skill_db.yml 8.8 KB

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  1. # This file is a part of rAthena.
  2. # Copyright(C) 2021 rAthena Development Team
  3. # https://rathena.org - https://github.com/rathena
  4. #
  5. # This program is free software: you can redistribute it and/or modify
  6. # it under the terms of the GNU General Public License as published by
  7. # the Free Software Foundation, either version 3 of the License, or
  8. # (at your option) any later version.
  9. #
  10. # This program is distributed in the hope that it will be useful,
  11. # but WITHOUT ANY WARRANTY; without even the implied warranty of
  12. # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  13. # GNU General Public License for more details.
  14. #
  15. # You should have received a copy of the GNU General Public License
  16. # along with this program. If not, see <http://www.gnu.org/licenses/>.
  17. #
  18. ###########################################################################
  19. # Skill Database
  20. ###########################################################################
  21. #
  22. # Skill Settings
  23. #
  24. ###########################################################################
  25. # - Id Unique skill ID.
  26. # Name Skill Aegis name.
  27. # Description Skill description.
  28. # MaxLevel Max skill level.
  29. # Type Skill type. (Default: None)
  30. # TargetType Skill target type. (Default: Passive)
  31. # DamageFlags: Skill damage properties.
  32. # Flags: Skill information flags.
  33. # Range: Skill range. (Default: 0)
  34. # - Level Skill level.
  35. # Size Range at specific skill level.
  36. # Hit Skill hit type. (Default: Normal)
  37. # HitCount: Skill hit count. (Default: 0)
  38. # - Level Skill level.
  39. # Count Number of hits at specific skill level.
  40. # Element: Skill element. (Default: Neutral)
  41. # - Level Skill level.
  42. # Element Element at specific skill level.
  43. # SplashArea: Skill splash area of effect. (Default: 0)
  44. # - Level Skill level.
  45. # Area Splash area at specific skill level.
  46. # ActiveInstance: Maximum amount of active skill instances that can be on the ground. (Default: 0)
  47. # - Level Skill level.
  48. # Max Active instances at specific skill level.
  49. # Knockback: Amount of tiles the skill knockbacks. (Default: 0)
  50. # - Level Skill level.
  51. # Amount Knockback count at specific skill level.
  52. # GiveAp: Gives AP on successful skill cast. (Default: 0)
  53. # - Level Skill level.
  54. # Amount AP gained at specific skill level.
  55. # CopyFlags: Determines if the skill is copyable. (Optional)
  56. # Skill: Type of skill that can copy.
  57. # RemoveRequirement: Remove a requirement type. (Optional)
  58. # NoNearNPC: Determines if the skill can be used near a NPC. (Optional)
  59. # AdditionalRange Number of cells from an NPC where the skill can be cast. (Optional)
  60. # Type: Type of NPC.
  61. # CastCancel Cancel cast when hit. (Default: true)
  62. # CastDefenseReduction Defense reduction rate during skill cast. (Default: 0)
  63. # CastTime: Time to cast the skill in milliseconds. (Default: 0)
  64. # - Level Skill level.
  65. # Time Cast time at specific skill level in milliseconds.
  66. # AfterCastActDelay: Time the character cannot use skills in milliseconds. (Default: 0)
  67. # - Level Skill level.
  68. # Time After cast action delay at specific skill level in milliseconds.
  69. # AfterCastWalkDelay: Time before the character can move again in milliseconds. (Default: 0)
  70. # - Level Skill level.
  71. # Time After cast walk delay at specific skill level in milliseconds.
  72. # Duration1: Duration of the skill in milliseconds. (Default: 0)
  73. # - Level Skill level.
  74. # Time Skill duration at specific skill level in milliseconds.
  75. # Duration2: Duration of the skill in milliseconds. (Default: 0)
  76. # - Level Skill level.
  77. # Time Skill duration at specific skill level in milliseconds.
  78. # Cooldown: Time before the character can use the same skill again in milliseconds. (Default: 0)
  79. # - Level Skill level.
  80. # Time Cooldown at specific skill level in milliseconds.
  81. # FixedCastTime: Time that is fixed during cast of the skill in milliseconds. (Default: 0)
  82. # - Level Skill level.
  83. # Time After cast action delay at specific skill level in milliseconds.
  84. # CastTimeFlags: Effects of the skill's cast time. (Optional)
  85. # CastDelayFlags: Effects of the skill's delay. (Optional)
  86. # Requires: List of requirements to cast the skill. (Optional)
  87. # HpCost: HP required to cast. (Default: 0)
  88. # - Level Skill level.
  89. # Amount HP required at specific skill level.
  90. # SpCost: SP required to cast. (Default: 0)
  91. # - Level Skill level.
  92. # Amount SP required at specific skill level.
  93. # ApCost: AP required to cast. (Default: 0)
  94. # - Level Skill level.
  95. # Amount AP required at specific skill level.
  96. # HpRateCost: HP rate required to cast. If positive, uses current HP, else uses Max HP. (Default: 0)
  97. # - Level Skill level.
  98. # Amount HP rate required at specific skill level.
  99. # SpRateCost: SP rate required to cast. If positive, uses current SP, else uses Max SP. (Default: 0)
  100. # - Level Skill level.
  101. # Amount SP rate required at specific skill level.
  102. # ApRateCost: AP rate required to cast. If positive, uses current AP, else uses Max AP. (Default: 0)
  103. # - Level Skill level.
  104. # Amount AP rate required at specific skill level.
  105. # MaxHpTrigger: Maximum amount of HP to cast the skill. (Default: 0)
  106. # - Level Skill level.
  107. # Amount Maximum HP trigger required at specific skill level.
  108. # ZenyCost: Zeny required to cast. (Default: 0)
  109. # - Level Skill level.
  110. # Amount Zeny required at specific skill level.
  111. # Weapon: Weapon required to cast. (Default: All)
  112. # Ammo: Ammo required to cast. (Default: None)
  113. # AmmoAmount: Ammo amount required to cast. (Default: 0)
  114. # - Level Skill level.
  115. # Amount Ammo amount required at specific skill level.
  116. # State Special state required to cast. (Default: None)
  117. # Status: Status change required to cast. (Default: nullptr)
  118. # SpiritSphereCost: Spirit sphere required to cast. (Default: 0)
  119. # - Level Skill level.
  120. # Amount Spirit sphere required at specific skill level.
  121. # ItemCost: Item required to cast. (Default: 0)
  122. # - Item Item name.
  123. # Amount Item amount.
  124. # Level Skill level. Makes the skill item check become level dependent if supplied. (Default: applies to all levels)
  125. # Equipment: Equipped item required to cast. (Default: nullptr)
  126. # Unit: Skill unit values. (Optional)
  127. # Id Skill unit ID.
  128. # AlternateId: Alternate skill unit ID. (Default: 0)
  129. # Layout: Skill unit layout. (Default: 0)
  130. # - Level Skill level.
  131. # Size Unit layout at specific skill level.
  132. # Range: Skill unit range. (Default: 0)
  133. # - Level Skill level.
  134. # Size Unit range at specific skill level.
  135. # Interval Skill unit interval in milliseconds. (Default: 0)
  136. # Target Skill unit target type. (Default: All)
  137. # Flag: Skill unit flags. (Default: None)
  138. # Status Status Change that is associated to the skill. (Optional)
  139. ###########################################################################
  140. Header:
  141. Type: SKILL_DB
  142. Version: 4
  143. Footer:
  144. Imports:
  145. - Path: db/pre-re/skill_db.yml
  146. Mode: Prerenewal
  147. - Path: db/re/skill_db.yml
  148. Mode: Renewal
  149. - Path: db/import/skill_db.yml