homunc.conf 4.9 KB

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  1. //--------------------------------------------------------------
  2. // rAthena Battle Configuration File
  3. // Originally Translated by Peter Kieser <pfak@telus.net>
  4. // Made in to plainer English by Ancyker
  5. //--------------------------------------------------------------
  6. // Note 1: Value is a config switch (on/off, yes/no or 1/0)
  7. // Note 2: Value is in percents (100 means 100%)
  8. // Note 3: Value is a bit field. If no description is given,
  9. // assume unit types (1: Pc, 2: Mob, 4: Pet, 8: Homun, 16: Mercenary, 128: NPC, 512: Elemental)
  10. //--------------------------------------------------------------
  11. // Homunculus setting (Note 3)
  12. // Activates various 'quirks' that makes them behave unlike normal characters.
  13. // 0x01: Can't be targetted by support skills (except for their master)
  14. // 0x04: Mobs will always go after them instead of players until attacked
  15. // 0x08: Copy their master's speed on spawn/map-change
  16. // 0x10: They display luk/3+1 instead of their actual critical in the
  17. // stat window (by default they don't crit)
  18. // 0x20: Their Min-Matk is always the same as their max
  19. hom_setting: 0x3D
  20. // Should the cooldown or aftercast delay of homunculi skills be reset when
  21. // the homunculus is vaporized?
  22. // Default on official servers: yes for Pre-renewal, no for Renewal
  23. //hom_delay_reset_vaporize: no
  24. // Should the cooldown or aftercast delay of homunculi skills be reset when
  25. // warping or changing maps?
  26. // Default on official servers: yes for Pre-renewal, no for Renewal
  27. //hom_delay_reset_warp: no
  28. // The rate a homunculus will get friendly by feeding it. (Note 2)
  29. homunculus_friendly_rate: 100
  30. // Can you name a homunculus more then once? (Note 1)
  31. hom_rename: no
  32. // Minimum intimacy to evo the homunculus
  33. homunculus_evo_intimacy_need: 91100
  34. // Reset intimacy after evolution to:
  35. homunculus_evo_intimacy_reset: 1000
  36. // Intimacy needed to use Evolved Vanilmirth's Bio Explosion
  37. hvan_explosion_intimate: 45000
  38. // Show stat growth to the owner when an Homunculus levels up
  39. homunculus_show_growth: yes
  40. // Does autoloot work, when a monster is killed by homunculus only?
  41. homunculus_autoloot: no
  42. // Should homunculi Vaporize when Master dies? (Note 2)
  43. // A homunculus will not Vaporize if their HP is below 80%.
  44. homunculus_auto_vapor: 80
  45. // Max level for regular Homunculus
  46. homunculus_max_level: 99
  47. // Max level for Homunculus S
  48. homunculus_S_max_level: 250
  49. // Growth level for Homunculus S
  50. // This is the level at which homunculus S can use their growth tables
  51. // Without this, a shuffle causes all levels of a Homunculus S to use their
  52. // growth tables, causing imbalanced stats
  53. homunculus_S_growth_level: 99
  54. // Send auto-feed notice even if OFF (Note 1)
  55. // Official: yes
  56. homunculus_autofeed_always: yes
  57. // Is getting exp/item from the homunculus disabled when their master's idle?
  58. // Set to no, or the amount of seconds (NOT milliseconds) that need to pass before considering
  59. // a character idle.
  60. // Characters in a chat/vending are always considered idle.
  61. // A character's idle status is reset upon item use/skill use/attack (auto attack counts too)/movement.
  62. // Their master will only receive items if 'homunculus_autoloot' is activated,
  63. // otherwise they will be dropped on the ground as usual.
  64. // NOTE: This option uses a special timer to track idle time, separated from the normal idle timer.
  65. hom_idle_no_share: no
  66. // How the server should measure the homunculus master's idle time? (for homunculus exp share and autoloot ONLY) (Note 3)
  67. // (This will only work if 'hom_idle_no_share' is enabled).
  68. // 0x001 - Walk Request
  69. // 0x002 - UseSkillToID Request (Targetted skill use attempt)
  70. // 0x004 - UseSkillToPos Request (AoE skill use attempt)
  71. // 0x008 - UseItem Request (Including equip/unequip)
  72. // 0x010 - Attack Request
  73. // 0x020 - Chat Request (Whisper, Party, Guild, Battlegrounds, etc)
  74. // 0x040 - Sit/Standup Request
  75. // 0x080 - Emotion Request
  76. // 0x100 - DropItem Request
  77. // 0x200 - @/#Command Request
  78. // Please note that at least 1 option has to be enabled.
  79. // Be mindful that the more options used, the easier it becomes to cheat this features.
  80. // Default: walk (0x1) + useskilltoid (0x2) + useskilltopos (0x4) + useitem (0x8) + attack (0x10) = 0x1F
  81. // NOTE: This allows you to configure different settings for homunculus, separated from normal idle timer and 'idletime_option'.
  82. // It will only apply to homunculus-only kills and it will not affect normal autoloot and party share options.
  83. idletime_hom_option: 0x1F
  84. // The rate at which homunculus gain experience from kills. (Note 2)
  85. // Only applies to renewal mode.
  86. // Official: 10%
  87. homunculus_exp_gain: 10
  88. // The hunger rate, less than or equal to, at which a homunculus' hunger delay changes. (Note 2)
  89. // See 'homunculus_starving_delay' for the delay value.
  90. // Set to 0 to disable.
  91. // Official: 10
  92. homunculus_starving_rate: 10
  93. // Homunculi normally lose hunger every 60 seconds but when the 'homunculus_starving_rate' is met the hunger delay drops to 20 seconds (in milliseconds).
  94. // Official: 20 seconds
  95. homunculus_starving_delay: 20000