1401. mes "You found a ^FF0000piece of blade^000000.";
  1402. mes "Seems like it's a part of the sword you've been looking for.";
  1403. close;
  1404. OnInit:
  1405. disablenpc "#getitem2-6";
  1406. end;
  1407. OnCommandOn:
  1408. enablenpc "#getitem2-6";
  1409. donpcevent "timer2-6::OnCommandOff";
  1410. donpcevent "start02#gnbs::OnCommandOn";
  1411. end;
  1412. OnCommandOff:
  1413. disablenpc "#getitem2-6";
  1414. end;
  1415. }
  1416. gon_dun03,1,1,0 script start03#gnbs -1,{
  1417. OnInit:
  1418. sleep 10000;
  1419. OnCommandOn:
  1420. donpcevent "trace3-"+rand(1,7)+"#gnbs::OnCommandOn";
  1421. end;
  1422. }
  1423. gon_dun03,11,75,0 script trace3-1#gnbs 139,1,1,{
  1424. if (b_sword == 9) donpcevent "timer3-1::OnCommandOn";
  1425. end;
  1426. OnTimer200000:
  1427. stopnpctimer;
  1428. disablenpc "trace3-1#gnbs";
  1429. donpcevent "start03#gnbs::OnCommandOn";
  1430. end;
  1431. OnInit:
  1432. initnpctimer;
  1433. stopnpctimer;
  1434. disablenpc "trace3-1#gnbs";
  1435. end;
  1436. OnCommandOn:
  1437. enablenpc "trace3-1#gnbs";
  1438. setnpctimer 0;
  1439. startnpctimer;
  1440. end;
  1441. }
  1442. gon_dun03,2,1,0 script timer3-1 -1,{
  1443. OnInit:
  1444. initnpctimer;
  1445. stopnpctimer;
  1446. disablenpc "timer3-1";
  1447. end;
  1448. OnCommandOn:
  1449. enablenpc "timer3-1";
  1450. setnpctimer 0;
  1451. startnpctimer;
  1452. end;
  1453. OnCommandOff:
  1454. stopnpctimer;
  1455. disablenpc "timer3-1";
  1456. end;
  1457. OnTimer3000:
  1458. donpcevent "#getitem3-1::OnCommandOn";
  1459. end;
  1460. }
  1461. gon_dun03,10,74,0 script #getitem3-1 111,2,1,{
  1462. if (b_sword != 9) end;
  1463. set b_sword,10;
  1464. mes "You found a ^FF0000piece of blade^000000.";
  1465. mes "Seems like it's a part of the sword you've been looking for.";
  1466. next;
  1467. mes "You put all the pieces on the";
  1468. mes "ground and assembled them.";
  1469. mes "It looks like you've found all of the pieces of the blade.";
  1470. close;
  1471. OnInit:
  1472. disablenpc "#getitem3-1";
  1473. end;
  1474. OnCommandOn:
  1475. enablenpc "#getitem3-1";
  1476. donpcevent "timer3-1::OnCommandOff";
  1477. donpcevent "start03#gnbs::OnCommandOn";
  1478. end;
  1479. OnCommandOff:
  1480. disablenpc "#getitem3-1";
  1481. end;
  1482. }
  1483. gon_dun03,199,103,0 script trace3-2#gnbs 139,1,1,{
  1484. if (b_sword == 9) donpcevent "timer3-2::OnCommandOn";
  1485. end;
  1486. OnTimer130000:
  1487. stopnpctimer;
  1488. disablenpc "trace3-2#gnbs";
  1489. donpcevent "start03#gnbs::OnCommandOn";
  1490. end;
  1491. OnInit:
  1492. initnpctimer;
  1493. stopnpctimer;
  1494. disablenpc "trace3-2#gnbs";
  1495. end;
  1496. OnCommandOn:
  1497. enablenpc "trace3-2#gnbs";
  1498. setnpctimer 0;
  1499. startnpctimer;
  1500. end;
  1501. }
  1502. gon_dun03,3,1,0 script timer3-2 -1,{
  1503. OnInit:
  1504. initnpctimer;
  1505. stopnpctimer;
  1506. disablenpc "timer3-2";
  1507. end;
  1508. OnCommandOn:
  1509. enablenpc "timer3-2";
  1510. setnpctimer 0;
  1511. startnpctimer;
  1512. end;
  1513. OnCommandOff:
  1514. stopnpctimer;
  1515. disablenpc "timer3-2";
  1516. end;
  1517. OnTimer3000:
  1518. donpcevent "#getitem3-2::OnCommandOn";
  1519. end;
  1520. }
  1521. gon_dun03,199,102,0 script #getitem3-2 111,2,1,{
  1522. if (b_sword != 9) end;
  1523. set b_sword,10;
  1524. mes "You found a ^FF0000piece of blade^000000.";
  1525. mes "Seems like it's a part of the sword you've been looking for.";
  1526. next;
  1527. mes "You put all the pieces on the";
  1528. mes "ground and assembled them.";
  1529. mes "It looks like you've found all of the pieces of the blade.";
  1530. close;
  1531. OnInit:
  1532. disablenpc "#getitem3-2";
  1533. end;
  1534. OnCommandOn:
  1535. enablenpc "#getitem3-2";
  1536. donpcevent "timer3-2::OnCommandOff";
  1537. donpcevent "start03#gnbs::OnCommandOn";
  1538. end;
  1539. OnCommandOff:
  1540. disablenpc "#getitem3-2";
  1541. end;
  1542. }
  1543. gon_dun03,14,162,0 script trace3-3#gnbs 139,1,1,{
  1544. if (b_sword == 9) donpcevent "timer3-3::OnCommandOn";
  1545. end;
  1546. OnTimer110000:
  1547. stopnpctimer;
  1548. disablenpc "trace3-3#gnbs";
  1549. donpcevent "start03#gnbs::OnCommandOn";
  1550. end;
  1551. OnInit:
  1552. initnpctimer;
  1553. stopnpctimer;
  1554. disablenpc "trace3-3#gnbs";
  1555. end;
  1556. OnCommandOn:
  1557. enablenpc "trace3-3#gnbs";
  1558. setnpctimer 0;
  1559. startnpctimer;
  1560. end;
  1561. }
  1562. gon_dun03,4,1,0 script timer3-3 -1,{
  1563. OnInit:
  1564. initnpctimer;
  1565. stopnpctimer;
  1566. disablenpc "timer3-3";
  1567. end;
  1568. OnCommandOn:
  1569. enablenpc "timer3-3";
  1570. setnpctimer 0;
  1571. startnpctimer;
  1572. end;
  1573. OnCommandOff:
  1574. stopnpctimer;
  1575. disablenpc "timer3-3";
  1576. end;
  1577. OnTimer3000:
  1578. donpcevent "#getitem3-3::OnCommandOn";
  1579. end;
  1580. }
  1581. gon_dun03,14,163,0 script #getitem3-3 111,2,1,{
  1582. if (b_sword != 9) end;
  1583. set b_sword,10;
  1584. mes "You found a ^FF0000piece of blade^000000.";
  1585. mes "Seems like it's a part of the sword you've been looking for.";
  1586. next;
  1587. mes "You put all the pieces on the";
  1588. mes "ground and assembled them.";
  1589. mes "It looks like you've found all of the pieces of the blade.";
  1590. close;
  1591. OnInit:
  1592. disablenpc "#getitem3-3";
  1593. end;
  1594. OnCommandOn:
  1595. enablenpc "#getitem3-3";
  1596. donpcevent "timer3-3::OnCommandOff";
  1597. donpcevent "start03#gnbs::OnCommandOn";
  1598. end;
  1599. OnCommandOff:
  1600. disablenpc "#getitem3-3";
  1601. end;
  1602. }
  1603. gon_dun03,155,263,0 script trace3-4#gnbs 139,1,1,{
  1604. if (b_sword == 9) donpcevent "timer3-4::OnCommandOn";
  1605. end;
  1606. OnTimer230000:
  1607. stopnpctimer;
  1608. disablenpc "trace3-4#gnbs";
  1609. donpcevent "start03#gnbs::OnCommandOn";
  1610. end;
  1611. OnInit:
  1612. initnpctimer;
  1613. stopnpctimer;
  1614. disablenpc "trace3-4#gnbs";
  1615. end;
  1616. OnCommandOn:
  1617. enablenpc "trace3-4#gnbs";
  1618. setnpctimer 0;
  1619. startnpctimer;
  1620. end;
  1621. }
  1622. gon_dun03,5,1,0 script timer3-4 -1,{
  1623. OnInit:
  1624. initnpctimer;
  1625. stopnpctimer;
  1626. disablenpc "timer3-4";
  1627. end;
  1628. OnCommandOn:
  1629. enablenpc "timer3-4";
  1630. setnpctimer 0;
  1631. startnpctimer;
  1632. end;
  1633. OnCommandOff:
  1634. stopnpctimer;
  1635. disablenpc "timer3-4";
  1636. end;
  1637. OnTimer3000:
  1638. donpcevent "#getitem3-4::OnCommandOn";
  1639. end;
  1640. }
  1641. gon_dun03,156,263,0 script #getitem3-4 111,2,1,{
  1642. if (b_sword != 9) end;
  1643. set b_sword,10;
  1644. mes "You found a ^FF0000piece of blade^000000.";
  1645. mes "Seems like it's a part of the sword you've been looking for.";
  1646. next;
  1647. mes "You put all the pieces on the";
  1648. mes "ground and assembled them.";
  1649. mes "It looks like you've found all of the pieces of the blade.";
  1650. close;
  1651. OnInit:
  1652. disablenpc "#getitem3-4";
  1653. end;
  1654. OnCommandOn:
  1655. enablenpc "#getitem3-4";
  1656. donpcevent "timer3-4::OnCommandOff";
  1657. donpcevent "start03#gnbs::OnCommandOn";
  1658. end;
  1659. OnCommandOff:
  1660. disablenpc "#getitem3-4";
  1661. end;
  1662. }
  1663. gon_dun03,169,90,0 script trace3-5#gnbs 139,1,1,{
  1664. if (b_sword == 9) donpcevent "timer3-5::OnCommandOn";
  1665. end;
  1666. OnTimer190000:
  1667. stopnpctimer;
  1668. disablenpc "trace3-5#gnbs";
  1669. donpcevent "start03#gnbs::OnCommandOn";
  1670. end;
  1671. OnInit:
  1672. initnpctimer;
  1673. stopnpctimer;
  1674. disablenpc "trace3-5#gnbs";
  1675. end;
  1676. OnCommandOn:
  1677. enablenpc "trace3-5#gnbs";
  1678. setnpctimer 0;
  1679. startnpctimer;
  1680. end;
  1681. }
  1682. gon_dun03,6,1,0 script timer3-5 -1,{
  1683. OnInit:
  1684. initnpctimer;
  1685. stopnpctimer;
  1686. disablenpc "timer3-5";
  1687. end;
  1688. OnCommandOn:
  1689. enablenpc "timer3-5";
  1690. setnpctimer 0;
  1691. startnpctimer;
  1692. end;
  1693. OnCommandOff:
  1694. stopnpctimer;
  1695. disablenpc "timer3-5";
  1696. end;
  1697. OnTimer3000:
  1698. donpcevent "#getitem3-5::OnCommandOn";
  1699. end;
  1700. }
  1701. gon_dun03,170,90,0 script #getitem3-5 111,2,1,{
  1702. if (b_sword != 9) end;
  1703. set b_sword,10;
  1704. mes "You found a ^FF0000piece of blade^000000.";
  1705. mes "Seems like it's a part of the sword you've been looking for.";
  1706. next;
  1707. mes "You put all the pieces on the";
  1708. mes "ground and assembled them.";
  1709. mes "It looks like you've found all of the pieces of the blade.";
  1710. close;
  1711. OnInit:
  1712. disablenpc "#getitem3-5";
  1713. end;
  1714. OnCommandOn:
  1715. enablenpc "#getitem3-5";
  1716. donpcevent "timer3-5::OnCommandOff";
  1717. donpcevent "start03#gnbs::OnCommandOn";
  1718. end;
  1719. OnCommandOff:
  1720. disablenpc "#getitem3-5";
  1721. end;
  1722. }
  1723. gon_dun03,162,40,0 script trace3-6#gnbs 139,1,1,{
  1724. if (b_sword == 9) donpcevent "timer3-6::OnCommandOn";
  1725. end;
  1726. OnTimer110000:
  1727. stopnpctimer;
  1728. disablenpc "trace3-6#gnbs";
  1729. donpcevent "start03#gnbs::OnCommandOn";
  1730. end;
  1731. OnInit:
  1732. initnpctimer;
  1733. stopnpctimer;
  1734. disablenpc "trace3-6#gnbs";
  1735. end;
  1736. OnCommandOn:
  1737. enablenpc "trace3-6#gnbs";
  1738. setnpctimer 0;
  1739. startnpctimer;
  1740. end;
  1741. }
  1742. gon_dun03,7,1,0 script timer3-6 -1,{
  1743. OnInit:
  1744. initnpctimer;
  1745. stopnpctimer;
  1746. disablenpc "timer3-6";
  1747. end;
  1748. OnCommandOn:
  1749. enablenpc "timer3-6";
  1750. setnpctimer 0;
  1751. startnpctimer;
  1752. end;
  1753. OnCommandOff:
  1754. stopnpctimer;
  1755. disablenpc "timer3-6";
  1756. end;
  1757. OnTimer3000:
  1758. donpcevent "#getitem3-6::OnCommandOn";
  1759. end;
  1760. }
  1761. gon_dun03,68,39,0 script #getitem3-6 111,1,2,{
  1762. if (b_sword != 9) end;
  1763. set b_sword,10;
  1764. mes "You found a ^FF0000piece of blade^000000.";
  1765. mes "Seems like it's a part of the sword you've been looking for.";
  1766. next;
  1767. mes "You put all the pieces on the";
  1768. mes "ground and assembled them.";
  1769. mes "It looks like you've found all of the pieces of the blade.";
  1770. close;
  1771. OnInit:
  1772. disablenpc "#getitem3-6";
  1773. end;
  1774. OnCommandOn:
  1775. enablenpc "#getitem3-6";
  1776. donpcevent "timer3-6::OnCommandOff";
  1777. donpcevent "start03#gnbs::OnCommandOn";
  1778. end;
  1779. OnCommandOff:
  1780. disablenpc "#getitem3-6";
  1781. end;
  1782. }
  1783. gon_dun03,68,212,0 script trace3-7#gnbs 139,1,1,{
  1784. if (b_sword == 9) donpcevent "timer3-7::OnCommandOn";
  1785. end;
  1786. OnTimer110000:
  1787. stopnpctimer;
  1788. disablenpc "trace3-7#gnbs";
  1789. donpcevent "start03#gnbs::OnCommandOn";
  1790. end;
  1791. OnInit:
  1792. initnpctimer;
  1793. stopnpctimer;
  1794. disablenpc "trace3-7#gnbs";
  1795. end;
  1796. OnCommandOn:
  1797. enablenpc "trace3-7#gnbs";
  1798. setnpctimer 0;
  1799. startnpctimer;
  1800. end;
  1801. }
  1802. gon_dun03,6,1,0 script timer3-7 -1,{
  1803. OnInit:
  1804. initnpctimer;
  1805. stopnpctimer;
  1806. disablenpc "timer3-7";
  1807. end;
  1808. OnCommandOn:
  1809. enablenpc "timer3-7";
  1810. setnpctimer 0;
  1811. startnpctimer;
  1812. end;
  1813. OnCommandOff:
  1814. stopnpctimer;
  1815. disablenpc "timer3-7";
  1816. end;
  1817. OnTimer3000:
  1818. donpcevent "#getitem3-7::OnCommandOn";
  1819. end;
  1820. }
  1821. gon_dun03,68,213,0 script #getitem3-7 111,1,2,{
  1822. if (b_sword != 9) end;
  1823. set b_sword,10;
  1824. mes "You found a ^FF0000piece of blade^000000.";
  1825. mes "Seems like it's a part of the sword you've been looking for.";
  1826. next;
  1827. mes "You put all the pieces on the";
  1828. mes "ground and assembled them.";
  1829. mes "It looks like you've found all of the pieces of the blade.";
  1830. close;
  1831. OnInit:
  1832. disablenpc "#getitem3-7";
  1833. end;
  1834. OnCommandOn:
  1835. enablenpc "#getitem3-7";
  1836. donpcevent "timer3-7::OnCommandOff";
  1837. donpcevent "start03#gnbs::OnCommandOn";
  1838. end;
  1839. OnCommandOff:
  1840. disablenpc "#getitem3-7";
  1841. end;
  1842. }
  1843. gon_in,18,27,5 script Madam#gnbs 771,{
  1844. mes "[Shang Hua Yen]";
  1845. mes "Ho, ho, ho~";
  1846. mes "Who might this be?";
  1847. mes "A visitor from out of town~";
  1848. mes "Welcome!";
  1849. next;
  1850. if (select("Hello, Madam~:Where's the chief?") == 1) {
  1851. mes "[Shang Hua Yen]";
  1852. mes "Hello, darling~";
  1853. close;
  1854. }
  1855. if (Sex == SEX_FEMALE) {
  1856. mes "[Shang Hua Yen]";
  1857. mes "Hoho~ he's upstairs.";
  1858. mes "My, are you such a pretty lady~";
  1859. mes "Just don't be too enraptured by my husband, alright?";
  1860. mes "Tee hee~";
  1861. close;
  1862. }
  1863. mes "[Shang Hua Yen]";
  1864. mes "Oh, he's upstairs...";
  1865. mes "My~! Aren't you a darling young";
  1866. mes "man. But still, not nearly as handsome as my husband~";
  1867. mes "Tee hee~";
  1868. emotion ET_THROB;
  1869. close;
  1870. }
  1871. gon_dun03,62,222,0 script Strange dead body#gnbs 111,{
  1872. if (b_sword < 7) {
  1873. mes "Here's a decomposing corpse.";
  1874. mes "It seems like monsters devoured it.";
  1875. close;
  1876. }
  1877. else if (b_sword > 6 && b_sword < 11) {
  1878. mes "There's a written message between the bones of the corpse.";
  1879. mes "of the corpse.";
  1880. mes "Take a look?";
  1881. next;
  1882. if (select("Yes.:Eew, no!") == 1) {
  1883. mes "^3355FFThe paper is old and fading,";
  1884. mes "but there are words on it.";
  1885. mes "It's written in blood.";
  1886. mes "The letters are faded and it's almost impossible to read...^000000 ";
  1887. next;
  1888. mes "^FF0000Damn I can't.. believe.. failed..";
  1889. mes "Sayum... I should've..";
  1890. mes "watchout.. ehhh.. but.. break";
  1891. mes "..pieces.. and seperate..";
  1892. mes "I.. with";
  1893. mes "this...^000000";
  1894. next;
  1895. mes "^3355FFThe rest was indecipherable...";
  1896. mes "He probably couldn't take it any longer...^000000";
  1897. close;
  1898. }
  1899. mes "[ ^6699FF" + strcharinfo(0) + "^000000 ]";
  1900. mes "Eew, no!";
  1901. mes " ";
  1902. mes "Yucky yucky YUCKY!";
  1903. next;
  1904. mes "^3355FFYou feel like there's something important here...";
  1905. mes "But the rotting carcass has a";
  1906. mes "foul odor that makes you feel nauseated.^000000";
  1907. close;
  1908. }
  1909. else if (b_sword == 11 || b_sword == 12) {
  1910. mes "^3355FFIt's a rotting human corpse...";
  1911. mes "I should just pass by.^000000";
  1912. close;
  1913. }
  1914. mes "^3355FFA skeleton chewed up by";
  1915. mes "monsters...I feel sorry for";
  1916. mes "him, but start getting this";
  1917. mes "really creepy feeling after staring at it for a while.^000000";
  1918. close;
  1919. }
  1920. gonryun,139,142,7 script Girl##gnbs1 772,{
  1921. if (b_sword < 12) {
  1922. mes "[Shi Ying Xiao]";
  1923. mes "..........";
  1924. mes "I was happy meeting visitors";
  1925. mes "from outside the village,";
  1926. mes "but because of the thief, I feel terrible now...";
  1927. emotion ET_THINK;
  1928. close;
  1929. }
  1930. mes "[Shi Ying Xiao]";
  1931. mes "Hehe...";
  1932. mes "I am so happy now~";
  1933. mes "Lots of visitors are coming to our";
  1934. mes "village now. But most of all,";
  1935. mes "Someone found my father's heirloom~";
  1936. next;
  1937. if (select("I'm glad you're relieved.:That would be me!") == 1) {
  1938. mes "[Shi Ying Xiao]";
  1939. mes "Yes, the mood of the entire";
  1940. mes "village seems to have calmed...";
  1941. mes "I'm sure whoever found my father's sword is a great person.";
  1942. close;
  1943. }
  1944. mes "[ ^6699FF" + strcharinfo(0) + "^000000 ]";
  1945. mes "That would be me!";
  1946. next;
  1947. mes "[ ^6699FF" + strcharinfo(0) + "^000000 ]";
  1948. mes "I AM YOUR HERO!";
  1949. next;
  1950. emotion ET_SMILE;
  1951. mes "[Shi Ying Xiao]";
  1952. mes "Thank you so much for bringing hope to our village, hero~";
  1953. close;
  1954. }
  1955. gonryun,100,241,0 script Stranger#gnbs 733,{
  1956. if (b_sword < 14) {
  1957. mes "[Zuo Hei]";
  1958. mes "Hmm...";
  1959. mes "I'm pretty busy right now, come back later.";
  1960. emotion ET_THINK;
  1961. close;
  1962. }
  1963. else if (b_sword < 17) {
  1964. switch(b_sword) {
  1965. case 14:
  1966. switch(nakha) {
  1967. case 0:
  1968. mes "[Zuo Hei]";
  1969. mes "Hmm...";
  1970. mes "What is it?";
  1971. mes "What do you want?";
  1972. mes "I don't like to be bothered.";
  1973. next;
  1974. if (select("Ask about the blacksmith.:Why are you being so mean?") == 1) {
  1975. mes "[Zuo Hei]";
  1976. mes "Ahh..";
  1977. mes "So you're the one who found";
  1978. mes "the sword, eh?";
  1979. mes "Did you also get asked to repair it?";
  1980. next;
  1981. if (select("Exactly.:No..I'm just...") == 1) {
  1982. mes "[Zuo Hei]";
  1983. mes "Hmm...";
  1984. mes "If you want some information from";
  1985. mes "me, come back after helping the";
  1986. mes "person in the village who's in";
  1987. mes "trouble right now.";
  1988. next;
  1989. mes "[Zuo Hei]";
  1990. mes "It's another heirloom";
  1991. mes "problem, but I want to";
  1992. mes "see for myself that";
  1993. mes "you're really interested";
  1994. mes "in helping others.";
  1995. set b_sword,16;
  1996. close;
  1997. }
  1998. mes "[Zuo Hei]";
  1999. mes "Hmm, I didn't think so...";
  2000. mes "Now, don't bother me anymore.";
  2001. mes "I've got a bunch of things to do.";
  2002. close;
  2003. }
  2004. mes "[Zuo Hei]";
  2005. mes "Grr...";
  2006. mes "Why should you care about the";
  2007. mes "someone else's personality?";
  2008. mes "That's none of your business.";
  2009. mes "Take a look in the mirror first";
  2010. mes "before you say things like that.";
  2011. emotion ET_ANGER;
  2012. close;
  2013. case 1:
  2014. mes "[Zuo Hei]";
  2015. mes "Hmm...";
  2016. mes "You're in the middle of helping";
  2017. mes "someone now, I hear.";
  2018. mes "Why don't you go and take care of them first.";
  2019. mes "Once you start to help someone,";
  2020. mes "you can't just quit halfway.";
  2021. set b_sword,16;
  2022. close;
  2023. case 2:
  2024. mes "[Zuo Hei]";
  2025. mes "Hmm...";
  2026. mes "You're in the middle of helping";
  2027. mes "someone now, I hear.";
  2028. mes "Why don't you go and take care of them first.";
  2029. mes "Once you start to help someone,";
  2030. mes "you can't just quit halfway.";
  2031. set b_sword,16;
  2032. close;
  2033. case 3:
  2034. mes "[Zuo Hei]";
  2035. mes "Hmm...";
  2036. mes "What do you want??";
  2037. next;
  2038. if (select("Ask about the blacksmith.:Why are you being so mean?") == 1) {
  2039. mes "[Zuo Hei]";
  2040. mes "Ahh...";
  2041. mes "So you are the one who found";
  2042. mes "the sword, eh? I assume you were also asked to repair it...";
  2043. next;
  2044. if (select("Exactly.:No...I'm just...") == 1) {
  2045. mes "[Zuo Hei]";
  2046. mes "Hmm...";
  2047. mes "Since it's been shattered,";
  2048. mes "you'll need a very skilled smith.";
  2049. mes "Go to ^FF0000Geffen^000000, you'll find someone";
  2050. mes "who can help you.";
  2051. set b_sword,17;
  2052. close;
  2053. }
  2054. mes "[Zuo Hei]";
  2055. mes "Hmm, I didn't think so...";
  2056. mes "Now, don't bother me anymore.";
  2057. mes "I've got a bunch of things to do.";
  2058. close;
  2059. }
  2060. mes "[Zuo Hei]";
  2061. mes "Grr...";
  2062. mes "Why should you care about the";
  2063. mes "someone else's personality?";
  2064. mes "That's none of your business.";
  2065. mes "Take a look in the mirror first";
  2066. mes "before you say things like that.";
  2067. emotion ET_ANGER;
  2068. close;
  2069. case 4:
  2070. mes "[Zuo Hei]";
  2071. mes "Guess I was wasting my time.";
  2072. mes "If you make a promise to someone,";
  2073. mes "it's your responsibility to";
  2074. mes "follow through with it to completion.";
  2075. next;
  2076. mes "[Zuo Hei]";
  2077. mes "I don't like people who fail to";
  2078. mes "keep the promises they make.";
  2079. mes "You'll not get any information from me.";
  2080. mes "Don't ever bother me again.";
  2081. set b_sword,15;
  2082. close;
  2083. }
  2084. break;
  2085. case 15:
  2086. mes "[Zuo Hei]";
  2087. mes "Sorry, I'm busy right now.";
  2088. mes "Why don't you come back later.";
  2089. emotion ET_THINK;
  2090. close;
  2091. case 16:
  2092. switch(nakha) {
  2093. case 0:
  2094. mes "[Zuo Hei]";
  2095. mes "Hmm......";
  2096. mes "You're not done with the";
  2097. mes "requirement I've given you...";
  2098. mes "I can't give you any information";
  2099. mes "until you finish your job.";
  2100. close;
  2101. case 1:
  2102. mes "[Zuo Hei]";
  2103. mes "Hmm....";
  2104. mes "Once you start to help someone,";
  2105. mes "you can't just quit halfway.";
  2106. mes "Why don't you go and take care of them first.";
  2107. close;
  2108. case 2:
  2109. mes "[Zuo Hei]";
  2110. mes "Hmm....";
  2111. mes "Once you start to help someone,";
  2112. mes "you can't just quit halfway.";
  2113. mes "Why don't you go and take care of them first.";
  2114. close;
  2115. case 3:
  2116. mes "[Zuo Hei]";
  2117. mes "Hmm......";
  2118. mes "What do you want?";
  2119. next;
  2120. if (select("Ask about the blacksmith.:Why are you being so mean?") == 1) {
  2121. mes "[Zuo Hei]";
  2122. mes "Ahh...";
  2123. mes "So you are the one who found";
  2124. mes "the sword eh?";
  2125. mes "Did you also get asked to repair it?";
  2126. next;
  2127. if (select("Exactly.:No, i'm just...") == 1) {
  2128. mes "[Zuo Hei]";
  2129. mes "Hmm...";
  2130. mes "Since it's been shattered,";
  2131. mes "you'll need a very skilled smith.";
  2132. mes "Go to ^FF0000Geffen^000000, you'll find someone";
  2133. mes "who can help you.";
  2134. set b_sword,17;
  2135. close;
  2136. }
  2137. mes "[Zuo Hei]";
  2138. mes "Oh, I suppose not.";
  2139. mes "Why are you asking me, then?";
  2140. mes "Don't bother me anymore.";
  2141. mes "I've got a bunch of things to do.";
  2142. close;
  2143. }
  2144. mes "[Zuo Hei]";
  2145. mes "Grr...";
  2146. mes "Why should you care about the";
  2147. mes "someone else's personality?";
  2148. mes "That's none of your business.";
  2149. mes "Take a look in the mirror first";
  2150. mes "before you say things like that.";
  2151. emotion ET_ANGER;
  2152. close;
  2153. case 4:
  2154. mes "[Zuo Hei]";
  2155. mes "Guess I was wasting my time.";
  2156. mes "If you make a promise to";
  2157. mes "someone, it's your";
  2158. mes "responsibility to";
  2159. mes "follow through with it to completion.";
  2160. next;
  2161. mes "[Zuo Hei]";
  2162. mes "I don't like people who fail";
  2163. mes "to keep their promises.";
  2164. mes "You'll not get any information from me. Don't ever bother me again.";
  2165. set b_sword,15;
  2166. close;
  2167. }
  2168. }
  2169. }
  2170. else if (b_sword < 33) {
  2171. mes "[Zuo Hei]";
  2172. mes "Hey there...uhm..";
  2173. mes "Didn't I tell you to go to ^FF0000Geffen^000000?";
  2174. mes "You'll find a famous blacksmith";
  2175. mes "that can repair the sword for you.";
  2176. mes "That's all the information I can";
  2177. mes "give you, really.";
  2178. next;
  2179. mes "[Zuo Hei]";
  2180. mes "It's up to you to make good use of it.";
  2181. close;
  2182. }
  2183. mes "[Zuo Hei]";
  2184. mes "Hmm...";
  2185. mes "Helping people in trouble is";
  2186. mes "such a nice thing to do.";
  2187. mes "You are doing the right thing.";
  2188. close;
  2189. }
  2190. geffen_in,71,112,2 script Blacksmith#SaYumMoon 731,{
  2191. if (b_sword < 17) {
  2192. mes "[Aumgarl]";
  2193. mes "*Sob*..*sob*....";
  2194. mes "My poor baby Lyroo..";
  2195. mes "*Sniff*...";
  2196. close;
  2197. }
  2198. else if (b_sword < 32) {
  2199. switch(b_sword) {
  2200. case 17:
  2201. mes "[Aumgarl]";
  2202. mes "*Sob*...";
  2203. mes "My poor baby Lyroo..";
  2204. mes "*Sniff*...";
  2205. next;
  2206. if (select("Sir...?:...........") == 1) {
  2207. mes "[Aumgarl]";
  2208. mes "Hmm...Who are you?";
  2209. mes "Do you need something?";
  2210. mes "If not, please leave...";
  2211. next;
  2212. if (select("I came to repair this sword.:I heard you are a famous blacksmith...") == 1) {
  2213. mes "[Aumgarl]";
  2214. mes "Umm...";
  2215. mes "I'm sorry, but we're closed.";
  2216. mes "Come again another time.";
  2217. mes "Goodbye.";
  2218. set b_sword,18;
  2219. close;
  2220. }
  2221. mes "[Aumgarl]";
  2222. mes "Yes, I am a blacksmith,";
  2223. mes "but I don't think I'm famous.";
  2224. mes "And unfortunately, we're closed right now.";
  2225. close;
  2226. }
  2227. mes "[Aumgarl]";
  2228. mes "If you have nothing to say to me,";
  2229. mes "then please leave me alone.";
  2230. close;
  2231. case 18:
  2232. mes "[Aumgarl]";
  2233. mes "Like I said, we're closed!";
  2234. mes "Come back later.";
  2235. if (rand(1,8) == 7) {
  2236. set b_sword,19;
  2237. mes "Didn't you hear me?! Sheesh!";
  2238. }
  2239. close2;
  2240. warp "geffen",173,169;
  2241. end;
  2242. case 19:
  2243. mes "[Aumgarl]";
  2244. mes "Hmm...";
  2245. mes "You're a persistent one!!";
  2246. mes "What is it that you want?";
  2247. next;
  2248. switch(select("I want to marry your granddaughter.:Your granddaughter is such a pretty girl.:I came to repair the sword.")) {
  2249. case 1:
  2250. mes "[Aumgarl]";
  2251. mes ".....";
  2252. mes ".........";
  2253. mes ".............";
  2254. mes "...................";
  2255. mes "........................";
  2256. next;
  2257. mes "[Aumgarl]";
  2258. mes "Who the heck are you?";
  2259. mes "What do you want with my";
  2260. mes "granddaughter all of a sudden!?";
  2261. mes "Get the hell out of here!";
  2262. mes "Don't ever come back here again!";
  2263. emotion ET_HNG;
  2264. close;
  2265. case 2:
  2266. mes "[Aumgarl]";
  2267. mes "You're darn right~";
  2268. mes "My granddaughter is soo~ pretty.";
  2269. mes "Hahaha...ah....hah...";
  2270. mes ".....*Sob, sob*....";
  2271. next;
  2272. switch(select("I want to marry her...:I came to repair the sword.:Anything wrong?")) {
  2273. case 1:
  2274. mes "[Aumgarl]";
  2275. mes ".....";
  2276. mes ".........";
  2277. mes ".............";
  2278. mes "...................";
  2279. mes "........................";
  2280. next;
  2281. mes "[Aumgarl]";
  2282. mes "Who the heck are you?";
  2283. mes "What do you want with my";
  2284. mes "granddaughter all of a sudden!?";
  2285. mes "Get out of here you pervert!";
  2286. mes "Don't ever come back here again!";
  2287. emotion ET_HNG;
  2288. close;
  2289. case 2:
  2290. mes "[Aumgarl]";
  2291. mes "...............";
  2292. mes "A sword?";
  2293. mes "I don't remember when the last";
  2294. mes "time I worked with steel was.";
  2295. mes "Hmm...";
  2296. mes "May I see the sword?";
  2297. next;
  2298. mes "[Aumgarl]";
  2299. mes "Hmm......";
  2300. mes "Hmmmm......";
  2301. mes "............";
  2302. next;
  2303. mes "^0000FFHe intently studied the pieces of the sword for a while.^000000";
  2304. next;
  2305. mes "[Aumgarl]";
  2306. mes "Hmm...";
  2307. mes "So this is the one, huh?";
  2308. mes "Well...I am sorry, but this sword";
  2309. mes "is not something I can repair";
  2310. mes "at the moment.";
  2311. next;
  2312. mes "[Aumgarl]";
  2313. mes "Why don't you go find";
  2314. mes "another blacksmith?";
  2315. mes "I am truly sorry.";
  2316. close;
  2317. case 3:
  2318. mes "[Aumgarl]";
  2319. mes "Um..well...";
  2320. mes "This is not something I normally";
  2321. mes "tell strangers, but....";
  2322. mes "My granddaughter Lyroo has";
  2323. mes "an incurable disease...";
  2324. next;
  2325. mes "[Aumgarl]";
  2326. mes "Not long after she was born,";
  2327. mes "her parents died from an accident.";
  2328. mes "Since that day, I have been taking care of her...";
  2329. next;
  2330. mes "[Aumgarl]";
  2331. mes "But that wasn't the end of it...";
  2332. mes "Soon after, she started to suffer";
  2333. mes "from a serious illness. I've met";
  2334. mes "doctors from all around";
  2335. mes "Midgard...";
  2336. next;
  2337. mes "[Aumgarl]";
  2338. mes "But not one of them could";
  2339. mes "diagnose her sickness...";
  2340. next;
  2341. switch(select("I am sorry to hear that.:I'll make her happy.:I want to cure her.")) {
  2342. case 1:
  2343. mes "[Aumgarl]";
  2344. mes "*Sigh*...";
  2345. mes "I'll just have to accept it";
  2346. mes "as her fate. I just feel";
  2347. mes "so sorry for Lyroo.";
  2348. mes "...";
  2349. emotion ET_THINK;
  2350. close;
  2351. case 2:
  2352. mes "[Aumgarl]";
  2353. mes "Umm...";
  2354. mes "What do you mean...?";
  2355. mes "'Make her happy?'";
  2356. mes "You're not making any sense...";
  2357. mes "I'm confused...";
  2358. next;
  2359. switch(select("I'll make her happy all the time.:I want to take her with me.:I will cure her.")) {
  2360. case 1:
  2361. mes "[Aumgarl]";
  2362. mes "...";
  2363. mes "What are you talking about?";
  2364. mes "Make her happy all the time?";
  2365. mes "She is dying even at";
  2366. mes "this moment.";
  2367. next;
  2368. mes "[Aumgarl]";
  2369. mes "I think you're out of";
  2370. mes "your mind, sicko!";
  2371. mes "Get out of here!";
  2372. close;
  2373. case 2:
  2374. mes "[Aumgarl]";
  2375. mes "...What do you mean?";
  2376. mes "You want to take her to where?";
  2377. mes "What are you gonna do?";
  2378. next;
  2379. if (select("I will cure her.:I am sorry.") == 1) {
  2380. mes "[Aumgarl]";
  2381. mes "It's useless talking about";
  2382. mes "it any longer. I don't think";
  2383. mes "there is anyone who can";
  2384. mes "cure my granddaughter.";
  2385. close;
  2386. }
  2387. mes "[Aumgarl]";
  2388. mes "Ahh...";
  2389. mes "I'm not blaming you.";
  2390. mes "It's not your fault anyway.";
  2391. mes "...*Sigh*...";
  2392. next;
  2393. if (select("Well...:I'll pray for her recovery.") == 1) {
  2394. mes "[Aumgarl]";
  2395. mes "Err..";
  2396. mes "I am sorry to ask you this...";
  2397. mes "But would you do me a favor?";
  2398. mes "Umm...";
  2399. next;
  2400. if (select("No.:Sure.") == 1) {
  2401. mes "[Aumgarl]";
  2402. mes "Err...";
  2403. mes "Alright, I won't bother you..";
  2404. mes "Goodbye...";
  2405. close;
  2406. }
  2407. mes "[Aumgarl]";
  2408. mes "It won't be easy, but";
  2409. mes "would you help me to find";
  2410. mes "a doctor...No, anybody";
  2411. mes "who can cure Lyroo...";
  2412. next;
  2413. mes "[Aumgarl]";
  2414. mes "Anyone who has any information about her illness?? Please...";
  2415. mes "...*Sob*...";
  2416. next;
  2417. select("Yes, Sir.");
  2418. mes "[Aumgarl]";
  2419. mes "Oh...";
  2420. mes "Thank you so much.";
  2421. mes "If Lyroo can get her health back,";
  2422. mes "I'll never forget your help.";
  2423. next;
  2424. mes "[Aumgarl]";
  2425. mes "Thank you...";
  2426. mes "Thank you...";
  2427. set b_sword,20;
  2428. close;
  2429. }
  2430. mes "[Aumgarl]";
  2431. mes "Well...thank you.";
  2432. mes "I'm going to try my best to";
  2433. mes "make her happy until the";
  2434. mes "very end..";
  2435. mes "Please come by sometime";
  2436. mes "to say hi to Lyroo.";
  2437. close;
  2438. case 3:
  2439. mes "[Aumgarl]";
  2440. mes ".............";
  2441. mes "How're you going to cure";
  2442. mes "my granddaughter?";
  2443. mes "You don't look like";
  2444. mes "a doctor to me.";
  2445. next;
  2446. switch(select("I am a doctor.:I know a famous doctor.:I'll cure her no matter what.")) {
  2447. case 1:
  2448. mes "[Aumgarl]";
  2449. mes "Ehm...";
  2450. mes "Do I look like a fool to you?";
  2451. mes "I hate people who lie like that. Get out of my sight.";
  2452. mes "Get out of my sight.";
  2453. mes " ";
  2454. emotion ET_HNG;
  2455. close2;
  2456. warp "geffen",173,169;
  2457. end;
  2458. case 2:
  2459. mes "[Aumgarl]";
  2460. mes "A famous doctor?";
  2461. mes "I've met all kinds of";
  2462. mes "famous doctors. I've";
  2463. mes "probably met whoever";
  2464. mes "you may know already.";
  2465. close;
  2466. case 3:
  2467. mes "[Aumgarl]";
  2468. mes "................";
  2469. mes "You want to cure her";
  2470. mes "no matter what?";
  2471. mes "How're going to do that?";
  2472. mes "What if it turns worse,";
  2473. mes "Huh?";
  2474. next;
  2475. mes "[Aumgarl]";
  2476. mes "I'm tired of your bragging.";
  2477. mes "Please just leave us alone.";
  2478. close;
  2479. }
  2480. }
  2481. case 3:
  2482. mes "[Aumgarl]";
  2483. mes ".................";
  2484. mes "Thanks for your concern...";
  2485. mes "but you're a stranger to us.";
  2486. mes "I can't let you do that.";
  2487. mes "Thanks anyways.";
  2488. close;
  2489. }
  2490. }
  2491. case 3:
  2492. mes "[Aumgarl]";
  2493. mes ".........";
  2494. mes "Umm...";
  2495. mes "I'm sorry, but I am";
  2496. mes "very tired right now.";
  2497. mes "Can't help you...";
  2498. close;
  2499. }
  2500. case 20:
  2501. case 21:
  2502. case 22:
  2503. case 23:
  2504. mes "[Aumgarl]";
  2505. mes "Hmmm...";
  2506. mes "Why don't you try looking";
  2507. mes "someplace that's always";
  2508. mes "crowded with people. I'm";
  2509. mes "sure there must be someone";
  2510. mes "out there who knows...";
  2511. close;
  2512. case 24:
  2513. case 25:
  2514. case 26:
  2515. mes "[Aumgarl]";
  2516. mes "Ahh...";
  2517. mes "Lyroo is upstairs...";
  2518. mes "Bue she's in pain.";
  2519. mes "Try not to talk to her";
  2520. mes "for too long.";
  2521. close;
  2522. case 27:
  2523. mes "[Aumgarl]";
  2524. mes "Oh my...";
  2525. mes "Thank you...";
  2526. mes "I never thought you'd";
  2527. mes "really help me.";
  2528. mes "Go ahead and see Lyroo.";
  2529. close;
  2530. case 28:
  2531. mes "[Aumgarl]";
  2532. mes "Thank you so much...";
  2533. mes "Without your help...";
  2534. emotion ET_CRY;
  2535. mes "it would have been hopeless.";
  2536. next;
  2537. mes "[Aumgarl]";
  2538. mes "Alright....";
  2539. mes "Is there anything I can";
  2540. mes "do for you? I want to";
  2541. mes "return your favor somehow.";
  2542. next;
  2543. switch(select("No...I don't need anything.:Would you repair the sword for me?")) {
  2544. case 1:
  2545. mes "[Aumgarl]";
  2546. mes "Hmm...";
  2547. mes "Whenever you have a favor to ask,";
  2548. mes "come and find me. I'll do";
  2549. mes "my best to help you.";
  2550. set b_sword,29;
  2551. close;
  2552. case 2:
  2553. mes "[Aumgarl]";
  2554. mes "Hmm....";
  2555. mes "Show me this sword.";
  2556. mes "I need to take a look at it first";
  2557. mes "to find out whether I can repair it or not.";
  2558. next;
  2559. mes "^0000FFYou Show the pieces of the";
  2560. mes "broken sword to Aumgarl.";
  2561. mes "....................";
  2562. mes "Aumgarl took a careful look";
  2563. mes "at the pieces for awhile...^000000";
  2564. next;
  2565. mes "...";
  2566. mes "...";
  2567. mes "...";
  2568. mes "...";
  2569. next;
  2570. mes "[Aumgarl]";
  2571. mes "Hmm...";
  2572. mes "It's not possible to start work";
  2573. mes "immediately. I'll need";
  2574. mes "some materials.";
  2575. next;
  2576. mes "[Aumgarl]";
  2577. mes "To repair this sword, I need";
  2578. mes "to restock my supplies.";
  2579. mes "Since Lyroo is upstairs in pain,";
  2580. mes "I don't think I can leave the house.";
  2581. next;
  2582. mes "[Aumgarl]";
  2583. mes "So...could you get the";
  2584. mes "materials for me?";
  2585. mes "I am sorry I am asking";
  2586. mes "you to do this, as well.";
  2587. next;
  2588. if (select("Umm...let's do it next time.:Alright, I'll go get them.") == 1) {
  2589. mes "[Aumgarl]";
  2590. mes "Umm.....";
  2591. mes "I am sorry I can't";
  2592. mes "help you right away.";
  2593. mes "Come back here when";
  2594. mes "you need my help then.";
  2595. close;
  2596. }
  2597. mes "[Aumgarl]";
  2598. mes "Oh~~ really?";
  2599. mes "Thank you!";
  2600. mes "I'm sure I can repair it for you.";
  2601. mes "Now, listen carefully,";
  2602. mes "this is what I will need-";
  2603. next;
  2604. mes "[Aumgarl]";
  2605. mes "^FF00FF One Anvil";
  2606. mes "2 Rough Oridecons";
  2607. mes "5 Broken Swords";
  2608. mes "2 Steels";
  2609. mes "1 Hammer of Blacksmith";
  2610. mes "2 Star Crumbs";
  2611. mes "5 Live Coals^000000";
  2612. next;
  2613. mes "[Aumgarl]";
  2614. mes "It's quite a lot, huh?";
  2615. mes "But these are the necessary";
  2616. mes "supplies we need to repair the sword.";
  2617. mes "I'll go find some other materials.";
  2618. set b_sword,30;
  2619. close;
  2620. }
  2621. case 29:
  2622. mes "[Aumgarl]";
  2623. mes "Oh~ It's you.";
  2624. mes "Got any favors to ask?";
  2625. mes "I'll do my best";
  2626. mes "to help you.";
  2627. next;
  2628. switch(select("Maybe next time...:Please repair this sword for me.")) {
  2629. case 1:
  2630. mes "[Aumgarl]";
  2631. mes "Well...";
  2632. mes "If you ever have a favor to";
  2633. mes "ask, come and find me.";
  2634. close;
  2635. case 2:
  2636. mes "[Aumgarl]";
  2637. mes "Hmm....";
  2638. mes "Show me this sword.";
  2639. mes "I need to take a look at it first";
  2640. mes "to find out whether I can repair it or not.";
  2641. next;
  2642. mes "^0000FFYou show the pieces of the";
  2643. mes "broken sword to Aumgarl.";
  2644. mes "....................";
  2645. mes "Aumgarl took a careful look";
  2646. mes "at the pieces for a while...^000000";
  2647. next;
  2648. mes "...";
  2649. mes "...";
  2650. mes "...";
  2651. mes "...";
  2652. next;
  2653. mes "[Aumgarl]";
  2654. mes "Hmm...";
  2655. mes "Well,";
  2656. mes "It's not possible to start work";
  2657. mes "immediately.";
  2658. mes "I need some materials.";
  2659. next;
  2660. mes "[Aumgarl]";
  2661. mes "To repair this sword, I need";
  2662. mes "to restock my supplies.";
  2663. mes "Since Lyroo is upstairs in pain,";
  2664. mes "I don't think I can leave the house.";
  2665. next;
  2666. mes "[Aumgarl]";
  2667. mes "So...could you get the";
  2668. mes "materials for me?";
  2669. mes "I am sorry I am asking";
  2670. mes "you to do this, as well.";
  2671. next;
  2672. if (select("Umm..let's do it next time.:Alright, I'll go get them.") == 1) {
  2673. mes "[Aumgarl]";
  2674. mes "Umm.....";
  2675. mes "I am sorry I can't";
  2676. mes "help you right away.";
  2677. mes "Come back here when";
  2678. mes "you need my help then.";
  2679. close;
  2680. }
  2681. mes "[Aumgarl]";
  2682. mes "Oh~~ really?";
  2683. mes "Thank you!";
  2684. mes "I'm sure I can repair it for you.";
  2685. mes "Now, listen carefully,";
  2686. mes "this is what I will need-";
  2687. next;
  2688. mes "[Aumgarl]";
  2689. mes "^FF00FF One Anvil";
  2690. mes "2 Rough Oridecons";
  2691. mes "5 Broken Swords";
  2692. mes "2 Steels";
  2693. mes "1 Hammer of Blacksmith";
  2694. mes "2 Star Crumbs";
  2695. mes "5 Live Coals^000000";
  2696. next;
  2697. mes "[Aumgarl]";
  2698. mes "It's quite a lot, huh?";
  2699. mes "These are necessary supplies.";
  2700. mes "We need them to repair the sword.";
  2701. mes "I'll go find some other materials.";
  2702. set b_sword,30;
  2703. close;
  2704. }
  2705. case 30:
  2706. if (countitem(986) > 0 && countitem(756) > 1 && countitem(7110) > 4 && countitem(999) > 1 && countitem(1005) > 0 && countitem(1000) > 1 && countitem(7098) > 4) {
  2707. mes "[Aumgarl]";
  2708. mes "Oh, good! You got them all.";
  2709. mes "Alright, come back later,";
  2710. mes "and I'll have it repaired.";
  2711. delitem 986,1; //Anvil
  2712. delitem 756,2; //Oridecon_Stone
  2713. delitem 7110,5; //Vroken_Sword
  2714. delitem 999,2; //Steel
  2715. delitem 1005,1; //Hammer_Of_Blacksmith
  2716. delitem 1000,2; //Star_Crumb
  2717. delitem 7098,5; //Live_Coal
  2718. set b_sword,31;
  2719. close;
  2720. }
  2721. mes "[Aumgarl]";
  2722. mes "Hmm.....";
  2723. mes "Haven't found everything yet?";
  2724. mes "Here's the list again-";
  2725. next;
  2726. mes "[Aumgarl]";
  2727. mes "^FF00FF 1 Anvil";
  2728. mes "2 Rough Oridecons";
  2729. mes "5 Broken Swords";
  2730. mes "2 Steels";
  2731. mes "1 Hammer of Blacksmith";
  2732. mes "2 Star Crumbs";
  2733. mes "5 Live Coals^000000";
  2734. next;
  2735. mes "[Aumgarl]";
  2736. mes "Wrote them down?";
  2737. mes "I've almost found the other materials.";
  2738. close;
  2739. case 31:
  2740. if (rand(1,5) == 2) {
  2741. mes "[Aumgarl]";
  2742. mes "Hey, you're back.";
  2743. mes "Here it is! This sword";
  2744. mes "is a great one, for";
  2745. mes "sure. I noticed that at";
  2746. mes "first sight.";
  2747. mes "Indeed...";
  2748. next;
  2749. mes "[Aumgarl]";
  2750. mes "I haven't seen quality";
  2751. mes "of this magnitude in a";
  2752. mes "in a long time.";
  2753. mes "I envy you...";
  2754. mes "Hehehe......";
  2755. next;
  2756. mes "'You received repaired";
  2757. mes "'^FF0000SaYumMoon's sword^000000'.";
  2758. set b_sword,32;
  2759. getitem 1123,1; //Haedonggum
  2760. close;
  2761. }
  2762. mes "[Aumgarl]";
  2763. mes "Umm... it's not done yet.";
  2764. mes "Would you give me a little";
  2765. mes "bit more time? It's taking";
  2766. mes "longer than I thought. Sorry.";
  2767. close;
  2768. }
  2769. }
  2770. mes "[Aumgarl]";
  2771. mes "Thank you...";
  2772. mes "You've been a great help";
  2773. mes "to us. I hope my work";
  2774. mes "has been of some use to you.";
  2775. close;
  2776. }
  2777. geffen_in,106,106,7 script Girl#gnbs2 716,{
  2778. if (b_sword < 20) {
  2779. mes "[Lyroo]";
  2780. mes "Ah...Ah....";
  2781. mes "Ah...Hi.......";
  2782. next;
  2783. mes "^0000FFThis girl seems to be in serious pain...^000000";
  2784. close;
  2785. }
  2786. else if (b_sword < 24) {
  2787. mes "[Lyroo]";
  2788. mes "Aaa....Aaa....";
  2789. mes "you...you....";
  2790. mes "you are the....one...";
  2791. mes "who will....cure....";
  2792. mes "...me? Aa....";
  2793. next;
  2794. mes "[Lyroo]";
  2795. mes "..tha... thank you....";
  2796. next;
  2797. mes "^0000FFBetter stop talking to her and";
  2798. mes "hurry and find a cure.^000000";
  2799. close;
  2800. }
  2801. else if (b_sword == 24 || b_sword == 25 || b_sword == 26) {
  2802. mes "[Lyroo]";
  2803. mes "Ahh...ahh....";
  2804. if (Sex == SEX_FEMALE)
  2805. mes "It's ..you.. pretty...sister..";
  2806. else
  2807. mes "It's ..you.. handsome...brother..";
  2808. mes "Ahh...heh heh...";
  2809. next;
  2810. if (select("Ask about her health condition.:Talk to her for a while.") == 1) {
  2811. if (rand(1,4) == 3) {
  2812. mes "[Lyroo]";
  2813. mes "Uh....umm...?";
  2814. mes "Umm... I...";
  2815. mes "I can't talk...too long..";
  2816. mes "So...listen....";
  2817. mes "carefully..please...";
  2818. next;
  2819. mes "[Lyroo]";
  2820. mes "^0030FFMy body...repeatedly turns cold and";
  2821. mes "hot... I'm not sweating at all...";
  2822. mes "....But I'm paralyzed...often";
  2823. mes "often..and...my heart beats...";
  2824. mes "...irregularly.^000000";
  2825. next;
  2826. mes "[Lyroo]";
  2827. mes "Ahh...hah~";
  2828. mes "...........";
  2829. next;
  2830. mes "^0000FFShe seems to have fallen asleep.^000000";
  2831. close;
  2832. }
  2833. mes "[Lyroo]";
  2834. mes "I...am...so...";
  2835. mes "...tired.";
  2836. mes ".............";
  2837. next;
  2838. mes "^0000FFShe seems to have fallen asleep.^000000";
  2839. close;
  2840. }
  2841. mes "[Lyroo]";
  2842. mes "Ahh........";
  2843. mes "I..want to ...talk to...you..";
  2844. mes "but.... sorry....";
  2845. next;
  2846. mes "^0000FFShe seems to have fallen asleep.^000000";
  2847. close;
  2848. }
  2849. else if (b_sword == 27) {
  2850. mes "[Lyroo]";
  2851. mes "uh...umm?";
  2852. if (Sex == SEX_FEMALE)
  2853. mes "Ah....It's you, pretty sister...";
  2854. else
  2855. mes "Ah....It's you, handsome brother...";
  2856. mes "Uhm? what is that you have?";
  2857. next;
  2858. if (select("It's nothing.:It's your medicine.") == 1) {
  2859. mes "[Lyroo]";
  2860. mes "Oh...";
  2861. mes "Alright...";
  2862. mes "...";
  2863. next;
  2864. mes "^0000FFYou really should be giving her the medicine.^000000";
  2865. close;
  2866. }
  2867. mes "[Lyroo]";
  2868. mes "Ah!";
  2869. mes "You found the medicine~!";
  2870. mes "I'm...so relieved...";
  2871. next;
  2872. mes "^0000FFYou gave her the medicine you";
  2873. mes "received from Cylrnel.";
  2874. mes "After taking the medicine, Lyroo";
  2875. mes "fell asleep.^000000";
  2876. delitem 606,1; //Aloebera
  2877. set b_sword,28;
  2878. close;
  2879. }
  2880. mes "[Lyroo]";
  2881. mes "Heehehe...";
  2882. if (Sex == SEX_FEMALE)
  2883. mes "Thank you my pretty sister.";
  2884. else
  2885. mes "Thank you handsome brother~";
  2886. mes "I'll get my health back";
  2887. mes "and be a strong girl!";
  2888. close;
  2889. }
  2890. prontera,275,86,2 script Young man#SaYumMoon 97,{
  2891. if (b_sword < 20) {
  2892. mes "[Neil]";
  2893. mes "Oh man, it feels so good";
  2894. mes "to be out of the hospital...";
  2895. mes "I thought I was going to be";
  2896. mes "there forever~!";
  2897. next;
  2898. mes "[Neil]";
  2899. mes "Listen guy, appreciate";
  2900. mes "your health, 'cuz almost";
  2901. mes "nothing is worse than";
  2902. mes "being really really sick...";
  2903. close;
  2904. }
  2905. mes "[Neil]";
  2906. mes "Not long ago, I was in the";
  2907. mes "hospital, stuck lying in bed...";
  2908. mes "No one knew what was wrong";
  2909. mes "with me...but I grew weaker";
  2910. mes "everyday...";
  2911. next;
  2912. mes "[Neil]";
  2913. mes "But then, this ^FF5000doctor from Juno^000000";
  2914. mes "arrived, and she helped me";
  2915. mes "recover in no time!";
  2916. mes "Though...I still can't walk so well.";
  2917. next;
  2918. mes "[Neil]";
  2919. mes "All the other doctors had said";
  2920. mes "my case was hopeless, and that";
  2921. mes "I'd never recover. Luckily,";
  2922. mes "this Juno doctor was able to";
  2923. mes "find a cure...";
  2924. next;
  2925. mes "[Neil]";
  2926. mes "It was a miracle!";
  2927. mes "I'm so happy to be alive!";
  2928. if (b_sword == 20) set b_sword,21;
  2929. close;
  2930. }
  2931. yuno,208,164,4 script Active little girl#gnbs 101,{
  2932. if (b_sword < 21) {
  2933. mes "[Hisa]";
  2934. mes ".....";
  2935. mes "This town is so boring.";
  2936. mes "No events, no festivals...";
  2937. mes "All people do all day is stay at";
  2938. mes "at home and study. How dull!";
  2939. close;
  2940. }
  2941. mes "[Hisa]";
  2942. mes "There's one person in Juno that";
  2943. mes "I still respect. Her name is ^FF5500Cylrnel^000000.";
  2944. next;
  2945. mes "[Hisa]";
  2946. mes "She's an expert in medical";
  2947. mes "treatment. Whenever someone falls";
  2948. mes "ill in this town, she comes to";
  2949. mes "cure that person right away...";
  2950. next;
  2951. mes "[Hisa]";
  2952. mes "She also tells me lots of";
  2953. mes "interesting stories about";
  2954. mes "her experiences. She's even";
  2955. mes "made a journey around the";
  2956. mes "world... It's so interesting!";
  2957. next;
  2958. mes "[Hisa]";
  2959. mes "She's probably at home after";
  2960. mes "coming back from some trip.";
  2961. mes "Haha~";
  2962. if (b_sword == 21) set b_sword,22;
  2963. if (rand(1,2) == 2) {
  2964. next;
  2965. mes "[Hisa]";
  2966. mes "Oh right~!";
  2967. mes "She's also known to be a fickle";
  2968. mes "and forgetful woman. So you'd better watch out, hehe~";
  2969. }
  2970. close;
  2971. }
  2972. yuno_in01,99,101,4 script Doctor#gnbs 744,{
  2973. if (b_sword < 23) {
  2974. mes "[??????]";
  2975. mes "I don't believe we've met";
  2976. mes "before, but would you mind";
  2977. mes "coming back later? I've got a lot of work to do at the moment.";
  2978. close;
  2979. }
  2980. else if (b_sword < 27) {
  2981. switch(b_sword) {
  2982. case 23:
  2983. mes "[Cylrnel]";
  2984. mes "Hello, can I help you?";
  2985. mes "If it's not urgent,";
  2986. mes "please come back later.";
  2987. next;
  2988. if (rand(1,4) == 2) {
  2989. mes "[Cylrnel]";
  2990. mes "Hmm...you look like you";
  2991. mes "want to ask me something?";
  2992. next;
  2993. if (select("You're so beautiful.:Do you like traveling?") == 1) {
  2994. if (rand(1,4) == 4) {
  2995. mes "[Cylrnel]";
  2996. mes "...excuse me?";
  2997. mes "Ah ha ha~";
  2998. mes "You're a funny guy.";
  2999. mes "Trying to hit on me?";
  3000. mes "Ah ha ha ha.";
  3001. next;
  3002. if (select("Yes, I fell in love at first sight.:I have a favor to ask.") == 1) {
  3003. if (rand(1,3) == 3) {
  3004. mes "[Cylrnel]";
  3005. mes "HAHAHAHHAHAHAHAH!";
  3006. mes "Ah...I'm sorry..";
  3007. mes "I haven't seen a guy like you";
  3008. mes "for a long time.";
  3009. emotion ET_SMILE;
  3010. next;
  3011. mes "[Cylrnel]";
  3012. mes "You make me laugh...";
  3013. mes "But guess what?";
  3014. mes "I already know you're not";
  3015. mes "here to hit on me.";
  3016. mes "So what did you really want?";
  3017. next;
  3018. select("Well, actually...");
  3019. mes "^FF0000You Tell Cylrnel about Lyroo,";
  3020. mes "and about the favor for Aumgarl the blacksmith.^000000";
  3021. next;
  3022. if (rand(1,3) == 2) {
  3023. mes "[Cylrnel]";
  3024. mes "Hmm.....";
  3025. mes "So that's what happened...";
  3026. mes "Well, I need to know the";
  3027. mes "exact symptoms...go and";
  3028. mes "find out for me and then";
  3029. mes "come back afterwards.";
  3030. next;
  3031. mes "[Cylrnel]";
  3032. mes "Without the exact symptoms, I can't make an accurate diagnosis.";
  3033. set b_sword,24;
  3034. close;
  3035. }
  3036. mes "[Cylrnel]";
  3037. mes "Well now...";
  3038. mes "That's quite a long story.";
  3039. next;
  3040. mes "[Cylrnel]";
  3041. mes "I have no idea why you're";
  3042. mes "trying to help these people,";
  3043. mes "so it's a bit hard to believe";
  3044. mes "you...";
  3045. close;
  3046. }
  3047. mes "[Cylrnel]";
  3048. mes "Oh brother!";
  3049. mes "I never thought someone";
  3050. mes "like you could still exist.";
  3051. mes "I'm sorry, but you're";
  3052. mes "really not my type.";
  3053. close;
  3054. }
  3055. if (rand(1,3) == 3) {
  3056. mes "[Cylrnel]";
  3057. mes "Is that so?";
  3058. mes "well then,";
  3059. mes "Let me hear your story.";
  3060. next;
  3061. select("Well, it's like this...");
  3062. mes "^FF0000You Tell Cylrnel about Lyroo,";
  3063. mes "and about the favor of Aumgarl the blacksmith.^000000";
  3064. next;
  3065. if (rand(1,3) == 2) {
  3066. mes "[Cylrnel]";
  3067. mes "Hmm.....";
  3068. mes "So that's what happened...";
  3069. mes "Well, I need to know the";
  3070. mes "exact symptoms...go and";
  3071. mes "find out for me and then";
  3072. mes "come back afterwards.";
  3073. next;
  3074. mes "[Cylrnel]";
  3075. mes "Without the exact symptoms, I can't make an accurate diagnosis.";
  3076. set b_sword,24;
  3077. close;
  3078. }
  3079. mes "[Cylrnel]";
  3080. mes "Well now...";
  3081. mes "That's quite a long story.";
  3082. next;
  3083. mes "[Cylrnel]";
  3084. mes "I have no idea why you're";
  3085. mes "trying to help these people,";
  3086. mes "so it's a bit hard to believe";
  3087. mes "you...";
  3088. close;
  3089. }
  3090. mes "[Cylrnel]";
  3091. mes "Well...";
  3092. mes "While I'd like to help,";
  3093. mes "You're a stranger, and the";
  3094. mes "residents need my help.";
  3095. mes "I don't have any extra time";
  3096. mes "to help you. Please leave.";
  3097. close2;
  3098. warp "yuno",246,143;
  3099. end;
  3100. }
  3101. mes "[Cylrnel]";
  3102. mes "Ahahaha..";
  3103. mes "You're a funny guy.";
  3104. mes "But, that won't";
  3105. mes "work on me!";
  3106. close;
  3107. }
  3108. mes "[Cylrnel]";
  3109. mes "Err...well, I do, but...";
  3110. mes "If you don't have any";
  3111. mes "favors to ask, please leave.";
  3112. mes "I'm very busy right now.";
  3113. close;
  3114. }
  3115. mes "[Cylrnel]";
  3116. mes "I'm sorry, but I don't have";
  3117. mes "any time for you right now.";
  3118. close;
  3119. case 24:
  3120. mes "[Cylrnel]";
  3121. mes "Oh, you're back...";
  3122. mes "Did you figure out the symptoms?";
  3123. mes "I wanted to go with you, but";
  3124. mes "I've been really busy.";
  3125. next;
  3126. if (select("Not yet...:Yes, Here.") == 1) {
  3127. mes "[Cylrnel]";
  3128. mes "What! Why not!?";
  3129. mes "Hurry to her house!";
  3130. mes "She's in serious pain!";
  3131. mes "Her body could be paralyzed";
  3132. mes "at any moment!";
  3133. close;
  3134. }
  3135. mes "[Cylrnel]";
  3136. mes "What a relief...";
  3137. mes "You're earlier than I thought.";
  3138. mes "I'll ask you some questions about";
  3139. mes "her condition. Answer correctly.";
  3140. next;
  3141. mes "[Cylrnel]";
  3142. mes "First, how was her body temperature?";
  3143. set sick,0;
  3144. next;
  3145. switch(select("Very hot.:Very cold.:Normal.:Turns hot and cold repeatedly.")) {
  3146. case 1:
  3147. set .@sick1$,"Very hot.";
  3148. break;
  3149. case 2:
  3150. set .@sick1$,"Very cold.";
  3151. break;
  3152. case 3:
  3153. set .@sick1$,"Normal.";
  3154. break;
  3155. case 4:
  3156. set .@sick1$,"Turns hot and cold repeatedly";
  3157. set .@sick,.@sick+1;
  3158. break;
  3159. }
  3160. mes "[Cylrnel]";
  3161. mes "Okay...";
  3162. mes "Now, about physiological condition.";
  3163. next;
  3164. switch(select("No sweating at all.:Sweating all over the body.:Runny nose.:No tears, sweats at all.")) {
  3165. case 1:
  3166. set .@sick2$,"No sweating at all.";
  3167. set .@sick,.@sick+1;
  3168. break;
  3169. case 2:
  3170. set .@sick2$,"Sweating all over the body.";
  3171. break;
  3172. case 3:
  3173. set .@sick2$,"Runny nose.";
  3174. break;
  3175. case 4:
  3176. set .@sick2$,"No tears, sweats at all.";
  3177. break;
  3178. }
  3179. mes "[Cylrnel]";
  3180. mes "Next, tell me about";
  3181. mes "her physical condition.";
  3182. next;
  3183. switch(select("Nothing in particular.:Becomes paralyzed often.:Muscles became soft.:Muscles became hard.")) {
  3184. case 1:
  3185. set .@sick3$,"Nothing in particular.";
  3186. break;
  3187. case 2:
  3188. set .@sick3$,"Becomes paralyzed often.";
  3189. set .@sick,.@sick+1;
  3190. break;
  3191. case 3:
  3192. set .@sick3$,"Muscles became soft.";
  3193. break;
  3194. case 4:
  3195. set .@sick3$,"Muscles became hard.";
  3196. break;
  3197. }
  3198. mes "[Cylrnel]";
  3199. mes "How about internal organs?";
  3200. next;
  3201. switch(select("Stomach hurts like it's been stabbed by a knife.:Head hurts like it's been smashed by a hammer.:Heart beats irregularly.:Has difficulty in breathing.")) {
  3202. case 1:
  3203. set .@sick4$,"Stomach hurts like it's been stabbed by a knife.";
  3204. break;
  3205. case 2:
  3206. set .@sick4$,"Head hurts like it's been smashed by a hammer.";
  3207. break;
  3208. case 3:
  3209. set .@sick4$,"Heart beats irregularly.";
  3210. set .@sick,.@sick+1;
  3211. break;
  3212. case 4:
  3213. set .@sick4$,"Has difficulty in breathing.";
  3214. break;
  3215. }
  3216. mes "[Cylrnel]";
  3217. mes "Hmm.. alright.";
  3218. mes "Let me check this.";
  3219. mes "so the symptoms are";
  3220. mes "..............";
  3221. next;
  3222. mes "[Cylrnel]";
  3223. mes "^FF0000"+.@sick1$+"";
  3224. mes ""+.@sick2$+"";
  3225. mes ""+.@sick3$+"";
  3226. mes ""+.@sick4$+"^000000";
  3227. mes "right?";
  3228. next;
  3229. if (select("No..not exactly..:Yes, I am sure.") == 1) {
  3230. mes "[Cylrnel]";
  3231. mes "Then go back to her and";
  3232. mes "find the exact symptoms";
  3233. mes "right away~!!";
  3234. close;
  3235. }
  3236. mes "[Cylrnel]";
  3237. mes "You're sure about this, right?";
  3238. mes "If they're the wrong symptoms,";
  3239. mes "I can't be responsible.";
  3240. next;
  3241. if (select("Err..let me go and double check.:I'm sure.") == 1) {
  3242. mes "[Cylrnel]";
  3243. mes "Then, go back to her and";
  3244. mes "find the exact symptoms";
  3245. mes "right away~!!";
  3246. close;
  3247. }
  3248. mes "[Cylrnel]";
  3249. mes "Hmm.....";
  3250. mes "Aright. I'll trust you.";
  3251. mes "Now, go get these ingredients.";
  3252. mes "Get them as fast as possible.";
  3253. mes "Alright?";
  3254. next;
  3255. if (.@sick == 4) {
  3256. mes "[Cylrnel]";
  3257. mes "^FF00002 Yggdrasil Seeds";
  3258. mes "3 Aloes";
  3259. mes "1 Witherless Rose";
  3260. mes "10 Witch Starsands";
  3261. mes "5 Burning Hearts";
  3262. mes "5 Ice Cubics";
  3263. set b_sword,26;
  3264. next;
  3265. mes "[Cylrnel]";
  3266. mes "Wrote them down?";
  3267. mes "I'll tell you once again.";
  3268. mes "We need...";
  3269. next;
  3270. mes "[Cylrnel]";
  3271. mes "^FF00002 Yggdrasil Seeds";
  3272. mes "3 Aloes";
  3273. mes "1 Witherless Rose";
  3274. mes "10 Witch Starsands";
  3275. mes "5 Burning Hearts";
  3276. mes "5 Ice Cubics";
  3277. next;
  3278. }
  3279. else {
  3280. mes "[Cylrnel]";
  3281. mes "^FF00001 Yggdrasil Seed";
  3282. mes "1 Aloe";
  3283. mes "5 Witch Starsands";
  3284. mes "3 Burning Hearts";
  3285. mes "3 Ice Cubics";
  3286. set b_sword,25;
  3287. next;
  3288. mes "[Cylrnel]";
  3289. mes "Wrote them down?";
  3290. mes "I'll tell you once again.";
  3291. mes "We need...";
  3292. next;
  3293. mes "[Cylrnel]";
  3294. mes "^FF00001 Yggdrasil Seed";
  3295. mes "1 Aloe";
  3296. mes "5 Witch Starsands";
  3297. mes "3 Burning Hearts";
  3298. mes "3 Ice Cubics";
  3299. next;
  3300. }
  3301. mes "[Cylrnel]";
  3302. mes "Get them as fast as possible.";
  3303. mes "There isn't much time for Lyroo.";
  3304. close;
  3305. case 25:
  3306. if (countitem(608) > 0 && countitem(704) > 0 && countitem(1061) > 2 && countitem(7066) > 2) {
  3307. mes "[Cylrnel]";
  3308. mes "Hmm...";
  3309. mes "Good, you got them all.";
  3310. mes "Let me see now...";
  3311. mes ".............";
  3312. next;
  3313. mes "^FF0000Cylrnel began to mix";
  3314. mes "the ingredients.";
  3315. mes "................";
  3316. mes ".............";
  3317. mes ".........";
  3318. mes "......^000000";
  3319. next;
  3320. mes "[Cylrnel]";
  3321. mes "............";
  3322. mes "What the?!?!";
  3323. mes "...";
  3324. mes "Hey you...";
  3325. mes "You gave me the wrong information!";
  3326. delitem 608,1; //Seed_Of_Yggdrasil
  3327. delitem 704,1; //Aloe
  3328. delitem 1061,5; //Starsand_Of_Witch
  3329. delitem 7097,3; //Burning_Heart
  3330. delitem 7066,3; //Ice_Piece
  3331. set b_sword,24;
  3332. next;
  3333. mes "[Cylrnel]";
  3334. mes "I've chosen the ingredients";
  3335. mes "according to the symptoms";
  3336. mes "you've described...";
  3337. mes "But this isn't medicine!!";
  3338. mes "Now go and find out her exact symptoms!";
  3339. close2;
  3340. warp "yuno",246,143;
  3341. end;
  3342. }
  3343. mes "[Cylrnel]";
  3344. mes "...";
  3345. mes "Hey~ you don't have all";
  3346. mes "the ingredients yet.";
  3347. mes "Go get them all right away.";
  3348. next;
  3349. mes "[Cylrnel]";
  3350. mes "^FF00001 Seed of Yggdrasil";
  3351. mes "1 Aloe";
  3352. mes "5 Witch Starsands";
  3353. mes "3 Burning Hearts";
  3354. mes "3 Ice Cubics";
  3355. next;
  3356. mes "[Cylrnel]";
  3357. mes "Alright?";
  3358. mes "Now, hurry up!";
  3359. close2;
  3360. warp "yuno",246,143;
  3361. end;
  3362. case 26:
  3363. if (countitem(608) > 1 && countitem(704) > 2 && countitem(748) > 0 && countitem(1061) > 9 && countitem(7097) > 4 && countitem(7066) > 4) {
  3364. mes "[Cylrnel]";
  3365. mes "Hmm...";
  3366. mes "Good, you got them all.";
  3367. mes "Let me see..";
  3368. mes ".............";
  3369. next;
  3370. mes "^FF0000Cylrnel began to mix";
  3371. mes "the ingredients.";
  3372. mes "................";
  3373. mes ".............";
  3374. mes ".........";
  3375. mes "......^000000";
  3376. next;
  3377. mes "[Cylrnel]";
  3378. mes "Here~! It's done...";
  3379. mes "I don't think this medicine will";
  3380. mes "cure her disease completely.";
  3381. mes "However, it will greatly alleviate her pain.";
  3382. next;
  3383. mes "[Cylrnel]";
  3384. mes "It wasn't easy to make this";
  3385. mes "medicine. Take care, bring";
  3386. mes "this to Lyroo and give her my regards...";
  3387. delitem 608,2; //Seed_Of_Yggdrasil
  3388. delitem 704,3; //Aloe
  3389. delitem 748,1; //Witherless_Rose
  3390. delitem 1061,10; //Starsand_Of_Witch
  3391. delitem 7097,5; //Burning_Heart
  3392. delitem 7066,5; //Ice_Piece
  3393. set b_sword,27;
  3394. getitem 606,1; //Aloebera
  3395. close;
  3396. }
  3397. mes "[Cylrnel]";
  3398. mes "...";
  3399. mes "Hey~ You don't have all";
  3400. mes "the ingredients yet.";
  3401. mes "Go get them all right away!";
  3402. next;
  3403. mes "[Cylrnel]";
  3404. mes "^FF00002 Yggdrasil Seeds";
  3405. mes "3 Aloes";
  3406. mes "1 Witherless Rose";
  3407. mes "10 Witch Starsands";
  3408. mes "5 Burning Hearts";
  3409. mes "5 Ice Cubics";
  3410. next;
  3411. mes "[Cylrnel]";
  3412. mes "Alright?";
  3413. mes "Go get them as fast as possible.";
  3414. close2;
  3415. warp "yuno",246,143;
  3416. end;
  3417. }
  3418. }
  3419. mes "[Cylrnel]";
  3420. mes "Hey there...";
  3421. mes "How is she doing?";
  3422. mes "Getting better?";
  3423. mes "By taking that medicine,";
  3424. mes "she'll recover fast.";
  3425. next;
  3426. mes "[Cylrnel]";
  3427. mes "Tell her to come to me";
  3428. mes "sometime to get medical";
  3429. mes "treatment. Walking from her";
  3430. mes "house to here would be good";
  3431. mes "exercise too.";
  3432. next;
  3433. mes "[Cylrnel]";
  3434. mes "The name of her disease is";
  3435. mes "called '^FF0000Amarhade^000000'.";
  3436. mes "It's a rare, relatively";
  3437. mes "unknown illness, so an exact";
  3438. mes "treatment hasn't been found yet.";
  3439. next;
  3440. mes "[Cylrnel]";
  3441. mes "But I found a treatment...";
  3442. mes "And...it's..a...secret! Haha~!";
  3443. emotion ET_DELIGHT;
  3444. close;
  3445. }
  3446. yuno_in01,104,94,0 script go away#gnbs 139,2,1,{
  3447. OnTouch_:
  3448. if (b_sword < 22) {
  3449. mes "[??????]";
  3450. mes "^FF0000What are you doing here?";
  3451. mes "Get out of here!^000000";
  3452. close2;
  3453. warp "yuno",246,143;
  3454. end;
  3455. }
  3456. else if (b_sword == 22) {
  3457. if (rand(1,10) == 10) {
  3458. mes "[??????]";
  3459. mes "I am very busy right now. Please leave.";
  3460. set b_sword,23;
  3461. close;
  3462. }
  3463. mes "[??????]";
  3464. mes "^FF0000What are you doing here?";
  3465. mes "Get out of here!^000000";
  3466. close2;
  3467. warp "yuno",246,143;
  3468. end;
  3469. }
  3470. end;
  3471. }
  3472. // Lost Knife :: gon_npc
  3473. //============================================================
  3474. gonryun,237,226,3 script Han Ran Jiao#gon 776,{
  3475. if (nakha == 0) {
  3476. mes "[Han Ran Jiao]";
  3477. mes "Oh no! What will I do?!";
  3478. mes "I can't believe I dropped";
  3479. mes "my irreplaceable knife! Ahhhhhh!";
  3480. next;
  3481. if (BaseLevel >= 20) {
  3482. set nakha,1;
  3483. setquest 10034;
  3484. mes "[Han Ran Jiao]";
  3485. mes "I need to go down to get it";
  3486. mes "but...the monsters...";
  3487. mes "I'm so scared... What should I do?!";
  3488. close;
  3489. }
  3490. }
  3491. if (nakha == 1) {
  3492. mes "[Han Ran Jiao]";
  3493. mes "Oh no! What will I do?";
  3494. mes "I can't believe I dropped";
  3495. mes "my irreplaceable knife! Ahhhhhh!";
  3496. next;
  3497. mes "[Han Ran Jiao]";
  3498. mes "I need to go down to get it";
  3499. mes "but...the monsters...";
  3500. mes "I'm so scared... What should I do?!";
  3501. close;
  3502. }
  3503. if (nakha == 2 && countitem(1201) > 0) {
  3504. mes "[Han Ran Jiao]";
  3505. mes "Ehhhh... what should I do...";
  3506. mes "Oh~! I didn't notice you there.";
  3507. mes "Can I help you with anything?";
  3508. mes "Hmm?";
  3509. next;
  3510. mes "[Han Ran Jiao]";
  3511. mes "That...that knife!";
  3512. mes "That's my ancestor's sacred knife";
  3513. mes "that I accidentally dropped from";
  3514. mes "here! Where did you get it!?";
  3515. next;
  3516. mes "[Han Ran Jiao]";
  3517. mes "I dropped that knife from being";
  3518. mes "careless. It belongs to one of my";
  3519. mes "ancestors. I know it looks like";
  3520. mes "a cheap knife...";
  3521. next;
  3522. mes "[Han Ran Jiao]";
  3523. mes "But it has been in the";
  3524. mes "family for a very long time.";
  3525. mes "Would you please return that";
  3526. mes "knife to me?";
  3527. next;
  3528. if (select("Return the knife.:Refuse.") == 1) {
  3529. set nakha,3;
  3530. completequest 10035;
  3531. delitem 1201,1; //Knife
  3532. mes "[Han Ran Jiao]";
  3533. mes "Thank you! Thank you so much!";
  3534. mes "Please take these potions.";
  3535. mes "They may not be much, but they";
  3536. mes "are the best I can give you.";
  3537. getitem 505,2; //Blue_Potion
  3538. next;
  3539. mes "[Han Ran Jiao]";
  3540. mes "You kept my family heirloom safe!";
  3541. mes "I give you my deepest gratitude";
  3542. mes "for returning this.";
  3543. close;
  3544. }
  3545. mes "[Han Ran Jiao]";
  3546. mes "No~! My family heirloom!!";
  3547. mes "You scoundrel! May the spirits";
  3548. mes "forever haunt you! My curse shall be upon your head!";
  3549. close;
  3550. }
  3551. if (nakha == 2) {
  3552. mes "[Han Ran Jiao]";
  3553. mes "Oh no! What will I do?";
  3554. mes "I can't believe I dropped";
  3555. mes "my irreplaceable knife! Ahhhhhh!";
  3556. next;
  3557. mes "[Han Ran Jiao]";
  3558. mes "I need to go down to get it";
  3559. mes "but...the monsters...";
  3560. mes "I'm so scared... What should I do?!";
  3561. close;
  3562. }
  3563. if (nakha == 3) {
  3564. mes "[Han Ran Jiao]";
  3565. mes "My neighbor seemed looked pretty bothered about something...";
  3566. mes "Oh well, I have better things to worry about than his fancy tea.";
  3567. close;
  3568. }
  3569. }
  3570. gon_fild01,245,257,0 script #gonknife 111,3,3,{
  3571. OnTouch_:
  3572. if (nakha == 1) {
  3573. set nakha,2;
  3574. changequest 10034,10035;
  3575. mes "^3355FFHm? What's this?";
  3576. mes " ";
  3577. mes "Something was hidden beneath the leaves...^000000";
  3578. mes " ";
  3579. mes "- You have found an old knife -";
  3580. close2;
  3581. getitem 1201,1; //Knife
  3582. }
  3583. end;
  3584. }