item_flag.txt 1.0 KB

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  1. // Flagged Items
  2. // <ItemID>,<Flag>
  3. //
  4. // <Flag>:
  5. // 1 - As Dead Branch item (will be logged at `branchlog` table and cannot be used at 'nobranch' mapflag)
  6. // 2 - As item group container, check player's inventory and weight before consumed
  7. // 4 - GUID item, cannot be stacked even same or stackable item
  8. // 8 - Item will be bound item when equipped
  9. // 16 - Special Broadcast: When item dropped by monster and player loot it, will be broadcasted!
  10. // 32 - Item will not be removed on consumption. Also supports 'itemskill'
  11. // 64 - Item will be displayed with a client side defined drop
  12. // 128 - Item will be displayed with a white pillar drop effect
  13. // 256 - Item will be displayed with a blue pillar drop effect
  14. // 512 - Item will be displayed with a yellow pillar drop effect
  15. // 1024 - Item will be displayed with a purple pillar drop effect
  16. // 2048 - Item will be displayed with a orange pillar drop effect
  17. // NOTE: For removing flag by import file, use "-" to remove the flag. Example, 604,-1 will removes flag 1 from Branch_Of_Dead_Tree