produce_db.txt 617 B

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  1. // Item Produce Database
  2. //
  3. // Structure of Database:
  4. // ID,ProduceItemID,ItemLV,RequireSkill,RequireSkillLv,MaterialID1,MaterialAmount1,......
  5. //
  6. // Notes:
  7. // - ID is used to identify item order that will be used for overwriting on db/import.
  8. // Value is started from 0 until 269 (MAX_PRODUCE_RESOURCE-1). Use same ID on import file to overwrite original result & requirements
  9. // - To remove entry by importing, put 0 on 'ProduceItemID'
  10. // - If MaterialAmount is 0, the player must have that item in their inventory (i.e. guides).
  11. // For example, Mine Bottle requires 0x Marine Sphere Creation Guide (ID 7131).