player.conf 12 KB

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  1. //--------------------------------------------------------------
  2. // rAthena Battle Configuration File
  3. // Originally Translated by Peter Kieser <pfak@telus.net>
  4. // Made in to plainer English by Ancyker
  5. //--------------------------------------------------------------
  6. // Note 1: Value is a config switch (on/off, yes/no or 1/0)
  7. // Note 2: Value is in percents (100 means 100%)
  8. // Note 3: Value is a bit field. If no description is given,
  9. // assume unit types (1: Pc, 2: Mob, 4: Pet, 8: Homun, 16: Mercenary, 128: NPC, 512: Elemental)
  10. //--------------------------------------------------------------
  11. // Players' maximum HP rate? (Default is 100)
  12. hp_rate: 100
  13. // Players' maximum SP rate? (Default is 100)
  14. sp_rate: 100
  15. // Whether or not cards and attributes of the left hand are applied to the right hand attack (Note 1)
  16. // (It is 'yes' on official servers)
  17. left_cardfix_to_right: yes
  18. // The amount of HP a player will respawn with, 0 is default.
  19. // (Unit is in percentage of total HP, 100 is full heal of HP, 0 is respawn with 1HP total.)
  20. restart_hp_rate: 0
  21. // The amount of SP a player will respawn with, 0 is default.
  22. // (Unit is in percentage of total SP, 100 is full heal of SP, 0 is respawn with 1SP total.)
  23. restart_sp_rate: 0
  24. // Can a normal player by-pass the skill tree? (Note 1)
  25. player_skillfree: no
  26. // When set to yes, forces skill points gained from 1st class to be put into 1st class
  27. // skills, and forces novice skill points to be put into the basic skill. (Note 1)
  28. player_skillup_limit: yes
  29. // Quest skills can be learned? (Note 1)
  30. // Setting this to yes can open an exploit on your server!
  31. quest_skill_learn: no
  32. // When skills are reset, quest skills are reset as well? (Note 1)
  33. // Setting this to yes can open an exploit on your server!
  34. // NOTE: If you have quest_skill_learn set to yes, quest skills are always reset.
  35. quest_skill_reset: no
  36. // You must have basic skills to be able to sit, trade, form a party or create a chatroom? (Note 1)
  37. basic_skill_check: yes
  38. // When teleporting, or spawning to a map, how long before a monster sees you if you don't move? (time is in milliseconds)
  39. // That is, when you go to a map and don't move, how long before the monsters will notice you.
  40. // If you attack a monster, it will attack you back regardless of this setting.
  41. player_invincible_time: 5000
  42. // The time interval for HP to restore naturally. (in milliseconds)
  43. natural_healhp_interval: 6000
  44. // The time interval for SP to restore naturally. (in milliseconds)
  45. natural_healsp_interval: 8000
  46. // Automatic healing skill's time interval. (in milliseconds)
  47. natural_heal_skill_interval: 10000
  48. // The maximum weight for a character to carry before it stops healing naturally. (Note 2)
  49. // Depending on this configuration you may need to change the corresponding TGA image file
  50. // in your data in order to show the proper percentage in the status icon.
  51. // Default on official servers: 50 for Pre-renewal, 70 for Renewal
  52. //natural_heal_weight_rate: 70
  53. // The maximum weight for a character to get an item from item boxes. (Note 2)
  54. // Default on official servers: 70 for Pre-renewal, 90 for Renewal
  55. //open_box_weight_rate: 90
  56. // The maximum weight for a character to carry before entering the major overweight state. (Note 2)
  57. // In this state the character cannot heal naturally, attack or use skills.
  58. major_overweight_rate: 90
  59. // Maximum atk speed. (Default 190, Highest allowed 199)
  60. max_aspd: 190
  61. // Same as max_aspd, but for 3rd classes. (Default 193, Highest allowed 199)
  62. max_third_aspd: 193
  63. // Max ASPD for extended class (Kagerou/Oboro and Rebellion). (Default 193, Highest allowed 199)
  64. max_extended_aspd: 193
  65. // Max ASPD for Summoner Class (Doram). (Default 193, Highest allowed 199)
  66. max_summoner_aspd: 193
  67. // Maximum walk speed rate (200 would be capped to twice the normal speed)
  68. max_walk_speed: 300
  69. // Maximum HPs depending on base level. Default values are:
  70. // Lv 99: 330000
  71. // Lv150: 660000
  72. // Lv175: 1100000
  73. max_hp_lv99: 330000
  74. max_hp_lv150: 660000
  75. max_hp: 1100000
  76. // Maximum SP. (Default is 1000000)
  77. max_sp: 1000000
  78. // Maximum params/stats for each class. (str, agi, vit, int, dex, and luk)
  79. // 'max_parameter' for novice, non-trans, non-baby, and non-3rd classes
  80. // 'max_trans_parameter' for trans classes (non-3rd trans classes)
  81. // 'max_third_parameter' for 3rd classes (regular/non-trans) except baby 3rd clasess
  82. // 'max_third_trans_parameter' for 3rd trans classes
  83. // 'max_baby_parameter' for baby classes except baby 3rd classes
  84. // 'max_baby_third_parameter' for baby 3rd classes only
  85. // 'max_extended_parameter' for extended 2nd class (Kagerou/Oboro and Rebellion)
  86. // For mor specific/advanced option, see 'db/[pre-]re/job_params_db.txt'
  87. max_parameter: 99
  88. max_trans_parameter: 99
  89. max_third_parameter: 130
  90. max_third_trans_parameter: 130
  91. max_baby_parameter: 80
  92. max_baby_third_parameter: 117
  93. max_extended_parameter: 130
  94. max_summoner_parameter: 130
  95. max_fourth_parameter: 130
  96. // Status points bonus for transcendent class
  97. transcendent_status_points: 52
  98. // Max armor def/mdef
  99. // NOTE: This setting have no effect if server is run on Renewal Mode (RENEWAL)
  100. // NOTE: does not affects skills and status effects like Mental Strength
  101. // If weapon_defense_type is non-zero, it won't apply to max def.
  102. // If magic_defense_type is non-zero, it won't apply to max mdef.
  103. max_def: 99
  104. // Def to Def2 conversion bonus. If the armor def/mdef exceeds max_def,
  105. // the remaining is converted to vit def/int mdef using this multiplier
  106. // (eg: if set to 10, every armor point above the max becomes 10 vit defense points)
  107. over_def_bonus: 0
  108. // Max weight carts can hold.
  109. max_cart_weight: 8000
  110. // Prevent logout of players after being hit for how long (in ms, 0 disables)?
  111. prevent_logout: 10000
  112. // When should the server prevent a player from logging out? Have no effect if prevent_logout is disabled. (Note 3)
  113. // Official servers prevent players from logging out after attacking, casting skills, and taking damage.
  114. // 0 = Players can always logout
  115. // 1 = Prevent logout on login
  116. // 2 = Prevent logout after attacking
  117. // 4 = Prevent logout after casting skill
  118. // 8 = Prevent logout after being hit
  119. prevent_logout_trigger: 14
  120. // Display the drained hp/sp values from normal attacks? (Ie: Hunter Fly card)
  121. show_hp_sp_drain: no
  122. // Display the gained hp/sp values from killing mobs? (Ie: Sky Deleter Card)
  123. show_hp_sp_gain: yes
  124. // If set, when A accepts B as a friend, B will also be added to A's friend
  125. // list, otherwise, only A appears in B's friend list.
  126. // NOTE: this setting enables friend auto-adding and auto-deletion.
  127. friend_auto_add: yes
  128. // Are simultaneous trade/party/guild invite requests automatically rejected?
  129. invite_request_check: yes
  130. // Players' will drop a 'Skull' when killed?
  131. // Note: The 'Skull' item (ID 7420) is trade restricted by default. You need
  132. // to remove the "NoTrade" flag on the item for this feature to work.
  133. // 0 = Disabled
  134. // 1 = Dropped only in PvP maps
  135. // 2 = Dropped in all situations
  136. bone_drop: 0
  137. // Do mounted (on Peco) characters increase their size?
  138. // 0 = no
  139. // 1 = only Normal Classes on Peco have Big Size
  140. // 2 = only Baby Classes on Peco have Medium Size
  141. // 3 = both Normal Classes on Peco have Big Size
  142. // and Baby Classes on Peco have Medium Size
  143. character_size: 0
  144. // Idle characters can receive autoloot?
  145. // Set to the time in seconds where an idle character will stop receiving
  146. // items from Autoloot (0: disabled).
  147. idle_no_autoloot: 0
  148. // Minimum distance a vending/chat room must be from a NPC in order to be placed.
  149. // Default: 3 (0: disabled).
  150. min_npc_vendchat_distance: 3
  151. // How much should rental mounts increase a player's movement speed?
  152. // Default is 25. 100 = 100% Increase.
  153. rental_mount_speed_boost: 25
  154. //===================================
  155. // VIP system
  156. //===================================
  157. // Storage slot increase. Setting to 0 will disable.
  158. // Give more storage slots above the MIN_STORAGE limit.
  159. // Note: MIN_STORAGE + vip_storage_increase cannot exceed MAX_STORAGE.
  160. // Default: 300
  161. vip_storage_increase: 300
  162. // Base experience rate increase. Setting to 0 will disable. (Note 2)
  163. // Default: 50
  164. vip_base_exp_increase: 50
  165. // Job experience rate increase. Setting to 0 will disable. (Note 2)
  166. // Default: 50
  167. vip_job_exp_increase: 50
  168. // Experience penalty rate multiplier for VIP accounts.
  169. // Default: 100 (100 = 1% penalty)
  170. vip_exp_penalty_base: 100
  171. vip_exp_penalty_job: 100
  172. // Zeny penalty for VIP accounts.
  173. // Zeny loss only happens if the player dies from another player.
  174. // Default: 0 (100 = 1% penalty)
  175. vip_zeny_penalty: 0
  176. // Battle Manual experience increase. Setting to 0 will disable.
  177. // - Regular/Thick Battle Manual: 50+(50/X) = 75%
  178. // - HE Battle Manual: 100+(100/X) = 150%
  179. // - Battle Manual x3: 200+(200/X) = 300%
  180. // Note: X is the config value.
  181. // Default: 2
  182. vip_bm_increase: 2
  183. // Item drop increase. Setting to 0 will disable.
  184. // Note: 50 = 50% item_drop increase.
  185. // For item_rate = 200: 200 * 50 / 100 = 100 bonus rate added to the 200 base giving total rate of 300.
  186. // Default: 50
  187. vip_drop_increase: 50
  188. // Gemstone requirement.
  189. // Can the VIP Group ignore Gemstone requirement for skills?
  190. // 0 = Disable
  191. // 1 = Behave like Mistress Card
  192. // 2 = Remove all gemstone requirements (default)
  193. vip_gemstone: 2
  194. // Will display rate information (EXP, Drop, and Death penalty message)? (Note 1)
  195. vip_disp_rate: yes
  196. // Revive dead player while warping? (Note 1)
  197. revive_onwarp: yes
  198. // Minimum base level to receives Taekwon Ranker Bonus
  199. // - 3x Maximum HP and SP
  200. // - All Taekwon skills
  201. taekwon_ranker_min_lv: 90
  202. // Fame points gained
  203. // Taekwon Mission completed
  204. fame_taekwon_mission: 1
  205. // Refined own forged weapon to +10
  206. fame_refine_lv1: 1
  207. fame_refine_lv2: 25
  208. fame_refine_lv3: 1000
  209. // Success to forge a lv3 weapon with 3 additional ingredients
  210. fame_forge: 10
  211. // Refine threshold for giving point for refining forged weapon to +10
  212. blacksmith_fame_refine_threshold: 10
  213. // Success to prepare 'n' Condensed Potions in a row
  214. fame_pharmacy_3: 1
  215. fame_pharmacy_5: 3
  216. fame_pharmacy_7: 10
  217. fame_pharmacy_10: 50
  218. // How the server should measure the character's idle time? (Note 3)
  219. // 0x0001 - Walk Request
  220. // 0x0002 - UseSkillToID Request (Targetted skill use attempt)
  221. // 0x0004 - UseSkillToPos Request (AoE skill use attempt)
  222. // 0x0008 - UseItem Request (Including equip/unequip)
  223. // 0x0010 - Attack Request
  224. // 0x0020 - Chat Request (Whisper, Party, Guild, Battlegrounds, etc)
  225. // 0x0040 - Sit/Standup Request
  226. // 0x0080 - Emotion Request
  227. // 0x0100 - DropItem Request
  228. // 0x0200 - @/#Command Request
  229. // 0x0400 - Closing a NPC window
  230. // 0x0800 - Providing input to a NPC
  231. // 0x1000 - Choosing a NPC menu option
  232. // 0x2000 - Clicking the next button of a NPC
  233. // 0x4000 - Finishing for a NPC progress bar
  234. // Please note that at least 1 option has to be enabled.
  235. // Be mindful that the more options used, the easier it becomes to cheat features that rely on idletime (e.g. checkidle()).
  236. // Default: walk (0x1) + useskilltoid (0x2) + useskilltopos (0x4) + useitem (0x8) + attack (0x10) + any npc interaction(0x400,0x800,0x1000,0x2000,0x4000) = 0x7C1F
  237. idletime_option: 0x7C1F
  238. // Adjust the summoner class' special traits.
  239. // - Summoners belong to brute race category. They have their own race RC_PLAYER_DORAM (11) to be differentiated from monster race RC_BRUTE (2).
  240. // - Summoners are small size (0) instead of medium (1)
  241. summoner_race: 11
  242. summoner_size: 0
  243. //================================
  244. // 4th Job Systems
  245. //================================
  246. // How many trait points do players get when changing to a 4th job?
  247. // Default: 7
  248. trait_points_job_change: 7
  249. // Max trait stats cap.
  250. // Trait Stats: POW, STA, WIS, SPL, CON, CRT
  251. // Official is 110.
  252. max_trait_parameter: 110
  253. // Max percent of RES/MRES that can be ignored by item bonus/skill.
  254. // Default: 50
  255. max_res_mres_ignored: 50
  256. // Maximum AP
  257. // Default: 1000
  258. max_ap: 1000
  259. // Players' maximum AP rate? (Default is 100)
  260. ap_rate: 100
  261. // The amount of AP a player will respawn with, 0 is default.
  262. // (Unit is in percentage of total AP, 100 is full heal of AP, 0 is respawn with 0 AP total.)
  263. restart_ap_rate: 0
  264. // Is AP lost when the player dies?
  265. // Default: yes
  266. loose_ap_on_death: yes
  267. // Is AP lost when the player enters a PVP/GVG/WoE/Battleground maps?
  268. // Default: yes
  269. loose_ap_on_map: yes
  270. // Do player's keep their AP when logging out?
  271. // Default: yes
  272. keep_ap_on_logout: yes