1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556575859606162636465666768697071727374757677787980818283848586878889909192939495969798991001011021031041051061071081091101111121131141151161171181191201211221231241251261271281291301311321331341351361371381391401411421431441451461471481491501511521531541551561571581591601611621631641651661671681691701711721731741751761771781791801811821831841851861871881891901911921931941951961971981992002012022032042052062072082092102112122132142152162172182192202212222232242252262272282292302312322332342352362372382392402412422432442452462472482492502512522532542552562572582592602612622632642652662672682692702712722732742752762772782792802812822832842852862872882892902912922932942952962972982993003013023033043053063073083093103113123133143153163173183193203213223233243253263273283293303313323333343353363373383393403413423433443453463473483493503513523533543553563573583593603613623633643653663673683693703713723733743753763773783793803813823833843853863873883893903913923933943953963973983994004014024034044054064074084094104114124134144154164174184194204214224234244254264274284294304314324334344354364374384394404414424434444454464474484494504514524534544554564574584594604614624634644654664674684694704714724734744754764774784794804814824834844854864874884894904914924934944954964974984995005015025035045055065075085095105115125135145155165175185195205215225235245255265275285295305315325335345355365375385395405415425435445455465475485495505515525535545555565575585595605615625635645655665675685695705715725735745755765775785795805815825835845855865875885895905915925935945955965975985996006016026036046056066076086096106116126136146156166176186196206216226236246256266276286296306316326336346356366376386396406416426436446456466476486496506516526536546556566576586596606616626636646656666676686696706716726736746756766776786796806816826836846856866876886896906916926936946956966976986997007017027037047057067077087097107117127137147157167177187197207217227237247257267277287297307317327337347357367377387397407417427437447457467477487497507517527537547557567577587597607617627637647657667677687697707717727737747757767777787797807817827837847857867877887897907917927937947957967977987998008018028038048058068078088098108118128138148158168178188198208218228238248258268278288298308318328338348358368378388398408418428438448458468478488498508518528538548558568578588598608618628638648658668678688698708718728738748758768778788798808818828838848858868878888898908918928938948958968978988999009019029039049059069079089099109119129139149159169179189199209219229239249259269279289299309319329339349359369379389399409419429439449459469479489499509519529539549559569579589599609619629639649659669679689699709719729739749759769779789799809819829839849859869879889899909919929939949959969979989991000100110021003100410051006100710081009101010111012101310141015101610171018101910201021102210231024102510261027102810291030103110321033103410351036103710381039104010411042104310441045104610471048104910501051105210531054105510561057105810591060106110621063106410651066106710681069107010711072107310741075107610771078107910801081108210831084108510861087108810891090109110921093109410951096109710981099110011011102110311041105110611071108110911101111111211131114111511161117111811191120112111221123112411251126112711281129113011311132113311341135113611371138113911401141114211431144114511461147114811491150115111521153115411551156115711581159116011611162116311641165116611671168116911701171117211731174117511761177117811791180118111821183118411851186118711881189119011911192119311941195119611971198119912001201120212031204120512061207120812091210121112121213121412151216121712181219122012211222122312241225122612271228122912301231123212331234123512361237123812391240124112421243124412451246124712481249125012511252125312541255125612571258125912601261126212631264126512661267126812691270127112721273127412751276127712781279128012811282128312841285128612871288128912901291129212931294129512961297129812991300130113021303130413051306130713081309131013111312131313141315131613171318131913201321132213231324132513261327132813291330133113321333133413351336133713381339134013411342134313441345134613471348134913501351135213531354135513561357135813591360136113621363136413651366136713681369137013711372137313741375137613771378137913801381138213831384138513861387138813891390139113921393139413951396139713981399140014011402140314041405140614071408140914101411141214131414141514161417141814191420142114221423142414251426142714281429143014311432143314341435143614371438143914401441144214431444144514461447144814491450145114521453145414551456145714581459146014611462146314641465146614671468146914701471147214731474147514761477147814791480148114821483148414851486148714881489149014911492149314941495149614971498149915001501150215031504150515061507150815091510151115121513151415151516151715181519152015211522152315241525152615271528152915301531153215331534153515361537153815391540154115421543154415451546154715481549155015511552155315541555155615571558155915601561156215631564156515661567156815691570157115721573157415751576157715781579158015811582158315841585158615871588158915901591159215931594159515961597159815991600160116021603160416051606160716081609161016111612161316141615161616171618161916201621162216231624162516261627162816291630163116321633163416351636163716381639164016411642164316441645164616471648164916501651165216531654165516561657165816591660166116621663166416651666166716681669167016711672167316741675167616771678167916801681168216831684168516861687168816891690169116921693169416951696169716981699170017011702170317041705170617071708170917101711171217131714171517161717171817191720172117221723172417251726172717281729173017311732173317341735173617371738173917401741174217431744174517461747174817491750175117521753175417551756175717581759176017611762176317641765176617671768176917701771177217731774177517761777177817791780178117821783178417851786178717881789179017911792179317941795179617971798179918001801180218031804180518061807180818091810181118121813181418151816181718181819182018211822182318241825182618271828182918301831183218331834183518361837183818391840184118421843184418451846184718481849185018511852185318541855185618571858185918601861186218631864186518661867186818691870187118721873187418751876187718781879188018811882188318841885188618871888188918901891189218931894189518961897189818991900190119021903190419051906190719081909191019111912191319141915191619171918191919201921192219231924192519261927192819291930193119321933193419351936193719381939194019411942194319441945194619471948194919501951195219531954195519561957195819591960196119621963196419651966196719681969197019711972197319741975197619771978197919801981198219831984198519861987198819891990199119921993199419951996199719981999200020012002200320042005200620072008200920102011201220132014201520162017201820192020202120222023202420252026202720282029203020312032203320342035203620372038203920402041204220432044204520462047204820492050205120522053205420552056205720582059206020612062206320642065206620672068206920702071207220732074207520762077207820792080208120822083208420852086208720882089209020912092209320942095209620972098209921002101210221032104210521062107210821092110211121122113211421152116211721182119212021212122212321242125212621272128212921302131213221332134213521362137213821392140214121422143214421452146214721482149215021512152215321542155215621572158215921602161216221632164216521662167216821692170217121722173217421752176217721782179218021812182218321842185218621872188218921902191219221932194219521962197219821992200220122022203220422052206220722082209221022112212221322142215221622172218221922202221222222232224222522262227222822292230223122322233223422352236223722382239224022412242224322442245224622472248224922502251225222532254225522562257225822592260226122622263226422652266226722682269227022712272227322742275227622772278227922802281228222832284228522862287228822892290229122922293229422952296229722982299230023012302230323042305230623072308230923102311231223132314231523162317231823192320232123222323232423252326232723282329233023312332233323342335233623372338233923402341234223432344234523462347234823492350235123522353235423552356235723582359236023612362236323642365236623672368236923702371237223732374237523762377237823792380238123822383238423852386238723882389239023912392239323942395239623972398239924002401240224032404240524062407240824092410241124122413241424152416241724182419242024212422242324242425242624272428242924302431243224332434243524362437243824392440244124422443244424452446244724482449245024512452245324542455245624572458245924602461246224632464246524662467246824692470247124722473247424752476247724782479248024812482248324842485248624872488248924902491249224932494249524962497249824992500250125022503250425052506250725082509251025112512251325142515251625172518251925202521252225232524252525262527252825292530253125322533253425352536253725382539254025412542254325442545254625472548254925502551255225532554255525562557255825592560256125622563256425652566256725682569257025712572257325742575257625772578257925802581258225832584258525862587258825892590259125922593259425952596259725982599260026012602260326042605260626072608260926102611261226132614261526162617261826192620262126222623262426252626262726282629263026312632263326342635263626372638263926402641264226432644264526462647264826492650265126522653265426552656265726582659266026612662266326642665266626672668266926702671267226732674267526762677267826792680268126822683268426852686268726882689269026912692269326942695269626972698269927002701270227032704270527062707270827092710271127122713271427152716271727182719272027212722272327242725272627272728272927302731273227332734273527362737273827392740274127422743274427452746274727482749275027512752275327542755275627572758275927602761276227632764276527662767276827692770277127722773277427752776277727782779278027812782278327842785278627872788278927902791279227932794279527962797279827992800280128022803280428052806280728082809281028112812281328142815281628172818281928202821282228232824282528262827282828292830283128322833283428352836283728382839284028412842284328442845284628472848284928502851285228532854285528562857285828592860286128622863286428652866286728682869287028712872287328742875287628772878287928802881288228832884288528862887288828892890289128922893289428952896289728982899290029012902290329042905290629072908290929102911291229132914291529162917291829192920292129222923292429252926292729282929293029312932293329342935293629372938293929402941294229432944294529462947294829492950295129522953295429552956295729582959296029612962296329642965296629672968296929702971297229732974297529762977297829792980298129822983298429852986298729882989299029912992299329942995299629972998299930003001300230033004300530063007300830093010301130123013301430153016301730183019302030213022302330243025302630273028302930303031303230333034303530363037303830393040304130423043304430453046304730483049305030513052305330543055305630573058305930603061306230633064306530663067306830693070307130723073307430753076307730783079308030813082308330843085308630873088308930903091309230933094309530963097309830993100310131023103310431053106310731083109311031113112311331143115311631173118311931203121312231233124312531263127312831293130313131323133313431353136313731383139314031413142314331443145314631473148314931503151315231533154315531563157315831593160316131623163316431653166316731683169317031713172317331743175317631773178317931803181318231833184318531863187318831893190319131923193319431953196319731983199320032013202320332043205320632073208320932103211321232133214321532163217321832193220322132223223322432253226322732283229323032313232323332343235323632373238323932403241324232433244324532463247324832493250325132523253325432553256325732583259326032613262326332643265326632673268326932703271327232733274327532763277327832793280328132823283328432853286328732883289329032913292329332943295329632973298329933003301330233033304330533063307330833093310331133123313331433153316331733183319332033213322332333243325332633273328332933303331333233333334333533363337333833393340334133423343334433453346334733483349335033513352335333543355335633573358335933603361336233633364336533663367336833693370337133723373337433753376337733783379338033813382338333843385338633873388338933903391339233933394339533963397339833993400340134023403340434053406340734083409341034113412341334143415341634173418341934203421342234233424342534263427342834293430343134323433343434353436343734383439344034413442344334443445344634473448344934503451345234533454345534563457345834593460346134623463346434653466346734683469347034713472347334743475347634773478347934803481348234833484348534863487348834893490349134923493349434953496349734983499350035013502350335043505350635073508350935103511351235133514351535163517351835193520352135223523352435253526352735283529353035313532353335343535353635373538353935403541354235433544354535463547354835493550355135523553355435553556355735583559356035613562356335643565356635673568356935703571357235733574357535763577357835793580358135823583358435853586358735883589359035913592359335943595359635973598359936003601360236033604360536063607360836093610361136123613361436153616361736183619362036213622362336243625362636273628362936303631363236333634363536363637363836393640364136423643364436453646364736483649365036513652365336543655365636573658365936603661366236633664366536663667366836693670367136723673367436753676367736783679368036813682368336843685368636873688368936903691369236933694369536963697369836993700370137023703370437053706370737083709371037113712371337143715371637173718371937203721372237233724372537263727372837293730373137323733373437353736373737383739374037413742374337443745374637473748374937503751375237533754375537563757375837593760376137623763376437653766376737683769377037713772377337743775377637773778377937803781378237833784378537863787378837893790379137923793379437953796379737983799380038013802380338043805380638073808380938103811381238133814381538163817381838193820382138223823382438253826382738283829383038313832383338343835383638373838383938403841384238433844384538463847384838493850385138523853385438553856385738583859386038613862386338643865386638673868386938703871387238733874387538763877 |
- // Copyright (c) rAthena Dev Teams - Licensed under GNU GPL
- // For more information, see LICENCE in the main folder
- #include "unit.hpp"
- #include <cstdlib>
- #include <cstring>
- #include <common/db.hpp>
- #include <common/ers.hpp> // ers_destroy
- #include <common/malloc.hpp>
- #include <common/nullpo.hpp>
- #include <common/random.hpp>
- #include <common/showmsg.hpp>
- #include <common/socket.hpp>
- #include <common/timer.hpp>
- #include <common/utils.hpp>
- #include "achievement.hpp"
- #include "battle.hpp"
- #include "battleground.hpp"
- #include "channel.hpp"
- #include "chat.hpp"
- #include "clif.hpp"
- #include "duel.hpp"
- #include "elemental.hpp"
- #include "guild.hpp"
- #include "homunculus.hpp"
- #include "intif.hpp"
- #include "map.hpp"
- #include "mercenary.hpp"
- #include "mob.hpp"
- #include "npc.hpp"
- #include "party.hpp"
- #include "path.hpp"
- #include "pc.hpp"
- #include "pet.hpp"
- #include "storage.hpp"
- #include "trade.hpp"
- using namespace rathena;
- #ifndef MAX_SHADOW_SCAR
- #define MAX_SHADOW_SCAR 100 /// Max Shadow Scars
- #endif
- // Directions values
- // 1 0 7
- // 2 . 6
- // 3 4 5
- // See also path.cpp walk_choices
- const short dirx[DIR_MAX]={0,-1,-1,-1,0,1,1,1}; ///lookup to know where will move to x according dir
- const short diry[DIR_MAX]={1,1,0,-1,-1,-1,0,1}; ///lookup to know where will move to y according dir
- //early declaration
- static TIMER_FUNC(unit_attack_timer);
- static TIMER_FUNC(unit_walktoxy_timer);
- int unit_unattackable(struct block_list *bl);
- /**
- * Get the unit_data related to the bl
- * @param bl : Object to get the unit_data from
- * valid type are : BL_PC|BL_MOB|BL_PET|BL_NPC|BL_HOM|BL_MER|BL_ELEM
- * @return unit_data of bl or nullptr
- */
- struct unit_data* unit_bl2ud(struct block_list *bl)
- {
- if( bl == nullptr) return nullptr;
- switch(bl->type){
- case BL_PC: return &((map_session_data*)bl)->ud;
- case BL_MOB: return &((struct mob_data*)bl)->ud;
- case BL_PET: return &((struct pet_data*)bl)->ud;
- case BL_NPC: return &((struct npc_data*)bl)->ud;
- case BL_HOM: return &((struct homun_data*)bl)->ud;
- case BL_MER: return &((s_mercenary_data*)bl)->ud;
- case BL_ELEM: return &((s_elemental_data*)bl)->ud;
- default : return nullptr;
- }
- }
- /**
- * Tells a unit to walk to a specific coordinate
- * @param bl: Unit to walk [ALL]
- * @return 1: Success 0: Fail
- */
- int unit_walktoxy_sub(struct block_list *bl)
- {
- nullpo_retr(1, bl);
- unit_data *ud = unit_bl2ud(bl);
- if (ud == nullptr)
- return 0;
- walkpath_data wpd = { 0 };
- if( !path_search(&wpd,bl->m,bl->x,bl->y,ud->to_x,ud->to_y,ud->state.walk_easy,CELL_CHKNOPASS) )
- return 0;
- #ifdef OFFICIAL_WALKPATH
- if( bl->type != BL_NPC // If type is a NPC, please disregard.
- && wpd.path_len > 14 // Official number of walkable cells is 14 if and only if there is an obstacle between. [malufett]
- && !path_search_long(nullptr, bl->m, bl->x, bl->y, ud->to_x, ud->to_y, CELL_CHKNOPASS) ) // Check if there is an obstacle between
- return 0;
- #endif
- ud->walkpath = wpd;
- int i;
- if (ud->target_to && ud->chaserange>1) {
- // Generally speaking, the walk path is already to an adjacent tile
- // so we only need to shorten the path if the range is greater than 1.
- // Trim the last part of the path to account for range,
- // but always move at least one cell when requested to move.
- for (i = (ud->chaserange*10)-10; i > 0 && ud->walkpath.path_len>1;) {
- ud->walkpath.path_len--;
- enum directions dir = ud->walkpath.path[ud->walkpath.path_len];
- if (direction_diagonal(dir) && bl->type != BL_MOB)
- i -= MOVE_COST * 2; //When chasing, units will target a diamond-shaped area in range [Playtester]
- else
- i -= MOVE_COST;
- ud->to_x -= dirx[dir];
- ud->to_y -= diry[dir];
- }
- }
- ud->state.change_walk_target=0;
- if (bl->type == BL_PC) {
- map_session_data *sd = BL_CAST(BL_PC, bl);
- sd->head_dir = DIR_NORTH;
- clif_walkok(*sd);
- }
- #if PACKETVER >= 20170726
- // If this is a walking NPC and it will use a player sprite
- else if( bl->type == BL_NPC && pcdb_checkid( status_get_viewdata( bl )->class_ ) ){
- // Respawn the NPC as player unit
- unit_refresh( bl, true );
- }
- #endif
- clif_move( *ud );
- if(ud->walkpath.path_pos>=ud->walkpath.path_len)
- i = -1;
- else if( direction_diagonal( ud->walkpath.path[ud->walkpath.path_pos] ) )
- i = status_get_speed(bl)*MOVE_DIAGONAL_COST/MOVE_COST;
- else
- i = status_get_speed(bl);
- if( i > 0 ){
- if( ud->walktimer != INVALID_TIMER ){
- delete_timer( ud->walktimer, unit_walktoxy_timer );
- ud->walktimer = INVALID_TIMER;
- }
- ud->walktimer = add_timer(gettick()+i,unit_walktoxy_timer,bl->id,i);
- }
- return 1;
- }
- /**
- * Retrieve the direct master of a bl if one exists.
- * @param bl: char to get his master [HOM|ELEM|PET|MER]
- * @return map_session_data of master or nullptr
- */
- TBL_PC* unit_get_master(struct block_list *bl)
- {
- if(bl)
- switch(bl->type) {
- case BL_HOM: return (((TBL_HOM *)bl)->master);
- case BL_ELEM: return (((TBL_ELEM *)bl)->master);
- case BL_PET: return (((TBL_PET *)bl)->master);
- case BL_MER: return (((TBL_MER *)bl)->master);
- }
- return nullptr;
- }
- /**
- * Retrieve a unit's master's teleport timer
- * @param bl: char to get his master's teleport timer [HOM|ELEM|PET|MER]
- * @return timer or nullptr
- */
- int* unit_get_masterteleport_timer(struct block_list *bl)
- {
- if(bl)
- switch(bl->type) {
- case BL_HOM: return &(((TBL_HOM *)bl)->masterteleport_timer);
- case BL_ELEM: return &(((TBL_ELEM *)bl)->masterteleport_timer);
- case BL_PET: return &(((TBL_PET *)bl)->masterteleport_timer);
- case BL_MER: return &(((TBL_MER *)bl)->masterteleport_timer);
- }
- return nullptr;
- }
- /**
- * Warps a unit to its master if the master has gone out of sight (3 second default)
- * Can be any object with a master [MOB|PET|HOM|MER|ELEM]
- * @param tid: Timer
- * @param tick: tick (unused)
- * @param id: Unit to warp
- * @param data: Data transferred from timer call
- * @return 0
- */
- TIMER_FUNC(unit_teleport_timer){
- struct block_list *bl = map_id2bl(id);
- int *mast_tid = unit_get_masterteleport_timer(bl);
- if(tid == INVALID_TIMER || mast_tid == nullptr)
- return 0;
- else if(*mast_tid != tid || bl == nullptr)
- return 0;
- else {
- map_session_data* msd = unit_get_master( bl );
- if( msd != nullptr && !check_distance_bl( &msd->bl, bl, static_cast<int>( data ) ) ){
- *mast_tid = INVALID_TIMER;
- unit_warp(bl, msd->bl.m, msd->bl.x, msd->bl.y, CLR_TELEPORT );
- } else // No timer needed
- *mast_tid = INVALID_TIMER;
- }
- return 0;
- }
- /**
- * Checks if a slave unit is outside their max distance from master
- * If so, starts a timer (default: 3 seconds) which will teleport the unit back to master
- * @param sbl: Object with a master [MOB|PET|HOM|MER|ELEM]
- * @return 0
- */
- int unit_check_start_teleport_timer(struct block_list *sbl)
- {
- TBL_PC *msd = nullptr;
- int max_dist = 0;
- switch(sbl->type) {
- case BL_HOM:
- case BL_ELEM:
- case BL_PET:
- case BL_MER:
- msd = unit_get_master(sbl);
- break;
- default:
- return 0;
- }
- switch(sbl->type) {
- case BL_HOM: max_dist = AREA_SIZE; break;
- case BL_ELEM: max_dist = MAX_ELEDISTANCE; break;
- case BL_PET: max_dist = AREA_SIZE; break;
- case BL_MER: max_dist = MAX_MER_DISTANCE; break;
- }
- // If there is a master and it's a valid type
- if(msd && max_dist) {
- int *msd_tid = unit_get_masterteleport_timer(sbl);
- if(msd_tid == nullptr)
- return 0;
- if (!check_distance_bl(&msd->bl, sbl, max_dist)) {
- if(*msd_tid == INVALID_TIMER || *msd_tid == 0)
- *msd_tid = add_timer(gettick()+3000,unit_teleport_timer,sbl->id,max_dist);
- } else {
- if(*msd_tid && *msd_tid != INVALID_TIMER)
- delete_timer(*msd_tid,unit_teleport_timer);
- *msd_tid = INVALID_TIMER; // Cancel recall
- }
- }
- return 0;
- }
- /**
- * Triggered on full step if stepaction is true and executes remembered action.
- * @param tid: Timer ID
- * @param tick: Unused
- * @param id: ID of bl to do the action
- * @param data: Not used
- * @return 1: Success 0: Fail (No valid bl)
- */
- TIMER_FUNC(unit_step_timer){
- struct block_list *bl;
- struct unit_data *ud;
- int target_id;
- bl = map_id2bl(id);
- if (!bl || bl->prev == nullptr)
- return 0;
- ud = unit_bl2ud(bl);
- if(!ud)
- return 0;
- if(ud->steptimer != tid) {
- ShowError("unit_step_timer mismatch %d != %d\n",ud->steptimer,tid);
- return 0;
- }
- ud->steptimer = INVALID_TIMER;
- if(!ud->stepaction)
- return 0;
- //Set to false here because if an error occurs, it should not be executed again
- ud->stepaction = false;
- if(!ud->target_to)
- return 0;
- //Flush target_to as it might contain map coordinates which should not be used by other functions
- target_id = ud->target_to;
- ud->target_to = 0;
- //If stepaction is set then we remembered a client request that should be executed on the next step
- //Execute request now if target is in attack range
- if(ud->stepskill_id && skill_get_inf(ud->stepskill_id) & INF_GROUND_SKILL) {
- //Execute ground skill
- struct map_data *md = &map[bl->m];
- unit_skilluse_pos(bl, target_id%md->xs, target_id/md->xs, ud->stepskill_id, ud->stepskill_lv);
- } else {
- //If a player has target_id set and target is in range, attempt attack
- struct block_list *tbl = map_id2bl(target_id);
- if (!tbl || !status_check_visibility(bl, tbl)) {
- return 0;
- }
- if(ud->stepskill_id == 0) {
- //Execute normal attack
- unit_attack(bl, tbl->id, (ud->state.attack_continue) + 2);
- } else {
- //Execute non-ground skill
- unit_skilluse_id(bl, tbl->id, ud->stepskill_id, ud->stepskill_lv);
- }
- }
- return 1;
- }
- int unit_walktoxy_ontouch(struct block_list *bl, va_list ap)
- {
- struct npc_data *nd;
- nullpo_ret(bl);
- nullpo_ret(nd = va_arg(ap,struct npc_data *));
- switch( bl->type ) {
- case BL_PC:
- TBL_PC *sd = (TBL_PC*)bl;
- if (sd == nullptr)
- return 1;
- if (sd->state.block_action & PCBLOCK_NPCCLICK)
- return 1;
- // Remove NPCs that are no longer within the OnTouch area
- for (size_t i = 0; i < sd->areanpc.size(); i++) {
- struct npc_data *nd = map_id2nd(sd->areanpc[i]);
- if (!nd || nd->subtype != NPCTYPE_SCRIPT || !(nd->bl.m == bl->m && bl->x >= nd->bl.x - nd->u.scr.xs && bl->x <= nd->bl.x + nd->u.scr.xs && bl->y >= nd->bl.y - nd->u.scr.ys && bl->y <= nd->bl.y + nd->u.scr.ys))
- rathena::util::erase_at(sd->areanpc, i);
- }
- npc_touchnext_areanpc(sd, false);
- if (map_getcell(bl->m, bl->x, bl->y, CELL_CHKNPC) == 0)
- return 1;
- npc_touch_areanpc(sd, bl->m, bl->x, bl->y, nd);
- break;
- // case BL_MOB: // unsupported
- }
-
- return 0;
- }
- /**
- * Defines when to refresh the walking character to object and restart the timer if applicable
- * Also checks for speed update, target location, and slave teleport timers
- * @param tid: Timer ID
- * @param tick: Current tick to decide next timer update
- * @param data: Data used in timer calls
- * @return 0 or unit_walktoxy_sub() or unit_walktoxy()
- */
- static TIMER_FUNC(unit_walktoxy_timer)
- {
- block_list *bl = map_id2bl(id);
- if(bl == nullptr)
- return 0;
-
- unit_data *ud = unit_bl2ud(bl);
- if(ud == nullptr)
- return 0;
- if(ud->walktimer != tid) {
- ShowError("unit_walk_timer mismatch %d != %d\n",ud->walktimer,tid);
- return 0;
- }
- ud->walktimer = INVALID_TIMER;
- // As movement to next cell finished, set sub-cell position to center
- ud->sx = 8;
- ud->sy = 8;
- if (bl->prev == nullptr)
- return 0; // Stop moved because it is missing from the block_list
- if(ud->walkpath.path_pos>=ud->walkpath.path_len)
- return 0;
- enum directions dir = ud->walkpath.path[ud->walkpath.path_pos];
- if( dir <= DIR_CENTER || dir >= DIR_MAX ){
- return 0;
- }
- unit_setdir(bl, dir, false);
- int dx = dirx[dir];
- int dy = diry[dir];
- map_session_data *sd = nullptr;
- mob_data *md = nullptr;
- npc_data *nd = nullptr;
- // Get icewall walk block depending on Status Immune mode (players can't be trapped)
- unsigned char icewall_walk_block = 0;
- switch(bl->type) { // avoid useless cast, we can only be 1 type
- case BL_PC: sd = BL_CAST(BL_PC, bl); break;
- case BL_MOB:
- md = BL_CAST(BL_MOB, bl);
- if (status_has_mode(&md->status,MD_STATUSIMMUNE))
- icewall_walk_block = battle_config.boss_icewall_walk_block;
- else
- icewall_walk_block = battle_config.mob_icewall_walk_block;
- break;
- case BL_NPC: nd = BL_CAST(BL_NPC, bl); break;
- }
- int x = bl->x;
- int y = bl->y;
- //Monsters will walk into an icewall from the west and south if they already started walking
- if(map_getcell(bl->m,x+dx,y+dy,CELL_CHKNOPASS)
- && (icewall_walk_block == 0 || dx < 0 || dy < 0 || !map_getcell(bl->m,x+dx,y+dy,CELL_CHKICEWALL)))
- return unit_walktoxy_sub(bl);
- //Monsters can only leave icewalls to the west and south
- //But if movement fails more than icewall_walk_block times, they can ignore this rule
- if(md && !ud->state.force_walk && md->walktoxy_fail_count < icewall_walk_block && map_getcell(bl->m,x,y,CELL_CHKICEWALL) && (dx > 0 || dy > 0)) {
- //Needs to be done here so that rudeattack skills are invoked
- md->walktoxy_fail_count++;
- clif_fixpos( *bl );
- // Monsters in this situation will unlock target and then attempt an idle skill
- // When they start chasing again, they will check for a chase skill before returning here
- mob_unlocktarget(md, tick);
- if (DIFF_TICK(tick, md->last_skillcheck) >= MOB_SKILL_INTERVAL)
- mobskill_use(md, tick, -1);
- return 0;
- }
- // Refresh view for all those we lose sight
- map_foreachinmovearea(clif_outsight, bl, AREA_SIZE, dx, dy, sd?BL_ALL:BL_PC, bl);
- x += dx;
- y += dy;
- map_moveblock(bl, x, y, tick);
- if (bl->x != x || bl->y != y || ud->walktimer != INVALID_TIMER)
- return 0; // map_moveblock has altered the object beyond what we expected (moved/warped it)
- ud->walktimer = CLIF_WALK_TIMER; // Arbitrary non-INVALID_TIMER value to make the clif code send walking packets
- map_foreachinmovearea(clif_insight, bl, AREA_SIZE, -dx, -dy, sd?BL_ALL:BL_PC, bl);
- ud->walktimer = INVALID_TIMER;
- if (bl->x == ud->to_x && bl->y == ud->to_y) {
- #if PACKETVER >= 20170726
- // If this was a walking NPC and it used a player sprite
- if( bl->type == BL_NPC && pcdb_checkid( status_get_viewdata( bl )->class_ ) ){
- // Respawn the NPC as NPC unit
- unit_refresh( bl, false );
- }
- #endif
- // Remove any possible escape states present for mobs once they stopped moving.
- if (md != nullptr) {
- md->state.can_escape = 0;
- }
- ud->state.force_walk = false;
- if (ud->walk_done_event[0]){
- char walk_done_event[EVENT_NAME_LENGTH];
- // Copying is required in case someone uses unitwalkto inside the event code
- safestrncpy(walk_done_event, ud->walk_done_event, EVENT_NAME_LENGTH);
- //Clear the event
- ud->walk_done_event[0] = 0;
- ud->state.walk_script = true;
- // Execute the event
- npc_event_do_id(walk_done_event,bl->id);
- ud->state.walk_script = false;
- // Check if the unit was killed
- if( status_isdead(*bl) ){
- struct mob_data* md = BL_CAST(BL_MOB, bl);
- if( md && !md->spawn ){
- unit_free(bl, CLR_OUTSIGHT);
- }
- return 0;
- }
- }
- }
- switch(bl->type) {
- case BL_PC:
- if( !sd->npc_ontouch_.empty() )
- npc_touchnext_areanpc(sd,false);
- if(map_getcell(bl->m,x,y,CELL_CHKNPC)) {
- npc_touch_area_allnpc(sd,bl->m,x,y);
- if (bl->prev == nullptr) // Script could have warped char, abort remaining of the function.
- return 0;
- } else
- sd->areanpc.clear();
- pc_cell_basilica(sd);
- break;
- case BL_MOB:
- //Movement was successful, reset walktoxy_fail_count
- md->walktoxy_fail_count = 0;
- if( map_getcell(bl->m,x,y,CELL_CHKNPC) ) {
- if( npc_touch_areanpc2(md) )
- return 0; // Warped
- } else
- md->areanpc_id = 0;
- if (md->min_chase > md->db->range3)
- md->min_chase--;
- // Walk skills are triggered regardless of target due to the idle-walk mob state.
- // But avoid triggering on stop-walk calls.
- // Monsters use walk/chase skills every second, but we only get here every "speed" ms
- // To make sure we check one skill per second on average, we substract half the speed as ms
- if(!ud->state.force_walk && tid != INVALID_TIMER &&
- DIFF_TICK(tick, md->last_skillcheck) > MOB_SKILL_INTERVAL - md->status.speed / 2 &&
- DIFF_TICK(tick, md->last_thinktime) > 0 &&
- map[bl->m].users > 0 &&
- mobskill_use(md, tick, -1)) {
- if (!(ud->skill_id == NPC_SELFDESTRUCTION && ud->skilltimer != INVALID_TIMER)
- && ud->skill_id != NPC_EMOTION && ud->skill_id != NPC_EMOTION_ON //NPC_EMOTION doesn't make the monster stop
- && md->state.skillstate != MSS_WALK) //Walk skills are supposed to be used while walking
- { // Skill used, abort walking
- // Fix position as walk has been cancelled.
- clif_fixpos( *bl );
- return 0;
- }
- // Resend walk packet for proper Self Destruction display.
- clif_move( *ud );
- }
- break;
- case BL_NPC:
- if (nd->is_invisible)
- break;
- int xs = -1, ys = -1;
- switch (nd->subtype) {
- case NPCTYPE_SCRIPT:
- xs = nd->u.scr.xs;
- ys = nd->u.scr.ys;
- break;
- case NPCTYPE_WARP:
- xs = nd->u.warp.xs;
- ys = nd->u.warp.ys;
- break;
- }
- if (xs > -1 && ys > -1)
- map_foreachinmap(unit_walktoxy_ontouch, nd->bl.m, BL_PC, nd);
- break;
- }
- if(tid == INVALID_TIMER) // A directly invoked timer is from battle_stop_walking, therefore the rest is irrelevant.
- return 0;
- int speed;
- //If stepaction is set then we remembered a client request that should be executed on the next step
- if (ud->stepaction && ud->target_to) {
- //Delete old stepaction even if not executed yet, the latest command is what counts
- if(ud->steptimer != INVALID_TIMER) {
- delete_timer(ud->steptimer, unit_step_timer);
- ud->steptimer = INVALID_TIMER;
- }
- //Delay stepactions by half a step (so they are executed at full step)
- if( direction_diagonal( ud->walkpath.path[ud->walkpath.path_pos] ) )
- speed = status_get_speed(bl)*MOVE_DIAGONAL_COST/MOVE_COST/2;
- else
- speed = status_get_speed(bl)/2;
- ud->steptimer = add_timer(tick+speed, unit_step_timer, bl->id, 0);
- }
- if(ud->state.change_walk_target) {
- if(unit_walktoxy_sub(bl)) {
- return 1;
- } else {
- clif_fixpos( *bl );
- return 0;
- }
- }
- ud->walkpath.path_pos++;
- if(ud->walkpath.path_pos >= ud->walkpath.path_len)
- speed = -1;
- else if( direction_diagonal( ud->walkpath.path[ud->walkpath.path_pos] ) )
- speed = status_get_speed(bl)*MOVE_DIAGONAL_COST/MOVE_COST;
- else
- speed = status_get_speed(bl);
- if(speed > 0) {
- // For some reason sometimes the walk timer is not empty here
- // TODO: Need to check why (e.g. when the monster spams NPC_RUN)
- if (ud->walktimer != INVALID_TIMER) {
- delete_timer(ud->walktimer, unit_walktoxy_timer);
- ud->walktimer = INVALID_TIMER;
- }
- ud->walktimer = add_timer(tick+speed,unit_walktoxy_timer,id,speed);
- if( md && DIFF_TICK(tick,md->dmgtick) < 3000 ) // Not required not damaged recently
- clif_move( *ud );
- } else if(ud->state.running) { // Keep trying to run.
- if (!(unit_run(bl, nullptr, SC_RUN) || unit_run(bl, sd, SC_WUGDASH)) )
- ud->state.running = 0;
- } else if (!ud->stepaction && ud->target_to) {
- // Update target trajectory.
- struct block_list *tbl = map_id2bl(ud->target_to);
- if (!tbl || !status_check_visibility(bl, tbl)) { // Cancel chase.
- ud->to_x = bl->x;
- ud->to_y = bl->y;
- if (tbl && bl->type == BL_MOB && mob_warpchase((TBL_MOB*)bl, tbl) )
- return 0;
- ud->target_to = 0;
- return 0;
- }
- if (tbl->m == bl->m && check_distance_bl(bl, tbl, ud->chaserange)) { // Reached destination.
- if (ud->state.attack_continue) {
- // Aegis uses one before every attack, we should
- // only need this one for syncing purposes. [Skotlex]
- ud->target_to = 0;
- clif_fixpos( *bl );
- unit_attack(bl, tbl->id, ud->state.attack_continue);
- }
- } else { // Update chase-path
- unit_walktobl(bl, tbl, ud->chaserange, ud->state.walk_easy|(ud->state.attack_continue?2:0));
- return 0;
- }
- } else { // Stopped walking. Update to_x and to_y to current location [Skotlex]
- ud->to_x = bl->x;
- ud->to_y = bl->y;
- if (bl->type != BL_NPC // walking npc ignores cell stack limit
- && !ud->state.ignore_cell_stack_limit
- && battle_config.official_cell_stack_limit > 0
- && map_count_oncell(bl->m, x, y, BL_CHAR|BL_NPC, 1) > battle_config.official_cell_stack_limit) {
- //Walked on occupied cell, call unit_walktoxy again
- if(ud->steptimer != INVALID_TIMER) {
- //Execute step timer on next step instead
- delete_timer(ud->steptimer, unit_step_timer);
- ud->steptimer = INVALID_TIMER;
- }
- return unit_walktoxy(bl, x, y, 8);
- }
- }
- return 0;
- }
- /**
- * Delays an xy timer
- * @param tid: Timer ID
- * @param tick: Unused
- * @param id: ID of bl to delay timer on
- * @param data: Data used in timer calls
- * @return 1: Success 0: Fail (No valid bl)
- */
- TIMER_FUNC(unit_delay_walktoxy_timer){
- struct block_list *bl = map_id2bl(id);
- if (!bl || bl->prev == nullptr)
- return 0;
- unit_walktoxy(bl, (short)((data>>16)&0xffff), (short)(data&0xffff), 0);
- return 1;
- }
- /**
- * Delays an walk-to-bl timer
- * @param tid: Timer ID
- * @param tick: Unused
- * @param id: ID of bl to delay timer on
- * @param data: Data used in timer calls (target bl)
- * @return 1: Success 0: Fail (No valid bl or target)
- */
- TIMER_FUNC(unit_delay_walktobl_timer){
- block_list* bl = map_id2bl( id );
- block_list* tbl = map_id2bl( static_cast<int>( data ) );
- if(!bl || bl->prev == nullptr || tbl == nullptr)
- return 0;
- else {
- struct unit_data* ud = unit_bl2ud(bl);
- unit_walktobl(bl, tbl, 0, 0);
- ud->target_to = 0;
- }
- return 1;
- }
- /**
- * Begins the function of walking a unit to an x,y location
- * This is where the path searches and unit can_move checks are done
- * @param bl: Object to send to x,y coordinate
- * @param x: X coordinate where the object will be walking to
- * @param y: Y coordinate where the object will be walking to
- * @param flag: Parameter to decide how to walk
- * &1: Easy walk (fail if CELL_CHKNOPASS is in direct path)
- * &2: Force walking (override can_move)
- * &4: Delay walking for can_move
- * &8: Search for an unoccupied cell and cancel if none available
- * @return 1: Success 0: Fail or unit_walktoxy_sub()
- */
- int unit_walktoxy( struct block_list *bl, short x, short y, unsigned char flag)
- {
- nullpo_ret(bl);
- unit_data* ud = unit_bl2ud(bl);
- if (ud == nullptr)
- return 0;
- if ((flag&8) && !map_closest_freecell(bl->m, &x, &y, BL_CHAR|BL_NPC, 1)) //This might change x and y
- return 0;
- walkpath_data wpd = { 0 };
- if (!path_search(&wpd, bl->m, bl->x, bl->y, x, y, flag&1, CELL_CHKNOPASS)) // Count walk path cells
- return 0;
- // NPCs do not need to fulfill the following checks
- if( bl->type != BL_NPC ){
- if( wpd.path_len > battle_config.max_walk_path ){
- return 0;
- }
- #ifdef OFFICIAL_WALKPATH
- // Official number of walkable cells is 14 if and only if there is an obstacle between.
- if( wpd.path_len > 14 && !path_search_long( nullptr, bl->m, bl->x, bl->y, x, y, CELL_CHKNOPASS ) ){
- return 0;
- }
- #endif
- }
- if (flag&4) {
- unit_unattackable(bl);
- unit_stop_attack(bl);
- if(DIFF_TICK(ud->canmove_tick, gettick()) > 0 && DIFF_TICK(ud->canmove_tick, gettick()) < 2000) { // Delay walking command. [Skotlex]
- add_timer(ud->canmove_tick+1, unit_delay_walktoxy_timer, bl->id, (x<<16)|(y&0xFFFF));
- return 1;
- }
- }
- if(!(flag&2) && (!status_bl_has_mode(bl,MD_CANMOVE) || !unit_can_move(bl)))
- return 0;
- ud->state.walk_easy = flag&1;
- ud->to_x = x;
- ud->to_y = y;
- unit_stop_attack(bl); //Sets target to 0
- status_change* sc = status_get_sc(bl);
- if (sc && sc->getSCE(SC_CONFUSION)) // Randomize the target position
- map_random_dir(bl, &ud->to_x, &ud->to_y);
- if(ud->walktimer != INVALID_TIMER) {
- // When you come to the center of the grid because the change of destination while you're walking right now
- // Call a function from a timer unit_walktoxy_sub
- ud->state.change_walk_target = 1;
- return 1;
- }
- TBL_PC *sd = BL_CAST(BL_PC, bl);
- // Start timer to recall summon
- if( sd != nullptr ){
- if (sd->md != nullptr)
- unit_check_start_teleport_timer(&sd->md->bl);
- if (sd->ed != nullptr)
- unit_check_start_teleport_timer(&sd->ed->bl);
- if (sd->hd != nullptr)
- unit_check_start_teleport_timer(&sd->hd->bl);
- if (sd->pd != nullptr)
- unit_check_start_teleport_timer(&sd->pd->bl);
- }
- return unit_walktoxy_sub(bl);
- }
- /**
- * Sets a mob's CHASE/FOLLOW state
- * This should not be done if there's no path to reach
- * @param bl: Mob to set state on
- * @param flag: Whether to set state or not
- */
- static inline void set_mobstate(struct block_list* bl, int flag)
- {
- struct mob_data* md = BL_CAST(BL_MOB,bl);
- if( md && flag )
- md->state.skillstate = md->state.aggressive ? MSS_FOLLOW : MSS_RUSH;
- }
- /**
- * Timer to walking a unit to another unit's location
- * Calls unit_walktoxy_sub once determined the unit can move
- * @param tid: Object's timer ID
- * @param id: Object's ID
- * @param data: Data passed through timer function (target)
- * @return 0
- */
- static TIMER_FUNC(unit_walktobl_sub){
- struct block_list *bl = map_id2bl(id);
- struct unit_data *ud = bl?unit_bl2ud(bl):nullptr;
- if (ud && ud->walktimer == INVALID_TIMER && ud->target && ud->target == data) {
- if (DIFF_TICK(ud->canmove_tick, tick) > 0) // Keep waiting?
- add_timer(ud->canmove_tick+1, unit_walktobl_sub, id, data);
- else if (unit_can_move(bl)) {
- if (unit_walktoxy_sub(bl))
- set_mobstate(bl, ud->state.attack_continue);
- }
- }
- return 0;
- }
- /**
- * Tells a unit to walk to a target's location (chase)
- * @param bl: Object that is walking to target
- * @param tbl: Target object
- * @param range: How close to get to target (or attack range if flag&2)
- * @param flag: Extra behaviour
- * &1: Use easy path seek (obstacles will not be walked around)
- * &2: Start attacking upon arrival within range, otherwise just walk to target
- * @return 1: Started walking or set timer 0: Failed
- */
- int unit_walktobl(struct block_list *bl, struct block_list *tbl, int range, unsigned char flag)
- {
- nullpo_ret(bl);
- nullpo_ret(tbl);
- unit_data *ud = unit_bl2ud(bl);
- if(ud == nullptr)
- return 0;
- if (!status_bl_has_mode(bl,MD_CANMOVE))
- return 0;
- if (!unit_can_reach_bl(bl, tbl, distance_bl(bl, tbl)+1, flag&1, &ud->to_x, &ud->to_y)) {
- ud->to_x = bl->x;
- ud->to_y = bl->y;
- ud->target_to = 0;
- return 0;
- } else if (range == 0) {
- //Should walk on the same cell as target (for looters)
- ud->to_x = tbl->x;
- ud->to_y = tbl->y;
- //Because of the change of target position the easy walkpath could fail
- //Note: Easy walking is no longer used by default, but we keep this to prevent endless loops [Playtester]
- flag &= ~1;
- }
- ud->state.walk_easy = flag&1;
- ud->target_to = tbl->id;
- ud->chaserange = range; // Note that if flag&2, this SHOULD be attack-range
- ud->state.attack_continue = flag&2?1:0; // Chase to attack.
- unit_stop_attack(bl); //Sets target to 0
- status_change *sc = status_get_sc(bl);
- if (sc && sc->getSCE(SC_CONFUSION)) // Randomize the target position
- map_random_dir(bl, &ud->to_x, &ud->to_y);
- if(ud->walktimer != INVALID_TIMER) {
- ud->state.change_walk_target = 1;
- set_mobstate(bl, flag&2);
- return 1;
- }
- if(DIFF_TICK(ud->canmove_tick, gettick()) > 0) { // Can't move, wait a bit before invoking the movement.
- add_timer(ud->canmove_tick+1, unit_walktobl_sub, bl->id, ud->target);
- return 1;
- }
- if(!unit_can_move(bl))
- return 0;
- if (unit_walktoxy_sub(bl)) {
- set_mobstate(bl, flag&2);
- return 1;
- }
- return 0;
- }
- /**
- * Called by unit_run when an object is hit.
- * @param sd Required only when using SC_WUGDASH
- */
- void unit_run_hit(struct block_list *bl, status_change *sc, map_session_data *sd, enum sc_type type)
- {
- int lv = sc->getSCE(type)->val1;
- // If you can't run forward, you must be next to a wall, so bounce back. [Skotlex]
- if (type == SC_RUN)
- clif_status_change(bl, EFST_TING, 1, 0, 0, 0, 0);
- // Set running to 0 beforehand so status_change_end knows not to enable spurt [Kevin]
- unit_bl2ud(bl)->state.running = 0;
- status_change_end(bl, type);
- if (type == SC_RUN) {
- skill_blown(bl, bl, skill_get_blewcount(TK_RUN, lv), unit_getdir(bl), BLOWN_NONE);
- clif_status_change(bl, EFST_TING, 0, 0, 0, 0, 0);
- } else if (sd) {
- clif_fixpos( *bl );
- skill_castend_damage_id(bl, &sd->bl, RA_WUGDASH, lv, gettick(), SD_LEVEL);
- }
- return;
- }
- /**
- * Set a unit to run, checking for obstacles
- * @param bl: Object that is running
- * @param sd: Required only when using SC_WUGDASH
- * @return true: Success (Finished running) false: Fail (Hit an object/Couldn't run)
- */
- bool unit_run(struct block_list *bl, map_session_data *sd, enum sc_type type)
- {
- status_change *sc;
- short to_x, to_y, dir_x, dir_y;
- int i;
- nullpo_retr(false, bl);
- sc = status_get_sc(bl);
- if (!(sc && sc->getSCE(type)))
- return false;
- if (!unit_can_move(bl)) {
- status_change_end(bl, type);
- return false;
- }
- dir_x = dirx[sc->getSCE(type)->val2];
- dir_y = diry[sc->getSCE(type)->val2];
- // Determine destination cell
- to_x = bl->x;
- to_y = bl->y;
- // Search for available path
- for(i = 0; i < AREA_SIZE; i++) {
- if(!map_getcell(bl->m, to_x + dir_x, to_y + dir_y, CELL_CHKPASS))
- break;
- // If sprinting and there's a PC/Mob/NPC, block the path [Kevin]
- if(map_count_oncell(bl->m, to_x + dir_x, to_y + dir_y, BL_PC|BL_MOB|BL_NPC, 0))
- break;
- to_x += dir_x;
- to_y += dir_y;
- }
- // Can't run forward.
- if( (to_x == bl->x && to_y == bl->y) || (to_x == (bl->x + 1) || to_y == (bl->y + 1)) || (to_x == (bl->x - 1) || to_y == (bl->y - 1))) {
- unit_run_hit(bl, sc, sd, type);
- return false;
- }
- if (unit_walktoxy(bl, to_x, to_y, 1))
- return true;
- // There must be an obstacle nearby. Attempt walking one cell at a time.
- do {
- to_x -= dir_x;
- to_y -= dir_y;
- } while (--i > 0 && !unit_walktoxy(bl, to_x, to_y, 1));
- if (i == 0) {
- unit_run_hit(bl, sc, sd, type);
- return false;
- }
- return true;
- }
- /**
- * Returns duration of an object's current walkpath
- * @param bl: Object that is moving
- * @return Duration of the walkpath
- */
- t_tick unit_get_walkpath_time(struct block_list& bl)
- {
- t_tick time = 0;
- unsigned short speed = status_get_speed(&bl);
- struct unit_data* ud = unit_bl2ud(&bl);
- // The next walk start time is calculated.
- for (uint8 i = 0; i < ud->walkpath.path_len; i++) {
- if (direction_diagonal(ud->walkpath.path[i]))
- time += speed * MOVE_DIAGONAL_COST / MOVE_COST;
- else
- time += speed;
- }
- return time;
- }
- /**
- * Makes unit attempt to run away from target using hard paths
- * @param bl: Object that is running away from target
- * @param target: Target
- * @param dist: How far bl should run
- * @param flag: unit_walktoxy flag
- * @return The duration the unit will run (0 on fail)
- */
- t_tick unit_escape(struct block_list *bl, struct block_list *target, short dist, uint8 flag)
- {
- uint8 dir = map_calc_dir(target, bl->x, bl->y);
- while( dist > 0 && map_getcell(bl->m, bl->x + dist*dirx[dir], bl->y + dist*diry[dir], CELL_CHKNOREACH) )
- dist--;
- if (dist > 0 && unit_walktoxy(bl, bl->x + dist * dirx[dir], bl->y + dist * diry[dir], flag))
- return unit_get_walkpath_time(*bl);
- return 0;
- }
- /**
- * Instant warps a unit to x,y coordinate
- * @param bl: Object to instant warp
- * @param dst_x: X coordinate to warp to
- * @param dst_y: Y coordinate to warp to
- * @param easy:
- * 0: Hard path check (attempt to go around obstacle)
- * 1: Easy path check (no obstacle on movement path)
- * 2: Long path check (no obstacle on line from start to destination)
- * @param checkpath: Whether or not to do a cell and path check for NOPASS and NOREACH
- * @return True: Success False: Fail
- */
- bool unit_movepos(struct block_list *bl, short dst_x, short dst_y, int easy, bool checkpath)
- {
- short dx,dy;
- struct unit_data *ud = nullptr;
- map_session_data *sd = nullptr;
- nullpo_retr(false,bl);
- sd = BL_CAST(BL_PC, bl);
- ud = unit_bl2ud(bl);
- if(ud == nullptr)
- return false;
- unit_stop_walking(bl, 1);
- unit_stop_attack(bl);
- if( checkpath && (map_getcell(bl->m,dst_x,dst_y,CELL_CHKNOPASS) || !path_search(nullptr,bl->m,bl->x,bl->y,dst_x,dst_y,easy,CELL_CHKNOREACH)) )
- return false; // Unreachable
- ud->to_x = dst_x;
- ud->to_y = dst_y;
- unit_setdir(bl, map_calc_dir(bl, dst_x, dst_y), false);
- dx = dst_x - bl->x;
- dy = dst_y - bl->y;
- map_foreachinmovearea(clif_outsight, bl, AREA_SIZE, dx, dy, (sd ? BL_ALL : BL_PC), bl);
- map_moveblock(bl, dst_x, dst_y, gettick());
- ud->walktimer = CLIF_WALK_TIMER; // Arbitrary non-INVALID_TIMER value to make the clif code send walking packets
- map_foreachinmovearea(clif_insight, bl, AREA_SIZE, -dx, -dy, (sd ? BL_ALL : BL_PC), bl);
- ud->walktimer = INVALID_TIMER;
- if(sd) {
- if( !sd->npc_ontouch_.empty() )
- npc_touchnext_areanpc(sd,false);
- if(map_getcell(bl->m,bl->x,bl->y,CELL_CHKNPC)) {
- npc_touch_area_allnpc(sd, bl->m, bl->x, bl->y);
- if (bl->prev == nullptr) // Script could have warped char, abort remaining of the function.
- return false;
- } else
- sd->areanpc.clear();
- if( sd->status.pet_id > 0 && sd->pd && sd->pd->pet.intimate > PET_INTIMATE_NONE ) {
- // Check if pet needs to be teleported. [Skotlex]
- int flag = 0;
- struct block_list* pbl = &sd->pd->bl;
- if( !checkpath && !path_search(nullptr,pbl->m,pbl->x,pbl->y,dst_x,dst_y,0,CELL_CHKNOPASS) )
- flag = 1;
- else if (!check_distance_bl(&sd->bl, pbl, AREA_SIZE)) // Too far, teleport.
- flag = 2;
- if( flag ) {
- unit_movepos(pbl,sd->bl.x,sd->bl.y, 0, 0);
- clif_slide(pbl,pbl->x,pbl->y);
- }
- }
- }
- return true;
- }
- /**
- * Sets direction of a unit
- * @param bl: Object to set direction
- * @param dir: Direction (0-7)
- * @param send_update: Update the client area of direction (default: true)
- * @return True on success or False on failure
- */
- bool unit_setdir(block_list *bl, uint8 dir, bool send_update)
- {
- nullpo_ret(bl);
- unit_data *ud = unit_bl2ud(bl);
- if (ud == nullptr)
- return false;
- ud->dir = dir;
- if (bl->type == BL_PC) {
- map_session_data *sd = BL_CAST(BL_PC, bl);
- sd->head_dir = DIR_NORTH;
- sd->status.body_direction = ud->dir;
- }
- if (send_update)
- clif_changed_dir(*bl, AREA);
- return true;
- }
- /**
- * Gets direction of a unit
- * @param bl: Object to get direction
- * @return direction (0-7)
- */
- uint8 unit_getdir(struct block_list *bl)
- {
- struct unit_data *ud;
- nullpo_ret(bl);
- ud = unit_bl2ud(bl);
- if (!ud)
- return 0;
- return ud->dir;
- }
- /**
- * Pushes a unit in a direction by a given amount of cells
- * There is no path check, only map cell restrictions are respected
- * @param bl: Object to push
- * @param dx: Destination cell X
- * @param dy: Destination cell Y
- * @param count: How many cells to push bl
- * @param flag: See skill.hpp::e_skill_blown
- * @return count (can be modified due to map cell restrictions)
- */
- int unit_blown(struct block_list* bl, int dx, int dy, int count, enum e_skill_blown flag)
- {
- if(count) {
- map_session_data* sd;
- struct skill_unit* su = nullptr;
- int nx, ny, result;
- sd = BL_CAST(BL_PC, bl);
- su = BL_CAST(BL_SKILL, bl);
- result = path_blownpos(bl->m, bl->x, bl->y, dx, dy, count);
- nx = result>>16;
- ny = result&0xffff;
- if(!su)
- unit_stop_walking(bl, 0);
- if( sd ) {
- unit_stop_stepaction(bl); //Stop stepaction when knocked back
- sd->ud.to_x = nx;
- sd->ud.to_y = ny;
- }
- dx = nx-bl->x;
- dy = ny-bl->y;
- if(dx || dy) {
- map_foreachinmovearea(clif_outsight, bl, AREA_SIZE, dx, dy, bl->type == BL_PC ? BL_ALL : BL_PC, bl);
- if(su) {
- if (su->group && skill_get_unit_flag(su->group->skill_id, UF_KNOCKBACKGROUP))
- skill_unit_move_unit_group(su->group, bl->m, dx, dy);
- else
- skill_unit_move_unit(bl, nx, ny);
- } else
- map_moveblock(bl, nx, ny, gettick());
- map_foreachinmovearea(clif_insight, bl, AREA_SIZE, -dx, -dy, bl->type == BL_PC ? BL_ALL : BL_PC, bl);
- if(!(flag&BLOWN_DONT_SEND_PACKET))
- clif_blown(bl);
- if(sd) {
- if(!sd->npc_ontouch_.empty())
- npc_touchnext_areanpc(sd, false);
- if(map_getcell(bl->m, bl->x, bl->y, CELL_CHKNPC))
- npc_touch_area_allnpc(sd, bl->m, bl->x, bl->y);
- else
- sd->areanpc.clear();
- }
- }
- count = distance(dx, dy);
- }
- return count; // Return amount of knocked back cells
- }
- /**
- * Checks if unit can be knocked back / stopped by skills.
- * @param bl: Object to check
- * @param flag
- * 0x1 - Offensive (not set: self skill, e.g. Backslide)
- * 0x2 - Knockback type (not set: Stop type, e.g. Ankle Snare)
- * 0x4 - Boss attack
- * 0x8 - Ignore target player 'special_state.no_knockback'
- * @return reason for immunity
- * UB_KNOCKABLE - can be knocked back / stopped
- * UB_NO_KNOCKBACK_MAP - at WOE/BG map
- * UB_MD_KNOCKBACK_IMMUNE - target is MD_KNOCKBACK_IMMUNE
- * UB_TARGET_BASILICA - target is in Basilica area (Pre-Renewal)
- * UB_TARGET_NO_KNOCKBACK - target has 'special_state.no_knockback'
- * UB_TARGET_TRAP - target is trap that cannot be knocked back
- */
- enum e_unit_blown unit_blown_immune(struct block_list* bl, uint8 flag)
- {
- if ((flag&0x1)
- && (map_flag_gvg2(bl->m) || map_getmapflag(bl->m, MF_BATTLEGROUND))
- && ((flag&0x2) || !(battle_config.skill_trap_type&0x1)))
- return UB_NO_KNOCKBACK_MAP; // No knocking back in WoE / BG
- switch (bl->type) {
- case BL_MOB:
- // Immune can't be knocked back
- if (((flag&0x1) && status_bl_has_mode(bl,MD_KNOCKBACKIMMUNE))
- && ((flag&0x2) || !(battle_config.skill_trap_type&0x2)))
- return UB_MD_KNOCKBACK_IMMUNE;
- break;
- case BL_PC: {
- map_session_data *sd = BL_CAST(BL_PC, bl);
- #ifndef RENEWAL
- // Basilica caster can't be knocked-back by normal monsters.
- if( !(flag&0x4) && sd->sc.getSCE(SC_BASILICA) && sd->sc.getSCE(SC_BASILICA)->val4 == sd->bl.id)
- return UB_TARGET_BASILICA;
- #endif
- // Target has special_state.no_knockback (equip)
- if( (flag&(0x1|0x2)) && !(flag&0x8) && sd->special_state.no_knockback )
- return UB_TARGET_NO_KNOCKBACK;
- }
- break;
- case BL_SKILL: {
- struct skill_unit* su = (struct skill_unit *)bl;
- // Trap cannot be knocked back
- if (su && su->group && skill_get_unit_flag(su->group->skill_id, UF_NOKNOCKBACK))
- return UB_TARGET_TRAP;
- }
- break;
- }
- //Object can be knocked back / stopped
- return UB_KNOCKABLE;
- }
- /**
- * Warps a unit to a map/position
- * pc_setpos is used for player warping
- * This function checks for "no warp" map flags, so it's safe to call without doing nowarpto/nowarp checks
- * @param bl: Object to warp
- * @param m: Map ID from bl structure (NOT index)
- * @param x: Destination cell X
- * @param y: Destination cell Y
- * @param type: Clear type used in clif_clearunit_area()
- * @return Success(0); Failed(1); Error(2); unit_remove_map() Failed(3); map_addblock Failed(4)
- */
- int unit_warp(struct block_list *bl,short m,short x,short y,clr_type type)
- {
- struct unit_data *ud;
- nullpo_ret(bl);
- ud = unit_bl2ud(bl);
- if(bl->prev==nullptr || !ud)
- return 1;
- if (type == CLR_DEAD)
- // Type 1 is invalid, since you shouldn't warp a bl with the "death"
- // animation, it messes up with unit_remove_map! [Skotlex]
- return 1;
- if( m < 0 )
- m = bl->m;
- switch (bl->type) {
- case BL_MOB:
- if (map_getmapflag(bl->m, MF_MONSTER_NOTELEPORT) && ((TBL_MOB*)bl)->master_id == 0)
- return 1;
- if (m != bl->m && map_getmapflag(m, MF_NOBRANCH) && battle_config.mob_warp&4 && !(((TBL_MOB *)bl)->master_id))
- return 1;
- break;
- case BL_PC:
- if (map_getmapflag(bl->m, MF_NOTELEPORT))
- return 1;
- break;
- }
- if (x < 0 || y < 0) { // Random map position.
- if (!map_search_freecell(nullptr, m, &x, &y, -1, -1, 1)) {
- ShowWarning("unit_warp failed. Unit Id:%d/Type:%d, target position map %d (%s) at [%d,%d]\n", bl->id, bl->type, m, map[m].name, x, y);
- return 2;
- }
- } else if ( bl->type != BL_NPC && map_getcell(m,x,y,CELL_CHKNOREACH)) { // Invalid target cell
- ShowWarning("unit_warp: Specified non-walkable target cell: %d (%s) at [%d,%d]\n", m, map[m].name, x,y);
- if (!map_search_freecell(nullptr, m, &x, &y, 4, 4, 1)) { // Can't find a nearby cell
- ShowWarning("unit_warp failed. Unit Id:%d/Type:%d, target position map %d (%s) at [%d,%d]\n", bl->id, bl->type, m, map[m].name, x, y);
- return 2;
- }
- }
- if (bl->type == BL_PC) // Use pc_setpos
- return pc_setpos((TBL_PC*)bl, map_id2index(m), x, y, type);
- if (!unit_remove_map(bl, type))
- return 3;
- if (bl->m != m && battle_config.clear_unit_onwarp &&
- battle_config.clear_unit_onwarp&bl->type)
- skill_clear_unitgroup(bl);
- bl->x = ud->to_x = x;
- bl->y = ud->to_y = y;
- bl->m = m;
- if (bl->type == BL_NPC) {
- TBL_NPC *nd = (TBL_NPC*)bl;
- map_addnpc(m, nd);
- npc_setcells(nd);
- }
- if(map_addblock(bl))
- return 4; //error on adding bl to map
- clif_spawn(bl);
- skill_unit_move(bl,gettick(),1);
- if (!battle_config.slave_stick_with_master && bl->type == BL_MOB && mob_countslave(bl) > 0)
- mob_warpslave(bl,MOB_SLAVEDISTANCE);
- return 0;
- }
- /**
- * Updates the walkpath of a unit to end after 0.5-1.5 cells moved
- * Sends required packet for proper display on the client using subcoordinates
- * @param bl: Object to stop walking
- */
- void unit_stop_walking_soon(struct block_list& bl)
- {
- struct unit_data* ud = unit_bl2ud(&bl);
- if (ud == nullptr)
- return;
- if (ud->walktimer == INVALID_TIMER)
- return;
- if (ud->walkpath.path_pos + 1 >= ud->walkpath.path_len)
- return;
- const struct TimerData* td = get_timer(ud->walktimer);
- if (td == nullptr)
- return;
- // Get how much percent we traversed on the timer
- double cell_percent = 1.0 - ((double)DIFF_TICK(td->tick, gettick()) / (double)td->data);
- short ox = bl.x, oy = bl.y; // Remember original x and y coordinates
- short path_remain = 1; // Remaining path to walk
- if (cell_percent > 0.0 && cell_percent < 1.0) {
- // Set subcell coordinates according to timer
- // This gives a value between 8 and 39
- ud->sx = static_cast<decltype(ud->sx)>(24.0 + dirx[ud->walkpath.path[ud->walkpath.path_pos]] * 16.0 * cell_percent);
- ud->sy = static_cast<decltype(ud->sy)>(24.0 + diry[ud->walkpath.path[ud->walkpath.path_pos]] * 16.0 * cell_percent);
- // 16-31 reflect sub position 0-15 on the current cell
- // 8-15 reflect sub position 8-15 at -1 main coordinate
- // 32-39 reflect sub position 0-7 at +1 main coordinate
- if (ud->sx < 16 || ud->sy < 16 || ud->sx > 31 || ud->sy > 31) {
- path_remain = 2;
- if (ud->sx < 16) bl.x--;
- if (ud->sy < 16) bl.y--;
- if (ud->sx > 31) bl.x++;
- if (ud->sy > 31) bl.y++;
- }
- ud->sx %= 16;
- ud->sy %= 16;
- }
- else if (cell_percent >= 1.0) {
- // Assume exactly one cell moved
- bl.x += dirx[ud->walkpath.path[ud->walkpath.path_pos]];
- bl.y += diry[ud->walkpath.path[ud->walkpath.path_pos]];
- path_remain = 2;
- }
- // Shorten walkpath
- if (ud->walkpath.path_pos + path_remain < ud->walkpath.path_len) {
- ud->walkpath.path_len = ud->walkpath.path_pos + path_remain;
- ud->to_x = ox;
- ud->to_y = oy;
- for (int i = 0; i < path_remain; i++) {
- ud->to_x += dirx[ud->walkpath.path[ud->walkpath.path_pos + i]];
- ud->to_y += diry[ud->walkpath.path[ud->walkpath.path_pos + i]];
- }
- // Send movement packet with calculated coordinates and subcoordinates
- clif_move(*ud);
- }
- // Reset coordinates
- bl.x = ox;
- bl.y = oy;
- ud->sx = 8;
- ud->sy = 8;
- }
- /**
- * Stops a unit from walking
- * @param bl: Object to stop walking
- * @param type: Options
- * USW_FIXPOS: Issue a fixpos packet afterwards
- * USW_MOVE_ONCE: Force the unit to move one cell if it hasn't yet
- * USW_MOVE_FULL_CELL: Enable moving to the next cell when unit was already half-way there
- * (may cause on-touch/place side-effects, such as a scripted map change)
- * USW_FORCE_STOP: Force stop moving, even if walktimer is currently INVALID_TIMER
- * @return Success(1); Failed(0);
- */
- int unit_stop_walking(struct block_list *bl,int type)
- {
- struct unit_data *ud;
- const struct TimerData* td = nullptr;
- t_tick tick;
- nullpo_ret(bl);
- ud = unit_bl2ud(bl);
- if(!ud || (!(type&USW_FORCE_STOP) && ud->walktimer == INVALID_TIMER))
- return 0;
- // NOTE: We are using timer data after deleting it because we know the
- // delete_timer function does not mess with it. If the function's
- // behaviour changes in the future, this code could break!
- if (ud->walktimer != INVALID_TIMER) {
- td = get_timer(ud->walktimer);
- delete_timer(ud->walktimer, unit_walktoxy_timer);
- ud->walktimer = INVALID_TIMER;
- }
- ud->state.change_walk_target = 0;
- tick = gettick();
- if( (type&USW_MOVE_ONCE && !ud->walkpath.path_pos) // Force moving at least one cell.
- || (type&USW_MOVE_FULL_CELL && td && DIFF_TICK(td->tick, tick) <= td->data/2) // Enough time has passed to cover half-cell
- ) {
- ud->walkpath.path_len = ud->walkpath.path_pos+1;
- unit_walktoxy_timer(INVALID_TIMER, tick, bl->id, ud->walkpath.path_pos);
- }
- if (type&USW_FIXPOS) {
- // Stop on cell center
- ud->sx = 8;
- ud->sy = 8;
- clif_fixpos(*bl);
- }
- ud->walkpath.path_len = 0;
- ud->walkpath.path_pos = 0;
- ud->to_x = bl->x;
- ud->to_y = bl->y;
- if(bl->type == BL_PET && type&~USW_ALL)
- ud->canmove_tick = gettick() + (type>>8);
- // Re-added, the check in unit_set_walkdelay means dmg during running won't fall through to this place in code [Kevin]
- if (ud->state.running) {
- status_change_end(bl, SC_RUN);
- status_change_end(bl, SC_WUGDASH);
- }
- return 1;
- }
- /**
- * Initiates a skill use by a unit
- * @param src: Source object initiating skill use
- * @param target_id: Target ID (bl->id)
- * @param skill_id: Skill ID
- * @param skill_lv: Skill Level
- * @return unit_skilluse_id2()
- */
- int unit_skilluse_id(struct block_list *src, int target_id, uint16 skill_id, uint16 skill_lv)
- {
- return unit_skilluse_id2(
- src, target_id, skill_id, skill_lv,
- skill_castfix(src, skill_id, skill_lv),
- skill_get_castcancel(skill_id)
- );
- }
- /**
- * Checks if a unit is walking
- * @param bl: Object to check walk status
- * @return Walking(1); Not Walking(0)
- */
- int unit_is_walking(struct block_list *bl)
- {
- struct unit_data *ud = unit_bl2ud(bl);
- nullpo_ret(bl);
- if(!ud)
- return 0;
- return (ud->walktimer != INVALID_TIMER);
- }
- /**
- * Checks if a unit is able to move based on status changes
- * View the StatusChangeStateTable in status.cpp for a list of statuses
- * Some statuses are still checked here due too specific variables
- * @author [Skotlex]
- * @param bl: Object to check
- * @return True - can move; False - can't move
- */
- bool unit_can_move(struct block_list *bl) {
- map_session_data *sd;
- struct unit_data *ud;
- status_change *sc;
- nullpo_ret(bl);
- ud = unit_bl2ud(bl);
- sc = status_get_sc(bl);
- sd = BL_CAST(BL_PC, bl);
- if (!ud)
- return false;
- if (ud->skilltimer != INVALID_TIMER && ud->skill_id != LG_EXEEDBREAK && (!sd || !pc_checkskill(sd, SA_FREECAST) || skill_get_inf2(ud->skill_id, INF2_ISGUILD)))
- return false; // Prevent moving while casting
- if (DIFF_TICK(ud->canmove_tick, gettick()) > 0)
- return false;
- if ((sd && (pc_issit(sd) || sd->state.vending || sd->state.buyingstore || (sd->state.block_action & PCBLOCK_MOVE) || sd->state.mail_writing)) || ud->state.blockedmove)
- return false; // Can't move
- // Status changes that block movement
- if (sc && sc->cant.move)
- return false;
- // Icewall walk block special trapped monster mode
- if(bl->type == BL_MOB) {
- struct mob_data *md = BL_CAST(BL_MOB, bl);
- if(md && ((status_has_mode(&md->status,MD_STATUSIMMUNE) && battle_config.boss_icewall_walk_block == 1 && map_getcell(bl->m,bl->x,bl->y,CELL_CHKICEWALL))
- || (!status_has_mode(&md->status,MD_STATUSIMMUNE) && battle_config.mob_icewall_walk_block == 1 && map_getcell(bl->m,bl->x,bl->y,CELL_CHKICEWALL)))) {
- md->walktoxy_fail_count = 1; //Make sure rudeattacked skills are invoked
- return false;
- }
- }
- return true;
- }
- /**
- * Resumes running (RA_WUGDASH or TK_RUN) after a walk delay
- * @param tid: Timer ID
- * @param id: Object ID
- * @param data: Data passed through timer function (unit_data)
- * @return 0
- */
- TIMER_FUNC(unit_resume_running){
- struct unit_data *ud = (struct unit_data *)data;
- TBL_PC *sd = map_id2sd(id);
- if (sd && pc_isridingwug(sd))
- clif_skill_nodamage(ud->bl,ud->bl,RA_WUGDASH,ud->skill_lv,sc_start4(ud->bl,ud->bl,SC_WUGDASH,100,ud->skill_lv,unit_getdir(ud->bl),0,0,0));
- else
- clif_skill_nodamage(ud->bl,ud->bl,TK_RUN,ud->skill_lv,sc_start4(ud->bl,ud->bl,SC_RUN,100,ud->skill_lv,unit_getdir(ud->bl),0,0,0));
- if (sd)
- clif_walkok(*sd);
- return 0;
- }
- /**
- * Applies a walk delay to a unit
- * @param bl: Object to apply walk delay to
- * @param tick: Current tick
- * @param delay: Amount of time to set walk delay
- * @param type: Type of delay
- * 0: Damage induced delay; Do not change previous delay
- * 1: Skill induced delay; Walk delay can only be increased, not decreased
- * @return Success(1); Fail(0);
- */
- int unit_set_walkdelay(struct block_list *bl, t_tick tick, t_tick delay, int type)
- {
- struct unit_data *ud = unit_bl2ud(bl);
- if (delay <= 0 || !ud)
- return 0;
- if (type) {
- //Bosses can ignore skill induced walkdelay (but not damage induced)
- if(bl->type == BL_MOB && status_has_mode(status_get_status_data(*bl),MD_STATUSIMMUNE))
- return 0;
- //Make sure walk delay is not decreased
- if (DIFF_TICK(ud->canmove_tick, tick+delay) > 0)
- return 0;
- } else {
- // Don't set walk delays when already trapped.
- if (!unit_can_move(bl)) {
- if (bl->type == BL_MOB) {
- mob_data *md = BL_CAST(BL_MOB, bl);
- if (md && md->state.can_escape == 1) // Mob needs to escape, don't stop it
- return 0;
- }
- unit_stop_walking(bl,4); //Unit might still be moving even though it can't move
- return 0;
- }
- //Immune to being stopped for double the flinch time
- if (DIFF_TICK(ud->canmove_tick, tick-delay) > 0)
- return 0;
- }
- ud->canmove_tick = tick + delay;
- if (ud->walktimer != INVALID_TIMER) { // Stop walking, if chasing, readjust timers.
- if (delay == 1) // Minimal delay (walk-delay) disabled. Just stop walking.
- unit_stop_walking(bl,0);
- else {
- // Resume running after can move again [Kevin]
- if(ud->state.running)
- add_timer(ud->canmove_tick, unit_resume_running, bl->id, (intptr_t)ud);
- else {
- unit_stop_walking(bl,4);
- if(ud->target)
- add_timer(ud->canmove_tick+1, unit_walktobl_sub, bl->id, ud->target);
- }
- }
- }
- return 1;
- }
- /**
- * Performs checks for a unit using a skill and executes after cast time completion
- * @param src: Object using skill
- * @param target_id: Target ID (bl->id)
- * @param skill_id: Skill ID
- * @param skill_lv: Skill Level
- * @param casttime: Initial cast time before cast time reductions
- * @param castcancel: Whether or not the skill can be cancelled by interruption (hit)
- * @return Success(1); Fail(0);
- */
- int unit_skilluse_id2(struct block_list *src, int target_id, uint16 skill_id, uint16 skill_lv, int casttime, int castcancel, bool ignore_range)
- {
- struct unit_data *ud;
- status_change *sc;
- map_session_data *sd = nullptr;
- struct block_list * target = nullptr;
- t_tick tick = gettick();
- int combo = 0, range;
- nullpo_ret(src);
- if(status_isdead(*src))
- return 0; // Do not continue source is dead
- sd = BL_CAST(BL_PC, src);
- ud = unit_bl2ud(src);
- if(ud == nullptr)
- return 0;
- if (ud && ud->state.blockedskill)
- return 0;
- sc = status_get_sc(src);
- if (sc && !sc->count)
- sc = nullptr; // Unneeded
- int inf = skill_get_inf(skill_id);
- std::shared_ptr<s_skill_db> skill = skill_db.find(skill_id);
- if (!skill)
- return 0;
- // temp: used to signal combo-skills right now.
- if (sc && sc->getSCE(SC_COMBO) &&
- skill_is_combo(skill_id) &&
- (sc->getSCE(SC_COMBO)->val1 == skill_id ||
- (sd?skill_check_condition_castbegin(*sd,skill_id,skill_lv):0) )) {
- if (skill_is_combo(skill_id) == 2 && target_id == src->id && ud->target > 0)
- target_id = ud->target;
- else if (sc->getSCE(SC_COMBO)->val2)
- target_id = sc->getSCE(SC_COMBO)->val2;
- else if (target_id == src->id || ud->target > 0)
- target_id = ud->target;
- if (inf&INF_SELF_SKILL && skill->nk[NK_NODAMAGE])// exploit fix
- target_id = src->id;
- combo = 1;
- } else if (target_id == src->id && inf&INF_SELF_SKILL && skill->inf2[INF2_NOTARGETSELF]) {
- target_id = ud->target; // Auto-select target. [Skotlex]
- combo = 1;
- }
- if (sd) {
- // Target_id checking.
- if(skill_isNotOk(skill_id, *sd))
- return 0;
- switch(skill_id) { // Check for skills that auto-select target
- case MO_CHAINCOMBO:
- if (sc && sc->getSCE(SC_BLADESTOP)) {
- if ((target=map_id2bl(sc->getSCE(SC_BLADESTOP)->val4)) == nullptr)
- return 0;
- }
- break;
- case GC_WEAPONCRUSH:
- if (sc && sc->getSCE(SC_WEAPONBLOCK_ON)) {
- if ((target = map_id2bl(sc->getSCE(SC_WEAPONBLOCK_ON)->val1)) == nullptr)
- return 0;
- combo = 1;
- }
- break;
- case RL_QD_SHOT:
- if (sc && sc->getSCE(SC_QD_SHOT_READY)) {
- if ((target = map_id2bl(sc->getSCE(SC_QD_SHOT_READY)->val1)) == nullptr)
- return 0;
- combo = 1;
- }
- break;
- case WE_MALE:
- case WE_FEMALE:
- if (!sd->status.partner_id)
- return 0;
- target = (struct block_list*)map_charid2sd(sd->status.partner_id);
- if (!target) {
- clif_skill_fail( *sd, skill_id );
- return 0;
- }
- break;
- }
- if (target)
- target_id = target->id;
- } else if (src->type == BL_HOM) {
- switch(skill_id) { // Homun-auto-target skills.
- case HLIF_HEAL:
- case HLIF_AVOID:
- case HAMI_DEFENCE:
- case HAMI_CASTLE:
- target = battle_get_master(src);
- if (!target)
- return 0;
- target_id = target->id;
- break;
- case MH_SONIC_CRAW:
- case MH_TINDER_BREAKER: {
- int skill_id2 = ((skill_id==MH_SONIC_CRAW)?MH_MIDNIGHT_FRENZY:MH_EQC);
- if(sc->getSCE(SC_COMBO) && sc->getSCE(SC_COMBO)->val1 == skill_id2) { // It's a combo
- target_id = sc->getSCE(SC_COMBO)->val2;
- combo = 1;
- casttime = -1;
- }
- break;
- }
- }
- }
- if( !target ) // Choose default target
- target = map_id2bl(target_id);
- if( !target || src->m != target->m || !src->prev || !target->prev )
- return 0;
- if( battle_config.ksprotection && sd && mob_ksprotected(src, target) )
- return 0;
- // Normally not needed because clif.cpp checks for it, but the at/char/script commands don't! [Skotlex]
- if(ud->skilltimer != INVALID_TIMER && skill_id != SA_CASTCANCEL && skill_id != SO_SPELLFIST)
- return 0;
- if(skill->inf2[INF2_NOTARGETSELF] && src->id == target_id)
- return 0;
- if(!status_check_skilluse(src, target, skill_id, 0))
- return 0;
- // Fail if the targetted skill is near NPC [Cydh]
- if(skill->inf2[INF2_DISABLENEARNPC] && !ignore_range && skill_isNotOk_npcRange(src,skill_id,skill_lv,target->x,target->y)) {
- if (sd)
- clif_skill_fail( *sd, skill_id );
- return 0;
- }
- status_data* tstatus = status_get_status_data(*target);
- // Record the status of the previous skill)
- if(sd) {
- switch(skill_id) {
- case SA_CASTCANCEL:
- if(ud->skill_id != skill_id) {
- sd->skill_id_old = ud->skill_id;
- sd->skill_lv_old = ud->skill_lv;
- }
- break;
- case BD_ENCORE:
- // Prevent using the dance skill if you no longer have the skill in your tree.
- if(!sd->skill_id_dance || pc_checkskill(sd,sd->skill_id_dance)<=0) {
- clif_skill_fail( *sd, skill_id );
- return 0;
- }
- sd->skill_id_old = skill_id;
- break;
- case WL_WHITEIMPRISON:
- if( battle_check_target(src,target,BCT_SELF|BCT_ENEMY) < 0 ) {
- clif_skill_fail( *sd, skill_id, USESKILL_FAIL_TOTARGET );
- return 0;
- }
- break;
- case MG_FIREBOLT:
- case MG_LIGHTNINGBOLT:
- case MG_COLDBOLT:
- sd->skill_id_old = skill_id;
- sd->skill_lv_old = skill_lv;
- break;
- case CR_DEVOTION:
- if (target->type == BL_PC) {
- uint8 i = 0, count = min(skill_lv, MAX_DEVOTION);
- ARR_FIND(0, count, i, sd->devotion[i] == target_id);
- if (i == count) {
- ARR_FIND(0, count, i, sd->devotion[i] == 0);
- if (i == count) { // No free slots, skill Fail
- clif_skill_fail( *sd, skill_id );
- return 0;
- }
- }
- }
- break;
- case RL_C_MARKER: {
- uint8 i = 0;
- ARR_FIND(0, MAX_SKILL_CRIMSON_MARKER, i, sd->c_marker[i] == target_id);
- if (i == MAX_SKILL_CRIMSON_MARKER) {
- ARR_FIND(0, MAX_SKILL_CRIMSON_MARKER, i, sd->c_marker[i] == 0);
- if (i == MAX_SKILL_CRIMSON_MARKER) { // No free slots, skill Fail
- clif_skill_fail( *sd, skill_id );
- return 0;
- }
- }
- }
- break;
- case DK_SERVANT_W_SIGN: {
- uint8 i = 0, count = min(skill_lv, MAX_SERVANT_SIGN);
- ARR_FIND( 0, count, i, sd->servant_sign[i] == target_id );
- // Already targetted
- if( i < count ){
- break;
- }
- ARR_FIND( 0, count, i, sd->servant_sign[i] == 0 );
- // No free slots
- if( i == count ){
- clif_skill_fail( *sd, skill_id );
- return 0;
- }
- }
- break;
- case TR_RETROSPECTION:
- // Prevent using the song skill if you no longer have the skill in your tree.
- if (!sd->skill_id_song || pc_checkskill(sd, sd->skill_id_song) <= 0) {
- clif_skill_fail( *sd, skill_id );
- return 0;
- }
- sd->skill_id_old = skill_id;
- break;
- }
- if (!skill_check_condition_castbegin(*sd, skill_id, skill_lv))
- return 0;
- }
- if( src->type == BL_MOB ) {
- switch( skill_id ) {
- case NPC_SUMMONSLAVE:
- case NPC_SUMMONMONSTER:
- case NPC_DEATHSUMMON:
- case AL_TELEPORT:
- if( ((TBL_MOB*)src)->master_id && ((TBL_MOB*)src)->special_state.ai )
- return 0;
- }
- }
- range = skill_get_range2(src, skill_id, skill_lv, true); // Skill cast distance from database
- // New action request received, delete previous action request if not executed yet
- if(ud->stepaction || ud->steptimer != INVALID_TIMER)
- unit_stop_stepaction(src);
- // Remember the skill request from the client while walking to the next cell
- if(src->type == BL_PC && ud->walktimer != INVALID_TIMER && (!battle_check_range(src, target, range-1) || ignore_range)) {
- ud->stepaction = true;
- ud->target_to = target_id;
- ud->stepskill_id = skill_id;
- ud->stepskill_lv = skill_lv;
- return 0; // Attacking will be handled by unit_walktoxy_timer in this case
- }
- // Check range when not using skill on yourself or is a combo-skill during attack
- // (these are supposed to always have the same range as your attack)
- if( src->type != BL_NPC && !ignore_range && src->id != target_id && (!combo || ud->attacktimer == INVALID_TIMER) ) {
- if( skill_get_state(ud->skill_id) == ST_MOVE_ENABLE ) {
- if( !unit_can_reach_bl(src, target, range + 1, 1, nullptr, nullptr) )
- return 0; // Walk-path check failed.
- } else if( src->type == BL_MER && skill_id == MA_REMOVETRAP ) {
- if( !battle_check_range(battle_get_master(src), target, range + 1) )
- return 0; // Aegis calc remove trap based on Master position, ignoring mercenary O.O
- } else if( !battle_check_range(src, target, range) )
- return 0; // Arrow-path check failed.
- }
- if (!combo) // Stop attack on non-combo skills [Skotlex]
- unit_stop_attack(src);
- else if(ud->attacktimer != INVALID_TIMER) // Elsewise, delay current attack sequence
- ud->attackabletime = tick + status_get_adelay(src);
- ud->state.skillcastcancel = castcancel;
- // Combo: Used to signal force cast now.
- combo = 0;
- switch(skill_id) {
- case ALL_RESURRECTION:
- if(battle_check_undead(tstatus->race,tstatus->def_ele))
- combo = 1;
- else if (!status_isdead(*target))
- return 0; // Can't cast on non-dead characters.
- break;
- case MO_FINGEROFFENSIVE:
- if(sd)
- casttime += casttime * min(skill_lv, sd->spiritball);
- break;
- case MO_EXTREMITYFIST:
- if (sc && sc->getSCE(SC_COMBO) &&
- (sc->getSCE(SC_COMBO)->val1 == MO_COMBOFINISH ||
- sc->getSCE(SC_COMBO)->val1 == CH_TIGERFIST ||
- sc->getSCE(SC_COMBO)->val1 == CH_CHAINCRUSH))
- casttime = -1;
- combo = 1;
- break;
- case SR_GATEOFHELL:
- case SR_TIGERCANNON:
- if (sc && sc->getSCE(SC_COMBO) &&
- sc->getSCE(SC_COMBO)->val1 == SR_FALLENEMPIRE)
- casttime = -1;
- combo = 1;
- break;
- case SA_SPELLBREAKER:
- combo = 1;
- break;
- #ifndef RENEWAL_CAST
- case ST_CHASEWALK:
- if (sc && sc->getSCE(SC_CHASEWALK))
- casttime = -1;
- break;
- #endif
- case TK_RUN:
- if (sc && sc->getSCE(SC_RUN))
- casttime = -1;
- break;
- #ifndef RENEWAL
- case HP_BASILICA:
- if( sc && sc->getSCE(SC_BASILICA) )
- casttime = -1; // No Casting time on basilica cancel
- break;
- #endif
- #ifndef RENEWAL_CAST
- case KN_CHARGEATK:
- {
- unsigned int k = (distance_bl(src,target)-1)/3; //Range 0-3: 500ms, Range 4-6: 1000ms, Range 7+: 1500ms
- if(k > 2)
- k = 2;
- casttime += casttime * k;
- }
- break;
- #endif
- case GD_EMERGENCYCALL: // Emergency Call double cast when the user has learned Leap [Daegaladh]
- if (sd && (pc_checkskill(sd,TK_HIGHJUMP) || pc_checkskill(sd,SU_LOPE) >= 3))
- casttime *= 2;
- break;
- case RA_WUGDASH:
- if (sc && sc->getSCE(SC_WUGDASH))
- casttime = -1;
- break;
- case DK_SERVANT_W_PHANTOM: { // Stops servants from being consumed on unmarked targets.
- status_change *tsc = status_get_sc(target);
- // Only allow to attack if the enemy has a sign mark given by the caster.
- if( tsc == nullptr || tsc->getSCE(SC_SERVANT_SIGN) == nullptr || tsc->getSCE(SC_SERVANT_SIGN)->val1 != src->id ){
- if (sd)
- clif_skill_fail( *sd, skill_id, USESKILL_FAIL );
- return 0;
- }
- }
- break;
- case EL_WIND_SLASH:
- case EL_HURRICANE:
- case EL_TYPOON_MIS:
- case EL_STONE_HAMMER:
- case EL_ROCK_CRUSHER:
- case EL_STONE_RAIN:
- case EL_ICE_NEEDLE:
- case EL_WATER_SCREW:
- case EL_TIDAL_WEAPON:
- if( src->type == BL_ELEM ) {
- sd = BL_CAST(BL_PC, battle_get_master(src));
- if( sd && sd->skill_id_old == SO_EL_ACTION ) {
- casttime = -1;
- sd->skill_id_old = 0;
- }
- }
- break;
- }
- // Moved here to prevent Suffragium from ending if skill fails
- #ifndef RENEWAL_CAST
- casttime = skill_castfix_sc(src, casttime, skill_get_castnodex(skill_id));
- #else
- casttime = skill_vfcastfix(src, casttime, skill_id, skill_lv);
- #endif
- if(!ud->state.running) // Need TK_RUN or WUGDASH handler to be done before that, see bugreport:6026
- unit_stop_walking(src, 1); // Even though this is not how official works but this will do the trick. bugreport:6829
- // SC_MAGICPOWER needs to switch states at start of cast
- #ifndef RENEWAL
- skill_toggle_magicpower(src, skill_id);
- #endif
- // In official this is triggered even if no cast time.
- clif_skillcasting(src, src->id, target_id, 0,0, skill_id, skill_lv, skill_get_ele(skill_id, skill_lv), casttime);
- if (sd && target->type == BL_MOB) {
- TBL_MOB *md = (TBL_MOB*)target;
- mobskill_event(md, src, tick, -1); // Cast targetted skill event.
- if ((status_has_mode(tstatus,MD_CASTSENSORIDLE) || status_has_mode(tstatus,MD_CASTSENSORCHASE)) && battle_check_target(target, src, BCT_ENEMY) > 0 && !ignore_range) {
- switch (md->state.skillstate) {
- case MSS_RUSH:
- case MSS_FOLLOW:
- if (!status_has_mode(tstatus,MD_CASTSENSORCHASE))
- break;
- md->target_id = src->id;
- md->state.aggressive = status_has_mode(tstatus,MD_ANGRY)?1:0;
- md->min_chase = md->db->range3;
- break;
- case MSS_IDLE:
- case MSS_WALK:
- if (!status_has_mode(tstatus,MD_CASTSENSORIDLE))
- break;
- md->target_id = src->id;
- md->state.aggressive = status_has_mode(tstatus,MD_ANGRY)?1:0;
- md->min_chase = md->db->range3;
- break;
- }
- }
- }
- if( casttime <= 0 )
- ud->state.skillcastcancel = 0;
- if (!sd || sd->skillitem != skill_id || skill_get_cast(skill_id, skill_lv))
- ud->canact_tick = tick + i64max(casttime, max(status_get_amotion(src), battle_config.min_skill_delay_limit)) + SECURITY_CASTTIME;
- if( sd ) {
- switch( skill_id ) {
- case CG_ARROWVULCAN:
- sd->canequip_tick = tick + casttime;
- break;
- }
- }
- ud->skilltarget = target_id;
- ud->skillx = 0;
- ud->skilly = 0;
- ud->skill_id = skill_id;
- ud->skill_lv = skill_lv;
- if( sc ) {
- // These 3 status do not stack, so it's efficient to use if-else
- if( sc->getSCE(SC_CLOAKING) && !(sc->getSCE(SC_CLOAKING)->val4&4) && skill_id != AS_CLOAKING && skill_id != SHC_SHADOW_STAB) {
- status_change_end(src, SC_CLOAKING);
- if (!src->prev)
- return 0; // Warped away!
- } else if( sc->getSCE(SC_CLOAKINGEXCEED) && !(sc->getSCE(SC_CLOAKINGEXCEED)->val4&4) && skill_id != GC_CLOAKINGEXCEED && skill_id != SHC_SHADOW_STAB && skill_id != SHC_SAVAGE_IMPACT ) {
- status_change_end(src,SC_CLOAKINGEXCEED);
- if (!src->prev)
- return 0;
- } else if (sc->getSCE(SC_NEWMOON) && skill_id != SJ_NEWMOONKICK) {
- status_change_end(src, SC_NEWMOON);
- if (!src->prev)
- return 0; // Warped away!
- }
- }
- if( casttime > 0 ) {
- ud->skilltimer = add_timer( tick+casttime, skill_castend_id, src->id, 0 );
- if( sd && (pc_checkskill(sd,SA_FREECAST) > 0 || skill_id == LG_EXEEDBREAK) )
- status_calc_bl(&sd->bl, { SCB_SPEED, SCB_ASPD });
- } else
- skill_castend_id(ud->skilltimer,tick,src->id,0);
- if( sd && battle_config.prevent_logout_trigger&PLT_SKILL )
- sd->canlog_tick = gettick();
- return 1;
- }
- /**
- * Initiates a placement (ground/non-targeted) skill
- * @param src: Object using skill
- * @param skill_x: X coordinate where skill is being casted (center)
- * @param skill_y: Y coordinate where skill is being casted (center)
- * @param skill_id: Skill ID
- * @param skill_lv: Skill Level
- * @return unit_skilluse_pos2()
- */
- int unit_skilluse_pos(struct block_list *src, short skill_x, short skill_y, uint16 skill_id, uint16 skill_lv)
- {
- return unit_skilluse_pos2(
- src, skill_x, skill_y, skill_id, skill_lv,
- skill_castfix(src, skill_id, skill_lv),
- skill_get_castcancel(skill_id)
- );
- }
- /**
- * Performs checks for a unit using a skill and executes after cast time completion
- * @param src: Object using skill
- * @param skill_x: X coordinate where skill is being casted (center)
- * @param skill_y: Y coordinate where skill is being casted (center)
- * @param skill_id: Skill ID
- * @param skill_lv: Skill Level
- * @param casttime: Initial cast time before cast time reductions
- * @param castcancel: Whether or not the skill can be cancelled by interuption (hit)
- * @return Success(1); Fail(0);
- */
- int unit_skilluse_pos2( struct block_list *src, short skill_x, short skill_y, uint16 skill_id, uint16 skill_lv, int casttime, int castcancel, bool ignore_range)
- {
- map_session_data *sd = nullptr;
- struct unit_data *ud = nullptr;
- status_change *sc;
- struct block_list bl;
- t_tick tick = gettick();
- int range;
- nullpo_ret(src);
- if (!src->prev)
- return 0; // Not on the map
- if(status_isdead(*src))
- return 0;
- sd = BL_CAST(BL_PC, src);
- ud = unit_bl2ud(src);
- if(ud == nullptr)
- return 0;
- if (ud && ud->state.blockedskill)
- return 0;
- if(ud->skilltimer != INVALID_TIMER) // Normally not needed since clif.cpp checks for it, but at/char/script commands don't! [Skotlex]
- return 0;
- sc = status_get_sc(src);
- if (sc && !sc->count)
- sc = nullptr;
- if (!skill_db.find(skill_id))
- return 0;
- if( sd ) {
- if( skill_isNotOk(skill_id, *sd) || !skill_check_condition_castbegin(*sd, skill_id, skill_lv) )
- return 0;
- if (skill_id == MG_FIREWALL && !skill_pos_maxcount_check(src, skill_x, skill_y, skill_id, skill_lv, BL_PC, true))
- return 0; // Special check for Firewall only
- }
- if( (skill_id >= SC_MANHOLE && skill_id <= SC_FEINTBOMB) && map_getcell(src->m, skill_x, skill_y, CELL_CHKMAELSTROM) ) {
- if (sd)
- clif_skill_fail( *sd, skill_id );
- return 0;
- }
- if (!status_check_skilluse(src, nullptr, skill_id, 0))
- return 0;
- // Fail if the targetted skill is near NPC [Cydh]
- if(skill_get_inf2(skill_id, INF2_DISABLENEARNPC) && !ignore_range && skill_isNotOk_npcRange(src,skill_id,skill_lv,skill_x,skill_y)) {
- if (sd)
- clif_skill_fail( *sd, skill_id );
- return 0;
- }
- // Check range and obstacle
- bl.type = BL_NUL;
- bl.m = src->m;
- bl.x = skill_x;
- bl.y = skill_y;
- if (src->type == BL_NPC) // NPC-objects can override cast distance
- range = AREA_SIZE; // Maximum visible distance before NPC goes out of sight
- else
- range = skill_get_range2(src, skill_id, skill_lv, true); // Skill cast distance from database
- // New action request received, delete previous action request if not executed yet
- if(ud->stepaction || ud->steptimer != INVALID_TIMER)
- unit_stop_stepaction(src);
- // Remember the skill request from the client while walking to the next cell
- if(src->type == BL_PC && ud->walktimer != INVALID_TIMER && (!battle_check_range(src, &bl, range-1) || ignore_range)) {
- struct map_data *md = &map[src->m];
- // Convert coordinates to target_to so we can use it as target later
- ud->stepaction = true;
- ud->target_to = (skill_x + skill_y*md->xs);
- ud->stepskill_id = skill_id;
- ud->stepskill_lv = skill_lv;
- return 0; // Attacking will be handled by unit_walktoxy_timer in this case
- }
- if (!ignore_range) {
- if( skill_get_state(ud->skill_id) == ST_MOVE_ENABLE ) {
- if( !unit_can_reach_bl(src, &bl, range + 1, 1, nullptr, nullptr) )
- return 0; // Walk-path check failed.
- }else if( !battle_check_range(src, &bl, range) )
- return 0; // Arrow-path check failed.
- }
- unit_stop_attack(src);
- // Moved here to prevent Suffragium from ending if skill fails
- #ifndef RENEWAL_CAST
- casttime = skill_castfix_sc(src, casttime, skill_get_castnodex(skill_id));
- #else
- casttime = skill_vfcastfix(src, casttime, skill_id, skill_lv );
- #endif
- ud->state.skillcastcancel = castcancel&&casttime>0?1:0;
- if (!sd || sd->skillitem != skill_id || skill_get_cast(skill_id, skill_lv))
- ud->canact_tick = tick + i64max(casttime, max(status_get_amotion(src), battle_config.min_skill_delay_limit)) + SECURITY_CASTTIME;
- // if( sd )
- // {
- // switch( skill_id )
- // {
- // case ????:
- // sd->canequip_tick = tick + casttime;
- // }
- // }
- ud->skill_id = skill_id;
- ud->skill_lv = skill_lv;
- ud->skillx = skill_x;
- ud->skilly = skill_y;
- ud->skilltarget = 0;
- if( sc ) {
- // These 3 status do not stack, so it's efficient to use if-else
- if (sc->getSCE(SC_CLOAKING) && !(sc->getSCE(SC_CLOAKING)->val4&4)) {
- status_change_end(src, SC_CLOAKING);
- if (!src->prev)
- return 0; // Warped away!
- } else if (sc->getSCE(SC_CLOAKINGEXCEED) && !(sc->getSCE(SC_CLOAKINGEXCEED)->val4&4)) {
- status_change_end(src, SC_CLOAKINGEXCEED);
- if (!src->prev)
- return 0;
- } else if (sc->getSCE(SC_NEWMOON)) {
- status_change_end(src, SC_NEWMOON);
- if (!src->prev)
- return 0;
- }
- }
- unit_stop_walking(src,1);
- // SC_MAGICPOWER needs to switch states at start of cast
- #ifndef RENEWAL
- skill_toggle_magicpower(src, skill_id);
- #endif
- // In official this is triggered even if no cast time.
- clif_skillcasting(src, src->id, 0, skill_x, skill_y, skill_id, skill_lv, skill_get_ele(skill_id, skill_lv), casttime);
- if( casttime > 0 ) {
- ud->skilltimer = add_timer( tick+casttime, skill_castend_pos, src->id, 0 );
- if( (sd && pc_checkskill(sd,SA_FREECAST) > 0) || skill_id == LG_EXEEDBREAK)
- status_calc_bl(&sd->bl, { SCB_SPEED, SCB_ASPD });
- } else {
- ud->skilltimer = INVALID_TIMER;
- skill_castend_pos(ud->skilltimer,tick,src->id,0);
- }
- if( sd && battle_config.prevent_logout_trigger&PLT_SKILL )
- sd->canlog_tick = gettick();
- return 1;
- }
- /**
- * Update a unit's attack target
- * @param ud: Unit data
- * @param target_id: Target ID (bl->id)
- * @return 0
- */
- int unit_set_target(struct unit_data* ud, int target_id)
- {
- nullpo_ret(ud);
- if( ud->target != target_id ) {
- struct unit_data * ux;
- struct block_list* target;
-
- if (ud->target && (target = map_id2bl(ud->target)) && (ux = unit_bl2ud(target)) && ux->target_count > 0)
- ux->target_count--;
- if (target_id && (target = map_id2bl(target_id)) && (ux = unit_bl2ud(target)) && ux->target_count < 255)
- ux->target_count++;
- }
- ud->target = target_id;
- return 0;
- }
- /**
- * Helper function used in foreach calls to stop auto-attack timers
- * @param bl: Block object
- * @param ap: func* with va_list values
- * Parameter: '0' - everyone, 'id' - only those attacking someone with that id
- * @return 1 on success or 0 otherwise
- */
- int unit_stopattack(struct block_list *bl, va_list ap)
- {
- struct unit_data *ud = unit_bl2ud(bl);
- int id = va_arg(ap, int);
- if (ud && ud->attacktimer != INVALID_TIMER && (!id || id == ud->target)) {
- unit_stop_attack(bl);
- return 1;
- }
- return 0;
- }
- /**
- * Stop a unit's attacks
- * @param bl: Object to stop
- */
- void unit_stop_attack(struct block_list *bl)
- {
- struct unit_data *ud;
- nullpo_retv(bl);
- ud = unit_bl2ud(bl);
- nullpo_retv(ud);
- //Clear target
- unit_set_target(ud, 0);
- if(ud->attacktimer == INVALID_TIMER)
- return;
- //Clear timer
- delete_timer(ud->attacktimer, unit_attack_timer);
- ud->attacktimer = INVALID_TIMER;
- }
- /**
- * Stop a unit's step action
- * @param bl: Object to stop
- */
- void unit_stop_stepaction(struct block_list *bl)
- {
- struct unit_data *ud;
- nullpo_retv(bl);
- ud = unit_bl2ud(bl);
- nullpo_retv(ud);
- //Clear remembered step action
- ud->stepaction = false;
- ud->target_to = 0;
- ud->stepskill_id = 0;
- ud->stepskill_lv = 0;
- if(ud->steptimer == INVALID_TIMER)
- return;
- //Clear timer
- delete_timer(ud->steptimer, unit_step_timer);
- ud->steptimer = INVALID_TIMER;
- }
- /**
- * Removes a unit's target due to being unattackable
- * @param bl: Object to unlock target
- * @return 0
- */
- int unit_unattackable(struct block_list *bl)
- {
- struct unit_data *ud = unit_bl2ud(bl);
- if (ud) {
- ud->state.attack_continue = 0;
- ud->state.step_attack = 0;
- ud->target_to = 0;
- unit_set_target(ud, 0);
- }
- if(bl->type == BL_MOB)
- mob_unlocktarget((struct mob_data*)bl, gettick());
- else if(bl->type == BL_PET)
- pet_unlocktarget((struct pet_data*)bl);
- return 0;
- }
- /**
- * Requests a unit to attack a target
- * @param src: Object initiating attack
- * @param target_id: Target ID (bl->id)
- * @param continuous:
- * 0x1 - Whether or not the attack is ongoing
- * 0x2 - Whether function was called from unit_step_timer or not
- * @return Success(0); Fail(1);
- */
- int unit_attack(struct block_list *src,int target_id,int continuous)
- {
- struct block_list *target;
- struct unit_data *ud;
- int range;
- nullpo_ret(ud = unit_bl2ud(src));
- target = map_id2bl(target_id);
- if( target == nullptr || status_isdead(*target) ) {
- unit_unattackable(src);
- return 1;
- }
- if( src->type == BL_PC &&
- target->type == BL_NPC ) {
- // Monster npcs [Valaris]
- npc_click((TBL_PC*)src,(TBL_NPC*)target);
- return 0;
- }
- if( !unit_can_attack(src, target_id) ) {
- unit_stop_attack(src);
- return 0;
- }
- if( battle_check_target(src,target,BCT_ENEMY) <= 0 || !status_check_skilluse(src, target, 0, 0) ) {
- unit_unattackable(src);
- return 1;
- }
- ud->state.attack_continue = (continuous&1)?1:0;
- ud->state.step_attack = (continuous&2)?1:0;
- unit_set_target(ud, target_id);
- range = status_get_range(src);
- if (continuous) // If you're to attack continously, set to auto-chase character
- ud->chaserange = range;
- // Just change target/type. [Skotlex]
- if(ud->attacktimer != INVALID_TIMER)
- return 0;
- // New action request received, delete previous action request if not executed yet
- if(ud->stepaction || ud->steptimer != INVALID_TIMER)
- unit_stop_stepaction(src);
- // Remember the attack request from the client while walking to the next cell
- if(src->type == BL_PC && ud->walktimer != INVALID_TIMER && !battle_check_range(src, target, range-1)) {
- ud->stepaction = true;
- ud->target_to = ud->target;
- ud->stepskill_id = 0;
- ud->stepskill_lv = 0;
- return 0; // Attacking will be handled by unit_walktoxy_timer in this case
- }
-
- if(DIFF_TICK(ud->attackabletime, gettick()) > 0) // Do attack next time it is possible. [Skotlex]
- ud->attacktimer=add_timer(ud->attackabletime,unit_attack_timer,src->id,0);
- else // Attack NOW.
- unit_attack_timer(INVALID_TIMER, gettick(), src->id, 0);
- return 0;
- }
- /**
- * Cancels an ongoing combo, resets attackable time, and restarts the
- * attack timer to resume attack after amotion time
- * @author [Skotlex]
- * @param bl: Object to cancel combo
- * @return Success(1); Fail(0);
- */
- int unit_cancel_combo(struct block_list *bl)
- {
- struct unit_data *ud;
- if (!status_change_end(bl, SC_COMBO))
- return 0; // Combo wasn't active.
- ud = unit_bl2ud(bl);
- nullpo_ret(ud);
- ud->attackabletime = gettick() + status_get_amotion(bl);
- if (ud->attacktimer == INVALID_TIMER)
- return 1; // Nothing more to do.
- delete_timer(ud->attacktimer, unit_attack_timer);
- ud->attacktimer=add_timer(ud->attackabletime,unit_attack_timer,bl->id,0);
- return 1;
- }
- /**
- * Does a path_search to check if a position can be reached
- * @param bl: Object to check path
- * @param x: X coordinate that will be path searched
- * @param y: Y coordinate that will be path searched
- * @param easy: Easy(1) or Hard(0) path check (hard attempts to go around obstacles)
- * @return true or false
- */
- bool unit_can_reach_pos(struct block_list *bl,int x,int y, int easy)
- {
- nullpo_retr(false, bl);
- if (bl->x == x && bl->y == y) // Same place
- return true;
- return path_search(nullptr,bl->m,bl->x,bl->y,x,y,easy,CELL_CHKNOREACH);
- }
- /**
- * Does a path_search to check if a unit can be reached
- * @param bl: Object to check path
- * @param tbl: Target to be checked for available path
- * @param range: The number of cells away from bl that the path should be checked
- * @param easy: Easy(1) or Hard(0) path check (hard attempts to go around obstacles)
- * @param x: Pointer storing a valid X coordinate around tbl that can be reached
- * @param y: Pointer storing a valid Y coordinate around tbl that can be reached
- * @return true or false
- */
- bool unit_can_reach_bl(struct block_list *bl,struct block_list *tbl, int range, int easy, short *x, short *y)
- {
- struct walkpath_data wpd;
- short dx, dy;
- nullpo_retr(false, bl);
- nullpo_retr(false, tbl);
- if( bl->m != tbl->m)
- return false;
- if( bl->x == tbl->x && bl->y == tbl->y )
- return true;
- if(range > 0 && !check_distance_bl(bl, tbl, range))
- return false;
- // It judges whether it can adjoin or not.
- dx = tbl->x - bl->x;
- dy = tbl->y - bl->y;
- dx = (dx > 0) ? 1 : ((dx < 0) ? -1 : 0);
- dy = (dy > 0) ? 1 : ((dy < 0) ? -1 : 0);
- if (map_getcell(tbl->m,tbl->x-dx,tbl->y-dy,CELL_CHKNOPASS)) { // Look for a suitable cell to place in.
- int i;
- for(i = 0; i < 8 && map_getcell(tbl->m,tbl->x-dirx[i],tbl->y-diry[i],CELL_CHKNOPASS); i++);
- if (i == 8)
- return false; // No valid cells.
- dx = dirx[i];
- dy = diry[i];
- }
- if (x)
- *x = tbl->x-dx;
- if (y)
- *y = tbl->y-dy;
- if (!path_search(&wpd,bl->m,bl->x,bl->y,tbl->x-dx,tbl->y-dy,easy,CELL_CHKNOREACH))
- return false;
- #ifdef OFFICIAL_WALKPATH
- if( bl->type != BL_NPC // If type is a NPC, please disregard.
- && wpd.path_len > 14 // Official number of walkable cells is 14 if and only if there is an obstacle between. [malufett]
- && !path_search_long(nullptr, bl->m, bl->x, bl->y, tbl->x-dx, tbl->y-dy, CELL_CHKNOPASS) ) // Check if there is an obstacle between
- return false;
- #endif
- return true;
- }
- /**
- * Calculates position of Pet/Mercenary/Homunculus/Elemental
- * @param bl: Object to calculate position
- * @param tx: X coordinate to go to
- * @param ty: Y coordinate to go to
- * @param dir: Direction which to be 2 cells from master's position
- * @return Success(0); Fail(1);
- */
- int unit_calc_pos(struct block_list *bl, int tx, int ty, uint8 dir)
- {
- int dx, dy, x, y;
- struct unit_data *ud = unit_bl2ud(bl);
- nullpo_ret(ud);
- if(dir >= DIR_MAX || dir <= DIR_CENTER)
- return 1;
- ud->to_x = tx;
- ud->to_y = ty;
- // 2 cells from Master Position
- dx = -dirx[dir] * 2;
- dy = -diry[dir] * 2;
- x = tx + dx;
- y = ty + dy;
- if( !unit_can_reach_pos(bl, x, y, 0) ) {
- if( dx > 0 )
- x--;
- else if( dx < 0 )
- x++;
- if( dy > 0 )
- y--;
- else if( dy < 0 )
- y++;
- if( !unit_can_reach_pos(bl, x, y, 0) ) {
- int i;
- for( i = 0; i < 12; i++ ) {
- int k = rnd_value<int>(DIR_NORTH, DIR_NORTHEAST); // Pick a Random Dir
- dx = -dirx[k] * 2;
- dy = -diry[k] * 2;
- x = tx + dx;
- y = ty + dy;
- if( unit_can_reach_pos(bl, x, y, 0) )
- break;
- else {
- if( dx > 0 )
- x--;
- else if( dx < 0 )
- x++;
- if( dy > 0 )
- y--;
- else if( dy < 0 )
- y++;
- if( unit_can_reach_pos(bl, x, y, 0) )
- break;
- }
- }
- if( i == 12 ) {
- x = tx; y = tx; // Exactly Master Position
- if( !unit_can_reach_pos(bl, x, y, 0) )
- return 1;
- }
- }
- }
- ud->to_x = x;
- ud->to_y = y;
- return 0;
- }
- /**
- * Function timer to continuously attack
- * @param src: Object to continuously attack
- * @param tid: Timer ID
- * @param tick: Current tick
- * @return Attackable(1); Unattackable(0);
- */
- static int unit_attack_timer_sub(struct block_list* src, int tid, t_tick tick)
- {
- struct block_list *target;
- struct unit_data *ud;
- map_session_data *sd = nullptr;
- struct mob_data *md = nullptr;
- int range;
- if( (ud = unit_bl2ud(src)) == nullptr )
- return 0;
- if( ud->attacktimer != tid ) {
- ShowError("unit_attack_timer %d != %d\n",ud->attacktimer,tid);
- return 0;
- }
- sd = BL_CAST(BL_PC, src);
- md = BL_CAST(BL_MOB, src);
- ud->attacktimer = INVALID_TIMER;
- target = map_id2bl(ud->target);
- if( src == nullptr || src->prev == nullptr || target==nullptr || target->prev == nullptr )
- return 0;
- if( status_isdead(*src) || status_isdead(*target) ||
- battle_check_target(src,target,BCT_ENEMY) <= 0 || !status_check_skilluse(src, target, 0, 0)
- #ifdef OFFICIAL_WALKPATH
- || !path_search_long(nullptr, src->m, src->x, src->y, target->x, target->y, CELL_CHKWALL)
- #endif
- || !unit_can_attack(src, target->id) )
- return 0; // Can't attack under these conditions
- if( src->m != target->m ) {
- if( src->type == BL_MOB && mob_warpchase((TBL_MOB*)src, target) )
- return 1; // Follow up.
- return 0;
- }
- if( ud->skilltimer != INVALID_TIMER && !(sd && pc_checkskill(sd,SA_FREECAST) > 0) )
- return 0; // Can't attack while casting
- if( !battle_config.sdelay_attack_enable && DIFF_TICK(ud->canact_tick,tick) > 0 && !(sd && pc_checkskill(sd,SA_FREECAST) > 0) ) {
- // Attacking when under cast delay has restrictions:
- if( tid == INVALID_TIMER ) { // Requested attack.
- if(sd)
- clif_skill_fail( *sd, 1, USESKILL_FAIL_SKILLINTERVAL );
- return 0;
- }
- // Otherwise, we are in a combo-attack, delay this until your canact time is over. [Skotlex]
- if( ud->state.attack_continue ) {
- if( DIFF_TICK(ud->canact_tick, ud->attackabletime) > 0 )
- ud->attackabletime = ud->canact_tick;
- ud->attacktimer=add_timer(ud->attackabletime,unit_attack_timer,src->id,0);
- }
- return 1;
- }
- status_data* sstatus = status_get_status_data(*src);
- range = sstatus->rhw.range;
- if( (unit_is_walking(target) || ud->state.step_attack)
- && (target->type == BL_PC || !map_getcell(target->m,target->x,target->y,CELL_CHKICEWALL)) )
- range++; // Extra range when chasing (does not apply to mobs locked in an icewall)
- if(sd && !check_distance_client_bl(src,target,range)) {
- // Player tries to attack but target is too far, notify client
- clif_movetoattack( *sd, *target );
- return 1;
- } else if(md && !check_distance_bl(src,target,range)) {
- // Monster: Chase if required
- unit_walktobl(src,target,ud->chaserange,ud->state.walk_easy|2);
- return 1;
- }
- if( !battle_check_range(src,target,range) ) {
- // Within range, but no direct line of attack
- if( ud->state.attack_continue ) {
- if(ud->chaserange > 2)
- ud->chaserange-=2;
- unit_walktobl(src,target,ud->chaserange,ud->state.walk_easy|2);
- }
- return 1;
- }
- // Sync packet only for players.
- // Non-players use the sync packet on the walk timer. [Skotlex]
- if (tid == INVALID_TIMER && sd)
- clif_fixpos( *src );
- if( DIFF_TICK(ud->attackabletime,tick) <= 0 ) {
- if (battle_config.attack_direction_change && (src->type&battle_config.attack_direction_change))
- unit_setdir(src, map_calc_dir(src, target->x, target->y), false);
- if(ud->walktimer != INVALID_TIMER)
- unit_stop_walking(src,1);
- if(md) {
- // Berserk skills can replace normal attacks except for the first attack
- // If this is the first attack, the state is not Berserk yet, so the skill check is skipped
- if(md->state.skillstate == MSS_BERSERK) {
- if (mobskill_use(md, tick, -1)) {
- // Setting the delay here because not all monster skill use situations will cause an attack delay
- ud->attackabletime = tick + sstatus->adelay;
- return 1;
- }
- }
- // Set mob's ANGRY/BERSERK states.
- md->state.skillstate = md->state.aggressive?MSS_ANGRY:MSS_BERSERK;
- if (status_has_mode(sstatus,MD_ASSIST) && DIFF_TICK(tick, md->last_linktime) >= MIN_MOBLINKTIME) {
- // Link monsters nearby [Skotlex]
- md->last_linktime = tick;
- map_foreachinrange(mob_linksearch, src, md->db->range2, BL_MOB, md->mob_id, target, tick);
- }
- }
- if(src->type == BL_PET && pet_attackskill((TBL_PET*)src, target->id))
- return 1;
- map_freeblock_lock();
- ud->attacktarget_lv = battle_weapon_attack(src,target,tick,0);
- if(sd && sd->status.pet_id > 0 && sd->pd && battle_config.pet_attack_support)
- pet_target_check(sd->pd,target,0);
- map_freeblock_unlock();
- /**
- * Applied when you're unable to attack (e.g. out of ammo)
- * We should stop here otherwise timer keeps on and this happens endlessly
- */
- if( ud->attacktarget_lv == ATK_NONE )
- return 1;
- ud->attackabletime = tick + sstatus->adelay;
- // Only reset skill_id here if no skilltimer is currently ongoing
- if (ud->skilltimer == INVALID_TIMER)
- ud->skill_id = 0;
- // You can't move if you can't attack neither.
- if (src->type&battle_config.attack_walk_delay)
- unit_set_walkdelay(src, tick, sstatus->amotion, 1);
- }
- if(ud->state.attack_continue) {
- if (src->type == BL_PC && battle_config.idletime_option&IDLE_ATTACK)
- ((TBL_PC*)src)->idletime = last_tick;
- ud->attacktimer = add_timer(ud->attackabletime,unit_attack_timer,src->id,0);
- }
- if( sd && battle_config.prevent_logout_trigger&PLT_ATTACK )
- sd->canlog_tick = gettick();
- return 1;
- }
- /**
- * Timer function to cancel attacking if unit has become unattackable
- * @param tid: Timer ID
- * @param tick: Current tick
- * @param id: Object to cancel attack if applicable
- * @param data: Data passed from timer call
- * @return 0
- */
- static TIMER_FUNC(unit_attack_timer){
- struct block_list *bl;
- bl = map_id2bl(id);
- if(bl && unit_attack_timer_sub(bl, tid, tick) == 0)
- unit_unattackable(bl);
- return 0;
- }
- /**
- * Determines whether a player can attack based on status changes
- * Why not use status_check_skilluse?
- * "src MAY be null to indicate we shouldn't check it, this is a ground-based skill attack."
- * Even ground-based attacks should be blocked by these statuses
- * Called from unit_attack and unit_attack_timer_sub
- * @retval true Can attack
- **/
- bool unit_can_attack(struct block_list *bl, int target_id) {
- nullpo_retr(false, bl);
- if (bl->type == BL_PC) {
- map_session_data *sd = ((TBL_PC *)bl);
- if (sd && ((sd->state.block_action & PCBLOCK_ATTACK) || pc_isridingwug(sd)))
- return false;
- }
- status_change *sc;
- if (!(sc = status_get_sc(bl)))
- return true;
- if (sc->cant.attack || (sc->getSCE(SC_VOICEOFSIREN) && sc->getSCE(SC_VOICEOFSIREN)->val2 == target_id))
- return false;
- return true;
- }
- /**
- * Cancels a skill's cast
- * @param bl: Object to cancel cast
- * @param type: Cancel check flag
- * &1: Cast-Cancel invoked
- * &2: Cancel only if skill is cancellable
- * @return Success(1); Fail(0);
- */
- int unit_skillcastcancel(struct block_list *bl, char type)
- {
- map_session_data *sd = nullptr;
- struct unit_data *ud = unit_bl2ud( bl);
- t_tick tick = gettick();
- int ret = 0, skill_id;
- nullpo_ret(bl);
- if (!ud || ud->skilltimer == INVALID_TIMER)
- return 0; // Nothing to cancel.
- sd = BL_CAST(BL_PC, bl);
- if (type&2) { // See if it can be cancelled.
- if (!ud->state.skillcastcancel)
- return 0;
- if (sd && (sd->special_state.no_castcancel2 ||
- ((sd->sc.getSCE(SC_UNLIMITEDHUMMINGVOICE) || sd->special_state.no_castcancel) && !map_flag_gvg2(bl->m) && !map_getmapflag(bl->m, MF_BATTLEGROUND)))) // fixed flags being read the wrong way around [blackhole89]
- return 0;
- }
- ud->canact_tick = tick;
- if(type&1 && sd)
- skill_id = sd->skill_id_old;
- else
- skill_id = ud->skill_id;
- if (skill_get_inf(skill_id) & INF_GROUND_SKILL)
- ret=delete_timer( ud->skilltimer, skill_castend_pos );
- else
- ret=delete_timer( ud->skilltimer, skill_castend_id );
- if(ret < 0)
- ShowError("delete timer error : skill_id : %d\n",ret);
- ud->skilltimer = INVALID_TIMER;
- if( sd && (pc_checkskill(sd,SA_FREECAST) > 0 || skill_id == LG_EXEEDBREAK) )
- status_calc_bl(&sd->bl, { SCB_SPEED, SCB_ASPD });
- if( sd ) {
- switch( skill_id ) {
- case CG_ARROWVULCAN:
- sd->canequip_tick = tick;
- break;
- }
- }
- if(bl->type==BL_MOB)
- ((TBL_MOB*)bl)->skill_idx = -1;
- clif_skillcastcancel( *bl );
- return 1;
- }
- /**
- * Initialized data on a unit
- * @param bl: Object to initialize data on
- */
- void unit_dataset(struct block_list *bl)
- {
- struct unit_data *ud;
- nullpo_retv(ud = unit_bl2ud(bl));
- memset( ud, 0, sizeof( struct unit_data) );
- ud->bl = bl;
- ud->walktimer = INVALID_TIMER;
- ud->skilltimer = INVALID_TIMER;
- ud->attacktimer = INVALID_TIMER;
- ud->steptimer = INVALID_TIMER;
- ud->attackabletime =
- ud->canact_tick =
- ud->canmove_tick = gettick();
- ud->sx = 8;
- ud->sy = 8;
- }
- /**
- * Returns the remaining max amount of skill units per object for a specific skill
- * @param ud: Unit data
- * @param skill_id: Skill to search for
- * @param maxcount: Maximum amount of placeable units
- */
- void unit_skillunit_maxcount(unit_data& ud, uint16 skill_id, int& maxcount) {
- for (const auto su : ud.skillunits) {
- if (su->skill_id == skill_id && --maxcount == 0 )
- break;
- }
- }
- /**
- * Gets the number of units attacking another unit
- * @param bl: Object to check amount of targets
- * @return number of targets or 0
- */
- int unit_counttargeted(struct block_list* bl)
- {
- struct unit_data* ud;
- if( bl && (ud = unit_bl2ud(bl)) )
- return ud->target_count;
- return 0;
- }
- /**
- * Makes 'bl' that attacking 'src' switch to attack 'target'
- * @param bl
- * @param ap
- * @param src Current target
- * @param target New target
- **/
- int unit_changetarget(block_list *bl, va_list ap) {
- if (bl == nullptr)
- return 1;
- unit_data *ud = unit_bl2ud(bl);
- block_list *src = va_arg(ap, block_list *);
- block_list *target = va_arg(ap, block_list *);
- if (ud == nullptr || src == nullptr || target == nullptr || ud->target == target->id)
- return 1;
- if (ud->target <= 0 && ud->target_to <= 0)
- return 1;
- if (ud->target != src->id && ud->target_to != src->id)
- return 1;
- unit_changetarget_sub(*ud, *target);
- //unit_attack(bl, target->id, ud->state.attack_continue);
- return 0;
- }
- /**
- * Changes the target of a unit
- * @param ud: Unit data
- * @param target: New target data
- **/
- void unit_changetarget_sub(unit_data& ud, block_list& target) {
- if (status_isdead(target))
- return;
- if (ud.bl->type == BL_MOB)
- reinterpret_cast<mob_data*>(ud.bl)->target_id = target.id;
- if (ud.target_to > 0)
- ud.target_to = target.id;
- if (ud.skilltarget > 0)
- ud.skilltarget = target.id;
- unit_set_target(&ud, target.id);
- }
- /**
- * Removes a bl/ud from the map
- * On kill specifics are not performed here, check status_damage()
- * @param bl: Object to remove from map
- * @param clrtype: How bl is being removed
- * 0: Assume bl is being warped
- * 1: Death, appropriate cleanup performed
- * @param file, line, func: Call information for debug purposes
- * @return Success(1); Couldn't be removed or bl was free'd(0)
- */
- int unit_remove_map_(struct block_list *bl, clr_type clrtype, const char* file, int line, const char* func)
- {
- struct unit_data *ud = unit_bl2ud(bl);
- status_change *sc = status_get_sc(bl);
- nullpo_ret(ud);
- if(bl->prev == nullptr)
- return 0; // Already removed?
- map_freeblock_lock();
- if (ud->walktimer != INVALID_TIMER)
- unit_stop_walking(bl,0);
- if (clrtype == CLR_DEAD)
- ud->state.blockedmove = true;
- if (ud->skilltimer != INVALID_TIMER)
- unit_skillcastcancel(bl,0);
- //Clear target even if there is no timer
- if (ud->target || ud->attacktimer != INVALID_TIMER)
- unit_stop_attack(bl);
- //Clear stepaction even if there is no timer
- if (ud->stepaction || ud->steptimer != INVALID_TIMER)
- unit_stop_stepaction(bl);
- // Do not reset can-act delay. [Skotlex]
- ud->attackabletime = ud->canmove_tick /*= ud->canact_tick*/ = gettick();
- if(sc && sc->count ) { // map-change/warp dispells.
- status_db.removeByStatusFlag(bl, { SCF_REMOVEONCHANGEMAP });
- // Ensure the bl is a PC; if so, we'll handle the removal of cloaking and cloaking exceed later
- if ( bl->type != BL_PC ) {
- status_change_end(bl, SC_CLOAKING);
- status_change_end(bl, SC_CLOAKINGEXCEED);
- }
- if (sc->getSCE(SC_GOSPEL) && sc->getSCE(SC_GOSPEL)->val4 == BCT_SELF)
- status_change_end(bl, SC_GOSPEL);
- if (sc->getSCE(SC_PROVOKE) && sc->getSCE(SC_PROVOKE)->val4 == 1)
- status_change_end(bl, SC_PROVOKE); //End infinite provoke to prevent exploit
- }
- switch( bl->type ) {
- case BL_PC: {
- map_session_data *sd = (map_session_data*)bl;
- if(sd->shadowform_id) { // If shadow target has leave the map
- struct block_list *d_bl = map_id2bl(sd->shadowform_id);
- if( d_bl )
- status_change_end(d_bl,SC__SHADOWFORM);
- }
- // Leave/reject all invitations.
- if(sd->chatID)
- chat_leavechat(sd,0);
- if(sd->trade_partner)
- trade_tradecancel(sd);
- searchstore_close(*sd);
- if (sd->menuskill_id != AL_TELEPORT) { //bugreport:8027
- if (sd->state.storage_flag == 1)
- storage_storage_quit(sd,0);
- else if (sd->state.storage_flag == 2)
- storage_guild_storage_quit(sd, 0);
- else if (sd->state.storage_flag == 3)
- storage_premiumStorage_quit(sd);
- sd->state.storage_flag = 0; //Force close it when being warped.
- }
- if(sd->party_invite > 0)
- party_reply_invite( *sd, sd->party_invite, 0 );
- if(sd->guild_invite > 0)
- guild_reply_invite( *sd, sd->guild_invite, 0 );
- if(sd->guild_alliance > 0)
- guild_reply_reqalliance(sd,sd->guild_alliance_account,0);
- if(sd->menuskill_id)
- sd->menuskill_id = sd->menuskill_val = 0;
- if( !sd->npc_ontouch_.empty() )
- npc_touchnext_areanpc(sd,true);
- // Check if warping and not changing the map.
- if ( sd->state.warping && !sd->state.changemap ) {
- status_change_end(bl, SC_CLOAKING);
- status_change_end(bl, SC_CLOAKINGEXCEED);
- }
- sd->npc_shopid = 0;
- sd->adopt_invite = 0;
- if(sd->pvp_timer != INVALID_TIMER) {
- delete_timer(sd->pvp_timer,pc_calc_pvprank_timer);
- sd->pvp_timer = INVALID_TIMER;
- sd->pvp_rank = 0;
- }
- if(sd->duel_group > 0)
- duel_leave(sd->duel_group, sd);
- if(pc_issit(sd) && pc_setstand(sd, false))
- skill_sit(sd, false);
- party_send_dot_remove(sd);// minimap dot fix [Kevin]
- guild_send_dot_remove(sd);
- bg_send_dot_remove(sd);
- if( map[bl->m].users <= 0 || sd->state.debug_remove_map ) {
- // This is only place where map users is decreased, if the mobs were removed
- // too soon then this function was executed too many times [FlavioJS]
- if( sd->debug_file == nullptr || !(sd->state.debug_remove_map) ) {
- sd->debug_file = "";
- sd->debug_line = 0;
- sd->debug_func = "";
- }
- ShowDebug("unit_remove_map: unexpected state when removing player AID/CID:%d/%d"
- " (active=%d connect_new=%d rewarp=%d changemap=%d debug_remove_map=%d)"
- " from map=%s (users=%d)."
- " Previous call from %s:%d(%s), current call from %s:%d(%s)."
- " Please report this!!!\n",
- sd->status.account_id, sd->status.char_id,
- sd->state.active, sd->state.connect_new, sd->state.rewarp, sd->state.changemap, sd->state.debug_remove_map,
- map[bl->m].name, map[bl->m].users,
- sd->debug_file, sd->debug_line, sd->debug_func, file, line, func);
- }
- else if (--map[bl->m].users == 0 && battle_config.dynamic_mobs)
- map_removemobs(bl->m);
- if( !pc_isinvisible(sd) ) // Decrement the number of active pvp players on the map
- --map[bl->m].users_pvp;
- if( sd->state.hpmeter_visible ) {
- map[bl->m].hpmeter_visible--;
- sd->state.hpmeter_visible = 0;
- }
- sd->state.debug_remove_map = 1; // Temporary state to track double remove_map's [FlavioJS]
- sd->debug_file = file;
- sd->debug_line = line;
- sd->debug_func = func;
- break;
- }
- case BL_MOB: {
- struct mob_data *md = (struct mob_data*)bl;
- // Drop previous target mob_slave_keep_target: no.
- if (!battle_config.mob_slave_keep_target)
- md->target_id=0;
- md->attacked_id=0;
- md->state.skillstate= MSS_IDLE;
- break;
- }
- case BL_PET: {
- struct pet_data *pd = (struct pet_data*)bl;
- if( pd->pet.intimate <= PET_INTIMATE_NONE && !(pd->master && !pd->master->state.active) ) {
- // If logging out, this is deleted on unit_free
- clif_clearunit_area( *bl, clrtype );
- map_delblock(bl);
- unit_free(bl,CLR_OUTSIGHT);
- map_freeblock_unlock();
- return 0;
- }
- break;
- }
- case BL_HOM: {
- struct homun_data *hd = (struct homun_data *)bl;
- ud->canact_tick = ud->canmove_tick; // It appears HOM do reset the can-act tick.
- if( !hd->homunculus.intimacy && !(hd->master && !hd->master->state.active) ) {
- // If logging out, this is deleted on unit_free
- clif_emotion(bl, ET_CRY);
- clif_clearunit_area( *bl, clrtype );
- map_delblock(bl);
- unit_free(bl,CLR_OUTSIGHT);
- map_freeblock_unlock();
- return 0;
- }
- break;
- }
- case BL_MER: {
- s_mercenary_data *md = (s_mercenary_data *)bl;
- ud->canact_tick = ud->canmove_tick;
- if( mercenary_get_lifetime(md) <= 0 && !(md->master && !md->master->state.active) ) {
- clif_clearunit_area( *bl, clrtype );
- map_delblock(bl);
- unit_free(bl,CLR_OUTSIGHT);
- map_freeblock_unlock();
- return 0;
- }
- break;
- }
- case BL_ELEM: {
- s_elemental_data *ed = (s_elemental_data *)bl;
- ud->canact_tick = ud->canmove_tick;
- if( elemental_get_lifetime(ed) <= 0 && !(ed->master && !ed->master->state.active) ) {
- clif_clearunit_area( *bl, clrtype );
- map_delblock(bl);
- unit_free(bl,CLR_OUTSIGHT);
- map_freeblock_unlock();
- return 0;
- }
- break;
- }
- case BL_NPC:
- if (npc_remove_map( (TBL_NPC*)bl ) != 0)
- return 0;
- break;
- default:
- break;// do nothing
- }
- if (bl->type&(BL_CHAR|BL_PET)) {
- skill_unit_move(bl,gettick(),4);
- skill_cleartimerskill(bl);
- }
- switch (bl->type) {
- case BL_NPC:
- // already handled by npc_remove_map
- break;
- case BL_MOB:
- // /BL_MOB is handled by mob_dead unless the monster is not dead.
- if (status_isdead(*bl)) {
- map_delblock(bl);
- break;
- }
- [[fallthrough]];
- default:
- clif_clearunit_area( *bl, clrtype );
- map_delblock(bl);
- break;
- }
- map_freeblock_unlock();
- return 1;
- }
- /**
- * Refresh the area with a change in display of a unit.
- * @bl: Object to update
- */
- void unit_refresh(struct block_list *bl, bool walking) {
- nullpo_retv(bl);
- if (bl->m < 0)
- return;
- struct map_data *mapdata = map_getmapdata(bl->m);
- // Using CLR_TRICKDEAD because other flags show effects
- // Probably need to use another flag or other way to refresh it
- if (mapdata->users) {
- clif_clearunit_area( *bl, CLR_TRICKDEAD ); // Fade out
- clif_spawn(bl,walking); // Fade in
- }
- }
- /**
- * Removes units of a master when the master is removed from map
- * @param sd: Player
- * @param clrtype: How bl is being removed
- * 0: Assume bl is being warped
- * 1: Death, appropriate cleanup performed
- */
- void unit_remove_map_pc(map_session_data *sd, clr_type clrtype)
- {
- unit_remove_map(&sd->bl,clrtype);
- //CLR_RESPAWN is the warp from logging out, CLR_TELEPORT is the warp from teleporting, but pets/homunc need to just 'vanish' instead of showing the warping animation.
- if (clrtype == CLR_RESPAWN || clrtype == CLR_TELEPORT)
- clrtype = CLR_OUTSIGHT;
- if(sd->pd)
- unit_remove_map(&sd->pd->bl, clrtype);
- if(hom_is_active(sd->hd))
- unit_remove_map(&sd->hd->bl, clrtype);
- if(sd->md)
- unit_remove_map(&sd->md->bl, clrtype);
- if(sd->ed)
- unit_remove_map(&sd->ed->bl, clrtype);
- }
- /**
- * Frees units of a player when is removed from map
- * Also free his pets/homon/mercenary/elemental/etc if he have any
- * @param sd: Player
- */
- void unit_free_pc(map_session_data *sd)
- {
- if (sd->pd)
- unit_free(&sd->pd->bl,CLR_OUTSIGHT);
- if (sd->hd)
- unit_free(&sd->hd->bl,CLR_OUTSIGHT);
- if (sd->md)
- unit_free(&sd->md->bl,CLR_OUTSIGHT);
- if (sd->ed)
- unit_free(&sd->ed->bl,CLR_OUTSIGHT);
- unit_free(&sd->bl,CLR_TELEPORT);
- }
- /**
- * Frees all related resources to the unit
- * @param bl: Object being removed from map
- * @param clrtype: How bl is being removed
- * 0: Assume bl is being warped
- * 1: Death, appropriate cleanup performed
- * @return 0
- */
- int unit_free(struct block_list *bl, clr_type clrtype)
- {
- struct unit_data *ud = unit_bl2ud( bl );
- nullpo_ret(ud);
- map_freeblock_lock();
- if( bl->prev ) // Players are supposed to logout with a "warp" effect.
- unit_remove_map(bl, clrtype);
- switch( bl->type ) {
- case BL_PC: {
- map_session_data *sd = (map_session_data*)bl;
- int i;
- if( status_isdead(*bl) )
- pc_setrestartvalue(sd,2);
- pc_delinvincibletimer(sd);
- pc_delautobonus(*sd, sd->autobonus, false);
- pc_delautobonus(*sd, sd->autobonus2, false);
- pc_delautobonus(*sd, sd->autobonus3, false);
- if( sd->followtimer != INVALID_TIMER )
- pc_stop_following(sd);
- if( sd->duel_invite > 0 )
- duel_reject(sd->duel_invite, sd);
- channel_pcquit(sd,0xF); // Leave all chan
- skill_blockpc_clear(sd); // Clear all skill cooldown related
- // Notify friends that this char logged out. [Skotlex]
- map_foreachpc(clif_friendslist_toggle_sub, sd->status.account_id, sd->status.char_id, 0);
- party_send_logout(sd);
- guild_send_memberinfoshort(sd,0);
- pc_cleareventtimer(sd);
- pc_inventory_rental_clear(sd);
- pc_delspiritball(sd, sd->spiritball, 1);
- pc_delspiritcharm(sd, sd->spiritcharm, sd->spiritcharm_type);
- mob_removeslaves(&sd->bl);
- if( sd->st && sd->st->state != RUN ) {// free attached scripts that are waiting
- script_free_state(sd->st);
- sd->st = nullptr;
- sd->npc_id = 0;
- }
- if( !sd->npc_id_dynamic.empty() ){
- for (const auto &it : sd->npc_id_dynamic) {
- struct npc_data* nd = map_id2nd( it );
- if( nd != nullptr ){
- // Erase the owner first to prevent loops from npc_unload
- nd->dynamicnpc.owner_char_id = 0;
- // Delete the NPC
- npc_unload( nd, true );
- }
- }
- // Update NPC event database
- npc_read_event_script();
- sd->npc_id_dynamic.clear();
- }
- sd->combos.clear();
- if( sd->sc_display_count ) { /* [Ind] */
- for( i = 0; i < sd->sc_display_count; i++ )
- ers_free(pc_sc_display_ers, sd->sc_display[i]);
- sd->sc_display_count = 0;
- aFree(sd->sc_display);
- sd->sc_display = nullptr;
- }
- if( sd->quest_log != nullptr ) {
- aFree(sd->quest_log);
- sd->quest_log = nullptr;
- sd->num_quests = sd->avail_quests = 0;
- }
- sd->qi_display.clear();
- #if PACKETVER_MAIN_NUM >= 20150507 || PACKETVER_RE_NUM >= 20150429 || defined(PACKETVER_ZERO)
- sd->hatEffects.clear();
- #endif
- if (sd->achievement_data.achievements)
- achievement_free(sd);
- // Clearing...
- if (sd->bonus_script.head)
- pc_bonus_script_clear(sd, BSF_REM_ALL);
- skill_clear_unitgroup(bl);
- status_change_clear(bl,1);
- break;
- }
- case BL_PET: {
- struct pet_data *pd = (struct pet_data*)bl;
- map_session_data *sd = pd->master;
- pet_delautobonus(*sd, pd->autobonus, false);
- pet_delautobonus(*sd, pd->autobonus2, false);
- pet_delautobonus(*sd, pd->autobonus3, false);
- pet_hungry_timer_delete(pd);
- pet_clear_support_bonuses(sd);
- if( pd->pet.intimate > PET_INTIMATE_NONE )
- intif_save_petdata(pd->pet.account_id,&pd->pet);
- else { // Remove pet.
- intif_delete_petdata(pd->pet.pet_id);
- if (sd)
- sd->status.pet_id = 0;
- }
- if( sd )
- sd->pd = nullptr;
- pd->master = nullptr;
- skill_clear_unitgroup(bl);
- status_change_clear(bl,1);
- pd->~pet_data();
- break;
- }
- case BL_MOB: {
- struct mob_data *md = (struct mob_data*)bl;
- mob_free_dynamic_viewdata( md );
- if( md->spawn_timer != INVALID_TIMER ) {
- delete_timer(md->spawn_timer,mob_delayspawn);
- md->spawn_timer = INVALID_TIMER;
- }
- if( md->deletetimer != INVALID_TIMER ) {
- delete_timer(md->deletetimer,mob_timer_delete);
- md->deletetimer = INVALID_TIMER;
- }
- if (md->lootitems) {
- aFree(md->lootitems);
- md->lootitems = nullptr;
- }
- if( md->guardian_data ) {
- std::shared_ptr<guild_castle> gc = md->guardian_data->castle;
- if( md->guardian_data->number >= 0 && md->guardian_data->number < MAX_GUARDIANS )
- gc->guardian[md->guardian_data->number].id = 0;
- else {
- int i;
- ARR_FIND(0, gc->temp_guardians_max, i, gc->temp_guardians[i] == md->bl.id);
- if( i < gc->temp_guardians_max )
- gc->temp_guardians[i] = 0;
- }
- md->guardian_data->~guardian_data();
- aFree(md->guardian_data);
- md->guardian_data = nullptr;
- }
- if( md->spawn ) {
- md->spawn->active--;
- if( !md->spawn->state.dynamic ) { // Permanently remove the mob
- if( --md->spawn->num == 0 ) { // Last freed mob is responsible for deallocating the group's spawn data.
- aFree(md->spawn);
- md->spawn = nullptr;
- }
- }
- }
- if( md->base_status) {
- aFree(md->base_status);
- md->base_status = nullptr;
- }
- skill_clear_unitgroup(bl);
- status_change_clear(bl,1);
- if( mob_is_clone(md->mob_id) )
- mob_clone_delete(md);
- if( md->tomb_nid )
- mvptomb_destroy(md);
- md->~mob_data();
- break;
- }
- case BL_HOM:
- {
- struct homun_data *hd = (TBL_HOM*)bl;
- map_session_data *sd = hd->master;
- hom_hungry_timer_delete(hd);
- if( hd->homunculus.intimacy > 0 )
- hom_save(hd);
- else {
- intif_homunculus_requestdelete(hd->homunculus.hom_id);
- if( sd )
- sd->status.hom_id = 0;
- #ifdef RENEWAL
- status_change_end(&sd->bl, SC_HOMUN_TIME);
- #endif
- }
- if( sd )
- sd->hd = nullptr;
- hd->master = nullptr;
- skill_clear_unitgroup(bl);
- status_change_clear(bl,1);
- break;
- }
- case BL_MER: {
- s_mercenary_data *md = (TBL_MER*)bl;
- map_session_data *sd = md->master;
- if( mercenary_get_lifetime(md) > 0 )
- mercenary_save(md);
- else {
- intif_mercenary_delete(md->mercenary.mercenary_id);
- if( sd )
- sd->status.mer_id = 0;
- }
- if( sd )
- sd->md = nullptr;
- mercenary_contract_stop(md);
- md->master = nullptr;
- skill_clear_unitgroup(bl);
- status_change_clear(bl,1);
- break;
- }
- case BL_ELEM: {
- s_elemental_data *ed = (TBL_ELEM*)bl;
- map_session_data *sd = ed->master;
- if( elemental_get_lifetime(ed) > 0 )
- elemental_save(ed);
- else {
- intif_elemental_delete(ed->elemental.elemental_id);
- if( sd )
- sd->status.ele_id = 0;
- }
- if( sd )
- sd->ed = nullptr;
- elemental_summon_stop(ed);
- ed->master = nullptr;
- skill_clear_unitgroup(bl);
- status_change_clear(bl,1);
- break;
- }
- }
- map_deliddb(bl);
- if( bl->type != BL_PC ) // Players are handled by map_quit
- map_freeblock(bl);
- map_freeblock_unlock();
- return 0;
- }
- static TIMER_FUNC(unit_shadowscar_timer) {
- block_list *bl = map_id2bl(id);
- if (bl == nullptr)
- return 1;
- unit_data *ud = unit_bl2ud(bl);
- if (ud == nullptr)
- return 1;
- std::vector<int>::iterator it = ud->shadow_scar_timer.begin();
- while (it != ud->shadow_scar_timer.end()) {
- if (*it == tid) {
- ud->shadow_scar_timer.erase(it);
- break;
- }
- it++;
- }
- if (ud->shadow_scar_timer.empty())
- status_change_end(bl, SC_SHADOW_SCAR, INVALID_TIMER);
- return 0;
- }
- /**
- * Adds a Shadow Scar to unit for 'interval' ms.
- * @param ud: Unit data
- * @param interval: Duration
- */
- void unit_addshadowscar(unit_data &ud, int interval) {
- if (ud.shadow_scar_timer.size() >= MAX_SHADOW_SCAR) {
- ShowWarning("unit_addshadowscar: Unit %s (%d) has reached the maximum amount of Shadow Scars (%d).\n", status_get_name(ud.bl), ud.bl->id, MAX_SHADOW_SCAR);
- return;
- }
- ud.shadow_scar_timer.push_back(add_timer(gettick() + interval, unit_shadowscar_timer, ud.bl->id, 0));
- status_change *sc = status_get_sc(ud.bl);
- if (sc != nullptr) {
- if (sc->getSCE(SC_SHADOW_SCAR) != nullptr) {
- sc->getSCE(SC_SHADOW_SCAR)->val1 = static_cast<int>(ud.shadow_scar_timer.size());
- } else {
- sc_start(ud.bl, ud.bl, SC_SHADOW_SCAR, 100, 1, INFINITE_TICK);
- }
- clif_enchantingshadow_spirit(ud);
- }
- }
- /**
- * Initialization function for unit on map start
- * called in map::do_init
- */
- void do_init_unit(void){
- add_timer_func_list(unit_attack_timer, "unit_attack_timer");
- add_timer_func_list(unit_walktoxy_timer,"unit_walktoxy_timer");
- add_timer_func_list(unit_walktobl_sub, "unit_walktobl_sub");
- add_timer_func_list(unit_delay_walktoxy_timer,"unit_delay_walktoxy_timer");
- add_timer_func_list(unit_delay_walktobl_timer,"unit_delay_walktobl_timer");
- add_timer_func_list(unit_teleport_timer,"unit_teleport_timer");
- add_timer_func_list(unit_step_timer,"unit_step_timer");
- add_timer_func_list(unit_shadowscar_timer, "unit_shadowscar_timer");
- }
- /**
- * Unit module destructor, (thing to do before closing the module)
- * called in map::do_final
- * @return 0
- */
- void do_final_unit(void){
- // Nothing to do
- }
|