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- # This file is a part of rAthena.
- # Copyright(C) 2021 rAthena Development Team
- # https://rathena.org - https://github.com/rathena
- #
- # This program is free software: you can redistribute it and/or modify
- # it under the terms of the GNU General Public License as published by
- # the Free Software Foundation, either version 3 of the License, or
- # (at your option) any later version.
- #
- # This program is distributed in the hope that it will be useful,
- # but WITHOUT ANY WARRANTY; without even the implied warranty of
- # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- # GNU General Public License for more details.
- #
- # You should have received a copy of the GNU General Public License
- # along with this program. If not, see <http://www.gnu.org/licenses/>.
- #
- ###########################################################################
- # Skill Database
- ###########################################################################
- #
- # Skill Settings
- #
- ###########################################################################
- # - Id Unique skill ID.
- # Name Skill Aegis name.
- # Description Skill description.
- # MaxLevel Max skill level.
- # Type Skill type. (Default: None)
- # TargetType Skill target type. (Default: Passive)
- # DamageFlags: Skill damage properties.
- # Flags: Skill information flags.
- # Range: Skill range. (Default: 0)
- # - Level Skill level.
- # Size Range at specific skill level.
- # Hit Skill hit type. (Default: Normal)
- # HitCount: Skill hit count. (Default: 0)
- # - Level Skill level.
- # Count Number of hits at specific skill level.
- # Element: Skill element. (Default: Neutral)
- # - Level Skill level.
- # Element Element at specific skill level.
- # SplashArea: Skill splash area of effect. (Default: 0)
- # - Level Skill level.
- # Area Splash area at specific skill level.
- # ActiveInstance: Maximum amount of active skill instances that can be on the ground. (Default: 0)
- # - Level Skill level.
- # Max Active instances at specific skill level.
- # Knockback: Amount of tiles the skill knockbacks. (Default: 0)
- # - Level Skill level.
- # Amount Knockback count at specific skill level.
- # GiveAp: Gives AP on successful skill cast. (Default: 0)
- # - Level Skill level.
- # Amount AP gained at specific skill level.
- # CopyFlags: Determines if the skill is copyable. (Optional)
- # Skill: Type of skill that can copy.
- # RemoveRequirement: Remove a requirement type. (Optional)
- # NoNearNPC: Determines if the skill can be used near a NPC. (Optional)
- # AdditionalRange Number of cells from an NPC where the skill can be cast. (Optional)
- # Type: Type of NPC.
- # CastCancel Cancel cast when hit. (Default: true)
- # CastDefenseReduction Defense reduction rate during skill cast. (Default: 0)
- # CastTime: Time to cast the skill in milliseconds. (Default: 0)
- # - Level Skill level.
- # Time Cast time at specific skill level in milliseconds.
- # AfterCastActDelay: Time the character cannot use skills in milliseconds. (Default: 0)
- # - Level Skill level.
- # Time After cast action delay at specific skill level in milliseconds.
- # AfterCastWalkDelay: Time before the character can move again in milliseconds. (Default: 0)
- # - Level Skill level.
- # Time After cast walk delay at specific skill level in milliseconds.
- # Duration1: Duration of the skill in milliseconds. (Default: 0)
- # - Level Skill level.
- # Time Skill duration at specific skill level in milliseconds.
- # Duration2: Duration of the skill in milliseconds. (Default: 0)
- # - Level Skill level.
- # Time Skill duration at specific skill level in milliseconds.
- # Cooldown: Time before the character can use the same skill again in milliseconds. (Default: 0)
- # - Level Skill level.
- # Time Cooldown at specific skill level in milliseconds.
- # FixedCastTime: Time that is fixed during cast of the skill in milliseconds. (Default: 0)
- # - Level Skill level.
- # Time After cast action delay at specific skill level in milliseconds.
- # CastTimeFlags: Effects of the skill's cast time. (Optional)
- # CastDelayFlags: Effects of the skill's delay. (Optional)
- # Requires: List of requirements to cast the skill. (Optional)
- # HpCost: HP required to cast. (Default: 0)
- # - Level Skill level.
- # Amount HP required at specific skill level.
- # SpCost: SP required to cast. (Default: 0)
- # - Level Skill level.
- # Amount SP required at specific skill level.
- # ApCost: AP required to cast. (Default: 0)
- # - Level Skill level.
- # Amount AP required at specific skill level.
- # HpRateCost: HP rate required to cast. If positive, uses current HP, else uses Max HP. (Default: 0)
- # - Level Skill level.
- # Amount HP rate required at specific skill level.
- # SpRateCost: SP rate required to cast. If positive, uses current SP, else uses Max SP. (Default: 0)
- # - Level Skill level.
- # Amount SP rate required at specific skill level.
- # ApRateCost: AP rate required to cast. If positive, uses current AP, else uses Max AP. (Default: 0)
- # - Level Skill level.
- # Amount AP rate required at specific skill level.
- # MaxHpTrigger: Maximum amount of HP to cast the skill. (Default: 0)
- # - Level Skill level.
- # Amount Maximum HP trigger required at specific skill level.
- # ZenyCost: Zeny required to cast. (Default: 0)
- # - Level Skill level.
- # Amount Zeny required at specific skill level.
- # Weapon: Weapon required to cast. (Default: All)
- # Ammo: Ammo required to cast. (Default: None)
- # AmmoAmount: Ammo amount required to cast. (Default: 0)
- # - Level Skill level.
- # Amount Ammo amount required at specific skill level.
- # State Special state required to cast. (Default: None)
- # Status: Status change required to cast. (Default: nullptr)
- # SpiritSphereCost: Spirit sphere required to cast. (Default: 0)
- # - Level Skill level.
- # Amount Spirit sphere required at specific skill level.
- # ItemCost: Item required to cast. (Default: 0)
- # - Item Item name.
- # Amount Item amount.
- # Level Skill level. Makes the skill item check become level dependent if supplied. (Default: applies to all levels)
- # Equipment: Equipped item required to cast. (Default: nullptr)
- # Unit: Skill unit values. (Optional)
- # Id Skill unit ID.
- # AlternateId: Alternate skill unit ID. (Default: 0)
- # Layout: Skill unit layout. (Default: 0)
- # - Level Skill level.
- # Size Unit layout at specific skill level.
- # Range: Skill unit range. (Default: 0)
- # - Level Skill level.
- # Size Unit range at specific skill level.
- # Interval Skill unit interval in milliseconds. (Default: 0)
- # Target Skill unit target type. (Default: All)
- # Flag: Skill unit flags. (Default: None)
- # Status Status Change that is associated to the skill. (Optional)
- ###########################################################################
- Header:
- Type: SKILL_DB
- Version: 4
- Footer:
- Imports:
- - Path: db/pre-re/skill_db.yml
- Mode: Prerenewal
- - Path: db/re/skill_db.yml
- Mode: Renewal
- - Path: db/import/skill_db.yml
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