123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107 |
- //--------------------------------------------------------------
- // rAthena Battle Configuration File
- // Originally Translated by Peter Kieser <pfak@telus.net>
- // Made in to plainer English by Ancyker
- //--------------------------------------------------------------
- // Note 1: Value is a config switch (on/off, yes/no or 1/0)
- // Note 2: Value is in percents (100 means 100%)
- // Note 3: Value is a bit field. If no description is given,
- // assume unit types (1: Pc, 2: Mob, 4: Pet, 8: Homun, 16: Mercenary, 128: NPC, 512: Elemental)
- //--------------------------------------------------------------
- // Should the legacy formula for pet catch rate calculation be used? (Note 1)
- // Legacy Athena formula:
- // ( Base rate + ( player level - monster level ) * 30 + player luk * 20 ) * ( 200 - current monster hp percentage ) / 100
- // Official formula: (Default)
- // Base rate + ( 100 - current monster hp percentage ) * base rate / 100
- pet_legacy_formula: no
- // Rate for catching pets (Note 2)
- pet_catch_rate: 100
- // How many cells away can the player be from the monster they are trying to catch?
- // The client automatically walks the player into range when trying to catch a monster.
- // Default: 5
- // Set to 0 to disable the check
- pet_distance_check: 5
- // On official servers players are unable to catch monsters if they are hiding. (Note 1)
- pet_hide_check: yes
- // Can you name a pet more then once? (Note 1)
- pet_rename: no
- // The rate a pet will get friendly by feeding it. (Note 2)
- pet_friendly_rate: 100
- // The rate at which a pet will become hungry. (Note 2)
- pet_hungry_delay_rate: 100
- // Does the pet need its equipment before it does its skill? (Note 1)
- // These bonuses are unofficial and found in the import/pet_db.yml
- pet_equip_required: yes
- // Should the pet equipment be destroyed if the owner doesn't have enough space in their inventory? (Note 1)
- // Official behavior is "yes", setting this to "no" will leave the item equipped.
- pet_unequip_destroy: yes
- // When the master attacks a monster, whether or not the pet will also attack. (Note 1)
- pet_attack_support: no
- // When the master receives damage from the monster, whether or not the pet attacks back. (Note 1)
- pet_damage_support: no
- // Minimum intimacy necessary for a pet to support their master. Default is 900
- // (intimacy goes from 0 to 1000). At this minimum, support rate is 50% of pet's normal value.
- // At max (1000) support rate is 150%.
- pet_support_min_friendly: 900
- // Whether or not the pet's will use skills. (Note 1)
- // Note: Offensive pet skills need at least pet_attack_support or
- // pet_damage_support to work (they trigger while the pet is attacking).
- pet_status_support: no
- // Rate at which a pet will support it's owner in battle. (Note 2)
- // Affects pet_attack_support & pet_damage_support.
- pet_support_rate: 100
- // Does the pets owner receive exp from the pets damage?
- pet_attack_exp_to_master: no
- // The rate exp. is gained from the pet attacking monsters
- pet_attack_exp_rate: 100
- // Pet leveling system. Use 0 to disable (default).
- // When enabled, a pet's level is a fixed % of the master's. (Note 2)
- // If 200%, pet has double level, if 50% pet has half your level, etc.
- pet_lv_rate: 0
- // When pet leveling is enabled, what is the max stats for pets?
- pet_max_stats: 99
- // When pet leveling is enabled, these are the imposed caps on
- // min/max damage. Note that these only cap atk1 and atk2, if you
- // enable pet_str, their max damage is then their base_atk + pet_max_atk2
- pet_max_atk1: 500
- pet_max_atk2: 1000
- // Are pets disabled during Guild Wars?
- // If set to yes, pets are automatically returned to egg when entering castles during WoE times
- // and hatching is forbidden within as well.
- pet_disable_in_gvg: no
- // Will does petskillattack2 fixed damage ignore plant infnite defense? (Note 1)
- pet_ignore_infinite_def: yes
- // Whether or not the pet will continue to attack when the master is dead. (Note 1)
- pet_master_dead: no
- // Send auto-feed notice even if the client setting is OFF (Note 1)
- // Official: yes
- pet_autofeed_always: yes
- // Pet walk speed.
- // 1: Master's walk speed (official)
- // 2: DEFAULT_WALK_SPEED value
- // 3: Mob database walk speed
- pet_walk_speed: 1
|