123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128 |
- //--------------------------------------------------------------
- //rAthena Map-Server Configuration File
- //--------------------------------------------------------------
- // Note: "Comments" are all text on the right side of a double slash "//"
- // Whatever text is commented will not be parsed by the servers, and serves
- // only as information/reference.
- //--------------------------------------------------------------
- // Configuration Info
- //--------------------------------------------------------------
- // Interserver communication passwords, set in account.txt (or equiv.)
- userid: s1
- passwd: p1
- // Character Server IP
- // The map server connects to the character server using this IP address.
- // NOTE: This is useful when you are running behind a firewall or are on
- // a machine with multiple interfaces.
- //char_ip: 127.0.0.1
- // The map server listens on the interface with this IP address.
- // NOTE: This allows you to run multiple servers on multiple interfaces
- // while using the same ports for each server.
- //bind_ip: 127.0.0.1
- // Character Server Port
- char_port: 6121
- // Map Server IP
- // The IP address which clients will use to connect.
- // Set this to what your server's public IP address is.
- //map_ip: 127.0.0.1
- // Map Server Port
- map_port: 5121
- //Time-stamp format which will be printed before all messages.
- //Can at most be 20 characters long.
- //Common formats:
- // %I:%M:%S %p (hour:minute:second 12 hour, AM/PM format)
- // %H:%M:%S (hour:minute:second, 24 hour format)
- // %d/%b/%Y (day/Month/year)
- //For full format information, consult the strftime() manual.
- //timestamp_format: [%d/%b %H:%M]
- //If redirected output contains escape sequences (color codes)
- stdout_with_ansisequence: no
- //Makes server log selected message types to a file in the /log/ folder
- //1: Log Warning Messages
- //2: Log Error and SQL Error messages.
- //4: Log Debug Messages
- //Example: "console_msg_log: 7" logs all 3 kinds
- //Messages logged by this overrides console_silent setting
- console_msg_log: 0
- // File path to store the console messages above
- console_log_filepath: ./log/map-msg_log.log
- //Makes server output more silent by omitting certain types of messages:
- //1: Hide Information messages
- //2: Hide Status messages
- //4: Hide Notice Messages
- //8: Hide Warning Messages
- //16: Hide Error and SQL Error messages.
- //32: Hide Debug Messages
- //Example: "console_silent: 7" Hides information, status and notice messages (1+2+4)
- console_silent: 0
- //Where should all database data be read from?
- db_path: db
- // Enable the @guildspy and @partyspy at commands?
- // Note that enabling them decreases packet sending performance.
- enable_spy: no
- // Read map data from GATs and RSWs in GRF files or a data directory
- // as referenced by grf-files.txt rather than from the mapcache?
- use_grf: no
- // Console Commands
- // Allow for console commands to be used on/off
- // This prevents usage of >& log.file
- console: off
- // Database autosave time
- // All characters are saved on this time in seconds (example:
- // autosave of 60 secs with 60 characters online -> one char is saved every
- // second)
- autosave_time: 300
- // Min database save intervals (in ms)
- // Prevent saving characters faster than at this rate (prevents char-server
- // save-load getting too high as character-count increases)
- minsave_time: 100
- // Apart from the autosave_time, players will also get saved when involved
- // in the following (add as needed):
- // 1: after every successful trade
- // 2: after opening vending/every vending transaction
- // 4: after closing storage/guild storage.
- // 8: After hatching/returning to egg a pet.
- // 16: After successfully sending a mail with attachment
- // 32: After successfully submitting an item for auction
- // 64: After successfully get/delete/complete a quest
- // 128: After every bank transaction (deposit/withdraw)
- // 256: After every attendance reward
- // 4095: Always
- // NOTE: These settings decrease the chance of dupes/lost items when there's a
- // server crash at the expense of increasing the map/char server lag. If your
- // server rarely crashes, but experiences interserver lag, you may want to set
- // these off.
- save_settings: 4095
- // Message of the day file, when a character logs on, this message is displayed.
- motd_txt: conf/motd.txt
- // When @help or @h is typed when you are a gm, this is displayed for helping new gms understand gm commands.
- charhelp_txt: conf/charhelp.txt
- // Load channel config from
- channel_conf: conf/channels.conf
- // Maps:
- import: conf/maps_athena.conf
- import: conf/import/map_conf.txt
|