doomed_swords_quest.txt 31 KB

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  1. //===== rAthena Script =======================================
  2. //= Doomed Swords Quest Part 3
  3. //===== By: ==================================================
  4. //= L0ne_W0lf
  5. //===== Current Version: =====================================
  6. //= 1.0
  7. //===== Compatible With: =====================================
  8. //= rAthena Project
  9. //===== Description: =========================================
  10. //= [Official Conversion]
  11. //= - Creation of Doomed Swords: Grimtooth, Mysteltain, and
  12. //= Executioner.
  13. //= - Continuation of the Comodo Quest
  14. //= - Part 1: Found in Quests_Comodo.txt
  15. //= - Part 2: Found in Quests_Yuno.txt
  16. //= - Variable in use: dmdswrd_Q (Max 45)
  17. //===== Additional Comments: =================================
  18. //= 1.0 First version. [L0ne_W0lf]
  19. //============================================================
  20. mjolnir_02,186,193,4 script Middle-Aged Man#magum1 57,{
  21. if (dmdswrd_Q > 30) {
  22. if (dmdswrd_Q == 31) {
  23. mes "[Middle-Aged Man]";
  24. mes "It's been a while since";
  25. mes "someone has come this";
  26. mes "way. Not too many people";
  27. mes "pass by here, so I rarely";
  28. mes "receive visitors. Why don't";
  29. mes "you relax and chat for a while?";
  30. next;
  31. mes "["+strcharinfo(0)+"]";
  32. mes "What are you doing out";
  33. mes "here in this secluded";
  34. mes "area? You don't have";
  35. mes "to work here, do you?";
  36. next;
  37. mes "[Middle-Aged Man]";
  38. mes "Well, just managing this";
  39. mes "summer house gets me";
  40. mes "enough income to get by.";
  41. mes "Ah, I also craft various";
  42. mes "things as sort of a hobby.";
  43. next;
  44. mes "[Middle-Aged Man]";
  45. mes "Yeap, when I was younger,";
  46. mes "I had my own forge in town.";
  47. mes "It was a good family business,";
  48. mes "and all of my siblings ended up";
  49. mes "making wares for town lords";
  50. mes "and even the royal family.";
  51. next;
  52. mes "[Middle-Aged Man]";
  53. mes "But then, the accident";
  54. mes "happened, and we had";
  55. mes "to close shop. Well, that's";
  56. mes "my story. Not a very happy";
  57. mes "one, I gu ess, but otherwise";
  58. mes "I've lived a long, good life.";
  59. next;
  60. mes "[Middle-Aged Man]";
  61. mes "Now what exactly";
  62. mes "brings you here?";
  63. mes "Are you just exploring";
  64. mes "the land, or are you";
  65. mes "hunting monsters, or...?";
  66. next;
  67. mes "["+strcharinfo(0)+"]";
  68. mes "Actually, um,";
  69. mes "I was led here by";
  70. mes "this thing. It's called";
  71. mes "the Seal of Muriniel.";
  72. next;
  73. mes "[Middle-Aged Man]";
  74. mes "Oh... Oh my.";
  75. mes "Let me see that.";
  76. mes "Oh, yes. This is the";
  77. mes "real thing. So... It's";
  78. mes "finally found me. Well,";
  79. mes "I guess I'm at your service.";
  80. next;
  81. next;
  82. mes "[Middle-Aged Man]";
  83. mes "My name is Walker, and";
  84. mes "my brothers and I were the 3";
  85. mes "most talented blacksmiths";
  86. mes "in Juno. Seeing as you've";
  87. mes "been chosen by fate, we'll all";
  88. mes "help you obtain a doomed sword.";
  89. next;
  90. mes "[Walker]";
  91. mes "First of all, the doomed";
  92. mes "swords are sealed in magic";
  93. mes "scrolls as pentagrams. When";
  94. mes "their true owners appear, they";
  95. mes "can be released by using";
  96. mes "Muriniel's Seal.";
  97. next;
  98. mes "[Walker]";
  99. mes "Now, for my part in unsealing";
  100. mes "the doomed swords, I'll need";
  101. mes "the highest quality materials.";
  102. mes "Give me a few minutes and";
  103. mes "I'll let you know what you";
  104. mes "need to bring to me.";
  105. set dmdswrd_Q,32;
  106. close;
  107. }
  108. else if (dmdswrd_Q == 32) {
  109. mes "[Walker]";
  110. mes "Now, I should let you";
  111. mes "know that I can only form";
  112. mes "a portion of the pentagram";
  113. mes "that will release one of the";
  114. mes "doomed swords. You need my";
  115. mes "brothers' help to complete it.";
  116. next;
  117. mes "[Walker]";
  118. mes "Once the pentagram";
  119. mes "is complete and activated,";
  120. mes "you will unseal the doomed";
  121. mes "sword that is best suited to";
  122. mes "you. I'm sorry, but I have no";
  123. mes "way to predict what it may be.";
  124. next;
  125. mes "[Walker]";
  126. mes "For now, you must take";
  127. mes "the first step and bring";
  128. mes "me the following items.";
  129. mes "Make sure to take note";
  130. mes "of what I will require...";
  131. next;
  132. mes "[Walker]";
  133. mes "I will need";
  134. mes "^FF00001 Emperium^000000,";
  135. mes "^FF00003 Tentacles^000000,";
  136. mes "^FF000025 Amulets^000000,";
  137. mes "^FF00001 Coal^000000, and";
  138. mes "^FF00001 Necklace of Oblivion^000000.";
  139. set dmdswrd_Q,33;
  140. close;
  141. }
  142. else if (dmdswrd_Q == 33) {
  143. if (countitem(714) > 0 && countitem(962) > 2 && countitem(1003) > 0 && countitem(609) > 24 && countitem(1008) > 0) {
  144. mes "[Walker]";
  145. mes "Ah, very good.";
  146. mes "You've brought";
  147. mes "everything I need.";
  148. mes "Now, please wait for";
  149. mes "a moment while I finish";
  150. mes "the preparations...";
  151. delitem 714,1; //Emperium
  152. delitem 962,3; //Tentacle
  153. delitem 1003,1; //Coal
  154. delitem 609,25; //Amulet
  155. delitem 1008,1; //Frozen_Heart
  156. set dmdswrd_Q,34;
  157. close;
  158. }
  159. mes "[Walker]";
  160. mes "Hmm...? You still";
  161. mes "haven't brought me";
  162. mes "everything I need to";
  163. mes "begin the doomed sword";
  164. mes "pentagram. Let me remind you";
  165. mes "which materials to get for me.";
  166. next;
  167. mes "[Walker]";
  168. mes "I will need";
  169. mes "^FF00001 Emperium^000000,";
  170. mes "^FF00003 Tentacles^000000,";
  171. mes "^FF000025 Amulets^000000,";
  172. mes "^FF00001 Coal^000000, and";
  173. mes "^FF00001 Necklace of Oblivion^000000.";
  174. close;
  175. }
  176. else if (dmdswrd_Q == 34) {
  177. mes "[Walker]";
  178. mes "Ah, you're back.";
  179. mes "I managed to finish this";
  180. mes "sooner than I expected since";
  181. mes "you gave me materials of";
  182. mes "exceptionally good quality.";
  183. next;
  184. mes "[Walker]";
  185. mes "Back when I was 15, my other";
  186. mes "two brothers were taught by";
  187. mes "Dwarves to create the pentragram that will release a doomed sword.";
  188. mes "However, they taught each of us different parts of the pentagram.";
  189. next;
  190. mes "[Walker]";
  191. mes "I guess the Dwarves split";
  192. mes "up our knowledge because";
  193. mes "they wanted to prolong the";
  194. mes "return of the Executioner";
  195. mes "sword within our generation.";
  196. next;
  197. mes "[Walker]";
  198. mes "Originally, Executioner";
  199. mes "was one of three swords";
  200. mes "that the Dwarves were";
  201. mes "ordered to forge for an evil";
  202. mes "organization in exchange";
  203. mes "for their village's safety.";
  204. next;
  205. mes "[Walker]";
  206. mes "Despite their incredible";
  207. mes "forging skills, the Dwarves";
  208. mes "had difficulty procuring the";
  209. mes "rare materials required to";
  210. mes "forge the weapons within";
  211. mes "the 15 day deadline.";
  212. next;
  213. mes "[Walker]";
  214. mes "Desperate for help, the";
  215. mes "Dwarves traveled to meet";
  216. mes "my father, a renown smith";
  217. mes "and adventurer at the time. He";
  218. mes "was sympathetic to their plight";
  219. mes "and gave them what they needed.";
  220. next;
  221. mes "[Walker]";
  222. mes "In gratitude for my father's";
  223. mes "help, the Dwarves taught my";
  224. mes "brothers how to create the";
  225. mes "doomed sword pentagram,";
  226. mes "but we could only complete";
  227. mes "it if we all worked together.";
  228. next;
  229. mes "[Walker]";
  230. mes "Sadly, I heard that the evil";
  231. mes "organization that forced the";
  232. mes "Dwarves to forge the swords";
  233. mes "killed them when they refused";
  234. mes "to give up their forging secrets. ";
  235. next;
  236. mes "[Walker]";
  237. mes "However, the Dwarves could";
  238. mes "not reveal that the Executioner";
  239. mes "was enchanted with a terrible";
  240. mes "curse powered by the Dwarves'";
  241. mes "hatred which threatens the life";
  242. mes "of Executioner's wielder.";
  243. next;
  244. mes "[Walker]";
  245. mes "Oh, don't worry too much.";
  246. mes "If you happen to obtain the";
  247. mes "Executioner, the seal should";
  248. mes "have weakened the curse";
  249. mes "enough so that it won't kill";
  250. mes "you that quickly. Well, then...";
  251. next;
  252. mes "[Walker]";
  253. mes "You should visit my brother";
  254. mes "Morf for the next part of the";
  255. mes "doomed sword pentagram.";
  256. mes "Morf should be easy to find,";
  257. mes "as he's usually drinking";
  258. mes "all day in Payon's tavern.";
  259. next;
  260. mes "[Walker]";
  261. mes "Please, take this scroll";
  262. mes "with the pentagram with you,";
  263. mes "and give my regards to Morf";
  264. mes "once you see him. If you do";
  265. mes "succeed in obtaining a doomed sword, use its power responsibly.";
  266. set dmdswrd_Q,35;
  267. close;
  268. }
  269. else if (dmdswrd_Q == 35) {
  270. mes "[Walker]";
  271. mes "Look for my older";
  272. mes "brother Morf in the";
  273. mes "tavern in Payon-- He's";
  274. mes "always drinking over there.";
  275. mes "Hopefully, he'll help you finish the doomed sword pentagram.";
  276. close;
  277. }
  278. else if (dmdswrd_Q == 36) {
  279. mes "[Walker]";
  280. mes "Ah, so you've";
  281. mes "already met with";
  282. mes "Morf? When you get";
  283. mes "the chance, please give";
  284. mes "him my regards and let";
  285. mes "him know that I'm doing well.";
  286. close;
  287. }
  288. else if (dmdswrd_Q == 37) {
  289. mes "[Walker]";
  290. mes "Ah, so you've";
  291. mes "already met with";
  292. mes "Morf? When you get";
  293. mes "the chance, please give";
  294. mes "him my regards and let";
  295. mes "him know that I'm doing well.";
  296. close;
  297. }
  298. else if (dmdswrd_Q == 38) {
  299. mes "[Walker]";
  300. mes "So how has Morf been?";
  301. mes "I know he's eccentric, and";
  302. mes "perhaps a little rude, but";
  303. mes "he's really a very good man.";
  304. close;
  305. }
  306. else if (dmdswrd_Q == 39) {
  307. mes "[Walker]";
  308. mes "It's good that Morf";
  309. mes "was able to help you.";
  310. mes "As for our younger brother,";
  311. mes "Huey, I haven't heard from";
  312. mes "him in a while. I think he's";
  313. mes "travelling around in Morocc?";
  314. close;
  315. }
  316. else if (dmdswrd_Q >= 40 && dmdswrd_Q <= 44) {
  317. mes "[Walker]";
  318. mes "I trust that Huey";
  319. mes "is taking good care";
  320. mes "of himself. If you happen";
  321. mes "to see him again, would";
  322. mes "you ask him to come visit";
  323. mes "me one of these days?";
  324. close;
  325. }
  326. else {
  327. mes "[Walker]";
  328. mes "Oh! You've completed";
  329. mes "the pentagram and come";
  330. mes "into possession of one of";
  331. mes "the doomed swords? I'm";
  332. mes "glad to hear it. If Father were";
  333. mes "alive, he would be so proud.";
  334. close;
  335. }
  336. }
  337. else {
  338. mes "[Middle-Aged Man]";
  339. mes "It's been a while since";
  340. mes "someone has come this";
  341. mes "way. Not too many people";
  342. mes "pass by here, so I rarely";
  343. mes "receive visitors. Feel free";
  344. mes "to rest and relax a while~";
  345. close;
  346. }
  347. }
  348. payon,248,159,1 script Old Man#magum1 120,{
  349. if (dmdswrd_Q == 35) {
  350. mes "[Old Man]";
  351. mes "Wha--? Who are";
  352. mes "you? Whaddya want?";
  353. mes "Lemme alone so I can";
  354. mes "drink in peace! ^333333*Urp*^000000";
  355. next;
  356. mes "["+strcharinfo(0)+"]";
  357. mes "Um, excuse me, but are";
  358. mes "you Morf? I'm been sent";
  359. mes "by your brother, Walker,";
  360. mes "to ask if you can help";
  361. mes "me with this pentagram.";
  362. next;
  363. mes "[Old Man]";
  364. mes "Huh...? Lemme see...";
  365. mes "Oh. This is Walker's";
  366. mes "work alright. Y-you really";
  367. mes "want a doomed sword, huh?";
  368. mes "A-and that's really the Seal";
  369. mes "of Muriel you have there?";
  370. next;
  371. mes "["+strcharinfo(0)+"]";
  372. mes "Oh, the Seal!";
  373. mes "Here, take a look";
  374. mes "if you want. If it's";
  375. mes "not the real thing, then";
  376. mes "I went through a lot of";
  377. mes "trouble to get a fake.";
  378. next;
  379. mes "[Old Man]";
  380. mes "Arrrgh! That's the real";
  381. mes "thing! Does this mean";
  382. mes "I have to really work on";
  383. mes "this now?! I'm still drunk!";
  384. mes "Damn... I guess I have no";
  385. mes "choice but to sober up.";
  386. next;
  387. mes "[Old Man]";
  388. mes "Ugh... But I'm gonna";
  389. mes "have such a hangover.";
  390. mes "Hey! Bring me 20 Yellow";
  391. mes "Potions so I can nurse";
  392. mes "the headache I'm gonna";
  393. mes "have! I'll need them so bad...";
  394. set dmdswrd_Q,36;
  395. close;
  396. }
  397. else if (dmdswrd_Q == 36) {
  398. if (countitem(503) > 19) {
  399. mes "[Old Man]";
  400. mes "Oh, thank goodness you've";
  401. mes "brought me the potions! Now,";
  402. mes "these'll help me cope with the";
  403. mes "unfamiliar sensation that you";
  404. mes "people call sobriety. Ugh...";
  405. mes "I can think clearly... Damn!";
  406. next;
  407. mes "["+strcharinfo(0)+"]";
  408. mes "......";
  409. mes ".........";
  410. mes "............";
  411. next;
  412. mes "[Old Man]";
  413. mes "Gimme the scroll";
  414. mes "with the pentagram.";
  415. mes "Let's see, here. Hey,";
  416. mes "Walker did a great job";
  417. mes "on this. Alright, listen.";
  418. mes "This is what I need from you...";
  419. next;
  420. mes "[Old Man]";
  421. mes "^FF00001 Coal^000000,";
  422. mes "^FF00003 Trunks^000000,";
  423. mes "^FF00003 Old Hilts^000000,";
  424. mes "^FF000050 Orge Teeth^000000, and";
  425. mes "^FF00001 Foolishness of the Blind^000000.";
  426. next;
  427. mes "[Old Man]";
  428. mes "You have to bring me";
  429. mes "those items so that I can";
  430. mes "continue forming the doomed";
  431. mes "sword pentagram. I'll just be";
  432. mes "waiting for you right here.";
  433. delitem 503,20; //Yellow_Potion
  434. set dmdswrd_Q,37;
  435. close;
  436. }
  437. mes "[Old Man]";
  438. mes "Arrrgh! Did you bring";
  439. mes "me 20 Yellow Potions?";
  440. mes "This hangover is getting";
  441. mes "worse and worse! H-hurry";
  442. mes "up and get me my meds!";
  443. close;
  444. }
  445. else if (dmdswrd_Q == 37) {
  446. if (countitem(7022) > 2 && countitem(1003) > 0 && countitem(1019) > 2 && countitem(7021) > 0 && countitem(7002) > 49) {
  447. mes "[Morf]";
  448. mes "Hey, you've brought";
  449. mes "everything? Good, the";
  450. mes "sooner I get this done,";
  451. mes "the sooner I can get back";
  452. mes "to drinking. All you need";
  453. mes "to do now is sit and wait.";
  454. next;
  455. mes "[Morf]";
  456. mes "Alright. Let's get...";
  457. mes "Started? Where did I put";
  458. mes "that thing I needed? Um...";
  459. mes "Ah, there we go. Hrrrm...";
  460. next;
  461. mes "^3355FF*Scheeeezzzz*";
  462. mes "*Clang Clang*";
  463. mes "*Rattle Rattle*";
  464. mes "*Th-thump thump*^000000";
  465. next;
  466. mes "^3355FF*Crrrrrrunch*";
  467. mes "*Sh-sh-sh-shoom*";
  468. mes "*Rub-rub-rub-rub*";
  469. mes "*Flip ka-chink*^000000";
  470. next;
  471. mes ".........";
  472. mes "............";
  473. mes "...............";
  474. mes "..................";
  475. next;
  476. mes "^3355FF*Scheeeezzzz*";
  477. mes "*Clang Clang*";
  478. mes "*Rattle Rattle*";
  479. mes "*Th-thump thump*^000000";
  480. next;
  481. mes "^3355FF*Crrrrrrunch*";
  482. mes "*Sh-sh-sh-shoom*";
  483. mes "*Rub-rub-rub-rub*";
  484. mes "*Flip ka-chink*^000000";
  485. next;
  486. mes "^3355FF*Rub Rub Rub Rub*";
  487. mes "*Rub-Rub-Rub-Rub*";
  488. mes "*Rub Rub Rub Rub*";
  489. mes "*Rub-Rub-Rub-Rub*";
  490. mes "*Rub Rub Rub Rub*";
  491. mes "*Rub-Rub-Rub-Rub*^000000";
  492. next;
  493. mes "^3355FF*Rub-Rub-Rub-Rub*";
  494. mes "*Rub Rub Rub Rub*";
  495. mes "*Rub-Rub-Rub-Rub*";
  496. mes "*Rub Rub Rub Rub*";
  497. mes "*Rub-Rub-Rub-Rub*";
  498. mes "*Rub Rub Rub Rub*^000000";
  499. next;
  500. mes "["+strcharinfo(0)+"]";
  501. mes "Excuse me...";
  502. mes "But is it almost done?";
  503. next;
  504. mes ".........";
  505. mes "............";
  506. mes "...............";
  507. mes "..................";
  508. next;
  509. mes "^3355FF*Scheeeezzzz*";
  510. mes "*Clang Clang*";
  511. mes "*Rattle Rattle*";
  512. mes "*Th-thump thump*^000000";
  513. next;
  514. mes "^3355FF*Crrrrrrunch*";
  515. mes "*Sh-sh-sh-shoom*";
  516. mes "*Rub-rub-rub-rub*";
  517. mes "*Flip ka-chink*^000000";
  518. next;
  519. mes "^3355FF*Rub Rub Rub Rub*";
  520. mes "*Rub-Rub-Rub-Rub*";
  521. mes "*Rub Rub Rub Rub*";
  522. mes "*Rub-Rub-Rub-Rub*";
  523. mes "*Rub Rub Rub Rub*";
  524. mes "*Rub-Rub-Rub-Rub*^000000";
  525. next;
  526. mes "^3355FF*Rub-Rub-Rub-Rub*";
  527. mes "*Rub Rub Rub Rub*";
  528. mes "*Rub-Rub-Rub-Rub*";
  529. mes "*Rub Rub Rub Rub*";
  530. mes "*Rub-Rub-Rub-Rub*";
  531. mes "*Rub Rub Rub Rub*^000000";
  532. next;
  533. mes "["+strcharinfo(0)+"]";
  534. mes "H-hey, when is this";
  535. mes "thing going to be finished?";
  536. mes "Isn't it about time already?";
  537. next;
  538. mes "[Morf]";
  539. mes "Hey! Be patient,";
  540. mes "you can't rush";
  541. mes "perfection. It'll";
  542. mes "take as long as it";
  543. mes "has to. But yeah,";
  544. mes "I'm almost finished...";
  545. next;
  546. mes ".........";
  547. mes "............";
  548. mes "...............";
  549. mes "..................";
  550. next;
  551. mes "[Morf]";
  552. mes "Just...";
  553. mes "Just give me a";
  554. mes "few more minutes...";
  555. delitem 7022,3; //Old_Hilt
  556. delitem 1003,1; //Coal
  557. delitem 1019,3; //Wooden_Block
  558. delitem 7021,1; //Foolishness_Of_Blind
  559. delitem 7002,50; //Ogre_Tooth
  560. set dmdswrd_Q,38;
  561. close;
  562. }
  563. mes "[Old Man]";
  564. mes "What, did you forget";
  565. mes "what I need? Grrr, I'll";
  566. mes "tell you again, but you";
  567. mes "better not forget this time!";
  568. next;
  569. mes "[Old Man]";
  570. mes "^FF00001 Coal^000000,";
  571. mes "^FF00003 Trunks^000000,";
  572. mes "^FF00003 Old Hilts^000000,";
  573. mes "^FF000050 Orge Teeth^000000, and";
  574. mes "^FF00001 Foolishness of the Blind^000000.";
  575. close;
  576. }
  577. else if (dmdswrd_Q == 38) {
  578. switch(rand(1,10)) {
  579. case 1:
  580. case 10:
  581. mes "[Morf]";
  582. mes "Ooh, my back~!";
  583. mes "The searing pain!";
  584. mes "It looks like I have";
  585. mes "no choice but to take";
  586. mes "a break. That's why you";
  587. mes "shouldn't be pushing me!";
  588. next;
  589. mes "[Morf]";
  590. mes "Hey, while we've got some";
  591. mes "time, let me tell you a story";
  592. mes "about Mysteltainn, one of the";
  593. mes "doomed swords that you may";
  594. mes "receive if you manage to";
  595. mes "complete the pentagram.";
  596. next;
  597. mes "[Morf]";
  598. mes "Now, Mysteltainn is the";
  599. mes "name of the tree from which";
  600. mes "the twig that was used to";
  601. mes "kill Baldur, god of light, was";
  602. mes "obtained. It was the only";
  603. mes "thing that could harm Baldur...";
  604. next;
  605. mes "[Morf]";
  606. mes "From what I remember, the";
  607. mes "god Loki plotted to kill Baldur";
  608. mes "because he was jealous of";
  609. mes "the god of light that every";
  610. mes "living thing and inanimate";
  611. mes "object seemed to adore.";
  612. next;
  613. mes "[Morf]";
  614. mes "Loki tricked Baldur's mother";
  615. mes "into revealing Baldur's secret";
  616. mes "weakness. Now, the gods regularly made a game of throwing objects";
  617. mes "like darts at Baldur since he was immune to everything else.";
  618. next;
  619. mes "[Morf]";
  620. mes "When he learned that";
  621. mes "Mysteltainn could be used";
  622. mes "to kill Baldur, he took one of";
  623. mes "its twigs and tricked Baldur's";
  624. mes "blind brother into throwing it at Baldur in one of their games.";
  625. next;
  626. mes "[Morf]";
  627. mes "And so...";
  628. mes "That was how the";
  629. mes "god of light was killed.";
  630. mes "By Loki's trickery and the";
  631. mes "foolishness of the blind.";
  632. mes "That's Mysteltainn's story.";
  633. next;
  634. mes "[Morf]";
  635. mes "Now, if you do happen to";
  636. mes "get the Mysteltainn doomed";
  637. mes "sword from its seal, it won't";
  638. mes "be as powerful as the original";
  639. mes "one that, you know, killed a";
  640. mes "god. It can't be reproduced...";
  641. next;
  642. mes "[Morf]";
  643. mes "However, the fascimile is";
  644. mes "incredibly powerful, and you";
  645. mes "must make sure that you wield";
  646. mes "it responsibly. Now, I know";
  647. mes "you must be upset that I've";
  648. mes "taken so long to do this...";
  649. next;
  650. mes "[Morf]";
  651. mes "Please understand that";
  652. mes "I'm pretty old now, and that";
  653. mes "pentagram work isn't exactly";
  654. mes "easy. Anyway, my part is done.";
  655. mes "Now you gotta find Huey,";
  656. mes "my youngest brother.";
  657. next;
  658. mes "[Morf]";
  659. mes "Huey's been traveling";
  660. mes "around, but last I heard, he";
  661. mes "was in Morocc. If you can";
  662. mes "find him, he can complete";
  663. mes "this pentagram for you. Well,";
  664. mes "care now, and good luck.";
  665. set dmdswrd_Q,39;
  666. close;
  667. case 2:
  668. mes "[Morf]";
  669. mes "Be patient, youngster,";
  670. mes "I need more time! Don't";
  671. mes "you understand that if";
  672. mes "I screw up this pentagram,";
  673. mes "you'll have to start all over";
  674. mes "again? Yeah, that's right~";
  675. close;
  676. case 3:
  677. mes "[Morf]";
  678. mes "Not... Done... Yet.";
  679. mes "It'll be done when it's";
  680. mes "done, okay? Why don't you";
  681. mes "take a walk or something";
  682. mes "to kill the time, yeah?";
  683. close;
  684. case 4:
  685. mes "[Morf]";
  686. mes "Yeah, you know what?";
  687. mes "It's time for another break.";
  688. mes "Let me rest my cramped hands";
  689. mes "and enjoy one of these Yellow";
  690. mes "Potions that you've brought";
  691. mes "me. Yep, that's a good idea.";
  692. close;
  693. case 5:
  694. mes "[Morf]";
  695. mes "Look...";
  696. mes "If you're just";
  697. mes "gonna stand there";
  698. mes "and breathe down my";
  699. mes "neck while I'm working,";
  700. mes "you might as well be useful.";
  701. next;
  702. mes "[Mork]";
  703. mes "Bring me some";
  704. mes "snacks or something,";
  705. mes "or get the hell out of";
  706. mes "here until I'm done!";
  707. close;
  708. case 6:
  709. mes ".........";
  710. mes "............";
  711. mes "...............";
  712. next;
  713. mes "^3355FFMorf has fallen";
  714. mes "into a deep sleep.^000000";
  715. close;
  716. case 7:
  717. mes "[Morf]";
  718. mes "No...";
  719. mes "Still not done.";
  720. mes "Just like the last";
  721. mes "time you asked.";
  722. mes "Just... Wait...";
  723. close;
  724. case 8:
  725. mes ".........";
  726. mes "............";
  727. mes "...............";
  728. next;
  729. mes "^3355FFMorf has fallen";
  730. mes "into a pretty restful";
  731. mes "slumber that he seems";
  732. mes "to be thoroughly enjoying.^000000";
  733. close;
  734. case 9:
  735. mes "[Morf]";
  736. mes "You can see my hands, right?";
  737. mes "When they're not busy trying";
  738. mes "to finish this pentagram, that's probably a sign meaning that ";
  739. mes "I'm finished. Lookee, they're";
  740. mes "moving, still moving, see that?";
  741. close;
  742. }
  743. }
  744. else if (dmdswrd_Q == 39) {
  745. mes "[Morf]";
  746. mes "If you really want to";
  747. mes "finish that pentagram,";
  748. mes "then find my youngest";
  749. mes "brother Huey in Morocc.";
  750. mes "He should help you out.";
  751. mes "I mean, if I did, then he will!";
  752. close;
  753. }
  754. else if (dmdswrd_Q == 40) {
  755. mes "[Morf]";
  756. mes "You actually found";
  757. mes "Huey? How's my little";
  758. mes "baby brother doing? Well,";
  759. mes "if he's fine, then make him";
  760. mes "finish that pentagram. I don't want all my work to go to waste!";
  761. close;
  762. }
  763. else if (dmdswrd_Q > 41 && dmdswrd_Q < 45) {
  764. mes "[Morf]";
  765. mes "It's good to hear";
  766. mes "that Huey is fine and";
  767. mes "that nothing's wrong with";
  768. mes "his health. In that case,";
  769. mes "he should be writing me";
  770. mes "and Walker more often!";
  771. close;
  772. }
  773. else if (dmdswrd_Q == 45) {
  774. mes "[Morf]";
  775. mes "Now that you have one";
  776. mes "of those doomed swords,";
  777. mes "I want you to only use it for";
  778. mes "the right reasons. The curses";
  779. mes "of the swords are most dangerous when your conviction wavers.";
  780. close;
  781. }
  782. else {
  783. mes "[Old Man]";
  784. mes "Arrrrrrrrrghhhh~!";
  785. mes "My heart freakin' hurts!";
  786. mes "Times like these, I sure";
  787. mes "could use a Yellow Potion to";
  788. mes "help cope with my hangovers.";
  789. mes "C'mon, I freakin' need my meds!";
  790. close;
  791. }
  792. }
  793. morocc,248,159,4 script Young Man#magum1 86,{
  794. if (dmdswrd_Q == 39) {
  795. mes "[Huey]";
  796. mes "Excuse me, but...";
  797. mes "Um, did you need";
  798. mes "something? You";
  799. mes "look like you have";
  800. mes "a question for me.";
  801. next;
  802. mes "["+strcharinfo(0)+"]";
  803. mes "Actually, I'm looking for";
  804. mes "somebody named Huey.";
  805. mes "I hear he's the only one";
  806. mes "that can help me finish";
  807. mes "this... well... Do you know";
  808. mes "where I can find him?";
  809. next;
  810. mes "[Huey]";
  811. mes "Y-yes. I-I'm Huey.";
  812. mes "But why are you looking";
  813. mes "for me? Oh! Are you some";
  814. mes "kind of messenger from one";
  815. mes "of my brothers? I haven't heard";
  816. mes "from them in quite a while.";
  817. next;
  818. mes "["+strcharinfo(0)+"]";
  819. mes "Actually, I'm trying to";
  820. mes "obtain a doomed sword.";
  821. mes "To do that, I've already";
  822. mes "got the Seal of Muriniel,";
  823. mes "and your brothers have";
  824. mes "started this pentagram.";
  825. next;
  826. mes "[Huey]";
  827. mes "Are you serious?";
  828. mes "You've come this far to";
  829. mes "get one of those accursed";
  830. mes "blades? Mm, would you please";
  831. mes "let me see the pentagram? Oh,";
  832. mes "my brothers did such good work!";
  833. next;
  834. mes "["+strcharinfo(0)+"]";
  835. mes "Ah, yes. Here.";
  836. next;
  837. mes "[Huey]";
  838. mes "I don't know if you can";
  839. mes "appreciate it, but this";
  840. mes "pentagram has really good";
  841. mes "craftsmanship! Now, if my";
  842. mes "older brothers have already helped you, I shall do the same.";
  843. next;
  844. mes "[Huey]";
  845. mes "My older brothers are even";
  846. mes "better blacksmiths than me,";
  847. mes "so if you were able to convince";
  848. mes "them to aid you, I don't really";
  849. mes "have the right to refuse to help you. Besides, if I don't...";
  850. next;
  851. mes "[Huey]";
  852. mes "...Then my brother's work";
  853. mes "would have been for nothing.";
  854. mes "And then... They might just";
  855. mes "come looking for me. Morf";
  856. mes "especially. Oh, right! Materials! I need these for the pentagram!";
  857. next;
  858. mes "[Huey]";
  859. mes "Please bring me";
  860. mes "^FF00009 Rubies^000000,";
  861. mes "^FF00006 Blades of Darkness^000000,";
  862. mes "^FF00009 Bloody Edges^000000, and";
  863. mes "^FF00001 Loki's Whisper^000000.";
  864. next;
  865. mes "[Huey]";
  866. mes "While you gather the";
  867. mes "necessary items, I'll be";
  868. mes "finishing my preparations.";
  869. mes "Oh, and bring me the ^FF0000exact";
  870. mes "amounts^000000--^FF0000no more^000000, ^FF0000no less^000000.";
  871. mes "Okay now, I'll see you later~";
  872. set dmdswrd_Q,40;
  873. close;
  874. }
  875. else if (dmdswrd_Q == 40) {
  876. if (countitem(7024) == 9 && countitem(7023) == 6 && countitem(723) == 9 && countitem(7019) == 1) {
  877. mes "[Huey]";
  878. mes "Oh, you're back. Did";
  879. mes "you bring everything";
  880. mes "I need for the pentagram";
  881. mes "in the exact amounts? Mmm...";
  882. mes "Ah! Yes, perfect! Nice work~";
  883. next;
  884. mes "[Huey]";
  885. mes "Would you please wait";
  886. mes "while I finish this pentagram?";
  887. mes "This is going to take some";
  888. mes "time, but trust me, we're";
  889. mes "almost done. All your hard";
  890. mes "work will pay off soon~";
  891. delitem 7024,9; //Bloody_Edge
  892. delitem 7023,6; //Blade_Lost_In_Darkness
  893. delitem 723,9; //Cardinal_Jewel
  894. delitem 7019,1; //Loki's_Whispers
  895. set dmdswrd_Q,41;
  896. close;
  897. }
  898. mes "[Huey]";
  899. mes "In order to finish the";
  900. mes "pentagram, I'll need some";
  901. mes "items in the exact quantities--";
  902. mes "no more, no less. If you have";
  903. mes "too many of a required item, why don't you put it in your Storage?";
  904. next;
  905. mes "[Huey]";
  906. mes "Please bring me";
  907. mes "^FF00009 Rubies^000000,";
  908. mes "^FF00006 Blades of Darkness^000000,";
  909. mes "^FF00009 Bloody Edges^000000, and";
  910. mes "^FF00001 Loki's Whisper^000000.";
  911. mes "Well, I'll be waiting~";
  912. close;
  913. }
  914. else if (dmdswrd_Q == 41) {
  915. mes "[Huey]";
  916. mes "Hey there, your timing's";
  917. mes "perfect! I just completed";
  918. mes "the pentagram for unsealing";
  919. mes "one of the doomed swords.";
  920. mes "There's just one last step...";
  921. next;
  922. mes "[Huey]";
  923. mes "Would you put the Seal of Murinel to the pentagram? That will unlock";
  924. mes "the seal, causing the doomed sword best suited for you to manifest.";
  925. mes "Soon, Grimtooth, Mysteltainn,";
  926. mes "or Executioner will be yours...";
  927. next;
  928. mes "^3355FFYou carefully place the";
  929. mes "Seal of Muriniel to the";
  930. mes "pentagram. A few parts of";
  931. mes "the pentagram immediately";
  932. mes "begin to quitely pulse with";
  933. mes "a soft and gentle glow.^000000";
  934. next;
  935. mes "[Huey]";
  936. mes "It's... It's starting! The";
  937. mes "sections of the pentagram";
  938. mes "are activating in the order";
  939. mes "in which they were completed.";
  940. mes "The parts that are lit now";
  941. mes "must be Walker's work...";
  942. next;
  943. mes "^3355FFSuddenly, another section";
  944. mes "of the pentagram activates,";
  945. mes "and parts of the pentagram";
  946. mes "flare unstably with an";
  947. mes "intense, unsteady light.^000000";
  948. next;
  949. mes "[Huey]";
  950. mes "That must be...";
  951. mes "Morf must have done";
  952. mes "that part. Okay, when";
  953. mes "the light stabilizes and";
  954. mes "the entire pentagram is";
  955. mes "glowing, it'll be ready.";
  956. next;
  957. mes "^3355FFThe unactivated portions";
  958. mes "of the pentagram ignite,";
  959. mes "and the entire pentagram";
  960. mes "emits a warm, effusive glow.^000000";
  961. next;
  962. mes "[Huey]";
  963. mes "Okay, this is important!";
  964. mes "One of the doomed swords";
  965. mes "is going to manifest very soon.";
  966. mes "When you can see the sword";
  967. mes "within the light, grab it quickly! ";
  968. next;
  969. mes "[Huey]";
  970. mes "Wait, can you--?";
  971. mes "There, I see it! Now";
  972. mes "quickly, take it! It's yours!";
  973. next;
  974. set .@random,rand(1,10);
  975. if (.@random >= 1 && .@random <= 5) {
  976. callsub S_GetSword,1237,0,1,42;
  977. getitem 1237,1; //Grimtooth_
  978. close;
  979. }
  980. else if (.@random >= 6 && .@random <= 8) {
  981. callsub S_GetSword,1138,1,1,43;
  982. getitem 1138,1; //Mysteltainn_
  983. close;
  984. }
  985. else {
  986. callsub S_GetSword,1169,2,1,44;
  987. getitem 1169,1; //Executioner_
  988. close;
  989. }
  990. }
  991. else if (dmdswrd_Q == 42) {
  992. callsub S_GetSword,1237,0,0,0;
  993. getitem 1237,1; //Grimtooth_
  994. close;
  995. }
  996. else if (dmdswrd_Q == 43) {
  997. callsub S_GetSword,1138,1,0,0;
  998. getitem 1138,1; //Mysteltainn_
  999. close;
  1000. }
  1001. else if (dmdswrd_Q == 44) {
  1002. callsub S_GetSword,1169,2,0,0;
  1003. getitem 1169,1; //Executioner_
  1004. close;
  1005. }
  1006. else if (dmdswrd_Q == 45) {
  1007. mes "[Huey]";
  1008. mes "So how are you handling";
  1009. mes "that doomed sword? Whatever";
  1010. mes "you do, don't abuse its power";
  1011. mes "and you should be fine. I've";
  1012. mes "got faith that you'll never";
  1013. mes "succumb to the blade's curse.";
  1014. next;
  1015. mes "[Huey]";
  1016. mes "Anyway, I really";
  1017. mes "should thank you for";
  1018. mes "the opportunity to use";
  1019. mes "my skills. I mean, I didn't";
  1020. mes "want what I had learned from";
  1021. mes "the Dwarves to go to waste.";
  1022. close;
  1023. }
  1024. else {
  1025. mes "[Huey]";
  1026. mes "You know, I've traveled";
  1027. mes "to all sorts of places, but";
  1028. mes "the heat here in Morocc";
  1029. mes "is the worst I've ever";
  1030. mes "experienced! It's so humid";
  1031. mes "and uncomfortable here...";
  1032. close;
  1033. }
  1034. S_GetSword:
  1035. if (getarg(2) == 1) {
  1036. mes "^3355FFYou reach within the";
  1037. mes "blinding light and grasp";
  1038. mes "the sword's handle. When";
  1039. mes "the light dissipates, you";
  1040. mes "can see that you have";
  1041. mes "obtained a "+getitemname(getarg(0))+".^000000";
  1042. set magum,getarg(3);
  1043. next;
  1044. }
  1045. if (checkweight(getarg(0),1) == 0) {
  1046. mes "[Huey]";
  1047. mes "Hold on, you're carrying";
  1048. mes "too many things with you.";
  1049. mes "You better store some things";
  1050. mes "to make more of your inventory";
  1051. mes "space available. Then, we can finally claim your doomed sword.";
  1052. close;
  1053. }
  1054. .@num = getarg(1);
  1055. mes "[Huey]";
  1056. if (.@num == 0) {
  1057. mes "Th-that's the Grimtooth!";
  1058. mes "Ever since I've been taught";
  1059. mes "the pentagram techniques by";
  1060. mes "those Dwarves, I've never once";
  1061. mes "imagined that I'd see that sword. Please use that weapon wisely.";
  1062. }
  1063. else if (.@num == 1) {
  1064. mes "I don't believe it!";
  1065. mes "You... You've been found";
  1066. mes "worthy of the Mysteltainn?";
  1067. mes "Be careful, and don't let";
  1068. mes "its power overwhelm you.";
  1069. mes "Wield it only for just ends...";
  1070. }
  1071. else if (.@num == 2) {
  1072. mes "Th-that's...!";
  1073. mes "The Executionier has";
  1074. mes "chosen you to wield it?";
  1075. mes "You must have an extremely";
  1076. mes "strong will, or something...";
  1077. mes "Don't give in to the bloodlust.";
  1078. }
  1079. next;
  1080. mes "[Huey]";
  1081. mes "Well, it looks like my";
  1082. mes "work here is done. I'm glad";
  1083. mes "I got the chance to use these";
  1084. mes "ancient skills, and it's an honor to meet a worthy adventurer.";
  1085. mes "My brothers should be proud.";
  1086. next;
  1087. mes "[Huey]";
  1088. mes "Speaking of which,";
  1089. mes "please give Morf and";
  1090. mes "Walker my regards if you";
  1091. mes "happen to see them. Well";
  1092. mes "then, take care of yourself, and be cautious in using that sword.";
  1093. set dmdswrd_Q,45;
  1094. return;
  1095. }