eye_of_hellion.txt 72 KB

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  1. //===== rAthena Script =======================================
  2. //= The Eye of Hellion Quest
  3. //===== By: ==================================================
  4. //= MasterOfMuppets
  5. //===== Current Version: =====================================
  6. //= 2.1
  7. //===== Compatible With: =====================================
  8. //= rAthena Project
  9. //===== Description: =========================================
  10. //= [Official Conversion]
  11. //= Quest for getting a Nile Rose
  12. //= There are two versions of this quest.
  13. //= Version 1 (not implemented) was used on iRO as an event
  14. //= for its anniversary, while version 2 (this version)
  15. //= is the one that remained active on main servers.
  16. //===== Additional Comments: =================================
  17. //= 1.5 Rescripted to Aegis 10.3 standards. [L0ne_W0lf]
  18. //= Tracking variable is not backwards compatable meaning
  19. //= you can again repeat this quest from the start.
  20. //= 1.6 Fixed issue with #prt_key-1-1. [L0ne_W0lf]
  21. //= 1.7 Corrected remnants from Official Conversion. [L0ne_W0lf]
  22. //= 1.8 Replaced effect numerics with constants. [L0ne_W0lf]
  23. //= 1.9 Removed duplicate text. [Kisuka]
  24. //= 2.0 Updated EXP rewards.
  25. //= 2.1 Updated RE/Pre-RE EXP. [Euphy]
  26. //============================================================
  27. morocc_in,116,101,3 script Old Scholar Tyus#hellion 735,3,3,{
  28. if ((MaxWeight-Weight) < 2000 || checkweight(1201,1) == 0) {
  29. mes "^3355FFHold it right there!";
  30. mes "You're carrying too many items and don't have enough inventory space to receive any rewards. Please make more inventory space available and come back to take this challenge.";
  31. close;
  32. }
  33. if (HELLIONQ < 36) {
  34. mes "[Sir Chilias'Tyus]";
  35. mes "Greetings...";
  36. mes "My name is Sir Chilias'Tyus.";
  37. mes "I've lived a long time here in";
  38. mes "Rune-Midgarts and I've come";
  39. mes "to see and know a lot of things. Power, jealously, hardship...";
  40. next;
  41. mes "[" + strcharinfo(0) + "]";
  42. mes "So what exactly";
  43. mes "brings you here to";
  44. mes "the middle of Morocc?";
  45. next;
  46. mes "[Sir Chilias'Tyus]";
  47. mes "This land has grown corrupt";
  48. mes "with the diseases of greed";
  49. mes "and selfishness. Everywhere";
  50. mes "you go, people are heartless,";
  51. mes "but I still believe that I'll find the one worthy enough to help me...";
  52. next;
  53. mes "[Sir Chilias'Tyus]";
  54. mes "There is no shortage of";
  55. mes "brave and strong warriors";
  56. mes "in these dangerous times.";
  57. mes "But for the thing I seek,";
  58. mes "I must have the help of one";
  59. mes "who is truly pure of heart...";
  60. next;
  61. if (select("What are you looking for?:Pure of heart? Hah! Good luck!") == 1) {
  62. if (BaseLevel < 60 ) {
  63. mes "[Sir Chilias'Tyus]";
  64. mes "Heh heh~ I see your eyes";
  65. mes "glimmer with enthusiasm,";
  66. mes "but it seems this task might";
  67. mes "be a little too much for you.";
  68. mes "I'm sorry, but that's the";
  69. mes "reality I can't ignore...";
  70. next;
  71. mes "[Sir Chilias'Tyus]";
  72. mes "Go out in to the world,";
  73. mes "and grow in strength.";
  74. mes "Perhaps after you become";
  75. mes "more capable, I'll find that";
  76. mes "I can rely on your help.";
  77. close;
  78. }
  79. mes "[Sir Chilias'Tyus]";
  80. mes "I suppose I should tell you";
  81. mes "first about my grandfather,";
  82. mes "who was once a young and";
  83. mes "feareless adventurer, much";
  84. mes "like yourself. Yes, he traveled the world with his three friends...";
  85. next;
  86. mes "[Sir Chilias'Tyus]";
  87. mes "The four of them went on";
  88. mes "many expeditions together";
  89. mes "and earned themselves a";
  90. mes "reputation as a courageous";
  91. mes "team that worked especially";
  92. mes "well together after many years.";
  93. next;
  94. mes "[Sir Chilias'Tyus]";
  95. mes "Then, on what was supposed";
  96. mes "to be a typical journey, they found an uncharted cave. Curious, and";
  97. mes "in need of rest, the four ventured inside. There, they encountered";
  98. mes "that most horrible creature...";
  99. next;
  100. mes "[Sir Chilias'Tyus]";
  101. mes "It was a ferocious beast";
  102. mes "with horns as large and as";
  103. mes "sharp as their weapons, with";
  104. mes "eyes that blazed with hellfire.";
  105. mes "My grandfather could tell that";
  106. mes "it was thirsty for blood.";
  107. next;
  108. mes "[Sir Chilias'Tyus]";
  109. mes "They ran from the beast";
  110. mes "as quickly as they could,";
  111. mes "but the four were separated";
  112. mes "in the cave's darkness. It was";
  113. mes "all they could do to hide in";
  114. mes "the darkness of the cave...";
  115. next;
  116. mes "[Sir Chilias'Tyus]";
  117. mes "From his hiding place, my";
  118. mes "grandfather heard the screams";
  119. mes "of his friends as the monster";
  120. mes "slaughtered them, one by one.";
  121. mes "The screams and the monster's";
  122. mes "growls were getting closer...";
  123. next;
  124. mes "[Sir Chilias'Tyus]";
  125. mes "Unable to endure the";
  126. mes "suffering of his trusted";
  127. mes "comrades, my grandfather";
  128. mes "jumped out hiding and tried";
  129. mes "to save his friends. The beast";
  130. mes "found him and they battled.";
  131. next;
  132. mes "[Sir Chilias'Tyus]";
  133. mes "It was no use. The beast";
  134. mes "was too powerful and my";
  135. mes "grandfather was knocked out.";
  136. mes "When he came to, his friends";
  137. mes "were all dead and a shining";
  138. mes "gem lay in a pool of blood.";
  139. next;
  140. mes "[Sir Chilias'Tyus]";
  141. mes "My grandfather buried";
  142. mes "his friends that day. He";
  143. mes "took that gem as a memento";
  144. mes "of their final expedition, but";
  145. mes "wondered why the beast";
  146. mes "had decided to spare him.";
  147. next;
  148. mes "[Sir Chilias'Tyus]";
  149. mes "It wasn't long before he";
  150. mes "experienced the gem's curse";
  151. mes "firsthand. The gem inexplicably";
  152. mes "drew people to it, taking the";
  153. mes "greed in their hearts and";
  154. mes "twisting their minds...";
  155. next;
  156. mes "[Sir Chilias'Tyus]";
  157. mes "Grandfather believed the";
  158. mes "beast let him live so that";
  159. mes "the gem would be set loose";
  160. mes "upon the outside world, free";
  161. mes "to pollute it with its evil. He had to do something...";
  162. next;
  163. mes "[Sir Chilias'Tyus]";
  164. mes "However, the gem proved";
  165. mes "to be formed out of pure evil";
  166. mes "and could not be destroyed";
  167. mes "by human means. In the end,";
  168. mes "my grandfather hid the gem";
  169. mes "someplace safe...";
  170. next;
  171. mes "[Sir Chilias'Tyus]";
  172. mes "However, the threat of the";
  173. mes "gem still exists. Grandfather";
  174. mes "and my father worked for years to find a way to seal its darkness.";
  175. mes "Only now have I been able to create a bracelet to seal its evil power.";
  176. next;
  177. mes "[Sir Chilias'Tyus]";
  178. mes "For my grandfather and his";
  179. mes "friends to truly rest in peace,";
  180. mes "I must find an adventurer of";
  181. mes "pure heart who can find the";
  182. mes "gem and bring it to me so that";
  183. mes "I can finally seal its power.";
  184. next;
  185. mes "[Sir Chilias'Tyus]";
  186. mes "I think... I think you";
  187. mes "might be the hero that";
  188. mes "I've been waiting for. Will";
  189. mes "you help an old man for the";
  190. mes "sake of all that is good?";
  191. next;
  192. if (select("Of course, I will.:I'm sorry, but I can't.") == 1) {
  193. mes "[Sir Chilias'Tyus]";
  194. mes "Good, good, but first";
  195. mes "I must test to see if you";
  196. mes "are worthy of holding the";
  197. mes "Hellion's gem. I can't tell";
  198. mes "you exactly where it is, but";
  199. mes "I will give you some clues.";
  200. next;
  201. mes "[Sir Chilias'Tyus]";
  202. mes "First, speak to Clanux";
  203. mes "Heffron in Prontera. He";
  204. mes "has offered to help me find";
  205. mes "the gem, but I do not know if";
  206. mes "I can trust him. Please help me protect this world from the gem...";
  207. set HELLIONQ,36;
  208. close;
  209. }
  210. mes "[Sir Chilias'Tyus]";
  211. mes "I understand...";
  212. mes "I know I am asking much";
  213. mes "of you, and this task is not";
  214. mes "one to take lightly. However,";
  215. mes "I believe that you are wholly";
  216. mes "capable of accomplishing this.";
  217. set HELLIONQ,37;
  218. close;
  219. }
  220. mes "[Sir Chilias'Tyus]";
  221. mes "Times are bad when";
  222. mes "even the youth have";
  223. mes "been jaded. But I refuse";
  224. mes "to believe that hope is";
  225. mes "truly lost in this age...";
  226. close;
  227. }
  228. else if (HELLIONQ == 36) {
  229. mes "[Sir Chilias'Tyus]";
  230. mes "Please seek out";
  231. mes "Clanux Heffron in";
  232. mes "Prontera. He may have";
  233. mes "information regarding a";
  234. mes "clue leading to the Hellion";
  235. mes "gem. Good luck to you.";
  236. close;
  237. }
  238. else if (HELLIONQ == 37) {
  239. mes "[Sir Chilias'Tyus]";
  240. mes "So have you considered";
  241. mes "my proposal? I believe that";
  242. mes "you may be the one who will";
  243. mes "help me in sealing away the";
  244. mes "Hellion gem's evil forever.";
  245. next;
  246. if (select("I will help you.:...Sorry about that.") == 1) {
  247. mes "[Sir Chilias'Tyus]";
  248. mes "Good, good, but first";
  249. mes "I must test to see if you";
  250. mes "are worthy of holding the";
  251. mes "Hellion's gem. I can't tell";
  252. mes "you exactly where it is, but";
  253. mes "I will give you some clues.";
  254. next;
  255. mes "[Sir Chilias'Tyus]";
  256. mes "First, speak to Clanux";
  257. mes "Heffron in Prontera. He";
  258. mes "has offered to help me find";
  259. mes "the gem, but I do not know if";
  260. mes "I can trust him. Please help me protect this world from the gem...";
  261. set HELLIONQ,36;
  262. close;
  263. }
  264. mes "[Sir Chilias'Tyus]";
  265. mes "I understand...";
  266. mes "I know I am asking much";
  267. mes "of you, and this task is not";
  268. mes "one to take lightly. However,";
  269. mes "I believe that you are wholly";
  270. mes "capable of accomplishing this.";
  271. close;
  272. }
  273. else if (HELLIONQ > 37 && HELLIONQ < 45) {
  274. mes "[Sir Chilias'Tyus]";
  275. mes "Try to see what you can";
  276. mes "learn from Clanux Heffron.";
  277. mes "I don't know how cooperative";
  278. mes "he will be, but I'm sure that";
  279. mes "he'll tell you something one";
  280. mes "way or another.";
  281. close;
  282. }
  283. else if (HELLIONQ == 45 || HELLIONQ == 46) {
  284. mes "[Sir Chilias'Tyus]";
  285. mes "Ah, yes! This is one piece";
  286. mes "of the tablet that will lead";
  287. mes "you to the Hellion's gem!";
  288. mes "This engraving was definitely";
  289. mes "made by my grandfather, and Christopher was one of his friends.";
  290. next;
  291. mes "[Sir Chilias'Tyus]";
  292. mes "I suppose he hid these pieces";
  293. mes "in the places that reminded him";
  294. mes "of his friends. Now according";
  295. mes "to the tablet's message, you";
  296. mes "should find the next piece in ''the city of thickest forest.''";
  297. next;
  298. mes "[Sir Chilias'Tyus]";
  299. mes "I'm sure that the";
  300. mes "next tablet piece is";
  301. mes "in Payon, so go there";
  302. mes "and see if you can find";
  303. mes "it. Good luck to you,";
  304. mes "kind adventurer.";
  305. set HELLIONQ,47;
  306. close;
  307. }
  308. else if (HELLIONQ == 47) {
  309. mes "[Sir Chilias'Tyus]";
  310. mes "Now that I think about";
  311. mes "it, there's a guy in Payon";
  312. mes "that I know named Grout'the";
  313. mes "Tuccok who knew my grandfather.";
  314. mes "He might know something, but";
  315. mes "he's a little, well... Hmm...";
  316. close;
  317. }
  318. else if (HELLIONQ > 47 && HELLIONQ < 57) {
  319. mes "[Sir Chilias'Tyus]";
  320. mes "I think you're doing";
  321. mes "a good job in finding";
  322. mes "those clues in Payon.";
  323. mes "Please do your best in";
  324. mes "finding the rest of the";
  325. mes "pieces of that tablet.";
  326. close;
  327. }
  328. else if (HELLIONQ == 57) {
  329. if (countitem(7333) > 0 && countitem(7334) > 0) {
  330. mes "[Sir Chilias'Tyus]";
  331. mes "While you were gone,";
  332. mes "I felt a little bad that you";
  333. mes "were searching for the";
  334. mes "tablets pieces on your own,";
  335. mes "so I managed to find this";
  336. mes "piece here in Morocc. But...";
  337. next;
  338. mes "[Sir Chilias'Tyus]";
  339. mes "Why are they glowing like";
  340. mes "this? In any case, we have";
  341. mes "this piece I found here in";
  342. mes "Morocc, and the pieces you";
  343. mes "found in Prontera and Payon. There's one more left in Geffen.";
  344. specialeffect2 EF_HEAL2;
  345. specialeffect EF_HEAL2;
  346. next;
  347. mes "[Sir Chilias'Tyus]";
  348. mes "Anyway, on the tablet";
  349. mes "piece that I found, it";
  350. mes "says ''Hakim loved magic,";
  351. mes "and always enjoyed its";
  352. mes "wondrous city,'' so I'm sure";
  353. mes "the last piece is in Geffen.";
  354. next;
  355. mes "[Sir Chilias'Tyus]";
  356. mes "Please, take this third";
  357. mes "tablet piece and find the";
  358. mes "final piece so that we can";
  359. mes "fulfill my dear grandfather's";
  360. mes "greatest wish and forever";
  361. mes "seal away the Hellion's gem.";
  362. set HELLIONQ,58;
  363. getitem 7335,1; //Piece_Of_Slate_3
  364. next;
  365. mes "[Sir Chilias'Tyus]";
  366. mes "When you get to Geffen,";
  367. mes "please speak to Welshyun,";
  368. mes "who's been helping me in";
  369. mes "creating a device to seal the";
  370. mes "gem's darkness. He is worthy of trust and will surely help us.";
  371. close;
  372. }
  373. mes "[Sir Chilias'Tyus]";
  374. mes "Where are the tablet pieces?";
  375. mes "Have you hoarded them away";
  376. mes "to steal the Hellion's gem";
  377. mes "for yourself?! I must smite";
  378. mes "you now before you are";
  379. mes "consumed by its darkness!";
  380. close2;
  381. percentheal -100,0;
  382. end;
  383. }
  384. else if (HELLIONQ > 57 && HELLIONQ < 66) {
  385. mes "[Sir Chilias'Tyus]";
  386. mes "Please visit the";
  387. mes "sage named Welshyun";
  388. mes "in Geffen. We are good";
  389. mes "friends, so I am sure";
  390. mes "that you can trust him.";
  391. close;
  392. }
  393. else if (HELLIONQ == 66) {
  394. if (countitem(7333) > 0 && countitem(7334) > 0 && countitem(7335) > 0 && countitem(7336) > 0) {
  395. mes "[Sir Chilias'Tyus]";
  396. mes "You have all four";
  397. mes "pieces of the tablet?";
  398. mes "That's great news! Ah,";
  399. mes "and the gem is embedded";
  400. mes "in each of the tablet pieces.";
  401. mes "We're so close to finishing!";
  402. next;
  403. mes "[Sir Chilias'Tyus]";
  404. mes "Ah, would you go back";
  405. mes "to Welshyun? I know it's";
  406. mes "a hassle, but he is probably";
  407. mes "the only one who can combine";
  408. mes "the tablet pieces into the its";
  409. mes "complete form. Thank you...";
  410. set HELLIONQ,67;
  411. close;
  412. }
  413. mes "[Sir Chilias'Tyus]";
  414. mes "Where are the tablet pieces?";
  415. mes "Have you hoarded them away";
  416. mes "to steal the Hellion's gem";
  417. mes "for yourself?! I must smite";
  418. mes "you now before you are";
  419. mes "consumed by its darkness!";
  420. close2;
  421. percentheal -100,0;
  422. end;
  423. }
  424. else if (HELLIONQ == 67) {
  425. mes "[Sir Chilias'Tyus]";
  426. mes "Ah, would you go back";
  427. mes "to Welshyun? I know it's";
  428. mes "a hassle, but he is probably";
  429. mes "the only one who can combine";
  430. mes "the tablet pieces into the its";
  431. mes "complete form. Thank you...";
  432. close;
  433. }
  434. else if (HELLIONQ == 68) {
  435. if (countitem(7332) > 0 && countitem(7337) > 0) {
  436. mes "[Sir Chilias'Tyus]";
  437. mes "At long last. We have";
  438. mes "everything. The Tablet";
  439. mes "and the Hellion's gem.";
  440. mes "Now I can finally use";
  441. mes "this bracelet to seal";
  442. mes "its power forever...";
  443. next;
  444. mes "[Sir Chilias'Tyus]";
  445. mes "But your eyes...";
  446. mes "They seem so tired";
  447. mes "and I can sense some";
  448. mes "sort of pain from them.";
  449. mes "Did something happen?";
  450. next;
  451. mes "[" + strcharinfo(0) + "]";
  452. mes "I learned the secret of";
  453. mes "the Hellion's gem. It...";
  454. mes "It turns people into";
  455. mes "Hellion Revenants.";
  456. mes "It's what happened";
  457. mes "to your grandfather...";
  458. next;
  459. mes "[Sir Chilias'Tyus]";
  460. mes "What...";
  461. mes "What did you just say?";
  462. next;
  463. mes "[" + strcharinfo(0) + "]";
  464. mes "The tablet had a map that";
  465. mes "let me to the chamber where";
  466. mes "your grandfather locked himself";
  467. mes "up before he completed turned";
  468. mes "into the Hellion Revenant.";
  469. mes "It was horrible...";
  470. next;
  471. mes "["+ strcharinfo(0) +"]";
  472. mes "At the entrance, he";
  473. mes "left a message that said";
  474. mes "that he wanted to be killed.";
  475. mes "So that he could finally join";
  476. mes "his friends instead of living";
  477. mes "as a monster. So I... So I...";
  478. next;
  479. mes "[Sir Chilias'Tyus]";
  480. mes "It's okay. I know you";
  481. mes "did the right thing. It's";
  482. mes "what my grandfather";
  483. mes "would have wanted most.";
  484. mes "Thank you for finally freeing";
  485. mes "his soul and giving him peace.";
  486. next;
  487. mes "[" + strcharinfo(0) + "]";
  488. mes "Here, I think you";
  489. mes "should have this Eye";
  490. mes "of Hellion, in case you";
  491. mes "wanted a memento of";
  492. mes "your dear grandfather.";
  493. next;
  494. mes "[Sir Chilias'Tyus]";
  495. mes "I'd appreciate that.";
  496. mes "Grandfather's eye...";
  497. mes "It's full of the painful";
  498. mes "experiences of the people";
  499. mes "who were turned into Hellion";
  500. mes "Revenants against their will.";
  501. next;
  502. mes "[Sir Chilias'Tyus]";
  503. mes "But... Now is not the";
  504. mes "time for sentiment. For";
  505. mes "the sake of my grandfather,";
  506. mes "I must seal the power of";
  507. mes "the Hellion's gem now!";
  508. next;
  509. mes "[Sir Chilias'Tyus]";
  510. mes "Darkness that writhes,";
  511. mes "souls lost in the inferno,";
  512. mes "I offer you comfort, I offer";
  513. mes "you peace. To the despairing";
  514. mes "ones, to the shameless ones,";
  515. mes "I give guidance to heaven...";
  516. specialeffect EF_BEGINSPELL;
  517. next;
  518. mes "[Sir Chilias'Tyus]";
  519. mes "Instead of sadness,";
  520. mes "let there be joy. Instead";
  521. mes "of anger, let there be";
  522. mes "love. Souls that are";
  523. mes "lost will now find";
  524. mes "their way...";
  525. specialeffect EF_BEGINSPELL6;
  526. next;
  527. mes "[Sir Chilias'Tyus]";
  528. mes "Light and hope...";
  529. mes "Heaven and earth...";
  530. mes "Cast away the darkness.";
  531. specialeffect EF_SANCTUARY;
  532. next;
  533. mes "[Sir Chilias'Tyus]";
  534. mes "I did it.";
  535. mes "After all these";
  536. mes "long years, I finally did";
  537. mes "it. Thanks to your help.";
  538. next;
  539. mes "[Sir Chilias'Tyus]";
  540. mes "Please take this";
  541. mes "Nile Rose, which will";
  542. mes "keep the power of the gem";
  543. mes "in check. I trust that you will";
  544. mes "keep its secret and protect it";
  545. mes "from those motivated by greed.";
  546. delitem 7332,1; //Slate
  547. delitem 7337,countitem(7337); //Eye_Of_Hellion
  548. set HELLIONQ,69;
  549. getitem 2658,1; //Nile_Rose_
  550. getitem 603,1; //Old_Blue_Box
  551. getexp (checkre(3))?120000:1200000,0;
  552. next;
  553. mes "[Sir Chilias'Tyus]";
  554. mes "Thank you, kind";
  555. mes "adventurer, for bringing";
  556. mes "peace to my grandfather's";
  557. mes "soul and for working to";
  558. mes "protect peace in our world.";
  559. mes "You are the truest of heroes.";
  560. next;
  561. mes "^3355FFYou have received the";
  562. mes "Nile Rose in which the";
  563. mes "Hellion's gem is sealed.";
  564. mes "The Eye of the Hellion has";
  565. mes "granted you some experience";
  566. mes "through its strange powers.^000000";
  567. close;
  568. }
  569. else if (countitem(7332) > 0) {
  570. mes "[Sir Chilias'Tyus]";
  571. mes "At long last. We have";
  572. mes "everything. The Tablet";
  573. mes "and the Hellion's gem.";
  574. mes "Now I can finally use";
  575. mes "this bracelet to seal";
  576. mes "its power forever...";
  577. next;
  578. mes "[Sir Chilias'Tyus]";
  579. mes "Darkness that writhes,";
  580. mes "souls lost in the inferno,";
  581. mes "I offer you comfort, I offer";
  582. mes "you peace. To the despairing";
  583. mes "ones, to the shameless ones,";
  584. mes "I give guidance to heaven...";
  585. specialeffect EF_BEGINSPELL;
  586. next;
  587. mes "[Sir Chilias'Tyus]";
  588. mes "Instead of sadness,";
  589. mes "let there be joy. Instead";
  590. mes "of anger, let there be";
  591. mes "love. Souls that are";
  592. mes "lost will now find";
  593. mes "their way...";
  594. specialeffect EF_BEGINSPELL6;
  595. next;
  596. mes "[Sir Chilias'Tyus]";
  597. mes "Light and hope...";
  598. mes "Heaven and earth...";
  599. mes "Cast away the darkness.";
  600. specialeffect EF_SANCTUARY;
  601. next;
  602. mes "[Sir Chilias'Tyus]";
  603. mes "I did it.";
  604. mes "After all these";
  605. mes "long years, I finally did";
  606. mes "it. Thanks to your help.";
  607. next;
  608. mes "[Sir Chilias'Tyus]";
  609. mes "Please take this";
  610. mes "Nile Rose, which will";
  611. mes "keep the power of the gem";
  612. mes "in check. I trust that you will";
  613. mes "keep its secret and protect it";
  614. mes "from those motivated by greed.";
  615. delitem 7332,1; //Slate
  616. set HELLIONQ,70;
  617. getitem 2658,1; //Nile_Rose_
  618. getexp (checkre(3))?100000:1000000,0;
  619. next;
  620. mes "[Sir Chilias'Tyus]";
  621. mes "Thank you, kind";
  622. mes "adventurer, for bringing";
  623. mes "peace to my grandfather's";
  624. mes "soul and for working to";
  625. mes "protect peace in our world.";
  626. mes "You are the truest of heroes.";
  627. close;
  628. }
  629. mes "[Sir Chilias'Tyus]";
  630. mes "Where is the complete";
  631. mes "tablet? We need that in";
  632. mes "order to extract the Hellion's";
  633. mes "gem in order to seal its power!";
  634. close;
  635. }
  636. else if (HELLIONQ > 68 && HELLIONQ < 71) {
  637. if (countitem(7337) > 0) {
  638. mes "[Sir Chilias'Tyus]";
  639. mes "Long time no see. So, are you doing well to keep the promise with me?";
  640. mes "Please handle it with care";
  641. mes "to prevent the evil power within from being released.";
  642. next;
  643. mes "[Sir Chilias'Tyus]";
  644. mes "You still have the Hellion's Eye.";
  645. mes "I can see the pain in your eyes.";
  646. mes "Let me lighten your burden. It will be better this way.";
  647. delitem 7337,countitem(7337); //Eye_Of_Hellion
  648. next;
  649. mes "[Sir Chilias'Tyus]";
  650. mes "May God bless you.";
  651. close;
  652. }
  653. mes "[Sir Chilias'Tyus]";
  654. mes "Long time no see. So, are you doing well to keep the promise with me?";
  655. mes "Please handle it with care";
  656. mes "to prevent the evil power within from being released.";
  657. close;
  658. }
  659. mes "[Sir Chilias'Tyus]";
  660. mes "... ... ...";
  661. close;
  662. OnTouch_:
  663. if (HELLIONQ == 57 && countitem(7334) > 0) {
  664. specialeffect2 EF_HEAL2;
  665. specialeffect EF_HEAL2;
  666. mes "^3355FFOne of the Tablet Pieces";
  667. mes "that you have is beginning to";
  668. mes "shine with light, as if it were";
  669. mes "responding to something...^000000";
  670. close;
  671. }
  672. end;
  673. }
  674. prontera,269,326,3 script Clanux Heffron#hellion 50,{
  675. if ((MaxWeight-Weight) < 2000 || checkweight(1201,1) == 0) {
  676. mes "^3355FFHold it right there!";
  677. mes "You're carrying too many items and don't have enough inventory space to receive any rewards. Please make more inventory space available and come back to take this challenge.";
  678. close;
  679. }
  680. if (HELLIONQ < 36) {
  681. mes "[Clanux Heffron]";
  682. mes "What's wrong with";
  683. mes "this map?! I can't";
  684. mes "find a blasted thing";
  685. mes "on it! How can finding";
  686. mes "something be so hard?";
  687. close;
  688. }
  689. else if (HELLIONQ == 36) {
  690. mes "[" + strcharinfo(0) + "]";
  691. mes "Excuse me, but are";
  692. mes "you Clanux Heffron?";
  693. next;
  694. mes "[Clanux Heffron]";
  695. mes "Why, who are you";
  696. mes "and what the heck";
  697. mes "do you want? Oh...";
  698. mes "Sent by Chilias, eh?";
  699. mes "What does he want?";
  700. next;
  701. if (select("He wants me to help you.:He wants you to help me.") == 1) {
  702. mes "[Clanux Heffron]";
  703. mes "So he sent me an";
  704. mes "assistant, huh? Well...";
  705. mes "Seeing as he gave me this";
  706. mes "clue and I've taken so long";
  707. mes "and still don't have anything to show for it, I don't blame him.";
  708. next;
  709. mes "[Clanux Heffron]";
  710. mes "Well, if he sent you to";
  711. mes "help me out, I guess I can";
  712. mes "tell you everything. For the";
  713. mes "clues he had me look for,";
  714. mes "I've only found two so far.";
  715. mes "But I can't figure them out...";
  716. next;
  717. mes "[Clanux Heffron]";
  718. mes "Let's see, there's this";
  719. mes "broken sword and this";
  720. mes "strange lookin' cogwheel.";
  721. mes "What do these clues mean?!";
  722. mes "Did the old man give you";
  723. mes "any hints to help me out?";
  724. next;
  725. if (select("Where did you find these?:No, I'm sorry.") == 1) {
  726. mes "[Clanux Heffron]";
  727. mes "Oh, these I found in Prontera.";
  728. mes "That old coot hid these real";
  729. mes "good. But yeah, I doubt you'd";
  730. mes "find anything, but would you try";
  731. mes "checking out the old Swordman";
  732. mes "Training ground for more clues?";
  733. next;
  734. mes "[Clanux Heffron]";
  735. mes "Man, that Hellion's gem";
  736. mes "must really be worth a pretty";
  737. mes "penny if the old man went";
  738. mes "through so much trouble to";
  739. mes "even hide these clues. Oh";
  740. mes "man, I want it so bad...";
  741. set HELLIONQ,39;
  742. close;
  743. }
  744. mes "[Clanux Heffron]";
  745. mes "Wha--? Then why are";
  746. mes "you even here to help";
  747. mes "me then? Huh. That old";
  748. mes "coot must not trust me";
  749. mes "enough, but I can't exactly";
  750. mes "blame him. Alright then...";
  751. next;
  752. mes "[Clanux Heffron]";
  753. mes "If you're gonna help me,";
  754. mes "go search the old Swordman";
  755. mes "Training Grounds over here in";
  756. mes "Prontera. I doubt it, but there's";
  757. mes "a chance I mighta missed";
  758. mes "something there. Get to it!";
  759. set HELLIONQ,39;
  760. close;
  761. }
  762. mes "[Clanux Heffron]";
  763. mes "Help you...? What, with";
  764. mes "clues to the location of";
  765. mes "the Hellion's gem? Screw";
  766. mes "that, pal! Why should I help";
  767. mes "you if we're gonna compete";
  768. mes "for the same prize?!";
  769. set HELLIONQ,38;
  770. close;
  771. }
  772. else if (HELLIONQ == 38) {
  773. mes "[Clanux Heffron]";
  774. mes "Hey, why do you keep";
  775. mes "botherin' me?! Go and";
  776. mes "find your own clues for the";
  777. mes "Hellion's gem on your own,";
  778. mes "jerkface! Now getouttahere!";
  779. next;
  780. if (select("W-wait! Let's work together!:Fine. I don't need your help!") == 1) {
  781. mes "[Clanux Heffron]";
  782. mes "Work together, eh? You";
  783. mes "know, normally I'd tell you";
  784. mes "to make like a moonwalker";
  785. mes "and just beat it, but I gotta";
  786. mes "admit that I ain't doin' so";
  787. mes "good on my own on this...";
  788. next;
  789. mes "[Clanux Heffron]";
  790. mes "Alright, fine.";
  791. mes "First, look through";
  792. mes "the old Swordman Training";
  793. mes "Grounds here in Prontera.";
  794. mes "There might be some clues left over there for you to find...";
  795. set HELLIONQ,39;
  796. close;
  797. }
  798. mes "[" + strcharinfo(0) + "]";
  799. mes "Fine.";
  800. mes "I don't need";
  801. mes "your help!";
  802. next;
  803. mes "[Clannux Heffron]";
  804. mes "Yeah right!";
  805. mes "You'll be back!";
  806. mes "...They always";
  807. mes "come back.";
  808. close;
  809. }
  810. else if (HELLIONQ == 39) {
  811. mes "[Clanux Heffron]";
  812. mes "Look pal, I found this broken";
  813. mes "sword, a bonafide clue if I ever saw one, in the old Swordman";
  814. mes "Training Grounds in Prontera.";
  815. mes "You should be able to find";
  816. mes "something else there... maybe.";
  817. close;
  818. }
  819. else if (HELLIONQ == 40) {
  820. mes "[Clanux Heffron]";
  821. mes "Hey, you're done";
  822. mes "searching? Were you";
  823. mes "able to find anything?";
  824. next;
  825. if (select("Nothing...:In fact, I found this.") == 1) {
  826. mes "[" + strcharinfo(0) + "]";
  827. mes "^333333(This guy's a real punk!";
  828. mes "I better not share any new";
  829. mes "information I've found, just";
  830. mes "in case he doesn't already";
  831. mes "know about it.)^000000";
  832. next;
  833. mes "[" + strcharinfo(0) + "]";
  834. mes "I... I wasn't able to";
  835. mes "find anything that looked";
  836. mes "like a clue. I'm sorry, but";
  837. mes "I let you down big time...";
  838. next;
  839. mes "[Clanux Heffron]";
  840. mes "Aw nuts! Alright, if you";
  841. mes "go back to the old man, let";
  842. mes "him know that I found a broken";
  843. mes "sword from the old Swordman";
  844. mes "Training Grounds and this";
  845. mes "cogwheel from the Tool Shop.";
  846. next;
  847. mes "[Clanux Heffron]";
  848. mes "The clues I've found so";
  849. mes "far don't make any sense!";
  850. mes "So if you can, convince him to";
  851. mes "drop me a couple more hints.";
  852. mes "And give this to the old guy";
  853. mes "to prove I found it, will you?";
  854. set HELLIONQ,41;
  855. getitem 7093,1; //Wheel
  856. next;
  857. mes "[Clanux Heffron]";
  858. mes "That's all I know.";
  859. mes "At this point you're";
  860. mes "probably better off";
  861. mes "searching for these";
  862. mes "clues on your own...";
  863. close;
  864. }
  865. mes "[Clanux Heffron]";
  866. mes "So that's what you";
  867. mes "found? Huh. I'm even";
  868. mes "more confused. Alright.";
  869. mes "Well, I found a broken";
  870. mes "sword in the Swordman";
  871. mes "Training Grounds.";
  872. next;
  873. mes "[Clanux Heffron]";
  874. mes "Oh, and I also found";
  875. mes "this old cogwheel in the";
  876. mes "Tool Shop around here.";
  877. mes "Here, just take it. Maybe";
  878. mes "you'll have better luck";
  879. mes "figuring out what it means.";
  880. next;
  881. mes "[Clanux Heffron]";
  882. mes "But once you do";
  883. mes "learn anything new,";
  884. mes "to me and let me know!";
  885. mes "That's an order, got it?";
  886. set HELLIONQ,41;
  887. getitem 7093,1; //Wheel
  888. close;
  889. }
  890. else if (HELLIONQ == 41) {
  891. mes "[Clanux Heffron]";
  892. mes "Hey... Didn't I tell";
  893. mes "you to check out the";
  894. mes "Tool Shop in case there";
  895. mes "was anything I missed?";
  896. mes "Now go! That's an order!";
  897. close;
  898. }
  899. else if (HELLIONQ == 42) {
  900. mes "[Clanux Heffron]";
  901. mes "Wha--? I had no idea";
  902. mes "that sort of thing could";
  903. mes "be hidden in that training";
  904. mes "I missed it. Oh, so the Veggie Lady gave you a password and all?";
  905. next;
  906. mes "[Clanux Heffron]";
  907. mes "Huh, I can't make heads";
  908. mes "or tails of that password.";
  909. mes "I guess I have no choice but";
  910. mes "to give you this, the cogwheel clue I found from the Tool Shop.";
  911. next;
  912. mes "[Clanux Heffron]";
  913. mes "I mean, you've been lucky";
  914. mes "enough till now, so you'll";
  915. mes "probably be able to stumble";
  916. mes "upon the answer behind this";
  917. mes "weird, weird riddle. But you";
  918. mes "gotta tell me the answer too!";
  919. next;
  920. mes "[Clanux Heffron]";
  921. mes "Alright, now take your";
  922. mes "cogwheel and get outta";
  923. mes "here. The sooner you get";
  924. mes "that clue, the sooner I'll";
  925. mes "get that Hellion's gem.";
  926. set HELLIONQ,43;
  927. getitem 7093,1; //Wheel
  928. close;
  929. }
  930. else if (HELLIONQ == 43) {
  931. mes "[Clanux Heffron]";
  932. mes "Hey, hurry up and check";
  933. mes "the Tool Shop and figure";
  934. mes "out the meaning of that";
  935. mes "password! Maybe that weird";
  936. mes "machine there is a part of";
  937. mes "this whole puzzle? Nah...";
  938. close;
  939. }
  940. else if (HELLIONQ == 44) {
  941. mes "[Clanux Heffron]";
  942. mes "Hey...";
  943. mes "Didja find anything";
  944. mes "new in the Tool Shop?";
  945. next;
  946. if (select("Pretend that nothing happened.:Share what you learned.") == 1) {
  947. mes "[" + strcharinfo(0) + "]";
  948. mes "Nope...";
  949. mes "I couldn't find any";
  950. mes "new leads. I guess";
  951. mes "I have no choice but to";
  952. mes "go back to Chilias'Tyus,";
  953. mes "unless you know anything...";
  954. next;
  955. mes "[Clanux Heffron]";
  956. mes "Bah!";
  957. mes "Freakin' useless!";
  958. mes "What kind of assistant";
  959. mes "are you anyway, huh?";
  960. close;
  961. }
  962. mes "[" + strcharinfo(0) + "]";
  963. mes "Well, I put that cogwheel";
  964. mes "into that weird machine in";
  965. mes "the Tool Shop and some kind";
  966. mes "of number pad came out. Then...";
  967. mes "Uh, I couldn't figure out what";
  968. mes "the password was. I'm stuck!";
  969. next;
  970. mes "[Clanux Heffron]";
  971. mes "Oh yeah? Hah! Well, now";
  972. mes "that the easy part is done, I'll just figure out that secret";
  973. mes "password myself! Hahaha! That Hellion's gem is as good as mine!";
  974. close;
  975. }
  976. else if (HELLIONQ == 45) {
  977. mes "[Clanux Heffron]";
  978. mes "Hey, so you have";
  979. mes "anything new to report?";
  980. mes "Oh, and did you learn";
  981. mes "anything from that weird";
  982. mes "machine in the Tool Shop?";
  983. next;
  984. if (select("Tell him just a little bit.:Don't tell him.") == 1) {
  985. mes "[" + strcharinfo(0) + "]";
  986. mes "Well, I put that cogwheel";
  987. mes "into that weird machine in";
  988. mes "the Tool Shop and some kind";
  989. mes "of number pad came out. Then...";
  990. next;
  991. mes "[" + strcharinfo(0) + "]";
  992. mes "^333333(Wait, I can't trust this";
  993. mes "guy!)^000000 I put in every single";
  994. mes "password that I could think";
  995. mes "of, but nothing happened!";
  996. mes "I think I'm stuck...";
  997. next;
  998. mes "[Clanux Heffron]";
  999. mes "Oh yeah? Hah! Well, now";
  1000. mes "that the easy part is done, I'll just figure out that secret";
  1001. mes "password myself! Hahaha! That Hellion's gem is as good as mine!";
  1002. set HELLIONQ,46;
  1003. close;
  1004. }
  1005. mes "[Clanux Heffron]";
  1006. mes "Huh. You should be able";
  1007. mes "to get some number pad to";
  1008. mes "come out from that machine.";
  1009. mes "Yeah, I was able to get that";
  1010. mes "far, but I haven't been able";
  1011. mes "to figure out the password...";
  1012. set HELLIONQ,46;
  1013. close;
  1014. }
  1015. else if (HELLIONQ > 45 && HELLIONQ < 71) {
  1016. mes "[Clanux Heffron]";
  1017. mes "Oh hey, it's you.";
  1018. mes "Listen I got this number";
  1019. mes "pad to pop out of that old";
  1020. mes "machine in the Tool Shop,";
  1021. mes "I still don't know what the";
  1022. mes "password for it might be.";
  1023. next;
  1024. mes "[Clanux Heffron]";
  1025. mes "If I couldn't figure";
  1026. mes "it out, and I understand";
  1027. mes "if you couldn't figure this";
  1028. mes "out, then this puzzle must";
  1029. mes "be freakin' impossible!";
  1030. close;
  1031. }
  1032. mes "[Clanux Heffron]";
  1033. mes "Oh man, I am totally";
  1034. mes "lost. What the heck";
  1035. mes "should I be looking for?";
  1036. close;
  1037. }
  1038. prontera,223,82,0 script #prt_key-1 111,{
  1039. if (HELLIONQ == 39) {
  1040. mes "^3355FFIt's a training dummy";
  1041. mes "with a gash in its body";
  1042. mes "that looks like it was made";
  1043. mes "by the thrust of a sharp sword.^000000";
  1044. next;
  1045. mes "[" + strcharinfo(0) + "]";
  1046. mes "Didn't Clanux mention that he";
  1047. mes "found a broken sword around";
  1048. mes "here? Maybe this was exactly";
  1049. mes "where he found it. Let's see...";
  1050. next;
  1051. select("Inspect the dummy's gash");
  1052. mes "^3355FFInside of the dummy's body is";
  1053. mes "a steel bearing with a roughly";
  1054. mes "etched message that reads:^000000";
  1055. mes "^4d4dff''Veggie Lady N9 W3 BINGO.''^000000";
  1056. set HELLIONQ,40;
  1057. next;
  1058. mes "[" + strcharinfo(0) + "]";
  1059. mes "What the heck does this";
  1060. mes "even mean? A Veggie Lady?";
  1061. mes "Does Clanux know anything";
  1062. mes "at all about this clue...?";
  1063. close;
  1064. }
  1065. mes "^3355FFIt's a training dummy";
  1066. mes "that was used to hone the";
  1067. mes "skills of new Swordmen...";
  1068. mes "But the Swordman Training";
  1069. mes "Grounds have moved to Izlude.";
  1070. close;
  1071. }
  1072. prontera,45,67,0 script #prt_key-1-1 111,1,1,{
  1073. OnTouch_:
  1074. if (HELLIONQ == 40 || HELLIONQ == 41) {
  1075. mes "[" + strcharinfo(0) + "]";
  1076. mes "Well, according to the";
  1077. mes "message in that old training";
  1078. mes "dummy, this is where I'm";
  1079. mes "supposed to go. Nine steps";
  1080. mes "north, 3 steps west. And now...";
  1081. mes "Veggie Lady. Okay, okay...";
  1082. next;
  1083. mes "[" + strcharinfo(0) + "]";
  1084. mes "Huh. That's creepy.";
  1085. mes "There's one right there";
  1086. mes "staring at me. But after";
  1087. mes "the words ''Veggie Lady,''";
  1088. mes "all the message says is, um,";
  1089. mes "what was that last word again?";
  1090. next;
  1091. input .@input$;
  1092. if (.@input$ == "BINGO") {
  1093. mes "[" + strcharinfo(0) + "]";
  1094. mes "Of course!";
  1095. mes "''BINGO!'' But";
  1096. mes "I don't see a hall";
  1097. mes "full of old people";
  1098. mes "around here, I--";
  1099. next;
  1100. mes "[Veggie Lady]";
  1101. mes "Finally, you say it.";
  1102. mes "Yeesh, I thought I was";
  1103. mes "going to wait forever for";
  1104. mes "somebody to say that";
  1105. mes "password. Okay, here's";
  1106. mes "the code number you want...";
  1107. next;
  1108. mes "[" + strcharinfo(0) + "]";
  1109. mes "C-code number?";
  1110. mes "Wait, wh-what...?";
  1111. next;
  1112. mes "[Veggie Lady]";
  1113. mes "Awww...I don't know!";
  1114. mes "I'm only gonna say it";
  1115. mes "now:^4D4DFF 3847147298^000000. One";
  1116. mes "more time, in case you";
  1117. mes "didn't get it:^4D4DFF 3847147298^000000.";
  1118. mes "Don't forget it, adventurer.";
  1119. next;
  1120. mes "["+ strcharinfo(0) +"]";
  1121. mes "Wait... What does";
  1122. mes "this all mean? Won't";
  1123. mes "you tell me more?";
  1124. next;
  1125. mes "[Veggie Lady]";
  1126. mes "No. I've been given";
  1127. mes "explicit instructions";
  1128. mes "to not tell you more.";
  1129. mes "In fact, I hate talking.";
  1130. mes "That's why I sell vegetables.";
  1131. if (HELLIONQ == 40)
  1132. set HELLIONQ,42;
  1133. else if (HELLIONQ == 41)
  1134. set HELLIONQ,43;
  1135. next;
  1136. mes "["+ strcharinfo(0) +"]";
  1137. mes "Holy cow...";
  1138. mes "This is all";
  1139. mes "really cloak and";
  1140. mes "dagger type stuff!";
  1141. close;
  1142. }
  1143. mes "[" + strcharinfo(0) + "]";
  1144. mes ""+ .@input$ + "!";
  1145. mes "Hmmm. No, no that couldn't";
  1146. mes "be it. What in the world was that word and why can't I remember it";
  1147. mes "when I seemingly need it most?";
  1148. close;
  1149. }
  1150. end;
  1151. }
  1152. prt_in,128,79,0 script Unknown Machine#prt_key 111,{
  1153. if ((MaxWeight-Weight) < 2000 || checkweight(1201,1) == 0) {
  1154. mes "^3355FFHold it right there!";
  1155. mes "You're carrying too many items and don't have enough inventory space to receive any rewards. Please make more inventory space available and come back to take this challenge.";
  1156. close;
  1157. }
  1158. if (HELLIONQ == 43) {
  1159. mes "^3355FFIt's a weird looking";
  1160. mes "machine that looks like";
  1161. mes "it hasn't been used in a";
  1162. mes "while. It looks like the";
  1163. mes "cogwheel that you have";
  1164. mes "would fit perfectly in it...^000000";
  1165. next;
  1166. if (countitem(7093) > 0) {
  1167. if (select("Insert Cogwheel.:Ignore it.") == 1) {
  1168. mes "[" + strcharinfo(0) + "]";
  1169. mes "I just know this";
  1170. mes "cogwheel will fit";
  1171. mes "into this machine!";
  1172. mes "What I don't know is";
  1173. mes "what will happen once";
  1174. mes "this machine works...";
  1175. next;
  1176. mes "^3355FF*Click...!*";
  1177. mes "Once the cogwheel is";
  1178. mes "fit into the machine and";
  1179. mes "turned, the device hums";
  1180. mes "to life and a panel opens,";
  1181. mes "revealing a numeric keypad.^000000";
  1182. delitem 7093,1; //Wheel
  1183. set HELLIONQ,44;
  1184. next;
  1185. mes "[" + strcharinfo(0) + "]";
  1186. mes "I guess that I've got";
  1187. mes "to input some kind of";
  1188. mes "numeric password...";
  1189. mes "Ah, right, the numbers";
  1190. mes "that Veggie Lady gave me!";
  1191. next;
  1192. input .@input$;
  1193. if (.@input$ == "3847147298") {
  1194. mes "^3355FFThe machine responds to";
  1195. mes "the password with a pleasant";
  1196. mes "chime, confirming that you've";
  1197. mes "input the correct numbers.";
  1198. mes "The keypad slides open to";
  1199. mes "reveal a piece of a tablet.^000000";
  1200. next;
  1201. mes "^3355FFThe message engraved on";
  1202. mes "this tablet reads: ''This is for";
  1203. mes "Christopher, my dear friend";
  1204. mes "who I met in Prontera. To the";
  1205. mes "one who finds this, please seek";
  1206. mes "out the next piece of this tablet";
  1207. mes "in the city of thickest forest.''^000000";
  1208. next;
  1209. mes "^3355FFThe message is signed";
  1210. mes "by someone named Tyus.";
  1211. mes "It would be best to bring";
  1212. mes "this back to Sir Chilia'Tyus";
  1213. mes "and confirm that this was";
  1214. mes "made by his grandfather...^000000";
  1215. set HELLIONQ,45;
  1216. getitem 7333,1; //Piece_Of_Slate_1
  1217. close;
  1218. }
  1219. mes "The machine responds to";
  1220. mes "the password with an abrupt,";
  1221. mes "screeching beep and the entire";
  1222. mes "machine shuts down. You'll have to try entering the password again.";
  1223. close;
  1224. }
  1225. mes "["+ strcharinfo(0) +"]";
  1226. mes "Eh...";
  1227. mes "Forget it.";
  1228. close;
  1229. }
  1230. mes "[" + strcharinfo(0) + "]";
  1231. mes "Uh oh...";
  1232. mes "Where did I put";
  1233. mes "the cogwheel that";
  1234. mes "Clanux Heffron gave me?";
  1235. close;
  1236. }
  1237. else if (HELLIONQ == 44) {
  1238. mes "[" + strcharinfo(0) + "]";
  1239. mes "Okay, let me see";
  1240. mes "if I can enter the";
  1241. mes "right number this time...";
  1242. next;
  1243. input .@input$;
  1244. if (.@input$ == "3847147298") {
  1245. mes "^3355FFThe machine responds to";
  1246. mes "the password with a pleasant";
  1247. mes "chime, confirming that you've";
  1248. mes "input the correct numbers.";
  1249. mes "The keypad slides open to";
  1250. mes "reveal a piece of a tablet.^000000";
  1251. next;
  1252. mes "^3355FFThe message engraved on";
  1253. mes "this tablet reads: ''This is for";
  1254. mes "Christopher, my dear friend";
  1255. mes "who I met in Prontera. To the";
  1256. mes "one who finds this, please seek";
  1257. mes "out the next piece of this tablet";
  1258. mes "in the city of thickest forest.''^000000";
  1259. next;
  1260. mes "^3355FFThe message is signed";
  1261. mes "by someone named Tyus.";
  1262. mes "It would be best to bring";
  1263. mes "this back to Sir Chilia'Tyus";
  1264. mes "and confirm that this was";
  1265. mes "made by his grandfather...^000000";
  1266. set HELLIONQ,45;
  1267. getitem 7333,1; //Piece_Of_Slate_1
  1268. close;
  1269. }
  1270. mes "[" + strcharinfo(0) + "]";
  1271. mes "The machine responds to";
  1272. mes "the password with an abrupt,";
  1273. mes "screeching beep and the entire";
  1274. mes "machine shuts down. You'll have to try entering the password again.";
  1275. close;
  1276. }
  1277. mes "^3355FFIt's some sort of";
  1278. mes "strange looking machine";
  1279. mes "with a mysterious purpose.^000000";
  1280. close;
  1281. }
  1282. payon,182,132,3 script Grout'he Tuccok#hellion 48,{
  1283. if ((MaxWeight-Weight) < 2000 || checkweight(1201,1) == 0) {
  1284. mes "^3355FFHold it right there!";
  1285. mes "You're carrying too many items and don't have enough inventory space to receive any rewards. Please make more inventory space available and come back to take this challenge.";
  1286. close;
  1287. }
  1288. if (HELLIONQ < 47) {
  1289. mes "[Grout'he]";
  1290. mes "Hey...";
  1291. mes "Hey you!";
  1292. mes "What are you";
  1293. mes "looking at?!";
  1294. mes "Get outta my";
  1295. mes "face, ya jerkwad.";
  1296. close;
  1297. }
  1298. else if (HELLIONQ == 47) {
  1299. mes "[Grout'he]";
  1300. mes "What...?";
  1301. mes "You got something";
  1302. mes "to tell me or are you";
  1303. mes "just bein' a rude prick";
  1304. mes "and staring at me like";
  1305. mes "this is your turf?!";
  1306. next;
  1307. mes "[" + strcharinfo(0) + "]";
  1308. mes "I'm sorry, but well...";
  1309. mes "Chilias'Tyus told me that";
  1310. mes "you might know something";
  1311. mes "about a piece of a tablet--";
  1312. next;
  1313. mes "[Grout'he]";
  1314. mes "What? Oh, so Chilias'Tyus";
  1315. mes "is lookin for the gem too, eh?";
  1316. mes "Ooh, that's right. He wants to";
  1317. mes "seal its evil or something.";
  1318. mes "Yeah, yeah. That's a good";
  1319. mes "cause. Real noble and all...";
  1320. next;
  1321. mes "[Grout'he]";
  1322. mes "Tell you what. The only reason";
  1323. mes "I want that gem is to sell it so I can pay off all my debts. But";
  1324. mes "if I sell you the clues I found, I'll get the zeny I need and the";
  1325. mes "gem will be in good hands too.";
  1326. next;
  1327. mes "[Grout'he]";
  1328. mes "So what do you say?";
  1329. mes "It's not a bad deal if";
  1330. mes "you think about it and";
  1331. mes "we might as well kill";
  1332. mes "two birds with one stone...";
  1333. next;
  1334. if (select("Alright, I'll buy your clues.:Why the hell should I pay you?!") == 1) {
  1335. mes "[Grout'he]";
  1336. mes "Oh man, thanks a lot.";
  1337. mes "Alright, all I'm asking";
  1338. mes "for is 10,000 zeny. You get";
  1339. mes "my clues and I'll let you know";
  1340. mes "where I found 'em, in case";
  1341. mes "you can find something new.";
  1342. next;
  1343. if (Zeny > 9999) {
  1344. if ((MaxWeight-Weight) > 1000 ) {
  1345. mes "[Grout'he]";
  1346. mes "There you go!";
  1347. mes "Thanks for the cash~";
  1348. mes "(Now I won't have to";
  1349. mes "get my knees all broken!)";
  1350. mes "Oh, and let me mark your";
  1351. mes "Mini-Map for you real quick...";
  1352. next;
  1353. mes "[Grout'he]";
  1354. mes "You see this here?";
  1355. mes "It's where I found the";
  1356. mes "Skirt of Virgin I'm about";
  1357. mes "to give you. So check that";
  1358. mes "spot out and see if you find";
  1359. mes "anything new and interesting.";
  1360. viewpoint 1,101,190,1,0xFFFF00;
  1361. next;
  1362. mes "[Grout'he]";
  1363. mes "Here you go, pal...";
  1364. mes "A Stone Heart, Green Herb,";
  1365. mes "some Grape Juice and one";
  1366. mes "clean and pure Skirt of Virgin.";
  1367. mes "If you got any more questions,";
  1368. mes "I guess you can ask me later~";
  1369. set Zeny, Zeny-10000;
  1370. set HELLIONQ,48;
  1371. getitem 953,1; //Stone_Heart
  1372. getitem 511,1; //Green_Herb
  1373. getitem 533,1; //Grape_Juice
  1374. getitem 1049,1; //Skirt_Of_Virgin
  1375. close;
  1376. }
  1377. mes "[Grout'he]";
  1378. mes "Whoa whoa...";
  1379. mes "But you don't got any room";
  1380. mes "in your inventory to hold";
  1381. mes "what I wanna give you. It'd";
  1382. mes "probably be best to stash your";
  1383. mes "stuff in Kafra Storage, yeah?";
  1384. close;
  1385. }
  1386. mes "[Grout'he]";
  1387. mes "Oh hey...";
  1388. mes "You don't got the zeny.";
  1389. mes "Sorry pal, but I've really got";
  1390. mes "to pay my debts somehow.";
  1391. mes "I don't know if I'm allowed";
  1392. mes "to really talk about it...";
  1393. mes "^333333*Sob*^000000";
  1394. close;
  1395. }
  1396. mes "[Grout'he]";
  1397. mes "Why the hell should you";
  1398. mes "pay me?! Hey, aren't you";
  1399. mes "looking for the gem to help";
  1400. mes "the world? Well, I happen to";
  1401. mes "be a little part of this world,";
  1402. mes "so why don't you help me first?";
  1403. next;
  1404. mes "[Grout'he]";
  1405. mes "Man, you might not";
  1406. mes "know it, but the money";
  1407. mes "you give me will save";
  1408. mes "a life. My own! Dude, how";
  1409. mes "can you be so insensitive?";
  1410. close;
  1411. }
  1412. else if (HELLIONQ == 48) {
  1413. mes "[Grout'he]";
  1414. mes "You forgot where I told";
  1415. mes "you to look for more clues?";
  1416. mes "Eh, I'll let you know once";
  1417. mes "again, sure. Keep your eye";
  1418. mes "on your Mini-Map, got it?";
  1419. viewpoint 1,101,190,1,0xFFFF00;
  1420. next;
  1421. mes "[Grout'he]";
  1422. mes "Alright...";
  1423. mes "Good luck out there.";
  1424. mes "I really hope you can";
  1425. mes "keep the gem out of the";
  1426. mes "wrong hands. Of course, I was gonna just sell it, but...";
  1427. close;
  1428. }
  1429. else if (HELLIONQ == 49) {
  1430. mes "[Grout'he]";
  1431. mes "You've been to the";
  1432. mes "first location? Good.";
  1433. mes "Okay, now look over here.";
  1434. mes "Check your Mini-Map to";
  1435. mes "see where I found that";
  1436. mes "Stone Heart, got it?";
  1437. viewpoint 1,82,109,2,0xFFFF00;
  1438. close;
  1439. }
  1440. else if (HELLIONQ == 50) {
  1441. mes "[Grout'he]";
  1442. mes "Alright, here's where";
  1443. mes "I found that Green Herb.";
  1444. mes "You know you can use that";
  1445. mes "to counter poison, right?";
  1446. mes "Check that place to see if";
  1447. mes "there's anything I missed.";
  1448. viewpoint 1,239,56,3,0xFFFF00;
  1449. close;
  1450. }
  1451. else if (HELLIONQ == 51) {
  1452. mes "[Grout'he]";
  1453. mes "Okay, here's the last";
  1454. mes "place you should double";
  1455. mes "check, the place where";
  1456. mes "I nabbed that Grape";
  1457. mes "Juice. Good luck~";
  1458. viewpoint 1,243,160,4,0xFFFF00;
  1459. close;
  1460. }
  1461. else if (HELLIONQ == 52) {
  1462. mes "[Grout'he]";
  1463. mes "Oh, you need some help";
  1464. mes "in figuring out the clues?";
  1465. mes "Heh. Alright, let's see.";
  1466. mes "You want me to help";
  1467. mes "you in making sense of";
  1468. mes "this weird riddle?";
  1469. next;
  1470. if (select("Yes, please!:No, thanks~") == 1) {
  1471. mes "[Grout'he]";
  1472. mes "Alright now. All those";
  1473. mes "messages said stuff about";
  1474. mes "one sized clothing, dried";
  1475. mes "fish and green herbs, wine...";
  1476. mes "Huh. It doesn't make sense.";
  1477. next;
  1478. mes "[" + strcharinfo(0) + "]";
  1479. mes "What...?";
  1480. mes "I could have";
  1481. mes "told you that!";
  1482. next;
  1483. mes "[Grout'he]";
  1484. mes "Wait, wait.";
  1485. mes "Let's mark all the";
  1486. mes "clue locations again";
  1487. mes "on your Mini-Map.";
  1488. mes "Okay, we've got four";
  1489. mes "dots around Payon.";
  1490. viewpoint 1,243,160,4,0xFFFF00;
  1491. viewpoint 1,239,56,3,0xFFFF00;
  1492. viewpoint 1,82,109,2,0xFFFF00;
  1493. viewpoint 1,101,190,1,0xFFFF00;
  1494. next;
  1495. mes "[Grout'he]";
  1496. mes "Alright, now if";
  1497. mes "I connect and intersect";
  1498. mes "all the lines, there's";
  1499. mes "a point in the middle.";
  1500. mes "Why don't you check";
  1501. mes "this middle point, eh?";
  1502. viewpoint 1,159,129,5,0xFFFF00;
  1503. next;
  1504. mes "[Grout'he]";
  1505. mes "Now, this location";
  1506. mes "is a house, and I know";
  1507. mes "it's pretty random, but";
  1508. mes "it's all we got. Heck,";
  1509. mes "all these clues make";
  1510. mes "less sense than this!";
  1511. set HELLIONQ,53;
  1512. close;
  1513. }
  1514. mes "[Grout'he]";
  1515. mes "Oh yeah?";
  1516. mes "Well listen, I dunno,";
  1517. mes "but this looks to be one";
  1518. mes "of those situations where";
  1519. mes "two heads are better than one.";
  1520. mes "I think we oughta team up~";
  1521. close;
  1522. }
  1523. else if (HELLIONQ > 52 && HELLIONQ < 55) {
  1524. mes "[Grout'he]";
  1525. mes "Hey, how's it goin'";
  1526. mes "looking for that one";
  1527. mes "piece of the tablet?";
  1528. mes "It's a lot of trouble,";
  1529. mes "but I guess that's the";
  1530. mes "case with all treasure.";
  1531. close;
  1532. }
  1533. else if (HELLIONQ == 55) {
  1534. mes "[Grout'he]";
  1535. mes "Oh, so all of those";
  1536. mes "items came in handy?";
  1537. mes "I don't believe it! So";
  1538. mes "this puzzle actually";
  1539. mes "makes sense?! So";
  1540. mes "what'd the slab say?";
  1541. next;
  1542. mes "[Grout'he]";
  1543. mes "''Compassionate one?''";
  1544. mes "Oh hey, there's a giant";
  1545. mes "stone statue over in the";
  1546. mes "Archer Village that fits";
  1547. mes "that description perfectly!";
  1548. mes "You should check it out.";
  1549. set HELLIONQ,56;
  1550. close;
  1551. }
  1552. else if (HELLIONQ == 56) {
  1553. mes "[Grout'he]";
  1554. mes "Hey, you really ought";
  1555. mes "to check out the huge";
  1556. mes "stone statue over in the";
  1557. mes "Archer Village. Now that";
  1558. mes "I think about it, it's the";
  1559. mes "perfect hiding place!";
  1560. close;
  1561. }
  1562. else if (HELLIONQ == 57) {
  1563. mes "[Grout'he]";
  1564. mes "Hey, this is great!";
  1565. mes "You actually found the";
  1566. mes "next piece of the tablet!";
  1567. mes "You better take this back";
  1568. mes "to Chilias'Tyus right now~";
  1569. next;
  1570. mes "[Grout'he]";
  1571. mes "Oh. And um, thanks";
  1572. mes "for being willing to pay";
  1573. mes "me in cash for all those";
  1574. mes "little bitty clues. I won't";
  1575. mes "forget your help, pal~";
  1576. close;
  1577. }
  1578. else if (HELLIONQ > 57 && HELLIONQ < 71) {
  1579. mes "[Grout'he]";
  1580. mes "Hey, be careful if";
  1581. mes "you manage to find that";
  1582. mes "Hellion's gem. I dunno if";
  1583. mes "it's true, but maybe old";
  1584. mes "Tyus was right. Maybe it";
  1585. mes "does hold a wicked power...";
  1586. close;
  1587. }
  1588. else {
  1589. mes "[Grout'he]";
  1590. mes "Life sure is a lot";
  1591. mes "less tense without";
  1592. mes "having debt to worry";
  1593. mes "about. I could get";
  1594. mes "real used to this...";
  1595. close;
  1596. }
  1597. }
  1598. payon,101,190,0 script #paypuzz1 -1,1,1,{
  1599. OnTouch_:
  1600. if (HELLIONQ == 48) {
  1601. mes "[" + strcharinfo(0) + "]";
  1602. mes "Well, this is where";
  1603. mes "Grout'he told me to look.";
  1604. mes "Ooh, there's something";
  1605. mes "written on the ceiling. Um,";
  1606. mes "let's see... ''This garment";
  1607. mes "is one size fits all.''";
  1608. next;
  1609. mes "[" + strcharinfo(0) + "]";
  1610. mes "That's it...?";
  1611. mes "Hopefully this will";
  1612. mes "make more sense once";
  1613. mes "I find more clues. I hope.";
  1614. set HELLIONQ,49;
  1615. close;
  1616. }
  1617. end;
  1618. }
  1619. payon,82,109,3 script Pile of Stone#paypuzz2 111,{
  1620. if (HELLIONQ == 49) {
  1621. mes "[" + strcharinfo(0) + "]";
  1622. mes "Well, this is the place";
  1623. mes "that Grout'he told me about.";
  1624. mes "Let's see, there's an engraving";
  1625. mes "here that says, ''I used to pray for peaceful days here.'' Okay.";
  1626. next;
  1627. mes "[" + strcharinfo(0) + "]";
  1628. mes "Man...";
  1629. mes "This better not be";
  1630. mes "one of those puzzles";
  1631. mes "that looks easy once";
  1632. mes "I get the answer. Well,";
  1633. mes "if I ever get it, that is.";
  1634. set HELLIONQ,50;
  1635. close;
  1636. }
  1637. }
  1638. payon,239,56,3 script Dried Fish#paypuzz3 111,{
  1639. if (HELLIONQ == 50) {
  1640. mes "[" + strcharinfo(0) + "]";
  1641. mes "So... Dried fish all";
  1642. mes "around me. This is getting";
  1643. mes "to be nonsense. Let's see,";
  1644. mes "this message says, ''Green";
  1645. mes "Herbs are very useful for";
  1646. mes "getting rid of fish smells.''";
  1647. next;
  1648. mes "[" + strcharinfo(0) + "]";
  1649. mes "I got it...!";
  1650. mes "Whoever made up";
  1651. mes "these clues must be";
  1652. mes "some sort of crazy man!";
  1653. mes "It's the only explanation!";
  1654. set HELLIONQ,51;
  1655. close;
  1656. }
  1657. }
  1658. payon,240,160,3 script Vat#paypuzz4 111,{
  1659. if (HELLIONQ == 51) {
  1660. mes "[" + strcharinfo(0) + "]";
  1661. mes "Alright, the last";
  1662. mes "place I have to check.";
  1663. mes "It's a big old vat with a";
  1664. mes "message here too. Now";
  1665. mes "let me see, there should";
  1666. mes "be a message here too. Ah--!";
  1667. next;
  1668. mes "[" + strcharinfo(0) + "]";
  1669. mes "This says, ''What will it be?";
  1670. mes "Wine or Grape Juice? Oh,";
  1671. mes "but I much prefer wine.'' Okay,";
  1672. mes "what does this have to do with";
  1673. mes "that Hellion's gem? Weird...";
  1674. next;
  1675. mes "[" + strcharinfo(0) + "]";
  1676. mes "Am I missing something?";
  1677. mes "I think I really need help in";
  1678. mes "figuring this out. Hmm...";
  1679. set HELLIONQ,52;
  1680. close;
  1681. }
  1682. }
  1683. payon,159,129,3 script Wooden Floor#paypuzz5 111,{
  1684. if (HELLIONQ == 53) {
  1685. mes "[" + strcharinfo(0) + "]";
  1686. mes "Hey, the floor around";
  1687. mes "here doesn't seem very";
  1688. mes "solid. Maybe there's";
  1689. mes "something underneath?";
  1690. next;
  1691. if (select("Just check the floor.:Dig through the dust.") == 1) {
  1692. mes "^3355FFYou examine the floor,";
  1693. mes "but are unable to find";
  1694. mes "anything that resembles";
  1695. mes "a clue to the location";
  1696. mes "of the Hellion's gem";
  1697. mes "or a tablet piece.^000000";
  1698. close;
  1699. }
  1700. mes "[" + strcharinfo(0) + "]";
  1701. mes "Oh man, there's";
  1702. mes "so much dust! What";
  1703. mes "can I do about all of";
  1704. mes "this nasty dirt in the air?";
  1705. next;
  1706. if (countitem(953) > 0 && countitem(533) > 0 && countitem(511) > 0 && countitem(1049) > 0) {
  1707. mes "[" + strcharinfo(0) + "]";
  1708. mes "Well, there are all these";
  1709. mes "clues Grout'he found. It sucks,";
  1710. mes "but I'll use this Grape Juice";
  1711. mes "to sort of keep this dust from";
  1712. mes "kicking up. And if I put my morals^FFFFFFa^000000 on hold, I'll cover my face...";
  1713. next;
  1714. mes "["+ strcharinfo(0) +"]";
  1715. mes "...With this Skirt of Virgin.";
  1716. mes "Oh, and I can use this Stone";
  1717. mes "Heart to prop any floor boards";
  1718. mes "I tilt while I look underneath";
  1719. mes "this floor. Oh hey! I found it!";
  1720. mes "It's... It's another clue!";
  1721. next;
  1722. mes "["+ strcharinfo(0) +"]";
  1723. mes "Wait, wait...";
  1724. mes "I can't read the";
  1725. mes "engraving on this";
  1726. mes "stone slab, it's way";
  1727. mes "too old. Let's see...";
  1728. next;
  1729. mes "^3355FFYou cover the surface";
  1730. mes "of the slab and begin";
  1731. mes "to rub a Green Herb over";
  1732. mes "it. Fortunately, the juice from";
  1733. mes "the Green Herb makes the";
  1734. mes "engraving appear more clearly.^000000";
  1735. delitem 953,1; //Stone_Heart
  1736. delitem 511,1; //Green_Herb
  1737. delitem 533,1; //Grape_Juice
  1738. delitem 1049,1; //Skirt_Of_Virgin
  1739. set HELLIONQ,54;
  1740. next;
  1741. mes "[Stone Engraving]";
  1742. mes "^4D4DFF''This has been entrusted to";
  1743. mes "the care of the compassionate";
  1744. mes "one so that my friends may";
  1745. mes "find peace. To he who finds";
  1746. mes "this, remember that avarice";
  1747. mes "knows no bounds. --Tyus.''^000000";
  1748. set HELLIONQ,55;
  1749. close;
  1750. }
  1751. mes "[" + strcharinfo(0) + "]";
  1752. mes "Where did I leave";
  1753. mes "all that stuff I got from";
  1754. mes "Grout'he? Let's see,";
  1755. mes "there was a Green Herb,";
  1756. mes "a Stone Heart, Grape Juice";
  1757. mes "and one Skirt of Virgin...";
  1758. close;
  1759. }
  1760. else if (HELLIONQ == 54) {
  1761. mes "[Stone Engraving]";
  1762. mes "^4D4DFF''This has been entrusted to";
  1763. mes "the care of the compassionate";
  1764. mes "one so that my friends may";
  1765. mes "find peace. To he who finds";
  1766. mes "this, remember that avarice";
  1767. mes "knows no bounds. --Tyus.''^000000";
  1768. set HELLIONQ,55;
  1769. close;
  1770. }
  1771. else if (HELLIONQ > 54) {
  1772. mes "[Stone Engraving]";
  1773. mes "^4D4DFF''This has been entrusted to";
  1774. mes "the care of the compassionate";
  1775. mes "one so that my friends may";
  1776. mes "find peace. To he who finds";
  1777. mes "this, remember that avarice";
  1778. mes "knows no bounds. --Tyus.''^000000";
  1779. close;
  1780. }
  1781. }
  1782. pay_arche,142,28,0 script Buddha Statue#paypuzz6 111,5,5,{
  1783. if ((MaxWeight-Weight) < 2000 || checkweight(1201,1) == 0) {
  1784. mes "^3355FFHold it right there!";
  1785. mes "You're carrying too many items and don't have enough inventory space to receive any rewards. Please make more inventory space available and come back to take this challenge.";
  1786. close;
  1787. }
  1788. if (HELLIONQ == 56) {
  1789. mes "[" + strcharinfo(0) + "]";
  1790. mes "Hey, here's a huge";
  1791. mes "stone statue. This";
  1792. mes "must be what Grout'he";
  1793. mes "was telling me about.";
  1794. next;
  1795. mes "[Echoing Voice]";
  1796. mes "^4d4dffYou must...";
  1797. mes "You must be...^000000";
  1798. next;
  1799. mes "[" + strcharinfo(0) + "]";
  1800. mes "What the--?";
  1801. mes "There's a voice";
  1802. mes "inside my head!";
  1803. mes "And it's not even mine!";
  1804. next;
  1805. mes "[Echoing Voice]";
  1806. mes "You who have come";
  1807. mes "for the Tablet Piece,";
  1808. mes "I shall judge whether";
  1809. mes "or not you are worthy.";
  1810. mes "Answer this one question.";
  1811. next;
  1812. mes "[Echoing Voice]";
  1813. mes "You are in a situation";
  1814. mes "in which you will die,";
  1815. mes "but if you cause the death";
  1816. mes "of another person, you will";
  1817. mes "surely save yourself. So...";
  1818. mes "What do you do?";
  1819. next;
  1820. switch(select("I will kill to survive.:I have no choice, but to die.:I won't kill, but I'll find a way to live!:I'll ask that person if it's okay to kill him.")) {
  1821. case 1:
  1822. mes "[Echoing Voice]";
  1823. mes "There is a primal truth";
  1824. mes "to your answer. However...";
  1825. mes "You have chosen poorly.";
  1826. close2;
  1827. percentheal -100,0;
  1828. end;
  1829. case 2:
  1830. mes "[Echoing Voice]";
  1831. mes "There is a kindness and";
  1832. mes "compassion in your answer";
  1833. mes "that is indeed rare. However,";
  1834. mes "where is the respect for your";
  1835. mes "own life? If you are that willing to throw it away, you are no hero.";
  1836. close2;
  1837. percentheal -100,0;
  1838. end;
  1839. case 3:
  1840. mes "[Echoing Voice]";
  1841. mes "Yes. Love for all life,";
  1842. mes "including your own, is";
  1843. mes "a trait that all true heroes";
  1844. mes "must have. You have chosen...";
  1845. mes "Wisely. Please, take this into";
  1846. mes "your capable hands, adventurer.";
  1847. next;
  1848. mes "^3355FFA stone slab at the foot";
  1849. mes "of the statue slides open,";
  1850. mes "revealing a piece of the";
  1851. mes "tablet that will lead you";
  1852. mes "to the Hellion's gem.";
  1853. set HELLIONQ,57;
  1854. getitem 7334,1; //Piece_Of_Slate_2
  1855. close;
  1856. case 4:
  1857. mes "[Echoing Voice]";
  1858. mes "The veneer of honesty in";
  1859. mes "your answer is surpassed by";
  1860. mes "your own cowardice. You have";
  1861. mes "chosen extremely poorly...";
  1862. close2;
  1863. percentheal -100,0;
  1864. end;
  1865. }
  1866. }
  1867. OnTouch_:
  1868. if (HELLIONQ == 56 && countitem(7333) > 0) {
  1869. specialeffect2 EF_HEAL2;
  1870. specialeffect EF_HEAL2;
  1871. mes "^3355FFThe piece of tablet";
  1872. mes "that you have is shining";
  1873. mes "with light as if in response";
  1874. mes "to something in the area.^000000";
  1875. close;
  1876. }
  1877. end;
  1878. }
  1879. geffen,110,200,3 script Sage Welshyun#hellion 754,3,3,{
  1880. if ((MaxWeight-Weight) < 2000 || checkweight(1201,1) == 0) {
  1881. mes "^3355FFHold it right there!";
  1882. mes "You're carrying too many items and don't have enough inventory space to receive any rewards. Please make more inventory space available and come back to take this challenge.";
  1883. close;
  1884. }
  1885. if (HELLIONQ < 58) {
  1886. mes "[Welshyun]";
  1887. mes "Hm? Oh, pardon me.";
  1888. mes "I didn't notice you. I was";
  1889. mes "far too occupied thinking";
  1890. mes "deep important thoughts";
  1891. mes "that your puny little mind";
  1892. mes "couldn't possibly fathom.";
  1893. close;
  1894. }
  1895. else if (HELLIONQ == 58) {
  1896. specialeffect2 EF_HEAL2;
  1897. specialeffect EF_HEAL2;
  1898. mes "[Welshyun]";
  1899. mes "That...";
  1900. mes "That eerie glow...";
  1901. next;
  1902. mes "[Welshyun]";
  1903. mes "You! Identify yourself";
  1904. mes "and explain how you came";
  1905. mes "about to get those tablet";
  1906. mes "pieces! Now answer me!";
  1907. next;
  1908. mes "[Welshyun]";
  1909. mes "Ah, forgive me. You're";
  1910. mes "helping Chilias, are you?";
  1911. mes "I see. So you must be here";
  1912. mes "to seek my help in finding";
  1913. mes "the final piece, am I correct?";
  1914. next;
  1915. if (select("Shut up, I know you have it, so give it!:Yes, please help me.") == 1) {
  1916. mes "[Welshyun]";
  1917. mes "Such insolence!";
  1918. mes "Huh. I suppose Chilias";
  1919. mes "may have misjudged you";
  1920. mes "when he entrusted you with";
  1921. mes "this important mission. Huh.";
  1922. mes "A reevaluation is in order...";
  1923. set HELLIONQ,60;
  1924. close;
  1925. }
  1926. mes "[Welshyun]";
  1927. mes "Of course, in the";
  1928. mes "interest of mankind,";
  1929. mes "I shall help you. But first,";
  1930. mes "I have a favor to ask of you.";
  1931. next;
  1932. mes "[Welshyun]";
  1933. mes "My student in the Geffen";
  1934. mes "Tower has not reported back to";
  1935. mes "me about his research project,";
  1936. mes "so I would like for you to find";
  1937. mes "him and retrieve the report";
  1938. mes "for me. Not a big deal, right?";
  1939. next;
  1940. mes "[Welshyun]";
  1941. mes "The title of his report";
  1942. mes "should be, ''^4D4DFFMonster Life";
  1943. mes "in the Geffen Area^000000,'' so";
  1944. mes "please remember that.";
  1945. mes "Ah, and my student's";
  1946. mes "name is Enoz.";
  1947. set HELLIONQ,59;
  1948. close;
  1949. }
  1950. else if (HELLIONQ == 59) {
  1951. mes "[Welshyun]";
  1952. mes "Please bring me the";
  1953. mes "report entitled, ''^4D4DFFMonster";
  1954. mes "Life in the Geffen Area^000000,''";
  1955. mes "from my student Enoz in";
  1956. mes "the Geffen Tower. Thank";
  1957. mes "you, I appreciate your help.";
  1958. close;
  1959. }
  1960. else if (HELLIONQ == 60) {
  1961. mes "[Welshyun]";
  1962. mes "^333333*Ahem*^000000 Oh dear me...";
  1963. mes "I'm unfathomably thirsty...";
  1964. mes "There's no way I can do any";
  1965. mes "serious thinking with such";
  1966. mes "a dry, parched throat...";
  1967. set HELLIONQ,61;
  1968. close;
  1969. }
  1970. else if (HELLIONQ == 61) {
  1971. if (countitem(504) > 0) {
  1972. mes "[Welshyun]";
  1973. mes "Oh, a White Potion?";
  1974. mes "Yes, may I please have";
  1975. mes "one? Ahh, most refreshing~";
  1976. mes "You may not be such a bad";
  1977. mes "person after all! Now shall I help you find that tablet piece?";
  1978. next;
  1979. mes "[Welshyun]";
  1980. mes "Of course, in the";
  1981. mes "interest of mankind,";
  1982. mes "I shall help you. But first,";
  1983. mes "I have a favor to ask of you.";
  1984. next;
  1985. mes "[Welshyun]";
  1986. mes "My student in the Geffen";
  1987. mes "Tower has not reported back to";
  1988. mes "me about his research project,";
  1989. mes "so I would like for you to find";
  1990. mes "him and retrieve the report";
  1991. mes "for me. Not a big deal, right?";
  1992. next;
  1993. mes "[Welshyun]";
  1994. mes "The title of his report";
  1995. mes "should be, ''^4D4DFFMonster Life";
  1996. mes "in the Geffen Area^000000,'' so";
  1997. mes "please remember that.";
  1998. mes "Ah, and my student's";
  1999. mes "name is Enoz.";
  2000. delitem 504,1; //White_Potion
  2001. set HELLIONQ,62;
  2002. close;
  2003. }
  2004. mes "[Welshyun]";
  2005. mes "Oh...! Still so...";
  2006. mes "Exasperatingly thirsty!";
  2007. mes "If I only had something";
  2008. mes "cool, refreshing and with";
  2009. mes "a high restorative value";
  2010. mes "to quench this thirst!";
  2011. close;
  2012. }
  2013. else if (HELLIONQ == 62) {
  2014. mes "[Welshyun]";
  2015. mes "Please bring me the";
  2016. mes "report entitled, ''^4D4DFFMonster";
  2017. mes "Life in the Geffen Area^000000,''";
  2018. mes "from my student Enoz in";
  2019. mes "the Geffen Tower. Thank";
  2020. mes "you, I appreciate your help.";
  2021. close;
  2022. }
  2023. else if (HELLIONQ == 63) {
  2024. mes "[Welshyun]";
  2025. mes "Hm? What's that strange";
  2026. mes "expression on your face?";
  2027. mes "Prank? Oh please. Such";
  2028. mes "chicanery is beneath me...";
  2029. mes "But even if I did play a joke, believe me. It builds character.";
  2030. next;
  2031. mes "[Welshyun]";
  2032. mes "First and foremost,";
  2033. mes "I want to test you to see";
  2034. mes "if you are worthy of this";
  2035. mes "tablet piece. I want to see";
  2036. mes "for myself if you are a person";
  2037. mes "of honor. Someone of character.";
  2038. next;
  2039. mes "[Welshyun]";
  2040. mes "Oh yes, I accidentally";
  2041. mes "took this Master Science";
  2042. mes "Reference Book from Enoz,";
  2043. mes "so would you please return it";
  2044. mes "to him for me? Oh, and please";
  2045. mes "bring back 1 Blue Gemstone.";
  2046. next;
  2047. mes "^3355FFYou received the";
  2048. mes "incredibly heavy tome,";
  2049. mes "the Master Science";
  2050. mes "Reference Book.^000000";
  2051. set HELLIONQ,64;
  2052. close;
  2053. }
  2054. else if (HELLIONQ == 64) {
  2055. mes "[Welshyun]";
  2056. mes "Please deliver the Master";
  2057. mes "Science Reference Book to";
  2058. mes "Enoz, and come back to me";
  2059. mes "with 1 Blue Gemstone.";
  2060. close;
  2061. }
  2062. else if (HELLIONQ == 65) {
  2063. if (countitem(717) > 0) {
  2064. mes "[Welshyun]";
  2065. mes "Thank you. You've";
  2066. mes "brought the book to Enoz";
  2067. mes "and delivered a Gemstone";
  2068. mes "to me as I've asked. Now,";
  2069. mes "there is one final test...";
  2070. next;
  2071. mes "[Welshyun]";
  2072. mes "Answer this question.";
  2073. mes "Where is the abode of the";
  2074. mes "departed souls with a shining";
  2075. mes "silver roof that is mentioned";
  2076. mes "in the third part of the ballad";
  2077. mes "of Grimnir? Well, adventurer?";
  2078. next;
  2079. input .@input$;
  2080. if (.@input$ == "Valaskjalf") {
  2081. mes "[Welshyun]";
  2082. mes "Ah, well met, well met.";
  2083. mes "You are as well learned as";
  2084. mes "you are brave. As promised,";
  2085. mes "you may have this piece of";
  2086. mes "the tablet, which I've already found. The clues were too simple...";
  2087. delitem 717,1; //Blue_Gemstone
  2088. set HELLIONQ,66;
  2089. getitem 7336,1; //Piece_Of_Slate_4
  2090. next;
  2091. mes "[Welshyun]";
  2092. mes "Please send my regards";
  2093. mes "to my dear friend, Chilias,";
  2094. mes "who has dedicated his life";
  2095. mes "to sealing the evil within";
  2096. mes "the Hellion's gem.";
  2097. close;
  2098. }
  2099. mes "[Welshyun]";
  2100. mes "Bwahahaah! Only";
  2101. mes "a superior mind could";
  2102. mes "know the answer to such";
  2103. mes "a question! Go forth and";
  2104. mes "learn the answer, else";
  2105. mes "I cannot help you, adventurer~";
  2106. close;
  2107. }
  2108. mes "[Welshyun]";
  2109. mes "Ah, I've heard that";
  2110. mes "Enoz received the Master";
  2111. mes "Science Reference Book";
  2112. mes "from you. But did you remember";
  2113. mes "to bring me a Blue Gemstone?";
  2114. close;
  2115. }
  2116. else if (HELLIONQ == 66) {
  2117. mes "[Welshyun]";
  2118. mes "Hm. You should visit";
  2119. mes "Chilias and determine";
  2120. mes "your next course of action,";
  2121. mes "now that you have all four";
  2122. mes "of the pieces of the tablet.";
  2123. close;
  2124. }
  2125. else if (HELLIONQ == 67) {
  2126. if (countitem(7333) > 0 && countitem(7334) > 0 && countitem(7335) > 0 && countitem(7336) > 0) {
  2127. mes "[Welshyun]";
  2128. mes "Hm? Did you need";
  2129. mes "me to combine all four";
  2130. mes "pieces of the tablet and";
  2131. mes "make it whole again? Oh.";
  2132. mes "All this time I thought you";
  2133. mes "knew how to do it. Alright.";
  2134. next;
  2135. mes "[Welshyun]";
  2136. mes "As a matter of fact,";
  2137. mes "I was planning on using";
  2138. mes "the Blue Gemstone you gave";
  2139. mes "me to do this. But since you";
  2140. mes "never really asked... In any";
  2141. mes "case, let me concentrate.";
  2142. next;
  2143. mes "[Welshyun]";
  2144. mes "Shadows remembered by time.";
  2145. mes "Help me retrieve the forgotten";
  2146. mes "stories that have been scattered in the wind. Right here. Right now.";
  2147. specialeffect EF_BEGINSPELL2;
  2148. next;
  2149. mes "[Welshyun]";
  2150. mes "...";
  2151. mes "Okay...";
  2152. mes "That was tough.";
  2153. specialeffect EF_SPELLBREAKER;
  2154. next;
  2155. mes "[Welshyun]";
  2156. mes "That was tough";
  2157. mes "complete tablet.";
  2158. mes "Please bring this";
  2159. mes "safely back to Chilias.";
  2160. delitem 7333,1; //Piece_Of_Slate_1
  2161. delitem 7334,1; //Piece_Of_Slate_2
  2162. delitem 7335,1; //Piece_Of_Slate_3
  2163. delitem 7336,1; //Piece_Of_Slate_4
  2164. set HELLIONQ,68;
  2165. getitem 7332,1; //Slate
  2166. next;
  2167. mes "[Welshyun]";
  2168. mes "Wait, take a look!";
  2169. mes "There's a map on the back";
  2170. mes "of the tablet. Although the gem";
  2171. mes "is already embedded within the";
  2172. mes "tablet, who knows where this map may lead? Perhaps Hellion Revenant?";
  2173. next;
  2174. mes "[Welshyun]";
  2175. mes "I don't know if Chilias";
  2176. mes "told you, but the name of";
  2177. mes "the monster that guards and";
  2178. mes "follows this gem is Hellion";
  2179. mes "Revenant. But why mark its";
  2180. mes "location on this tablet?";
  2181. next;
  2182. mes "[Welshyun]";
  2183. mes "Well, it will be dangerous, but";
  2184. mes "I'm sure that you're strong enough to confront this monster. I believe";
  2185. mes "it was the wish of this tablet's creator for someone to defeat";
  2186. mes "the Hellion Revenant...";
  2187. next;
  2188. if (select("Alright, I'll do it!:I better get this tablet to Chilias...") == 1) {
  2189. mes "[Welshyun]";
  2190. mes "Well, I'm almost certain";
  2191. mes "this map will lead you to";
  2192. mes "Hellion Revenant. Let me";
  2193. mes "warp you to the location";
  2194. mes "marked on the tablet's map...";
  2195. close2;
  2196. warp "gef_fild09",368,88;
  2197. end;
  2198. }
  2199. mes "[Welshyun]";
  2200. mes "Yes, that's true.";
  2201. mes "Chilias has been waiting";
  2202. mes "his whole life to seal this";
  2203. mes "gem. Plus, who knows what";
  2204. mes "may happen while it is in";
  2205. mes "your possession?";
  2206. close;
  2207. }
  2208. mes "[Welshyun]";
  2209. mes "So, were you able";
  2210. mes "to deliver the tablet";
  2211. mes "and the Hellion's gem to";
  2212. mes "Chilias safely? I hope so...";
  2213. close;
  2214. }
  2215. else if (HELLIONQ > 67 && HELLIONQ < 71) {
  2216. mes "[Welshyun]";
  2217. mes "So, were you able";
  2218. mes "to deliver the tablet";
  2219. mes "and the Hellion's gem to";
  2220. mes "Chilias safely? Ah, and";
  2221. mes "how has my friend been?";
  2222. close;
  2223. }
  2224. else {
  2225. mes "[Welshyun]";
  2226. mes "Heh heh~";
  2227. mes "Enoz must be";
  2228. mes "panicking right";
  2229. mes "about now. Oh,";
  2230. mes "students are always";
  2231. mes "good for a laugh...";
  2232. close;
  2233. }
  2234. OnTouch_:
  2235. if (HELLIONQ == 58 && countitem(7335) > 0) {
  2236. specialeffect2 EF_HEAL2;
  2237. specialeffect EF_HEAL2;
  2238. mes "^3355FFThe piece of tablet";
  2239. mes "that you have is shining";
  2240. mes "with light as if in response";
  2241. mes "to something in the area.^000000";
  2242. close;
  2243. }
  2244. end;
  2245. }
  2246. gef_tower,116,37,0 script Enoz#hellion 748,{
  2247. if (HELLIONQ == 59 || HELLIONQ == 62) {
  2248. mes "[Enoz]";
  2249. mes "It's gone, it's gone!";
  2250. mes "Where the hell did it go?!";
  2251. mes "Oh man, who could have";
  2252. mes "taken it? Wait, was it... You?!";
  2253. next;
  2254. if (select("Actually, Welshyun sent me.:No way man, don't go nuts.") == 1) {
  2255. mes "[Enoz]";
  2256. mes "My mentor, Welshyun?";
  2257. mes "Huh. Is there a report";
  2258. mes "I haven't submitted to him";
  2259. mes "yet? So what was it called?";
  2260. next;
  2261. input .@input$;
  2262. if (.@input$ == "Monster Life in the Geffen Area") {
  2263. mes "[Enoz]";
  2264. mes "''Monster Life in";
  2265. mes "the Geffen Area?''";
  2266. mes "Oh no. My mentor took";
  2267. mes "that three days ago!";
  2268. mes "Is he still up to his";
  2269. mes "old tricks again?";
  2270. next;
  2271. mes "[Enoz]";
  2272. mes "Awww nuts!";
  2273. mes "Where the heck is";
  2274. mes "my Master Science";
  2275. mes "Reference Book? ";
  2276. mes "It was right here";
  2277. mes "three days ago...";
  2278. set HELLIONQ,63;
  2279. close;
  2280. }
  2281. mes "[Enoz]";
  2282. mes "" + .@input$ + "?";
  2283. mes "I haven't completed";
  2284. mes "any research related";
  2285. mes "to that subject. Or did I?";
  2286. mes "Anyway, I need the exact";
  2287. mes "name of the report you want!";
  2288. close;
  2289. }
  2290. mes "[Enoz]";
  2291. mes "Nuts?! Oh, you wanna";
  2292. mes "see crazy, is that it?! You";
  2293. mes "wanna see insaaaane?!";
  2294. mes "Cuz I'll go freakin' medieval";
  2295. mes "if you keep bothering me!!";
  2296. close;
  2297. }
  2298. else if (HELLIONQ == 63) {
  2299. mes "[Enoz]";
  2300. mes "My mentor Welshyun's";
  2301. mes "been playing jokes again,";
  2302. mes "so you better go talk to him.";
  2303. mes "Damn. Where is that Master";
  2304. mes "Science Reference Book?";
  2305. close;
  2306. }
  2307. else if (HELLIONQ == 64) {
  2308. mes "[Enoz]";
  2309. mes "Oh hey, I remember you~";
  2310. mes "So did my mentor send you";
  2311. mes "to me again for some reason?";
  2312. next;
  2313. mes "^3355FFYou cautiously hand Enoz the";
  2314. mes "Master Science Reference Book.^000000";
  2315. next;
  2316. mes "[Enoz]";
  2317. mes "Yes! Oh yes!";
  2318. mes "This is the book";
  2319. mes "I lost three days";
  2320. mes "ago! Thanks so much!";
  2321. mes "Now I can finally finish";
  2322. mes "this research project that--";
  2323. next;
  2324. mes "[Enoz]";
  2325. mes "Wait, the page I really";
  2326. mes "need is missing! And there's";
  2327. mes "some sort of note... Umm...";
  2328. mes "^333333''Enoz, I think this page";
  2329. mes "is worth at least one Apple";
  2330. mes "Juice. Right? --Welshyun.''^000000";
  2331. next;
  2332. mes "[Enoz]";
  2333. mes "NOooOOoOo!";
  2334. mes "Not agaaaaain!";
  2335. mes "Why is he always";
  2336. mes "playing these pranks?!";
  2337. mes "Apple Juice! I need";
  2338. mes "some Apple Juice!";
  2339. set HELLIONQ,65;
  2340. next;
  2341. mes "^3355FFIt looks like it's time";
  2342. mes "to get 1 Blue Gemstone,";
  2343. mes "and then bring it back";
  2344. mes "to Welshyun the Sage.^000000";
  2345. close;
  2346. }
  2347. mes "[Enoz]";
  2348. mes "Gone! It's gone!";
  2349. mes "Where did the book";
  2350. mes "I really need go to?";
  2351. mes "Oh no oh no oh no oh no!";
  2352. mes "Waaaaaah, I'm gonna cry!";
  2353. close;
  2354. }
  2355. gef_fild09,296,59,0 script Hidden Cave#hellion 111,3,3,{
  2356. if (HELLIONQ == 68) {
  2357. mes "^3355FFAmongst the wild bushes";
  2358. mes "and overgrown grass, you";
  2359. mes "see a large rock slab that";
  2360. mes "resembles a door. As you";
  2361. mes "come closer, you can see a";
  2362. mes "groove on the rock's surface.^000000";
  2363. next;
  2364. if (select("Insert the Tablet.:Ignore.") == 1) {
  2365. mes "^3355FFYou insert the tablet into";
  2366. mes "the rock's groove and the";
  2367. mes "Hellion's gem begins to hum";
  2368. mes "and glow. The rock slides open,";
  2369. mes "revealing an engraved message";
  2370. mes "on the ground for you to read.^000000";
  2371. next;
  2372. mes "^4D4DFF''To you who have found this";
  2373. mes "place, I reveal the truth about";
  2374. mes "the Hellion Revenant. It was";
  2375. mes "never a devil, like we believed, but a human being, slowly";
  2376. mes "corrupted by the darkness";
  2377. mes "of the Hellion's gem.''^000000";
  2378. next;
  2379. mes "^4D4DFF''I learned this horrible";
  2380. mes "truth too late. Already,";
  2381. mes "I can feel the darkness";
  2382. mes "welling up within me.";
  2383. mes "It is all I can do to trap";
  2384. mes "myself in this chamber";
  2385. mes "before I lose all reason.''^000000";
  2386. next;
  2387. mes "^4D4DFF''I failed and it's too";
  2388. mes "late for me, but I hope";
  2389. mes "someone in the future";
  2390. mes "can seal the Hellion gem's";
  2391. mes "dark power. And I hope that";
  2392. mes "someone will grant me the";
  2393. mes "sweet release I crave...''^000000";
  2394. next;
  2395. mes "^4D4DFF''Brave hero, I beg of";
  2396. mes "you. Please kill me and";
  2397. mes "bring salvation to my soul.";
  2398. mes "Please release me so that";
  2399. mes "I can finally join my friends.";
  2400. mes "^FFFFFF_^000000";
  2401. mes "^FFFFFFOOOOOOOOOOO^4D4DFF-Tyus''^000000";
  2402. close2;
  2403. warp "gef_dun03",140,119;
  2404. end;
  2405. }
  2406. mes "^3355FFYou do nothing.";
  2407. mes "And nothing happens.^000000";
  2408. close;
  2409. }
  2410. OnTouch_:
  2411. if (HELLIONQ == 68 && countitem(7332) > 0) {
  2412. specialeffect2 EF_HEAL2;
  2413. specialeffect EF_HEAL2;
  2414. mes "^3355FFThe tablet in your";
  2415. mes "hands begins to shine";
  2416. mes "with light, responding";
  2417. mes "to something in the area.^000000";
  2418. close;
  2419. }
  2420. end;
  2421. }
  2422. //============================================================
  2423. // Old changelog
  2424. //============================================================
  2425. //= 1.0 First version [MasterOfMuppets]
  2426. //= 1.1 a ',' that should be ';' [FlavioJS]
  2427. //= 1.2 Fixed experience gains to match upcoming rate adjustments. [SinSloth]
  2428. //= 1.3 Corrected NPC names to fall within proper restrictions. [L0ne_W0lf]
  2429. //= 1.4 Moved Enoz from the wizard quest skill to here. [L0ne_W0lf]
  2430. //============================================================