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- // Flagged Items
- // <ItemID>,<Flag>
- //
- // <Flag>:
- // 1 - As Dead Branch item (will be logged at `branchlog` table and cannot be used at 'nobranch' mapflag)
- // 2 - As item group container, check player's inventory and weight before consumed
- // 4 - GUID item, cannot be stacked even same or stackable item
- // 8 - Item will be bound item when equipped
- // 16 - Special Broadcast: When item dropped by monster and player loot it, will be broadcasted!
- // 32 - Item will not be removed on consumption. Also supports 'itemskill'
- // 64 - Item will be displayed with a client side defined drop
- // 128 - Item will be displayed with a white pillar drop effect
- // 256 - Item will be displayed with a blue pillar drop effect
- // 512 - Item will be displayed with a yellow pillar drop effect
- // 1024 - Item will be displayed with a purple pillar drop effect
- // 2048 - Item will be displayed with a orange pillar drop effect
- // NOTE: For removing flag by import file, use "-" to remove the flag. Example, 604,-1 will removes flag 1 from Branch_Of_Dead_Tree
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