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- //===== rAthena Script =======================================
- //= Auction system
- //===== By: ==================================================
- //= L0ne_W0lf
- //===== Current Version: =====================================
- //= 1.3
- //===== Compatible With: =====================================
- //= rAthena Project
- //===== Description: =========================================
- //= [Official Conversion]
- //= Auction house releated NPCs, and warps
- //===== Additional Comments: =================================
- //= 1.0 First version, place holders only. [L0ne_W0lf]
- //= 1.1 Moved Morocc Auction NPCs to Morocc Ruins. [L0ne_W0lf]
- //= 1.2 Warp fixed. Dialog in Ruins/Lighthalzen changed. [Kisuka]
- //= 1.3 Duplicates now spawn from floating NPCs. [L0ne_W0lf]
- //============================================================
- // Auction House warpers
- //============================================================
- moc_ruins,78,173,6 script Auction Hall Guide#moc 98,{
- callfunc "F_AuctionWarper",1;
- }
- prontera,218,120,4 script Auction Hall Guide#prt 117,{
- callfunc "F_AuctionWarper",2;
- }
- yuno,129,116,0 script Auction Hall Guide#yuno 90,{
- callfunc "F_AuctionWarper",3;
- }
- lighthalzen,205,169,6 script Auction Hall Guide#lhz 833,{
- callfunc "F_AuctionWarper",4;
- }
- function script F_AuctionWarper {
- mes "[Auction Hall Guide]";
- mes "Hello, would you";
- mes "like to enter the";
- mes "Auction Hall?";
- next;
- if (select("Yes:No") == 1) {
- .@num = getarg(0);
- if (.@num == 1 || .@num == 4) {
- mes "[Auction Hall Guide]";
- mes "Great! Well then,";
- mes "I hope you have fun";
- mes "and enjoy the auction~";
- } else {
- mes "[Auction Hall Guide]";
- mes "Enjoy your auction.";
- }
- close2;
- switch(.@num) {
- case 1:
- warp "auction_01",179,53; end;
- case 2:
- warp "auction_01",21,43; end;
- case 3:
- warp "auction_02",151,23; end;
- case 4:
- warp "auction_02",43,24; end;
- }
- }
- mes "[Auction Hall Guide]";
- mes "Alright then,";
- mes "see you later.";
- mes "If you change your";
- mes "mind, please come";
- mes "and enjoy the auctions~";
- close;
- }
- // Sign posts
- //============================================================
- - script Information Post#dum::AuctionSign -1,{
- mes "[Information]";
- mes "Auction Warp Guide";
- close;
- }
- moc_ruins,76,176,6 duplicate(AuctionSign) Information Post#moc 837
- prontera,216,120,4 duplicate(AuctionSign) Information Post#prt 837
- yuno,131,116,0 duplicate(AuctionSign) Information Post#yuno 837
- lighthalzen,207,169,6 duplicate(AuctionSign) Information Post#lhz 837
- // Warps
- //============================================================
- auction_01,180,49,0 warp auction_entrance_moc 1,1,moc_ruins,78,171
- auction_01,22,37,0 warp auction_entrance_prt 1,1,prontera,214,120
- auction_02,151,17,0 warp auction_enterance_juno 1,1,yuno,132,119
- auction_02,43,17,0 warp auction_enterance_lhz 1,1,lighthalzen,209,169
- // Auction House NPCs
- //============================================================
- - script Auction Broker#dum::AuctionBroker -1,{
- mes "[Auction Broker]";
- mes "Welcome to the Auction Hall.";
- mes "Would you like to view the goods?";
- next;
- if (select("Yes:No") == 1) {
- mes "[Auction Broker]";
- mes "Very well.";
- mes "Please take";
- mes "a look, and see";
- mes "What's being offered~";
- OpenAuction;
- close;
- }
- mes "[Auction Broker]";
- mes "Very well, then.";
- mes "If you change your";
- mes "mind, then please";
- mes "come and check";
- mes "out the auctions~";
- close;
- }
- auction_01,182,68,6 duplicate(AuctionBroker) Auction Broker#moc1 98
- auction_01,182,75,0 duplicate(AuctionBroker) Auction Broker#moc2 99
- auction_01,177,75,2 duplicate(AuctionBroker) Auction Broker#moc3 98
- auction_01,177,68,4 duplicate(AuctionBroker) Auction Broker#moc4 99
- auction_01,21,74,4 duplicate(AuctionBroker) Auction Broker#prt1 117
- auction_01,27,78,4 duplicate(AuctionBroker) Auction Broker#prt2 116
- auction_01,16,78,4 duplicate(AuctionBroker) Auction Broker#prt3 115
- auction_02,158,47,6 duplicate(AuctionBroker) Auction Broker#yuno1 90
- auction_02,145,47,2 duplicate(AuctionBroker) Auction Broker#yuno2 90
- auction_02,151,54,0 duplicate(AuctionBroker) Auction Broker#yuno3 90
- auction_02,152,41,4 duplicate(AuctionBroker) Auction Broker#yuno4 90
- auction_02,57,46,2 duplicate(AuctionBroker) Auction Broker#lhz1 874
- auction_02,31,46,6 duplicate(AuctionBroker) Auction Broker#lhz2 874
- auction_02,43,65,4 duplicate(AuctionBroker) Auction Broker#lhz3 833
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