mob_avail.txt 2.6 KB

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  1. //===== rAthena Documentation ================================
  2. //= rAthena Monster Availability Database Reference
  3. //===== By: ==================================================
  4. //= rAthena Dev Team
  5. //===== Last Updated: ========================================
  6. //= 20191213
  7. //===== Description: =========================================
  8. //= Explanation of the mob_avail.yml file and structure.
  9. //============================================================
  10. ---------------------------------------
  11. Mob: The AEGIS name of the monster.
  12. ---------------------------------------
  13. Sprite: The name of the sprite the monster will be changed to.
  14. This can be another mob, a player (prefixed with 'JOB_'), or an NPC. When using an NPC sprite,
  15. the prefix is not required in the mob_avail database as the script engine will strip it.
  16. Example:
  17. - Mob: POPORING
  18. Sprite: PORING # This will change the Poporing into a Poring.
  19. - Mob: PORING
  20. Sprite: JOB_STALKER # This will change the Poring into a Stalker.
  21. - Mob: WOLF
  22. Sprite: 4_M_BARBER # This will change the Wolf into the Barber NPC.
  23. These constants can be found in src/map/script_constants.hpp.
  24. ---------------------------------------
  25. Sex: The sex to be displayed if the Sprite is a player.
  26. Valid types:
  27. Female
  28. Male
  29. ---------------------------------------
  30. HairStyle: The hair style ID to be displayed if the Sprite is a player.
  31. ---------------------------------------
  32. HairColor: The hair color ID to be displayed if the Sprite is a player.
  33. ---------------------------------------
  34. ClothColor: The cloth color ID to be displayed if the Sprite is a player.
  35. ---------------------------------------
  36. Weapon: The AEGIS name of the item to be displayed if the Sprite is a player.
  37. ---------------------------------------
  38. Shield: The AEGIS name of the item to be displayed if the Sprite is a player.
  39. ---------------------------------------
  40. HeadTop: The AEGIS name of the item to be displayed if the Sprite is a player.
  41. ---------------------------------------
  42. HeadMid: The AEGIS name of the item to be displayed if the Sprite is a player.
  43. ---------------------------------------
  44. HeadLow: The AEGIS name of the item to be displayed if the Sprite is a player.
  45. ---------------------------------------
  46. PetEquip: The AEGIS name of the item to be displayed if the Mob is a valid pet.
  47. ---------------------------------------
  48. Options: The view option to be applied to the Mob.
  49. Valid types:
  50. Sight
  51. Cart1
  52. Falcon
  53. Riding
  54. Cart2
  55. Cart3
  56. Cart4
  57. Cart5
  58. Orcish
  59. Wedding
  60. Ruwach
  61. Flying
  62. Xmas
  63. Transform
  64. Summer
  65. Dragon1
  66. Wug
  67. WugRider
  68. MadoGear
  69. Dragon2
  70. Dragon3
  71. Dragon4
  72. Dragon5
  73. Hanbok
  74. Oktoberfest
  75. Summer2