123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108 |
- //===== rAthena Documentation ================================
- //= rAthena Monster Availability Database Reference
- //===== By: ==================================================
- //= rAthena Dev Team
- //===== Last Updated: ========================================
- //= 20191213
- //===== Description: =========================================
- //= Explanation of the mob_avail.yml file and structure.
- //============================================================
- ---------------------------------------
- Mob: The AEGIS name of the monster.
- ---------------------------------------
- Sprite: The name of the sprite the monster will be changed to.
- This can be another mob, a player (prefixed with 'JOB_'), or an NPC. When using an NPC sprite,
- the prefix is not required in the mob_avail database as the script engine will strip it.
- Example:
- - Mob: POPORING
- Sprite: PORING # This will change the Poporing into a Poring.
- - Mob: PORING
- Sprite: JOB_STALKER # This will change the Poring into a Stalker.
- - Mob: WOLF
- Sprite: 4_M_BARBER # This will change the Wolf into the Barber NPC.
- These constants can be found in src/map/script_constants.hpp.
- ---------------------------------------
- Sex: The sex to be displayed if the Sprite is a player.
- Valid types:
- Female
- Male
- ---------------------------------------
- HairStyle: The hair style ID to be displayed if the Sprite is a player.
- ---------------------------------------
- HairColor: The hair color ID to be displayed if the Sprite is a player.
- ---------------------------------------
- ClothColor: The cloth color ID to be displayed if the Sprite is a player.
- ---------------------------------------
- Weapon: The AEGIS name of the item to be displayed if the Sprite is a player.
- ---------------------------------------
- Shield: The AEGIS name of the item to be displayed if the Sprite is a player.
- ---------------------------------------
- HeadTop: The AEGIS name of the item to be displayed if the Sprite is a player.
- ---------------------------------------
- HeadMid: The AEGIS name of the item to be displayed if the Sprite is a player.
- ---------------------------------------
- HeadLow: The AEGIS name of the item to be displayed if the Sprite is a player.
- ---------------------------------------
- PetEquip: The AEGIS name of the item to be displayed if the Mob is a valid pet.
- ---------------------------------------
- Options: The view option to be applied to the Mob.
- Valid types:
- Sight
- Cart1
- Falcon
- Riding
- Cart2
- Cart3
- Cart4
- Cart5
- Orcish
- Wedding
- Ruwach
- Flying
- Xmas
- Transform
- Summer
- Dragon1
- Wug
- WugRider
- MadoGear
- Dragon2
- Dragon3
- Dragon4
- Dragon5
- Hanbok
- Oktoberfest
- Summer2
|