status_change.txt 54 KB

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  1. //===== rAthena Documentation ================================
  2. //= Status Change Documentation
  3. //===== By: ==================================================
  4. //= rAthena Dev Team
  5. //===== Last Updated: ========================================
  6. //= 20241024
  7. //===== Description: =========================================
  8. //= List of all Status Changes and theirs val1, val2, val3, and
  9. //= val4 usage in source. Providing easier guide to use
  10. //= sc_start, sc_start2, and sc_start4 in scripting.
  11. //= NOTE:
  12. //= - If sc_start/2/4 values based on val1~val4 information,
  13. //= it's a wise decision to use flag SCSTART_LOADED(4). But,
  14. //= some SCs with iteration check maybe will fail to give
  15. //= iteration check if flag SCSTART_LOADED is given.
  16. //===== Format: =========================================
  17. //= <SC_Name> (<Default_EFST>)
  18. //= desc: <any description or info related this status>
  19. //= val1: <usage for>
  20. //= val2: <usage for>
  21. //= val3: <usage for>
  22. //= val4: <usage for>
  23. //============================================================
  24. SC_STONE ()
  25. desc: DEF -50%; if HP>25% lose 1% HP/5 sec; MDEF +25%; change element to Earth Lv 1; ignore Steal & Lex Aeterna; can't move/attack/pick item/use item/use skill/sit/logout
  26. val1:
  27. val2: Caster's object ID
  28. val3: Incubation time
  29. val4: Remaining tick
  30. SC_FREEZE ()
  31. desc: DEF -50%; FLEE = 0; MDEF +25%; ignore Steal, Lex Aeterna, Storm Gust, Falling Ice Pillar; change element to Water Lv 1; can't move/attack/pick item/use item/sit/logout
  32. val1:
  33. SC_STUN ()
  34. desc: FLEE = 0; can't move/attack/pick item/use item/use skill/sit/logout
  35. val1:
  36. SC_SLEEP ()
  37. desc: FLEE = 0; enemy CRIT x2; can't move/attack/pick item/use item/use skill/sit/logout
  38. val1:
  39. SC_POISON ()
  40. desc: DEF -25%; if HP>25% lose 1.5% + 2 HP/sec; SP Regeneration is disabled
  41. val1: Skill Level
  42. val2: Caster's object ID
  43. val3:
  44. val4: Remaining tick
  45. SC_CURSE ()
  46. desc: ATK-25%; LUK = 0; Movement speed -300
  47. val1:
  48. SC_SILENCE ()
  49. desc: Can't use active skills
  50. val1:
  51. SC_CONFUSION ()
  52. desc: Move randomly; Set DEF to (STR+(INT*50))
  53. val1:
  54. SC_BLIND ()
  55. desc: HIT -25%; FLEE -25%; Black out the outter part of the screen
  56. val1:
  57. SC_BLEEDING (EFST_BLOODING)
  58. desc: HP Regeneration is disabled; SP Regeneration is disabled; Lose HP overtime
  59. val1: Skill Level
  60. val2: Caster's object ID (for mob_log_damage)
  61. val3:
  62. val4: Remaining tick
  63. SC_DPOISON ()
  64. desc: DEF -25%; if HP>25% lose 10/15% HP/sec
  65. val1: Skill Level
  66. val2: Caster's object ID (for mob_log_damage)
  67. val3:
  68. val4: Remaining tick
  69. SC_PROVOKE (EFST_PROVOKE)
  70. desc: Decrease DEF by (5+(5*Skill Lv))%; Increase ATK by (2+(3*Skill lv))%
  71. val1:
  72. SC_ENDURE (EFST_ENDURE)
  73. desc: Increase MDEF by (Skill Lv); Doesn't get flinched when attacked
  74. val1:
  75. SC_TWOHANDQUICKEN (EFST_TWOHANDQUICKEN)
  76. desc: ASPD +30%
  77. val1:
  78. SC_CONCENTRATE (EFST_CONCENTRATION)
  79. desc: Increase AGI by (2+Skill Lv)%; Increase DEX by (2+Skill Lv)%; Reveal hidden enemies in 3x3 area around caster
  80. val1:
  81. SC_HIDING (EFST_HIDING)
  82. desc: Set OPTION_HIDE
  83. val1:
  84. SC_CLOAKING (EFST_CLOAKING)
  85. desc: Set OPTION_CLOAK
  86. val1:
  87. SC_ENCPOISON (EFST_ENCHANTPOISON)
  88. desc: Change weapon element to ELE_POISON; Poisoning chance is (2.5+0.5%)
  89. val1:
  90. SC_POISONREACT (EFST_POISONREACT)
  91. desc: Increase ATK by (100+30*Skill Lv))%; Counter physical attack with Envenoms skill
  92. val1:
  93. SC_QUAGMIRE (EFST_QUAGMIRE)
  94. desc: Removes Increase AGI, Twhohand Quicken, Wind Walk, Adrenaline Rush, Attention Concentrate, Cart Boost, True Sight, Magnetic Field & Onehand Quicken skill effect; Movement Speed -50; Decrease AGI & DEX by (10*Skill Lv) but can't below 75% for players and 50% for mobs
  95. val1:
  96. SC_ANGELUS (EFST_ANGELUS)
  97. desc: Increase DEF by (5*Skill Lv)%
  98. val1:
  99. SC_BLESSING (EFST_BLESSING)
  100. desc: Increase STR, DEX & INT by (Skill Lv); Removes Stone and Curse status. If used on mobs will reduce their DEX and INT by 50%
  101. val1:
  102. SC_SIGNUMCRUCIS (EFST_CRUCIS)
  103. desc: Decrease DEF of Undead and Demon mobs by (10+(4*Skill Lv))% on screen
  104. val1:
  105. SC_INCREASEAGI (EFST_INC_AGI)
  106. desc: Increase AGI and walkspeed, AL_INCAGI effect
  107. val1: (hardcoded)
  108. SC_DECREASEAGI (EFST_DEC_AGI)
  109. desc: Decrease AGI and walkspeed, AL_DECAGI effect
  110. val1: (hardcoded)
  111. SC_SLOWPOISON (EFST_SLOWPOISON)
  112. desc: Stop the HP reduction of SC_POISON
  113. val1:
  114. SC_IMPOSITIO (EFST_IMPOSITIO)
  115. desc: Increase ATK by (5*Skill Lv)
  116. val1:
  117. SC_SUFFRAGIUM (EFST_SUFFRAGIUM)
  118. desc: Cast time decreased by (15*Skill Lv)%
  119. val1:
  120. SC_ASPERSIO (EFST_ASPERSIO)
  121. desc: Change weapon element to ELE_HOLY
  122. val1:
  123. SC_BENEDICTIO (EFST_BENEDICTIO)
  124. desc: Change armor element to ELE_HOLY
  125. val1:
  126. SC_KYRIE (EFST_KYRIE)
  127. desc: Remove SC_ASSUMPTIO skill effect; Block damage with a total of (MaxHP*(Skill Lv*2+10)/100) or ((Skill Lv/2)+5) times
  128. val1:
  129. SC_MAGNIFICAT (EFST_MAGNIFICAT)
  130. desc: SP Regeneration speed x2
  131. val1:
  132. SC_GLORIA (EFST_GLORIA)
  133. desc: LUK +30
  134. val1:
  135. SC_AETERNA (EFST_LEXAETERNA)
  136. desc: Damaged received x2
  137. val1:
  138. SC_ADRENALINE (EFST_ADRENALINE)
  139. desc: ASPD of Axe & Mace weapons x2
  140. val1:
  141. SC_WEAPONPERFECTION (EFST_WEAPONPERFECT)
  142. desc: Ignore damage reduction to any monster size
  143. val1:
  144. SC_OVERTHRUST (EFST_OVERTHRUST)
  145. desc: Increase ATK by (5*Skill Lv)%; Add a 0.1% of breaking the equipped weapon [except Axes, Maces & Unbreakable weapons]
  146. val1:
  147. SC_MAXIMIZEPOWER (EFST_MAXIMIZE)
  148. desc: SP Regeneration is disabled; Damage dealt is always the max damage
  149. val1:
  150. SC_TRICKDEAD (EFST_TRICKDEAD)
  151. desc: HP & SP Regeneration is disabled; Remove SC_DANCING
  152. val1:
  153. SC_LOUD (EFST_SHOUT)
  154. desc: STR +4
  155. val1:
  156. SC_ENERGYCOAT (EFST_ENERGYCOAT)
  157. desc: Reduce damage received according to current MaxSP %
  158. val1:
  159. SC_BROKENARMOR (EFST_BROKENARMOR)
  160. desc: Shows EFST_BROKENARMOR status icon if the armor is broken
  161. val1:
  162. SC_BROKENWEAPON (EFST_BROKENWEAPON)
  163. desc: Shows EFST_BROKENWEAPON status icon if the armor is broken
  164. val1:
  165. SC_HALLUCINATION (EFST_ILLUSION)
  166. desc: The screen goes wavy and you see crazy numbers for all damage that is processed around you, but they are all fake. Even other players see those numbers at you.
  167. val1:
  168. SC_WEIGHT50 (EFST_WEIGHTOVER50)
  169. desc: Shows EFST_WEIGHTOVER50 status icon if Weight >= 50%
  170. val1:
  171. SC_WEIGHT90 (EFST_WEIGHTOVER90)
  172. desc: Shows EFST_WEIGHTOVER90 status icon if Weight >= 90%
  173. val1:
  174. SC_ASPDPOTION0 (EFST_ATTHASTE_POTION1)
  175. desc: Increase ASPD, won't be stacked with SC_ASPDPOTION1, SC_ASPDPOTION2, SC_ASPDPOTION3
  176. val1: +ASPD (Renewal)
  177. val2: +% ASPD (Pre-Renewal)
  178. SC_ASPDPOTION1 (EFST_ATTHASTE_POTION2)
  179. desc: Increase ASPD, won't be stacked with SC_ASPDPOTION0, SC_ASPDPOTION2, SC_ASPDPOTION3
  180. val1: +ASPD (Renewal)
  181. val2: +% ASPD (Pre-Renewal)
  182. SC_ASPDPOTION2 (EFST_ATTHASTE_POTION3)
  183. desc: Increase ASPD, won't be stacked with SC_ASPDPOTION0, SC_ASPDPOTION1, SC_ASPDPOTION3
  184. val1: +ASPD (Renewal)
  185. val2: +% ASPD (Pre-Renewal)
  186. SC_ASPDPOTION3 (EFST_ATTHASTE_INFINITY)
  187. desc: Increase ASPD, won't be stacked with SC_ASPDPOTION0, SC_ASPDPOTION1, SC_ASPDPOTION2
  188. val1: + ASPD (Renewal)
  189. val2: +% ASPD (Pre-Renewal)
  190. SC_SPEEDUP0 (EFST_MOVHASTE_HORSE)
  191. desc: Increase/change walkspeed rate. This effect won't be stacked with bonus bSpeedRate
  192. val1: +% Walkspeed
  193. SC_SPEEDUP1 (EFST_MOVHASTE_POTION)
  194. desc: Increase/change walkspeed rate. This effect won't be stacked with bonus bSpeedRate
  195. val1: +% Walkspeed
  196. SC_ATKPOTION (EFST_PLUSATTACKPOWER)
  197. desc: Increase Atk
  198. val1: +Atk
  199. SC_MATKPOTION (EFST_PLUSMAGICPOWER)
  200. desc: Increase MAtk
  201. val1: +MAtk
  202. SC_WEDDING ()
  203. desc: Set Movement Speed to 100; Call clif_changelook; Set OPTION_WEDDING
  204. val1:
  205. SC_SLOWDOWN ()
  206. desc: Reduce walkspeed rate
  207. val1: -% Walkspeed
  208. SC_ANKLE (EFST_ANKLESNARE)
  209. desc: Set DEF to (AGI*50); Can't move
  210. val1:
  211. SC_KEEPING ()
  212. desc: Set DEF to 90
  213. val1:
  214. SC_BARRIER (EFST_BARRIER)
  215. desc: Set DEF to 100
  216. val1:
  217. SC_STRIPWEAPON (EFST_NOEQUIPWEAPON)
  218. desc: Unequip weapon; On mob ATK -25%
  219. val1:
  220. SC_STRIPSHIELD (EFST_NOEQUIPSHIELD)
  221. desc: Unequip shield; On mob DEF -15%
  222. val1:
  223. SC_STRIPARMOR (EFST_NOEQUIPARMOR)
  224. desc: Unequip armor; On mob VIT -40%
  225. val1:
  226. SC_STRIPHELM (EFST_NOEQUIPHELM)
  227. desc: Unequip helm; On mob INT -40%
  228. val1:
  229. SC_CP_WEAPON (EFST_PROTECTWEAPON)
  230. desc: Protects equipped weapon from damage and strip skill
  231. val1:
  232. SC_CP_SHIELD (EFST_PROTECTSHIELD)
  233. desc: Protects equipped shield from damage and strip skill
  234. val1:
  235. SC_CP_ARMOR (EFST_PROTECTARMOR)
  236. desc: Protects equipped armor from damage and strip skill
  237. val1:
  238. SC_CP_HELM (EFST_PROTECTHELM)
  239. desc: Protects equipped helm from damage and strip skill
  240. val1:
  241. SC_AUTOGUARD (EFST_AUTOGUARD)
  242. desc: Blocks short and long range physical attacks at a certain chance, and stops the caster for 0.3 seconds if it's activated
  243. val1:
  244. SC_REFLECTSHIELD (EFST_REFLECTSHIELD)
  245. desc: Reflects (10+(3*Skill Lv))% of short ranged physical attack back to the attacker
  246. val1:
  247. SC_SPLASHER (EFST_SPLASHER)
  248. desc: This skill will only work once the target's HP is 1/3 or less of its Max HP. When struck by this skill, the target will explode and damage other enemies in it's vicinity
  249. val1:
  250. SC_PROVIDENCE (EFST_PROVIDENCE)
  251. desc: Increase party members' resistance to RC_Demon and Ele_Holy monsters
  252. val1:
  253. SC_DEFENDER (EFST_DEFENDER)
  254. desc: Decrease (5+(15*Skill Lv))% damage taken from long range attack; Decrease (25+(5*Skill Lv)) ASPD
  255. val1:
  256. SC_MAGICROD (EFST_MAGICROD)
  257. desc: Gain (Skill Lv*20)% of SP consumed by the skill used from enemy; Damage received becomes 0; Drain 20% of enemy's Max SP
  258. val1:
  259. SC_SPELLBREAKER ()
  260. desc: Gain SP used by enemy to cast the spell, and interrupt the magic cast. At lv 5, gain 1% from enemy max hp.
  261. val1:
  262. SC_AUTOSPELL (EFST_AUTOSPELL)
  263. desc: Auto cast several learned magic spells by using 2/3 of SP cost of the skill, but only when attacking with physical attacks.
  264. val1:
  265. SC_SIGHTTRASHER ()
  266. desc: (not exist)
  267. val1:
  268. SC_AUTOBERSERK (EFST_AUTOBERSERK)
  269. desc: If HP<25%, set SC_PROVOKE lv 10 on self
  270. val1:
  271. SC_SPEARQUICKEN (EFST_SPEARQUICKEN)
  272. desc: When using spear, +ASPD (20+(1*Skill Lv))%, +CRIT (3+(10*Skill Lv)), +FLEE (2*Skill Lv)
  273. val1:
  274. SC_AUTOCOUNTER (EFST_AUTOCOUNTER)
  275. desc: Hitrate +20%; If attacked by close range, automatically retaliate with crit*2
  276. val1:
  277. SC_SIGHT ()
  278. desc: Reveal hidden enemy on 3*3 range; Set OPTION_SIGHT
  279. val1:
  280. SC_SAFETYWALL ()
  281. desc: Block short ranged attack; Set OPTION_RUWACH
  282. val1:
  283. SC_RUWACH ()
  284. desc: Reveal hidden target and deal little damages if enemy is under SC_HIDING/SC_CLOAKING/SC_CAMOUFLAGE/SC_CLOAKINGEXCEED; Set OPTION_RUWACH
  285. val1:
  286. SC_EXTREMITYFIST (EFST_EXTREMITYFIST)
  287. desc: Stop SP Regeneration by setting RGN_SP
  288. val1:
  289. SC_EXPLOSIONSPIRITS (EFST_EXPLOSIONSPIRITS)
  290. desc: Stop SP Regeneration by setting RGN_SP; +Crit
  291. val1:
  292. SC_COMBO ()
  293. desc:
  294. val1:
  295. SC_BLADESTOP_WAIT ()
  296. desc:
  297. val1:
  298. SC_BLADESTOP (EFST_BLADESTOP)
  299. desc: Stops player and target; Set OPT3_BLADESTOP
  300. val1:
  301. SC_FIREWEAPON (EFST_PROPERTYFIRE)
  302. desc: Change weapon element to Fire element
  303. val1:
  304. SC_WATERWEAPON (EFST_PROPERTYWATER)
  305. desc: Change weapon element to Water element
  306. val1:
  307. SC_WINDWEAPON (EFST_PROPERTYWIND)
  308. desc: Change weapon element to Wind element
  309. val1:
  310. SC_EARTHWEAPON (EFST_PROPERTYGROUND)
  311. desc: Change weapon element to Earth element
  312. val1:
  313. SC_VOLCANO (EFST_GROUNDMAGIC)
  314. desc: +watk of ELE_FIRE user
  315. val1:
  316. SC_DELUGE (EFST_GROUNDMAGIC)
  317. desc: +Max HP of ELE_WATER user
  318. val1:
  319. SC_VIOLENTGALE (EFST_GROUNDMAGIC)
  320. desc: +FLEE of ELE_WIND user
  321. val1:
  322. SC_WATK_ELEMENT ()
  323. desc: Adds a percent of damage as an element
  324. val1:
  325. SC_ARMOR ()
  326. desc: Reduce damage received by 80 from long ranged weapon/misc attacks
  327. val1:
  328. SC_ARMOR_ELEMENT ()
  329. desc: Adjust element resistance by percentage
  330. val1: Water resistance
  331. val2: Earth resistance
  332. val3: Fire resistance
  333. val4: Wind resistance
  334. SC_NOCHAT ()
  335. desc: Can't chat, pick item, drop item
  336. val1:
  337. SC_BABY (EFST_PROTECTEXP)
  338. desc:
  339. val1:
  340. SC_AURABLADE (EFST_AURABLADE)
  341. desc: Set OPT3_AURABLADE; Add damage by (20*Skill Lv) which ignore caster's accuracy rate/target's DEF
  342. val1:
  343. SC_PARRYING (EFST_PARRYING)
  344. desc: Block using a 2H-Sword with chance (20+(3*Skill Lv))%
  345. val1:
  346. SC_CONCENTRATION (EFST_LKCONCENTRATION)
  347. desc: Lv 1 Endurace effect; +WATK; +HIT; -DEF
  348. val1:
  349. val2: 5*val1; // Batk/Watk Increase
  350. val3: 10*val1; // Hit Increase
  351. val4: 5*val1; // Def reduction
  352. SC_TENSIONRELAX (EFST_TENSIONRELAX)
  353. desc: Increase HP regeneration rate while sitting
  354. val1:
  355. val2: 12; // SP cost
  356. val3: tick/val4;
  357. val4: 10000; // Decrease at 10secs intervals.
  358. SC_BERSERK (EFST_BERSERK)
  359. desc: Stop HP+SP Regen; Can't use skill; Can't chat; -FLEE; +Max HP; +Movement Speed; +ATK; Set OPT3_BERSERK; -5%HP per 10 second; Set DEF+MDEF to 0
  360. val1:
  361. val2: HP Penalty (5% of Max HP)
  362. val3: Skill duration
  363. val4: Interval of HP Penalty
  364. SC_FURY ()
  365. desc:
  366. val1:
  367. SC_GOSPEL (EFST_GOSPEL)
  368. desc: Can't move; Gives a random status to party member and also enemy.
  369. val1:
  370. SC_ASSUMPTIO (RE: EFST_ASSUMPTIO2. Pre-RE: EFST_ASSUMPTIO)
  371. desc: HP_ASSUMPTIO's effect
  372. val1: Level // * 2 Bonus heal % (in RENEWAL)
  373. SC_BASILICA ()
  374. desc: Can't move; Can't use skill except the Basilica caster to cancel the basilica itself; Clear the skill area; Knockback enemy except Boss
  375. val1:
  376. SC_GUILDAURA ()
  377. desc:
  378. val1:
  379. SC_MAGICPOWER (EFST_MAGICPOWER)
  380. desc: +MATK by (Skill Lv*5)% for the next magic skill that is cast
  381. val1:
  382. SC_EDP (EFST_EDP)
  383. desc: +WATK by (100+(Skill Lv*80))
  384. val1: Skill Lv
  385. val2: Chance to Poison enemy (val1+2)%
  386. val3: Damage increased by (50*(val1+1))
  387. SC_TRUESIGHT (EFST_TRUESIGHT)
  388. desc: All stat +5; Damage +(2*Skill Lv)%; Crit +(Skill Lv); Hit +(3*Skill Lv)%
  389. val1: Skill Lv
  390. val2: Crit
  391. val3: Hit
  392. SC_WINDWALK (EFST_WINDWALK)
  393. desc: +Flee; +Movement speed
  394. val1: Skill Lv
  395. val2: Flee
  396. SC_MELTDOWN (EFST_MELTDOWN)
  397. desc: Breaks target's weapon and armor at a certain chance
  398. val1: Skill Lv
  399. val2: Chance to break weapon (100*Skill Lv)
  400. val3: Change to break armor (70*Skill Lv)
  401. SC_CARTBOOST (EFST_CARTBOOST)
  402. desc:
  403. val1:
  404. SC_CHASEWALK (EFST_CHASEWALK)
  405. desc:
  406. val1:
  407. SC_REJECTSWORD (EFST_SWORDREJECT)
  408. desc:
  409. val1:
  410. SC_MARIONETTE (EFST_MARIONETTE_MASTER)
  411. desc:
  412. val1:
  413. SC_MARIONETTE2 (EFST_MARIONETTE)
  414. desc:
  415. val1:
  416. SC_CHANGEUNDEAD ()
  417. desc:
  418. val1:
  419. SC_JOINTBEAT ()
  420. desc:
  421. val1:
  422. SC_MINDBREAKER (EFST_MINDBREAKER)
  423. desc:
  424. val1:
  425. SC_MEMORIZE (EFST_MEMORIZE)
  426. desc:
  427. val1:
  428. SC_FOGWALL (EFST_FOGWALL)
  429. desc:
  430. val1:
  431. SC_SPIDERWEB (EFST_SPIDERWEB)
  432. desc:
  433. val1:
  434. SC_DEVOTION (EFST_DEVOTION)
  435. desc:
  436. val1:
  437. SC_SACRIFICE ()
  438. desc:
  439. val1:
  440. SC_STEELBODY ()
  441. desc:
  442. val1:
  443. SC_ORCISH ()
  444. desc:
  445. val1:
  446. SC_READYSTORM ()
  447. desc:
  448. val1:
  449. SC_READYDOWN ()
  450. desc:
  451. val1:
  452. SC_READYTURN ()
  453. desc:
  454. val1:
  455. SC_READYCOUNTER ()
  456. desc:
  457. val1:
  458. SC_DODGE ()
  459. desc:
  460. val1:
  461. SC_RUN ()
  462. desc:
  463. val1:
  464. SC_SHADOWWEAPON ()
  465. desc:
  466. val1:
  467. SC_ADRENALINE2 ()
  468. desc:
  469. val1:
  470. SC_GHOSTWEAPON ()
  471. desc:
  472. val1:
  473. SC_KAIZEL ()
  474. desc:
  475. val1:
  476. SC_KAAHI ()
  477. desc:
  478. val1:
  479. SC_KAUPE ()
  480. desc:
  481. val1:
  482. SC_ONEHAND ()
  483. desc:
  484. val1:
  485. SC_PRESERVE ()
  486. desc:
  487. val1:
  488. SC_BATTLEORDERS ()
  489. desc:
  490. val1:
  491. SC_REGENERATION ()
  492. desc:
  493. val1:
  494. SC_DOUBLECAST ()
  495. desc:
  496. val1:
  497. SC_GRAVITATION ()
  498. desc:
  499. val1:
  500. SC_MAXOVERTHRUST ()
  501. desc:
  502. val1:
  503. SC_LONGING ()
  504. desc:
  505. val1:
  506. SC_HERMODE ()
  507. desc:
  508. val1:
  509. SC_SHRINK ()
  510. desc:
  511. val1:
  512. SC_SIGHTBLASTER ()
  513. desc:
  514. val1:
  515. SC_WINKCHARM ()
  516. desc:
  517. val1:
  518. SC_CLOSECONFINE (EFST_RG_CCONFINE_M)
  519. desc: Flee bonus and counter for confined enemies
  520. val1: Skill level
  521. val2: Confined enemy count
  522. val3: +50 Flee
  523. SC_CLOSECONFINE2 (EFST_RG_CCONFINE_S)
  524. desc: Confines target in place
  525. val1: Skill level
  526. val2: MapID of caster
  527. SC_DANCING ()
  528. desc:
  529. val1:
  530. SC_ELEMENTALCHANGE (EFST_ARMOR_PROPERTY)
  531. desc: Change armor element
  532. val1: Element level
  533. val2: Element (see doc/item_bonus.txt)
  534. SC_RICHMANKIM ()
  535. desc:
  536. val1:
  537. SC_ETERNALCHAOS ()
  538. desc:
  539. val1:
  540. SC_DRUMBATTLE ()
  541. desc:
  542. val1:
  543. SC_NIBELUNGEN ()
  544. desc:
  545. val1:
  546. SC_ROKISWEIL ()
  547. desc:
  548. val1:
  549. SC_INTOABYSS ()
  550. desc:
  551. val1:
  552. SC_SIEGFRIED (EFST_SIEGFRIED)
  553. desc: Status change for BD_SIEGFRIED
  554. val1: BD_SIEGFRIED Skill level
  555. val2: Increase val2% damage reduction from non-Nuetral elemental attack
  556. val3: Increase status resistance value by val3% of player's current resistance.
  557. SC_WHISTLE ()
  558. desc:
  559. val1:
  560. SC_ASSNCROS ()
  561. desc:
  562. val1:
  563. SC_POEMBRAGI ()
  564. desc:
  565. val1:
  566. SC_APPLEIDUN ()
  567. desc:
  568. val1:
  569. SC_MODECHANGE ()
  570. desc:
  571. val1:
  572. SC_HUMMING ()
  573. desc:
  574. val1:
  575. SC_DONTFORGETME ()
  576. desc:
  577. val1:
  578. SC_FORTUNE ()
  579. desc:
  580. val1:
  581. SC_SERVICE4U ()
  582. desc:
  583. val1:
  584. SC_STOP ()
  585. desc:
  586. val1:
  587. SC_SPURT ()
  588. desc:
  589. val1:
  590. SC_SPIRIT ()
  591. desc:
  592. val1:
  593. SC_COMA ()
  594. desc: Vanish HP to 1 and SP to 0
  595. val1: Skill Level
  596. val2: If 1 means do not remove SP
  597. val3: Caster's object ID (for mob_log_damage)
  598. val4:
  599. SC_INTRAVISION ()
  600. desc:
  601. val1:
  602. SC_INCALLSTATUS ()
  603. desc: Increase all status
  604. val1: +AllStats
  605. SC_INCSTR ()
  606. desc: Increase STR
  607. val1: + STR
  608. SC_INCAGI ()
  609. desc: Increase AGI
  610. val1: + AGI
  611. SC_INCVIT ()
  612. desc: Incrase VIT
  613. val1: + VIT
  614. SC_INCINT ()
  615. desc: Increase INT
  616. val1: + INT
  617. SC_INCDEX ()
  618. desc: Increase DEX
  619. val1: + DEX
  620. SC_INCLUK ()
  621. desc: Increase LUK
  622. val1: + Luk
  623. SC_INCHIT ()
  624. desc: Increase Hit
  625. val1: + Hit
  626. SC_INCHITRATE ()
  627. desc: Incrase Hit
  628. val1: +% Hit
  629. SC_INCFLEE ()
  630. desc: Increase Flee
  631. val1: + Flee
  632. SC_INCFLEERATE ()
  633. desc: Incrase Flee
  634. val1: +% Flee
  635. SC_INCMHPRATE ()
  636. desc: Increase MaxHP
  637. val1: +% MaxHP
  638. SC_INCMSPRATE ()
  639. desc: Incrase Max SP
  640. val1: +% MaxSP
  641. SC_INCATKRATE ()
  642. desc: Increase Base Attack
  643. val1: +% Atk
  644. SC_INCMATKRATE ()
  645. desc: Increase MATK
  646. val1: +% Matk
  647. SC_INCDEFRATE ()
  648. desc: Increase Defense
  649. val1: +% Def
  650. SC_STRFOOD (EFST_FOOD_STR)
  651. desc: Increase STR (cannot be stacked with SC_FOOD_STR_CASH, ignored if value is lower)
  652. val1: +STR
  653. SC_AGIFOOD (EFST_FOOD_AGI)
  654. desc: Increase AGI (cannot be stacked with SC_FOOD_AGI_CASH, ignored if value is lower)
  655. val1: +AGI
  656. SC_VITFOOD (EFST_FOOD_VIT)
  657. desc: Increase VIT (cannot be stacked with SC_FOOD_VIT_CASH, ignored if value is lower)
  658. val1: +VIT
  659. SC_INTFOOD (EFST_FOOD_INT)
  660. desc: Increase INT (cannot be stacked with SC_FOOD_INT_CASH, ignored if value is lower)
  661. val1: +INT
  662. SC_DEXFOOD (EFST_FOOD_DEX)
  663. desc: Increase DEX (cannot be stacked with SC_FOOD_DEX_CASH, ignored if value is lower)
  664. val1: +DEX
  665. SC_LUKFOOD (EFST_FOOD_LUK)
  666. desc: Increase LUK (cannot be stacked with SC_FOOD_LUK_CASH, ignored if value is lower)
  667. val1: +LUK
  668. SC_HITFOOD (EFST_FOOD_BASICHIT)
  669. desc: Increase HIT (food-type effect)
  670. val1: +Hit
  671. SC_FLEEFOOD (EFST_FOOD_BASICAVOIDANCE)
  672. desc: Increase FLEE (food-type effect)
  673. val1: +Flee
  674. SC_BATKFOOD ()
  675. desc: Increase Base Attack (food-type effect)
  676. val1: +BaseAttack
  677. SC_WATKFOOD ()
  678. desc: Increase Weapon Attack (food-type effect)
  679. val1: +WeaponAttack
  680. SC_MATKFOOD ()
  681. desc: Increase Magic Attack (food-type effect)
  682. val1: +MagicAttack
  683. SC_SCRESIST ()
  684. desc: Status resistance from Gospel skill
  685. val1: Increase status resistance value by n% of player's current resistance.
  686. SC_XMAS ()
  687. desc:
  688. val1:
  689. SC_WARM ()
  690. desc:
  691. val1:
  692. SC_SUN_COMFORT ()
  693. desc:
  694. val1:
  695. SC_MOON_COMFORT ()
  696. desc:
  697. val1:
  698. SC_STAR_COMFORT ()
  699. desc:
  700. val1:
  701. SC_FUSION ()
  702. desc:
  703. val1:
  704. SC_SKILLRATE_UP ()
  705. desc:
  706. val1:
  707. SC_SKE ()
  708. desc:
  709. val1:
  710. SC_KAITE ()
  711. desc:
  712. val1:
  713. SC_SWOO ()
  714. desc:
  715. val1:
  716. SC_SKA ()
  717. desc:
  718. val1:
  719. SC_EARTHSCROLL ()
  720. desc:
  721. val1:
  722. SC_MIRACLE ()
  723. desc:
  724. val1:
  725. SC_MADNESSCANCEL (EFST_GS_MADNESSCANCEL)
  726. desc: Increases some statuses (Base ATK, ASPD)
  727. val1:
  728. SC_ADJUSTMENT (EFST_GS_ADJUSTMENT)
  729. desc: Increases some statuses (Hit, Flee)
  730. val1:
  731. SC_INCREASING (EFST_GS_ACCURACY)
  732. desc: Increase some statuses (Hit, Dex, Agi), GS_INCREASING effect
  733. val1:
  734. SC_MAGICALBULLET (EFST_GS_MAGICAL_BULLET)
  735. desc: Increases damage based on source's MATK and is reduced by target's MDEF
  736. val1:
  737. SC_GATLINGFEVER (EFST_GS_GATLINGFEVER)
  738. desc: Increases some statuses (Base ATK, Flee, Movement Speed, ASPD)
  739. val1: SkillLv
  740. val2: ASPD increase (20 * val1)
  741. val3: Base ATK (20 + 10 * val1) [pre-renewal]
  742. val4: Flee decrease (5 * val1)
  743. SC_TATAMIGAESHI ()
  744. desc:
  745. val1:
  746. SC_UTSUSEMI ()
  747. desc:
  748. val1:
  749. SC_BUNSINJYUTSU ()
  750. desc:
  751. val1:
  752. SC_KAENSIN ()
  753. desc:
  754. val1:
  755. SC_SUITON ()
  756. desc:
  757. val1:
  758. SC_NEN ()
  759. desc:
  760. val1:
  761. SC_KNOWLEDGE ()
  762. desc:
  763. val1:
  764. SC_SMA ()
  765. desc:
  766. val1:
  767. SC_FLING ()
  768. desc:
  769. val1:
  770. SC_AVOID (EFST_HLIF_AVOID)
  771. desc: Increase walkspeed for Players and Homunculus
  772. val1: Skill Level
  773. val2: Walkspeed increase (10 * val1 for Players, 40 * val1 for Homunculus)
  774. SC_CHANGE (EFST_HLIF_CHANGE)
  775. desc: Increase some Homunculus' statuses (VIT, INT); Uses MATK for damage calculation; Sets Homunculus' HP and SP to 10 on expiration; On Pre-Renewal, sets Homunculus' HP and SP to 100% on cast
  776. val1: Skill Level
  777. val2: VIT increase (20 * val1)
  778. val3: INT increase (30 * val1)
  779. SC_BLOODLUST (EFST_HAMI_BLOODLUST)
  780. desc: Increase the homunculus ATK and has a chance to leech HP from the target
  781. val1: Skill Level
  782. val2: ATK increase (20 + (10 * val1))
  783. val3: Chance to leech HP (9 * val1)%
  784. val4: Leeched HP percentage 20%
  785. SC_FLEET ()
  786. desc:
  787. val1:
  788. SC_SPEED ()
  789. desc:
  790. val1:
  791. SC_DEFENCE (EFST_HAMI_DEFENCE)
  792. desc: Increase VIT and as result VIT-based DEF of the Player and plain VIT of the Homunculus
  793. val1: Skill Level
  794. val2: VIT increase for players, DEF increase for homunculus (5 + (5 * val1)) [Renewal], (2 * val1) [Pre-Renewal]
  795. SC_INCASPDRATE ()
  796. desc: Increase ASPD
  797. val1: +% ASPD
  798. SC_INCFLEE2 (EFST_PLUSAVOIDVALUE)
  799. desc: Increase perfect flee
  800. val1: + Flee2
  801. SC_JAILED ()
  802. desc:
  803. val1:
  804. SC_ENCHANTARMS (EFST_WEAPONPROPERTY)
  805. desc: Changes the element of a target's weapon.
  806. val1: Element value from skill_db
  807. SC_MAGICALATTACK ()
  808. desc:
  809. val1:
  810. SC_ARMORCHANGE ()
  811. desc:
  812. val1:
  813. SC_CRITICALWOUND ()
  814. desc:
  815. val1:
  816. SC_MAGICMIRROR ()
  817. desc:
  818. val1:
  819. SC_SLOWCAST ()
  820. desc:
  821. val1:
  822. SC_SUMMER ()
  823. desc:
  824. val1:
  825. SC_EXPBOOST (EFST_CASH_PLUSEXP)
  826. desc: Increase EXP rate
  827. val1: +% EXP
  828. SC_ITEMBOOST (EFST_CASH_RECEIVEITEM)
  829. desc: Increase Drop rate
  830. val1: +% Drop
  831. SC_BOSSMAPINFO (EFST_CASH_BOSS_ALARM)
  832. desc: Used to display Boss location on minimap
  833. val1: Boss game ID
  834. val2: Used to keep timer message from spamming chat window
  835. val3:
  836. val4: Remaining tick
  837. SC_LIFEINSURANCE (EFST_CASH_DEATHPENALTY)
  838. desc: Remove death pleanlties
  839. val1:
  840. SC_INCCRI (EFST_FOOD_CRITICALSUCCESSVALUE)
  841. desc: Increase critical value
  842. val1: + Critical (100% = 1000)
  843. SC_INCDEF () /* NOT AVAILABLE YET */
  844. desc:
  845. val1:
  846. SC_INCBASEATK () /* NOT AVAILABLE YET */
  847. desc:
  848. val1:
  849. SC_FASTCAST () /* NOT AVAILABLE YET */
  850. desc:
  851. val1:
  852. SC_MDEF_RATE (EFST_PROTECT_MDEF)
  853. desc: Increase MDef by %
  854. val1: +% Mdef
  855. SC_HPREGEN () /* NOT AVAILABLE YET */
  856. desc:
  857. val1:
  858. SC_INCHEALRATE (EFST_HEALPLUS)
  859. desc: Increase Heal power
  860. val1: +% Heal
  861. SC_PNEUMA ()
  862. desc:
  863. val1:
  864. SC_AUTOTRADE ()
  865. desc:
  866. val1:
  867. SC_KSPROTECTED ()
  868. desc:
  869. val1:
  870. SC_ARMOR_RESIST ()
  871. desc: Adjust element resistance by percentage
  872. val1: Water resistance
  873. val2: Earth resistance
  874. val3: Fire resistance
  875. val4: Wind resistance
  876. SC_SPCOST_RATE (EFST_ATKER_BLOOD)
  877. desc: Reduce SP cost
  878. val1: +% Rate
  879. SC_COMMONSC_RESIST (EFST_TARGET_BLOOD)
  880. desc: Increase resistance of status changes, only againts SC_STONE, SC_FREEZE, SC_STUN, SC_SLEEP, SC_POISON, SC_CURSE, SC_SILENCE, SC_CONFUSION, SC_BLIND, SC_BLEEDING, and SC_DPOISON
  881. val1: +% Resistance
  882. SC_SEVENWIND ()
  883. desc:
  884. val1:
  885. SC_DEF_RATE (EFST_PROTECT_DEF)
  886. desc: Increase Def by %
  887. val1: +% Def
  888. SC_SPREGEN () /* NOT AVAILABLE YET */
  889. desc:
  890. val1:
  891. SC_WALKSPEED ()
  892. desc:
  893. val1:
  894. SC_MERC_FLEEUP ()
  895. desc:
  896. val1:
  897. SC_MERC_ATKUP ()
  898. desc:
  899. val1:
  900. SC_MERC_HPUP ()
  901. desc:
  902. val1:
  903. SC_MERC_SPUP ()
  904. desc:
  905. val1:
  906. SC_MERC_HITUP ()
  907. desc:
  908. val1:
  909. SC_MERC_QUICKEN ()
  910. desc:
  911. val1:
  912. SC_REBIRTH ()
  913. desc:
  914. val1:
  915. SC_SKILLCASTRATE () /* NOT AVAILABLE YET */
  916. desc:
  917. val1:
  918. SC_DEFRATIOATK () /* NOT AVAILABLE YET */
  919. desc:
  920. val1:
  921. SC_HPDRAIN () /* NOT AVAILABLE YET */
  922. desc:
  923. val1:
  924. SC_SKILLATKBONUS () /* NOT AVAILABLE YET */
  925. desc:
  926. val1:
  927. SC_ITEMSCRIPT ()
  928. desc: Timer script from other item script
  929. val1: Item ID
  930. val2: Status Icon
  931. SC_S_LIFEPOTION (EFST_S_LIFEPOTION)
  932. desc: Increase HP each interval
  933. val1: if < 0 will be percentage. If > 0 is fixed HP heal value
  934. val2: Interval per seconds
  935. SC_L_LIFEPOTION (EFST_L_LIFEPOTION)
  936. desc: Increase HP each interval
  937. val1: if < 0 will be percentage. If > 0 is fixed HP heal value
  938. val2: Interval per seconds
  939. SC_JEXPBOOST ()
  940. desc:
  941. val1:
  942. SC_IGNOREDEF () /* NOT AVAILABLE YET */
  943. desc:
  944. val1:
  945. SC_HELLPOWER ()
  946. desc:
  947. val1:
  948. SC_INVINCIBLE ()
  949. desc:
  950. val1:
  951. SC_INVINCIBLEOFF ()
  952. desc:
  953. val1:
  954. SC_MANU_ATK (EFST_MANU_ATK)
  955. desc: Increase Weapon Damage rate to Manuk monsters
  956. val1: +% Damage
  957. val2: (hardcoded to 1 mark as Manuk group bonus)
  958. SC_MANU_DEF (EFST_MANU_DEF)
  959. desc: Increase Defense rate against Manuk monsters
  960. val1: +% Defense
  961. val2: (hardcoded to 1 mark as Manuk group bonus)
  962. SC_SPL_ATK (EFST_SPL_ATK)
  963. desc: Increase Weapon Damage rate to Splendide Monster
  964. val1: +% Damage
  965. val2: (hardcoded to 1 mark as Splendide group bonus)
  966. SC_SPL_DEF (EFST_SPL_DEF)
  967. desc: Increase Defense rate against Splendide Monster
  968. val1: +% Defense
  969. val2: (hardcoded to 1 mark as Splendide group bonus)
  970. SC_MANU_MATK (EFST_MANU_MATK)
  971. desc: Increase Magic Damage rate to Manuk monsters
  972. val1: +% Magic damage
  973. val2: (hardcoded to 1 mark as Manuk group bonus)
  974. SC_SPL_MATK (EFST_SPL_MATK)
  975. desc: Increase Magic Damage to Splendide Monster
  976. val1: +% Damage
  977. val2: (hardcoded to 1 mark as Splendide group bonus)
  978. SC_FOOD_STR_CASH (EFST_FOOD_STR_CASH)
  979. desc: Increase STR (cannot be stacked with SC_STRFOOD, ignored if value is lower)
  980. val1: +STR
  981. SC_FOOD_AGI_CASH (EFST_FOOD_AGI_CASH)
  982. desc: Increase AGI (cannot be stacked with SC_AGIFOOD, ignored if value is lower)
  983. val1: +AGI
  984. SC_FOOD_VIT_CASH (EFST_FOOD_VIT_CASH)
  985. desc: Increase VIT (cannot be stacked with SC_VITFOOD, ignored if value is lower)
  986. val1: +VIT
  987. SC_FOOD_DEX_CASH (EFST_FOOD_DEX_CASH)
  988. desc: Increase DEX (cannot be stacked with SC_DEXFOOD, ignored if value is lower)
  989. val1: +DEX
  990. SC_FOOD_INT_CASH (EFST_FOOD_INT_CASH)
  991. desc: Increase INT (cannot be stacked with SC_INTFOOD, ignored if value is lower)
  992. val1: +INT
  993. SC_FOOD_LUK_CASH (EFST_FOOD_LUK_CASH)
  994. desc: Increase LUK (cannot be stacked with SC_LUKFOOD, ignored if value is lower)
  995. val1: +LUK
  996. SC_FEAR ()
  997. desc: Cause SC_ANKLE for 2 seconds, Hit/Flee -20%, remove blind, immune to blind
  998. val1:
  999. SC_BURNING (EFST_BURNT)
  1000. desc: MDEF -25%; Deals fixed (1000 + 3%*MaxHP) damage every 3 seconds; Damage can not be reduced
  1001. val1: Skill Level
  1002. val2: 1000
  1003. val3: Caster's object ID (for mob_log_damage)
  1004. val4: Remaining tick
  1005. SC_FREEZING ()
  1006. desc:
  1007. val1:
  1008. SC_ENCHANTBLADE ()
  1009. desc:
  1010. val1:
  1011. SC_DEATHBOUND ()
  1012. desc:
  1013. val1:
  1014. SC_MILLENNIUMSHIELD ()
  1015. desc:
  1016. val1:
  1017. SC_CRUSHSTRIKE ()
  1018. desc:
  1019. val1:
  1020. SC_REFRESH ()
  1021. desc:
  1022. val1:
  1023. SC_REUSE_REFRESH ()
  1024. desc:
  1025. val1:
  1026. SC_GIANTGROWTH ()
  1027. desc:
  1028. val1:
  1029. SC_STONEHARDSKIN ()
  1030. desc:
  1031. val1:
  1032. SC_VITALITYACTIVATION ()
  1033. desc:
  1034. val1:
  1035. SC_STORMBLAST ()
  1036. desc:
  1037. val1:
  1038. SC_FIGHTINGSPIRIT ()
  1039. desc:
  1040. val1:
  1041. SC_ABUNDANCE ()
  1042. desc:
  1043. val1:
  1044. SC_ADORAMUS ()
  1045. desc:
  1046. val1:
  1047. SC_EPICLESIS ()
  1048. desc:
  1049. val1:
  1050. SC_ORATIO ()
  1051. desc:
  1052. val1:
  1053. SC_LAUDAAGNUS ()
  1054. desc:
  1055. val1:
  1056. SC_LAUDARAMUS ()
  1057. desc:
  1058. val1:
  1059. SC_RENOVATIO ()
  1060. desc:
  1061. val1:
  1062. SC_EXPIATIO ()
  1063. desc:
  1064. val1:
  1065. SC_DUPLELIGHT ()
  1066. desc:
  1067. val1:
  1068. SC_SECRAMENT ()
  1069. desc:
  1070. val1:
  1071. SC_WHITEIMPRISON ()
  1072. desc:
  1073. val1:
  1074. SC_MARSHOFABYSS ()
  1075. desc:
  1076. val1:
  1077. SC_RECOGNIZEDSPELL ()
  1078. desc:
  1079. val1:
  1080. SC_STASIS ()
  1081. desc:
  1082. val1:
  1083. SC_SPHERE_1 ()
  1084. desc:
  1085. val1:
  1086. SC_SPHERE_2 ()
  1087. desc:
  1088. val1:
  1089. SC_SPHERE_3 ()
  1090. desc:
  1091. val1:
  1092. SC_SPHERE_4 ()
  1093. desc:
  1094. val1:
  1095. SC_SPHERE_5 ()
  1096. desc:
  1097. val1:
  1098. SC_READING_SB ()
  1099. desc:
  1100. val1:
  1101. SC_FREEZE_SP ()
  1102. desc:
  1103. val1:
  1104. SC_FEARBREEZE ()
  1105. desc:
  1106. val1:
  1107. SC_ELECTRICSHOCKER ()
  1108. desc:
  1109. val1:
  1110. SC_WUGDASH ()
  1111. desc:
  1112. val1:
  1113. SC_BITE ()
  1114. desc:
  1115. val1:
  1116. SC_CAMOUFLAGE ()
  1117. desc:
  1118. val1:
  1119. SC_ACCELERATION ()
  1120. desc:
  1121. val1:
  1122. SC_HOVERING ()
  1123. desc:
  1124. val1:
  1125. SC_SHAPESHIFT ()
  1126. desc:
  1127. val1:
  1128. SC_INFRAREDSCAN ()
  1129. desc:
  1130. val1:
  1131. SC_ANALYZE ()
  1132. desc:
  1133. val1:
  1134. SC_MAGNETICFIELD ()
  1135. desc:
  1136. val1:
  1137. SC_NEUTRALBARRIER ()
  1138. desc:
  1139. val1:
  1140. SC_NEUTRALBARRIER_MASTER ()
  1141. desc:
  1142. val1:
  1143. SC_STEALTHFIELD ()
  1144. desc:
  1145. val1:
  1146. SC_STEALTHFIELD_MASTER ()
  1147. desc:
  1148. val1:
  1149. SC_OVERHEAT ()
  1150. desc:
  1151. val1:
  1152. SC_OVERHEAT_LIMITPOINT ()
  1153. desc:
  1154. val1:
  1155. SC_VENOMIMPRESS ()
  1156. desc:
  1157. val1:
  1158. SC_POISONINGWEAPON (EFST_POISONINGWEAPON)
  1159. desc: Coat the user's equipped weapon with a new poison temporarily, which grants a chance of leaving the target infected with the current poison while physically attacking.
  1160. val1: GC_WEAPONRESEARCH Skill Level
  1161. val2: Poison Type
  1162. val3: Success Rate
  1163. val4: Caster's object ID (for mob_log_damage)
  1164. SC_WEAPONBLOCKING ()
  1165. desc:
  1166. val1:
  1167. SC_CLOAKINGEXCEED ()
  1168. desc:
  1169. val1:
  1170. SC_HALLUCINATIONWALK ()
  1171. desc:
  1172. val1:
  1173. SC_HALLUCINATIONWALK_POSTDELAY ()
  1174. desc:
  1175. val1:
  1176. SC_ROLLINGCUTTER ()
  1177. desc:
  1178. val1:
  1179. SC_TOXIN (EFST_TOXIN)
  1180. desc: Inflict damage, which causes the affected entity to flinch every 10 seconds; This will interrupt the skill casting, even if protected against it
  1181. val1: GC_WEAPONRESEARCH Skill Level
  1182. val2: Caster's object ID
  1183. val3:
  1184. val4: Remaining tick
  1185. SC_PARALYSE (EFST_PARALYSE)
  1186. desc: Decrease both ASPD and Flee Rate by 10% and halve Movement Speed, which does not stack with Decrease AGI, Quagmire, Marsh Of Abyss or Freezing status
  1187. val1: GC_WEAPONRESEARCH Skill Level
  1188. val2:
  1189. val3:
  1190. val4: Tick
  1191. SC_VENOMBLEED (EFST_VENOMBLEED)
  1192. desc: Decrease Max HP by 15%
  1193. val1: GC_WEAPONRESEARCH Skill Level
  1194. val2:
  1195. val3:
  1196. val4: Tick
  1197. SC_MAGICMUSHROOM (EFST_MAGICMUSHROOM)
  1198. desc: Force the affected entity to use /heh emote, to randomly use skills and drain 3% of Max HP every 4 seconds
  1199. val1: GC_WEAPONRESEARCH Skill Level
  1200. val2: Caster's object ID
  1201. val3:
  1202. val4: Remaining tick
  1203. SC_DEATHHURT (EFST_DEATHHURT)
  1204. desc: Drop the healing effectiveness by 20%; This effect stacks with Critical Wounds
  1205. val1: GC_WEAPONRESEARCH Skill Level
  1206. val2:
  1207. val3:
  1208. val4: Tick
  1209. SC_PYREXIA (EFST_PYREXIA)
  1210. desc: Cause Blind and Hallucination statuses; If the affected entity takes damage while under the effects of this poison, it will remain in flinching motion, which will interrupt the skill casting
  1211. val1: GC_WEAPONRESEARCH Skill Level
  1212. val2:
  1213. val3:
  1214. val4: Remaining tick
  1215. SC_OBLIVIONCURSE (EFST_OBLIVIONCURSE)
  1216. desc: Force the affected entity to use /? emote, block SP Recovery and cause Oblivion status; There is a chance (100% - (Target INT * 0.8)%) of being inflicted, with a minimum of 5%
  1217. val1: GC_WEAPONRESEARCH Skill Level
  1218. val2:
  1219. val3:
  1220. val4: Tick
  1221. SC_LEECHESEND (EFST_LEECHESEND)
  1222. desc: Drain (Target VIT * (SkillLv - 3)) + (Target HP / 100) HP each second
  1223. val1: GC_WEAPONRESEARCH Skill Level
  1224. val2: Caster's object ID
  1225. val3:
  1226. val4: Remaining tick
  1227. SC_REFLECTDAMAGE ()
  1228. desc:
  1229. val1:
  1230. SC_FORCEOFVANGUARD ()
  1231. desc:
  1232. val1:
  1233. SC_SHIELDSPELL_DEF ()
  1234. desc:
  1235. val1:
  1236. SC_SHIELDSPELL_MDEF ()
  1237. desc:
  1238. val1:
  1239. SC_SHIELDSPELL_REF ()
  1240. desc:
  1241. val1:
  1242. SC_EXEEDBREAK ()
  1243. desc:
  1244. val1:
  1245. SC_PRESTIGE ()
  1246. desc:
  1247. val1:
  1248. SC_BANDING ()
  1249. desc:
  1250. val1:
  1251. SC_BANDING_DEFENCE ()
  1252. desc:
  1253. val1:
  1254. SC_EARTHDRIVE ()
  1255. desc:
  1256. val1:
  1257. SC_INSPIRATION ()
  1258. desc:
  1259. val1:
  1260. SC_SPELLFIST ()
  1261. desc:
  1262. val1:
  1263. SC_CRYSTALIZE ()
  1264. desc:
  1265. val1:
  1266. SC_STRIKING (EFST_STRIKING)
  1267. desc:
  1268. val1: SO_STRIKING Skill Level
  1269. val2: Increased ATK
  1270. val3: SP Drain / Sec
  1271. val4: Tick Left (in sec)
  1272. SC_WARMER ()
  1273. desc:
  1274. val1:
  1275. SC_VACUUM_EXTREME ()
  1276. desc:
  1277. val1:
  1278. SC_PROPERTYWALK ()
  1279. desc:
  1280. val1:
  1281. SC_SWINGDANCE ()
  1282. desc:
  1283. val1:
  1284. SC_SYMPHONYOFLOVER ()
  1285. desc:
  1286. val1:
  1287. SC_MOONLITSERENADE (EFST_MOONLIT_SERENADE)
  1288. desc:
  1289. val1: WA_MOONLIT_SERENADE Skill Level
  1290. val2: WM_LESSON Level
  1291. val3: Increased MATK
  1292. SC_RUSHWINDMILL (EFST_RUSH_WINDMILL)
  1293. desc:
  1294. val1: MI_RUSH_WINDMILL Skill Level
  1295. val2: WM_LESSON Level
  1296. val3: Increased ATK
  1297. SC_ECHOSONG ()
  1298. desc:
  1299. val1:
  1300. SC_HARMONIZE ()
  1301. desc:
  1302. val1:
  1303. SC_VOICEOFSIREN ()
  1304. desc:
  1305. val1:
  1306. SC_DEEPSLEEP ()
  1307. desc:
  1308. val1:
  1309. SC_SIRCLEOFNATURE ()
  1310. desc:
  1311. val1:
  1312. SC_GLOOMYDAY ()
  1313. desc:
  1314. val1:
  1315. SC_GLOOMYDAY_SK ()
  1316. desc:
  1317. val1:
  1318. SC_SONGOFMANA ()
  1319. desc:
  1320. val1:
  1321. SC_DANCEWITHWUG ()
  1322. desc:
  1323. val1:
  1324. SC_SATURDAYNIGHTFEVER ()
  1325. desc:
  1326. val1:
  1327. SC_LERADSDEW ()
  1328. desc:
  1329. val1:
  1330. SC_MELODYOFSINK ()
  1331. desc:
  1332. val1:
  1333. SC_BEYONDOFWARCRY ()
  1334. desc:
  1335. val1:
  1336. SC_UNLIMITEDHUMMINGVOICE ()
  1337. desc:
  1338. val1:
  1339. SC_SITDOWN_FORCE ()
  1340. desc:
  1341. val1:
  1342. SC_NETHERWORLD ()
  1343. desc:
  1344. val1:
  1345. SC_CRESCENTELBOW ()
  1346. desc:
  1347. val1:
  1348. SC_CURSEDCIRCLE_ATKER ()
  1349. desc:
  1350. val1:
  1351. SC_CURSEDCIRCLE_TARGET ()
  1352. desc:
  1353. val1:
  1354. SC_LIGHTNINGWALK ()
  1355. desc:
  1356. val1:
  1357. SC_RAISINGDRAGON ()
  1358. desc:
  1359. val1:
  1360. SC_GT_ENERGYGAIN (EFST_GENTLETOUCH_ENERGYGAIN)
  1361. desc:
  1362. val1: SR_GENTLETOUCH_ENERGYGAIN Skill Level
  1363. val2: Sphere Gain Chance
  1364. SC_GT_CHANGE (EFST_GENTLETOUCH_CHANGE)
  1365. desc: ATK increase: ATK [{(Caster DEX / 4) + (Caster STR / 2)} x Skill Level / 5]; ASPD increase: [(Target AGI x Skill Level) / 60] %; MDEF decrease: MDEF [(200 / Caster INT) x Skill Level]; Max HP decrease: [Skill Level x 4] %
  1366. val1: SR_GENTLETOUCH_CHANGE Skill Level
  1367. val2: Increased ATK
  1368. val3: Increased ASPD Rate
  1369. val4: Decreased MDEF
  1370. SC_GT_REVITALIZE (EFST_GENTLETOUCH_REVITALIZE)
  1371. desc: MaxHP: [(Skill Level * 2)]%; Natural HP recovery increase: [(Skill Level x 30) + 50] %; STAT DEF increase: [(Caster VIT / 4) x Skill Level] (The stat def is not shown in the status window and it is processed differently)
  1372. val1: SR_GENTLETOUCH_REVITALIZE Skill Level
  1373. val2: Max HP Rate bonus
  1374. val3: HP Regen Rage Value
  1375. val4: Increased DEF
  1376. SC_GN_CARTBOOST ()
  1377. desc:
  1378. val1:
  1379. SC_THORNSTRAP ()
  1380. desc:
  1381. val1:
  1382. SC_BLOODSUCKER ()
  1383. desc:
  1384. val1:
  1385. SC_SMOKEPOWDER ()
  1386. desc:
  1387. val1:
  1388. SC_TEARGAS ()
  1389. desc:
  1390. val1:
  1391. SC_MANDRAGORA ()
  1392. desc:
  1393. val1:
  1394. SC_STOMACHACHE (EFST_STOMACHACHE)
  1395. desc: Reduce all stats
  1396. val1: -AllStats
  1397. SC_MYSTERIOUS_POWDER (EFST_MYSTERIOUS_POWDER)
  1398. desc: Reduce Max HP rate
  1399. val1: ReduceValue (don't use - sign to reduce)
  1400. SC_MELON_BOMB (EFST_MELON_BOMB)
  1401. desc: Reduce ASPD and move speed
  1402. val1: ReduceValue (don't use - sign to reduce)
  1403. SC_BANANA_BOMB (EFST_BANANA_BOMB)
  1404. desc: Reduce LUK rate
  1405. val1: ReduceValue (don't use - sign to reduce)
  1406. SC_BANANA_BOMB_SITDOWN (EFST_BANANA_BOMB_SITDOWN_POSTDELAY)
  1407. desc: Force player to sit
  1408. val1:
  1409. SC_SAVAGE_STEAK (EFST_SAVAGE_STEAK)
  1410. desc: Increase STR
  1411. val1: +STR
  1412. SC_COCKTAIL_WARG_BLOOD (EFST_COCKTAIL_WARG_BLOOD)
  1413. desc: Increase INT
  1414. val1: +INT
  1415. SC_MINOR_BBQ (EFST_MINOR_BBQ)
  1416. desc: Increase VIT
  1417. val1: +VIT
  1418. SC_SIROMA_ICE_TEA (EFST_SIROMA_ICE_TEA)
  1419. desc: Increase DEX
  1420. val1: +DEX
  1421. SC_DROCERA_HERB_STEAMED (EFST_DROCERA_HERB_STEAMED)
  1422. desc: Increase AGI
  1423. val1: +AGI
  1424. SC_PUTTI_TAILS_NOODLES (EFST_PUTTI_TAILS_NOODLES)
  1425. desc: Increase LUK
  1426. val1: +LUK
  1427. SC_BOOST500 (EFST_BOOST500)
  1428. desc: Increase ASPD rate
  1429. val1: +% Aspd
  1430. SC_FULL_SWING_K (EFST_FULL_SWING_K)
  1431. desc: Increase Base Atk
  1432. val1: +BaseAtk
  1433. SC_MANA_PLUS (EFST_MANA_PLUS)
  1434. desc: Increase MAtk
  1435. val1: +Matk
  1436. SC_MUSTLE_M (EFST_MUSTLE_M)
  1437. desc: Increase Max HP rate
  1438. val1: +% MaxHP
  1439. SC_LIFE_FORCE_F (EFST_LIFE_FORCE_F)
  1440. desc: Increase Max SP rate
  1441. val1: +% MaxSP
  1442. SC_EXTRACT_WHITE_POTION_Z (EFST_EXTRACT_WHITE_POTION_Z)
  1443. desc: Increase HP regen rate
  1444. val1: +% HP regen
  1445. SC_VITATA_500 (EFST_VITATA_500)
  1446. desc: Increase SP Regen rate & Max SP rate
  1447. val1: +% SP regen
  1448. val2: +% MaxSP
  1449. SC_EXTRACT_SALAMINE_JUICE (EFST_EXTRACT_SALAMINE_JUICE)
  1450. desc: Increase ASP rate
  1451. val1: +% ASPD
  1452. SC__REPRODUCE ()
  1453. desc:
  1454. val1:
  1455. SC__AUTOSHADOWSPELL ()
  1456. desc:
  1457. val1:
  1458. SC__SHADOWFORM ()
  1459. desc:
  1460. val1:
  1461. SC__BODYPAINT ()
  1462. desc:
  1463. val1:
  1464. SC__INVISIBILITY ()
  1465. desc:
  1466. val1:
  1467. SC__DEADLYINFECT ()
  1468. desc:
  1469. val1:
  1470. SC__ENERVATION ()
  1471. desc:
  1472. val1:
  1473. SC__GROOMY ()
  1474. desc:
  1475. val1:
  1476. SC__IGNORANCE ()
  1477. desc:
  1478. val1:
  1479. SC__LAZINESS ()
  1480. desc:
  1481. val1:
  1482. SC__UNLUCKY ()
  1483. desc:
  1484. val1:
  1485. SC__WEAKNESS ()
  1486. desc:
  1487. val1:
  1488. SC__STRIPACCESSORY ()
  1489. desc:
  1490. val1:
  1491. SC__MANHOLE ()
  1492. desc:
  1493. val1:
  1494. SC__BLOODYLUST ()
  1495. desc:
  1496. val1:
  1497. SC_CIRCLE_OF_FIRE ()
  1498. desc:
  1499. val1:
  1500. SC_CIRCLE_OF_FIRE_OPTION ()
  1501. desc:
  1502. val1:
  1503. SC_FIRE_CLOAK ()
  1504. desc:
  1505. val1:
  1506. SC_FIRE_CLOAK_OPTION ()
  1507. desc:
  1508. val1:
  1509. SC_WATER_SCREEN ()
  1510. desc:
  1511. val1:
  1512. SC_WATER_SCREEN_OPTION ()
  1513. desc:
  1514. val1:
  1515. SC_WATER_DROP ()
  1516. desc:
  1517. val1:
  1518. SC_WATER_DROP_OPTION ()
  1519. desc:
  1520. val1:
  1521. SC_WATER_BARRIER ()
  1522. desc:
  1523. val1:
  1524. SC_WIND_STEP ()
  1525. desc:
  1526. val1:
  1527. SC_WIND_STEP_OPTION ()
  1528. desc:
  1529. val1:
  1530. SC_WIND_CURTAIN ()
  1531. desc:
  1532. val1:
  1533. SC_WIND_CURTAIN_OPTION ()
  1534. desc:
  1535. val1:
  1536. SC_ZEPHYR ()
  1537. desc:
  1538. val1:
  1539. SC_SOLID_SKIN ()
  1540. desc:
  1541. val1:
  1542. SC_SOLID_SKIN_OPTION ()
  1543. desc:
  1544. val1:
  1545. SC_STONE_SHIELD ()
  1546. desc:
  1547. val1:
  1548. SC_STONE_SHIELD_OPTION ()
  1549. desc:
  1550. val1:
  1551. SC_POWER_OF_GAIA ()
  1552. desc:
  1553. val1:
  1554. SC_PYROTECHNIC ()
  1555. desc:
  1556. val1:
  1557. SC_PYROTECHNIC_OPTION ()
  1558. desc:
  1559. val1:
  1560. SC_HEATER ()
  1561. desc:
  1562. val1:
  1563. SC_HEATER_OPTION ()
  1564. desc:
  1565. val1:
  1566. SC_TROPIC ()
  1567. desc:
  1568. val1:
  1569. SC_TROPIC_OPTION ()
  1570. desc:
  1571. val1:
  1572. SC_AQUAPLAY ()
  1573. desc:
  1574. val1:
  1575. SC_AQUAPLAY_OPTION ()
  1576. desc:
  1577. val1:
  1578. SC_COOLER ()
  1579. desc:
  1580. val1:
  1581. SC_COOLER_OPTION ()
  1582. desc:
  1583. val1:
  1584. SC_CHILLY_AIR ()
  1585. desc:
  1586. val1:
  1587. SC_CHILLY_AIR_OPTION ()
  1588. desc:
  1589. val1:
  1590. SC_GUST ()
  1591. desc:
  1592. val1:
  1593. SC_GUST_OPTION ()
  1594. desc:
  1595. val1:
  1596. SC_BLAST ()
  1597. desc:
  1598. val1:
  1599. SC_BLAST_OPTION ()
  1600. desc:
  1601. val1:
  1602. SC_WILD_STORM ()
  1603. desc:
  1604. val1:
  1605. SC_WILD_STORM_OPTION ()
  1606. desc:
  1607. val1:
  1608. SC_PETROLOGY ()
  1609. desc:
  1610. val1:
  1611. SC_PETROLOGY_OPTION ()
  1612. desc:
  1613. val1:
  1614. SC_CURSED_SOIL ()
  1615. desc:
  1616. val1:
  1617. SC_CURSED_SOIL_OPTION ()
  1618. desc:
  1619. val1:
  1620. SC_UPHEAVAL ()
  1621. desc:
  1622. val1:
  1623. SC_UPHEAVAL_OPTION ()
  1624. desc:
  1625. val1:
  1626. SC_TIDAL_WEAPON ()
  1627. desc:
  1628. val1:
  1629. SC_TIDAL_WEAPON_OPTION ()
  1630. desc:
  1631. val1:
  1632. SC_ROCK_CRUSHER ()
  1633. desc:
  1634. val1:
  1635. SC_ROCK_CRUSHER_ATK ()
  1636. desc:
  1637. val1:
  1638. SC_LEADERSHIP ()
  1639. desc:
  1640. val1:
  1641. SC_GLORYWOUNDS ()
  1642. desc:
  1643. val1:
  1644. SC_SOULCOLD ()
  1645. desc:
  1646. val1:
  1647. SC_HAWKEYES ()
  1648. desc:
  1649. val1:
  1650. SC_ODINS_POWER ()
  1651. desc:
  1652. val1:
  1653. SC_RAID ()
  1654. desc:
  1655. val1:
  1656. SC_FIRE_INSIGNIA ()
  1657. desc:
  1658. val1:
  1659. SC_WATER_INSIGNIA ()
  1660. desc:
  1661. val1:
  1662. SC_WIND_INSIGNIA ()
  1663. desc:
  1664. val1:
  1665. SC_EARTH_INSIGNIA ()
  1666. desc:
  1667. val1:
  1668. SC_PUSH_CART ()
  1669. desc:
  1670. val1:
  1671. SC_SPELLBOOK1 ()
  1672. desc:
  1673. val1:
  1674. SC_SPELLBOOK2 ()
  1675. desc:
  1676. val1:
  1677. SC_SPELLBOOK3 ()
  1678. desc:
  1679. val1:
  1680. SC_SPELLBOOK4 ()
  1681. desc:
  1682. val1:
  1683. SC_SPELLBOOK5 ()
  1684. desc:
  1685. val1:
  1686. SC_SPELLBOOK6 ()
  1687. desc:
  1688. val1:
  1689. SC_MAXSPELLBOOK ()
  1690. desc:
  1691. val1:
  1692. SC_INCMHP ()
  1693. desc: Increase Max HP
  1694. val1: + Max HP
  1695. SC_INCMSP ()
  1696. desc: Incrase Max SP
  1697. val1: + MaxSP
  1698. SC_PARTYFLEE ()
  1699. desc:
  1700. val1:
  1701. SC_MEIKYOUSISUI ()
  1702. desc:
  1703. val1:
  1704. SC_JYUMONJIKIRI ()
  1705. desc:
  1706. val1:
  1707. SC_KYOUGAKU ()
  1708. desc:
  1709. val1:
  1710. SC_IZAYOI ()
  1711. desc:
  1712. val1:
  1713. SC_ZENKAI ()
  1714. desc:
  1715. val1:
  1716. SC_KAGEHUMI ()
  1717. desc:
  1718. val1:
  1719. SC_KYOMU ()
  1720. desc:
  1721. val1:
  1722. SC_KAGEMUSYA ()
  1723. desc:
  1724. val1:
  1725. SC_ZANGETSU ()
  1726. desc:
  1727. val1:
  1728. SC_GENSOU ()
  1729. desc:
  1730. val1:
  1731. SC_AKAITSUKI ()
  1732. desc:
  1733. val1:
  1734. SC_STYLE_CHANGE ()
  1735. desc: Eleanor's mode
  1736. val1:
  1737. SC_TINDER_BREAKER (EFST_TINDER_BREAKER_POSTDELAY)
  1738. desc:
  1739. val1:
  1740. SC_TINDER_BREAKER2 (EFST_TINDER_BREAKER)
  1741. desc: Tinder Breaker after-effect, just like Close Confine
  1742. val1:
  1743. SC_CBC (EFST_CBC)
  1744. desc: Drain HP & SP each iteration (default is each 1 sec)
  1745. val1:
  1746. val2:
  1747. val3: %SP drain
  1748. SC_EQC (EFST_EQC)
  1749. desc:
  1750. val1:
  1751. val2: -% Def
  1752. val3: -%MaxHP
  1753. val4:
  1754. SC_GOLDENE_FERSE (EFST_GOLDENE_FERSE)
  1755. desc:
  1756. val1:
  1757. val2: +% Flee
  1758. val3: +% ASPD
  1759. val4: % Chance to convert attack as Holy element
  1760. SC_ANGRIFFS_MODUS (EFST_ANGRIFFS_MODUS)
  1761. desc: Drain 100 HP & 20 SP each iteration (default is each 1 sec)
  1762. val1: Level. Usage for +MaxHP rate (5 * level)
  1763. val2: +ATK
  1764. val3: -Flee
  1765. SC_OVERED_BOOST (EFST_OVERED_BOOST)
  1766. desc: When status ended, reduce 50% HP for player and increase 50 the Homunculus's hunger
  1767. val1:
  1768. val2: Fixed Flee value
  1769. val3: Fixed ASPD value
  1770. val4: -% Def
  1771. SC_LIGHT_OF_REGENE (EFST_LIGHT_OF_REGENE)
  1772. desc:
  1773. val1:
  1774. val2: % of HP recovery on death
  1775. SC_ASH (EFST_VOLCANIC_ASH)
  1776. desc: Increase damage to Fire element enemy (ratio +150%), reduce Hit, Def, Atk & Flee.
  1777. val1: -% Hit
  1778. val2: -% Def
  1779. val4: -Atk & Flee
  1780. SC_GRANITIC_ARMOR (EFST_GRANITIC_ARMOR)
  1781. desc: Reduce the inflicted damage, when status ended deals another damage to self
  1782. val1:
  1783. val2: -%Damage
  1784. val3: Damage taken on status end
  1785. SC_MAGMA_FLOW (EFST_MAGMA_FLOW)
  1786. desc:
  1787. val1:
  1788. val2: Rate to cast Magma Flow (deals damage) to target while attacking
  1789. SC_PYROCLASTIC (EFST_PYROCLASTIC)
  1790. desc:
  1791. val1:
  1792. val2: +ATK
  1793. val3: % Rate to cast Hammer Fall
  1794. SC_PARALYSIS (EFST_NEEDLE_OF_PARALYZE)
  1795. desc:
  1796. val1:
  1797. val2: -Def
  1798. val3: +% CastTime
  1799. SC_PAIN_KILLER (EFST_PAIN_KILLER)
  1800. desc: Reduce damage for certain value, reduce ASPD rate, inflict Endure if has active SC_PARALYSIS
  1801. val1:
  1802. val2: -% ASPD
  1803. val3: -Damage
  1804. SC_HANBOK ()
  1805. desc: Visual effect. Hanbok costume!
  1806. val1:
  1807. SC_DEFSET ()
  1808. desc: Vellum Weapon bonus. Set Def value
  1809. val1: Def fixed value
  1810. SC_MDEFSET ()
  1811. desc: Vellum Weapon bonus. Set MDef value
  1812. val1: MDef fixed value
  1813. SC_DARKCROW (EFST_DARKCROW)
  1814. desc: Increase short/melee damage rate
  1815. val1:
  1816. val2: +% Damage
  1817. SC_FULL_THROTTLE (EFST_FULL_THROTTLE)
  1818. desc: Increase walk speed, increase allstats, full HP once activated
  1819. val1: Level, also used as Rebound level when this sc ended
  1820. val2: -SP each iteration
  1821. val3: +% Allstats
  1822. SC_REBOUND (EFST_REBOUND)
  1823. desc: Full Throttle after-effect. Reduce walk speed
  1824. val1:
  1825. SC_UNLIMIT (EFST_UNLIMIT)
  1826. desc: Increase attak rate & set Def/MDef to 1,
  1827. val1:
  1828. val2: +% Attack
  1829. SC_KINGS_GRACE (EFST_KINGS_GRACE)
  1830. desc: Add Max HP & heal each iteration (default 1 seconds)
  1831. val1:
  1832. val2: +HP heal
  1833. SC_TELEKINESIS_INTENSE ()
  1834. desc: Increase SP cost & damage of Ghost skill, reduce casttime
  1835. val1:
  1836. val2: +% SP Cost
  1837. val3: +Damage ratio
  1838. val4: -CastTime
  1839. SC_OFFERTORIUM (EFST_OFFERTORIUM)
  1840. desc:
  1841. val1:
  1842. val2: +Heal Power
  1843. val3: +SP Cost
  1844. SC_FRIGG_SONG (EFST_FRIGG_SONG)
  1845. desc: Add Max HP & heal each iteration (default 1 seconds)
  1846. val1: Skill Level
  1847. val2: +% MaxHP
  1848. val3: +HP heal
  1849. SC_MONSTER_TRANSFORM ()
  1850. desc: Monster Transformation. (DO NOT USE THIS DIRECTLY, use script 'transform')
  1851. val1: Monster ID
  1852. SC_ANGEL_PROTECT ()
  1853. desc:
  1854. val1:
  1855. SC_ILLUSIONDOPING (EFST_ILLUSIONDOPING)
  1856. desc:
  1857. val1:
  1858. val2: -Hit
  1859. SC_FLASHCOMBO ()
  1860. desc:
  1861. val1:
  1862. val2: +ATK (isn't shown in status window)
  1863. SC_MOONSTAR (EFST_MOONSTAR)
  1864. desc: Visual effect
  1865. val1:
  1866. SC_SUPER_STAR (EFST_SUPER_STAR)
  1867. desc: Visual effect
  1868. val1:
  1869. SC_HEAT_BARREL (EFST_HEAT_BARREL)
  1870. desc: (Rebellion) Reduce fixed cast time, add ASPD rate, and reduce FLEE
  1871. val1: SkillLv
  1872. val2: -Fixed Casttime (5 * val1)
  1873. val3: +% ASPD (6 + val1 * 2)
  1874. val4: -FLEE (25 + val1 * 5)
  1875. SC_P_ALTER (EFST_P_ALTER)
  1876. desc: Increase attack ratio and creates a barrier like Kyrie
  1877. val1: SkillLv
  1878. val2: +ATK ratio (10 * Coin Count)
  1879. val3: Barrier HP (Max HP * (val1 * 5) / 100)
  1880. SC_E_CHAIN (EFST_E_CHAIN)
  1881. desc: (Rebellion) Has chance to trigger Chain Action for any weapon
  1882. val1: SkillLv
  1883. val2: Coins used for success rate. (5 * val)
  1884. SC_C_MARKER (EFST_C_MARKER)
  1885. desc: (Rebellion) Crimson Marker effect, also sends the target location to the caster
  1886. val1: SkillLv
  1887. val2:
  1888. val3: -FLEE (10)
  1889. SC_ANTI_M_BLAST (EFST_ANTI_M_BLAST)
  1890. desc: (Rebellion) Anti-Material effect, reduce resistance of Neutral attack
  1891. val1: SkillLv
  1892. val2: Reduction ratio (10 * val1)
  1893. SC_B_TRAP (EFST_B_TRAP)
  1894. desc: (Rebellion) Bind Trap effect, waiting for Flicker to be used
  1895. val1: SkillLv
  1896. val2:
  1897. val3: -Walk Speed (Unstackable penalty) (25 * val1)
  1898. SC_H_MINE (EFST_H_MINE)
  1899. desc: (Rebellion) Howling Mine effect, waiting for Flicker to be used
  1900. val1:
  1901. SC_QD_SHOT_READY (EFST_E_QD_SHOT_READY)
  1902. desc: (Rebellion) Combo stance to cast Quick Draw Shot
  1903. val1:
  1904. SC_MTF_ASPD (EFST_MTF_ASPD)
  1905. desc: Increase ASP and Hit
  1906. val1: +ASPD
  1907. val2: +Hit
  1908. SC_MTF_ASPD2 (EFST_MTF_ASPD2)
  1909. desc: Increase ASP and Hit
  1910. val1: +ASPD
  1911. val2: +Hit
  1912. SC_MTF_RANGEATK (EFST_MTF_RANGEATK)
  1913. desc: Increase Long-ranged damage while attacking
  1914. val1: +% Damage (not be shown in status window)
  1915. SC_MTF_RANGEATK2 (EFST_MTF_RANGEATK2)
  1916. desc: Increase Long-ranged damage while attacking
  1917. val1: +% Damage (not be shown in status window)
  1918. SC_MTF_MATK (EFST_MTF_MATK)
  1919. desc: Increase MATK damage while attacking
  1920. val1: +% MATK
  1921. SC_MTF_MATK2 (EFST_MTF_MATK2)
  1922. desc: Increase MATK damage while attacking
  1923. val1: + MATK
  1924. SC_MTF_MLEATKED (EFST_MTF_MLEATKED)
  1925. desc: Has chance to cast Endure to self while attacked
  1926. val1: Endure Level
  1927. val2: Rate to cast
  1928. val3: Neutral element resistance
  1929. SC_MTF_CRIDAMAGE (EFST_MTF_CRIDAMAGE)
  1930. desc: Bonus critical rate of monster transformation
  1931. val1: +% Critical
  1932. SC_OKTOBERFEST ()
  1933. desc: Costume
  1934. val1:
  1935. SC_STRANGELIGHTS (EFST_STRANGELIGHTS)
  1936. desc:
  1937. val1:
  1938. SC_DECORATION_OF_MUSIC (EFST_DECORATION_OF_MUSIC)
  1939. desc:
  1940. val1:
  1941. SC_QUEST_BUFF1 (EFST_QUEST_BUFF1)
  1942. desc:
  1943. val1: +ATK & +MATK
  1944. SC_QUEST_BUFF2 (EFST_QUEST_BUFF2)
  1945. desc:
  1946. val1: +ATK & +MATK
  1947. SC_QUEST_BUFF3 (EFST_QUEST_BUFF3)
  1948. desc:
  1949. val1: +ATK & +MATK
  1950. SC_ALL_RIDING (EFST_ALL_RIDING)
  1951. desc:
  1952. val1:
  1953. SC_TEARGAS_SOB ()
  1954. desc: 2nd Teargas effect, do /sob expression each 3 seconds
  1955. val1:
  1956. SC__FEINTBOMB ()
  1957. desc:
  1958. val1:
  1959. val2: -1 SP each second
  1960. SC__CHAOS ()
  1961. desc:
  1962. val1:
  1963. SC_ELEMENTAL_SHIELD ()
  1964. desc: Block magic attack
  1965. val1:
  1966. SC_CHASEWALK2 (EFST_CHASEWALK2)
  1967. desc: 2nd effect of Chasewalk
  1968. val1: +STR
  1969. SC_SUHIDE (EFST_SUHIDE)
  1970. desc: Hide caster. Can be seen by insect, demon, and boss. Cannot move or pickup items.
  1971. val1: Skill Lv
  1972. SC_SU_STOOP (EFST_SU_STOOP)
  1973. desc: Places a temporary buff on the user that decreases all damage taken by 90%.
  1974. val1: Skill Lv
  1975. SC_SPRITEMABLE (EFST_SPRITEMABLE)
  1976. desc: Increase 1000 HP and 100 SP.
  1977. val1:
  1978. SC_CATNIPPOWDER (EFST_CATNIPPOWDER)
  1979. desc: Reduces ATK and MATK by 50% to targets in a 3x3~7x7 area. HP and SP recovery rate increase.
  1980. val1: Skill Lv
  1981. val2: WATK% / MATK%
  1982. val3: Movement speed reduction
  1983. SC_SV_ROOTTWIST (EFST_SV_ROOTTWIST)
  1984. desc: Prevents the target from moving and receives 100 Poison damage every second. Cannot be used on Boss monsters.
  1985. val1: Skill Lv
  1986. SC_BITESCAR (EFST_BITESCAR)
  1987. desc: Drains a portion of the target's Max HP each second.
  1988. val1: Skill Lv
  1989. val2: Max HP% damage
  1990. val4: Tick
  1991. SC_ARCLOUSEDASH (EFST_ARCLOUSEDASH)
  1992. desc: Increases Agi and movement speed.
  1993. val1: AGI
  1994. val2: Movement speed increase
  1995. val4: Ranged ATK increase for Doram
  1996. SC_TUNAPARTY (EFST_TUNAPARTY)
  1997. desc: Protects from damage, the amount is based on Max HP.
  1998. val1: Max HP% to absorb
  1999. val2: Double the shield life with Spirit of Sea
  2000. SC_SHRIMP (EFST_SHRIMP)
  2001. desc: Gives all party members on screen +10% ATK and MATK.
  2002. val1: BATK% / MATK%
  2003. SC_FRESHSHRIMP (EFST_FRESHSHRIMP)
  2004. desc: Recovers a small amount of HP. Each level reduces the time between each HP recovery tick.
  2005. val1: Skill Lv
  2006. val2: Heal amount
  2007. val4: Tick
  2008. SC_HISS (EFST_HISS)
  2009. desc: Increases movement speed and perfect dodge of the user and his party.
  2010. val1: Skill Lv
  2011. val2: Perfect Dodge
  2012. SC_NYANGGRASS (EFST_NYANGGRASS)
  2013. desc: Reduces monster's DEF and MDEF by 50%. Reduces other player's equipment DEF and MDEF to 0.
  2014. val1: Skill Lv
  2015. SC_GROOMING (EFST_GROOMING)
  2016. desc: FLEE + 100. Cures Poison, Frozen, Stun, Sleep, Bleeding, Silence, Crystallization, Deep Sleep, Fear, and Mandragora Howling.
  2017. val1: Skill Lv
  2018. val2: FLEE
  2019. SC_SHRIMPBLESSING (EFST_PROTECTIONOFSHRIMP)
  2020. desc: Increases caster's SP recovery by 150%.
  2021. val1: Skill Lv
  2022. SC_CHATTERING (EFST_CHATTERING)
  2023. desc: Increases the player's ATK and MATK by 100. Increases the player's movespeed.
  2024. val1: Skill Lv
  2025. val2: ATK / MATK
  2026. SC_DORAM_WALKSPEED ()
  2027. desc: Adjusts player's walk speed.
  2028. val1: Movement speed adjustment
  2029. SC_DORAM_MATK ()
  2030. desc: Statically increases MATK for Spirit of Land.
  2031. val1: MATK
  2032. SC_DORAM_FLEE2 ()
  2033. desc: Statically increase FLEE2 for Spirit of Land.
  2034. val1: FLEE2
  2035. SC_DORAM_SVSP ()
  2036. desc: Casts Silvervine Stem Spear when receiving Magic or Ranged damage after using Catnip Meteor for Spirit of Land.
  2037. val1: Value to know it's active
  2038. SC_GVG_GIANT (EFST_GVG_GIANT)
  2039. desc: Instantly consumes HP/SP, increases Physical/Magic damage on player enemies by n%.
  2040. val1: Amount of HP that are instantly consumed
  2041. val2: Amount of SP that are instantly consumed
  2042. val3: Increases % Physical damage
  2043. val4: Increases % Magical damage
  2044. SC_GVG_GOLEM (EFST_GVG_GOLEM)
  2045. desc: Instantly consumes HP/SP, decreases n% damage received from other adventurers.
  2046. val1: Amount of HP that are instantly consumed
  2047. val2: Amount of SP that are instantly consumed
  2048. val3: Decreases % damage received of physical attack
  2049. val4: Decreases % damage received of magical attack
  2050. SC_GVG_STUN (EFST_GVG_STUN)
  2051. desc: Instantly consumes HP/SP, immunizes you against Stun.
  2052. val1: Amount of HP that are instantly consumed
  2053. val2: Amount of SP that are instantly consumed
  2054. SC_GVG_STONE (EFST_GVG_STONE)
  2055. desc: Instantly consumes HP/SP, immunizes you against Petrification.
  2056. val1: Amount of HP that are instantly consumed
  2057. val2: Amount of SP that are instantly consumed
  2058. SC_GVG_FREEZ (EFST_GVG_FREEZ)
  2059. desc: Instantly consumes HP/SP, immunizes you against Frost.
  2060. val1: Amount of HP that are instantly consumed
  2061. val2: Amount of SP that are instantly consumed
  2062. SC_GVG_SLEEP (EFST_GVG_SLEEP)
  2063. desc: Instantly consumes HP/SP, immunizes you against Sleep.
  2064. val1: Amount of HP that are instantly consumed
  2065. val2: Amount of SP that are instantly consumed
  2066. SC_GVG_CURSE (EFST_GVG_CURSE)
  2067. desc: Instantly consumes HP/SP, immunizes you against Curse.
  2068. val1: Amount of HP that are instantly consumed
  2069. val2: Amount of SP that are instantly consumed
  2070. SC_GVG_SILENCE (EFST_GVG_SILENCE)
  2071. desc: Instantly consumes HP/SP, immunizes you against Silence.
  2072. val1: Amount of HP that are instantly consumed
  2073. val2: Amount of SP that are instantly consumed
  2074. SC_GVG_BLIND (EFST_GVG_BLIND)
  2075. desc: Instantly consumes HP/SP, immunizes you against Blind.
  2076. val1: Amount of HP that are instantly consumed
  2077. val2: Amount of SP that are instantly consumed
  2078. SC_EXTREMITYFIST2 ()
  2079. desc:
  2080. val1:
  2081. SC_LHZ_DUN_N1 (EFST_LHZ_DUN_N1)
  2082. desc: Increases damage against Swordman, Thief and reduces damage taken from Acolyte, Merchant monsters of Biolab 5 (except MVPs).
  2083. val1: +% Damage
  2084. val2: +% Defense
  2085. SC_LHZ_DUN_N2 (EFST_LHZ_DUN_N2)
  2086. desc: Increases damage against Acolyte, Merchant and reduces damage taken from Mage, Archer monsters of Biolab 5 (except MVPs).
  2087. val1: +% Damage
  2088. val2: +% Defense
  2089. SC_LHZ_DUN_N3 (EFST_LHZ_DUN_N3)
  2090. desc: Increases damage against Mage, Archer and reduces damage taken from Swordman, Thief monsters of Biolab 5 (except MVPs).
  2091. val1: +% Damage
  2092. val2: +% Defense
  2093. SC_LHZ_DUN_N4 (EFST_LHZ_DUN_N4)
  2094. desc: Increases and reduces damage against MVPs of Biolab 5.
  2095. val1: +% Damage
  2096. val2: +% Defense
  2097. SC_DORAM_BUF_01 ()
  2098. desc: Recovers 10 HP every 10 seconds.
  2099. SC_DORAM_BUF_02 ()
  2100. desc: Recovers 5 SP every 10 seconds.
  2101. SC_INCREASE_MAXHP (EFST_ATKER_ASPD)
  2102. desc: Increases MaxHP. Increases natural HP regeneration.
  2103. val1: + HP
  2104. val2: +% HP regeneration
  2105. SC_INCREASE_MAXSP (EFST_ATKER_MOVESPEED)
  2106. desc: Increases MaxSP. Increases natural SP regeneration.
  2107. val1: + SP
  2108. val2: +% SP regeneration
  2109. SC_REF_T_POTION (EFST_REF_T_POTION)
  2110. desc: Decreases reflected damage by 100%.
  2111. SC_ADD_ATK_DAMAGE (EFST_ADD_ATK_DAMAGE)
  2112. desc: Increases melee physical damage by 15%. Increases ranged physical damage by 15%.
  2113. val1:
  2114. SC_ADD_MATK_DAMAGE (EFST_ADD_MATK_DAMAGE)
  2115. desc: Increases all elemental magical damage by 15%.
  2116. SC_HELPANGEL (EFST_HELPANGEL)
  2117. desc: Recover 1000 HP every second. Recover 350 SP every second.
  2118. val1:
  2119. val2:
  2120. val3:
  2121. val4: Tick time (milliseconds)
  2122. SC_SOUNDOFDESTRUCTION (EFST_SOUND_OF_DESTRUCTION)
  2123. desc: Doubles incoming damage for 10 seconds.
  2124. SC_LUXANIMA (EFST_LUXANIMA)
  2125. desc: Physical attacks has the chance to activate Storm Blast Level 1. Increases physical damage against all sizes.
  2126. Increases Critical Damage. Increases Melee and Ranged Physical Damage.
  2127. val1:
  2128. val2: Storm Blast success 15% (hardcoded)
  2129. val3: Damage/HP/SP 30% increase (hardcoded)
  2130. SC_REUSE_LIMIT_LUXANIMA ()
  2131. desc:
  2132. val1:
  2133. SC_ENSEMBLEFATIGUE (EFST_ENSEMBLEFATIGUE)
  2134. desc: Disables skill use. Movement and attack speed reduced by 30%.
  2135. val1:
  2136. val2: + 30 Speed and ASPD rates penalty (hardcoded)
  2137. SC_MISTY_FROST (EFST_MISTY_FROST)
  2138. desc: Freezing.
  2139. SC_MAGIC_POISON (EFST_MAGIC_POISON)
  2140. desc: Decreases resistance against all elemental attacks by 50%.
  2141. val1:
  2142. val2: Attribute Reduction (50, hardcoded).
  2143. SC_EP16_2_BUFF_SS (EFST_EP16_2_BUFF_SS)
  2144. desc: ASPD +10.
  2145. SC_EP16_2_BUFF_SC (EFST_EP16_2_BUFF_SC)
  2146. desc: CRIT +30.
  2147. SC_EP16_2_BUFF_AC (EFST_EP16_2_BUFF_AC)
  2148. desc: Reduce variable cast time by 80%.
  2149. SC_EMERGENCY_MOVE (EFST_INC_AGI)
  2150. desc: Increase AGI and walkspeed, AL_INCAGI effect.
  2151. val1:
  2152. val2: Movement speed +25 (hardcoded)
  2153. SC_PACKING_ENVELOPE1 (EFST_PACKING_ENVELOPE1)
  2154. desc: Increases ATK
  2155. val1: + watk
  2156. SC_PACKING_ENVELOPE2 (EFST_PACKING_ENVELOPE2)
  2157. desc: Increases MATK
  2158. val1: + ematk
  2159. SC_PACKING_ENVELOPE3 (EFST_PACKING_ENVELOPE3)
  2160. desc: Increases MaxHP
  2161. val1: +% MaxHP
  2162. SC_PACKING_ENVELOPE4 (EFST_PACKING_ENVELOPE4)
  2163. desc: Increases MaxSP
  2164. val1: +% MaxSP
  2165. SC_PACKING_ENVELOPE5 (EFST_PACKING_ENVELOPE5)
  2166. desc: Increases FLEE
  2167. val1: + Flee
  2168. SC_PACKING_ENVELOPE6 (EFST_PACKING_ENVELOPE6)
  2169. desc: Increases ASPD
  2170. val1: + ASPD
  2171. SC_PACKING_ENVELOPE7 (EFST_PACKING_ENVELOPE7)
  2172. desc: Increases DEF
  2173. val1: + DEF
  2174. SC_PACKING_ENVELOPE8 (EFST_PACKING_ENVELOPE8)
  2175. desc: Increases MDEF
  2176. val1: + MDEF
  2177. SC_PACKING_ENVELOPE9 (EFST_PACKING_ENVELOPE9)
  2178. desc: Increases Critical rate
  2179. val1: + Critical rate
  2180. SC_PACKING_ENVELOPE10 (EFST_PACKING_ENVELOPE10)
  2181. desc: Increases HIT
  2182. val1: + HIT
  2183. SC_WEAPONBREAKER
  2184. desc: Bonus given when using NPC_WEAPONBRAKER skill
  2185. val1: Skill level
  2186. val2: val1 * 2 weapon break chance
  2187. SC_POWERUP
  2188. desc: Increases ATKpercent and Hit.
  2189. val1: + ATKpercent
  2190. val2: +% Hit
  2191. SC_AGIUP
  2192. desc: Increase Speed and Flee.
  2193. val1: +% Walkspeed
  2194. val2: +% Flee
  2195. SC_BATH_FOAM_A (EFST_BATH_FOAM_A)
  2196. desc: Increases physical and magical damage against Meditathio Dungeon Monsters.
  2197. val1: +% damage
  2198. SC_BATH_FOAM_B (EFST_BATH_FOAM_B)
  2199. desc: Increases physical and magical damage against Meditathio Dungeon Monsters.
  2200. val1: +% damage
  2201. SC_BATH_FOAM_C (EFST_BATH_FOAM_C)
  2202. desc: Increases physical and magical damage against Meditathio Dungeon Monsters.
  2203. val1: +% damage
  2204. SC_BUCHEDENOEL (EFST_BUCHEDENOEL)
  2205. desc: Increases HP & SP restoration by 3%, Hit +3, and Critical +7.
  2206. SC_EP16_DEF (EFST_EP16_DEF)
  2207. desc: Decrease physical and magical damage against monsters in the Room of Consciousness and Prontera Invasion Dungeon. Restores 1000 HP. Cures Curse, Poison and Silence.
  2208. val1: +% reduction
  2209. SC_STR_SCROLL (EFST_STR_SCROLL)
  2210. desc: Increases STR.
  2211. val1: + STR
  2212. SC_INT_SCROLL (EFST_INT_SCROLL)
  2213. desc: Increases INT.
  2214. val1: + INT
  2215. SC_CONTENTS_1 (EFST_CONTENTS_1)
  2216. desc: Increase physical and magical damage to all element enemies
  2217. val1: +% damage
  2218. SC_CONTENTS_2 (EFST_CONTENTS_2)
  2219. desc: Increase melee physical damage, range physical damage, and all elemental magic damage.
  2220. val1: +% damage
  2221. SC_CONTENTS_3 (EFST_CONTENTS_3)
  2222. desc: Increase ATK and MATK
  2223. val1: +% damage
  2224. SC_CONTENTS_4 (EFST_CONTENTS_4)
  2225. desc: Increase ATK and MATK
  2226. val1: +% damage
  2227. SC_CONTENTS_5 (EFST_CONTENTS_5)
  2228. desc: Increase ASPD and reduce variable casttime
  2229. val1: +% increase ASPD, -% reduce variable casttime
  2230. SC_CONTENTS_6 (EFST_CONTENTS_6)
  2231. desc: Increase physical and magical damage to Dragon and Plant race.
  2232. val1: +% damage
  2233. SC_CONTENTS_7 (EFST_CONTENTS_7)
  2234. desc: Increase physical and magical damage to Demon and Undead race.
  2235. val1: +% damage
  2236. SC_CONTENTS_8 (EFST_CONTENTS_8)
  2237. desc: Increase physical and magical damage to Formless and Fish race.
  2238. val1: +% damage
  2239. SC_CONTENTS_9 (EFST_CONTENTS_9)
  2240. desc: Increase physical and magical damage to Angel and Brute race.
  2241. val1: +% damage
  2242. SC_CONTENTS_10 (EFST_CONTENTS10)
  2243. desc: Increase physical and magical damage to Insect and Demihuman race.
  2244. val1: +% damage