item_bonus.txt 27 KB

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  1. //===== rAthena Documentation ================================
  2. //= rAthena Item Bonuses List
  3. //===== By: ==================================================
  4. //= rAthena Dev Team
  5. //===== Last Updated: ========================================
  6. //= 20151029
  7. //===== Description: =========================================
  8. //= List of script instructions used in item bonuses.
  9. //============================================================
  10. Constants
  11. ---------
  12. This list contains all available constants referenced in the 'bonus' commands.
  13. * Status effect (eff)
  14. Eff_Bleeding, Eff_Blind, Eff_Burning, Eff_Confusion, Eff_Crystalize, Eff_Curse, Eff_DPoison,
  15. Eff_Fear, Eff_Freeze, Eff_Poison, Eff_Silence, Eff_Sleep, Eff_Stone, Eff_Stun, Eff_Freezing,
  16. Eff_Heat, Eff_Deepsleep, Eff_WhiteImprison, Eff_Hallucination
  17. * Element (e)
  18. Ele_Dark, Ele_Earth, Ele_Fire, Ele_Ghost, Ele_Holy, Ele_Neutral, Ele_Poison,
  19. Ele_Undead, Ele_Water, Ele_Wind, Ele_All
  20. * Race (r)
  21. RC_Angel, RC_Brute, RC_DemiHuman, RC_Demon, RC_Dragon, RC_Fish, RC_Formless,
  22. RC_Insect, RC_Plant, RC_Player_Human (RC_Player deprecated), RC_Player_Doram, RC_Undead, RC_All
  23. * Monster Race (mr)
  24. RC2_Goblin, RC2_Kobold, RC2_Orc, RC2_Golem, RC2_Guardian, RC2_Ninja, RC2_GVG, RC2_Battlefield,
  25. RC2_Treasure, RC2_BioLab, RC2_Manuk, RC2_Splendide, RC2_Scaraba, RC2_OGH_ATK_DEF, RC2_OGH_Hidden,
  26. RC2_Bio5_Swordman_Thief, RC2_Bio5_Acolyte_Merchant, RC2_Bio5_Mage_Archer, RC2_Bio5_MVP,
  27. RC2_Clocktower, RC2_Thanatos, RC2_Faceworm, RC2_Hearthunter, RC2_Rockridge, RC2_Werner_Lab,
  28. RC2_Temple_Demon, RC2_Illusion_Vampire, RC2_Malangdo, RC2_EP172ALPHA, RC2_EP172BETA, RC2_EP172BATH,
  29. RC2_Illusion_Turtle, RC2_Rachel_Sanctuary, RC2_Illusion_Luanda, RC2_Illusion_Frozen, RC2_Illusion_Moonlight,
  30. RC2_Ep16_def, RC2_Edda_Arunafeltz
  31. * Class (c)
  32. Class_Normal, Class_Boss, Class_Guardian, Class_All
  33. * Size (s)
  34. Size_Small, Size_Medium, Size_Large, Size_All
  35. * Trigger criteria (bf)
  36. BF_SHORT = Trigger on melee attacks
  37. BF_LONG = Trigger on ranged attacks
  38. (Default: BF_SHORT+BF_LONG)
  39. BF_WEAPON = Trigger on weapon skills
  40. BF_MAGIC = Trigger on magic skills
  41. BF_MISC = Trigger on misc skills
  42. (Default: BF_WEAPON)
  43. BF_NORMAL = Trigger on normal attacks
  44. BF_SKILL = Trigger on skills
  45. (Default: BF_SKILL if type is BF_MISC or BF_MAGIC, BF_NORMAL if type is BF_WEAPON)
  46. * Trigger criteria (atf)
  47. Effect target: (Default: Attacked target)
  48. ATF_SELF = Trigger effect on self
  49. ATF_TARGET = Trigger effect on target
  50. Attack range criteria: (Default: All attacks)
  51. ATF_SHORT = Trigger on melee attacks
  52. ATF_LONG = Trigger on ranged attacks
  53. Skill/attack type criteria: (Default: Physical/weapon)
  54. ATF_SKILL = Trigger on magic/misc skills
  55. ATF_WEAPON = Trigger on weapon skill / physical attacks
  56. ATF_MAGIC = Trigger on magic skills
  57. ATF_MISC = Trigger on misc skills
  58. * Other values:
  59. Skill (sk): see 'db/(pre-)re/skill_db.yml' (NOTE: Both skill IDs and names, in quotes, are supported.)
  60. Monster id (mid): see 'db/(pre-)re/mob_db.yml'
  61. Item id (iid): see 'db/item_db.yml'
  62. Item group (ig): see 'db/(pre-)re/item_group_db.yml' and the constants in 'src/map/script_constants.hpp', prefixed with IG_*
  63. Weapon type (w): see 'doc/item_db.txt' -> SubType
  64. Bonuses
  65. -------
  66. The format of bonuses listed in this file is as follows:
  67. 1. Basic Bonuses
  68. 2. Extended Bonuses
  69. 3. Group-specific Bonuses
  70. 4. Status-related Bonuses
  71. 5. AutoSpell Bonuses
  72. 6. Misc Bonuses
  73. ====================
  74. | 1. Basic Bonuses |
  75. ====================
  76. Base stats
  77. ----------
  78. bonus bStr,n; STR + n
  79. bonus bAgi,n; AGI + n
  80. bonus bVit,n; VIT + n
  81. bonus bInt,n; INT + n
  82. bonus bDex,n; DEX + n
  83. bonus bLuk,n; LUK + n
  84. bonus bAllStats,n; STR + n, AGI + n, VIT + n, INT + n, DEX + n, LUK + n
  85. bonus bAgiVit,n; AGI + n, VIT + n
  86. bonus bAgiDexStr,n; STR + n, AGI + n, DEX + n
  87. Trait Stats
  88. -----------
  89. bonus bPow,n; POW + n
  90. bonus bSta,n; STA + n
  91. bonus bWis,n; WIS + n
  92. bonus bSpl,n; SPL + n
  93. bonus bCon,n; CON + n
  94. bonus bCrt,n; CRT + n
  95. bonus bAllTraitStats,n; POW + n, STA + n, WIS + n, SPL + n, CON + n, CRT + n
  96. HP/SP/AP
  97. -----
  98. bonus bMaxHP,n; MaxHP + n
  99. bonus bMaxHPrate,n; MaxHP + n%
  100. bonus bMaxSP,n; MaxSP + n
  101. bonus bMaxSPrate,n; MaxSP + n%
  102. bonus bMaxAP,n; MaxAP + n
  103. bonus bMaxAPrate,n; MaxAP + n%
  104. Atk/Def
  105. -------
  106. bonus bBaseAtk,n; Basic attack power + n
  107. bonus bAtk,n; ATK + n (unofficial)
  108. bonus bAtk2,n; ATK2 + n
  109. bonus bAtkRate,n; ATK + n% that won't interfere with Damage modifier and SC_EDP (renewal mode only)
  110. bonus bWeaponAtkRate,n; Weapon ATK + n%
  111. bonus bMatk,n; Magical attack power + n
  112. bonus bMatkRate,n; Magical attack power + n%
  113. bonus bWeaponMatkRate,n; Weapon Magical ATK + n% (renewal mode only)
  114. bonus bDef,n; Equipment DEF + n
  115. bonus bDefRate,n; Equipment DEF + n%
  116. bonus bDef2,n; VIT based DEF + n
  117. bonus bDef2Rate,n; VIT based DEF + n%
  118. bonus bMdef,n; Equipment MDEF + n
  119. bonus bMdefRate,n; Equipment MDEF + n%
  120. bonus bMdef2,n; INT based MDEF + n
  121. bonus bMdef2Rate,n; INT based MDEF + n%
  122. Additional stats
  123. ----------------
  124. bonus bHit,n; Hit + n
  125. bonus bHitRate,n; Hit + n%
  126. bonus bCritical,n; Critical + n
  127. bonus bCriticalLong,n; Critical + n for normal long ranged attack (won't be shown in status window)
  128. bonus2 bCriticalAddRace,r,n; Critical + n against enemies of race r
  129. bonus bCriticalRate,n; Critical + n%
  130. bonus bFlee,n; Flee + n
  131. bonus bFleeRate,n; Flee + n%
  132. bonus bFlee2,n; Perfect Dodge + n
  133. bonus bFlee2Rate,n; Perfect Dodge + n%
  134. bonus bPerfectHitRate,n; On-target impact attack probability n% (only the highest among all is applied)
  135. bonus bPerfectHitAddRate,n; On-target impact attack probability + n%
  136. bonus bSpeedRate,n; Movement speed + n% (only the highest among all is applied, won't be stacked with SC_SPEEDUP0, SC_SPEEDUP1)
  137. bonus bSpeedAddRate,n; Movement speed + n%
  138. bonus bAspd,n; Attack speed + n
  139. bonus bAspdRate,n; Attack speed + n%
  140. bonus bAtkRange,n; Attack range + n
  141. bonus bAddMaxWeight,n; MaxWeight + n (in units of 0.1)
  142. bonus bPAtk,n; PAtk + n
  143. bonus bPAtkRate,n; PAtk + n%
  144. bonus bSMatk,n; SMatk + n
  145. bonus bSMatkRate,n; SMatk + n%
  146. bonus bRes,n; Res + n
  147. bonus bResRate,n; Res + n%
  148. bonus bMRes,n; MRes + n
  149. bonus bMResRate,n; MRes + n%
  150. bonus bHPlus,n; HPlus + n
  151. bonus bHPlusRate,n; HPlus + n%
  152. bonus bCRate,n; CRate + n
  153. bonus bCRateRate,n; CRate + n%
  154. =======================
  155. | 2. Extended Bonuses |
  156. =======================
  157. HP/SP
  158. -----
  159. bonus bHPrecovRate,n; Natural HP recovery ratio + n%
  160. bonus bSPrecovRate,n; Natural SP recovery ratio + n%
  161. bonus2 bHPRegenRate,n,t; Gain n HP every t milliseconds
  162. bonus2 bHPLossRate,n,t; Lose n HP every t milliseconds
  163. bonus2 bSPRegenRate,n,t; Gain n SP every t milliseconds
  164. bonus2 bSPLossRate,n,t; Lose n SP every t milliseconds
  165. bonus2 bRegenPercentHP,n,t; Gain n% of max HP every t milliseconds
  166. bonus2 bRegenPercentSP,n,t; Gain n% of max SP every t milliseconds
  167. bonus bNoRegen,x; Stops HP or SP regeneration (x: 1=HP, 2=SP)
  168. bonus bUseSPrate,n; SP consumption + n%
  169. bonus2 bSkillUseSP,sk,n; Decreases SP consumption of skill sk by n
  170. bonus2 bSkillUseSPrate,sk,n; Decreases SP consumption of skill sk by n%
  171. Atk/Def
  172. -------
  173. bonus2 bSkillAtk,sk,n; Increases damage of skill sk by n%
  174. bonus bShortAtkRate,n; Increases damage of short ranged attacks by n%
  175. bonus bLongAtkRate,n; Increases damage of long ranged attacks by n%
  176. bonus bCritAtkRate,n; Increases critical damage by +n%
  177. bonus bCritDefRate,n; Decreases critical damage received by n%
  178. bonus bCriticalDef,n; Decreases the chance of being hit by critical hits by n%
  179. bonus2 bWeaponAtk,w,n; Adds n ATK when weapon of type w is equipped
  180. bonus2 bWeaponDamageRate,w,n; Adds n% damage to normal attacks when weapon of type w is equipped
  181. bonus bNearAtkDef,n; Adds n% damage reduction against melee physical attacks
  182. bonus bLongAtkDef,n; Adds n% damage reduction against ranged physical attacks
  183. bonus bMagicAtkDef,n; Adds n% damage reduction against magical attacks
  184. bonus bMiscAtkDef,n; Adds n% damage reduction against MISC attacks (traps, falcon, ...)
  185. bonus bNoWeaponDamage,n; Adds n% reduction to received physical damage
  186. bonus bNoMagicDamage,n; Adds n% reduction to received magical effect (attack, healing, support spells are all blocked)
  187. bonus bNoMiscDamage,n; Adds n% reduction to received misc damage
  188. Healing
  189. -------
  190. bonus bHealPower,n; Increases heal amount of all heal skills by n%
  191. bonus bHealPower2,n; Increases heal amount if you are healed by any skills by n%
  192. bonus2 bSkillHeal,sk,n; Increases heal amount of skill sk by n%
  193. bonus2 bSkillHeal2,sk,n; Increases heal amount if you are healed by skill sk by n%
  194. bonus bAddItemHealRate,n; Increases HP recovered by n% for healing items
  195. bonus2 bAddItemHealRate,iid,n; Increases HP recovered by n% for item iid
  196. bonus2 bAddItemGroupHealRate,ig,n; Increases HP recovered by n% for items of item group ig
  197. bonus bAddItemSPHealRate,n; Increases SP recovered by n% for healing items
  198. bonus2 bAddItemSPHealRate,iid,n; Increases SP recovered by n% for item iid
  199. bonus2 bAddItemGroupSPHealRate,ig,n; Increases SP recovered by n% for items of item group ig
  200. Cast time/delay
  201. ---------------
  202. bonus bCastrate,n; Skill cast time rate + n%. (If RENEWAL_CAST is defined, this bonus is equal to bVariableCastrate)
  203. bonus2 bCastrate,sk,n; Adjust casting time of skill sk by n%.(If RENEWAL_CAST is defined, this bonus is equal to bVariableCastrate)
  204. bonus bFixedCastrate,n; Increases fixed cast time of all skills by n% (has effect in RENEWAL_CAST only)
  205. bonus2 bFixedCastrate,sk,n; Increases fixed cast time of skill sk by n% (has effect in RENEWAL_CAST only)
  206. bonus bVariableCastrate,n; Increases variable cast time of all skills by n%. (If RENEWAL_CAST is NOT defined, this bonus is equal to bCastrate)
  207. bonus2 bVariableCastrate,sk,n; Increases variable cast time of skill sk by n% (If RENEWAL_CAST is NOT defined, this bonus is equal to bCastrate)
  208. bonus bFixedCast,t; Increases fixed cast time of all skills by t milliseconds (has effect in RENEWAL_CAST only)
  209. bonus2 bSkillFixedCast,sk,t; Increases fixed cast time of skill sk by t milliseconds (has effect in RENEWAL_CAST only)
  210. bonus bVariableCast,t; Increases variable cast time of all skills by t milliseconds
  211. bonus2 bSkillVariableCast,sk,t; Increases variable cast time of skill sk by t milliseconds
  212. bonus bNoCastCancel; Prevents casting from being interrupted when hit (does not work in GvG)
  213. bonus bNoCastCancel2; Prevents casting from being interrupted when hit (works even in GvG)
  214. bonus bDelayrate,n; Increases skill delay by n%
  215. bonus2 bSkillDelay,sk,t; Increases delay of skill sk by t milliseconds
  216. bonus2 bSkillCooldown,sk,t; Increases cooldown of skill sk by t milliseconds
  217. =============================
  218. | 3. Group-specific Bonuses |
  219. =============================
  220. Damage modifiers
  221. ----------------
  222. bonus2 bAddEle,e,x; +x% physical damage against element e
  223. bonus3 bAddEle,e,x,bf; +x% physical damage against element e with trigger criteria bf
  224. bonus2 bMagicAddEle,e,x; +x% magical damage against element e
  225. bonus2 bSubEle,e,x; +x% damage reduction against attack element e
  226. bonus3 bSubEle,e,x,bf; +x% damage reduction against attack element e with trigger criteria bf
  227. bonus2 bSubDefEle,e,x; +x% physical damage reduction from enemy with defense element e
  228. bonus2 bMagicSubDefEle,e,x; +x% magic damage reduction from enemy with defense element e
  229. bonus2 bAddRace,r,x; +x% physical damage against race r
  230. bonus2 bMagicAddRace,r,x; +x% magical damage against race r
  231. bonus2 bSubRace,r,x; +x% damage reduction against race r
  232. bonus3 bSubRace,r,x,bf; +x% damage reduction against race r with trigger criteria bf
  233. bonus2 bAddClass,c,x; +x% physical damage against class c
  234. bonus2 bMagicAddClass,c,x; +x% magical damage against class c
  235. bonus2 bSubClass,c,x; +x% damage reduction against class c
  236. bonus2 bAddSize,s,x; +x% physical damage against size s
  237. bonus2 bMagicAddSize,s,x; +x% magical damage against size s
  238. bonus2 bSubSize,s,x; +x% damage reduction against size s
  239. bonus2 bWeaponSubSize,s,x; +x% physical damage reduction against size s
  240. bonus2 bMagicSubSize,s,x; +x% magic damage reduction against size s
  241. bonus bNoSizeFix; Ignores the size modifier when calculating damage
  242. bonus2 bAddDamageClass,mid,x; +x% physical damage against monster mid
  243. bonus2 bAddMagicDamageClass,mid,x; +x% magical damage against monster mid
  244. NOTE: Against players, mid is the player's job id.
  245. LIMIT: Only 10 of these bonuses can be set. Those which exceed 10 are ignored.
  246. bonus2 bAddDefMonster,mid,x; +x% physical damage reduction against monster mid
  247. bonus2 bAddMDefMonster,mid,x; +x% magical damage reduction against monster mid
  248. NOTE: Against players, mid is the player's job id.
  249. bonus2 bAddRace2,mr,x; +x% damage against monster race mr
  250. bonus2 bSubRace2,mr,x; +x% damage reduction against monster race mr
  251. bonus2 bMagicAddRace2,mr,x; +x% magic damage against monster race mr
  252. bonus2 bSubSkill,sk,n; Reduces n% damage received from skill sk
  253. bonus bAbsorbDmgMaxHP,n; If the damage received is more than n% of Max HP, the damage received is [TotalDamage] - [n% of MaxHP] (Doesn't stack, will use the highest value) (Legacy rAthena behavior)
  254. bonus bAbsorbDmgMaxHP2,n; If the damage received is more than n% of Max HP, the damage received is reduced to n% of MaxHP (Doesn't stack, will use the highest value) (Official behavior)
  255. Atk/Def
  256. -------
  257. bonus bAtkEle,e; Gives the player's attacks element e
  258. bonus bDefEle,e; Gives the player's defense element e
  259. bonus2 bMagicAtkEle,e,x; Increases damage of e element magic by x%
  260. bonus bDefRatioAtkRace,r; Deals more damage to enemies of race r with higher defense
  261. bonus bDefRatioAtkEle,e; Deals more damage to enemies of element e with higher defense
  262. bonus bDefRatioAtkClass,c; Deals more damage to enemies of class c with higher defense
  263. bonus4 bSetDefRace,r,n,t,y; Set DEF to y of an enemy of race r at n% for t milliseconds with normal attack
  264. bonus4 bSetMDefRace,r,n,t,y; Set MDEF to y of an enemy of race r at n% for t milliseconds with normal attack
  265. Ignore Def
  266. ----------
  267. bonus bIgnoreDefEle,e; Disregard DEF against enemies of element e
  268. bonus bIgnoreDefRace,r; Disregard DEF against enemies of race r
  269. bonus bIgnoreDefClass,c; Disregard DEF against enemies of class c
  270. bonus bIgnoreMDefRace,r; Disregard MDEF against enemies of race r
  271. bonus2 bIgnoreDefRaceRate,r,n; Disregard n% of the target's DEF if the target belongs to race r
  272. bonus2 bIgnoreMdefRaceRate,r,n; Disregard n% of the target's MDEF if the target belongs to race r
  273. bonus2 bIgnoreMdefRace2Rate,mr,n; Disregard n% of the target's MDEF if the target belongs to monster race mr
  274. bonus bIgnoreMDefEle,e; Disregard MDEF against enemies of element e
  275. bonus2 bIgnoreDefClassRate,c,n; Disregard n% of the target's DEF if the target belongs to class c
  276. bonus2 bIgnoreMdefClassRate,c,n; Disregard n% of the target's MDEF if the target belongs to class c
  277. Ignore Res
  278. ----------
  279. bonus2 bIgnoreResRaceRate,r,n; Disregard n% of the target's Res if the target belongs to race r
  280. bonus2 bIgnoreMResRaceRate,r,n; Disregard n% of the target's MRes if the target belongs to race r
  281. Experience
  282. ----------
  283. bonus2 bExpAddRace,r,x; Increase exp gained by x% against enemies of race r
  284. bonus2 bExpAddClass,c,x; Increase exp gained by x% against enemies of class c
  285. =============================
  286. | 4. Status-related Bonuses |
  287. =============================
  288. bonus2 bAddEff,eff,n; Adds a n/100% chance to cause status eff on the target when attacking
  289. bonus2 bAddEff2,eff,n; Adds a n/100% chance to cause status eff on self when attacking
  290. bonus2 bAddEffWhenHit,eff,n; Adds a n/100% chance to cause status eff on the enemy when being hit by physical damage
  291. bonus2 bResEff,eff,n; Adds a n/100% tolerance to status eff
  292. bonus3 bAddEff,eff,n,atf; Adds a n/100% chance to cause status eff on the target when attacking
  293. bonus4 bAddEff,eff,n,atf,t; Adds a n/100% chance to cause status eff for t milliseconds on the target when attacking
  294. bonus3 bAddEffWhenHit,eff,n,atf; Adds a n/100% chance to cause status eff on the target when being hit by physical damage
  295. bonus4 bAddEffWhenHit,eff,n,atf,t; Adds a n/100% chance to cause status eff for t milliseconds on the target when being hit by physical damage
  296. atf is the trigger criteria:
  297. Effect target: (Default: Attacked target)
  298. ATF_SELF = trigger effect on self
  299. ATF_TARGET = trigger effect on target
  300. Attack range criteria: (Default: All attacks)
  301. ATF_SHORT = trigger on melee attacks
  302. ATF_LONG = trigger on ranged attacks
  303. Skill/attack type criteria: (Default: Physical/weapon)
  304. ATF_SKILL = trigger on magic/misc skills
  305. ATF_WEAPON = trigger on weapon skill / physical attacks
  306. ATF_MAGIC = trigger on magic skills
  307. ATF_MISC = trigger on misc skills
  308. bonus3 bAddEffOnSkill,sk,eff,n; Adds a n/100% chance to cause status eff on enemy when using skill sk
  309. bonus4 bAddEffOnSkill,sk,eff,n,atf; Adds a n/100% chance to cause status eff on the target when using skill sk
  310. bonus5 bAddEffOnSkill,sk,eff,n,atf,t; Adds a n/100% chance to cause status eff for t milliseconds on the target when using skill sk
  311. atf is the trigger criteria:
  312. ATF_SELF = trigger effect on self
  313. ATF_TARGET = trigger effect on target
  314. bonus2 bComaClass,c,n; Adds a n/100% chance to cause Coma when attacking a target of class c (regardless the type of attack)
  315. bonus2 bComaRace,r,n; Adds a n/100% chance to cause Coma when attacking a target of race r (regardless the type of attack)
  316. bonus2 bWeaponComaEle,e,n; Adds a n/100% chance to cause Coma when attacking a target of element e with a normal attack
  317. bonus2 bWeaponComaClass,c,n; Adds a n/100% chance to cause Coma when attacking a target of class c with a normal attack
  318. bonus2 bWeaponComaRace,r,n; Adds a n/100% chance to cause Coma when attacking a target of race r with a normal attack
  319. ========================
  320. | 5. AutoSpell Bonuses |
  321. ========================
  322. NOTES:
  323. - For all AutoSpell bonuses, target does not have be within the spell's range to go off.
  324. -- Enable conf/battle/battle.conf::autospell_check_range to force a range check.
  325. - By default, AutoSpell skills are casted on target unless it is a self or support skill (inf = 4/16).
  326. bonus3 bAutoSpell,sk,y,n; Adds a n/10% chance to cast skill sk of level y when attacking
  327. bonus3 bAutoSpellWhenHit,sk,y,n; Adds a n/10% chance to cast skill sk of level y when being hit by a direct attack
  328. bonus4 bAutoSpell,sk,y,n,i; Adds a n/10% chance to cast skill sk of level y when attacking
  329. bonus5 bAutoSpell,sk,y,n,bf,i; Adds a n/10% chance to cast skill sk of level y when attacking with trigger criteria bf
  330. bonus4 bAutoSpellWhenHit,sk,y,n,i; Adds a n/10% chance to cast skill sk of level y when being hit by a direct attack
  331. bonus5 bAutoSpellWhenHit,sk,y,n,bf,i; Adds a n/10% chance to cast skill sk of level y when being hit by a direct attack with trigger criteria bf
  332. i provides additional options (bitfield):
  333. &0 = cast on self
  334. &1 = cast on enemy
  335. &2 = use random skill level in [1..y]
  336. &3 = 1+2 (random level on enemy)
  337. bonus4 bAutoSpellOnSkill,sk,x,y,n; Adds a n/10% chance to autospell skill x at level y when using skill sk
  338. bonus5 bAutoSpellOnSkill,sk,x,y,n,i; Adds a n/10% chance to autospell skill x at level y when using skill sk
  339. i provides additional options (bitfield):
  340. &1 = forces the skill to be casted on self, rather than on the target of skill sk
  341. &2 = random skill level in [1..y] is chosen
  342. ===================
  343. | 6. Misc Bonuses |
  344. ===================
  345. HP/SP drain
  346. -----------
  347. bonus bHPDrainValue,n; Heals +n HP with a normal attack
  348. bonus2 bHPDrainValueRace,r,n; Heals +n HP when attacking a monster of race r with normal attack
  349. bonus2 bHpDrainValueClass,c,n; Heals +n HP when attacking a monster of class c with normal attack
  350. bonus bSPDrainValue,n; Heals +n SP with a normal attack
  351. bonus2 bSPDrainValueRace,r,n; Heals +n SP when attacking a monster of race r with normal attack
  352. bonus2 bSpDrainValueClass,c,n; Heals +n SP when attacking a monster of class c with normal attack
  353. bonus2 bHPDrainRate,x,n; Adds a x/10% chance to drain n% HP from inflicted damage when attacking
  354. bonus2 bSPDrainRate,x,n; Adds a x/10% chance to drain n% SP from inflicted damage when attacking
  355. HP/SP vanish
  356. ------------
  357. bonus2 bHPVanishRate,x,n; Add a x/10% chance of decreasing enemy's HP amount by n% with a normal attack
  358. bonus3 bHPVanishRaceRate,r,x,n; Add a x/10% chance of decreasing enemy's HP amount by n% when attacking, depends on enemy race r
  359. bonus3 bHPVanishRate,x,n,bf; Add a x/10% chance of decreasing enemy's HP amount by n% when attacking with trigger criteria bf
  360. bonus2 bSPVanishRate,x,n; Add a x/10% chance of decreasing enemy's SP amount by n% with a normal attack
  361. bonus3 bSPVanishRaceRate,r,x,n; Add a x/10% chance of decreasing enemy's SP amount by n% when attacking, depends on enemy race r
  362. bonus3 bSPVanishRate,x,n,bf; Add a x/10% chance of decreasing enemy's SP amount by n% when attacking with trigger criteria bf
  363. bonus3 bStateNoRecoverRace,r,x,t; Set a no recovery state of an enemy of race r at x/100% for t milliseconds with normal attack.
  364. HP/SP gain
  365. ------------
  366. bonus bHPGainValue,n; Heals +n HP when killing an enemy with a melee-physical attack
  367. bonus bSPGainValue,n; Heals +n SP when killing an enemy with a melee-physical attack
  368. bonus2 bSPGainRace,r,n; Heals +n SP when killing an enemy of race r with a melee-physical attack
  369. bonus bLongHPGainValue,n; Heals +n HP when killing an enemy with a range-physical attack
  370. bonus bLongSPGainValue,n; Heals +n SP when killing an enemy with a range-physical attack
  371. bonus bMagicHPGainValue,n; Heals +n HP when killing an enemy with a magical attack
  372. bonus bMagicSPGainValue,n; Heals +n SP when killing an enemy with a magical attack
  373. Damage return
  374. -------------
  375. bonus bShortWeaponDamageReturn,n; Reflects n% of received melee damage back to the enemy that caused it
  376. bonus bLongWeaponDamageReturn,n; Reflects n% of received ranged damage back to the enemy that caused it
  377. bonus bMagicDamageReturn,n; Adds a n% chance to reflect targetted magic spells back to the enemy that caused it
  378. bonus bReduceDamageReturn,n; Reduces reflected damage (melee/ranged/magic) by n%
  379. Strip/Break equipment
  380. ---------------------
  381. bonus bUnstripableWeapon; Weapon cannot be taken off via Strip skills
  382. bonus bUnstripableArmor; Armor cannot be taken off via Strip skills
  383. bonus bUnstripableHelm; Helm cannot be taken off via Strip skills
  384. bonus bUnstripableShield; Shield cannot be taken off via Strip skills
  385. bonus bUnstripable; All equipment cannot be taken off via strip skills
  386. bonus bUnbreakableGarment; Garment cannot be damaged/broken by any means
  387. bonus bUnbreakableWeapon; Weapon cannot be damaged/broken by any means
  388. bonus bUnbreakableArmor; Armor cannot be damaged/broken by any means
  389. bonus bUnbreakableHelm; Helm cannot be damaged/broken by any means
  390. bonus bUnbreakableShield; Shield cannot be damaged/broken by any means
  391. bonus bUnbreakableShoes; Shoes cannot be damaged/broken by any means
  392. bonus bUnbreakable,n; Reduces the break chance of all equipped equipment by n%
  393. bonus bBreakWeaponRate,n; Adds a n/100% chance to break enemy's weapon while attacking (stacks with other break chances)
  394. bonus bBreakArmorRate,n; Adds a n/100% chance to break enemy's armor while attacking (stacks with other break chances)
  395. Monster drops
  396. -------------
  397. bonus2 bDropAddRace,r,x; Adds x% to player's drop rate when killing a monster with race r.
  398. bonus2 bDropAddClass,c,x; Adds x% to player's drop rate when killing a monster with class c.
  399. bonus3 bAddMonsterIdDropItem,iid,mid,n; Adds a n/100% chance of dropping item iid when killing monster mid
  400. bonus2 bAddMonsterDropItem,iid,n; Adds a n/100% chance for item iid to be dropped when killing a monster
  401. bonus3 bAddMonsterDropItem,iid,r,n; Adds a n/100% chance for item iid to be dropped when killing a monster of race r
  402. bonus3 bAddClassDropItem,iid,c,n; Adds a n/100% chance for item iid to be dropped when killing a monster of class c
  403. bonus2 bAddMonsterDropItemGroup,ig,n; Adds a n/100% chance to get an item of group type ig when killing a monster
  404. bonus3 bAddMonsterDropItemGroup,ig,r,n; Adds a n/100% chance to get an item of group type ig when killing a monster of race r
  405. bonus3 bAddClassDropItemGroup,ig,c,n; Adds a n/100% chance to get an item of group type ig when killing a monster of class c
  406. NOTE: If 'x' is negative value, then it's a part of formula:
  407. chance = -n*(killed_mob_level/10)+1
  408. LIMIT: Only 10 of these bonuses can be set. Those which exceed 10 are ignored.
  409. bonus2 bGetZenyNum,x,n; Adds a n% chance of gaining 1~x zeny when killing a monster (only the highest among all is applied)
  410. bonus2 bAddGetZenyNum,x,n; Adds a n% chance of gaining 1~x zeny when killing a monster
  411. NOTE: If n < 0, the max zeny to gain is -x*monster level.
  412. Misc effects
  413. ------------
  414. bonus bDoubleRate,n; Double Attack probability n% (works with all weapons | only the highest among all is applied)
  415. bonus bDoubleAddRate,n; Double Attack probability + n% (works with all weapons)
  416. bonus bSplashRange,n; Splash attack radius + n (only the highest among all is applied)
  417. bonus bSplashAddRange,n; Splash attack radius + n
  418. NOTE: n=1 makes a 3*3 cells area, n=2 a 5*5 area, etc.
  419. bonus2 bAddSkillBlow,sk,n; Knock back the target by n cells when using skill sk
  420. bonus bNoKnockback; Character is no longer knocked back by enemy skills with such effect
  421. bonus bNoGemStone; Skills requiring Gemstones do not require them
  422. NOTE: Hocus Pocus still requires 1 Yellow Gemstone, Ganbantein requirements not reduced
  423. bonus bIntravision; Always see Hiding and Cloaking players/mobs
  424. bonus bPerfectHide; Hidden/cloaked character is no longer detected by monsters with 'detector' mode
  425. bonus bRestartFullRecover; When reviving, HP and SP are fully healed
  426. bonus bClassChange,n; Gives a n/100% chance to change the attacked monster's class with normal attack
  427. bonus bAddStealRate,n; Increases success rate of Steal skill by n/100%
  428. bonus bNoMadoFuel; Nullify Magic Gear Fuel requirement for skills.
  429. bonus bNoWalkDelay; Give infinite Endure.