misc.conf 7.6 KB

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  1. //--------------------------------------------------------------
  2. // rAthena Battle Configuration File
  3. // Originally Translated by Peter Kieser <pfak@telus.net>
  4. // Made in to plainer English by Ancyker
  5. //--------------------------------------------------------------
  6. // Note 1: Value is a config switch (on/off, yes/no or 1/0)
  7. // Note 2: Value is in percents (100 means 100%)
  8. // Note 3: Value is a bit field. If no description is given,
  9. // assume unit types (1: Pc, 2: Mob, 4: Pet, 8: Homun, 16: Mercenary, 128: NPC, 512: Elemental)
  10. //--------------------------------------------------------------
  11. // PK Server Mode. Turns entire server pvp(excluding towns). Experience loss is doubled if killed by another player.
  12. // When players hunt monsters over 20 levels higher, they will receive 15% additional exp., and 25% chance of receiving more items.
  13. // There is a nopvp.txt for setting up maps not to have pk on in this mode. Novices cannot be attacked and cannot attack.
  14. // Normal pvp counter and rank display are disabled as well.
  15. // Note: If pk_mode is set to 2 instead of 1 (yes), players will receive a
  16. // manner penalty of 5 each time they kill another player (see manner_system
  17. // config to adjust how this will affect players)
  18. pk_mode: 0
  19. // Displays a message when the player enters a pk zone.
  20. // Only during pk_mode (Note 1)
  21. pk_mode_mes: yes
  22. // Manner/karma system configuration. Specifies how does negative manner
  23. // (red no chat bubble) affects players (add as needed):
  24. // 0: No penalties.
  25. // 1: Disables chatting (includes whispers, party/guild msgs, etc)
  26. // 2: Disables skill usage
  27. // 4: Disables commands usage
  28. // 8: Disables item usage/picking/dropping
  29. // 16: Disables room creation (chatrooms and vending shops)
  30. manner_system: 15
  31. // For PK Server Mode. Change this to define the minimum level players can start PK-ing
  32. pk_min_level: 55
  33. // For PK Server Mode. It specifies the maximum level difference between
  34. // players to let them attack each other. 0 disables said limit.
  35. pk_level_range: 0
  36. // For PK servers. Damage adjustment settings, these follow the same logic
  37. // as their WoE counterparts (see guild.conf)
  38. pk_short_attack_damage_rate: 80
  39. pk_long_attack_damage_rate: 70
  40. pk_weapon_attack_damage_rate: 60
  41. pk_magic_attack_damage_rate: 60
  42. pk_misc_attack_damage_rate: 60
  43. // Display skill usage in console? (for debug only) (default: off) (Note 3)
  44. skill_log: off
  45. // Display battle log? (for debug only) (default: off) (Note 1)
  46. battle_log: off
  47. // Display other stuff? (for debug only) (default: off) (Note 1)
  48. etc_log: off
  49. // Do you want to debug warp points? If set to yes, warp points will appear as flags.(Note 1)
  50. // It will also run on start-up a warp-check to print out which warp points lead directly on
  51. // top of on-touch npcs (which can lead to infinite loopback warping situations)
  52. warp_point_debug: no
  53. // Choose if server begin with night (yes) or day (no)
  54. night_at_start: no
  55. // Define duration in msec of the day (default: 7200000 = 2 hours)
  56. // Set to 0 to disable day cycle (but not @day GM command).
  57. // Except 0, minimum is 60000 (1 minute)
  58. day_duration: 0
  59. // Define duration in msec of the night (default: 1800000 = 30 min)
  60. // Set to 0 to disable night cycle (but not @night GM command).
  61. // Except 0, minimum is 60000 (1 minute)
  62. night_duration: 0
  63. // Using duel on pvp-maps
  64. duel_allow_pvp: no
  65. // Using duel on gvg-maps
  66. duel_allow_gvg: no
  67. // Allow using teleport/warp when dueling
  68. duel_allow_teleport: no
  69. // Autoleave duel when die
  70. duel_autoleave_when_die: yes
  71. // Delay between using @duel in minutes
  72. duel_time_interval: 60
  73. // Restrict duel usage to same map
  74. duel_only_on_same_map: no
  75. // Determines max number of characters that can stack within a single cell.
  76. // Official - Only affects the walking routines of characters, including monsters.
  77. // If a unit stops walking and is on a cell with more than stack limit
  78. // characters on it, it will walk to the closest free cell.
  79. // Set to 0 for no cell stacking checks and free movement.
  80. // Custom - This variation will make every full cell to be considered a wall.
  81. // NOTE: For the custom setting to take effect you have to use a server compiled
  82. // with Cell Stack Limit support (see src/map/map.hpp)
  83. official_cell_stack_limit: 1
  84. custom_cell_stack_limit: 1
  85. // Allow autotrade only in maps with autotrade flag?
  86. // Set this to "no" to allow autotrade where no "autotrade" mapflag is set.
  87. // Set this to "yes" to only allow autotrade on maps with "autotrade" mapflag.
  88. at_mapflag: no
  89. // Set this to the amount of minutes autotrade chars will be kicked from the server.
  90. at_timeout: 0
  91. // Makes player cannot be attacked when autotrade? (turns player's state.monster_ignore) (Note 1)
  92. at_monsterignore: no
  93. // Should autotrade trigger OnPCLogout script events? (Note 1)
  94. at_logout_event: yes
  95. // Auction system, fee per hour. Default is 12000
  96. auction_feeperhour: 12000
  97. // Auction maximum sell price
  98. auction_maximumprice: 500000000
  99. // Minimum delay between each store search query in seconds.
  100. searchstore_querydelay: 10
  101. // Maximum amount of results a store search query may yield, before
  102. // it is canceled.
  103. searchstore_maxresults: 30
  104. // Whether or not gaining and loosing of cash points is displayed (Note 1).
  105. // Default: no
  106. cashshop_show_points: no
  107. // Whether or not mail box status is displayed upon login.
  108. // Default: 0
  109. // 0 = No
  110. // 1 = Yes
  111. // 2 = Yes, when there are unread mails
  112. mail_show_status: 0
  113. // Amount of mails a user can send a day.
  114. // Default: 100
  115. // 0 = Unlimited
  116. mail_daily_count: 100
  117. // Fee for transferring zeny via mail (Note 2)
  118. // NOTE: this rate is hardcoded in the client, you need to diff your client accordingly if you change this value.
  119. // Default: 2(2%)
  120. // 0 = No fee
  121. mail_zeny_fee: 2
  122. // Amount of zeny to pay for each attached item
  123. // NOTE: this fee is hardcoded in the client, you need to diff your client accordingly if you change this value.
  124. // Default: 2500
  125. // 0 = No fee
  126. mail_attachment_price: 2500
  127. // Maximum weight in total that can be attached to a mail
  128. // NOTE: this limit is hardcoded in the client, you need to diff your client accordingly if you change this value.
  129. // Default: 2000
  130. // 0 = No weight limit
  131. mail_attachment_weight: 2000
  132. // Is monster transformation disabled during Guild Wars?
  133. // If set to yes, monster transforming is automatically removed/disabled when enterting castles during WoE times
  134. mon_trans_disable_in_gvg: no
  135. // Is item's price at item/point shop discountable?
  136. // 0 = No (Default)
  137. // 1 = Item shops
  138. // 2 = Point shops
  139. // 3 = Item & point shops
  140. discount_item_point_shop: 0
  141. // Don't display message "login-serv has been asked to %s the player '%.*s'." (Note 1)
  142. disp_servervip_msg: no
  143. // Delay to allow user resend new mail (default & minimum is 1000)
  144. mail_delay: 1000
  145. // Hides items from the player's favorite tab from being sold to a NPC. (Note 1)
  146. hide_fav_sell: no
  147. // When searching for a random position on the map, how much of the border of the map shall not be considered?
  148. // Officially the 15 tiles from the edge of the map on each side are not considered as target cells.
  149. // On some maps like in Pyramids this causes there to be very few monsters in the outer areas. This also
  150. // affects teleportation. Set this to 1 if you want it to be closer to the old emulator behavior.
  151. // Valid values: 1-40
  152. map_edge_size: 15
  153. // When a player drops items, can they stack on the same cell? (Note 1)
  154. // Officially there's no limit on how many items you can drop on the same cell.
  155. // If you set this to "no", when you drop an item, it will only drop on a cell that has no item on it yet.
  156. // A free cell will be searched for in eight directions. If no free cell could be found in those eight tries,
  157. // then dropping the item will fail (the item stays in the player's inventory).
  158. item_stacking: yes