alchemist.txt 57 KB

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  1. //===== rAthena Script =======================================
  2. //= Alchemist Job Quest
  3. //===== By: ==================================================
  4. //= nestor_zulueta (Fusion), converted by Darkchild
  5. //===== Current Version: =====================================
  6. //= 3.1
  7. //===== Compatible With: =====================================
  8. //= rAthena Project
  9. //===== Description: =========================================
  10. //= [Official Conversion]
  11. //= Job quest for Alchemist classes
  12. //===== Additional Comments: =================================
  13. //= 2.5 Rescripted to Aegis 10.3 stadards. [L0ne_W0lf]
  14. //= No longer uses function "F_BlockHigh"
  15. //= 2.6 Corrected a bug in advanced class checking. [L0ne_W0lf]
  16. //= 2.7 Added missing checkweights. [L0ne_W0lf]
  17. //= 2.8 Fixed minor typo in test section. [L0ne_W0lf]
  18. //= 2.9 Added Quest Log commands. [Kisuka]
  19. //= 3.0 Removed the need for use of 'goto.' [L0ne_W0lf]
  20. //= 3.1 Added missing changequest commands. [Kisuka]
  21. //============================================================
  22. alde_alche,27,185,5 script Alchemist Guildsman#am 744,{
  23. mes "[Parmy Gianino]";
  24. if (Upper == 1) {
  25. mes "Welcome to the";
  26. mes "Alchemist Unio--";
  27. mes "I-Impossible! How c-can";
  28. mes "something like this happen?";
  29. next;
  30. mes "[Parmy Gianino]";
  31. mes "Wait, wait...";
  32. mes "I'm sorry. I was confused,";
  33. mes "that's all. You look just like";
  34. mes "someone I used to know. ";
  35. mes "Still, I get this weird";
  36. mes "feeling about you...";
  37. close;
  38. }
  39. if (BaseJob != Job_Merchant) {
  40. if (BaseJob == Job_Alchemist) {
  41. mes "Welcome, " + strcharinfo(0) + ".";
  42. mes "The Alchemist Union";
  43. mes "is busy today, like always.";
  44. next;
  45. mes "[Parmy Gianino]";
  46. mes "Everyone is busy with their";
  47. mes "own research, but recently, some headway has been made in the field of biotechnology.";
  48. next;
  49. mes "[Parmy Gianino]";
  50. mes "Everyone is hoping that the biotechnological studies will yield positive results. Speaking of which, I wonder how the Alchemists working on artificial life are doing...";
  51. close;
  52. }
  53. else if (BaseClass == Job_Novice) {
  54. mes "Welcome to the";
  55. mes "Alchemist Union.";
  56. mes "We are recruiting";
  57. mes "talented people";
  58. mes "with novel ideas.";
  59. next;
  60. mes "[Parmy Gianino]";
  61. mes "If you're interested in working with chemistry, visit us later when you become more knowledgable.";
  62. next;
  63. mes "[Parmy Gianino]";
  64. mes "Just one thing:";
  65. mes "You've got to have";
  66. mes "knowledge of items";
  67. mes "as a Merchant first.";
  68. close;
  69. }
  70. mes "Welcome to the";
  71. mes "Alchemist Union.";
  72. mes "We are recruiting";
  73. mes "talented people";
  74. mes "with novel ideas.";
  75. next;
  76. mes "[Parmy Gianino]";
  77. mes "If you know any exceptional Merchants, by all means, please refer them to us. Those types of people tend to have a talent for Alchemy and experimentation~";
  78. close;
  79. }
  80. if (ALCH_Q == 0) {
  81. mes "Welcome to the";
  82. mes "Alchemist Union.";
  83. mes "How may I help you?";
  84. next;
  85. switch(select("I would like to learn about Alchemists.:I want to become an Alchemist.:Nothing.")) {
  86. case 1:
  87. mes "[Parmy Gianino]";
  88. mes "Alchemists study and create new substances and items out of existing materials. Our knowledge allows us to change the properties of chemicals at the atomic level.";
  89. next;
  90. mes "[Parmy Gianino]";
  91. mes "Most people think our final goal";
  92. mes "is to create gold, but that's not the entire truth. We also want to create things like medicines";
  93. mes "and new materials.";
  94. next;
  95. mes "[Parmy Gianino]";
  96. mes "A few of us research the";
  97. mes "creation of life, although many of us consider that god's territory. That field is so complex, most of us deal with slightly less complicated projects anyway.";
  98. next;
  99. mes "[Parmy Gianino]";
  100. mes "If you are interested in becoming an Alchemist, I recommend that you first get a lot of experience as a Merchant. Being a Merchant is a great opportunity to learn about materials as you deal with them.";
  101. next;
  102. mes "[Parmy Gianino]";
  103. mes "Whether or not you try to become";
  104. mes "an Alchemist is your decision. The road to becoming an Alchemist is very challenging, and you'll need to focus on experimentation and research, instead of commerce.";
  105. close;
  106. case 2:
  107. mes "[Parmy Gianino]";
  108. mes "Is that so?";
  109. mes "Nice to meet you.";
  110. mes "My name is Parmy Gianino";
  111. mes "of the Alchemist Union.";
  112. next;
  113. mes "[Parmy Gianino]";
  114. mes "If you join our Union and";
  115. mes "complete the training, you";
  116. mes "will be officially recognized";
  117. mes "as an Alchemist and be able";
  118. mes "to contribute to our research.";
  119. next;
  120. mes "[Parmy Gianino]";
  121. mes "But we don't accept everyone.";
  122. mes "You must have a lot of tenacity";
  123. mes "and sincere devotion in exploring";
  124. mes "the various fields of science.";
  125. next;
  126. mes "[Parmy Gianino]";
  127. mes "There are a couple";
  128. mes "of requirements to join";
  129. mes "the Alchemist Union, but";
  130. mes "we'll discuss that";
  131. mes "after you apply.";
  132. next;
  133. mes "[Parmy Gianino]";
  134. mes "Well then, would";
  135. mes "you like to apply";
  136. mes "for registration?";
  137. next;
  138. if (select("I would like to apply.:I'll do it later.") == 1) {
  139. if (JobLevel < 40) {
  140. mes "[Parmy Gianino]";
  141. mes "Hmmm...";
  142. mes "Just a moment.";
  143. mes "I'm sorry to say that";
  144. mes "you're not experienced";
  145. mes "enough as a Merchant to";
  146. mes "join us right now.";
  147. next;
  148. mes "[Parmy Gianino]";
  149. mes "You must be at least";
  150. mes "^551A8BJob Level 40^000000 to become";
  151. mes "an Alchemist. Come back";
  152. mes "later when you meet the";
  153. mes "Job Level requirement, okay?";
  154. close;
  155. }
  156. mes "[Parmy Gianino]";
  157. mes "Alright, your application has been accepted. Now, you must pay the 50,000 Zeny application fee and bring some items before you can begin your formal training.";
  158. next;
  159. mes "[Parmy Gianino]";
  160. mes "But if you bring an ^551A8BOld Magic Book^000000 and ^551A8BHammer of Blacksmith^000000,";
  161. mes "we will accept that as a substitute for the item requirement.";
  162. next;
  163. mes "[Parmy Gianino]";
  164. mes "Now...";
  165. mes "Please sign";
  166. mes "the application.";
  167. next;
  168. select(strcharinfo(0));
  169. mes "[Parmy Gianino]";
  170. mes "Good, good. Now, if you have";
  171. mes "the Zeny for your application fee ready, I will tell you which items you will need to bring. Now, pay attention.";
  172. next;
  173. if (Zeny < 50000) {
  174. mes "[Parmy Gianino]";
  175. mes "Uh oh. You don't";
  176. mes "seem to have enough Zeny.";
  177. mes "Come back to me when you have 50,000 Zeny, otherwise we can't process your application.";
  178. close;
  179. }
  180. set Zeny, Zeny-50000;
  181. mes "[Parmy Gianino]";
  182. mes "Let's see.";
  183. mes "" + strcharinfo(0);
  184. mes "needs to bring...";
  185. switch(rand(1,3)) {
  186. case 1:
  187. set ALCH_Q,1;
  188. setquest 2028;
  189. mes "^551A8B7 Berserk Potions^000000.";
  190. break;
  191. case 2:
  192. set ALCH_Q,2;
  193. setquest 2029;
  194. mes "^551A8B100 Mini Furnaces^000000.";
  195. break;
  196. case 3:
  197. set ALCH_Q,3;
  198. setquest 2030;
  199. mes "^551A8B7,500 Fire Arrows^000000.";
  200. }
  201. next;
  202. mes "[Parmy Gianino]";
  203. mes "Once you've gathered";
  204. mes "those items, come back";
  205. mes "to me and your training";
  206. mes "as an Alchemist will begin.";
  207. mes "See you soon~";
  208. close;
  209. }
  210. mes "[Parmy Gianino]";
  211. mes "Talented Merchants";
  212. mes "are always welcome here.";
  213. mes "Please come back soon.";
  214. close;
  215. case 3:
  216. mes "[Parmy Gianino]";
  217. mes "Umm...";
  218. mes "Please let me know";
  219. mes "if you need anything.";
  220. close;
  221. }
  222. }
  223. else if (ALCH_Q >= 1 && ALCH_Q <= 3) {
  224. if (countitem(1006) > 0 && countitem(1005) > 0) {
  225. mes "Well now~!";
  226. mes "You've brought an";
  227. mes "Old Magic Book and";
  228. mes "a Hammer of Blacksmith.";
  229. mes "We'll put these items";
  230. mes "to good use.";
  231. next;
  232. delitem 1006,1; //Old_Magic_Book
  233. delitem 1005,1; //Hammer_Of_Blacksmith
  234. mes "[Parmy Gianino]";
  235. mes "Okay, now you need to learn";
  236. mes "the basics to being an Alchemist and learn the procedures for mixing chemicals and medicines.";
  237. set ALCH_Q,4;
  238. if(checkquest(2028) != -1) {
  239. changequest 2028,2031;
  240. }
  241. else if(checkquest(2029) != -1) {
  242. changequest 2029,2031;
  243. }
  244. else {
  245. changequest 2030,2031;
  246. }
  247. next;
  248. mes "[Parmy Gianino]";
  249. mes "But before all of that, you need to speak to Raspuchin. I'm not really sure what you'll be talking about with him...";
  250. next;
  251. mes "[Parmy Gianino]";
  252. mes "It shouldn't be anything extraordinary, but you're still required to speak to Raspuchin, since apparently he's a part of the Alchemist selection process.";
  253. close;
  254. }
  255. switch(ALCH_Q) {
  256. case 1: setarray .@items[0],657,7; break;
  257. case 2: setarray .@items[0],612,100; break;
  258. case 3: setarray .@items[0],1752,7500; break;
  259. }
  260. if (countitem(.@items[0]) >= .@items[1]) {
  261. mes "Seems like";
  262. mes "you're all ready.";
  263. mes "The Union will put";
  264. mes "these items to good use.";
  265. next;
  266. delitem .@items[0],.@items[1];
  267. mes "[Parmy Gianino]";
  268. mes "Okay, now you need to learn";
  269. mes "the basics to being an Alchemist and learn the procedures for mixing chemicals and medicines.";
  270. set ALCH_Q,4;
  271. if(checkquest(2028) != -1) {
  272. changequest 2028,2031;
  273. }
  274. else if(checkquest(2029) != -1) {
  275. changequest 2029,2031;
  276. }
  277. else {
  278. changequest 2030,2031;
  279. }
  280. next;
  281. mes "[Parmy Gianino]";
  282. mes "But before all of that, you need to speak to Raspuchin. I'm not really sure what you'll be talking about with him...";
  283. next;
  284. mes "[Parmy Gianino]";
  285. mes "It shouldn't be anything extraordinary, but you're still required to speak to Raspuchin, since apparently he's a part of the Alchemist selection process.";
  286. close;
  287. }
  288. mes "Aren't you ready?";
  289. mes "Like I said before,";
  290. mes "you must bring";
  291. mes "^551A8B"+callfunc("F_InsertPlural",.@items[1],getitemname(.@items[0]))+"^000000.";
  292. next;
  293. mes "[Parmy Gianino]";
  294. mes "Come back when you";
  295. mes "have prepared the";
  296. mes "required items.";
  297. close;
  298. }
  299. else if (ALCH_Q == 4) {
  300. mes "Go and talk to";
  301. mes "Mr. Raspuchin.";
  302. mes "He's involved in the";
  303. mes "Alchemist selection process, whatever that might mean.";
  304. next;
  305. mes "[Parmy Gianino]";
  306. mes "Hopefully, it";
  307. mes "won't be too much of";
  308. mes "a problem. I guess he'll just interview you, and ask you";
  309. mes "some simple questions.";
  310. close;
  311. }
  312. else {
  313. mes "Ah, I'm sorry, but";
  314. mes "I'm busy right now~";
  315. next;
  316. mes "[Parmy Gianino]";
  317. mes "Why don't you ask";
  318. mes "someone else if you're";
  319. mes "not sure who to visit";
  320. mes "next? Good luck~";
  321. close;
  322. }
  323. }
  324. alde_alche,175,107,3 script Fastidious Alchemist#am 749,{
  325. mes "[Raspuchin Gregory]";
  326. if (BaseJob != Job_Merchant) {
  327. if (BaseJob == Job_Alchemist) {
  328. mes "Heeheehee";
  329. mes "keheheh~!";
  330. mes "Eh? What do you want?!";
  331. next;
  332. mes "[Raspuchin Gregory]";
  333. mes "You're not here to steal my experimental results or plagiarize my work, are you? How dare you consider intellectual theft!";
  334. next;
  335. mes "[Raspuchin Gregory]";
  336. mes "You're not, are you?";
  337. mes "Well, as a colleague,";
  338. mes "let me just warn you";
  339. mes "that such tricks aren't";
  340. mes "tolerated here in the";
  341. mes "Alchemist Union!";
  342. close;
  343. }
  344. else if (BaseClass == Job_Novice) {
  345. mes "Heeheehee";
  346. mes "keheheh~!";
  347. mes "How cute, you've come";
  348. mes "all this way just to play...";
  349. next;
  350. mes "[Raspuchin Gregory]";
  351. mes "I'll let you";
  352. mes "go this time...";
  353. mes "But next time, don't";
  354. mes "expect to leave so easily...";
  355. close;
  356. }
  357. else {
  358. mes "What is it?!";
  359. mes "You're curious as";
  360. mes "to what I'm doing?";
  361. next;
  362. mes "[Raspuchin Gregory]";
  363. mes "Heehee";
  364. mes "keheheh~!";
  365. mes "Why, I'm busy";
  366. mes "researching,";
  367. mes "of course!";
  368. next;
  369. mes "[Raspuchin Gregory]";
  370. mes "Once this";
  371. mes "potion is complete...";
  372. mes "You can use it to take";
  373. mes "over an entire nation!";
  374. next;
  375. mes "[Raspuchin Gregory]";
  376. mes "Hee hee hee!";
  377. mes "Something this";
  378. mes "dangerous has to";
  379. mes "be kept a secret!";
  380. mes "Understand?";
  381. close;
  382. }
  383. }
  384. if (ALCH_Q == 0) {
  385. mes "Heeheehee";
  386. mes "keheheh~!";
  387. mes "What do you";
  388. mes "want, kid?";
  389. next;
  390. mes "[Raspuchin Gregory]";
  391. mes "A Merchant should go and set up shop and vend items. Why are you wandering in a place like this?";
  392. next;
  393. mes "[Raspuchin Gregory]";
  394. mes "Heheheh~!";
  395. mes "Go vend somwhere else!";
  396. mes "And leave me to my";
  397. mes "dark enterprise!";
  398. close;
  399. }
  400. else if (ALCH_Q >= 1 && ALCH_Q <= 3) {
  401. mes "Heeheehee";
  402. mes "keheheh~!";
  403. mes "What do you";
  404. mes "want, kid?";
  405. next;
  406. mes "[Raspuchin Gregory]";
  407. mes "What...?";
  408. mes "Learn Alchemy?!";
  409. mes "Don't even speak";
  410. mes "such nonsense!";
  411. next;
  412. mes "[Raspuchin Gregory]";
  413. mes "Even if you tried studying for a thousand years, maybe even more, it'd be useless to you! Forget about it and just worry about your store!";
  414. close;
  415. }
  416. else if ((ALCH_Q == 4) || (ALCH_Q == 5)) {
  417. if (ALCH_Q == 4) {
  418. mes "Heeheehee";
  419. mes "keheheh~!";
  420. mes "What do you";
  421. mes "want, kid?";
  422. next;
  423. mes "[Raspuchin Gregory]";
  424. mes "What...?";
  425. mes "Join the Union!?";
  426. mes "I don't like it...";
  427. mes "I just don't...!";
  428. next;
  429. mes "[Raspuchin Gregory]";
  430. mes "Nowadays, anyone thinks they can";
  431. mes "be Alchemists just by knowing how to mix a few herbs. That's why my interview is necessary.";
  432. next;
  433. mes "[Raspuchin Gregory]";
  434. mes "Heeheehee";
  435. mes "keheheh~!";
  436. mes "I plan on weeding out all the dumb and incompetent, and chase them";
  437. mes "all away! We don't need morons!";
  438. next;
  439. if (JobLevel == 50) {
  440. mes "[Raspuchin Gregory]";
  441. mes "Wait...";
  442. mes "Maybe I've";
  443. mes "misjudged you.";
  444. if (Sex == SEX_MALE) {
  445. mes "You might be a pretty boy,";
  446. mes "but I can tell you're smart";
  447. mes "from your eyes.";
  448. }
  449. else {
  450. mes "Huh. You're a cutie alright,";
  451. mes "but I can tell you've got brains.";
  452. }
  453. next;
  454. mes "[Raspuchin Gregory]";
  455. mes "You're not just some stupid kid.";
  456. mes "I can tell youve gone through some rough times as a Merchant. Excellent. Keh heh heh~";
  457. next;
  458. mes "[Raspuchin Gregory]";
  459. mes "Fine, just so we don't insult each other's intelligence, I'll just let you pass the interview.";
  460. next;
  461. mes "[Raspuchin Gregory]";
  462. mes "So hurry up, become an Alchemist, do some good research, and you might turn out to be of some help to me. Hahahahahaha~!";
  463. next;
  464. mes "[Raspuchin Gregory]";
  465. mes "Now go to Darwin!";
  466. mes "He'll teach you how to do the experiments. Just tell him that";
  467. mes "I sent you.";
  468. set ALCH_Q,6;
  469. changequest 2031,2032;
  470. close;
  471. }
  472. else {
  473. mes "[Raspuchin Gregory]";
  474. mes "Surprised, are you?";
  475. mes "Keheheh~ If you thought";
  476. mes "becoming an Alchemist was";
  477. mes "just a matter of changing";
  478. mes "your clothes, then you're";
  479. mes "sadly mistaken.";
  480. next;
  481. mes "[Raspuchin Gregory]";
  482. mes "Now, try solving";
  483. mes "all these problems.";
  484. mes "Let's see how smart";
  485. mes "really are.";
  486. }
  487. }
  488. else if (ALCH_Q == 5) {
  489. mes "What...?!";
  490. mes "You want to take";
  491. mes "the test again?!";
  492. mes "I thought I told";
  493. mes "you to leave!";
  494. next;
  495. mes "[Raspuchin Gregory]";
  496. mes "I don't like it...";
  497. mes "I don't like this!";
  498. next;
  499. mes "[Raspuchin Gregory]";
  500. mes "Fine...";
  501. mes "I'll try to overlook your pitiful performance last time and give";
  502. mes "you another chance. Don't screw";
  503. mes "up again, got it?";
  504. next;
  505. mes "[Raspuchin Gregory]";
  506. mes "Now then,";
  507. mes "give me all the";
  508. mes "^551A8Bright^000000 answers";
  509. mes "this time.";
  510. }
  511. next;
  512. switch(rand(1,3)) {
  513. case 1:
  514. mes "[Raspuchin Gregory]";
  515. mes "12 + 23 + 34 + 45 = ?";
  516. next;
  517. input .@input;
  518. if (.@input != 114) set .@w_point,.@w_point+1;
  519. mes "[Raspuchin Gregory]";
  520. mes "1000 - 36 - 227 - 348 = ?";
  521. next;
  522. input .@input;
  523. if (.@input != 389) set .@w_point,.@w_point+1;
  524. mes "[Raspuchin Gregory]";
  525. mes "14 * 17 * 3 = ?";
  526. next;
  527. input .@input;
  528. if (.@input != 714) set .@w_point,.@w_point+1;
  529. mes "[Raspuchin Gregory]";
  530. mes "9765 / 3 / 5 / 7 = ?";
  531. next;
  532. input .@input;
  533. if (.@input != 93) set .@w_point,.@w_point+1;
  534. mes "[Raspuchin Gregory]";
  535. mes "(47 * 28) - (1376 / 4) = ?";
  536. next;
  537. input .@input;
  538. if (.@input != 972) set .@w_point,.@w_point+1;
  539. mes "[Raspuchin Gregory]";
  540. mes "(2646 / 7) + (13 * 28) = ?";
  541. next;
  542. input .@input;
  543. if (.@input != 742) set .@w_point,.@w_point+1;
  544. mes "[Raspuchin Gregory]";
  545. mes "How much do";
  546. mes "12 Red Potions,";
  547. mes "1 Butterfly Wing";
  548. mes "and 5 Fly Wings cost";
  549. mes "after a 24 % discount?";
  550. next;
  551. input .@input;
  552. if (.@input != 909) set .@w_point,.@w_point+1;
  553. mes "[Raspuchin Gregory]";
  554. mes "What is the";
  555. mes "total weight of";
  556. mes "3 Scimiters, 2 Helms";
  557. mes "and 1 Long Coat?";
  558. next;
  559. input .@input;
  560. if (.@input != 450) set .@w_point,.@w_point+1;
  561. mes "[Raspuchin Gregory]";
  562. mes "What is the";
  563. mes "total defense of";
  564. mes "a Biretta, Mantle,";
  565. mes "Opera Mask, Ribbon,";
  566. mes "Muffler, Boots, and";
  567. mes "Ear Muffs?";
  568. next;
  569. input .@input;
  570. if (.@input != 20) set .@w_point,.@w_point+1;
  571. mes "[Raspuchin Gregory]";
  572. mes "If you buy 5 Helms";
  573. mes "with a 24 % discount";
  574. mes "and sell it at 20";
  575. mes "how much profit";
  576. mes "do you earn?";
  577. next;
  578. input .@input;
  579. if (.@input != 8800) set .@w_point,.@w_point+1;
  580. break;
  581. case 2:
  582. mes "[Raspuchin Gregory]";
  583. mes "13 + 25 + 37 + 48 = ?";
  584. next;
  585. input .@input;
  586. if (.@input != 123) set .@w_point,.@w_point+1;
  587. mes "[Raspuchin Gregory]";
  588. mes "1000 - 58 - 214 - 416 = ?";
  589. next;
  590. input .@input;
  591. if (.@input != 312) set .@w_point,.@w_point+1;
  592. mes "[Raspuchin Gregory]";
  593. mes "12 * 24 * 3 = ?";
  594. next;
  595. input .@input;
  596. if (.@input != 864) set .@w_point,.@w_point+1;
  597. mes "[Raspuchin Gregory]";
  598. mes "10530 / 3 / 5 / 2 = ?";
  599. next;
  600. input .@input;
  601. if (.@input != 351) set .@w_point,.@w_point+1;
  602. mes "[Raspuchin Gregory]";
  603. mes "(35 * 19) - (1792 / 7) = ?";
  604. next;
  605. input .@input;
  606. if (.@input != 409) set .@w_point,.@w_point+1;
  607. mes "[Raspuchin Gregory]";
  608. mes "(2368 / 8) + (24 * 17) = ?";
  609. next;
  610. input .@input;
  611. if (.@input != 704) set .@w_point,.@w_point+1;
  612. mes "[Raspuchin Gregory]";
  613. mes "(2646 / 7) + (13 * 28) = ?";
  614. next;
  615. input .@input;
  616. if (.@input != 742) set .@w_point,.@w_point+1;
  617. mes "[Raspuchin Gregory]";
  618. mes "What is the";
  619. mes "total price of";
  620. mes "15 Green Potions,";
  621. mes "6 Magnifiers and";
  622. mes "4 Traps after";
  623. mes "a 24 % discount?";
  624. next;
  625. input .@input;
  626. if (.@input != 934) set .@w_point,.@w_point+1;
  627. mes "[Raspuchin Gregory]";
  628. mes "What is the";
  629. mes "total weight of";
  630. mes "3 Ring Pommel Sabers,";
  631. mes "4 Caps, and 2 Boots?";
  632. next;
  633. input .@input;
  634. if (.@input != 550) set .@w_point,.@w_point+1;
  635. mes "[Raspuchin Gregory]";
  636. mes "What is the";
  637. mes "total defense of";
  638. mes "a Buckler, Long Coat,";
  639. mes "Gas Mask, Big Ribbon,";
  640. mes "Cute Ribbon, Sakkat,";
  641. mes "and Glasses?";
  642. next;
  643. input .@input;
  644. if (.@input != 16) set .@w_point,.@w_point+1;
  645. mes "[Raspuchin Gregory]";
  646. mes "How much profit do you";
  647. mes "make if you buy Tights";
  648. mes "at a 24 % discount and";
  649. mes "sell it at 20 % of";
  650. mes "the normal price?";
  651. next;
  652. input .@input;
  653. if (.@input != 8520) set .@w_point,.@w_point+1;
  654. break;
  655. case 3:
  656. mes "[Raspuchin Gregory]";
  657. mes "12 + 23 + 34 + 45 = ?";
  658. next;
  659. input .@input;
  660. if (.@input != 114) set .@w_point,.@w_point+1;
  661. mes "[Raspuchin Gregory]";
  662. mes "1000 - 58 - 214 - 416 = ?";
  663. next;
  664. input .@input;
  665. if (.@input != 312) set .@w_point,.@w_point+1;
  666. mes "[Raspuchin Gregory]";
  667. mes "14 * 17 * 3 = ?";
  668. next;
  669. input .@input;
  670. if (.@input != 714) set .@w_point,.@w_point+1;
  671. mes "[Raspuchin Gregory]";
  672. mes "10530 / 3 / 5 / 2 = ?";
  673. next;
  674. input .@input;
  675. if (.@input != 351) set .@w_point,.@w_point+1;
  676. mes "[Raspuchin Gregory]";
  677. mes "(47 * 28) - (1376 / 4) = ?";
  678. next;
  679. input .@input;
  680. if (.@input != 972) set .@w_point,.@w_point+1;
  681. mes "[Raspuchin Gregory]";
  682. mes "(2646 / 7) + (13 * 28) = ?";
  683. next;
  684. input .@input;
  685. if (.@input != 742) set .@w_point,.@w_point+1;
  686. mes "[Raspuchin Gregory]";
  687. mes "What is the";
  688. mes "total cost of";
  689. mes "6 Red Potions,";
  690. mes "7 Green Potions,";
  691. mes "and 8 Fly Wings";
  692. mes "after a 24 % discount?";
  693. next;
  694. input .@input;
  695. if (.@input != 798) set .@w_point,.@w_point+1;
  696. mes "[Raspuchin Gregory]";
  697. mes "What is the";
  698. mes "total weight of";
  699. mes "2 Ring Pommel Sabers,";
  700. mes "3 Caps, and 3 boots?";
  701. next;
  702. input .@input;
  703. if (.@input != 480) set .@w_point,.@w_point+1;
  704. mes "[Raspuchin Gregory]";
  705. mes "What is the";
  706. mes "total defense of";
  707. mes "a Mirror Shield, Mr. Smile, Leather Jacket, Silk Robe, Wedding Veil, Muffler, and Eye Patch?";
  708. next;
  709. input .@input;
  710. if (.@input != 12) set .@w_point,.@w_point+1;
  711. mes "[Raspuchin Gregory]";
  712. mes "If you buy 4 Padded Armors";
  713. mes "at a 24% discount and sell";
  714. mes "them at 20% of the original";
  715. mes "price, how much profit would";
  716. mes "you make from this sale?";
  717. next;
  718. input .@input;
  719. if (.@input != 7680) set .@w_point,.@w_point+1;
  720. }
  721. if (.@w_point == 0) {
  722. mes "[Raspuchin Gregory]";
  723. mes "Ooh...";
  724. mes "Excellent! Great!";
  725. mes "You got them all correct!?";
  726. mes "Keheheh, I have no choice but to acknowledge you...";
  727. next;
  728. }
  729. else if (.@w_point == 1) {
  730. mes "[Raspuchin Gregory]";
  731. mes "You got one wrong!";
  732. mes "But I'll let it slide.";
  733. mes "You pass the interview!";
  734. next;
  735. }
  736. else if (.@w_point == 2 && ALCH_Q == 5) {
  737. mes "[Raspuchin Gregory]";
  738. mes "You've got serious";
  739. mes "weaknesses in math,";
  740. mes "but I'll let you go this time...";
  741. next;
  742. }
  743. else {
  744. set ALCH_Q,5;
  745. mes "[Raspuchin Gregory]";
  746. mes "Keheheh! Idiot!";
  747. mes "Just listening to your";
  748. mes "answers is making me feel";
  749. mes "stupider! You might as well";
  750. mes "have got them all wrong!";
  751. next;
  752. mes "[Raspuchin Gregory]";
  753. mes "How can a person that";
  754. mes "can't even answer all of";
  755. mes "these simple questions think";
  756. mes "of becoming an Alchemist?!";
  757. next;
  758. mes "[Raspuchin Gregory]";
  759. mes "Hm...?";
  760. mes "Did you get";
  761. mes "any right?";
  762. next;
  763. mes "[Raspuchin Gregory]";
  764. mes "Fool! Even if you make one little mistake, everything goes wrong";
  765. mes "in Alchemy! Now get out of here!";
  766. mes "You make me sick!";
  767. close;
  768. }
  769. mes "[Raspuchin Gregory]";
  770. mes "So hurry up, become an Alchemist, do some good research, and you might turn out to be of some help to me. Hahahahahaha~!";
  771. next;
  772. mes "[Raspuchin Gregory]";
  773. mes "Now go to Darwin!";
  774. mes "He'll teach you how to do the experiments. Just tell him that";
  775. mes "I sent you.";
  776. set ALCH_Q,6;
  777. changequest 2031,2032;
  778. close;
  779. }
  780. else if (ALCH_Q == 6) {
  781. mes "What are you doing?";
  782. mes "Go and find Darwin now.";
  783. next;
  784. mes "[Raspuchin Gregory]";
  785. mes "Keheheheheheheheh~";
  786. mes "Don't think this is the end of it!";
  787. close;
  788. }
  789. mes "Keheheheheheheheh~";
  790. mes "Don't think this is the end of it!";
  791. close;
  792. }
  793. alde_alche,13,15,7 script Studying Man#am 750,{
  794. if (checkweight(1201,1) == 0) {
  795. mes "- Wait a minute! -";
  796. mes "- Currently you are carrying -";
  797. mes "- too many items with you. -";
  798. mes "- Please come back again -";
  799. mes "- after you store some items into kafra storage. -";
  800. close;
  801. }
  802. mes "[Darwin]";
  803. if (BaseJob != Job_Merchant) {
  804. if (BaseJob == Job_Alchemist) {
  805. mes "Ah...";
  806. mes "You...";
  807. mes "You've become";
  808. mes "an Alchemist.";
  809. next;
  810. mes "[Darwin]";
  811. mes "Remember...";
  812. mes "In your quest";
  813. mes "to make your";
  814. mes "dreams come true,";
  815. mes "do not lose what";
  816. mes "you cherish.";
  817. next;
  818. mes "[Darwin]";
  819. mes "Ah...";
  820. mes "Harmona...";
  821. mes "My love...";
  822. close;
  823. }
  824. else {
  825. mes "When you have";
  826. mes "your dreams, you";
  827. mes "have everything.";
  828. mes "Without them, you have";
  829. mes "nothing more to lose.";
  830. next;
  831. mes "[Darwin]";
  832. mes "These cursed eyes...";
  833. mes "They've lost sight of";
  834. mes "my dreams a long time ago.";
  835. mes "Ha ha ha ha...";
  836. next;
  837. mes "[Darwin]";
  838. mes "Does paradise";
  839. mes "really exist...?";
  840. mes "Not without my love...";
  841. mes "Not without Harmona...";
  842. close;
  843. }
  844. }
  845. if (ALCH_Q == 6) {
  846. mes "...";
  847. next;
  848. mes "[Darwin]";
  849. mes "...";
  850. mes "......";
  851. next;
  852. mes "[Darwin]";
  853. mes "...";
  854. mes "......";
  855. mes "Who is it...?";
  856. next;
  857. monster "alde_alche",13,15,"Wolf",1013,1;
  858. killmonsterall "alde_alche";
  859. mes "[Darwin]";
  860. mes "A wolf?";
  861. mes "Or a human?";
  862. mes "You must be seeking";
  863. mes "something, are you not?";
  864. next;
  865. mes "[Darwin]";
  866. mes "After all...";
  867. mes "Everyone has desires";
  868. mes "to fulfill. Be be careful.";
  869. mes "Do not be like the wild";
  870. mes "wolf drawn to the flowers.";
  871. next;
  872. mes "[Darwin]";
  873. mes "In your efforts to gain something else, you may end up sacrificing something precious to you.";
  874. next;
  875. mes "[Darwin]";
  876. mes "Cultivating joy and happiness";
  877. mes "is much like cultivating flowers.";
  878. mes "If something is missing, the";
  879. mes "flower will wilt away...";
  880. next;
  881. mes "[Darwin]";
  882. mes "What brings you";
  883. mes "to this kind of place?";
  884. next;
  885. switch(select("I want to learn how to experiment.:Tell me more about flowers.:Nothing.")) {
  886. case 1:
  887. mes "[Darwin]";
  888. mes "You wish to";
  889. mes "learn Alchemy?";
  890. mes "Everything I know,";
  891. mes "I've learned for the";
  892. mes "sake of making my";
  893. mes "dream come true...";
  894. next;
  895. mes "[Darwin]";
  896. mes "I'll teach";
  897. mes "you the basics...";
  898. mes "But everything you";
  899. mes "learn afterwards must";
  900. mes "be directed through";
  901. mes "your own motivations.";
  902. next;
  903. mes "[Darwin]";
  904. mes "I will teach you";
  905. mes "how to make simple";
  906. mes "medicine. So please";
  907. mes "bring the following";
  908. mes "materials right away.";
  909. next;
  910. mes "[Darwin]";
  911. mes "^551A8B3 Medicine Bowls^000000,";
  912. mes "^551A8B3 Empty Bottles^000000,";
  913. mes "^551A8B1 Red Herb^000000,";
  914. mes "^551A8B1 Yellow Herb^000000 and";
  915. mes "^551A8B1 White Herb^000000.";
  916. set ALCH_Q,7;
  917. changequest 2032,2033;
  918. next;
  919. mes "[Darwin]";
  920. mes "Once you have";
  921. mes "prepared everything,";
  922. mes "return to me.";
  923. close;
  924. case 2:
  925. mes "[Darwin]";
  926. mes "Flowers...?";
  927. mes "In the darkest";
  928. mes "recesses of my mind,";
  929. mes "there is a blossum";
  930. mes "that I faintly remember...";
  931. next;
  932. mes "[Darwin]";
  933. mes "For the one that";
  934. mes "I love, I put all";
  935. mes "of my efforts into";
  936. mes "researching that one thing.";
  937. next;
  938. mes "[Darwin]";
  939. mes "I won't tell you the details,";
  940. mes "but I was basically researching";
  941. mes "the relationship between";
  942. mes "wolves and flowers.";
  943. next;
  944. mes "[Darwin]";
  945. mes "But yes...";
  946. mes "It was a flower.";
  947. mes "With its shine, it was said";
  948. mes "to let you see paradise.";
  949. mes "The ^551A8BIllusion Flower^000000...";
  950. next;
  951. mes "[Darwin]";
  952. mes "I even made";
  953. mes "a Homunculus,";
  954. mes "but no one believed that I could create new life from a flower...";
  955. next;
  956. mes "[Darwin]";
  957. mes "Then...";
  958. mes "Well, some other things happened, and now I have nothing left. Time no longer has any meaning for me.";
  959. next;
  960. mes "[Darwin]";
  961. mes "Ahh...";
  962. mes "Harmona...";
  963. mes "Where have you gone?";
  964. mes "I hope you're in a field";
  965. mes "of beautiful flowers...";
  966. close;
  967. case 3:
  968. mes "[Darwin]";
  969. mes "Consider what";
  970. mes "is most precious";
  971. mes "to you. It cannot";
  972. mes "be protected if you";
  973. mes "do not recognize it.";
  974. close;
  975. }
  976. }
  977. else if (ALCH_Q == 7) {
  978. mes "...";
  979. mes "......";
  980. next;
  981. mes "[Darwin]";
  982. mes "...";
  983. mes "......";
  984. mes "Who is it...?";
  985. next;
  986. mes "[Darwin]";
  987. mes "Ah...";
  988. mes "You are the one who";
  989. mes "wishes to learn Alchemy.";
  990. mes "Have you prepared everything?";
  991. next;
  992. if (countitem(710) > 0) {
  993. mes "[Darwin]";
  994. mes "Wait.";
  995. mes "That Illusion Flower.";
  996. mes "How did you get that?";
  997. next;
  998. mes "[Darwin]";
  999. mes "Where did you find it?!";
  1000. mes "The flower that slowly";
  1001. mes "blooms under the";
  1002. mes "moonlight?";
  1003. mes "It's beautiful...!";
  1004. next;
  1005. mes "[Darwin]";
  1006. mes "Th-That flower...";
  1007. mes "Please let me see it.";
  1008. mes "The Illusion Flower!";
  1009. mes "Uwaaaaaaah!!";
  1010. next;
  1011. mes "[Darwin]";
  1012. mes "Would you be so kind";
  1013. mes "as to let me have this flower?";
  1014. mes "I'm sure that this is the Moonlight Flower that I've been seeking!";
  1015. next;
  1016. if (select("Sorry, I can't give it to you.:I brought it to give to you.") == 1) {
  1017. mes "[Darwin]";
  1018. mes "I understand.";
  1019. mes "You can't give";
  1020. mes "such a precious";
  1021. mes "flower to just anyone.";
  1022. mes "Well... It's okay.";
  1023. next;
  1024. mes "[Darwin]";
  1025. mes "It just brought back old memories. I shouldn't have asked in the first place. In any case, please bring what is needed for the experiment.";
  1026. next;
  1027. mes "[Darwin]";
  1028. mes "Please leave that flower";
  1029. mes "somewhere else. It brings";
  1030. mes "back too many memories...";
  1031. close;
  1032. }
  1033. mes "[Darwin]";
  1034. mes "Are you";
  1035. mes "serious?!";
  1036. mes "Thank you!";
  1037. mes "Such a precious flower.";
  1038. mes "Ah, Harmona, my love...";
  1039. next;
  1040. mes "[Darwin]";
  1041. mes "Yes...";
  1042. mes "I shall repay you for this.";
  1043. mes "I shall plant all of my knowledge of Alchemy directly into your mind...";
  1044. next;
  1045. mes "[Darwin]";
  1046. mes "Open your eyes wide,";
  1047. mes "and look into my eyes!!";
  1048. mes "Don't stop until the end!!";
  1049. next;
  1050. mes "Lorem ipsum dolor sit amet,";
  1051. next;
  1052. mes "Lorem ipsum dolor sit amet,";
  1053. mes "consectetuer adipiscing elit.";
  1054. next;
  1055. mes "Lorem ipsum dolor sit amet,";
  1056. mes "consectetuer adipiscing elit.";
  1057. mes "Aenean fermentum ullamcorper.";
  1058. next;
  1059. mes "Lorem ipsum dolor sit amet,";
  1060. mes "consectetuer adipiscing elit.";
  1061. mes "Aenean fermentum ullamcorper.";
  1062. mes "Vestibulum ante ipsum primis in";
  1063. next;
  1064. mes "Lorem ipsum dolor sit amet,";
  1065. mes "consectetuer adipiscing elit.";
  1066. mes "Aenean fermentum ullamcorper.";
  1067. mes "Vestibulum ante ipsum primis in";
  1068. mes "faucibus orci luctus et ultrices";
  1069. next;
  1070. mes "Lorem ipsum dolor sit amet,";
  1071. mes "consectetuer adipiscing elit.";
  1072. mes "Aenean fermentum ullamcorper.";
  1073. mes "Vestibulum ante ipsum primis in";
  1074. mes "faucibus orci luctus et ultrices";
  1075. mes "posuere cubilia Curae; Morbi";
  1076. next;
  1077. mes "Lorem ipsum dolor sit amet,";
  1078. mes "consectetuer adipiscing elit.";
  1079. mes "Aenean fermentum ullamcorper.";
  1080. mes "Vestibulum ante ipsum primis in";
  1081. mes "faucibus orci luctus et ultrices";
  1082. mes "posuere cubilia Curae; Morbi";
  1083. mes "massa, fermentum vitae...";
  1084. next;
  1085. delitem 710,1; //Illusion_Flower
  1086. mes "[Darwin]";
  1087. mes "^666666*Gasp...*^000000";
  1088. mes "You are now";
  1089. mes "an Alchemist!!";
  1090. mes "Go to the Union";
  1091. mes "and cast away the last";
  1092. mes "vestiges of Merchant life!!";
  1093. set ALCH_Q,40;
  1094. changequest 2033,2034;
  1095. close;
  1096. }
  1097. else if (countitem(7134) > 2 && countitem(713) > 2 && countitem(507) > 0 && countitem(508) > 0 && countitem(509) > 0) {
  1098. mes "[Darwin]";
  1099. mes "Seems like you have everything ready. As promised, I will teach you how to make simple medicine.";
  1100. next;
  1101. mes "[Darwin]";
  1102. mes "First, prepare the Medicine Bowl. Then, you put the Herbs inside, like this, and slowly crush them.";
  1103. next;
  1104. mes "[Darwin]";
  1105. mes "Pour small amounts";
  1106. mes "of clean water and stir";
  1107. mes "the mixture until it thickens.";
  1108. mes "Afterwards, add some more Herbs.";
  1109. next;
  1110. mes "[Darwin]";
  1111. mes "That's how you make it. If you think you have enough, gently pour the mixture into an empty bottle.";
  1112. delitem 7134,3; //Medicine_Bowl
  1113. delitem 713,3; //Empty_Bottle
  1114. delitem 507,1; //Red_Herb
  1115. delitem 508,1; //Yellow_Herb
  1116. delitem 509,1; //White_Herb
  1117. next;
  1118. mes "[Darwin]";
  1119. mes "There you go,";
  1120. mes "it's complete.";
  1121. mes "Now, make some medicine";
  1122. mes "using the simple procedure";
  1123. mes "I just explained to you.";
  1124. next;
  1125. switch(select("Prepare the Medicine Bowl.:Put the Medicine Bowl on your head.:Kick the Medicine Bowl.")) {
  1126. case 1:
  1127. break;
  1128. case 2:
  1129. set .@w_point,.@w_point+1;
  1130. mes "[Darwin]";
  1131. mes "What...?";
  1132. next;
  1133. break;
  1134. case 3:
  1135. set .@w_point,.@w_point+1;
  1136. mes "[Darwin]";
  1137. mes "No!";
  1138. next;
  1139. break;
  1140. }
  1141. switch(select("Put some dirt in the Medicine Bowl.:Put some Herbs in the Medicine Bowl.:Put a Harp in the Medicine Bowl.")) {
  1142. case 1:
  1143. set .@w_point,.@w_point+1;
  1144. mes "[Darwin]";
  1145. mes "...Eh!?";
  1146. mes "That's not";
  1147. mes "medicine!";
  1148. next;
  1149. break;
  1150. case 2:
  1151. break;
  1152. case 3:
  1153. set .@w_point,.@w_point+1;
  1154. mes "[Darwin]";
  1155. mes "A Harp?";
  1156. mes "And how would";
  1157. mes "you do that?";
  1158. next;
  1159. break;
  1160. }
  1161. switch(select("Crush the Herbs.:Crush the Medicine Bowl.:Crush Darwin's foot.")) {
  1162. case 1:
  1163. break;
  1164. case 2:
  1165. set .@w_point,.@w_point+1;
  1166. mes "[Darwin]";
  1167. mes "Wh-What are";
  1168. mes "you doing!?";
  1169. next;
  1170. break;
  1171. case 3:
  1172. set .@w_point,.@w_point+1;
  1173. mes "[Darwin]";
  1174. mes "Agh...!";
  1175. mes "What do you";
  1176. mes "think you're";
  1177. mes "doing?!";
  1178. next;
  1179. break;
  1180. }
  1181. switch(select("Spray clean water.:Drink clean water.:Pour clean water.")) {
  1182. case 1:
  1183. set .@w_point,.@w_point+1;
  1184. mes "[Darwin]";
  1185. mes "Huh?";
  1186. mes "What are you doing?";
  1187. next;
  1188. break;
  1189. case 2:
  1190. set .@w_point,.@w_point+1;
  1191. mes "[Darwin]";
  1192. mes "W-wait...";
  1193. mes "Are you";
  1194. mes "taking a break?";
  1195. next;
  1196. break;
  1197. case 3:
  1198. break;
  1199. }
  1200. switch(select("Continue crushing the Herbs.:Continue eating the Herbs.:Continue dancing and singing.")) {
  1201. case 1:
  1202. break;
  1203. case 2:
  1204. set .@w_point,.@w_point+1;
  1205. mes "[Darwin]";
  1206. mes "Eat the Herbs?";
  1207. mes "I think you need";
  1208. mes "to focus on the";
  1209. mes "task at hand...";
  1210. next;
  1211. break;
  1212. case 3:
  1213. set .@w_point,.@w_point+1;
  1214. mes "[Darwin]";
  1215. mes "Singing and";
  1216. mes "dancing? Alchemists";
  1217. mes "don't do that, have";
  1218. mes "you gone crazy?";
  1219. next;
  1220. break;
  1221. }
  1222. switch(select("Put noodles in and fry it.:Pour it in an empty bottle.:Hold the Medicine Bowl and drink it.")) {
  1223. case 1:
  1224. set .@w_point,.@w_point+1;
  1225. mes "[Darwin]";
  1226. mes "We're Alchemists,";
  1227. mes "not restaurant chefs.";
  1228. next;
  1229. break;
  1230. case 2:
  1231. break;
  1232. case 3:
  1233. set .@w_point,.@w_point+1;
  1234. mes "[Darwin]";
  1235. mes "Huh...";
  1236. mes "Pretty sloppy...";
  1237. next;
  1238. break;
  1239. }
  1240. if (.@w_point > 0) {
  1241. mes "[Darwin]";
  1242. mes "...";
  1243. mes "......";
  1244. next;
  1245. mes "[Darwin]";
  1246. mes "You messed up the mixture";
  1247. mes "since you didn't follow the procedure! Get some more ingredients so you can try it";
  1248. mes "again until you get it right.";
  1249. close;
  1250. }
  1251. getitem 501,1; //Red_Potion
  1252. getitem 503,1; //Yellow_Potion
  1253. getitem 504,1; //White_Potion
  1254. mes "[Darwin]";
  1255. mes "Good job.";
  1256. mes "It came out pretty well considering it's your first time. Go ahead and keep the medicines that you've just made.";
  1257. set ALCH_Q,8;
  1258. changequest 2033,2035;
  1259. next;
  1260. mes "[Darwin]";
  1261. mes "Now, go into the next room";
  1262. mes "and speak to Van Helmont to";
  1263. mes "continue your training.";
  1264. next;
  1265. mes "[Darwin]";
  1266. mes "Never forget...";
  1267. mes "You must always protect";
  1268. mes "what is most precious to you.";
  1269. close;
  1270. }
  1271. else {
  1272. mes "[Darwin]";
  1273. mes "Have you forgotten";
  1274. mes "what you need to bring?";
  1275. mes "Let me remind you once";
  1276. mes "again. You must come";
  1277. mes "back with...";
  1278. next;
  1279. mes "[Darwin]";
  1280. mes "^551A8B3 Medicine Bowls^000000,";
  1281. mes "^551A8B3 Empty Bottle^000000,";
  1282. mes "^551A8B1 Red Herb^000000,";
  1283. mes "^551A8B1 Yellow Herb^000000 and";
  1284. mes "^551A8B1 White Herb^000000.";
  1285. next;
  1286. mes "[Darwin]";
  1287. mes "Come back";
  1288. mes "when you are";
  1289. mes "ready...";
  1290. close;
  1291. }
  1292. }
  1293. else if (ALCH_Q == 8) {
  1294. mes "I said to go";
  1295. mes "to Van Helmont.";
  1296. mes "I'd like to teach you";
  1297. mes "more, but I can't.";
  1298. next;
  1299. mes "[Darwin]";
  1300. mes "Aah...";
  1301. mes "Harmona, my love.";
  1302. mes "I can't even see the flower anymore. My soul quietly";
  1303. mes "withers as well..";
  1304. close;
  1305. }
  1306. else if (ALCH_Q == 40) {
  1307. mes "I have already given you all of my knowledge and have nothing more";
  1308. mes "to teach you.";
  1309. next;
  1310. mes "[Darwin]";
  1311. mes "Go to the second floor and talk to speak to our Union Leader. Once";
  1312. mes "you do that, your life as an Alchemist will begin.";
  1313. close;
  1314. }
  1315. else {
  1316. mes "When you have";
  1317. mes "your dreams, you";
  1318. mes "have everything.";
  1319. mes "Without them, you have";
  1320. mes "nothing more to lose.";
  1321. next;
  1322. mes "[Darwin]";
  1323. mes "These cursed eyes...";
  1324. mes "They've lost sight of";
  1325. mes "my dreams a long time ago.";
  1326. mes "Ha ha ha ha...";
  1327. next;
  1328. mes "[Darwin]";
  1329. mes "Does paradise";
  1330. mes "really exist...?";
  1331. mes "Not without my love...";
  1332. mes "Not without Harmona...";
  1333. close;
  1334. }
  1335. }
  1336. alde_alche,79,19,5 script Experiment Expert#am 748,{
  1337. mes "[Van Helmont]";
  1338. if (BaseJob != Job_Merchant) {
  1339. if (BaseJob == Job_Alchemist) {
  1340. mes "What do you want?";
  1341. mes "I'm busy!! Don't";
  1342. mes "bother me and get";
  1343. mes "on your way.";
  1344. next;
  1345. mes "[Van Helmont]";
  1346. mes "Now, come on...";
  1347. mes "You'll never get";
  1348. mes "any research completed if you just slack off. Go out and learn all that you can.";
  1349. next;
  1350. mes "[Van Helmont]";
  1351. mes "Reading science journals and performing experiments. That's what Alchemy is all about. Now, let me get back to work!";
  1352. close;
  1353. }
  1354. else {
  1355. mes "Just a little...";
  1356. mes "A little bit more...";
  1357. mes "Nooo! Just a little";
  1358. mes "bit more and it";
  1359. mes "would've been done!";
  1360. next;
  1361. mes "[Van Helmont]";
  1362. mes "Why...?!";
  1363. mes "Why, another failure?!";
  1364. mes "My calculations were";
  1365. mes "all correct! W-Wait...!";
  1366. next;
  1367. mes "[Van Helmont]";
  1368. mes "Perhaps, if I capacitated the thermal flux by using the neutronic gradient, it just might work...!";
  1369. close;
  1370. }
  1371. }
  1372. if (ALCH_Q == 8) {
  1373. mes "Arrrrgh...!";
  1374. mes "Why isn't this formula working? What's wrong? In theory, it's all correct, but there must be an error in the formula somewhere...";
  1375. next;
  1376. mes "[Van Helmont]";
  1377. mes "I pour it in here, and it should stop. Wait, this is the wrong solution! How could I make such";
  1378. mes "a dumb mistake?! When did these";
  1379. mes "get switched?!";
  1380. next;
  1381. mes "[Van Helmont]";
  1382. mes "Okay, okay...";
  1383. mes "I just need to fix this part.";
  1384. mes "No need to start over. I just";
  1385. mes "need to fix it... But wait. Wait...";
  1386. next;
  1387. mes "[Van Helmont]";
  1388. mes ".................";
  1389. next;
  1390. mes "[Van Helmont]";
  1391. mes "Um...";
  1392. mes "Who are you?";
  1393. next;
  1394. if (select("I want to become an Alchemist.:.......") == 2) {
  1395. mes "[Van Helmont]";
  1396. mes "Hmm...?";
  1397. mes "What, did you just want to watch? Fine, fine, but do it quietly and leave right when you're done.";
  1398. next;
  1399. mes "[Van Helmont]";
  1400. mes "Stay out of my way and don't go around touching stuff. There might be some volatile materials, so it'd be dangerous to have any accidents.";
  1401. close;
  1402. }
  1403. mes "[Van Helmont]";
  1404. mes "You...?";
  1405. mes "An Alchemist?";
  1406. mes "What a funny Merchant.";
  1407. next;
  1408. mes "[Van Helmont]";
  1409. mes "Well, that's nice, but I have very urgent experiments that require";
  1410. mes "my attention, so don't get";
  1411. mes "in the way.";
  1412. next;
  1413. if (select("Teach me something.:...") == 1) {
  1414. mes "[Van Helmont]";
  1415. mes "Argh...!";
  1416. mes "Didn't I just tell you not to bother me? What's so hard to understand about that?";
  1417. next;
  1418. mes "[Van Helmont]";
  1419. mes "Fine, fine. I'll give you an assignment. Learn something";
  1420. mes "new and come back. Let's see.";
  1421. mes "What would be good...";
  1422. next;
  1423. mes "[Van Helmont]";
  1424. mes "Okay, I got it.";
  1425. mes "Go learn how to make";
  1426. mes "a Counteragent and Mixture";
  1427. mes "from Molgenstein.";
  1428. next;
  1429. mes "[Van Helmont]";
  1430. mes "You don't need to bring anything. Just go watch him at work and have him tell you how he makes those solutions. Got it?";
  1431. next;
  1432. mes "[Van Helmont]";
  1433. set ALCH_Q,9;
  1434. changequest 2035,2036;
  1435. mes "Well then, see you later.";
  1436. mes "You'd better get going as";
  1437. mes "soon as you can.";
  1438. close;
  1439. }
  1440. mes "[Van Helmont]";
  1441. mes "...";
  1442. next;
  1443. mes "[Van Helmont]";
  1444. mes "...";
  1445. mes "......";
  1446. next;
  1447. mes "[Van Helmont]";
  1448. mes "...";
  1449. mes "......";
  1450. next;
  1451. mes "[Van Helmont]";
  1452. mes "So if I recalibrate the combustion rate of this compound, that should negate any cohesive tendencies in this particle flux...";
  1453. next;
  1454. mes "[Van Helmont]";
  1455. mes "But what am I going to do";
  1456. mes "about all of this spontaneous";
  1457. mes "crystallization?! I can't very well remove this matrix, I need it for the catalyst to reach the triple point.";
  1458. next;
  1459. mes "[Van Helmont]";
  1460. mes "Damn!";
  1461. mes "What am";
  1462. mes "I going to do?!";
  1463. close;
  1464. }
  1465. else if (ALCH_Q == 9) {
  1466. mes "Alright, if I make an incision here in the Tentacle, and add a Jellopy and Sticky Mucus solution into the... Where the hell did my Medicine Bowl go?";
  1467. next;
  1468. mes "[Van Helmont]";
  1469. mes "Did I use them all at a time like this?! I wonder if Nicholas has any left. Ugh, what a pain. Wait. Wait a minute...";
  1470. next;
  1471. mes "[Van Helmont]";
  1472. mes "...";
  1473. next;
  1474. mes "[Van Helmont]";
  1475. mes "...";
  1476. mes "......";
  1477. mes "Who are you?";
  1478. next;
  1479. if (select("I want to become an Alchemist?:.......") == 2) {
  1480. mes "[Van Helmont]";
  1481. mes "Hmm...?";
  1482. mes "What, did you just want to watch? Fine, fine, but do it quietly and leave right when you're done.";
  1483. next;
  1484. mes "[Van Helmont]";
  1485. mes "Stay out of my way and don't go around touching stuff. There might be some volatile materials, so it'd be dangerous to have any accidents.";
  1486. close;
  1487. }
  1488. mes "[Van Helmont]";
  1489. mes "Ah, of course. The Merchant from before. So what did you learn from Molgenstein? I didn't just send you there for fun, you know.";
  1490. next;
  1491. mes "[Van Helmont]";
  1492. mes "Let me ask you";
  1493. mes "some questions to";
  1494. mes "check what you've";
  1495. mes "learned.";
  1496. next;
  1497. if(MISC_QUEST & 4) {
  1498. mes "[Van Helmont]";
  1499. mes "Which item is not";
  1500. mes "necessary to make";
  1501. mes "a Counteragent?";
  1502. next;
  1503. if (select("Karvodailnirol:Detrimindexta:Alcohol") != 1) set .@w_point,.@w_point+1;
  1504. mes "[Van Helmont]";
  1505. mes "What item is not";
  1506. mes "necessary to make";
  1507. mes "a Mixture?";
  1508. next;
  1509. if (select("Karvodailnirol:Detrimindexta:Alcohol") != 2) set .@w_point,.@w_point+1;
  1510. if (.@w_point > 0) {
  1511. mes "[Van Helmont]";
  1512. mes "Weren't you listening to Molgenstein at all? Maybe you";
  1513. mes "have to watch him make it again.";
  1514. next;
  1515. mes "[Van Helmont]";
  1516. mes "If you can't tell the exact items that you need in an experiment,";
  1517. mes "you might end up hurting yourself!";
  1518. close;
  1519. }
  1520. mes "[Van Helmont]";
  1521. mes "Good, you've learned well.";
  1522. mes "Okay, now you know something about experimentation. You're done here, so now I can continue with my experiments.";
  1523. next;
  1524. mes "[Van Helmont]";
  1525. mes "Go out and find the room next";
  1526. mes "to this one and talk to Nicholas. He'll continue your training.";
  1527. next;
  1528. set ALCH_Q,20;
  1529. changequest 2036,2037;
  1530. mes "[Van Helmont]";
  1531. mes "What are you";
  1532. mes "still doing here?";
  1533. mes "Go! We both have";
  1534. mes "more important";
  1535. mes "things to do!";
  1536. close;
  1537. }
  1538. else {
  1539. mes "[Van Helmont]";
  1540. mes "What item do";
  1541. mes "you need to make";
  1542. mes "a Counteragent?";
  1543. next;
  1544. select("Feather:Sticky Mucus:Animal Gore");
  1545. mes "[Van Helmont]";
  1546. mes "What item do";
  1547. mes "you need to make";
  1548. mes "a Mixture?";
  1549. next;
  1550. select("Monster Feed:Ancient Lips:Rotten Bandage");
  1551. mes "[Van Helmont]";
  1552. mes "Be honest. You don't know, do you?! Didn't I say to go to Molgenstein and have him teach you?!";
  1553. next;
  1554. mes "[Van Helmont]";
  1555. mes "Don't even think about coming back until you talk to him! Now stop bothering me and get out of here!";
  1556. close;
  1557. }
  1558. }
  1559. else if (ALCH_Q == 20) {
  1560. mes "What...?";
  1561. mes "I thought I told you to";
  1562. mes "talk to Nicholas next door?";
  1563. next;
  1564. mes "[Van Helmont]";
  1565. mes "I need to continue my research,";
  1566. mes "and you need to finish becoming an Alchemist. Come on, get moving!";
  1567. close;
  1568. }
  1569. else {
  1570. mes "Just a little...";
  1571. mes "A little bit more...";
  1572. mes "Nooo! Just a little";
  1573. mes "bit more and it";
  1574. mes "would've been done!";
  1575. next;
  1576. mes "[Van Helmont]";
  1577. mes "Why...?!";
  1578. mes "Why, another failure?!";
  1579. mes "My calculations were";
  1580. mes "all correct! Wait...";
  1581. next;
  1582. mes "[Van Helmont]";
  1583. mes "Perhaps, if I capacitated the thermal flux by using the neutronic gradient, it just might work...";
  1584. close;
  1585. }
  1586. }
  1587. alde_alche,101,184,4 script Master Alchemist#am 122,{
  1588. cutin "job_alche_vincent",2;
  1589. mes "[Vincent Carsciallo]";
  1590. if (Upper == 1) {
  1591. mes "You have transcended...";
  1592. mes "Excellent, excellent.";
  1593. next;
  1594. mes "[Vincent Carsciallo]";
  1595. mes "You don't belong here.";
  1596. mes "Go and explore the wide world, my friend.";
  1597. close2;
  1598. cutin "",255;
  1599. end;
  1600. }
  1601. if (BaseJob != Job_Merchant) {
  1602. if (BaseJob == Job_Alchemist) {
  1603. mes "Welcome!";
  1604. mes "So how is your";
  1605. mes "research coming along?";
  1606. next;
  1607. mes "[Vincent Carsciallo]";
  1608. mes "At times you get results that are unexpected from an experiment. Although these may be setbacks in your research, such results can also lead to new discoveries.";
  1609. next;
  1610. mes "[Vincent Carsciallo]";
  1611. mes "If you discover something new,";
  1612. mes "come and tell us. Don't forget that we are all working together to unlock the mysteries of science!";
  1613. }
  1614. else if (BaseClass == Job_Novice) {
  1615. mes "Hm...";
  1616. mes "A Novice?";
  1617. mes "You shouldn't be";
  1618. mes "playing in a place";
  1619. mes "like this.";
  1620. next;
  1621. mes "[Vincent Carsciallo]";
  1622. mes "There are a lot of volatile chemicals and dangerous";
  1623. mes "materials in this building. It'd be a lot better if you just played outside.";
  1624. }
  1625. else {
  1626. mes "Hmm...?";
  1627. mes "What's an adventurer";
  1628. mes "doing here in the";
  1629. mes "Alchemist Union?";
  1630. next;
  1631. mes "[Vincent Carsciallo]";
  1632. mes "I'm afraid there's";
  1633. mes "not much we can offer";
  1634. mes "you here if you're not";
  1635. mes "a member of our Union.";
  1636. }
  1637. close2;
  1638. cutin "",255;
  1639. end;
  1640. }
  1641. if (ALCH_Q == 0) {
  1642. mes "Hmm...?";
  1643. mes "A Merchant?";
  1644. mes "Are you interested";
  1645. mes "in learning Alchemy?";
  1646. next;
  1647. mes "[Vincent Carsciallo]";
  1648. mes "This is the Alchemist Union.";
  1649. mes "We research and experiment with many different substances in order to create new materials without using magic.";
  1650. next;
  1651. mes "[Vincent Carsciallo]";
  1652. mes "Someday, we hope to unlock";
  1653. mes "the secret of life, as well as the other mysteries of science.";
  1654. next;
  1655. mes "[Vincent Carsciallo]";
  1656. mes "After being traveling as a Merchant for a long time, you must have developed some scientific curiosity. If you'd like to learn Alchemy, why don't you try joining the Alchemist Union?";
  1657. close2;
  1658. cutin "",255;
  1659. end;
  1660. }
  1661. else if (ALCH_Q == 40) {
  1662. if (JobLevel < 40) {
  1663. set ALCH_Q,0;
  1664. mes "Hmm...you don't seem to be qualified yet.";
  1665. mes "Remember, you must reach at least job level 40 to become an Alchemist.";
  1666. close2;
  1667. cutin "",255;
  1668. end;
  1669. }
  1670. if (SkillPoint) {
  1671. mes "Ah, you're almost";
  1672. mes "ready to become an";
  1673. mes "Alchemist, but you must";
  1674. mes "first allocate your unused";
  1675. mes "Skill Points.";
  1676. next;
  1677. mes "[Vincent Carsciallo]";
  1678. mes "Talk to me again";
  1679. mes "once you have spent";
  1680. mes "all of your extra";
  1681. mes "Skill Points.";
  1682. close2;
  1683. cutin "",255;
  1684. end;
  1685. }
  1686. if (checkquest(2039) != -1) {
  1687. changequest 2039,2040;
  1688. }
  1689. if (checkquest(2034) != -1) {
  1690. changequest 2034,2040;
  1691. }
  1692. mes "Ah, well done.";
  1693. mes "I can see that you";
  1694. mes "have learned all of";
  1695. mes "the basics of Alchemy.";
  1696. next;
  1697. set ALCH_Q,0;
  1698. completequest 2040;
  1699. set .@jlevel,JobLevel;
  1700. callfunc "Job_Change",Job_Alchemist;
  1701. callfunc "F_ClearJobVar";
  1702. mes "[Vincent Carsciallo]";
  1703. mes "Henceforth, you are";
  1704. mes "now a member of our";
  1705. mes "illustrious Union.";
  1706. mes "I hope you learn a lot...";
  1707. next;
  1708. if (.@jlevel == 50) {
  1709. getitem 7133,1; //Slim_Potion_Create_Book
  1710. mes "[Vincent Carsciallo]";
  1711. mes "Let me give you";
  1712. mes "something special.";
  1713. mes "You can use this to";
  1714. mes "begin your life";
  1715. mes "of research.";
  1716. }
  1717. else {
  1718. switch(rand(1,6)) {
  1719. case 1:
  1720. getitem 7127,1; //Alcol_Create_Book
  1721. break;
  1722. case 2:
  1723. getitem 7128,1; //FireBottle_Create_Book
  1724. break;
  1725. case 3:
  1726. getitem 7129,1; //Acid_Create_Book
  1727. break;
  1728. case 4:
  1729. getitem 7130,1; //Plant_Create_Book
  1730. break;
  1731. case 5:
  1732. getitem 7131,1; //Mine_Create_Book
  1733. break;
  1734. case 6:
  1735. getitem 7144,1; //Normal_Potion_Book
  1736. }
  1737. mes "[Vincent Carsciallo]";
  1738. mes "And...";
  1739. mes "Here's a little";
  1740. mes "something to help";
  1741. mes "you begin your";
  1742. mes "research.";
  1743. }
  1744. next;
  1745. mes "[Vincent Carsciallo]";
  1746. mes "I'll see";
  1747. mes "you later then...";
  1748. mes "Remember to carry";
  1749. mes "yourself with pride";
  1750. mes "as an Alchemist!";
  1751. close2;
  1752. cutin "",255;
  1753. end;
  1754. }
  1755. else {
  1756. mes "Ah...";
  1757. mes "I believe you've";
  1758. mes "already registered";
  1759. mes "for training to become";
  1760. mes "an Alchemist.";
  1761. next;
  1762. mes "[Vincent Carsciallo]";
  1763. mes "Please listen to the";
  1764. mes "other Alchemists and follow their instructions carefully. You will learn much from them.";
  1765. close2;
  1766. cutin "",255;
  1767. end;
  1768. }
  1769. }
  1770. alde_alche,145,19,1 script Chief Researcher#am 57,{
  1771. if (checkweight(1201,1) == 0) {
  1772. mes "- Wait a minute! -";
  1773. mes "- Currently you are carrying -";
  1774. mes "- too many items with you. -";
  1775. mes "- Please come back again -";
  1776. mes "- after you store some items into kafra storage. -";
  1777. close;
  1778. }
  1779. if (ALCH_Q > 19 && ALCH_Q < 22) {
  1780. if (ALCH_Q == 20) {
  1781. mes "[Nicholas Flamel]";
  1782. mes "Ooh...";
  1783. mes "You're the upstart";
  1784. mes "Merchant that wants";
  1785. mes "to become an Alchemist?";
  1786. next;
  1787. mes "[Nicholas Flamel]";
  1788. mes "Not just anyone can become an Alchemist, you know. You've got to have motivation and clear goals and a strong sense of focus.";
  1789. next;
  1790. mes "[Nicholas Flamel]";
  1791. mes "Alchemists must memorize many chemical equations, scientific laws and a lot of other information. It's actually pretty tough.";
  1792. next;
  1793. mes "[Nicholas Flamel]";
  1794. mes "If you can't focus, you'll be confused later when you look at Alchemy charts. My test will judge your ability to do just that.";
  1795. next;
  1796. }
  1797. mes "[Nicholas Flamel]";
  1798. mes "Find the words scrambled";
  1799. mes "in the group of letters I give you. They can be made by using some";
  1800. mes "or all of the letters.";
  1801. next;
  1802. mes "[Nicholas Flamel]";
  1803. mes "You pass if you";
  1804. mes "choose the word";
  1805. mes "that is ^551A8BIN^000000 the puzzle.";
  1806. next;
  1807. switch(rand(1,3)) {
  1808. case 1:
  1809. mes "t m y a n y e o b n e g p r i";
  1810. next;
  1811. if (select("Brake:Brass:Bug:Broken:Brigan?") == 5) set .@alch_t,.@alch_t+10;
  1812. mes "o n c u t a p j l e r s v m u";
  1813. next;
  1814. if (select("vendor:storage:weapon:simple:streetshop") == 1) set .@alch_t,.@alch_t+10;
  1815. mes "t v a r m e g p h e u b o y l";
  1816. next;
  1817. if (select("molasses:party:leader:sweets:treacle") == 2) set .@alch_t,.@alch_t+10;
  1818. mes "q z a h n a i n b r d p t n c";
  1819. next;
  1820. if (select("partisan:partizan:pato:paros:pack") == 2) set .@alch_t,.@alch_t+10;
  1821. break;
  1822. case 2:
  1823. mes "m p d i c f a r o g n k w a s";
  1824. next;
  1825. if (select("packman:sunshine:ragnarok:wonderland:frost") == 1) set .@alch_t,.@alch_t+10;
  1826. mes "g b n o p r e f a r e t a s k";
  1827. next;
  1828. if (select("purple:smoker:ragnarok:bolt:burnt wood") == 3) set .@alch_t,.@alch_t+10;
  1829. mes "u g n i s j e k c e o g n d p";
  1830. next;
  1831. if (select("scab:kinship:donate:source:opening") == 5) set .@alch_t,.@alch_t+10;
  1832. mes "r o e h n r o m c a i n p t t";
  1833. next;
  1834. if (select("forgemerchant:potionmerchant:dcmerchant:vendingmerchant:battlemerchant") == 2) set .@alch_t,.@alch_t+10;
  1835. break;
  1836. case 3:
  1837. mes "s m i e x b w u n e t a g l r";
  1838. next;
  1839. if (select("tiger:wolf:pumpkin:tripped:tore") == 1) set .@alch_t,.@alch_t+10;
  1840. mes "n i e g b o p d s o a u w r v";
  1841. next;
  1842. if (select("bash:provoke:endure:stun:abracadabra") == 3) set .@alch_t,.@alch_t+10;
  1843. mes "l r m g r e x t a v i n e d e";
  1844. next;
  1845. if (select("alberta:latifoliate:crimson:maple:evergreen") == 5) set .@alch_t,.@alch_t+10;
  1846. mes "r o e h n r o m c a i n p t t";
  1847. next;
  1848. if (select("forgemerchant:potionmerchant:dcmerchant:vendingmerchant:battlemerchant") == 2) set .@alch_t,.@alch_t+10;
  1849. break;
  1850. }
  1851. mes "[Nicholas Flamel]";
  1852. mes "Ah, you finished.";
  1853. mes "Now, let's see...";
  1854. if (.@alch_t > 30) {
  1855. set ALCH_Q,22;
  1856. mes "Excellent job!";
  1857. next;
  1858. mes "[Nicholas Flamel]";
  1859. mes "Great, you found all of those hidden words. With that kind of concentration, you should have no problem memorizing information.";
  1860. next;
  1861. mes "[Nicholas Flamel]";
  1862. mes "Come back in a little bit while";
  1863. mes "I prepare the next assignment";
  1864. mes "for your training.";
  1865. next;
  1866. mes "[Nicholas Flamel]";
  1867. mes "Oh, and before you talk to";
  1868. mes "me again, make sure you have";
  1869. mes "^551A8Bplenty of room in your inventory^000000.";
  1870. close;
  1871. }
  1872. else {
  1873. set ALCH_Q,21;
  1874. mes "^666666*Gasp!*^000000 H-horrible!";
  1875. next;
  1876. mes "[Nicholas Flamel]";
  1877. mes "Judging from these results, you obviously have a problem with concentrating.";
  1878. next;
  1879. mes "[Nicholas Flamel]";
  1880. mes "If you can't even solve these easy word puzzles, how can you keep track of your experiments and research?";
  1881. next;
  1882. mes "[Nicholas Flamel]";
  1883. mes "Why don't you relax";
  1884. mes "and rest a bit before";
  1885. mes "you take the test again?";
  1886. close;
  1887. }
  1888. }
  1889. else if (ALCH_Q == 22) {
  1890. if (MaxWeight - Weight < 1370) {
  1891. mes "[Nicholas Flamel]";
  1892. mes "Whoa...";
  1893. mes "You're carrying too much stuff! First, put some of your things in Kafra Storage.";
  1894. close;
  1895. }
  1896. mes "[Nicholas Flamel]";
  1897. mes "Alright...";
  1898. mes "For your next";
  1899. mes "assignment, you'll";
  1900. mes "need to travel to ^551A8BJuno^000000.";
  1901. next;
  1902. mes "[Nicholas Flamel]";
  1903. mes "There, you'll need to talk to ^551A8BBain^000000 and ^551A8BBajin^000000. Those two are doing Alchemy research with the Sages";
  1904. mes "in Juno. You'll learn something by assisting them with their project.";
  1905. next;
  1906. mes "[Nicholas Flamel]";
  1907. mes "Come back here to me after you";
  1908. mes "help them out. They'll need all of these items to continue their experiments.";
  1909. next;
  1910. set ALCH_Q,23;
  1911. changequest 2037,2038;
  1912. mes "[Nicholas Flamel]";
  1913. mes "1 Mixture,";
  1914. mes "5 Burnt Tree,";
  1915. mes "5 Fine Sand,";
  1916. mes "3 Rough Oridecon";
  1917. mes "and 3 Rough Elunium.";
  1918. getitem 974,1; //Mixture
  1919. getitem 7068,5; //Burn_Tree
  1920. getitem 7043,5; //Fine_Sand
  1921. getitem 756,3; //Oridecon_Stone
  1922. getitem 757,3; //Elunium_Stone
  1923. next;
  1924. mes "[Nicholas Flamel]";
  1925. mes "Alright.";
  1926. mes "Have a safe trip";
  1927. mes "and come back in";
  1928. mes "one piece.";
  1929. close;
  1930. }
  1931. else if (ALCH_Q == 23) {
  1932. mes "[Nicholas Flamel]";
  1933. mes "Didn't I say to";
  1934. mes "go to Juno and help";
  1935. mes "Bain and Bajin with";
  1936. mes "their Alchemy research?";
  1937. close;
  1938. }
  1939. else if (ALCH_Q == 24) {
  1940. set ALCH_Q,40;
  1941. changequest 2038,2039;
  1942. mes "[Nicholas Flamel]";
  1943. mes "Ah, you're back!";
  1944. mes "I just got a message from Bain";
  1945. mes "and Bajin. They let me know that they were very happy with your assistance.";
  1946. next;
  1947. mes "[Nicholas Flamel]";
  1948. mes "If you were good enough";
  1949. mes "to help out those brothers,";
  1950. mes "you definitely qualify to be";
  1951. mes "an Alchemist.";
  1952. next;
  1953. mes "[Nicholas Flamel]";
  1954. mes "Good work!";
  1955. mes "All you have to do now is speak to the Union Leader on the 2nd floor! Congratulations, you'll become an Alchemist very soon!";
  1956. close;
  1957. }
  1958. else if (ALCH_Q == 40 && BaseJob == Job_Merchant) {
  1959. mes "[Nicholas Flamel]";
  1960. mes "All you have to do now is speak to the Union Leader on the 2nd floor! Congratulations, you'll become an Alchemist very soon!";
  1961. close;
  1962. }
  1963. else {
  1964. mes "[Nicholas Flamel]";
  1965. mes "Lorem ipsum dolor sit amet,";
  1966. mes "consectetuer adipiscing elit.";
  1967. mes "Vivamus sem. Sed metus";
  1968. mes "lacus, viverra id, rutrum eget,";
  1969. mes "rhoncus sit amet, lectus.";
  1970. next;
  1971. mes "[Nicholas Flamel]";
  1972. mes "Suspendisse sit amet urna in";
  1973. mes "nisl fringilla faucibus. Nulla scelerisque eros...";
  1974. mes "^666666*Mumble Mumble*^000000";
  1975. close;
  1976. }
  1977. }
  1978. //============================================================
  1979. // Old changelog
  1980. //============================================================
  1981. //= 1.0 Working.
  1982. //= npc/quests/counteragent_mixture.txt Also Needed
  1983. //= npc/quests/quests_yuno.txt Also Needed [Darkchild]
  1984. //= 1.1 Fixed some minor bugs. Optimized some lines. Re-organized the script a bit.
  1985. //= Giving Parmry NPC, Hammer and Old Book now waves the 50000 fee. (based of mRO website)
  1986. //= Having a joblvl of 50 allows you to skip Rasputin's test. (based of mRO website) [kobra_k88]
  1987. //= 1.2 fixed a few typos (have to hunt more) [Lupus]
  1988. //= 1.3 Added Baby Class Support [Lupus]
  1989. //= 1.6 Added a func which prevent advanced classes passing
  1990. //= 2nd Job Quests again. It also guides adv classes where
  1991. //= to go. [Lupus]
  1992. //= 1.6a fixed some wrong answers, thanks to zlider for info [Lupus]
  1993. //= 2.0 Changed numbers to constants. [Vicious]
  1994. //= 2.2 Got rid of 'al_morgen' var. Now uses (MISC_QUEST & 4) [Lupus]
  1995. //= 2.3 Optimized, changed job numbers to constants. Fixed some spelling [Lupus]
  1996. //= 2.4 Added alternative prizes according to JobLevel [Lupus]
  1997. //= 2.4a Fixed 2 wrong answers in Rasputin's test [Lupus]
  1998. //============================================================