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- //===== rAthena Script =======================================
- //= Episode 11.1 Socket Enchant NPC
- //===== By: ==================================================
- //= rAthena Dev Team
- //===== Current Version: =====================================
- //= 2.0a
- //===== Compatible With: =====================================
- //= rAthena Project
- //===== Description: =========================================
- //= [Official Conversion]
- //= Adds slots to selected weapons and armor.
- //===== Additional Comments: =================================
- //= 0.1a added missing L_No: to 2 funcs [Lupus]
- //= 0.1b Removed duplicates [Toms]
- //= 0.2 Added missing next;'s [Evera]
- //= 0.3 Fixed Zweihander[+] id [Lupus]
- //= 1.0 Fixed ingredients check [Lupus]
- //= 1.1 Updated to official. [SinSloth]
- //= 1.1b Optimized/cleaned [ultramage]
- //= 1.2 Fixed some typos and a nasty bug. [SinSloth]
- //= 1.3 Fixed a wrong item ID with Sphinx Hat. [SinSloth]
- //= 1.4 Corrected NPC names to fall within proper restrictions. [L0ne_W0lf]
- //= 1.5 Removed Ontouch trigger area from NPCs. [L0ne_W0lf]
- //= 1.6 Replaced effect numerics with constants. [Samuray22]
- //= 1.7 Adjusted prices on some armor and weapons. [L0ne_W0lf]
- //= 1.8 Added missing Gae Bolg and Dragon Slayer. [Kisuka]
- //= 1.9 Moved Episode 12 items to separate NPC.
- //= Some cleanup & optimization. [Gepard]
- //= 2.0 Duplicates now spawn from floating NPCs. [L0ne_W0lf]
- //= 2.0a Added 'disable_items' command. [Euphy]
- //============================================================
- - script Seiyablem#dummy::SocketEnchant -1,{
- if (checkweight(1201,1) == 0)
- {
- mes "- Wait a minute !! -";
- mes "- Currently you're carrying -";
- mes "- too many items with you. -";
- mes "- Please try again -";
- mes "- after you lose some weight. -";
- close;
- }
- mes "[Seiyablem]";
- mes "I'm an engineer that specializes in adding Slots to normal Weapons and Armor.";
- mes "My service fee, the required materials and the chance of success all depend on the specific item I'm working on.";
- next;
- mes "[Seiyablem]";
- mes "Adding Slots may seem simple, but it's far more complicated than it looks.";
- mes "If you're interested in my service, let me know.";
- next;
- switch(select("Add Slot to Weapon:Add Slot to Armor:Slot Attempt Info:Cancel"))
- {
- case 1:
- mes "[Seiyablem]";
- mes "You want to add a Slot to a weapon?";
- mes "I categorize weapons by their difficulty in adding a Slot, C Class being easiest and S Class the most difficult.";
- mes "Which class would you like to try?";
- next;
- switch(select("C Class:B Class:A Class:S Class"))
- {
- case 1:
- mes "[Seiyablem]";
- mes "C Class, eh?";
- mes "Now, I can only upgrade certain equipment in that class, so please choose one of the following items, so we can try to add a Slot to it.";
- next;
- switch(select("Trident:Rope:Violin"))
- {
- case 1: callfunc "Func_Socket",1460,1461,40,66,200,1010,10;
- case 2: callfunc "Func_Socket",1950,1951,40,66,200,1010,10;
- case 3: callfunc "Func_Socket",1901,1902,40,66,200,1010,10;
- }
- case 2:
- mes "[Seiyablem]";
- mes "B Class?";
- mes "Alright, this is the average equipment category.";
- mes "Please choose the weapon to which you'd like me to try to add a Slot.";
- next;
- switch(select("Chain:Gladius:Gakkung Bow:Pike:Haedonggum:Lute:Wire:Waghnakh:Arbalest Bow"))
- {
- case 1: callfunc "Func_Socket",1519,1520,40,61,300,1010,10;
- case 2: callfunc "Func_Socket",1219,1220,40,61,300, 984, 1,999,5;
- case 3: callfunc "Func_Socket",1714,1716,40,61,300, 984, 2,999,5;
- case 4: callfunc "Func_Socket",1407,1408,40,61,200,1010,10;
- case 5: callfunc "Func_Socket",1123,1128,40,61,300, 984, 2,999,5;
- case 6: callfunc "Func_Socket",1905,1906,40,61,300,1011,10;
- case 7: callfunc "Func_Socket",1954,1955,40,61,300,1011,10;
- case 8: callfunc "Func_Socket",1801,1802,40,61,300,1010,10;
- case 9: callfunc "Func_Socket",1713,1715,40,61,300, 984, 2,999,5;
- }
- case 3:
- mes "[Seiyablem]";
- mes "Ooh, A Class.";
- mes "This is some high risk territory!";
- mes "Alright, which weapon would you like me to try adding a Slot?";
- next;
- switch(select("Hunter Bow:Survivor's Rod(INT):Zweihander:Flamberge:Infiltrator:Ballista:Stunner:Berserk:Claymore"))
- {
- case 1: callfunc "Func_Socket",1718,1726,40,61,500,984,2,999,10;
- case 2: callfunc "Func_Socket",1619,1620,40,61,500,984,5,999,10;
- case 3: callfunc "Func_Socket",1168,1171,40,61,800,984,5,999,10;
- case 4: callfunc "Func_Socket",1129,1149,40,61,500,984,2,999,10;
- case 5: callfunc "Func_Socket",1261,1266,40,61,700,984,5,999,10;
- case 6: callfunc "Func_Socket",1722,1727,40,61,500,984,5,999,10;
- case 7: callfunc "Func_Socket",1522,1532,40,61,500,984,2,999,10;
- case 8: callfunc "Func_Socket",1814,1816,40,61,500,984,5,999,10;
- case 9: callfunc "Func_Socket",1163,1172,40,61,500,984,2,999,10; // NPC says "5 Oridecon" (Aegis) but takes only 2
- }
- case 4:
- mes "[Seiyablem]";
- mes "Whoa, whoa, whoa...";
- mes "S class? Alright...";
- mes "It'd be a near miracle if I can actually pull this off.";
- mes "Okay... Which weapon shall we try adding a Slot to?";
- next;
- switch(select("Gungnir:Poison Knife:Ice Pick:Sucsamad:Ginnungagap:Cutlas:Crescent Scythe:Survivor's Rod(DEX)"))
- {
- case 1: callfunc "Func_Socket", 1413, 1418,40,51,1000,984,5,999,10;
- case 2: callfunc "Func_Socket", 1239,13016,40,51,1000,984,5,999,10;
- case 3: callfunc "Func_Socket", 1230,13017,40,51,2000,984,5,999,10;
- case 4: callfunc "Func_Socket", 1236,13018,40,51,1000,984,5,999,10;
- case 5: callfunc "Func_Socket",13002,13019,40,51,1000,984,5,999,10;
- case 6: callfunc "Func_Socket", 1135,13400,40,51,1000,984,5,999,10;
- case 7: callfunc "Func_Socket", 1466, 1476,40,51,1000,984,5,999,10;
- case 8: callfunc "Func_Socket", 1617, 1618,40,51,2000,984,5,999,10;
- }
- }
- case 2:
- mes "[Seiyablem]";
- mes "Armor, you said?";
- mes "Sure, no problem.";
- mes "Armor is divided into 4 different classes, depending on the work difficulty.";
- mes "C Class is the easiest one, and S Class he hardest one.";
- mes "Which class would you like to try?";
- next;
- switch(select("C Class:B Class:A Class:S Class"))
- {
- case 1:
- mes "[Seiyablem]";
- mes "C Class Armor, eh?";
- mes "Sounds reasonable.";
- mes "Which armor would you like to try adding a Slot?";
- next;
- switch(select("Mantle:Coat:Circlet:Biretta"))
- {
- case 1: callfunc "Func_Socket",2307,2308,40,66,200,999,3;
- case 2: callfunc "Func_Socket",2309,2310,40,66,200,999,3;
- case 3: callfunc "Func_Socket",2232,2233,40,66,200,999,3;
- case 4: callfunc "Func_Socket",2216,2217,40,66,200,999,3;
- }
- case 2:
- mes "[Seiyablem]";
- mes "You have chosen average B Class.";
- mes "So, what kind of armor do you have?";
- next;
- switch(select("Mirror Shield:Chain Mail:Saint Robe:Silk Robe:Boots:Shoes:Muffler:Guard:Buckler:Shield:Bongun Hat"))
- {
- case 1: callfunc "Func_Socket",2107,2108,40,61,250,999,5;
- case 2: callfunc "Func_Socket",2314,2315,40,61,250,999,5;
- case 3: callfunc "Func_Socket",2325,2326,40,61,300,999,5;
- case 4: callfunc "Func_Socket",2321,2322,40,61,300,999,5;
- case 5: callfunc "Func_Socket",2405,2406,40,61,300,999,5;
- case 6: callfunc "Func_Socket",2403,2404,40,61,300,999,5;
- case 7: callfunc "Func_Socket",2503,2504,40,61,300,999,5;
- case 8: callfunc "Func_Socket",2101,2102,40,61,300,999,5;
- case 9: callfunc "Func_Socket",2103,2104,40,61,300,999,5;
- case 10: callfunc "Func_Socket",2105,2106,40,61,250,999,5;
- case 11: callfunc "Func_Socket",5046,5168,40,61,250,999,5;
- }
- case 3:
- mes "[Seiyablem]";
- mes "Ooh, A Class.";
- mes "This is some high risk territory!";
- mes "Alright, which armor would you like me to try adding a Slot?";
- next;
- switch(select("Gemmed Sallet:Bucket Hat:Memory Book:Tights:Legion Plate Armor:Full Plate:Thief Clothes:Greaves:Coif:Manteau:Helm:Ninja Suit:Orc Helm:Ancient Cape:Monk Hat:Golden Gear:Brooch:Munak Hat"))
- {
- case 1: callfunc "Func_Socket",2230,2231,40,61,400,985,1;
- case 2: callfunc "Func_Socket",5114,5120,40,61,400,985,1;
- case 3: callfunc "Func_Socket",2109,2121,40,61,400,985,1;
- case 4: callfunc "Func_Socket",2330,2331,40,61,400,985,1;
- case 5: callfunc "Func_Socket",2341,2342,40,61,400,985,1;
- case 6: callfunc "Func_Socket",2316,2317,40,61,400,985,1;
- case 7: callfunc "Func_Socket",2335,2336,40,61,400,985,1;
- case 8: callfunc "Func_Socket",2411,2412,40,61,400,985,1;
- case 9: callfunc "Func_Socket",5092,5093,40,61,400,985,1;
- case 10: callfunc "Func_Socket",2505,2506,40,61,400,985,1;
- case 11: callfunc "Func_Socket",2228,2229,40,61,400,985,1;
- case 12: callfunc "Func_Socket",2337,2359,40,61,400,985,1;
- case 13: callfunc "Func_Socket",2299,5157,40,61,400,985,1;
- case 14: callfunc "Func_Socket",2507,2525,40,61,400,985,1;
- case 15: callfunc "Func_Socket",2251,5158,40,61,400,985,1;
- case 16: callfunc "Func_Socket",2246,5159,40,61,400,985,1;
- case 17: callfunc "Func_Socket",2605,2625,40,61,400,985,1;
- case 18: callfunc "Func_Socket",2264,5167,40,61,300,985,1;
- }
- case 4:
- mes "[Seiyablem]";
- mes "Um... S Class?";
- mes "You sure about this?";
- mes "Alright... Let me know the Armor to which you'd like to add a Slot, and I'll tell what I need to try it.";
- next;
- switch(select("Majestic Goat:Spiky Band:Bone Helm:Corsair:Crown:Tiara:Sphinx Hat:Robe of Cast:Earring:Ring:Bow Thimble"))
- {
- case 1: callfunc "Func_Socket",2256,5160,40,51,2000,985,2;
- case 2: callfunc "Func_Socket",2258,5161,40,51,2000,985,2;
- case 3: callfunc "Func_Socket",5017,5162,40,51,2000,985,2;
- case 4: callfunc "Func_Socket",5019,5163,40,51,2000,985,2;
- case 5: callfunc "Func_Socket",2235,5165,40,51,2000,985,2;
- case 6: callfunc "Func_Socket",2234,5164,40,51,2000,985,2;
- case 7: callfunc "Func_Socket",5053,5166,40,51,1000,985,2;
- case 8: callfunc "Func_Socket",2343,2360,40,51,1000,985,2;
- case 9: callfunc "Func_Socket",2602,2622,40,51,1000,985,2;
- case 10: callfunc "Func_Socket",2601,2621,40,51,1000,985,2;
- case 11: callfunc "Func_Socket",2619,2671,40,51,1000,985,2;
- }
- }
- case 3:
- mes "[Seiyablem]";
- mes "Well, I haven't really refined the art of Slot Addition.";
- mes "It's so complicated that I'd be lying if I told you that I knew every factor that affected the process.";
- mes "Still, I do notice a few trends...";
- next;
- mes "[Seiyablem]";
- mes "In some towns, Slot addition attempts are more successful for equipment with fewer upgrades.";
- mes "In other towns, the opposite is true.";
- mes "isn't that really peculiar?";
- next;
- mes "[Seiyablem]";
- mes "Oh, there's also something really important that you should know.";
- mes "If you ask me to add a Slot to something, make sure that you don't have multiples of it in your inventory.";
- next;
- mes "[Seiyablem]";
- mes "Here's an example: if you have a +7 Manteau and a normal Manteau in your inventory, then I will randomly pick one of them for my Slot Addition attempt.";
- mes "Just remember to be careful.";
- next;
- mes "[Seiyablem]";
- mes "Again, ^FF0000only carry one of the equipment to which you want me to add a Slot^000000.";
- mes "All other equipment with the same name should be placed in your Kafra Storage, got it?";
- close;
- case 4:
- mes "[Seiyablem]";
- mes "Take it easy, adventurer.";
- mes "If you ever want to try adding a Slot to some of your equipment, come back and let me know.";
- mes "Seeya~";
- close;
- }
- }
- function script Func_Socket {
- .@item_id = getarg(0);
- .@zeny_req = getarg(4);
- setarray .@item_req[0], getarg(5), getarg(7,0);
- setarray .@req_amount[0], getarg(6), getarg(8,0);
- disable_items;
- mes "[Seiyablem]";
- mes "You want to add a Slot to a "+ getitemname(.@item_id) +"?";
- mes "Alright, please bring me ^FF0000"+ .@req_amount[0] +" "+ getitemname(.@item_req[0]) + (.@req_amount[0] > 1 && .@item_req[0] != 999 ? "s":"") +"^000000, "+ (.@item_req[1] != 0 && .@req_amount[1] != 0 ? ("^FF0000"+ .@req_amount[1] +" "+ getitemname(.@item_req[1]) + (.@req_amount[1] > 1 && .@item_req[1] != 999 ? "s":"") + "^000000 ") : "") + "and my ^FF0000" + (.@zeny_req >= 1000 ? (.@zeny_req /1000 +",000") : .@zeny_req) +",000 zeny^000000 service fee.";
- mes "Ah, and don't forget to bring that "+ getitemname(.@item_id) +"!";
- next;
- mes "[Seiyablem]";
- if (getiteminfo(.@item_id, ITEMINFO_LOCATIONS) & EQP_HAND_R) // weapon
- {
- mes "I can try to add a slot now if you have the required items and zeny.";
- mes "However, you should know that there's a chance that I might fail.";
- mes "Therefore, I need to give you a fair warning...";
- next;
- mes "[Seiyablem]";
- mes "If this attempt to add a Slot to your Weapon fails, then the ^FF0000Weapon^000000, ^FF0000and any Cards compounded to it will be destroyed^000000.";
- }
- else // armor
- {
- mes "If you have all the required materials, my zeny service fee and the Armor, then we can go ahead with the Slot Addition attempt.";
- mes "But before that, I must warn you of the risk.";
- next;
- mes "[Seiyablem]";
- mes "If this attempt to add a Slot to your Armor fails, then the ^FF0000Armor^000000, ^FF0000it's upgrades^000000 ^FF0000and any Cards compounded to it will be destroyed^000000.";
- }
- mes "Do you still want to try to add a Slot?";
- next;
- switch(select("Attempt Slot Addition:Cancel"))
- {
- case 1:
- if ((Zeny >= .@zeny_req*1000) && countitem(.@item_req[0]) >= .@req_amount[0] && countitem(getarg(7,512)) >= .@req_amount[1] && countitem(.@item_id) > 0)// if there's no getarg(7) and getarg(8) provided, check itemcount against 0 (we still need a valid item ID though)
- {
- mes "[Seiyablem]";
- mes "Alright then, let the work begin!";
- mes "You'd better pray for a successful result.";
- next;
- set .@a, rand(1,100);
- if ((.@a > getarg(2)) && (.@a < getarg(3)))
- {
- specialeffect getarg(3) == 51 ? EF_LORD : EF_SANCTUARY; // only S Class items have Lord of Vermillion effect
- mes "[Seiyablem]";
- mes "Great, it seems to be successful.";
- mes "It looks pretty well done. Congratulations!";
- delitem .@item_id,1;
- delitem .@item_req[0],.@req_amount[0];
- if (.@item_req[1] != 0 && .@req_amount[1] != 0)
- delitem .@item_req[1],.@req_amount[1];
- Zeny = Zeny - .@zeny_req *1000;
- getitem getarg(1),1;
- next;
- mes "[Seiyablem]";
- mes "See you again, buddy!";
- close;
- }
- else
- {
- specialeffect EF_SUI_EXPLOSION;
- mes "[Seiyablem]";
- mes "Wah! ...I am so sorry, it failed.";
- mes "However, I am completely innocent.";
- mes "This is your luck, and it is destined by god, okay?";
- mes "Don't be so disappointed, and try next time.";
- delitem .@item_id,1;
- delitem .@item_req[0],.@req_amount[0];
- if (.@item_req[1] != 0 && .@req_amount[1] != 0)
- delitem .@item_req[1],.@req_amount[1];
- Zeny = Zeny - .@zeny_req *1000;
- next;
- mes "[Seiyablem]";
- mes "I wish you good luck next time!";
- close;
- }
- }
- else
- {
- mes "[Seiyablem]";
- mes "I'd like to go ahead with this Slot Addition attempt, but you're missing a few things.";
- mes "You sure that you have the equipment, required materials and the zeny?";
- close;
- }
- case 2:
- mes "[Seiyablem]";
- mes "Need some time to think about it, huh?";
- mes "Alright, I can understand.";
- mes "Just remember that life's no fun if you're always playing it safe~";
- close;
- }
- }
- payon,140,151,5 duplicate(SocketEnchant) Seiyablem#pay 84
- lhz_in02,281,35,5 duplicate(SocketEnchant) Seiyablem#lhz 84
- prt_in,33,70,5 duplicate(SocketEnchant) Seiyablem#prt 84
- morocc,51,41,4 duplicate(SocketEnchant) Seiyablem#moc 84
- - script Young Man#dummy::SocketMan -1,{
- mes "[Young Man]";
- mes "I'm considering becoming a Slotting Engineer.";
- mes "It's a new field where you can add Slots to equipment, and it'd be cool if I can work in such a lucrative career.";
- next;
- mes "[Young Man]";
- mes "There's a huge element of luck involved in successfully adding Slots from what I can understand.";
- mes "You fail sometimes, but if you're super lucky, you can add two Slots.";
- mes "Crazy. Huh?";
- next;
- mes "[Young Man]";
- mes "But don't get too excited.";
- mes "Only certain equipment can handle the addition of two extra Slots.";
- mes "There's so much more I have to learn before I can even be an apprentice...";
- close;
- }
- prt_in,31,57,1 duplicate(SocketMan) Young Man#prt 97
- payon,143,143,7 duplicate(SocketMan) Young Man#pay 97
- morocc,60,42,3 duplicate(SocketMan) Young Man#moc 97
- lhz_in02,269,33,5 duplicate(SocketMan) Young Man#lhz 97
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