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- //===== rAthena Script =======================================
- //= Alchemist Shop
- //===== By: ==================================================
- //= rAthena Dev Team
- //===== Current Version: =====================================
- //= 1.8
- //===== Compatible With: =====================================
- //= rAthena Project
- //===== Description: =========================================
- //= Merchants for Alchemist Materials and Manuals.
- //===== Additional Comments: =================================
- //= 1.1 fixed Medicine Bowl issue, thanx 2 MasterOfMuppets
- //= 1.2 Reddozen's fixes of typos. added optional Elemental
- //= Potion Guide. [Lupus]
- //= 1.3 Deleted Elemental Potions Guide due to original quest [Lupus]
- //= 1.4 Alchemists can now purchase 2000 Medicine Bowls at once. [SinSloth]
- //= 1.5 Updated to Aegis 10.3 Standards. [L0ne_W0lf]
- //= 1.6 Corrected canceling purchase. [L0ne_W0lf]
- //= 1.7 Updated to match AEGIS script. [Masao]
- //= 1.8 Moved Craft Book Merchant to Renewal path. [Euphy]
- //============================================================
- alde_alche,24,188,3 script Guild Dealer 740,{
- if (checkweight(1201,1) == 0) {
- mes "- Wait a minute! -";
- mes "- Currently you are carrying -";
- mes "- too many items with you. -";
- mes "- Please come back again -";
- mes "- after you store some items into kafra storage. -";
- close;
- }
- mes "[Gever Al Sharp]";
- mes "Welcome to the";
- mes "Alchemist Union.";
- mes "How can I assist you today?";
- next;
- switch(select("Purchase materials.:Purchase a production manual.:Quit.")) {
- case 1:
- mes "[Gever Al Sharp]";
- mes "What would you like?";
- next;
- if (select("Medicine Bowl - 8 Zeny:Cancel.") == 1) {
- mes "[Gever Al Sharp]";
- mes "How many do you want?";
- mes "Enter '0' if you want to quit.";
- next;
- while(1) {
- input .@input,0,2001;
- if (.@input == 0) {
- mes "[Gever Al Sharp]";
- mes "The deal was cancelled.";
- mes "Come again next time.";
- close;
- }
- else if (.@input < 1 || .@input > 2000) {
- mes "[Gever Al Sharp]";
- mes "The number must";
- mes "be less than 2000.";
- next;
- }
- else {
- break;
- }
- }
- set .@sell,.@input * 8;
- set .@item_weight,.@input * 10;
- if (Zeny < .@sell) {
- mes "[Gever Al Sharp]";
- mes "You don't";
- mes "have enough zeny.";
- mes "Check how much zeny";
- mes "you have first.";
- close;
- }
- if ((MaxWeight - Weight) < .@item_weight) {
- mes "[Gever Al Sharp]";
- mes "It doesn't seem like";
- mes "you can carry everything.";
- mes "Please check the space";
- mes "in your inventory.";
- close;
- }
- set Zeny, Zeny-.@sell;
- getitem 7134,.@input; //Medicine_Bowl
- mes "[Gever Al Sharp]";
- mes "Thank you.";
- mes "Come again.";
- close;
- }
- mes "[Gever Al Sharp]";
- mes "Well then,";
- mes "come again when";
- mes "you need to purchase";
- mes "materials related to";
- mes "Alchemy, alright?";
- close;
- case 2:
- mes "[Gever Al Sharp]";
- mes "What do you need?";
- mes "Manuals are generally 100,000 zeny. But there are a couple of special manuals that will cost more.";
- next;
- switch(select("Potion Creation Guide:Alcohol Creation Guide:Bottle Grenade Creation Guide:Acid Bottle Creation Guide:Plant Bottle Creation Guide:Marine Sphere Bottle Creation Guide:Glistening Coat Creation Guide:Condensed Potion Creation Guide:Cancel Deal.")) {
- case 1:
- callsub S_SellManual,7144,100000; //Normal_Potion_Book
- break;
- case 2:
- callsub S_SellManual,7127,100000; //Alcol_Create_Book
- break;
- case 3:
- callsub S_SellManual,7128,100000; //FireBottle_Create_Book
- break;
- case 4:
- callsub S_SellManual,7129,100000; //Acid_Create_Book
- break;
- case 5:
- callsub S_SellManual,7130,100000; //Plant_Create_Book
- break;
- case 6:
- callsub S_SellManual,7131,100000; //Mine_Create_Book
- break;
- case 7:
- callsub S_SellManual,7132,100000; //Coating_Create_Book
- break;
- case 8:
- callsub S_SellManual,7133,240000; //Slim_Potion_Create_Book
- break;
- case 9:
- mes "[Gever Al Sharp]";
- mes "Well then...";
- mes "Come back if you";
- mes "ever need to buy";
- mes "a production manual.";
- close;
- }
- case 3:
- mes "[Gever Al Sharp]";
- mes "Alright then,";
- mes "have a good day.";
- close;
- }
- S_SellManual:
- .@item_id = getarg(0);
- .@zeny_req = getarg(1);
- if (Zeny < .@zeny_req) {
- mes "[Gever Al Sharp]";
- mes "You don't";
- mes "have enough zeny.";
- mes "Check how much zeny";
- mes "you have first.";
- close;
- }
- mes "[Gever Al Sharp]";
- mes getitemname(.@item_id) +"?";
- mes "That'll be "+ .@zeny_req +" zeny.";
- next;
- if (select("Purchase.:Quit.") == 1) {
- Zeny = Zeny - .@zeny_req;
- getitem .@item_id,1;
- mes "[Gever Al Sharp]";
- mes "Thank you for";
- mes "your patronage.";
- close;
- }
- mes "[Gever Al Sharp]";
- mes "Come again";
- mes "next time.";
- close;
- }
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