skill_damage_db.txt 1.3 KB

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  1. // Skill Damage Adjustment Database
  2. //
  3. // Structure of Database:
  4. // SkillName,Caster,Map,Damage against Players{,Damage against Mobs{,Damage against Bosses{,Damage against Other}}}
  5. //
  6. // Caster: The groups for which the adjustment takes effect. (bitmask)
  7. // BL_PC = Player
  8. // BL_MOB = Monster
  9. // BL_PET = Pet
  10. // BL_HOM = Homunculus
  11. // BL_MER = Mercenary
  12. // BL_ELEM = Elemental
  13. //
  14. // Map:
  15. // 1 - Normal (the maps that aren't classified as these maps below)
  16. // 2 - PVP
  17. // 4 - GVG
  18. // 8 - Battlegrounds
  19. // 16 - 'skill_damage' mapflag
  20. // Restricted zones - they're configured by 'restricted <number>' mapflag
  21. // 32 - Zone 1
  22. // 64 - Zone 2
  23. // 128 - Zone 3
  24. // 256 - Zone 4
  25. // 512 - Zone 5
  26. // 1024 - Zone 6
  27. // 2048 - Zone 7
  28. //
  29. // Notes:
  30. // Damage is a percentage between -100 and 100000.
  31. // Negative values decrease damage and positive values increase it (0 = no change).
  32. //
  33. // Examples:
  34. // MC_MAMMONITE,BL_PC,1,50 // In normal maps, players deal +50% damage to other players with Mammonite.
  35. // MO_EXTREMITYFIST,BL_PC,6,-50 // In PVP and GVG, players deal -50% (half) damage to other players with Asura Strike.
  36. // AB_ADORAMUS,BL_PC,6,50,0,10,15 // In PVP and GVG, players deal +50% damage to other players, +0% to mobs, +10% to bosses, and +15% to other with Adoramus.