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- // Skill Damage Adjustment Database
- //
- // Structure of Database:
- // SkillName,Caster,Map,Damage against Players{,Damage against Mobs{,Damage against Bosses{,Damage against Other}}}
- //
- // Caster: The groups for which the adjustment takes effect. (bitmask)
- // BL_PC = Player
- // BL_MOB = Monster
- // BL_PET = Pet
- // BL_HOM = Homunculus
- // BL_MER = Mercenary
- // BL_ELEM = Elemental
- //
- // Map:
- // 1 - Normal (the maps that aren't classified as these maps below)
- // 2 - PVP
- // 4 - GVG
- // 8 - Battlegrounds
- // 16 - 'skill_damage' mapflag
- // Restricted zones - they're configured by 'restricted <number>' mapflag
- // 32 - Zone 1
- // 64 - Zone 2
- // 128 - Zone 3
- // 256 - Zone 4
- // 512 - Zone 5
- // 1024 - Zone 6
- // 2048 - Zone 7
- //
- // Notes:
- // Damage is a percentage between -100 and 100000.
- // Negative values decrease damage and positive values increase it (0 = no change).
- //
- // Examples:
- // MC_MAMMONITE,BL_PC,1,50 // In normal maps, players deal +50% damage to other players with Mammonite.
- // MO_EXTREMITYFIST,BL_PC,6,-50 // In PVP and GVG, players deal -50% (half) damage to other players with Asura Strike.
- // AB_ADORAMUS,BL_PC,6,50,0,10,15 // In PVP and GVG, players deal +50% damage to other players, +0% to mobs, +10% to bosses, and +15% to other with Adoramus.
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