quests_veins.txt 189 KB

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  1. //===== rAthena Script =======================================
  2. //= Veins Quests
  3. //===== Description: =========================================
  4. //= [Official Conversion]
  5. //= Collection of Veins Quests
  6. //= Stone Quest:
  7. //= - Help an Old Man with his job.
  8. //= - Dialog obtained from iRO.
  9. //= - Variable in use: veins_stone (max 8)
  10. //= Spy Quest:
  11. //= - Help prove (or disprove) a bard's innocence.
  12. //= - Dialog obtained from iRO.
  13. //= - Variable in use: que_sch (max 26)
  14. //= Siblings Quest:
  15. //= - Help a boy save his little sister.
  16. //= - Dialog partially obtained from iRO.
  17. //= - Variable in use: rachel_camel (max 25)
  18. //= Thor Volcano Base Quest:
  19. //= - Missing addition to High Priest Zhed to start quest.
  20. //= - Infiltrate Thor Volcano Base. What is Arunafeltz up to?
  21. //= - Variable in use: rachel_camel (max 27)
  22. //===== Changelog: =========================================
  23. //= 1.0 First version, Added Veins Stone quest. [L0ne_W0lf]
  24. //= 1.1 Added Veins Spy Quest. [L0ne_W0lf]
  25. //= 1.2 Added Veins Siblings Quest. [L0ne_W0lf]
  26. //= Added Veins Thor Volcano Base Quest NPC. [L0ne_W0lf]
  27. //= Start NPC is missing, but will be added when I get it.
  28. //= 1.3 Fixed two typos small in Asbar. [L0ne_W0lf]
  29. //= 1.3a More fixes to some of the Base quest NPCs. [L0ne_W0lf]
  30. //= 1.4 Added missing checkweights. [L0ne_W0lf]
  31. //= 1.4a Corrected a typo error ";;". [Toms]
  32. //= 1.5 Added Nameless Island quest addition. [L0ne_W0lf]
  33. //= 1.5a Corrected a couple typos in Nameless Addition. [L0ne_W0lf]
  34. //= 1.6 Replaced effect numerics with constants. [L0ne_W0lf]
  35. //= 1.7 Moved a couple NPCs related to the Spy quest. [L0ne_W0lf]
  36. //= 1.8 Fixed some typos and confusing condition checks. [L0ne_W0lf]
  37. //= 1.9 Added quest log entries for:
  38. //= - Siblings Quest
  39. //= - Thor Volcano Base Quest
  40. //= 2.0 Removed level requirement. (bugreport:4678) [L0ne_W0lf]
  41. //= 2.1 Added missing changequest (3071-3076). [Joseph]
  42. //= 2.2 Moved "Wincing Old Man" to pre-re/re coordinates. [Euphy]
  43. //= 2.3 Fixed incorrect use of 'close'. [Joseph]
  44. //= 2.4 Updated RE/Pre-RE EXP. [Euphy]
  45. //= 2.5 Added GM management NPC and quest log support. [Euphy]
  46. //= 2.6 Commented custom quest log support for Nameless Island Access Quest [Everade]
  47. //============================================================
  48. // Stone Quest :: veins_stone
  49. //============================================================
  50. - script ::WincingOldMan_veins -1,{
  51. if ((MaxWeight - Weight) < 2000 || checkweight(1201,1) == 0) {
  52. mes "- Wait a moment! -";
  53. mes "- Currently you are carrying -";
  54. mes "- too many items with you. -";
  55. mes "- Please come back after -";
  56. mes "- you put some items into Kafra Storage. -";
  57. close;
  58. }
  59. if (veins_stone == 0) {
  60. mes "[Zabaroo]";
  61. mes "My back is killing me";
  62. mes "after stooping over to";
  63. mes "pick up stones all day long...";
  64. mes "The pain... It's unbearable!";
  65. next;
  66. switch(select("Bend with your knees, yo.:Gosh, how bad is it?")) {
  67. case 1:
  68. mes "[Zabaroo]";
  69. mes "Whippersnapper!";
  70. mes "I didn't ask you for";
  71. mes "your advice! Don't";
  72. mes "patronize an old man!";
  73. close;
  74. case 2:
  75. mes "[Zabaroo]";
  76. mes "Oh, it hurts so much, it's";
  77. mes "almost crippling. But I don't";
  78. mes "have any choice. I need to";
  79. mes "get enough stops to fill";
  80. mes "this gap if I want to get";
  81. mes "paid. Arrrrgh, damn it!";
  82. next;
  83. mes "[Zabaroo]";
  84. mes "If I don't get enough";
  85. mes "money to pay for my";
  86. mes "granddaughter's medicine,";
  87. mes "I won't be able to buy any";
  88. mes "medicine for my granddaughter!";
  89. mes "And that will be horrible! Ag!";
  90. next;
  91. select("Can I help?");
  92. mes "[Zabaroo]";
  93. mes "I appreciate your kindness,";
  94. mes "stranger, but no. I have";
  95. mes "to do this on my own.";
  96. mes "A man must have his pride....";
  97. next;
  98. mes "^333333*Snap*^000000";
  99. next;
  100. mes "[Zabaroo]";
  101. mes "Argh! My back...!";
  102. mes "This was totally";
  103. mes "unforeseeable!";
  104. mes "Please! Please,";
  105. mes "for the love of Freya,";
  106. mes "please help me!";
  107. next;
  108. select("I will help you.");
  109. mes "[Zabaroo]";
  110. mes "Thank you!";
  111. mes "Thanks so much!";
  112. next;
  113. select("What do you want me to do?");
  114. mes "[Zabaroo]";
  115. mes "Ow-ow-ow! Oh... Okay...";
  116. mes "You see those all dark";
  117. mes "stones stuck in the ground?";
  118. mes "Those are what I need to";
  119. mes "pick up. Now don't go";
  120. mes "lifting rocks just yet...";
  121. next;
  122. mes "[Zabaroo]";
  123. mes "I asked some other old";
  124. mes "man in town, Absar, to";
  125. mes "make me something to help";
  126. mes "with my back. He was going";
  127. mes "to help me if I gave hi--";
  128. mes "ARGH! My back! It hurts!";
  129. next;
  130. mes "[Zabaroo]";
  131. mes "It hurts so bad! But it's";
  132. mes "especially painful right";
  133. mes "when I'm about to finish";
  134. mes "sentences in which I intend to";
  135. mes "tell you important informat--";
  136. mes "ARRRGH! Find Absar! Quickly!";
  137. next;
  138. while(1) {
  139. mes "[Zabaroo]";
  140. mes "Wait, wait...";
  141. mes "Maybe I can answer";
  142. mes "a few of your questions";
  143. mes "before my body is wracked";
  144. mes "with throbbing pain. Let's...";
  145. mes "Let's at least give it a try.";
  146. next;
  147. switch(select("What's with these stones?:Where's the old man?:Nothing.")) {
  148. case 1:
  149. mes "[Zabaroo]";
  150. mes "Well, we use these dark";
  151. mes "stones because they're";
  152. mes "pretty and easy to process.";
  153. mes "They're sort of a specialty";
  154. mes "of this town. I get paid to";
  155. mes "harvest these handy rocks.";
  156. next;
  157. mes "[Zabaroo]";
  158. mes "We can sell these to tourists,";
  159. mes "and we even have a factory";
  160. mes "that uses these stones.";
  161. mes "Still, it's not like the";
  162. mes "townspeople are getting";
  163. mes "rich off these stones.";
  164. next;
  165. mes "[Zabaroo]";
  166. mes "All of us are still";
  167. mes "barely making a living...";
  168. next;
  169. break;
  170. case 2:
  171. mes "[Zabaroo]";
  172. mes "Absar? He's inside";
  173. mes "the Tool Shop. You";
  174. mes "can't miss him... Just";
  175. mes "look for the man with";
  176. mes "the crazy eyes!";
  177. next;
  178. break;
  179. case 3:
  180. mes "[Zabaroo]";
  181. mes "Thanks for your help.";
  182. mes "If you can't find Absar";
  183. mes "in the Tool Shop, then";
  184. mes "you might want to stop";
  185. mes "by the Tavern. A-auuugh!";
  186. set veins_stone,1;
  187. close;
  188. }
  189. }
  190. }
  191. }
  192. else if (veins_stone == 1) {
  193. mes "[Zabaroo]";
  194. mes "Thanks for your help.";
  195. mes "If you can't find Absar";
  196. mes "in the Tool Shop, then";
  197. mes "you might want to stop";
  198. mes "by the Tavern. A-auuugh!";
  199. close;
  200. }
  201. else if ((veins_stone > 1) && (veins_stone < 4)) {
  202. mes "[Zabaroo]";
  203. mes "Geez, Absar sure can";
  204. mes "be fussy. Still, do your";
  205. mes "best to get what he wants.";
  206. mes "He won't help me otherwise!";
  207. mes "Other than that, he's not";
  208. mes "really that bad a guy...";
  209. close;
  210. }
  211. else if (veins_stone == 4) {
  212. mes "[Zabaroo]";
  213. mes "Oh good, you're back!";
  214. mes "Did you bring what";
  215. mes "Absar made for me?";
  216. next;
  217. select("Yes, here...");
  218. mes "[Zabaroo]";
  219. mes "So this is what he";
  220. mes "was talking about?";
  221. mes "How does it... Ah!";
  222. mes "Here we go! If I pull";
  223. mes "the handle, that end of";
  224. mes "the stick will pick stuff up!";
  225. next;
  226. mes "[Zabaroo]";
  227. mes "This is great! I won't";
  228. mes "have to bend over to pick";
  229. mes "up stones anymore! Heh,";
  230. mes "he must be awfully proud";
  231. mes "of this useful invention~";
  232. mes "I can imagine him strutting.";
  233. next;
  234. mes "[Zabaroo]";
  235. mes "Um, did he have anything";
  236. mes "to say after he gave this";
  237. mes "to you? I'm just curious.";
  238. next;
  239. select("This message...");
  240. mes "[Zabaroo]";
  241. mes "Oh... I thought he";
  242. mes "would forget all about";
  243. mes "that. Well, it's a relief";
  244. mes "to know that now. That's";
  245. mes "really very nice of him.";
  246. next;
  247. mes "[Zabaroo]";
  248. mes "I hate to ask you...";
  249. mes "But would you mind";
  250. mes "helping me out one";
  251. mes "more time?";
  252. next;
  253. select("Huh? What is it?");
  254. mes "[Zabaroo]";
  255. mes "Don't worry, it's not";
  256. mes "too hard. Would you just";
  257. mes "deliver the stones I gathered";
  258. mes "to the factory in town? It's";
  259. mes "near the airport or airship or";
  260. mes "something. It won't take long.";
  261. set veins_stone,5;
  262. close;
  263. }
  264. else if (veins_stone > 4 && veins_stone < 7) {
  265. mes "[Zabaroo]";
  266. mes "Thanks again for your help!";
  267. mes "What did Absar call this";
  268. mes "thing again? A Tactile...";
  269. mes "Extendable... Damn it...";
  270. mes "Why's the name so long?";
  271. mes "Anyway, it's usefull~";
  272. close;
  273. }
  274. else if (veins_stone == 7) {
  275. mes "[Zabaroo]";
  276. mes "Oh, you're back!";
  277. mes "I really appreciate all";
  278. mes "of your help. I don't have";
  279. mes "much, and I know you weren't";
  280. mes "expecting a reward, but I'd";
  281. mes "like to give you something.";
  282. next;
  283. mes "[Zabaroo]";
  284. mes "Ah, here we are. I found";
  285. mes "these while harvesting stones";
  286. mes "I was told that adventurers";
  287. mes "find these useful. Anyway,";
  288. mes "I hope you like these rocks...";
  289. set veins_stone,8;
  290. getexp (checkre(3))?30000:300000,0;
  291. getitem 985,3; //Elunium
  292. close;
  293. }
  294. else if (veins_stone > 7) {
  295. mes "[Zabaroo]";
  296. mes "Thanks to you and Absar,";
  297. mes "my poor back hasn't been";
  298. mes "bothering me at all lately.";
  299. mes "I should be taking better";
  300. mes "care of myself at my age...";
  301. close;
  302. }
  303. }
  304. ve_in,169,310,6 script Strange Old Man#ve 121,{
  305. if (veins_stone == 0) {
  306. mes "[Absar]";
  307. mes "Bwahahaha!";
  308. mes "Once... Once this is completed, I'll...";
  309. mes "Mwahahahahahahahah!";
  310. close;
  311. }
  312. else if (veins_stone == 1) {
  313. mes "[Absar]";
  314. mes "I'm so close to";
  315. mes "completion. Now, if";
  316. mes "I just turn this here...";
  317. next;
  318. if (select("Excuse me...:........") == 1) {
  319. mes "[Absar]";
  320. mes "What?! Who dares";
  321. mes "disturb me?! N-no!";
  322. mes "Look! Look what you did!";
  323. mes "You made me screw up!";
  324. next;
  325. specialeffect EF_LORD;
  326. percentheal -30,0;
  327. next;
  328. mes "[Absar]";
  329. mes "!@#$%#@#$!*~";
  330. mes "F$#@#%^^^&&!";
  331. close2;
  332. warp "ve_in",262,309;
  333. end;
  334. }
  335. mes "[Absar]";
  336. mes "Oh, no...";
  337. next;
  338. specialeffect EF_ASPERSIO;
  339. next;
  340. mes "[Absar]";
  341. mes "How...?!";
  342. mes "No! I failed again!";
  343. mes "D-DAAAAAAAAAAAMN IIIII--";
  344. next;
  345. mes "[Absar]";
  346. mes "Huh? What are you...";
  347. mes "What do you want?";
  348. next;
  349. select("Oh, I-I'm...");
  350. mes "[Absar]";
  351. mes "Spit it out. Tell me";
  352. mes "what you want, not your";
  353. mes "name. Hurry, can't you";
  354. mes "see that I'm busy?";
  355. next;
  356. if (select("I... I'm sorry.:I'm here for Mr. Zabaroo...") == 1) {
  357. mes "[Absar]";
  358. mes "If only you didn't";
  359. mes "interrupt me! Then";
  360. mes "I'd already have...";
  361. mes "Ugh! Back to work!";
  362. close;
  363. }
  364. mes "[Absar]";
  365. mes "Zabaroo? What does...";
  366. mes "Oh. Never mind. I think";
  367. mes "I remember what he asked";
  368. mes "me to make him. So did";
  369. mes "you bring all the materials?";
  370. next;
  371. if (select("Yes:What materials...?") == 1) {
  372. mes "[Absar]";
  373. mes "Great, we can get";
  374. mes "started and m--";
  375. mes "Liar. You don't even know";
  376. mes "what you're supposed to";
  377. mes "bring me, do you?!";
  378. mes "Get out of here!";
  379. close2;
  380. warp "ve_in",262,309;
  381. end;
  382. }
  383. mes "[Absar]";
  384. mes "Of course. I didn't tell him";
  385. mes "what materials I needed";
  386. mes "anyway. Heh heh! Now, this";
  387. mes "is what I need you to bring.";
  388. mes "Listen up, okay? And hurry.";
  389. next;
  390. mes "[Absar]";
  391. mes "^4D4DFF5 Maneater Roots^000000,";
  392. mes "^4D4DFF2 Glacial Hearts^000000, and";
  393. mes "^4D4DFF5 Steel^000000. If you don't";
  394. mes "come back soon, then";
  395. mes "I won't help you. I've got";
  396. mes "projects I'm working on!";
  397. set veins_stone,2;
  398. close;
  399. }
  400. else if (veins_stone == 2) {
  401. if (countitem(999) > 4 && countitem(1033) > 4 && countitem(7561) > 1) {
  402. mes "[Absar]";
  403. mes "Good, you finally";
  404. mes "brought everthing.";
  405. mes "I was just about to";
  406. mes "give up on you, so";
  407. mes "consider yourself lucky!";
  408. next;
  409. mes "[Absar]";
  410. mes "Give me a second.";
  411. mes "You won't have to";
  412. mes "wait long to see";
  413. mes "my great invention!";
  414. delitem 999,5; //Steel
  415. delitem 1033,5; //Root_Of_Maneater
  416. delitem 7561,2; //Ice_Heart
  417. set veins_stone,3;
  418. close2;
  419. specialeffect EF_FIRESPLASHHIT;
  420. end;
  421. }
  422. mes "[Absar]";
  423. mes "What the hell?";
  424. mes "Hurry and bring";
  425. mes "^4D4DFF5 Maneater Roots^000000,";
  426. mes "^4D4DFF2 Glacial Hearts^000000, and";
  427. mes "^4D4DFF5 Steel^000000! Do you think";
  428. mes "I'm doing this for fun?!";
  429. close;
  430. }
  431. else if (veins_stone == 3) {
  432. mes "[Absar]";
  433. mes "Here you are...";
  434. mes "Well, I don't know";
  435. mes "if you appreciate";
  436. mes "inventions, but this";
  437. mes "is a Tactile Extendable";
  438. mes "Clamp-Release Mechanism!";
  439. next;
  440. mes "["+strcharinfo(0)+"]";
  441. mes "Tack... What...?";
  442. next;
  443. mes "[Absar]";
  444. mes "...............................";
  445. mes "You can use this to pick";
  446. mes "things up. From a distance.";
  447. next;
  448. mes "[Absar]";
  449. mes "Anyway, when you get back";
  450. mes "to Zabaroo, let me him know";
  451. mes "that he doesn't owe me";
  452. mes "anything anymore. He'll...";
  453. mes "He'll know what I mean...";
  454. set veins_stone,4;
  455. close;
  456. }
  457. mes "[Absar]";
  458. mes "It's a ''Tactile Extendable";
  459. mes "Clamp-Release Mechanism.''";
  460. mes "What's so hard to understand";
  461. mes "about that? Hmpf! I know!";
  462. mes "It must be the educational";
  463. mes "system! They're to blame!";
  464. close;
  465. }
  466. ve_in02,37,28,4 script Factory Manager 898,{
  467. if (veins_stone && veins_stone < 5) {
  468. mes "[Mirhen]";
  469. mes "Hey, employees only beyond this point!";
  470. mes "Geez, don't we have a sigh that says that?";
  471. mes "We should get one...";
  472. mes "Anyway, get out of here.";
  473. close2;
  474. warp "veins",269,221;
  475. end;
  476. }
  477. else if (veins_stone == 5) {
  478. mes "[Mirhen]";
  479. mes "Hey, employees only";
  480. mes "beyond this point!";
  481. mes "Geez, don't we have";
  482. mes "a sign that says that?";
  483. mes "We should get one...";
  484. mes "Anyway, get out of here.";
  485. next;
  486. if (select("I'm sorry.:I've brought these...") == 1) {
  487. mes "[Mirhen]";
  488. mes "You're sorry,";
  489. mes "I get it. Ummm...";
  490. mes "Aren't you leaving?";
  491. close;
  492. }
  493. mes "[Mirhen]";
  494. mes "Huh? What's this name";
  495. mes "tag? Zabaroo? Wait a sec...";
  496. mes "You're definitely not him!";
  497. next;
  498. select("I'm here on his behalf.");
  499. mes "[Mirhen]";
  500. mes "Ah, I get it. Zabaroo's";
  501. mes "back has really been";
  502. mes "bothering him lately.";
  503. mes "Okay, we can bend the";
  504. mes "rules a bit in this situation.";
  505. next;
  506. mes "[Mirhen]";
  507. mes "Bring those rocks over";
  508. mes "to Bahed over there.";
  509. mes "He'll take care of them.";
  510. set veins_stone,6;
  511. close;
  512. }
  513. mes "[Mirhen]";
  514. mes "Hetarium ...";
  515. mes "What's so special about";
  516. mes "it? I mean, it looks just like";
  517. mes "Iron Ore. Why the hell is";
  518. mes "it like classified info?";
  519. next;
  520. mes "[Mirhen]";
  521. mes "I wish I could return to";
  522. mes "Rekenber Headquarters...";
  523. mes "I hate being stuck here";
  524. mes "gathering silly rocks in";
  525. mes "the middle of nowhere.";
  526. close;
  527. }
  528. ve_in02,54,49,2 script Factory Worker#ve1 943,{
  529. if (veins_stone < 6) {
  530. mes "[Bahed]";
  531. mes "lately, I've been feeling so weak...";
  532. mes "I heard the guy before me had to quit because he also started feeling weak.";
  533. next;
  534. mes "[Bahed]";
  535. mes "It couldn't be...";
  536. mes "It couldn't be because of this 'Hetarium'...";
  537. mes "That's just plain crazy...";
  538. close;
  539. }
  540. else if (veins_stone == 6) {
  541. mes "[Bahed]";
  542. mes "Oh, you got the rocks?";
  543. mes "You brought them for Zabaroo?";
  544. mes "Oh, how is he doing? I hear";
  545. mes "he threw out his back.";
  546. next;
  547. select("He still hurts.");
  548. mes "[Bahed]";
  549. mes "Oh no... I'm so sorry";
  550. mes "to hear that. I hope he";
  551. mes "feels better soon. Anyway,";
  552. mes "why don't you bring the";
  553. mes "rocks over here?";
  554. next;
  555. mes "[Bahed]";
  556. mes "Let me confirm Zabaroo's";
  557. mes "quota for today. Ah, and";
  558. mes "don't worry, we pay him";
  559. mes "for his quotas regularly.";
  560. next;
  561. select("I have a question...");
  562. mes "[Bahed]";
  563. mes "Hm? What'd you want";
  564. mes "to know? I can't say that";
  565. mes "I know everything, but";
  566. mes "I'll try my best to tell you";
  567. mes "what I know. I mean,";
  568. mes "you helped Zabaroo, so...";
  569. next;
  570. select("What's this Hetarium??");
  571. mes "[Bahed]";
  572. mes "Well, it hasn't been that";
  573. mes "long since these rocks";
  574. mes "attracted attention outside";
  575. mes "of town. Before all this,";
  576. mes "the townspeople just";
  577. mes "made carvings out of them.";
  578. next;
  579. mes "[Bahed]";
  580. mes "Then, all of a sudden,";
  581. mes "these people from--I guess";
  582. mes "it was Schwarzwald--came";
  583. mes "and bought a lot of these";
  584. mes "stones. Later, they even built";
  585. mes "this factory to process them!";
  586. next;
  587. mes "[Bahed]";
  588. mes "Oh, they tried using machines";
  589. mes "to harvest these stones, but";
  590. mes "they all broke down too soon.";
  591. mes "That's why they hired people";
  592. mes "in Veins to collect them.";
  593. next;
  594. mes "[Bahed]";
  595. mes "I'm not sure many people";
  596. mes "know who owns this factory.";
  597. mes "Maybe it's Rekenber? Yes,";
  598. mes "I saw one of their corporate";
  599. mes "airships come to town, so";
  600. mes "I think it might be them.";
  601. next;
  602. select("How do they use Hetarium??");
  603. mes "[Bahed]";
  604. mes "I'm not really sure. I just";
  605. mes "happened to overhear some";
  606. mes "of the higher ups mention";
  607. mes "something about hearts?";
  608. mes "Pieces of hearts? Doesn't";
  609. mes "make any sense to me.";
  610. next;
  611. mes "[Bahed]";
  612. mes "All I gathered was that";
  613. mes "they were using the stones";
  614. mes "to build a machine related";
  615. mes "to those hearts. That's";
  616. mes "all I know. Anyway, please";
  617. mes "leave the stones over there~";
  618. set veins_stone,7;
  619. close;
  620. }
  621. mes "[Bahed]";
  622. mes "Everyday I feel";
  623. mes "weaker and weaker...";
  624. mes "Could this be chronic";
  625. mes "fatigue syndrome? Ugh...";
  626. close;
  627. }
  628. ve_in02,68,39,7 script Factory Worker#ve2 943,{
  629. mes "[Worker]";
  630. mes "What the heck are these rocks?";
  631. mes "They're ordinary stones, aren't they?";
  632. mes "They don't pay me enough here...";
  633. close;
  634. }
  635. // Spy Quest :: veins_secret
  636. //============================================================
  637. prontera,202,122,0 script Kid#sch 703,{
  638. if (que_sch == 0) {
  639. mes "[Rooney]";
  640. mes "Where the heck";
  641. mes "is it? I don't... Where...?";
  642. mes "He's got to be around here";
  643. mes "somewhere, I think...";
  644. next;
  645. select("What's wrong?:...");
  646. mes "[Rooney]";
  647. mes "Oh, it's just...";
  648. mes "Some guy sent me on a";
  649. mes "delivery errand, but I can't";
  650. mes "find the recipient. He said";
  651. mes "that I can't miss him, but";
  652. mes "I still can't figure it out.";
  653. next;
  654. mes "[Rooney]";
  655. mes "I should have asked for";
  656. mes "the exact location. I mean,";
  657. mes "if I don't find him, then I'll";
  658. mes "never get paid for doing";
  659. mes "this delivery. ^333333*Sigh*^000000";
  660. next;
  661. if (select("Sounds tough. Good luck!:Do you need any help?") == 1) {
  662. mes "[Rooney]";
  663. mes "Thanks. I think";
  664. mes "I just might need it.";
  665. mes "Where could this guy";
  666. mes "be? If he's expecting";
  667. mes "a delivery, he should";
  668. mes "make himself easy to find...";
  669. close;
  670. }
  671. mes "[Rooney]";
  672. mes "Yeah, sure, it'd be great";
  673. mes "if you could help me. Let's";
  674. mes "see, I need to deliver this";
  675. mes "letter to a bard named...";
  676. mes "It was... Ah, ^FF0000Lasda Midar^000000!";
  677. next;
  678. mes "[Rooney]";
  679. mes "I've looked everywhere";
  680. mes "in town for someone that";
  681. mes "looks like a Bard, but I'm";
  682. mes "not having any luck. If you";
  683. mes "find him, would you tell me?";
  684. set que_sch,1;
  685. close;
  686. }
  687. else if (que_sch == 1) {
  688. mes "[Rooney]";
  689. mes "I still haven't";
  690. mes "found Lasda Midar.";
  691. mes "Would you let me know";
  692. mes "if you find him so that";
  693. mes "I can deliver his letter?";
  694. close;
  695. }
  696. else if (que_sch == 2) {
  697. if (Zeny < 100) {
  698. mes "[Rooney]";
  699. mes "Lasda Midar...";
  700. mes "Where the heck";
  701. mes "could that guy be?";
  702. close;
  703. }
  704. mes "[Rooney]";
  705. mes "Wow, did you really";
  706. mes "find Lasda Midar?";
  707. mes "Why couldn't I find him?";
  708. mes "Anyway, thank you so much";
  709. mes "for your help. I thought I was";
  710. mes "going to fail my delivery!";
  711. next;
  712. select("He asked me to give you this.");
  713. mes "[Rooney]";
  714. mes "Hey, alright! Thanks";
  715. mes "for the cash! Heh heh~";
  716. set Zeny, Zeny-100;
  717. set que_sch,3;
  718. close;
  719. }
  720. mes "[Rooney]";
  721. mes "Nice day out, isn't it?";
  722. close;
  723. }
  724. prt_church,89,108,6 script Bard#sch 741,{
  725. if ((MaxWeight-Weight) < 2000 || checkweight(1201,1) == 0) {
  726. mes "^3355FFWait a second!";
  727. mes "Right now, you're carrying";
  728. mes "too many things with you.";
  729. mes "Please come back after";
  730. mes "using the Kafra Service";
  731. mes "to store some of your items.^000000";
  732. close;
  733. }
  734. if (que_sch < 1) {
  735. mes "[Lasda]";
  736. mes "Hello there, isn't today";
  737. mes "such a wonderful day?";
  738. mes "Nice weather always";
  739. mes "inspires the poet in me,";
  740. mes "and I can't seem to stop";
  741. mes "singing my heart out~";
  742. close;
  743. }
  744. else if (que_sch == 1) {
  745. mes "[Lasda]";
  746. mes "Why, what a glorious";
  747. mes "day! I should sing a song";
  748. mes "in praise of its wonder!";
  749. mes "Ooooh... La la la-la~";
  750. mes "Girls, girls, giiiirls...";
  751. next;
  752. if(select("Excuse me...:......") == 1) {
  753. mes "[Lasda]";
  754. mes "Why, what a glorious";
  755. mes "day! I should sing a song";
  756. mes "in praise of its wonder!";
  757. mes "Ooooh... La la la-la~";
  758. mes "Girls, girls, giiiirls...";
  759. close;
  760. }
  761. mes "[Lasda]";
  762. mes "Girls, girls, giiiirls...";
  763. mes "Making my heart";
  764. mes "beat like... Like it's";
  765. mes "going too fast. My heart's";
  766. mes "racing... And you're at the";
  767. mes "finish line--Love Champion!";
  768. next;
  769. mes "[Lasda]";
  770. mes "Oh? Don't stare at me";
  771. mes "like that, you're making";
  772. mes "me blush. Did you need to";
  773. mes "talk to me or something?.";
  774. next;
  775. if(select("I'm sorry.:Are you ^ff0000Lasda Midar^000000?") == 1) {
  776. mes "[Lasda]";
  777. mes "Oh, that's alright.";
  778. mes "...............................";
  779. mes "Girl, I'll laugh at all your";
  780. mes "jokes, and agree with yourv";
  781. mes "politics~ You're hot! But";
  782. mes "baby, you're dumb as bricks~";
  783. close;
  784. }
  785. mes "[Lasda]";
  786. mes "Oh? Oh, yes, that's me.";
  787. mes "How can I help you?";
  788. next;
  789. select("I'm here to deliver this to you.");
  790. mes "[Lasda]";
  791. mes "Ah! He must have finally";
  792. mes "sent it. Would you please";
  793. mes "give me a second? Let's see...";
  794. next;
  795. mes "^3355FFLasda opened the letter";
  796. mes "and started reading it.^000000";
  797. next;
  798. mes "[Lasda]";
  799. mes "Umm...";
  800. mes "Oh, no...";
  801. next;
  802. mes "[Lasda]";
  803. mes "Ah, I'm sorry for";
  804. mes "making you wait.";
  805. mes "Here, please give";
  806. mes "this money to that";
  807. mes "kid that was supposed";
  808. mes "to come find me here.";
  809. set que_sch,2;
  810. set Zeny, Zeny+100;
  811. next;
  812. mes "[Lasda]";
  813. mes "I'd like you to come";
  814. mes "talk to me again later";
  815. mes "if you have the time";
  816. mes "See you around~";
  817. close;
  818. }
  819. else if (que_sch == 2) {
  820. mes "^3355FFLasda seems to be";
  821. mes "lost in deep thought.^000000";
  822. close;
  823. }
  824. else if (que_sch == 3) {
  825. mes "[Lasda]";
  826. mes "Oh good, you came back!";
  827. mes "Thanks for delivering that";
  828. mes "letter for me. Listen, you";
  829. mes "mind listening to me for";
  830. mes "a bit? I want to ask you";
  831. mes "for your help with something.";
  832. next;
  833. if (select("Sure.:No.") == 1) {
  834. mes "[Lasda]";
  835. mes "You see, the letter you";
  836. mes "brought me was from my old";
  837. mes "best friend. I haven't heard";
  838. mes "from him for a while, so";
  839. mes "I was pretty worried...";
  840. next;
  841. mes "[Lasda]";
  842. mes "Vitre said in his letter";
  843. mes "that he's in jail under";
  844. mes "false charges so he wants";
  845. mes "me to help him out. However,";
  846. mes "there isn't much I can do.";
  847. mes "Do you think you can help him?";
  848. next;
  849. if (select("Sure.:No.") == 1) {
  850. mes "[Lasda]";
  851. mes "Thank you so much!";
  852. mes "I guess the best thing";
  853. mes "to do for now is to find";
  854. mes "my friend in a prison in";
  855. mes "^FF0000Morocc^000000, and see what";
  856. mes "you can do to help him..";
  857. set que_sch,4;
  858. close;
  859. }
  860. mes "[Lasda]";
  861. mes "I... I guess...";
  862. mes "You must not be";
  863. mes "able to help him too...";
  864. close;
  865. }
  866. mes "[Lasda]";
  867. mes "I suppose that you";
  868. mes "must already be busy";
  869. mes "doing something else.";
  870. mes "Well, I understand...";
  871. close;
  872. }
  873. else if (que_sch < 8) {
  874. mes "[Lasda]";
  875. mes "I still can't believe";
  876. mes "Vitre is being held";
  877. mes "in prison in Morocc. I mean,";
  878. mes "what could have happened?";
  879. mes "I hope you can help him...";
  880. close;
  881. }
  882. else if (que_sch == 8) {
  883. mes "[Lasda]";
  884. mes "He was arrested because";
  885. mes "he's suspected of espionage?";
  886. mes "That doesn't make any sense.";
  887. mes "What could be going on?";
  888. next;
  889. select("^ff0000Krieg^000000 told me that.");
  890. mes "[Lasda]";
  891. mes "Krieg? Do you mean Krieg";
  892. mes "Laje Mandi? I know him quite";
  893. mes "well, actually. Let me write";
  894. mes "you a letter or recommendation.";
  895. mes "Hopefully, it'll be enough to";
  896. mes "let you enter the prison.";
  897. set que_sch,9;
  898. close;
  899. }
  900. else if (que_sch == 9) {
  901. mes "[Lasda]";
  902. mes "Hurry and go bring";
  903. mes "my letter to Krieg.";
  904. mes "I wonder what happened...";
  905. mes "There must be some kind";
  906. mes "of weird misunderstanding.";
  907. close;
  908. }
  909. else if (que_sch < 19) {
  910. mes "[Lasda]";
  911. mes "He really asked you";
  912. mes "to break him out of jail?";
  913. mes "Well, I know that's a morally";
  914. mes "hazy area, but I hope that";
  915. mes "you do your best to help Vitre.";
  916. close;
  917. }
  918. else if (que_sch < 25) {
  919. mes "[Lasda]";
  920. mes "Thanks for offering";
  921. mes "to help me out. I still";
  922. mes "can't believe Vitre had";
  923. mes "the gall to just break";
  924. mes "out of prison, though...";
  925. next;
  926. mes "[Lasda]";
  927. mes "I still can't do";
  928. mes "anything to help him,";
  929. mes "so please do what you";
  930. mes "can to take care of him";
  931. mes "for me. I really appreciate it.";
  932. close;
  933. }
  934. else if (que_sch == 25) {
  935. mes "[Lasda]";
  936. mes "Ah, you're back. I'm sure";
  937. mes "you have a lot to ask me";
  938. mes "right now. You deserve to";
  939. mes "know that everything I asked";
  940. mes "you to do was part of a plan";
  941. mes "to confirm Vitre's guilt.";
  942. next;
  943. mes "[Lasda]";
  944. mes "We arrested him once";
  945. mes "we learned that he was";
  946. mes "an Arunafeltz spy, but we";
  947. mes "couldn't punish him since";
  948. mes "we lacked concrete proof.";
  949. next;
  950. mes "[Lasda]";
  951. mes "That's why we allowed";
  952. mes "him to escape: we planned";
  953. mes "on following him to get the";
  954. mes "proof that we needed. Our";
  955. mes "sting was even able to round";
  956. mes "up all of his compatriots!";
  957. next;
  958. mes "[Lasda]";
  959. mes "I'm sorry for keeping";
  960. mes "you in the dark, but it was";
  961. mes "essential to the plan. We";
  962. mes "couldn't have done it without";
  963. mes "your help. Please take this";
  964. mes "reward with our sincere thanks.";
  965. set que_sch,26;
  966. getitem 12106,1; //Accessory_Box
  967. getexp (checkre(3))?60000:600000,0;
  968. close;
  969. }
  970. else {
  971. mes "[Lasda]";
  972. mes "We're having too many";
  973. mes "cases involving spies";
  974. mes "like Vitre lately. This";
  975. mes "might be a sign that";
  976. mes "Arunafeltz is planning";
  977. mes "to move against us...";
  978. close;
  979. }
  980. }
  981. morocc,53,87,7 script Prison Ward#sch 707,{
  982. if (que_sch < 4) {
  983. mes "[Jesse]";
  984. mes "Only authorized";
  985. mes "personnel can enter";
  986. mes "this prison. You need";
  987. mes "a permit if you want";
  988. mes "to be able to enter.";
  989. close;
  990. }
  991. else if (que_sch == 4) {
  992. mes "[Jesse]";
  993. mes "What? You want to meet";
  994. mes "the prisoner? I'm sorry,";
  995. mes "but he's not allowed to";
  996. mes "see anyone since he was";
  997. mes "arrested on suspicion";
  998. mes "of espionage.";
  999. set que_sch,5;
  1000. close;
  1001. }
  1002. else if (que_sch == 5) {
  1003. mes "[Jesse]";
  1004. mes "Huh. You're awfully";
  1005. mes "persistent. Alright,";
  1006. mes "if you can do me a favor,";
  1007. mes "I'll let you in. Bring me";
  1008. mes "1 dish of ^FF0000Fried Monkey Tails^000000";
  1009. next;
  1010. mes "[Jesse]";
  1011. mes "Of course, I can only let";
  1012. mes "you inside. Whether they'll";
  1013. mes "actually let you meet the";
  1014. mes "prisoner is another matter.";
  1015. mes "So do we have a deal?";
  1016. set que_sch,6;
  1017. close;
  1018. }
  1019. else if (que_sch == 6) {
  1020. if (countitem(12066) > 0) {
  1021. mes "[Jesse]";
  1022. mes "Ah, that's the stuff!";
  1023. mes "Thanks for the Fried";
  1024. mes "Monkey Tails~ Alright,";
  1025. mes "go talk to ^FF0000Sir Krieg^000000 in";
  1026. mes "Morocc Castle. Get his";
  1027. mes "approval, and I'll let you in.";
  1028. delitem 12066,1; //Luk_Dish01
  1029. set que_sch,7;
  1030. close;
  1031. }
  1032. mes "[Jesse]";
  1033. mes "Bring me a plate of";
  1034. mes "^FF0000Fried Monkey Tails^000000.";
  1035. mes "Do it, or I won't help";
  1036. mes "you out. I mean, I know";
  1037. mes "you mean well, but I'm";
  1038. mes "risking my job here...";
  1039. close;
  1040. }
  1041. else if (que_sch < 10) {
  1042. mes "[Jesse]";
  1043. mes "You didn't get approval";
  1044. mes "from Sir Krieg yet? You'd";
  1045. mes "better do it, or there's no";
  1046. mes "point in entering this prison.";
  1047. mes "You can't just sneak around";
  1048. mes "inside this place, you know?";
  1049. close;
  1050. }
  1051. else if (que_sch == 10) {
  1052. mes "[Jesse]";
  1053. mes "Did you really get";
  1054. mes "Sir Krieg's approval?";
  1055. mes "Alright, you may enter now.";
  1056. close2;
  1057. warp "ra_in01",48,355;
  1058. end;
  1059. }
  1060. else if (que_sch < 19) {
  1061. mes "[Jesse]";
  1062. mes "Do you want to enter?";
  1063. next;
  1064. if (select("Yes.:No") == 1) {
  1065. mes "[Jesse]";
  1066. mes "Be careful when you talk";
  1067. mes "to that guy: he's a smooth";
  1068. mes "talker, and almost charmed";
  1069. mes "a lot of the guards into";
  1070. mes "letting him go free.";
  1071. close2;
  1072. warp "ra_in01",48,355;
  1073. end;
  1074. }
  1075. mes "[Jesse]";
  1076. mes "Take your time.";
  1077. mes "If you're not mentally";
  1078. mes "prepared, then it's not";
  1079. mes "a good idea to talk";
  1080. mes "to the prisoner.";
  1081. close;
  1082. }
  1083. else if (que_sch < 19) {
  1084. mes "[Jesse]";
  1085. mes "Argh, I'm in trouble.";
  1086. mes "The prisoner escaped.";
  1087. mes "How could I let this...";
  1088. mes "happen?! Damn, I need to";
  1089. mes "report this to Mr. Krieg";
  1090. close;
  1091. }
  1092. mes "[Jesse]";
  1093. mes "What a relief! They";
  1094. mes "really set it up so that";
  1095. mes "the prisoner could escape?";
  1096. mes "Well, I thought I was going";
  1097. mes "to get fired for all that.";
  1098. close;
  1099. }
  1100. morocc_in,79,163,0 script Public Security Officer 748,{
  1101. if (que_sch < 7) {
  1102. mes "[Krieg]";
  1103. mes "I'm in charge of public";
  1104. mes "security here in Morocc.";
  1105. mes "Lately, there have been";
  1106. mes "more incidents disturbing";
  1107. mes "the public peace and";
  1108. mes "many unsettling rumors...";
  1109. close;
  1110. }
  1111. else if (que_sch == 7) {
  1112. mes "[Krieg]";
  1113. mes "Hello, adventurer.";
  1114. mes "How may I help you?";
  1115. next;
  1116. select("I'd like to see a prisoner, Mr. Vitre.");
  1117. mes "[Krieg]";
  1118. mes "Vitre? I'm sorry, but";
  1119. mes "I can't approve of that.";
  1120. mes "I'd allow visitors for normal";
  1121. mes "prisoners, but not for people";
  1122. mes "suspected of espionage.";
  1123. mes "That's why he's in jail.";
  1124. next;
  1125. mes "[Krieg]";
  1126. mes "If I knew you personally,";
  1127. mes "or if someone I trust can";
  1128. mes "vouch for you, then I'd";
  1129. mes "reconsider letting you";
  1130. mes "meet Vitre. Otherwise,";
  1131. mes "I just can't do it.";
  1132. set que_sch,8;
  1133. close;
  1134. }
  1135. else if (que_sch == 8) {
  1136. mes "[Krieg]";
  1137. mes "I can't let you meet";
  1138. mes "Vitre until I'm absolutely";
  1139. mes "sure that you're not involved";
  1140. mes "with any espionage activities.";
  1141. close;
  1142. }
  1143. else if (que_sch == 9) {
  1144. mes "[Krieg]";
  1145. mes "I can't let you meet";
  1146. mes "Vitre until I'm absolutely";
  1147. mes "sure that you're not involved";
  1148. mes "with any espionage activities.";
  1149. next;
  1150. select("Here's a letter from Lasda.");
  1151. mes "[Krieg]";
  1152. mes "Lasda? Now there's a";
  1153. mes "man I hold in high regard.";
  1154. mes "Please let me read what";
  1155. mes "he has to say. Hmmm...";
  1156. next;
  1157. mes "[Krieg]";
  1158. mes "Alright, I'll let you visit";
  1159. mes "Vitre. I'll send a message";
  1160. mes "to the prison ward so that";
  1161. mes "he'll let you talk to him.";
  1162. set que_sch,10;
  1163. close;
  1164. }
  1165. else if (que_sch < 26) {
  1166. mes "[Krieg]";
  1167. mes "Hmm... This is almost too";
  1168. mes "difficult for me to handle.";
  1169. mes "What should I do?";
  1170. close;
  1171. }
  1172. mes "[Krieg]";
  1173. mes "I understand that you were";
  1174. mes "instrumental in solving a";
  1175. mes "problem regarding public";
  1176. mes "safety. I'd just like to thank";
  1177. mes "you, and apologize for any";
  1178. mes "trouble I might have caused.";
  1179. close;
  1180. }
  1181. ra_in01,48,352,0 warp que_sch_jail 1,1,morocc,56,89
  1182. ra_in01,50,387,4 script Upset Looking Bard#sch 51,{
  1183. if (que_sch < 10) {
  1184. mes "[Vitre]";
  1185. mes ".............";
  1186. close;
  1187. }
  1188. else if (que_sch == 10) {
  1189. mes "[Vitre]";
  1190. mes "...............................";
  1191. mes "...............................";
  1192. mes "...............................";
  1193. mes "Damn, what should I do?";
  1194. next;
  1195. select("Excuse me...");
  1196. mes "[Vitre]";
  1197. mes "Hm? I'm Vitre Bizlita.";
  1198. mes "As you can see, I'm not in";
  1199. mes "any real position to help";
  1200. mes "you. Still, did you want";
  1201. mes "to ask me something?";
  1202. next;
  1203. switch(select("Nothing.:I'm here on behalf of Mr. Lasda.")) {
  1204. case 1:
  1205. mes "[Vitre]";
  1206. mes "Well...";
  1207. mes "It's nice to";
  1208. mes "receive visitors.";
  1209. mes "Jail can be lonely....";
  1210. close;
  1211. case 2:
  1212. mes "[Vitre]";
  1213. mes "Oh, good. Lasda finally";
  1214. mes "got my letter, eh? I don't";
  1215. mes "know what the hell's going";
  1216. mes "on. I mean, all I remember";
  1217. mes "is that these strange men";
  1218. mes "came and brought me here.";
  1219. next;
  1220. mes "[Vitre]";
  1221. mes "I... I don't think";
  1222. mes "they'll let me out";
  1223. mes "of here. I mean, they";
  1224. mes "jailed me and there's no";
  1225. mes "proof I did anything wrong.";
  1226. next;
  1227. mes "[Vitre]";
  1228. mes "My life is in danger as";
  1229. mes "long as I'm here, so I have";
  1230. mes "to get out as soon as I can.";
  1231. mes "Luckily, I figured out that";
  1232. mes "I can open these doors if";
  1233. mes "I just had 2 things.";
  1234. next;
  1235. mes "[Vitre]";
  1236. mes "I just need a ^FF0000Megaphone^000000";
  1237. mes "and a ^FF0000Violin^000000. Luckily, they're";
  1238. mes "pretty mundane objects, so no";
  1239. mes "one would suspect anything if";
  1240. mes "you brought them here. Um...";
  1241. mes "You will help me, won't you?";
  1242. next;
  1243. mes "[Vitre]";
  1244. mes "I understand if you have any";
  1245. mes "doubts about my innocence.";
  1246. mes "But think about it: wouldn't";
  1247. mes "you want to see what I do";
  1248. mes "with a Megaphone and Violin?";
  1249. mes "Sounds pretty cool, huh?";
  1250. next;
  1251. mes "^3355FFYou can hear someone";
  1252. mes "mumbling from the cell";
  1253. mes "next to Vitre's.^000000";
  1254. next;
  1255. mes "[????]";
  1256. mes "I wonder how the lady";
  1257. mes "in the Dancer Job Change";
  1258. mes "place is doing by now...";
  1259. set que_sch,11;
  1260. close;
  1261. }
  1262. }
  1263. else if (que_sch < 18) {
  1264. mes "[Vitre]";
  1265. mes "Didn't you bring the";
  1266. mes "Megaphone and Violin?";
  1267. mes "The longer I sit here,";
  1268. mes "the more likely it is";
  1269. mes "that they'll kill me!";
  1270. close;
  1271. }
  1272. else if (que_sch == 18) {
  1273. if (countitem(7040) > 0 && countitem(1901) > 0) {
  1274. mes "[Vitre]";
  1275. mes "You brought me a";
  1276. mes "Megaphone and Violin?";
  1277. mes "Perfect! Now, step aside";
  1278. mes "Can't have you getting hurt.";
  1279. next;
  1280. mes "...............................";
  1281. mes "...............................";
  1282. mes "...............................";
  1283. next;
  1284. mes "^3355FFVitre drew in a deep";
  1285. mes "breath, and then smashed";
  1286. mes "the steel bars of his cell";
  1287. mes "with the Violin. Surprisingly,";
  1288. mes "the door swings open with";
  1289. mes "a very loud noise.^000000";
  1290. next;
  1291. mes "[Vitre]";
  1292. mes "Heh! That was a little";
  1293. mes "harder than I thought,";
  1294. mes "but it looks like I'm free~";
  1295. mes "Alright, let's get a move on.";
  1296. next;
  1297. mes "[Jesse]";
  1298. mes "What?! What's this noise?!";
  1299. next;
  1300. enablenpc "Jesse#sch";
  1301. mes "[Jesse]";
  1302. mes "Hey! How did you";
  1303. mes "get out of your cell?!";
  1304. mes "Get back in there, NOW!";
  1305. next;
  1306. mes "[Vitre]";
  1307. mes "If you were me, would";
  1308. mes "you go back in your cell";
  1309. mes "just because someone's";
  1310. mes "yelling at you? Forget it~";
  1311. next;
  1312. mes "^3355FFVitre raised the Megaphone";
  1313. mes "to his mouth, and drew in";
  1314. mes "another deep breath.^000000";
  1315. next;
  1316. mes "[Vitre]";
  1317. mes "Wah!";
  1318. next;
  1319. mes "[Jesse]";
  1320. mes "Arg...";
  1321. mes "Oh Lord...!";
  1322. mes "M-my ears...";
  1323. next;
  1324. mes "[Vitre]";
  1325. mes "Heh! I love it when";
  1326. mes "a plan comes together~";
  1327. mes "Let's get out of here!";
  1328. next;
  1329. delitem 1901,1; //Violin
  1330. delitem 7040,1; //Megaphone
  1331. set que_sch,19;
  1332. close2;
  1333. disablenpc "Jesse#sch";
  1334. warp "morocc",294,153;
  1335. end;
  1336. }
  1337. mes "[Vitre]";
  1338. mes "Didn't you bring";
  1339. mes "a Megaphone and";
  1340. mes "a Violin? Please";
  1341. mes "hurry, I don't have";
  1342. mes "much time left!";
  1343. close;
  1344. }
  1345. else {
  1346. mes "[Vitre]";
  1347. mes "Heh! I love it when";
  1348. mes "a plan comes together~";
  1349. mes "Let's get out of here!";
  1350. close2;
  1351. warp "morocc",294,153;
  1352. end;
  1353. }
  1354. }
  1355. ra_in01,58,389,0 script Jesse#sch 707,{
  1356. end;
  1357. OnInit:
  1358. disablenpc "Jesse#sch";
  1359. end;
  1360. }
  1361. ra_in01,58,389,0 script Guant Prisoner#sch 929,{
  1362. if (que_sch < 11) {
  1363. mes "[Ruan]";
  1364. mes "This stinks. Why am";
  1365. mes "I locked up in here?";
  1366. mes "I didn't do anything";
  1367. mes "to deserve this!";
  1368. next;
  1369. mes "[Ruan]";
  1370. mes "It's getting to be so";
  1371. mes "bad that I even miss the";
  1372. mes "sound of Hianna's voice.";
  1373. mes "It's freakishly loud.";
  1374. mes "You couldn't outyell her";
  1375. mes "even with a Megaphone.";
  1376. close;
  1377. }
  1378. else if (que_sch == 11) {
  1379. mes "[Ruan]";
  1380. mes "This stinks. Why am";
  1381. mes "I locked up in here?";
  1382. mes "I didn't do anything";
  1383. mes "to deserve this!";
  1384. next;
  1385. mes "[Ruan]";
  1386. mes "It's getting to be so";
  1387. mes "bad that I even miss the";
  1388. mes "sound of Hianna's voice.";
  1389. mes "It's freakishly loud.";
  1390. mes "You couldn't outyell her";
  1391. mes "even with a Megaphone.";
  1392. next;
  1393. mes "["+strcharinfo(0)+"]";
  1394. mes "What...?!";
  1395. next;
  1396. select("Where I can find that Megaphone?");
  1397. mes "[Ruan]";
  1398. mes "Huh? Why would you";
  1399. mes "want to know that?";
  1400. next;
  1401. select("I really need one!");
  1402. mes "[Ruan]";
  1403. mes "Uh, you can get one from";
  1404. mes "that Dancer Job Change";
  1405. mes "place in Comodo. They're";
  1406. mes "really hard to get, though,";
  1407. mes "if not impossible. Knock";
  1408. mes "yourself out, buddy.";
  1409. close;
  1410. }
  1411. else if (que_sch < 20) {
  1412. mes "[Ruan]";
  1413. mes "Nobody knows what";
  1414. mes "will happen tomorrow.";
  1415. mes "I mean, this is a world of";
  1416. mes "miracles and tragedies.";
  1417. mes "Death, or real love...";
  1418. mes "You will never know what will happen.";
  1419. close;
  1420. }
  1421. mes "[Ruan]";
  1422. mes "........";
  1423. close;
  1424. }
  1425. // Escort Dancers to Schwarzwald Republic
  1426. job_duncer,93,106,6 script Dance Instructor#sch 892,{
  1427. if ((MaxWeight-Weight) < 2000 || checkweight(1201,1) == 0) {
  1428. mes "^3355FFWait a second!";
  1429. mes "Right now, you're carrying";
  1430. mes "too many things with you.";
  1431. mes "Please come back after";
  1432. mes "using the Kafra Service";
  1433. mes "to store some of your items.^000000";
  1434. close;
  1435. }
  1436. if (que_sch < 11) {
  1437. mes "[Hianna]";
  1438. mes "Keep up the good work,";
  1439. mes "everyone! There's only";
  1440. mes "a few days left until the";
  1441. mes "big performance! Hey...";
  1442. mes "You! Can't you do it right?";
  1443. mes "Turn your waist quicker!";
  1444. close;
  1445. }
  1446. else if (que_sch == 11) {
  1447. mes "[Hianna]";
  1448. mes "Hey, who are you?";
  1449. mes "We already have enough";
  1450. mes "problems with too many";
  1451. mes "pervs ogling the Dancers.";
  1452. mes "I'd prefer it if you didn't";
  1453. mes "come to watch us practice.";
  1454. next;
  1455. if (select("I want a Megaphone.:Eeek...") == 2) {
  1456. mes "[Hianna]";
  1457. mes "If you really want to";
  1458. mes "watch us dance, come to";
  1459. mes "the show and buy a ticket.";
  1460. mes "Watching for free isn't";
  1461. mes "exactly supporting the arts.";
  1462. close;
  1463. }
  1464. mes "[Hianna]";
  1465. mes "You want a Megaphone?";
  1466. mes "Well, I'm sorry, but it's";
  1467. mes "not just something I can";
  1468. mes "lend to anybody. Then again";
  1469. mes "it's not like you can find one";
  1470. mes "anywhere else, either.";
  1471. next;
  1472. if (select("Please! I'll do anything!:Later.") == 2) {
  1473. mes "[Hianna]";
  1474. mes "Alright, then.";
  1475. mes "I'm sorry that";
  1476. mes "I can't help you.";
  1477. close;
  1478. }
  1479. mes "[Hianna]";
  1480. mes "Anything, huh?";
  1481. mes "Well, you just said";
  1482. mes "the magic word. Listen";
  1483. mes "carefully to what I want";
  1484. mes "you to do for me.";
  1485. next;
  1486. if (select("Listen:Reconsider") == 1) {
  1487. mes "[Hianna]";
  1488. mes "First, I want a little";
  1489. mes "cash. Consider it a rental";
  1490. mes "fee. 500,000 zeny should be";
  1491. mes "just about enough. Then,";
  1492. mes "I want you to do me a favor.";
  1493. next;
  1494. mes "[Hianna]";
  1495. mes "The Schwarzwald Republic";
  1496. mes "requested me to send some";
  1497. mes "Dancers for some party, but";
  1498. mes "I don't have enough guards";
  1499. mes "to protect them on their";
  1500. mes "way over there.";
  1501. next;
  1502. mes "[Hianna]";
  1503. mes "If you act as bodyguard";
  1504. mes "to my Dancers on the way";
  1505. mes "to the Schwarzwald Republic,";
  1506. mes "I'll lend you my Megaphone";
  1507. mes "once you come back. So...";
  1508. mes "How does that sound?";
  1509. next;
  1510. if (select("Sounds good.:Like a ripoff.") == 1) {
  1511. mes "[Hianna]";
  1512. mes "I'm glad you agree~";
  1513. mes "Okay, the Dancers are";
  1514. mes "waiting are the entrance,";
  1515. mes "so bring them over to the";
  1516. mes "Schwarzwald Republic as";
  1517. mes "soon as you're ready.";
  1518. set que_sch,12;
  1519. close;
  1520. }
  1521. mes "[Hianna]";
  1522. mes "So... I guess you";
  1523. mes "didn't need that";
  1524. mes "Megaphone as";
  1525. mes "badly as I thought.";
  1526. close;
  1527. }
  1528. mes "[Hianna]";
  1529. mes "Alright, take your";
  1530. mes "time. I'm in no rush.";
  1531. close;
  1532. }
  1533. else if (que_sch < 17) {
  1534. mes "[Hianna]";
  1535. mes "What are you still doing";
  1536. mes "here? Shouldn't you be";
  1537. mes "escorting the Dancers to";
  1538. mes "the Schwaltvalt Republic";
  1539. mes "already? Get a move on~";
  1540. close;
  1541. }
  1542. else if (que_sch == 17) {
  1543. mes "[Hianna]";
  1544. mes "Thanks for all your";
  1545. mes "hard work. The Dancers";
  1546. mes "told me that you did a good";
  1547. mes "job escorting them. Now...";
  1548. mes "Do you have the money?";
  1549. next;
  1550. if (select("Yes:No") == 1) {
  1551. if (Zeny < 500000) {
  1552. mes "[Hianna]";
  1553. mes "What's this? Hmm...";
  1554. mes "I think you made a mistake.";
  1555. mes "This isn't enough money.";
  1556. mes "Remember, 500,000 zeny~";
  1557. close;
  1558. }
  1559. mes "[Hianna]";
  1560. mes "Perfect. Well, here's";
  1561. mes "your Megaphone. Thanks";
  1562. mes "for everything, and I'll see";
  1563. mes "you around, adventurer~";
  1564. set Zeny, Zeny-500000;
  1565. set que_sch,18;
  1566. getitem 7040,1; //Megaphone
  1567. close;
  1568. }
  1569. mes "[Hianna]";
  1570. mes "I can't have you breaking";
  1571. mes "your promises, so I won't";
  1572. mes "give you the Megaphone";
  1573. mes "until you pay me the";
  1574. mes "500,000 zeny that you";
  1575. mes "said that you would.";
  1576. close;
  1577. }
  1578. else if (que_sch == 18) {
  1579. mes "[Hianna]";
  1580. mes "Thanks for escorting";
  1581. mes "my Dancers over to the";
  1582. mes "Schwarzwald Republic.";
  1583. mes "Anything I can help";
  1584. mes "you with today?";
  1585. next;
  1586. if (select("I'd like another Megaphone.:No thanks.") == 1) {
  1587. mes "[Hianna]";
  1588. mes "Well, I guess I can let";
  1589. mes "you have another one if";
  1590. mes "you pay me 500,000 zeny.";
  1591. mes "You sure you want to pay";
  1592. mes "the money for a Megaphone?";
  1593. next;
  1594. if (select("Yes:No") == 1) {
  1595. if (Zeny < 500000) {
  1596. mes "[Hianna]";
  1597. mes "I'm sorry, but this";
  1598. mes "isn't enough money for";
  1599. mes "a Megaphone. Be sure";
  1600. mes "to bring me 500,000 zeny.";
  1601. close;
  1602. }
  1603. mes "[Hianna]";
  1604. mes "Here you are. The fact is...";
  1605. mes "These Megaphones are";
  1606. mes "considered guild property,";
  1607. mes "so I'm not supposed to let";
  1608. mes "you have this. Don't let";
  1609. mes "anyone know I gave you this!";
  1610. set Zeny, Zeny-500000;
  1611. getitem 7040,1; //Megaphone
  1612. close;
  1613. }
  1614. mes "[Hianna]";
  1615. mes "Alright~";
  1616. mes "Take care, and";
  1617. mes "travel safely~";
  1618. close;
  1619. }
  1620. mes "[Hianna]";
  1621. mes "Alright~";
  1622. mes "Take care, and";
  1623. mes "travel safely~";
  1624. close;
  1625. }
  1626. mes "[Hianna]";
  1627. mes "Trust me, we've made";
  1628. mes "good use of the money";
  1629. mes "that you've ''donated.''";
  1630. mes "Thanks for taking good";
  1631. mes "care of my Dancers~";
  1632. close;
  1633. }
  1634. job_duncer,85,49,0 script Young Dancer#sch1 724,{
  1635. if (que_sch < 12) {
  1636. mes "[Dancer]";
  1637. mes "Hi there~";
  1638. mes "Are you enjoying";
  1639. mes "yourself? I hope so!";
  1640. close;
  1641. }
  1642. else if (que_sch == 12) {
  1643. mes "[Dancer]";
  1644. mes "Ah, you must be the";
  1645. mes "bodyguard. So are you";
  1646. mes "ready to go now?";
  1647. next;
  1648. if (select("Yes:No") == 1) {
  1649. mes "[Dancer]";
  1650. mes "Alright, then.";
  1651. mes "Here we go~";
  1652. set que_sch,13;
  1653. close2;
  1654. warp "airplane",75,55;
  1655. end;
  1656. }
  1657. mes "[Dancer]";
  1658. mes "We need to depart soon,";
  1659. mes "so please hurry. I'll be";
  1660. mes "waiting for you here~";
  1661. close;
  1662. }
  1663. mes "[Dancer]";
  1664. mes "Oh, that was such a fun";
  1665. mes "performance. I can still";
  1666. mes "see the dazzling decorations";
  1667. mes "in the ballroom where we got";
  1668. mes "to dance. It was so wonderful!";
  1669. close;
  1670. }
  1671. job_duncer,83,52,6 script Cheerful Dancer#sch1 724,{
  1672. if (que_sch < 12) {
  1673. mes "[Dancer]";
  1674. mes "Hi there~";
  1675. mes "Are you enjoying";
  1676. mes "yourself? I hope so!";
  1677. close;
  1678. }
  1679. else if (que_sch == 12) {
  1680. mes "[Dancer]";
  1681. mes "Ah, you must be the";
  1682. mes "bodyguard. So are you";
  1683. mes "ready to go now?";
  1684. next;
  1685. if (select("Yes:No") == 1) {
  1686. mes "[Dancer]";
  1687. mes "Alright, then.";
  1688. mes "Here we go~";
  1689. set que_sch,13;
  1690. close2;
  1691. warp "airplane",75,55;
  1692. end;
  1693. }
  1694. mes "[Dancer]";
  1695. mes "We need to depart soon,";
  1696. mes "so please hurry. I'll be";
  1697. mes "waiting for you here~";
  1698. close;
  1699. }
  1700. mes "[Dancer]";
  1701. mes "I guess it's pretty";
  1702. mes "fun to perform on stage~";
  1703. mes "But I still need to practice";
  1704. mes "more for the next performance.";
  1705. close;
  1706. }
  1707. job_duncer,87,50,2 script Mature Looking Dancer#s1 724,{
  1708. if (que_sch < 12) {
  1709. mes "[Dancer]";
  1710. mes "Hi there~";
  1711. mes "Are you enjoying";
  1712. mes "yourself? I hope so!";
  1713. close;
  1714. }
  1715. else if (que_sch == 12) {
  1716. mes "[Dancer]";
  1717. mes "Ah, you must be the";
  1718. mes "bodyguard. So are you";
  1719. mes "ready to go now?";
  1720. next;
  1721. if (select("Yes:No") == 1) {
  1722. mes "[Dancer]";
  1723. mes "Alright, then.";
  1724. mes "Here we go~";
  1725. set que_sch,13;
  1726. close2;
  1727. warp "airplane",75,55;
  1728. end;
  1729. }
  1730. mes "[Dancer]";
  1731. mes "We need to depart soon,";
  1732. mes "so please hurry. I'll be";
  1733. mes "waiting for you here~";
  1734. close;
  1735. }
  1736. mes "[Dancer]";
  1737. mes "I sure learned a lot from";
  1738. mes "that trip. I hope that the new";
  1739. mes "girls also gained something";
  1740. mes "from their experiences.";
  1741. close;
  1742. }
  1743. airplane,76,56,4 script Young Dancer#sch2 724,{
  1744. if (que_sch < 13) {
  1745. mes "[Dancer]";
  1746. mes "Hi there~";
  1747. mes "Are you enjoying";
  1748. mes "yourself? I hope so!";
  1749. close;
  1750. }
  1751. else if (que_sch == 13) {
  1752. mes "[Dancer]";
  1753. mes "This will be my";
  1754. mes "first performance...";
  1755. mes "I guess that's why";
  1756. mes "I have butterflies";
  1757. mes "in my stomach...";
  1758. close;
  1759. }
  1760. mes "[Dancer]";
  1761. mes "I wonder which beautiful";
  1762. mes "place we'll get to perform in";
  1763. mes "next time! Ooh, I can't wait!";
  1764. close;
  1765. }
  1766. airplane,75,53,0 script Cheerful Dancer#sch2 724,{
  1767. if (que_sch < 13) {
  1768. mes "[Dancer]";
  1769. mes "Hi there~";
  1770. mes "Are you enjoying";
  1771. mes "yourself? I hope so!";
  1772. close;
  1773. }
  1774. else if (que_sch == 13) {
  1775. mes "[Dancer]";
  1776. mes "I've performed at many";
  1777. mes "venues, but this is the";
  1778. mes "frist time I'll be dancing";
  1779. mes "in the Schwarzwald Republic.";
  1780. mes "This is also my first time on";
  1781. mes "an airship. How exciting!";
  1782. close;
  1783. }
  1784. mes "[Dancer]";
  1785. mes "Traveling is really";
  1786. mes "thrilling... It's almost as";
  1787. mes "fun as dancing on stage~";
  1788. close;
  1789. }
  1790. airplane,79,55,2 script Mature Looking Dancer#s2 724,{
  1791. if (que_sch < 13) {
  1792. mes "[Dancer]";
  1793. mes "Hi there~";
  1794. mes "Are you enjoying";
  1795. mes "yourself? I hope so!";
  1796. close;
  1797. }
  1798. else if (que_sch == 13) {
  1799. mes "[Dancer]";
  1800. mes "This is the first time that";
  1801. mes "the Schwarzwald Republic";
  1802. mes "requested a performance";
  1803. mes "from us. Isn't that amazing?";
  1804. mes "I guess we earned a reputation";
  1805. mes "overseas. I'll do my best!";
  1806. next;
  1807. mes "[Airship Announcement]";
  1808. mes "We will be arriving";
  1809. mes "in Einbroch shortly.";
  1810. mes "Passengers to Einbroch,";
  1811. mes "please get ready to land.";
  1812. next;
  1813. mes "[Dancer]";
  1814. mes "Oh! We're finally here!";
  1815. mes "Alright, I'll give this next";
  1816. mes "performance my all!";
  1817. close2;
  1818. set que_sch,14;
  1819. warp "ein_in01",278,223;
  1820. end;
  1821. }
  1822. mes "[Dancer]";
  1823. mes "I've been dancing on";
  1824. mes "stage for a long time, but";
  1825. mes "I always feel so nervous";
  1826. mes "right beforehand. I wonder";
  1827. mes "why that happens to me.";
  1828. close;
  1829. }
  1830. ein_in01,174,266,0 script Young Dancer#sch3 724,{
  1831. if (que_sch < 17) {
  1832. mes "[Dancer]";
  1833. mes "Oh, the dinner";
  1834. mes "party isn't finished yet.";
  1835. mes "It'll be over before";
  1836. mes "you even know it~";
  1837. close;
  1838. }
  1839. else if (que_sch == 17) {
  1840. mes "[Dancer]";
  1841. mes "Hooray! My first";
  1842. mes "onstage performance";
  1843. mes "was a success! Oh";
  1844. mes "I was so nervous...";
  1845. mes "But I'm so proud";
  1846. mes "of myself now!";
  1847. close;
  1848. }
  1849. mes "[Dancer]";
  1850. mes "Without dance,";
  1851. mes "my life has no";
  1852. mes "meaning at all.";
  1853. close;
  1854. }
  1855. ein_in01,172,266,0 script Cheerful Dancer#sch3 724,{
  1856. if (que_sch < 17) {
  1857. mes "[Dancer]";
  1858. mes "The dinner party isn't";
  1859. mes "even finished yet, but";
  1860. mes "I'm already exhausted~";
  1861. close;
  1862. }
  1863. else if (que_sch == 17) {
  1864. mes "[Dancer]";
  1865. mes "^333333*Whew*^000000 We gave a good";
  1866. mes "performance this time.";
  1867. mes "I was worried since that";
  1868. mes "airship trip really drained me.";
  1869. close;
  1870. }
  1871. mes "[Dancer]";
  1872. mes "Dancing is really";
  1873. mes "hard work, and all that";
  1874. mes "practicing wears you out,";
  1875. mes "but it's worth it once you";
  1876. mes "get up on that stage.";
  1877. close;
  1878. }
  1879. ein_in01,170,266,0 script Mature Looking Dancer#s3 724,{
  1880. if (que_sch < 17) {
  1881. mes "[Dancer]";
  1882. mes "Oh, the dinner";
  1883. mes "party isn't finished yet.";
  1884. mes "It'll be over before";
  1885. mes "you even know it~";
  1886. close;
  1887. }
  1888. else if (que_sch == 17) {
  1889. mes "[Dancer]";
  1890. mes "Well well, it looks like our";
  1891. mes "performance was a success.";
  1892. mes "The new girls did a really";
  1893. mes "great job. So let's head";
  1894. mes "back home, shall we?";
  1895. close2;
  1896. warp "comodo",191,146;
  1897. end;
  1898. }
  1899. mes "[Dancer]";
  1900. mes "Dancing is so fun, but";
  1901. mes "sometimes it's hard to";
  1902. mes "keep up with the audience's";
  1903. mes "expectations, you know?";
  1904. close;
  1905. }
  1906. ein_in01,279,221,0 script Hotel Manager#sch 903,5,5,{
  1907. if (que_sch < 15) {
  1908. mes "[Manager]";
  1909. mes "It'd be a really great";
  1910. mes "party if our customers";
  1911. mes "were a little less rowdy";
  1912. mes "Recently, they've been";
  1913. mes "more than a handful...";
  1914. close;
  1915. }
  1916. else if (que_sch == 15) {
  1917. mes "[Manager]";
  1918. mes "I'm glad our customers";
  1919. mes "enjoyed the performance";
  1920. mes "I was a little worried about";
  1921. mes "what they were going to think,";
  1922. mes "but I guess I was just being";
  1923. mes "overly anxious about it all.";
  1924. close;
  1925. }
  1926. else if (que_sch == 16) {
  1927. mes "[Manager]";
  1928. mes "Thank you so much for";
  1929. mes "your services. I'll be sure to";
  1930. mes "have one of my employees";
  1931. mes "send you your payment";
  1932. mes "Have a safe trip back~";
  1933. set que_sch,17;
  1934. close;
  1935. }
  1936. end;
  1937. OnTouch:
  1938. if (que_sch == 14) {
  1939. mes "[Manager]";
  1940. mes "Oh, did you enjoy";
  1941. mes "your trip? I'm glad to";
  1942. mes "see that everyone arrived";
  1943. mes "safely. The dinner party";
  1944. mes "will start shortly, so";
  1945. mes "please get ready~";
  1946. set que_sch,15;
  1947. close;
  1948. }
  1949. end;
  1950. }
  1951. ein_in01,166,282,4 script Employee#sch 904,{
  1952. if (que_sch < 15) {
  1953. mes "[Employee]";
  1954. mes "We've been so busy lately!";
  1955. mes "It's just one party reservation";
  1956. mes "after another! When will I be";
  1957. mes "able to just take a break?";
  1958. close;
  1959. }
  1960. else if (que_sch < 17) {
  1961. if (rand(1,3) == 2) {
  1962. mes "[Employee]";
  1963. mes "Hi, how may I help you?";
  1964. mes "Tonight, most of customers";
  1965. mes "are high ranking government";
  1966. mes "officials or public figures.";
  1967. mes "That man over there is the";
  1968. mes "Rekenber P.R. executive.";
  1969. next;
  1970. mes "[Employee]";
  1971. mes "That priest over there is";
  1972. mes "actually a diplomat from";
  1973. mes "Arunafeltz on business.";
  1974. mes "These are some very";
  1975. mes "important people!";
  1976. close;
  1977. }
  1978. mes "[Employee]";
  1979. mes "How can I help you?";
  1980. mes "Oh, would you like another";
  1981. mes "drink? There you go! Please";
  1982. mes "enjoy the dinner party~";
  1983. close;
  1984. }
  1985. mes "[Employee]";
  1986. mes "Oh, the mess left after";
  1987. mes "a banquet is the biggest";
  1988. mes "part of my job. It's tough";
  1989. mes "work, but it needs to get done.";
  1990. close;
  1991. }
  1992. ein_in01,176,285,0 script Bard Trigger#sch -1,1,1,{
  1993. OnTouch:
  1994. if (que_sch == 15) {
  1995. disablenpc "Corporate Figure#sch";
  1996. disablenpc "Arunafeltz Figure#sch";
  1997. enablenpc "Corporate Figure";
  1998. enablenpc "Arunafeltz Figure";
  1999. mes "[????]";
  2000. mes "I guess the party";
  2001. mes "will soon be over.";
  2002. mes "Did you enjoy yourself?";
  2003. next;
  2004. mes "[??????]";
  2005. mes "Yes, thank you, I had";
  2006. mes "a great time. I'm sorry";
  2007. mes "I gave you such short";
  2008. mes "notice of my arrival, but";
  2009. mes "you held this party anyway.";
  2010. next;
  2011. mes "[????]";
  2012. mes "Don't mention it.";
  2013. mes "You're a valued guest.";
  2014. mes "It would shame me if I'd";
  2015. mes "failed to entertain you.";
  2016. next;
  2017. mes "[??????]";
  2018. mes "Ho ho, you certainly know";
  2019. mes "how to be a good host~";
  2020. next;
  2021. mes "[????]";
  2022. mes "Your words honor me.";
  2023. next;
  2024. mes "^3355FFThe man took a quick";
  2025. mes "look around the room.^000000";
  2026. next;
  2027. mes "[????]";
  2028. mes "No one's around.";
  2029. mes "I have something to";
  2030. mes "discuss with you before";
  2031. mes "we get down to business.";
  2032. next;
  2033. mes "[??????]";
  2034. mes "What kind of...?";
  2035. next;
  2036. mes "[????]";
  2037. mes "I'll explain in detail";
  2038. mes "someplace safer. The gist";
  2039. mes "is that some rogues over in";
  2040. mes "Arunafeltz are plotting to harm";
  2041. mes "relations between Arunafeltz";
  2042. mes "and the Rekenber Corporation.";
  2043. next;
  2044. mes "[??????]";
  2045. mes "Oh... I see. Yes,";
  2046. mes "we can't talk about";
  2047. mes "that here. To tell the";
  2048. mes "truth, I've suspected that";
  2049. mes "something like that was";
  2050. mes "going on... Yes, makes sense.";
  2051. next;
  2052. mes "[????]";
  2053. mes "We should relocate";
  2054. mes "so that we can talk";
  2055. mes "a bit more freely.";
  2056. mes "Please follow me,";
  2057. mes "I already have";
  2058. mes "a place prepared.";
  2059. set que_sch,16;
  2060. close2;
  2061. disablenpc "Corporate Figure";
  2062. disablenpc "Arunafeltz Figure";
  2063. enablenpc "Corporate Figure#sch";
  2064. enablenpc "Arunafeltz Figure#sch";
  2065. }
  2066. end;
  2067. }
  2068. ein_in01,181,284,0 script Corporate Figure 109,{
  2069. end;
  2070. OnInit:
  2071. disablenpc "Corporate Figure";
  2072. end;
  2073. }
  2074. ein_in01,181,285,0 script Arunafeltz Figure 920,{
  2075. end;
  2076. OnInit:
  2077. disablenpc "Arunafeltz Figure";
  2078. end;
  2079. }
  2080. ein_in01,168,274,0 script Corporate Figure#sch 109,{
  2081. mes "[????]";
  2082. mes "Hmm... Good.";
  2083. mes "Everything looks";
  2084. mes "ready to me.";
  2085. close;
  2086. }
  2087. ein_in01,170,284,4 script Arunafeltz Figure#sch 920,{
  2088. mes "[??????]";
  2089. mes "I've got to say, only";
  2090. mes "Rekenber can host such";
  2091. mes "a magnificent party in";
  2092. mes "a city this polluted.";
  2093. mes "What's going on...?";
  2094. close;
  2095. }
  2096. morocc,297,154,0 script Thin-Faced Bard#sch 51,{
  2097. if ((MaxWeight-Weight) < 2000 || checkweight(1201,1) == 0) {
  2098. mes "^3355FFWait a second!";
  2099. mes "Right now, you're carrying";
  2100. mes "too many things with you.";
  2101. mes "Please come back after";
  2102. mes "using the Kafra Service";
  2103. mes "to store some of your items.^000000";
  2104. close;
  2105. }
  2106. if (que_sch < 19) {
  2107. mes "[????]";
  2108. mes "............";
  2109. close;
  2110. }
  2111. else if (que_sch == 19) {
  2112. mes "[Vitre]";
  2113. mes "Thanks for your help.";
  2114. mes "This country's government";
  2115. mes "should know better than to";
  2116. mes "put a good man like me in jail.";
  2117. mes "Listen, I'm a fugitive now.";
  2118. mes "Do you think you can help me?";
  2119. next;
  2120. select("Sure.:I may as well...");
  2121. mes "[Vitre]";
  2122. mes "I just need you to talk";
  2123. mes "to a few people, and let";
  2124. mes "me know what they said.";
  2125. mes "I'd do it myself, but you";
  2126. mes "understand that I've got";
  2127. mes "to keep a low profile.";
  2128. next;
  2129. mes "[Vitre]";
  2130. mes "Please meet these people";
  2131. mes "in the order that I tell you.";
  2132. mes "I've sent messengers to let";
  2133. mes "them know of your arrival,";
  2134. mes "but I had to send them out";
  2135. mes "at different times... Anyway...";
  2136. next;
  2137. mes "[Vitre]";
  2138. mes "First, go to Prontera";
  2139. mes "and talk to Chada. Second,";
  2140. mes "go to Geffen and speak to";
  2141. mes "Ghez. Lastly, please go to";
  2142. mes "Comodo and meet Nosdan.";
  2143. next;
  2144. mes "[Vitre]";
  2145. mes "Each one of them will";
  2146. mes "sing you a song. Listen";
  2147. mes "carefully, and sing me their";
  2148. mes "songs when you come back.";
  2149. mes "Thanks, you have no idea how";
  2150. mes "much I appreciate your help.";
  2151. set que_sch,20;
  2152. close;
  2153. }
  2154. else if (que_sch == 20) {
  2155. mes "[Vitre]";
  2156. mes "Chada is probably near";
  2157. mes "the middle of Prontera.";
  2158. mes "The messenger I sent to";
  2159. mes "him should have reached";
  2160. mes "him by now, so he should";
  2161. mes "be expecting your arrival.";
  2162. close;
  2163. }
  2164. else if (que_sch == 21) {
  2165. mes "[Vitre]";
  2166. mes "Ah, now you've got to";
  2167. mes "talk to Ghez. He should";
  2168. mes "be in Northeast Geffen";
  2169. mes "somewhere. Hopefully";
  2170. mes "you won't have too much";
  2171. mes "trouble finding him.";
  2172. close;
  2173. }
  2174. else if (que_sch == 22) {
  2175. mes "[Vitre]";
  2176. mes "Trying to find Nosdan?";
  2177. mes "I think he's probably in the";
  2178. mes "Northern Cave in Comodo.";
  2179. mes "Please talk to him, and let";
  2180. mes "me know about his song.";
  2181. close;
  2182. }
  2183. else if (que_sch == 23) {
  2184. mes "[Vitre]";
  2185. mes "Welcome back.";
  2186. mes "So did you listen";
  2187. mes "to all of their songs?";
  2188. next;
  2189. if (select("Yes:No") == 1) {
  2190. mes "[Vitre]";
  2191. mes "Perfect~ Here's a little";
  2192. mes "something to show my";
  2193. mes "gratitude. Hope you like it.";
  2194. set que_sch,24;
  2195. getitem 603,1; //Old_Blue_Box
  2196. next;
  2197. mes "[Vitre]";
  2198. mes "Now, tell me, what";
  2199. mes "exactly did they si--";
  2200. next;
  2201. mes "[????]";
  2202. mes "Hold it!";
  2203. next;
  2204. enablenpc "????#sch1";
  2205. enablenpc "????#sch2";
  2206. enablenpc "????#sch3";
  2207. mes "[Vitre]";
  2208. mes "What? Wh-who the";
  2209. mes "hell are you guys?!";
  2210. next;
  2211. mes "[????]";
  2212. mes "Rune-Midgarts";
  2213. mes "Secret Service!";
  2214. mes "Vitre Bizlleta--";
  2215. mes "you're under arrest";
  2216. mes "for espionage!";
  2217. next;
  2218. mes "[Vitre]";
  2219. mes "Again? Didn't you just";
  2220. mes "arrest me just for being";
  2221. mes "suspected of espionage?";
  2222. mes "I think it's a little unfair";
  2223. mes "to just capture me when";
  2224. mes "you don't have any proof.";
  2225. next;
  2226. mes "[????]";
  2227. mes "We just seized concrete";
  2228. mes "evidence of your illegal";
  2229. mes "activities. It's probably";
  2230. mes "enough to imprison you";
  2231. mes "for life. Happy now?";
  2232. next;
  2233. mes "[Vitre]";
  2234. mes "You're bluffing.";
  2235. next;
  2236. mes "[????]";
  2237. mes "You shouldn't have sent";
  2238. mes "that unsuspecting adventurer";
  2239. mes "to your news sources. We've";
  2240. mes "taken them into custody";
  2241. mes "Chada, Ghez, Nosdan.";
  2242. mes "That's them, right?";
  2243. next;
  2244. mes "[Vitre]";
  2245. mes "Nooooooooo!";
  2246. next;
  2247. mes "[Suden]";
  2248. mes "Adventurer, thank you for";
  2249. mes "your cooperation. I am";
  2250. mes "Suden Griea, Secret Service";
  2251. mes "agent. I'm sure you have";
  2252. mes "a lot of questions, but ^FF0000Lasda";
  2253. mes "Midar^000000 will answer them.";
  2254. next;
  2255. mes "[Suden]";
  2256. mes "I'd explain here and now,";
  2257. mes "but I better dispose of";
  2258. mes "this trash with the rest of";
  2259. mes "his scum buddies... in jail!";
  2260. set que_sch,25;
  2261. close2;
  2262. disablenpc "????#sch1";
  2263. disablenpc "????#sch2";
  2264. disablenpc "????#sch3";
  2265. end;
  2266. }
  2267. mes "[Vitre]";
  2268. mes "Would you please hurry?";
  2269. mes "Staying in one place like";
  2270. mes "this makes me nervous...";
  2271. mes "I should be on the move...";
  2272. close;
  2273. }
  2274. else if (que_sch == 24) {
  2275. mes "[Vitre]";
  2276. mes "Now, tell me, what";
  2277. mes "exactly did they si--";
  2278. next;
  2279. mes "[????]";
  2280. mes "Hold it!";
  2281. next;
  2282. enablenpc "????#sch1";
  2283. enablenpc "????#sch2";
  2284. enablenpc "????#sch3";
  2285. mes "[Vitre]";
  2286. mes "What? Wh-who the";
  2287. mes "hell are you guys?!";
  2288. next;
  2289. mes "[????]";
  2290. mes "Rune-Midgarts";
  2291. mes "Secret Service!";
  2292. mes "Vitre Bizlleta--";
  2293. mes "you're under arrest";
  2294. mes "for espionage!";
  2295. next;
  2296. mes "[Vitre]";
  2297. mes "Again? Didn't you just";
  2298. mes "arrest me just for being";
  2299. mes "suspected of espionage?";
  2300. mes "I think it's a little unfair";
  2301. mes "to just capture me when";
  2302. mes "you don't have any proof.";
  2303. next;
  2304. mes "[????]";
  2305. mes "We just seized concrete";
  2306. mes "evidence of your illegal";
  2307. mes "activities. It's probably";
  2308. mes "enough to imprison you";
  2309. mes "for life. Happy now?";
  2310. next;
  2311. mes "[Vitre]";
  2312. mes "You're bluffing.";
  2313. next;
  2314. mes "[????]";
  2315. mes "You shouldn't have sent";
  2316. mes "that unsuspecting adventurer";
  2317. mes "to your news sources. We've";
  2318. mes "taken them into custody";
  2319. mes "Chada, Ghez, Nosdan.";
  2320. mes "That's them, right?";
  2321. next;
  2322. mes "[Vitre]";
  2323. mes "Nooooooooo!";
  2324. next;
  2325. mes "[Suden]";
  2326. mes "Adventurer, thank you for";
  2327. mes "your cooperation. I am";
  2328. mes "Suden Griea, Secret Service";
  2329. mes "agent. I'm sure you have";
  2330. mes "a lot of questions, but ^FF0000Lasda";
  2331. mes "Midar^000000 will answer them.";
  2332. next;
  2333. mes "[Suden]";
  2334. mes "I'd explain here and now,";
  2335. mes "but I better dispose of";
  2336. mes "this trash with the rest of";
  2337. mes "his scum buddies... in jail!";
  2338. set que_sch,25;
  2339. close2;
  2340. disablenpc "????#sch1";
  2341. disablenpc "????#sch2";
  2342. disablenpc "????#sch3";
  2343. end;
  2344. }
  2345. mes "[Bard]";
  2346. mes "Oh, uh...";
  2347. mes "I'm not really Vitre.";
  2348. mes "I'm just a lookalike that's";
  2349. mes "been planted here in case";
  2350. mes "his hoodlum buddies come";
  2351. mes "here to find him. You know?";
  2352. next;
  2353. mes "[Bard]";
  2354. mes "Yeah... This is a pretty";
  2355. mes "dumb job. I mean, all I do";
  2356. mes "is stand here, waiting for";
  2357. mes "his spy friends. What are";
  2358. mes "the odds of that happening?";
  2359. close;
  2360. }
  2361. morocc,294,152,0 script ????#sch1 899,{
  2362. end;
  2363. OnInit:
  2364. disablenpc "????#sch1";
  2365. end;
  2366. }
  2367. morocc,293,155,6 script ????#sch2 899,{
  2368. end;
  2369. OnInit:
  2370. disablenpc "????#sch2";
  2371. end;
  2372. }
  2373. morocc,298,150,1 script ????#sch3 899,{
  2374. end;
  2375. OnInit:
  2376. disablenpc "????#sch3";
  2377. end;
  2378. }
  2379. prontera,109,161,6 script Young Man#sch 83,{
  2380. if (que_sch < 20) {
  2381. mes "[Chada]";
  2382. mes "What a boring day...";
  2383. mes "Perhaps I'll stave the";
  2384. mes "dreariness with song~";
  2385. close;
  2386. }
  2387. else if (que_sch == 20) {
  2388. mes "[Chada]";
  2389. mes "Are you the one that";
  2390. mes "Vitre sent? Good, good.";
  2391. mes "Let me treat you to my";
  2392. mes "wonderful song. Listen...";
  2393. mes "And learn... And love...";
  2394. next;
  2395. mes "[Chada]";
  2396. mes "La la la la la la la la~";
  2397. mes "A curse plagues the";
  2398. mes "royal family, and it's";
  2399. mes "been passed down to their";
  2400. mes "second child... la la la...";
  2401. mes "No one can cure it... Oooh~";
  2402. next;
  2403. mes "[Chada]";
  2404. mes "Hahaha! Isn't that";
  2405. mes "such a wonderful song?";
  2406. mes "Let Vitre know each and";
  2407. mes "every word to it, okay?";
  2408. set que_sch,21;
  2409. close;
  2410. }
  2411. else if (que_sch < 30) {
  2412. mes "[Chada]";
  2413. mes "Did you need to hear";
  2414. mes "the song again? Alright,";
  2415. mes "listen carefully this time~";
  2416. next;
  2417. mes "[Chada]";
  2418. mes "La la la la la la la la~";
  2419. mes "A curse plagues the";
  2420. mes "royal family, and it's";
  2421. mes "been passed down to their";
  2422. mes "second child... la la la...";
  2423. mes "No one can cure it... Oooh~";
  2424. next;
  2425. mes "[Chada]";
  2426. mes "Hahaha! Isn't that";
  2427. mes "such a wonderful song?";
  2428. mes "Let Vitre know each and";
  2429. mes "every word to it, okay?";
  2430. close;
  2431. }
  2432. else {
  2433. mes "[Chada]";
  2434. mes "...........";
  2435. mes "I have nothing to say to you.";
  2436. close;
  2437. }
  2438. }
  2439. geffen,196,167,4 script Young Woman#sch 101,{
  2440. if (que_sch < 21) {
  2441. mes "[Ghez]";
  2442. mes "When is he going";
  2443. mes "to send someone to";
  2444. mes "listen to my song?";
  2445. close;
  2446. }
  2447. else if (que_sch == 21) {
  2448. mes "[Ghez]";
  2449. mes "Oh, Vitre send you?";
  2450. mes "Great, I've been waiting";
  2451. mes "for you. Check out this";
  2452. mes "new song I wrote. It's great.";
  2453. next;
  2454. mes "[Ghez]";
  2455. mes "Sha la la la la la";
  2456. mes "Prontera Knights gotta";
  2457. mes "protect the palace~";
  2458. mes "Sha hoo hoo haaaaa";
  2459. mes "Geffen Knights gotta";
  2460. mes "protect the magic tower~";
  2461. next;
  2462. mes "[Ghez]";
  2463. mes "Na na na nan nan naaa";
  2464. mes "Prontera! Geffen! Knights";
  2465. mes "together! Protect the palace!";
  2466. mes "Ooooooooooooh yeah!";
  2467. mes "And crush their foes to the west!";
  2468. mes "That's the secret plan! La la la~";
  2469. next;
  2470. mes "[Ghez]";
  2471. mes "Wasn't that poetic?";
  2472. mes "Now sing that song exactly";
  2473. mes "as you heard it to Vitre.";
  2474. set que_sch,22;
  2475. close;
  2476. }
  2477. else if (que_sch < 30) {
  2478. mes "[Ghez]";
  2479. mes "You want to hear my song";
  2480. mes "again? Fine, but make sure";
  2481. mes "to memorize it all this time.";
  2482. next;
  2483. mes "[Ghez]";
  2484. mes "Sha la la la la la";
  2485. mes "Prontera Knights gotta";
  2486. mes "protect the palace~";
  2487. mes "Sha hoo hoo haaaaa";
  2488. mes "Geffen Knights gotta";
  2489. mes "protect the magic tower~";
  2490. next;
  2491. mes "[Ghez]";
  2492. mes "Na na na nan nan naaa";
  2493. mes "Prontera! Geffen! Knights";
  2494. mes "together! Protect the palace!";
  2495. mes "Ooooooooooooh yeah!";
  2496. mes "And crush their foes to the west!";
  2497. mes "That's the secret plan! La la la~";
  2498. next;
  2499. mes "[Ghez]";
  2500. mes "Wasn't that poetic?";
  2501. mes "Now sing that song exactly";
  2502. mes "as you heard it to Vitre.";
  2503. close;
  2504. }
  2505. else {
  2506. mes "[Ghez]";
  2507. mes "I'm doomed...";
  2508. mes ".......";
  2509. close;
  2510. }
  2511. }
  2512. comodo,135,299,0 script Young Man#sch2 809,{
  2513. if (que_sch < 22) {
  2514. mes "[Nosdan]";
  2515. mes "Have you come to hear";
  2516. mes "my song? Ah, it's good";
  2517. mes "that you've come to enjoy";
  2518. mes "my melodious vo--wait,";
  2519. mes "wait, where are you going?";
  2520. close;
  2521. }
  2522. else if (que_sch == 22) {
  2523. mes "[Nosdan]";
  2524. mes "Ah, are you the one";
  2525. mes "that Vitre mentioned";
  2526. mes "in his message? Okay,";
  2527. mes "please give me a moment.";
  2528. next;
  2529. mes "[Nosdan]";
  2530. mes "^333333*Ahem ahem*^000000";
  2531. mes "I'm ready. Now";
  2532. mes "please listen..";
  2533. next;
  2534. mes "[Nosdan]";
  2535. mes "Who dares stop the fearless";
  2536. mes "warrior? Baphomet? Drake?";
  2537. mes "No, they're too weak! His";
  2538. mes "steps now head to the group";
  2539. mes "of evil men trying to revive";
  2540. mes "Satan Morocc. I mean, come on!";
  2541. next;
  2542. mes "[Nosdan]";
  2543. mes "Sad news from an old comrade,";
  2544. mes "the evil group discovered...";
  2545. mes "Time to stop Satan Morocc's";
  2546. mes "revival~ La la la la la la la";
  2547. mes "la la la la la la la la la la";
  2548. mes "la la la la la la la la la la";
  2549. next;
  2550. mes "[Nosdan]";
  2551. mes "What'd you think?";
  2552. mes "Um, don't ask me about";
  2553. mes "the lyrics. Just a weird";
  2554. mes "artistic quirk I guess.";
  2555. mes "Oh, please sing that song";
  2556. mes "to Vitre for me, okay?";
  2557. set que_sch,23;
  2558. close;
  2559. }
  2560. else if (que_sch < 30) {
  2561. mes "[Nosdan]";
  2562. mes "Oh, you need to";
  2563. mes "hear my song again?";
  2564. mes "No problem! I guess";
  2565. mes "you really like it~";
  2566. next;
  2567. mes "[Nosdan]";
  2568. mes "Who dares stop the fearless";
  2569. mes "warrior? Baphomet? Drake?";
  2570. mes "No, they're too weak! His";
  2571. mes "steps now head to the group";
  2572. mes "of evil men trying to revive";
  2573. mes "Satan Morocc. I mean, come on!";
  2574. next;
  2575. mes "[Nosdan]";
  2576. mes "Sad news from an old comrade,";
  2577. mes "the evil group discovered...";
  2578. mes "Time to stop Satan Morocc's";
  2579. mes "revival~ La la la la la la la";
  2580. mes "la la la la la la la la la la";
  2581. mes "la la la la la la la la la la";
  2582. next;
  2583. mes "[Nosdan]";
  2584. mes "What'd you think?";
  2585. mes "Um, don't ask me about";
  2586. mes "the lyrics. Just a weird";
  2587. mes "artistic quirk I guess.";
  2588. mes "Oh, please sing that song";
  2589. mes "to Vitre for me, okay?";
  2590. close;
  2591. }
  2592. else {
  2593. mes "[Nosdan]";
  2594. mes "Oh, no! I didn't!";
  2595. mes "do anything wrong.";
  2596. mes "I swear!";
  2597. close;
  2598. }
  2599. }
  2600. sec_in02,10,43,4 script Extra Story Patch 809,{
  2601. callfunc "F_GM_NPC";
  2602. mes "[Patch]";
  2603. mes "Yeah, you can try.";
  2604. next;
  2605. if(select("Now:How many?") == 2) {
  2606. input .@input,0,1000;
  2607. set que_sch, .@input;
  2608. }
  2609. mes " ";
  2610. mes ""+que_sch;
  2611. close;
  2612. }
  2613. // Siblings Quest :: veins_camel
  2614. //============================================================
  2615. veins,327,185,3 script Kid#camelcamel 944,{
  2616. if (MISC_QUEST & 8192) {
  2617. if (rachel_camel == 0) {
  2618. mes "[Kid Karyn]";
  2619. mes "*Sob*";
  2620. next;
  2621. mes "^3355FFThis sobbing child";
  2622. mes "looks really upset...^000000";
  2623. next;
  2624. mes "["+strcharinfo(0)+"]";
  2625. mes "Hey, why are you";
  2626. mes "crying? Are you lost?";
  2627. mes "Where's your mommy?";
  2628. next;
  2629. mes "[Kid Karyn]";
  2630. mes "My... Mom's";
  2631. mes "at home...";
  2632. next;
  2633. mes "["+strcharinfo(0)+"]";
  2634. mes "......";
  2635. mes ".........";
  2636. next;
  2637. mes "["+strcharinfo(0)+"]";
  2638. mes "I see. So...";
  2639. mes "Are you having";
  2640. mes "trouble finding";
  2641. mes "your way back home?";
  2642. next;
  2643. mes "[Kid Karyn]";
  2644. mes "No! I'm ten years old!";
  2645. mes "I can find my way home,";
  2646. mes "even with my eyes closed!";
  2647. mes "^333333*Sniff sniff*^000000 Uuuuuuweeeh~";
  2648. next;
  2649. mes "["+strcharinfo(0)+"]";
  2650. mes "Well...";
  2651. next;
  2652. mes "["+strcharinfo(0)+"]";
  2653. mes "Can you tell me";
  2654. mes "why you're crying?";
  2655. next;
  2656. mes "[Kid Karyn]";
  2657. mes "I... ^333333*Sniff*^000000";
  2658. mes "I-I went to... Th-...";
  2659. mes "Volcan.... w-w-with";
  2660. mes "my sist-- Waaaaaaah!";
  2661. next;
  2662. mes "["+strcharinfo(0)+"]";
  2663. mes "Poor kid... Come on,";
  2664. mes "take a deep breath so";
  2665. mes "you can tell me about what";
  2666. mes "happened a little more slowly.";
  2667. next;
  2668. mes "[Kid Karyn]";
  2669. mes "*^333333Sob*^000000 ...It's just...";
  2670. mes "I went to Thor Volcano";
  2671. mes "with my little sister to see";
  2672. mes "which one of us was braver...";
  2673. mes "But then, we met some...";
  2674. mes "Scary people there... and...";
  2675. next;
  2676. mes "[Kid Karyn]";
  2677. mes "I got scared, so... So...";
  2678. mes "My sister... Wah~! *Sob*";
  2679. next;
  2680. mes "[Kid Karyn]";
  2681. mes "*Sob*";
  2682. next;
  2683. mes "[Kid Karyn]";
  2684. mes "I-I ran away from them...";
  2685. mes "But I left my sister over";
  2686. mes "there with those weird men...";
  2687. next;
  2688. mes "[Kid Karyn]";
  2689. mes "Mom's sick, and dad's";
  2690. mes "always at work... He's";
  2691. mes "the captain of a ship, so...";
  2692. mes "I don't think they can help.";
  2693. next;
  2694. mes "[Kid Karyn]";
  2695. mes "Can you help me please,";
  2696. mes "and bring my sister back?";
  2697. mes "*Sniff* Please? I promise";
  2698. mes "that I can pay you as soon";
  2699. mes "as my dad comes back!";
  2700. next;
  2701. mes "["+strcharinfo(0)+"]";
  2702. mes "Wait... I have a question.";
  2703. mes "You said that someone took";
  2704. mes "away your sister at Thor";
  2705. mes "Volcano? What did they look";
  2706. mes "like? Are you sure that there";
  2707. mes "were people there?";
  2708. next;
  2709. mes "[Kid Karyn]";
  2710. mes "I... I don't know!";
  2711. mes "I got so scared, I just";
  2712. mes "ran away! I... I didn't";
  2713. mes "mean to leave my sister!";
  2714. next;
  2715. mes "["+strcharinfo(0)+"]";
  2716. mes "Hmmm...";
  2717. mes "Maybe your sister was";
  2718. mes "kidnapped by bandits...";
  2719. next;
  2720. switch(select("Decline Request:Accept Request")) {
  2721. case 1:
  2722. mes "["+strcharinfo(0)+"]";
  2723. mes "Sorry kid, but I've got";
  2724. mes "things to do. I'm sure";
  2725. mes "someone else will come";
  2726. mes "along to save your sister.";
  2727. next;
  2728. mes "[Kid Karyn]";
  2729. mes "Wah~";
  2730. close;
  2731. case 2:
  2732. mes "["+strcharinfo(0)+"]";
  2733. mes "Okay, I'll see what";
  2734. mes "I can do. I'll try my best";
  2735. mes "to find your sister.";
  2736. next;
  2737. mes "[Kid Karyn]";
  2738. mes "Thank you so much!";
  2739. mes "Please find my sister";
  2740. mes "Curdie soon! Oh, I hope";
  2741. mes "she's okay! If she's not...";
  2742. mes "^333333*Sob*^000000 I don't know what";
  2743. mes "I'll do! Waaaaaaaah~";
  2744. next;
  2745. mes "["+strcharinfo(0)+"]";
  2746. mes "Alright...";
  2747. mes "Wish me luck.";
  2748. mes "I'll go search Thor";
  2749. mes "Volcano to find your";
  2750. mes "little sister Curdie.";
  2751. setquest 3060;
  2752. set rachel_camel,1;
  2753. close;
  2754. }
  2755. }
  2756. else if (rachel_camel == 1) {
  2757. mes "["+strcharinfo(0)+"]";
  2758. mes "I'd better search";
  2759. mes "Thor Volcano for Curdie,";
  2760. mes "Karyn's little sister.";
  2761. close;
  2762. }
  2763. else if (rachel_camel == 2) {
  2764. mes "[Kid Karyn]";
  2765. mes "W-were you able";
  2766. mes "to find my sister?";
  2767. mes "Is she alright?";
  2768. mes "What happened?";
  2769. next;
  2770. mes "["+strcharinfo(0)+"]";
  2771. mes "I found her,";
  2772. mes "she's alright but...";
  2773. next;
  2774. mes "[Kid Karyn]";
  2775. mes "What? Why isn't";
  2776. mes "she with you?";
  2777. next;
  2778. mes "["+strcharinfo(0)+"]";
  2779. mes "Curdie is... Well, she's";
  2780. mes "been shackled down. We";
  2781. mes "need to find a way to free her.";
  2782. mes "Do you know where there's";
  2783. mes "a forge or a locksmith that";
  2784. mes "might be able to help her?";
  2785. next;
  2786. mes "[Kid Karyn]";
  2787. mes "Oh! Oh, there's a";
  2788. mes "locksmith in the market";
  2789. mes "street! You can ask him";
  2790. mes "to help free Curdie!";
  2791. changequest 3061,3062;
  2792. set rachel_camel,3;
  2793. close;
  2794. }
  2795. else if (rachel_camel == 3) {
  2796. mes "[Kid Karyn]";
  2797. mes "Let's see...";
  2798. mes "I'd better find the";
  2799. mes "locksmith in the market";
  2800. mes "street, and ask him to help";
  2801. mes "me unlock Curdie's shackles.";
  2802. close;
  2803. }
  2804. else if (rachel_camel == 4) {
  2805. mes "[Kid Karyn]";
  2806. mes "Huh... I'd better talk";
  2807. mes "to Mr. Lockenlock first, the";
  2808. mes "locksmith in the market street.";
  2809. close;
  2810. }
  2811. else if (rachel_camel == 5) {
  2812. mes "["+strcharinfo(0)+"]";
  2813. mes "Hmm... I'd better talk";
  2814. mes "to Ms. Ivory, the organic";
  2815. mes "soap maker if I want to help";
  2816. mes "Karyn free his sister Curdie.";
  2817. close;
  2818. }
  2819. else if (rachel_camel == 6) {
  2820. mes "["+strcharinfo(0)+"]";
  2821. mes "Wait... I should be";
  2822. mes "bringing Ms. Ivory all";
  2823. mes "of the soap ingredients.";
  2824. mes "What were they again...?";
  2825. next;
  2826. mes "["+strcharinfo(0)+"]";
  2827. mes "^4D4DFF10 Milk^000000,";
  2828. mes "^4D4DFF100 Green Herbs^000000,";
  2829. mes "^4D4DFF50 Jellopies^000000, and";
  2830. mes "^4D4DFF5 Empty Bottles^000000.";
  2831. mes "I better get those...";
  2832. close;
  2833. }
  2834. else if (rachel_camel == 7) {
  2835. mes "["+strcharinfo(0)+"]";
  2836. mes "I need to talk to";
  2837. mes "someone named Saraman";
  2838. mes "to get the soap ingredients...";
  2839. close;
  2840. }
  2841. else if (rachel_camel == 8) {
  2842. mes "["+strcharinfo(0)+"]";
  2843. mes "Let's see...";
  2844. mes "I need to bring";
  2845. mes "Mr. Saruman all the";
  2846. mes "things he needs to";
  2847. mes "stimulate a camel's ";
  2848. mes "appetite. I need to get...";
  2849. next;
  2850. mes "["+strcharinfo(0)+"]";
  2851. mes "^4D4DFF1 Unripe Apple^000000,";
  2852. mes "^4D4DFF5 Monster's Feed^000000,";
  2853. mes "^4D4DFF1 Empty Bottle^000000, and";
  2854. mes "^4D4DFF1 Yellow Potion^000000.";
  2855. close;
  2856. }
  2857. else if (rachel_camel == 9) {
  2858. mes "["+strcharinfo(0)+"]";
  2859. mes "I have everything I need";
  2860. mes "to stimulate a camel's";
  2861. mes "appetite. Now I need to";
  2862. mes "feed the camel so that I can";
  2863. mes "get the soap ingredients and";
  2864. mes "5 lumps of camel dung.";
  2865. close;
  2866. }
  2867. else if (rachel_camel == 10) {
  2868. mes "["+strcharinfo(0)+"]";
  2869. mes "Right now, my time";
  2870. mes "would be better spent";
  2871. mes "looking for the Silk Sand";
  2872. mes "Camel for the ingredients.";
  2873. close;
  2874. }
  2875. else if (rachel_camel == 11) {
  2876. mes "["+strcharinfo(0)+"]";
  2877. mes "I'd better find Mr. Saraman's";
  2878. mes "lost camel, feed it camel";
  2879. mes "appetite stimulants, and";
  2880. mes "then get the soap ingredient";
  2881. mes "and 5 lumps of camel dung";
  2882. mes "if I want to free Curdie.";
  2883. close;
  2884. }
  2885. else if (rachel_camel > 11 && rachel_camel < 17) {
  2886. mes "["+strcharinfo(0)+"]";
  2887. mes "Well... I found the";
  2888. mes "camel. Now I need to get";
  2889. mes "all the soap ingredients.";
  2890. mes "The sooner I do that, the";
  2891. mes "sooner I can help Curdie.";
  2892. close;
  2893. }
  2894. else if (rachel_camel == 17) {
  2895. mes "["+strcharinfo(0)+"]";
  2896. mes "I managed to get the soap";
  2897. mes "ingredient and 5 of those";
  2898. mes "camel dung lumps. I should";
  2899. mes "head back to Mr. Saraman to";
  2900. mes "tell him where his camel is,";
  2901. mes "and then go to Ms. Ivory.";
  2902. close;
  2903. }
  2904. else if (rachel_camel == 18) {
  2905. mes "["+strcharinfo(0)+"]";
  2906. mes "Let's see...";
  2907. mes "Shouldn't I be going";
  2908. mes "to see Ms. Ivory now?";
  2909. close;
  2910. }
  2911. else if (rachel_camel == 19) {
  2912. mes "["+strcharinfo(0)+"]";
  2913. mes "I have the Silk Sand Camel";
  2914. mes "Soap now, so I should go";
  2915. mes "bring it to Mr. Lockenlock.";
  2916. close;
  2917. }
  2918. else if (rachel_camel == 20) {
  2919. mes "["+strcharinfo(0)+"]";
  2920. mes "I'd better use the soap to";
  2921. mes "make a key mold that I can";
  2922. mes "bring over to Mr. Lockenlock.";
  2923. close;
  2924. }
  2925. else if (rachel_camel == 21) {
  2926. mes "["+strcharinfo(0)+"]";
  2927. mes "Making the key is more";
  2928. mes "important that telling Karyn";
  2929. mes "about what's happened.";
  2930. close;
  2931. }
  2932. else if (rachel_camel == 22) {
  2933. mes "["+strcharinfo(0)+"]";
  2934. mes "I need to bring";
  2935. mes "1 Steel to Mr. Lockenlock";
  2936. mes "so that he can make a key";
  2937. mes "that will finally free Curdie.";
  2938. close;
  2939. }
  2940. else if (rachel_camel == 23) {
  2941. mes "["+strcharinfo(0)+"]";
  2942. mes "I finally got the";
  2943. mes "key that I can use";
  2944. mes "to free Curdie. I'm";
  2945. mes "gonna go save her now.";
  2946. next;
  2947. mes "[Kid Karyn]";
  2948. mes "Thank you so much!";
  2949. mes "Please bring back Curdie";
  2950. mes "as soon as you can! ^333333*Sob*^000000";
  2951. close;
  2952. }
  2953. else if (rachel_camel == 24) {
  2954. mes "["+strcharinfo(0)+"]";
  2955. mes "Hey, Karyn! I sent";
  2956. mes "your sister back to town";
  2957. mes "with a Butterfly Wing.";
  2958. mes "Did she come back safe?";
  2959. next;
  2960. mes "[Kid Karyn]";
  2961. mes "Yes, Curdie's back";
  2962. mes "and she's resting in";
  2963. mes "the hospital right now.";
  2964. mes "Thank you so much for";
  2965. mes "all of your help!";
  2966. next;
  2967. mes "[Kid Karyn]";
  2968. mes "I'm not sure what's wrong";
  2969. mes "with Curdie, though. Ever";
  2970. mes "since she got back, she gets";
  2971. mes "frightened whenever she";
  2972. mes "sees the soldiers in town.";
  2973. next;
  2974. mes "[Kid Karyn]";
  2975. mes "I promise to tell my dad";
  2976. mes "about what you did after he";
  2977. mes "comes back from overseas.";
  2978. mes "Thank you for everything";
  2979. mes "that you did for us!";
  2980. next;
  2981. mes "["+strcharinfo(0)+"]";
  2982. mes "Umm... I see...";
  2983. mes "I'll come by later";
  2984. mes "when Curdie's released";
  2985. mes "from the hospital.";
  2986. next;
  2987. mes "[Kid Karyn]";
  2988. mes "Yes, please do.";
  2989. mes "I promise to help you";
  2990. mes "whenever you need me!";
  2991. next;
  2992. mes "["+strcharinfo(0)+"]";
  2993. mes "Hahahaha!";
  2994. mes "Well... I guess that's";
  2995. mes "pretty reassuring. Until then,";
  2996. mes "take good care of your mother";
  2997. mes "and sister. You got that?";
  2998. next;
  2999. mes "[Kid Karyn]";
  3000. mes "Got it!";
  3001. next;
  3002. mes "["+strcharinfo(0)+"]";
  3003. mes "Good, good...";
  3004. mes "It's a promise, then.";
  3005. mes "I'll see you later~";
  3006. completequest 3083;
  3007. set rachel_camel,25;
  3008. specialeffect2 EF_ABSORBSPIRITS;
  3009. if (checkre(3))
  3010. getexp 100000,50000;
  3011. else
  3012. getexp 1000000,700000;
  3013. close;
  3014. }
  3015. else {
  3016. // Start Nameless Island Access Quest Addition
  3017. if (aru_monas < 15) {
  3018. mes "[Kid Karyn]";
  3019. mes "Oh, hello! Thank you";
  3020. mes "so much for helping me";
  3021. mes "last time! When I get";
  3022. mes "older, I'm gonna do my";
  3023. mes "best to help you the same";
  3024. mes "way that you helped me!";
  3025. close;
  3026. }
  3027. else if (aru_monas == 15) {
  3028. mes "[Kid Karyn]";
  3029. mes "Hi! It's good to see";
  3030. mes "you again! Kurdi just came";
  3031. mes "back home from the hospital,";
  3032. mes "and is getting better everyday!";
  3033. mes "Ah, and I've been taking care";
  3034. mes "of her, just like I promised~";
  3035. next;
  3036. mes "["+strcharinfo(0)+"]";
  3037. mes "Really? That's good";
  3038. mes "You should be proud~";
  3039. next;
  3040. mes "[Kid Karyn]";
  3041. mes "^666666*Blush*^000000 Heh heh!";
  3042. next;
  3043. mes "["+strcharinfo(0)+"]";
  3044. mes "Anyway, I was wondering";
  3045. mes "if you could help me.";
  3046. mes "Your dad's a fisherman,";
  3047. mes "right? Would you mind";
  3048. mes "asking him if I could";
  3049. mes "borrow his boat?";
  3050. next;
  3051. mes "[Kid Karyn]";
  3052. mes "Well... Actually...";
  3053. mes "The pope said that my";
  3054. mes "dad isn't allowed to use";
  3055. mes "his boat for a while...";
  3056. mes "I'm not sure why...";
  3057. next;
  3058. mes "[Kid Karyn]";
  3059. mes "So yeah. Dad's not allowed";
  3060. mes "to go out to sea right now.";
  3061. mes "But it should be okay if it's";
  3062. mes "you, right? Hey, you helped";
  3063. mes "me, so I hafta help you, right?";
  3064. next;
  3065. mes "[Kid Karyn]";
  3066. mes "My dad is really mad that";
  3067. mes "he can't use his boat so";
  3068. mes "maybe we better not tell";
  3069. mes "him you want to use it. Let's";
  3070. mes "keep it our secret, okay?";
  3071. next;
  3072. mes "["+strcharinfo(0)+"]";
  3073. mes "S-sure thing!";
  3074. next;
  3075. mes "[Kid Karyn]";
  3076. mes "Anyway, his boat is the";
  3077. mes "only one on the south beach";
  3078. mes "since all the other fishermen";
  3079. mes "dock theirs boats in other";
  3080. mes "places. Also, my dad's boat";
  3081. mes "will rust if no one uses it.";
  3082. next;
  3083. mes "["+strcharinfo(0)+"]";
  3084. mes "Great! Thanks so much";
  3085. mes "for your help, Karyn~";
  3086. mes "I'll be sure to take";
  3087. mes "good care of your dad's";
  3088. mes "boat. I only need it for";
  3089. mes "a little while, anyway.";
  3090. next;
  3091. mes "[Kid Karyn]";
  3092. mes "Heh heh! Thanks!";
  3093. mes "I'm happy that";
  3094. mes "I can help you too!";
  3095. set aru_monas,16;
  3096. //changequest 17011,17012;
  3097. close;
  3098. }
  3099. else if (aru_monas < 26) {
  3100. mes "[Kid Karyn]";
  3101. mes "Hi! How do you like";
  3102. mes "fishing on my dad's boat?";
  3103. mes "Oh, and Kurdi says hi!";
  3104. close;
  3105. }
  3106. else {
  3107. mes "[Kid Karyn]";
  3108. mes "Dad says that he'll";
  3109. mes "be able to go fishing";
  3110. mes "again soon! I hope that";
  3111. mes "he'll catch a lot of fish!";
  3112. close;
  3113. }
  3114. // End Nameless Island Access Quest Addition.
  3115. }
  3116. }
  3117. else {
  3118. mes "[Kid Karyn]";
  3119. mes "^333333*Sob*^000000...";
  3120. mes "^333333*Sob*^000000...";
  3121. close;
  3122. }
  3123. }
  3124. que_thor,36,66,5 script Little Curdie 941,{
  3125. if (rachel_camel == 1) {
  3126. mes "^3355FFYou come across";
  3127. mes "a little girl lying on the";
  3128. mes "ground unconscious.^000000";
  3129. next;
  3130. mes "["+strcharinfo(0)+"]";
  3131. mes "Hey, kid! Wake up!";
  3132. mes "Can you hear me?";
  3133. next;
  3134. mes "^3355FFShe has a pulse, but";
  3135. mes "despite your verbal";
  3136. mes "entreaties, she won't";
  3137. mes "open her eyes. You";
  3138. mes "lightly slap her cheek";
  3139. mes "to wake her up.^000000";
  3140. next;
  3141. mes "[Little Curdie]";
  3142. mes "Huh?!";
  3143. mes "...Ah, owwww~";
  3144. mes "W-waaaaaaaah!";
  3145. next;
  3146. mes "["+strcharinfo(0)+"]";
  3147. mes "Sorry! I didn't mean";
  3148. mes "to make you cry! Are...";
  3149. mes "Are you alright?";
  3150. next;
  3151. mes "[Little Curdie]";
  3152. mes "Huh? Wh-who are you?";
  3153. mes "Oh no, you have to get";
  3154. mes "out of here! You'll be in";
  3155. mes "trouble if they catch you!";
  3156. next;
  3157. mes "["+strcharinfo(0)+"]";
  3158. mes "Are you Curdie?";
  3159. mes "Your brother Karyn";
  3160. mes "asked me to rescue you.";
  3161. mes "Come on, we've got to";
  3162. mes "get you out of here.";
  3163. next;
  3164. mes "[Little Curdie]";
  3165. mes "Karyn...?";
  3166. mes "Oh, oh no! I... They";
  3167. mes "locked me in these";
  3168. mes "shackles and I can't move!";
  3169. mes "You have to leave before";
  3170. mes "those scary men come back!";
  3171. next;
  3172. mes "["+strcharinfo(0)+"]";
  3173. mes "What...?!";
  3174. mes "Those bastards!";
  3175. mes "Tying up a little";
  3176. mes "girl like this...";
  3177. next;
  3178. mes "["+strcharinfo(0)+"]";
  3179. mes "Argh! And I can't just";
  3180. mes "use brute force to shatter";
  3181. mes "these shackles! I might";
  3182. mes "end up hurting you...!";
  3183. next;
  3184. mes "[Little Curdie]";
  3185. mes "Don't worry about me...";
  3186. mes "Just hurry and leave!";
  3187. mes "I... I'll be alright! Now";
  3188. mes "hurry! Someone's coming!";
  3189. next;
  3190. mes "["+strcharinfo(0)+"]";
  3191. mes "Okay, I'll go...";
  3192. mes "But sit tight, and";
  3193. mes "wait for me to come";
  3194. mes "back. I'll figure out";
  3195. mes "some way to free you.";
  3196. next;
  3197. mes "[Little Curdie]";
  3198. mes "^333333*Sob*^000000 R-really...?";
  3199. next;
  3200. mes "["+strcharinfo(0)+"]";
  3201. mes "I promise.";
  3202. mes "I'm sure that someone";
  3203. mes "in town will know of a way";
  3204. mes "to unlock your shackles.";
  3205. mes "I'll be back as soon as I can!";
  3206. changequest 3060,3061;
  3207. set rachel_camel,2;
  3208. close;
  3209. }
  3210. else if (rachel_camel == 2) {
  3211. mes "^3355FFSomeone in town";
  3212. mes "must have the";
  3213. mes "expertise to unlock";
  3214. mes "these shackles. It's your";
  3215. mes "only hope to free Curdie";
  3216. mes "from these chains.^000000";
  3217. close;
  3218. }
  3219. else if (rachel_camel == 3 || rachel_camel == 6 || rachel_camel == 8 || rachel_camel == 22) {
  3220. mes "^3355FFCurdie is lying";
  3221. mes "feebly on the ground.^000000";
  3222. close;
  3223. }
  3224. else if (rachel_camel == 4) {
  3225. mes "[Little Curdie]";
  3226. mes "I hate the metal";
  3227. mes "clanging sounds...";
  3228. mes "Th-the sparks,";
  3229. mes "they're... They're...";
  3230. next;
  3231. mes "^3355FFCurdie is curled up on";
  3232. mes "the ground, eyes tightly";
  3233. mes "shut, her entire body";
  3234. mes "trembling with fear.^000000";
  3235. close;
  3236. }
  3237. else if (rachel_camel == 5) {
  3238. mes "^3355FFOn the ground, you see";
  3239. mes "some equipment that looks";
  3240. mes "similarly to that used by";
  3241. mes "the Rachel soldiers.^000000";
  3242. close;
  3243. }
  3244. else if (rachel_camel == 7) {
  3245. mes "^3355FFIt seems that someone";
  3246. mes "has come by to give";
  3247. mes "Curdie food and water.^000000";
  3248. close;
  3249. }
  3250. else if (rachel_camel == 9) {
  3251. mes "^3355FFCurdie squints at you";
  3252. mes "as you walk by. It seems";
  3253. mes "that her vision gets worse";
  3254. mes "the longer she's locked";
  3255. mes "up in this cave.";
  3256. close;
  3257. }
  3258. else if (rachel_camel == 10) {
  3259. mes "^3355FFYou'd better find the";
  3260. mes "Silk Sand Camel and get";
  3261. mes "the soap ingredients if";
  3262. mes "you really want to free";
  3263. mes "Curdie from her shackles.^000000";
  3264. close;
  3265. }
  3266. else if (rachel_camel == 11) {
  3267. mes "["+strcharinfo(0)+"]";
  3268. mes "I'd better find Mr. Saraman's";
  3269. mes "lost camel, feed it camel";
  3270. mes "appetite stimulants, and";
  3271. mes "then get the soap ingredient";
  3272. mes "and 5 lumps of camel dung";
  3273. mes "if I want to free Curdie.";
  3274. close;
  3275. }
  3276. else if (rachel_camel > 11 && rachel_camel < 17) {
  3277. mes "^3355FFYou already found the";
  3278. mes "camel, so you need to collect";
  3279. mes "the soap ingredients if you";
  3280. mes "want to free Curdie.^000000";
  3281. close;
  3282. }
  3283. else if (rachel_camel == 17) {
  3284. mes "["+strcharinfo(0)+"]";
  3285. mes "I managed to get the soap";
  3286. mes "ingredients: 5 of those";
  3287. mes "camel dung lumps. I should";
  3288. mes "head back to Mr. Saraman to";
  3289. mes "tell him where his camel is,";
  3290. mes "and then go to Ms. Ivory.";
  3291. close;
  3292. }
  3293. else if (rachel_camel == 18) {
  3294. mes "^3355FFYou should be leaving";
  3295. mes "to see Ms. Ivory now if";
  3296. mes "you really want to free";
  3297. mes "Curdie from her shackles.^000000";
  3298. close;
  3299. }
  3300. else if (rachel_camel == 19) {
  3301. mes "^3355FFNow that you have the";
  3302. mes "Silk Sand Camel Soap,";
  3303. mes "you should bring it";
  3304. mes "over to Mr. Lockenlock.^000000";
  3305. close;
  3306. }
  3307. else if (rachel_camel == 20) {
  3308. mes "^3355FFCurdie is exactly";
  3309. mes "where you left her.";
  3310. mes "There's a bowl of cold";
  3311. mes "soup next to her, so it's";
  3312. mes "clear that someone has";
  3313. mes "been feeding her.^000000";
  3314. next;
  3315. mes "^3355FFYou pour the soap into";
  3316. mes "the shackle's lock to create";
  3317. mes "a mold that Mr. Lockenlock";
  3318. mes "can use to make a key.^000000";
  3319. next;
  3320. mes "[Little Curdie]";
  3321. mes "Will...";
  3322. mes "Will I always";
  3323. mes "be stuck here?";
  3324. mes "I... I want my mommy...";
  3325. next;
  3326. mes "["+strcharinfo(0)+"]";
  3327. mes "Oh... You're awake?";
  3328. mes "Don't worry, Curdie,";
  3329. mes "I'm sure that I'll be";
  3330. mes "able to get you free soon.";
  3331. mes "Try to hold on a bit longer.";
  3332. next;
  3333. mes "[Little Curdie]";
  3334. mes "When the door is open,";
  3335. mes "I see blazing flames...";
  3336. mes "And I hear... the sound";
  3337. mes "of machines? These men";
  3338. mes "wearing the same clothes";
  3339. mes "keep marching past me...";
  3340. next;
  3341. mes "[Little Curdie]";
  3342. mes "I... They scare me so much!";
  3343. mes "Th-the man that brings me";
  3344. mes "food says that they won't";
  3345. mes "let me go because of what";
  3346. mes "I saw inside there. They...";
  3347. mes "They won't let be go home...";
  3348. next;
  3349. mes "^3355FFCurdie's eyes are";
  3350. mes "disfocused and are";
  3351. mes "pointed above your head.";
  3352. mes "She might not survive if";
  3353. mes "she's forced to remain";
  3354. mes "here for much longer.^000000";
  3355. next;
  3356. mes "["+strcharinfo(0)+"]";
  3357. mes "Don't worry.";
  3358. mes "I'll come rescue";
  3359. mes "you as soon as I make";
  3360. mes "the key to unlock these";
  3361. mes "awful shackles. Don't worry...";
  3362. next;
  3363. mes "[Little Curdie]";
  3364. mes "If I'm not here the";
  3365. mes "next time you come,";
  3366. mes "then just run away.";
  3367. mes "Don't even tell my brother.";
  3368. mes "Get far away before they";
  3369. mes "can catch you. I-I'm serious...";
  3370. next;
  3371. mes "[Little Curdie]";
  3372. mes "Even if I don't see you";
  3373. mes "again... I just... I just";
  3374. mes "want to thank you for doing";
  3375. mes "your best to help me.";
  3376. next;
  3377. mes "["+strcharinfo(0)+"]";
  3378. mes "Everything will be";
  3379. mes "alright. I just have";
  3380. mes "to hurry a little bit.";
  3381. mes "Alright, it's time to go.";
  3382. next;
  3383. mes "^3355FFYou extract the soap";
  3384. mes "from the lock, and";
  3385. mes "carefully wrap it.";
  3386. mes "Now you need to take";
  3387. mes "the mold back to town";
  3388. mes "to Mr. Lockenlock.^000000";
  3389. changequest 3079,3080;
  3390. set rachel_camel,21;
  3391. close;
  3392. }
  3393. else if (rachel_camel == 21) {
  3394. mes "^3355FFYou have to hurry back";
  3395. mes "to town and bring the";
  3396. mes "key mold to Mr. Lockenlock";
  3397. mes "so that he can make a key";
  3398. mes "to unlock Curdie's shackles.^000000";
  3399. close;
  3400. }
  3401. else if (rachel_camel == 23) {
  3402. mes "[Little Curdie]";
  3403. mes "Y-you...";
  3404. mes "Is it really you?";
  3405. next;
  3406. mes "["+strcharinfo(0)+"]";
  3407. mes "Hang on, Curdie!";
  3408. mes "I hope this key works...";
  3409. next;
  3410. mes "^3355FFYou unlock the";
  3411. mes "shackles with";
  3412. mes "Mr. Lockenlock's key.^000000";
  3413. next;
  3414. mes "^333333*Crack*^000000";
  3415. next;
  3416. mes "[Little Curdie]";
  3417. mes "Aaaah!";
  3418. mes "M-my... My...!";
  3419. next;
  3420. mes "^3355FFCurdie's legs are";
  3421. mes "swollen from the";
  3422. mes "weight and pressure";
  3423. mes "of wearing the shackles";
  3424. mes "for such a long time.^000000";
  3425. next;
  3426. mes "[Little Curdie]";
  3427. mes "I can't move my legs!";
  3428. next;
  3429. mes "["+strcharinfo(0)+"]";
  3430. mes "Well, there's no other";
  3431. mes "choice. Curdie, I'm";
  3432. mes "going to send you back to";
  3433. mes "town with a Butterfly Wing.";
  3434. mes "Try not to move, alright?";
  3435. next;
  3436. mes "[Little Curdie]";
  3437. mes "Oh! Thank you...";
  3438. mes "I... I can go home...";
  3439. mes "Thank you s-so much...";
  3440. next;
  3441. mes "^3355FFYou use the power";
  3442. mes "of a Butterfly Wing to";
  3443. mes "send Curdie back to";
  3444. mes "town. Hopefully, she'll";
  3445. mes "arrive safely and see";
  3446. mes "her brother Karyn again.^000000";
  3447. next;
  3448. mes "["+strcharinfo(0)+"]";
  3449. mes "What did she see behind";
  3450. mes "the steel door in this old";
  3451. mes "volcano? It must have been";
  3452. mes "dangerous... Something";
  3453. mes "related to the Rachel Army...";
  3454. changequest 3082,3083;
  3455. set rachel_camel,24;
  3456. close;
  3457. }
  3458. else {
  3459. mes "[Little Curdie]";
  3460. mes " ...Wah....";
  3461. close;
  3462. }
  3463. }
  3464. veins,181,166,3 script Lockenlock 900,{
  3465. if (rachel_camel && rachel_camel < 4) {
  3466. mes "^3355FFIt's a drunkard...";
  3467. mes "The scent of pure";
  3468. mes "alcohol wafts around him.";
  3469. mes "There's a certain beauty";
  3470. mes "to his disheveled misery.^000000";
  3471. close;
  3472. }
  3473. else if (rachel_camel == 4) {
  3474. if (countitem(503) > 0) {
  3475. mes "["+strcharinfo(0)+"]";
  3476. mes "Excuse me...?";
  3477. next;
  3478. mes "[Locksmith Lockenlock]";
  3479. mes "Huh? Arrrgh...";
  3480. mes "My head... What";
  3481. mes "do you want?";
  3482. next;
  3483. mes "["+strcharinfo(0)+"]";
  3484. mes "Oh, I'd like";
  3485. mes "to make a key.";
  3486. next;
  3487. mes "[Locksmith Lockenlock]";
  3488. mes "Keys? Yeah, yeah...";
  3489. mes "That's what I do.";
  3490. mes "If you've got the lock,";
  3491. mes "it'll be a piece of cake.";
  3492. next;
  3493. mes "[Locksmith Lockenlock]";
  3494. mes "Ugh, but I'm so thirsty";
  3495. mes "and this headache is";
  3496. mes "killing me. You mind";
  3497. mes "bringing me a Yellow";
  3498. mes "Potion first?";
  3499. next;
  3500. mes "["+strcharinfo(0)+"]";
  3501. mes "Sure, I guess.";
  3502. mes "I can part with just";
  3503. mes "1 Yellow Potion.";
  3504. mes "Here you go.";
  3505. next;
  3506. mes "[Locksmith Lockenlock]";
  3507. mes "Ah, that hit the spot!";
  3508. mes "Wait, wait... Now I feel";
  3509. mes "dizzy... What's going...";
  3510. mes "What's going on...?";
  3511. next;
  3512. mes "[Locksmith Lockenlock]";
  3513. mes "Okay, okay...";
  3514. mes "I'm alright now.";
  3515. mes "So what'd you say you";
  3516. mes "needed? A key? Did you";
  3517. mes "bring the lock with you?";
  3518. next;
  3519. mes "[Locksmith Lockenlock]";
  3520. mes "I'm an expert in crafting";
  3521. mes "keys and locks. Hell, my locks";
  3522. mes "are strong enough to hold down";
  3523. mes "a dragon, you know that? I'll";
  3524. mes "have you know that the Rachel";
  3525. mes "Army's a regular customer~";
  3526. next;
  3527. mes "["+strcharinfo(0)+"]";
  3528. mes "(^333333This guy made locks for";
  3529. mes "the Rachel army?! It might";
  3530. mes "not be a good idea to let him";
  3531. mes "know that I'm trying to free";
  3532. mes "one of their prisoners. Who";
  3533. mes "knows if he's loyal to them?^000000)";
  3534. next;
  3535. mes "["+strcharinfo(0)+"]";
  3536. mes "So what happened was...";
  3537. mes "I lost my key, but I can't";
  3538. mes "bring the lock here with me.";
  3539. mes "I think I'd end up breaking";
  3540. mes "it if I brought it with me.";
  3541. next;
  3542. mes "[Locksmith Lockenlock]";
  3543. mes "Oh, yeah? No problem.";
  3544. mes "Just take me to the lock.";
  3545. mes "I'll charge you extra, though,";
  3546. mes "especially since my knees";
  3547. mes "are going bad. So where";
  3548. mes "are we going exactly?";
  3549. next;
  3550. mes "["+strcharinfo(0)+"]";
  3551. mes "Wait!";
  3552. mes "We can't do that!";
  3553. next;
  3554. mes "[Locksmith Lockenlock]";
  3555. mes "What do you mean?";
  3556. mes "You're not trying to";
  3557. mes "open up a bank safe";
  3558. mes "or something, are you?";
  3559. next;
  3560. mes "["+strcharinfo(0)+"]";
  3561. mes "No, it's nothing like";
  3562. mes "that! It's just that the lock";
  3563. mes "is in a dangerous place.";
  3564. mes "This is really important...";
  3565. mes "Please, you have to help me!";
  3566. next;
  3567. mes "[Locksmith Lockenlock]";
  3568. mes "Huh. Well, bottom line,";
  3569. mes "I can't make a key without";
  3570. mes "looking at the lock. Let me";
  3571. mes "think of a way I can help you.";
  3572. mes "Give me a second, will you?";
  3573. next;
  3574. mes "[Locksmith Lockenlock]";
  3575. mes "...............................";
  3576. mes "Well, I guess you can try";
  3577. mes "to make a mold of the lock.";
  3578. mes "It'll have to be perfect, so";
  3579. mes "this'll get pretty expensive.";
  3580. next;
  3581. mes "[Locksmith Lockenlock]";
  3582. mes "Go to the market and";
  3583. mes "find a lady selling organic";
  3584. mes "soap. You need to get a bottle";
  3585. mes "of Chamelepu Soap. You will";
  3586. mes "need that exact type of soap:";
  3587. mes "nothing else will do.";
  3588. next;
  3589. mes "["+strcharinfo(0)+"]";
  3590. mes "Chamelpu Soap?";
  3591. mes "What is th--";
  3592. next;
  3593. mes "[Locksmith Lockenlock]";
  3594. mes "No time to explain.";
  3595. mes "You'd better hurry and";
  3596. mes "find her before she closes";
  3597. mes "shop for the day. The shop";
  3598. mes "owner's a beauty, so it'll";
  3599. mes "be tough for you to miss her.";
  3600. next;
  3601. mes "["+strcharinfo(0)+"]";
  3602. mes "...........";
  3603. delitem 503,1; //Yellow_Potion
  3604. changequest 3063,3064;
  3605. set rachel_camel,5;
  3606. close;
  3607. }
  3608. else {
  3609. mes "^3355FFIt's a drunkard...";
  3610. mes "This man must be the";
  3611. mes "Mr. Lockenlock that you seek.";
  3612. mes "You'd better follow Toby's";
  3613. mes "advice and bring this man";
  3614. mes "a Yellow Potion first.^000000";
  3615. close;
  3616. }
  3617. }
  3618. else if (rachel_camel == 5) {
  3619. mes "[Locksmith Lockenlock]";
  3620. mes "Go to the market and";
  3621. mes "find a lady selling organic";
  3622. mes "soap, and get a bottle of";
  3623. mes "Chamelepu Soap. You will";
  3624. mes "need that exact type of soap:";
  3625. mes "nothing else will do.";
  3626. next;
  3627. mes "["+strcharinfo(0)+"]";
  3628. mes "Chamelpu Soap?";
  3629. mes "What is th--";
  3630. next;
  3631. mes "[Locksmith Lockenlock]";
  3632. mes "No time to explain.";
  3633. mes "You'd better hurry and";
  3634. mes "find her before she closes";
  3635. mes "shop for the day. The shop";
  3636. mes "owner's a beauty, so it'll";
  3637. mes "be tough for you to miss her.";
  3638. close;
  3639. }
  3640. else if (rachel_camel == 6) {
  3641. mes "["+strcharinfo(0)+"]";
  3642. mes "Wait... I should be";
  3643. mes "bringing Ms. Ivory all";
  3644. mes "of the soap ingredients.";
  3645. mes "What were they again...?";
  3646. next;
  3647. mes "["+strcharinfo(0)+"]";
  3648. mes "^4D4DFF10 Milk^000000,";
  3649. mes "^4D4DFF100 Green Herbs^000000,";
  3650. mes "^4D4DFF50 Jellopies^000000, and";
  3651. mes "^4D4DFF5 Empty Bottles^000000.";
  3652. mes "I better get those...";
  3653. close;
  3654. }
  3655. else if (rachel_camel == 7) {
  3656. mes "["+strcharinfo(0)+"]";
  3657. mes "I need to talk to";
  3658. mes "someone named Saraman";
  3659. mes "to get the soap ingredients...";
  3660. close;
  3661. }
  3662. else if (rachel_camel == 8) {
  3663. mes "["+strcharinfo(0)+"]";
  3664. mes "Let's see...";
  3665. mes "I need to bring";
  3666. mes "Mr. Saruman all the";
  3667. mes "things he needs to";
  3668. mes "stimulate a camel's ";
  3669. mes "appetite. I need to get...";
  3670. next;
  3671. mes "["+strcharinfo(0)+"]";
  3672. mes "^4D4DFF1 Unripe Apple^000000,";
  3673. mes "^4D4DFF5 Monster's Feed^000000,";
  3674. mes "^4D4DFF1 Empty Bottle^000000, and";
  3675. mes "^4D4DFF1 Yellow Potion^000000.";
  3676. close;
  3677. }
  3678. else if (rachel_camel == 9) {
  3679. mes "["+strcharinfo(0)+"]";
  3680. mes "I have everything I need";
  3681. mes "to stimulate a camel's";
  3682. mes "appetite. Now I need to";
  3683. mes "feed the camel so that I can";
  3684. mes "get the soap ingredients and";
  3685. mes "5 lumps of camel dung.";
  3686. close;
  3687. }
  3688. else if (rachel_camel == 10) {
  3689. mes "["+strcharinfo(0)+"]";
  3690. mes "Right now, my time";
  3691. mes "would be better spent";
  3692. mes "looking for the Silk Sand";
  3693. mes "Camel for the ingredients.";
  3694. close;
  3695. }
  3696. else if (rachel_camel == 11) {
  3697. mes "["+strcharinfo(0)+"]";
  3698. mes "I'd better find Mr. Saraman's";
  3699. mes "lost camel, feed it camel";
  3700. mes "appetite stimulants, and";
  3701. mes "then get the soap ingredient";
  3702. mes "and 5 lumps of camel dung";
  3703. mes "if I want to free Curdie.";
  3704. close;
  3705. }
  3706. else if (rachel_camel == 12) {
  3707. mes "["+strcharinfo(0)+"]";
  3708. mes "Well... I found the";
  3709. mes "camel. Now I need to get";
  3710. mes "all the soap ingredients.";
  3711. mes "The sooner I do that, the";
  3712. mes "sooner I can help Curdie.";
  3713. close;
  3714. }
  3715. else if (rachel_camel > 12 && rachel_camel < 17) {
  3716. mes "^3355FFYou already found the";
  3717. mes "camel, so you need to collect";
  3718. mes "the soap ingredients if you";
  3719. mes "want to free Curdie.^000000";
  3720. close;
  3721. }
  3722. else if (rachel_camel == 17) {
  3723. mes "["+strcharinfo(0)+"]";
  3724. mes "I managed to get the soap";
  3725. mes "ingredients: 5 of those";
  3726. mes "camel dung lumps. I should";
  3727. mes "head back to Mr. Saraman to";
  3728. mes "tell him where his camel is,";
  3729. mes "and then go to Ms. Ivory.";
  3730. close;
  3731. }
  3732. else if (rachel_camel == 18) {
  3733. mes "["+strcharinfo(0)+"]";
  3734. mes "Let's see...";
  3735. mes "Shouldn't I be going";
  3736. mes "to see Ms. Ivory now?";
  3737. close;
  3738. }
  3739. else if (rachel_camel == 19) {
  3740. mes "[Locksmith Lockenlock]";
  3741. mes "Oh, so you're finally";
  3742. mes "back with the Chamelpu";
  3743. mes "Soap. What took so long?";
  3744. mes "All you had to do was go";
  3745. mes "to the market and buy it.";
  3746. next;
  3747. mes "["+strcharinfo(0)+"]";
  3748. mes "...............................";
  3749. mes "...............................";
  3750. mes "...............................";
  3751. mes "...............................";
  3752. mes "...............................";
  3753. mes "...............................";
  3754. next;
  3755. mes "[Locksmith Lockenlock]";
  3756. mes "Uh, anyway, did Ms. Ivory";
  3757. mes "tell you how to use the soap?";
  3758. mes "You just pour it into the";
  3759. mes "keyhole, and then pour the";
  3760. mes "soap back into the bottle.";
  3761. mes "Do it carefully and quickly.";
  3762. next;
  3763. mes "[Locksmith Lockenlock]";
  3764. mes "Make sure you close the";
  3765. mes "bottle tightly when you're";
  3766. mes "done so no air gets into it.";
  3767. mes "If you take more than thirty";
  3768. mes "seconds, the soap won't retain";
  3769. mes "the lock's shape very well.";
  3770. next;
  3771. mes "[Locksmith Lockenlock]";
  3772. mes "Pour the liquid soap to the key hole in the lock,";
  3773. mes "pour the soap back to the bottle.";
  3774. mes "and close the lid so tightly that the air wouldn't go inside the bottle.";
  3775. mes "Remember, you can't take longer than 30 seconds to finish the procedures.";
  3776. next;
  3777. mes "[Locksmith Lockenlock]";
  3778. mes "Finally, bring the bottle";
  3779. mes "back here for me so that";
  3780. mes "I can make the key. But when";
  3781. mes "you come back, I need to make";
  3782. mes "sure that the key you're making";
  3783. mes "isn't for anything illegal...";
  3784. next;
  3785. mes "["+strcharinfo(0)+"]";
  3786. mes "Alright.";
  3787. changequest 3078,3079;
  3788. set rachel_camel,20;
  3789. close;
  3790. }
  3791. else if (rachel_camel == 20) {
  3792. mes "["+strcharinfo(0)+"]";
  3793. mes "I'd better use the soap to";
  3794. mes "make a key mold that I can";
  3795. mes "bring over to Mr. Lockenlock.";
  3796. close;
  3797. }
  3798. else if (rachel_camel == 21) {
  3799. mes "[Locksmith Lockenlock]";
  3800. mes "Oh, you're back...";
  3801. mes "So did you manage";
  3802. mes "to make the key mold?";
  3803. next;
  3804. mes "["+strcharinfo(0)+"]";
  3805. mes "Yes, I did. Would you";
  3806. mes "please hurry? This is an";
  3807. mes "emergency, and it could";
  3808. mes "get really bad if I don't";
  3809. mes "get this key made soon...";
  3810. next;
  3811. mes "[Locksmith Lockenlock]";
  3812. mes "Let me see... Well,";
  3813. mes "it's not really perfect, but";
  3814. mes "I should be able to fashion";
  3815. mes "a key for this lock. Ooh...";
  3816. mes "But you know what? I don't";
  3817. mes "have any materials on me.";
  3818. next;
  3819. mes "[Locksmith Lockenlock]";
  3820. mes "I've already made all";
  3821. mes "the keys and locks for this";
  3822. mes "town, so no one's really had";
  3823. mes "to send in any orders lately.";
  3824. mes "That's why I didn't have any";
  3825. mes "materials onhand. Sorry.";
  3826. next;
  3827. mes "[Locksmith Lockenlock]";
  3828. mes "All I need is ^4D4DFF1 Steel^000000.";
  3829. mes "It won't take me more";
  3830. mes "than five minutes to make";
  3831. mes "the key, so I can get it done";
  3832. mes "as soon as you can bring";
  3833. mes "me the Steel. I'll be waiting.";
  3834. changequest 3080,3081;
  3835. set rachel_camel,22;
  3836. close;
  3837. }
  3838. else if (rachel_camel == 22) {
  3839. if (countitem(999) > 0) {
  3840. mes "["+strcharinfo(0)+"]";
  3841. mes "Here's the Steel that";
  3842. mes "you need. Would you";
  3843. mes "please make the key now?";
  3844. next;
  3845. mes "[Locksmith Lockenlock]";
  3846. mes "...............................";
  3847. mes "I've been studying";
  3848. mes "this key mold, and";
  3849. mes "I just realized something...";
  3850. mes "Tell me right now: what";
  3851. mes "are you using this key for?";
  3852. next;
  3853. mes "["+strcharinfo(0)+"]";
  3854. mes "Huh...?";
  3855. mes "What are you...?";
  3856. next;
  3857. mes "[Locksmith Lockenlock]";
  3858. mes "I asked you first.";
  3859. mes "Tell me what you intend";
  3860. mes "to do with this key! If you";
  3861. mes "don't, I can't help you.";
  3862. next;
  3863. mes "[Locksmith Lockenlock]";
  3864. mes "Don't lie to me.";
  3865. mes "This mold... This is";
  3866. mes "the lock for the shackles";
  3867. mes "that I've made under the";
  3868. mes "orders of the Rachel Army.";
  3869. mes "I have the master key for that.";
  3870. next;
  3871. mes "[Locksmith Lockenlock]";
  3872. mes "These shackles are only";
  3873. mes "supposed to be used for";
  3874. mes "prisoners! If I release one";
  3875. mes "of them, they will hunt you";
  3876. mes "down and hold me accountable.";
  3877. next;
  3878. mes "["+strcharinfo(0)+"]";
  3879. mes "The truth is... I really";
  3880. mes "am trying to free somebody";
  3881. mes "the Rachel Army imprisoned...";
  3882. mes "She's Curdie, a young girl";
  3883. mes "that they locked up in";
  3884. mes "Thor Volcano...";
  3885. next;
  3886. mes "[Locksmith Lockenlock]";
  3887. mes "What...?!";
  3888. mes "Are you serious?";
  3889. mes "Y-you're... No way.";
  3890. mes "You're not lying. This...";
  3891. mes "I'm sorry. You shouldn't";
  3892. mes "have gotten involved, but...";
  3893. next;
  3894. mes "[Locksmith Lockenlock]";
  3895. mes "Oh God!";
  3896. mes "They... They";
  3897. mes "really imprisoned";
  3898. mes "an innocent child?!";
  3899. next;
  3900. mes "[Locksmith Lockenlock]";
  3901. mes "Here. Take it.";
  3902. mes "Take the master key.";
  3903. mes "Bring it to Thor Volcano";
  3904. mes "and rescue that poor kid.";
  3905. mes "We could get in a lot of";
  3906. mes "trouble for doing this, but...";
  3907. next;
  3908. mes "[Locksmith Lockenlock]";
  3909. mes "My conscience won't allow";
  3910. mes "them to do something like";
  3911. mes "this. Rescue that kid, and";
  3912. mes "then throw the key away";
  3913. mes "somewhere when you're done.";
  3914. next;
  3915. mes "[Locksmith Lockenlock]";
  3916. mes "That way, if the army";
  3917. mes "comes to interrogate me,";
  3918. mes "I'll just say that it was";
  3919. mes "stolen from my shop by";
  3920. mes "some thief. I should get";
  3921. mes "rid of all my keys too...";
  3922. next;
  3923. mes "[Locksmith Lockenlock]";
  3924. mes "Hurry up and go!";
  3925. mes "Make sure that you";
  3926. mes "bring that child back";
  3927. mes "safe to her family!";
  3928. changequest 3081,3082;
  3929. set rachel_camel,23;
  3930. close;
  3931. }
  3932. else {
  3933. mes "[Locksmith Lockenlock]";
  3934. mes "All I need is ^4D4DFF1 Steel^000000.";
  3935. mes "It won't take me more";
  3936. mes "than five minutes to make";
  3937. mes "the key, so I can get it done";
  3938. mes "as soon as you can bring";
  3939. mes "me the Steel. I'll be waiting.";
  3940. close;
  3941. }
  3942. }
  3943. else if (rachel_camel == 23) {
  3944. mes "[Locksmith Lockenlock]";
  3945. mes "Here. Take it.";
  3946. mes "Take the master key.";
  3947. mes "Bring it to Thor Volcano";
  3948. mes "and rescue that poor kid.";
  3949. mes "We could get in a lot of";
  3950. mes "trouble for doing this, but...";
  3951. next;
  3952. mes "[Locksmith Lockenlock]";
  3953. mes "Hurry up and go!";
  3954. mes "Make sure that you";
  3955. mes "bring that child back";
  3956. mes "safe to her family!";
  3957. close;
  3958. }
  3959. else if (rachel_camel == 24) {
  3960. mes "[Locksmith Lockenlock]";
  3961. mes "Hey, that kid you saved...";
  3962. mes "Curdie. She's safely back";
  3963. mes "in town. I feel so responsible";
  3964. mes "about what happened. I mean,";
  3965. mes "she was locked up in shackles";
  3966. mes "that I designed for the army.";
  3967. next;
  3968. mes "[Locksmith Lockenlock]";
  3969. mes "Anyway, I'm packing my";
  3970. mes "things. I'm thinking of";
  3971. mes "leaving this town for good.";
  3972. mes "The army's rotten to the core";
  3973. mes "for doing something like this.";
  3974. next;
  3975. mes "[Locksmith Lockenlock]";
  3976. mes "You're a real good person,";
  3977. mes "and I'm glad I got to know";
  3978. mes "you. I don't know if we'll";
  3979. mes "ever meet again, but it's";
  3980. mes "good that there are people";
  3981. mes "like you in this world.";
  3982. close;
  3983. }
  3984. else if (rachel_camel == 25) {
  3985. mes "[Locksmith Lockenlock]";
  3986. mes "Hey, that kid you saved...";
  3987. mes "Curdie. She's safely back";
  3988. mes "in town. I feel so responsible";
  3989. mes "about what happened. I mean,";
  3990. mes "she was locked up in shackles";
  3991. mes "that I designed for the army.";
  3992. next;
  3993. mes "[Locksmith Lockenlock]";
  3994. mes "Anyway, I'm packing my";
  3995. mes "things. I'm thinking of";
  3996. mes "leaving this town for good.";
  3997. mes "The army's rotten to the core";
  3998. mes "for doing something like this.";
  3999. next;
  4000. mes "[Locksmith Lockenlock]";
  4001. mes "You're a real good person,";
  4002. mes "and I'm glad I got to know";
  4003. mes "you. I don't know if we'll";
  4004. mes "ever meet again, but it's";
  4005. mes "good that there are people";
  4006. mes "like you in this world.";
  4007. close;
  4008. }
  4009. else {
  4010. mes "[Lockenlock]";
  4011. mes "Zzzz...";
  4012. mes "Zzzz... Argh!";
  4013. mes "...Zzz...";
  4014. next;
  4015. mes "^3355FFHe's drunk and";
  4016. mes "fast asleep.^000000";
  4017. close;
  4018. }
  4019. }
  4020. veins,227,127,5 script Ivory 940,{
  4021. if (rachel_camel && rachel_camel < 5) {
  4022. mes "[Organic Soap Maker Ivory]";
  4023. mes "I need to make more of";
  4024. mes "my soap, but I've run out";
  4025. mes "of ingredients. Well, there's";
  4026. mes "not much I can do without them,";
  4027. mes "so maybe it'd be better if";
  4028. mes "I just close up shop today...";
  4029. close;
  4030. }
  4031. else if (rachel_camel == 5) {
  4032. mes "["+strcharinfo(0)+"]";
  4033. mes "Excuse me...?";
  4034. next;
  4035. mes "[Organic Soap Maker Ivory]";
  4036. mes "Oh, I'm sorry, but I'm";
  4037. mes "closing shop right now";
  4038. mes "because I just ran out of";
  4039. mes "soap ingredients. If you";
  4040. mes "ordered something, then you";
  4041. mes "could just come back tomorrow.";
  4042. next;
  4043. mes "["+strcharinfo(0)+"]";
  4044. mes "Um, this is an emergency!";
  4045. mes "Mr. Lockenlock told me to";
  4046. mes "come here to get some kind";
  4047. mes "of special soap. I need it";
  4048. mes "to make a mold for him";
  4049. mes "to make a key for me...";
  4050. next;
  4051. mes "[Organic Soap Maker Ivory]";
  4052. mes "Oh? You locked yourself";
  4053. mes "out? Ah, Mr. Lockenlock";
  4054. mes "must have been talking";
  4055. mes "about my organic Chamelepu";
  4056. mes "soap. It's an artistic soap";
  4057. mes "that you can shape easily~";
  4058. next;
  4059. mes "["+strcharinfo(0)+"]";
  4060. mes "Yes, that's right!";
  4061. mes "Chamelepu Soap!";
  4062. next;
  4063. mes "[Organic Soap Maker Ivory]";
  4064. mes "My Chamelepu Soap";
  4065. mes "is pretty popular. It's";
  4066. mes "a liquid soap that you can";
  4067. mes "pour into anything, and it'll";
  4068. mes "harden into any shape that";
  4069. mes "you want. Neat, huh?";
  4070. next;
  4071. mes "[Organic Soap Maker Ivory]";
  4072. mes "Well, as I told you earlier,";
  4073. mes "I ran out of every soap ingredient,";
  4074. mes "so I cannot make any more soap today.";
  4075. mes "You should come back tomorrow evening";
  4076. mes "if you want to buy the soap.";
  4077. next;
  4078. mes "[Organic Soap Maker Ivory]";
  4079. mes "If you really need it";
  4080. mes "right away, I can still";
  4081. mes "make it for you if can";
  4082. mes "bring all the ingredients.";
  4083. mes "They might be a bit hard";
  4084. mes "to obtain, though...";
  4085. next;
  4086. mes "["+strcharinfo(0)+"]";
  4087. mes "That's fine. The";
  4088. mes "important thing for me";
  4089. mes "is to get this soap as";
  4090. mes "soon as I possibly can!";
  4091. next;
  4092. mes "[Organic Soap Maker Ivory]";
  4093. mes "Alright, first I want";
  4094. mes "you to bring me the basic";
  4095. mes "stuff. Bring these items";
  4096. mes "in the exact amounts I ask";
  4097. mes "for, alright? Ratios are pretty";
  4098. mes "important in making soap.";
  4099. next;
  4100. mes "[Organic Soap Maker Ivory]";
  4101. mes "^4D4DFF10 Milk^000000,";
  4102. mes "^4D4DFF100 Green Herbs^000000,";
  4103. mes "^4D4DFF50 Jellopies^000000, and";
  4104. mes "^4D4DFF5 Empty Bottles^000000.";
  4105. mes "Then we can move";
  4106. mes "on to the hard part.";
  4107. changequest 3064,3065;
  4108. set rachel_camel,6;
  4109. close;
  4110. }
  4111. else if (rachel_camel == 6) {
  4112. if ((countitem(511) > 99) && (countitem(909) > 49) && (countitem(519) > 9) && (countitem(713) > 4)) {
  4113. mes "[Organic Soap Maker Ivory]";
  4114. mes "Oh, great! You brought";
  4115. mes "everything! Now... It's";
  4116. mes "time for you to do the,";
  4117. mes "um, hard part.";
  4118. next;
  4119. mes "["+strcharinfo(0)+"]";
  4120. mes "...............................";
  4121. mes "...............................";
  4122. mes "...............................";
  4123. next;
  4124. mes "[Organic Soap Maker Ivory]";
  4125. mes "Please tell the";
  4126. mes "Silk Sand Camel farm";
  4127. mes "owner in town that I sent";
  4128. mes "you, and show him the";
  4129. mes "ingredients that you've";
  4130. mes "gathered for me so far.";
  4131. next;
  4132. mes "["+strcharinfo(0)+"]";
  4133. mes "Wait...";
  4134. mes "Why would I want";
  4135. mes "to see the guy that";
  4136. mes "takes care of Silk Sand";
  4137. mes "Camels? What does he";
  4138. mes "have to do with soap?";
  4139. next;
  4140. mes "[Organic Soap Maker Ivory]";
  4141. mes "Don't sweat it for now...";
  4142. mes "Just go visit Mr. Saraman,";
  4143. mes "the Camel Farm owner.";
  4144. mes "I can't wait for you that long,";
  4145. mes "so please come back here";
  4146. mes "as soon as possible.";
  4147. next;
  4148. mes "["+strcharinfo(0)+"]";
  4149. mes "Mr. Saraman...?";
  4150. mes "Okay, so I need to visit";
  4151. mes "him if I really need you";
  4152. mes "to make the soap...";
  4153. changequest 3065,3066;
  4154. set rachel_camel,7;
  4155. close;
  4156. }
  4157. else {
  4158. mes "[Organic Soap Maker Ivory]";
  4159. mes "Alright, first I want";
  4160. mes "you to bring me the basic";
  4161. mes "stuff. Bring these items";
  4162. mes "in the exact amounts I ask";
  4163. mes "for, alright? Ratios are pretty";
  4164. mes "important in making soap.";
  4165. next;
  4166. mes "[Organic Soap Maker Ivory]";
  4167. mes "^4D4DFF10 Milk^000000,";
  4168. mes "^4D4DFF100 Green Herbs^000000,";
  4169. mes "^4D4DFF50 Jellopies^000000, and";
  4170. mes "^4D4DFF5 Empty Bottles^000000.";
  4171. mes "Then we can move";
  4172. mes "on to the hard part.";
  4173. close;
  4174. }
  4175. }
  4176. else if (rachel_camel == 7) {
  4177. mes "["+strcharinfo(0)+"]";
  4178. mes "I need to talk to";
  4179. mes "someone named Saraman";
  4180. mes "to get the soap ingredients...";
  4181. close;
  4182. }
  4183. else if (rachel_camel == 8) {
  4184. mes "["+strcharinfo(0)+"]";
  4185. mes "Let's see...";
  4186. mes "I need to bring";
  4187. mes "Mr. Saruman all the";
  4188. mes "things he needs to";
  4189. mes "stimulate a camel's ";
  4190. mes "appetite. I need to get...";
  4191. next;
  4192. mes "["+strcharinfo(0)+"]";
  4193. mes "^4D4DFF1 Unripe Apple^000000,";
  4194. mes "^4D4DFF5 Monster's Feed^000000,";
  4195. mes "^4D4DFF1 Empty Bottle^000000, and";
  4196. mes "^4D4DFF1 Yellow Potion^000000.";
  4197. close;
  4198. }
  4199. else if (rachel_camel == 9) {
  4200. mes "["+strcharinfo(0)+"]";
  4201. mes "I have everything I need";
  4202. mes "to stimulate a camel's";
  4203. mes "appetite. Now I need to";
  4204. mes "feed the camel so that I can";
  4205. mes "get the soap ingredients and";
  4206. mes "5 lumps of camel dung.";
  4207. close;
  4208. }
  4209. else if (rachel_camel == 10) {
  4210. mes "["+strcharinfo(0)+"]";
  4211. mes "Right now, my time";
  4212. mes "would be better spent";
  4213. mes "looking for the Silk Sand";
  4214. mes "Camel for the ingredients.";
  4215. close;
  4216. }
  4217. else if (rachel_camel == 11) {
  4218. mes "["+strcharinfo(0)+"]";
  4219. mes "I'd better find Mr. Saraman's";
  4220. mes "lost camel, feed it camel";
  4221. mes "appetite stimulants, and";
  4222. mes "then get the soap ingredient";
  4223. mes "and 5 lumps of camel dung";
  4224. mes "if I want to free Curdie.";
  4225. close;
  4226. }
  4227. else if (rachel_camel == 12) {
  4228. mes "["+strcharinfo(0)+"]";
  4229. mes "Well... I found the";
  4230. mes "camel. Now I need to get";
  4231. mes "all the soap ingredients.";
  4232. mes "The sooner I do that, the";
  4233. mes "sooner I can help Curdie.";
  4234. close;
  4235. }
  4236. else if (rachel_camel > 12 && rachel_camel < 17) {
  4237. mes "^3355FFYou already found the";
  4238. mes "camel, so you need to collect";
  4239. mes "the soap ingredients if you";
  4240. mes "want to free Curdie.^000000";
  4241. close;
  4242. }
  4243. else if (rachel_camel == 17) {
  4244. mes "["+strcharinfo(0)+"]";
  4245. mes "I managed to get the soap";
  4246. mes "ingredients: 5 of those";
  4247. mes "camel dung lumps. I should";
  4248. mes "head back to Mr. Saraman to";
  4249. mes "tell him where his camel is,";
  4250. mes "and then go to Ms. Ivory.";
  4251. close;
  4252. }
  4253. else if (rachel_camel == 18) {
  4254. mes "[Organic Soap Maker Ivory]";
  4255. mes "Hm, did Soony give you";
  4256. mes "any trouble? I'm guessing";
  4257. mes "that's why it's been taking";
  4258. mes "you so long to get all that";
  4259. mes "camel dung over here.";
  4260. next;
  4261. mes "["+strcharinfo(0)+"]";
  4262. mes "It was a pretty big";
  4263. mes "hassle... But hopefully,";
  4264. mes "this will all be worth it.";
  4265. mes "Anyway, take this camel";
  4266. mes "dung. I don't want to";
  4267. mes "handle it for much longer.";
  4268. next;
  4269. mes "[Organic Soap Maker Ivory]";
  4270. mes "Yes, I can understand that.";
  4271. mes "Even though it's in bottles,";
  4272. mes "it's pretty gross that these";
  4273. mes "bottles are still warm...";
  4274. mes "Anyway, we're good to go.";
  4275. mes "Let me make you some soap~";
  4276. next;
  4277. mes "[Organic Soap Maker Ivory]";
  4278. mes "You spent a lot of";
  4279. mes "time and energy to get";
  4280. mes "these, so I won't charge";
  4281. mes "you for my service. Besides,";
  4282. mes "you brought enough materials";
  4283. mes "that I'll have some left over.";
  4284. next;
  4285. mes "^3355FFMs. Ivory put on a pair";
  4286. mes "of long gloves, and mixed";
  4287. mes "the ingredients. She then";
  4288. mes "placed them in a clean bottle.^000000";
  4289. next;
  4290. mes "[Organic Soap Maker Ivory]";
  4291. mes "Here's your soap! After";
  4292. mes "you pour the soap into";
  4293. mes "something, don't forget";
  4294. mes "to put it into a larger bottle";
  4295. mes "after about twenty seconds.";
  4296. next;
  4297. mes "[Organic Soap Maker Ivory]";
  4298. mes "And um... Don't let";
  4299. mes "anyone else know what";
  4300. mes "I use to make this soap.";
  4301. mes "People won't buy it if they";
  4302. mes "knew they were washing their";
  4303. mes "faces with... You know...";
  4304. next;
  4305. mes "["+strcharinfo(0)+"]";
  4306. mes "Don't worry, I won't";
  4307. mes "tell anyone. Thanks";
  4308. mes "for making the soap! ";
  4309. next;
  4310. mes "^3355FFNow that you have the";
  4311. mes "Silk Sand Camel Soap.";
  4312. mes "you should bring it";
  4313. mes "to Mr. Lockenlock.^000000";
  4314. changequest 3077,3078;
  4315. set rachel_camel,19;
  4316. close;
  4317. }
  4318. else if (rachel_camel == 19) {
  4319. mes "^3355FFNow that you have the";
  4320. mes "Silk Sand Camel Soap.";
  4321. mes "you should bring it";
  4322. mes "to Mr. Lockenlock.^000000";
  4323. close;
  4324. }
  4325. else if (rachel_camel > 19 && rachel_camel < 26) {
  4326. mes "[Organic Soap Maker Ivory]";
  4327. mes "^333333*Phew!*^000000 It's been";
  4328. mes "a long day. I think";
  4329. mes "I'll close up shop now~";
  4330. close;
  4331. }
  4332. else {
  4333. mes "[Beautiful Lady]";
  4334. mes "Hm? Did you need";
  4335. mes "something? I'm still";
  4336. mes "setting up shop now";
  4337. mes "so I'm not really ready";
  4338. mes "to sell anything yet.";
  4339. close;
  4340. }
  4341. }
  4342. veins,115,59,5 script Saraman 847,{
  4343. if (rachel_camel && rachel_camel < 7) {
  4344. mes "[Saraman]";
  4345. mes "Zzzzz...";
  4346. mes "Zzz... Zzzzzz...";
  4347. close;
  4348. }
  4349. else if (rachel_camel == 7) {
  4350. mes "["+strcharinfo(0)+"]";
  4351. mes "Excuse me. Hello~";
  4352. mes "Ms. Ivory sent me";
  4353. mes "here with these soap";
  4354. mes "ingredients? She said";
  4355. mes "I had to come to you if";
  4356. mes "I wanted her to make it.";
  4357. next;
  4358. mes "[Camel Farm Owner Saraman]";
  4359. mes "Soap, eh? Oh, I see.";
  4360. mes "You must be here to get";
  4361. mes "some fresh camel dung.";
  4362. next;
  4363. mes "["+strcharinfo(0)+"]";
  4364. mes "Wh-what?";
  4365. mes "My God!";
  4366. mes "A-are you sure?";
  4367. mes "Tell me you're joking!";
  4368. next;
  4369. mes "[Camel Farm Owner Saraman]";
  4370. mes "Sure as sin, and";
  4371. mes "honest to God.";
  4372. next;
  4373. mes "["+strcharinfo(0)+"]";
  4374. mes "...............................";
  4375. mes "...............................";
  4376. mes "...............................";
  4377. next;
  4378. mes "[Camel Farm Owner Saraman]";
  4379. mes "Yeah, those ingredients";
  4380. mes "you brought me? They're for";
  4381. mes "making soap alright. ^FF0000That's";
  4382. mes "what we feed the camels^000000 so";
  4383. mes "that they make a whole lotta";
  4384. mes "dung. Dung to make soap.";
  4385. next;
  4386. mes "[Camel Farm Owner Saraman]";
  4387. mes "Oh, don't worry. Camel";
  4388. mes "dung is sterile, completely";
  4389. mes "safe. In fact, it smells nice,";
  4390. mes "has medicinal properties, and";
  4391. mes "it's considered a delicacy";
  4392. mes "in certain countries.";
  4393. next;
  4394. mes "[Camel Farm Owner Saraman]";
  4395. mes "Sadly, Silk Sand Camels";
  4396. mes "are almost extinct, so I only";
  4397. mes "have one on this farm. That's";
  4398. mes "why we have a special contract with Ms. Ivory to make her soap.";
  4399. next;
  4400. mes "[Camel Farm Owner Saraman]";
  4401. mes "Say... I wasn't expecting";
  4402. mes "her to send a deliveryman";
  4403. mes "until tomorrow. Why are";
  4404. mes "you here so early anyway?";
  4405. next;
  4406. mes "["+strcharinfo(0)+"]";
  4407. mes "Actually, this is kind";
  4408. mes "of an emergency. You see,";
  4409. mes "I need the soap to make a";
  4410. mes "key mold because I lost--";
  4411. next;
  4412. mes "[Camel Farm Owner Saraman]";
  4413. mes "Never mind, never mind.";
  4414. mes "I'm sorry I asked! So this";
  4415. mes "is a personal favor for you,";
  4416. mes "huh? Well, there's a bit of";
  4417. mes "a problem that we need to";
  4418. mes "solve first. Listen up...";
  4419. next;
  4420. mes "[Camel Farm Owner Saraman]";
  4421. mes "We can only get camel";
  4422. mes "dung after a camel eats,";
  4423. mes "right? Well, my camel isn't";
  4424. mes "used to eating so late in the";
  4425. mes "day. Even if we put food in";
  4426. mes "front of her, she won't eat it.";
  4427. next;
  4428. mes "["+strcharinfo(0)+"]";
  4429. mes "What? Isn't there";
  4430. mes "something we can do?";
  4431. mes "I mean, I'm talking about";
  4432. mes "a life or death matter!";
  4433. next;
  4434. mes "[Camel Farm Owner Saraman]";
  4435. mes "*Sigh* ...This isn't good... Okay then, let's do this.";
  4436. mes "Sometimes I make an appetite stimulant for the camel";
  4437. mes "when she's sick and wouldn't eat anything.";
  4438. mes "We can try feeding her the stimulant, and make it poop.";
  4439. next;
  4440. mes "[Camel Farm Owner Saraman]";
  4441. mes "Well, we can't forcefeed";
  4442. mes "her, but we can get her to";
  4443. mes "munch a bit on some appetite";
  4444. mes "stimulant. I usually use that";
  4445. mes "if she's sick, but if you say";
  4446. mes "that this is an emergency...";
  4447. next;
  4448. mes "[Camel Farm Owner Saraman]";
  4449. mes "Alright, I guess we";
  4450. mes "can try it. But I want you";
  4451. mes "to bring me the ingredients.";
  4452. mes "Get me... Let's see now...";
  4453. next;
  4454. mes "[Camel Farm Owner Saraman]";
  4455. mes "^4D4DFF1 Unripe Apple^000000,";
  4456. mes "^4D4DFF5 Monster's Feed^000000,";
  4457. mes "^4D4DFF1 Empty Bottle^000000, and";
  4458. mes "^4D4DFF1 Yellow Potion^000000.";
  4459. changequest 3066,3067;
  4460. set rachel_camel,8;
  4461. close;
  4462. }
  4463. else if (rachel_camel == 8) {
  4464. if ((countitem(528) > 4) && (countitem(503) > 0) && (countitem(619) > 0) && (countitem(713) > 0)) {
  4465. mes "[Camel Farm Owner Saraman]";
  4466. mes "Oh good, you're back.";
  4467. mes "Did you bring everything?";
  4468. mes "Here, I need to mix it all";
  4469. mes "together first before you";
  4470. mes "can feed it to my camel.";
  4471. mes "Just a minute now...";
  4472. next;
  4473. mes "^3355FFSaraman mixed all";
  4474. mes "of the ingredients,";
  4475. mes "and gingerly poured";
  4476. mes "them into a bottle.^000000";
  4477. next;
  4478. mes "[Camel Farm Owner Saraman]";
  4479. mes "Alright, now bring";
  4480. mes "this to the camels over";
  4481. mes "there. Only my Silk Sand";
  4482. mes "Camel will know to eat it,";
  4483. mes "so she'll come after you.";
  4484. next;
  4485. mes "[Camel Farm Owner Saraman]";
  4486. mes "Once she nibbles this";
  4487. mes "appetite stimulant, she'll";
  4488. mes "eat her feed like crazy.";
  4489. mes "Then the dung will flow";
  4490. mes "like a faucet. Come on,";
  4491. mes "why don't you give it a try?";
  4492. next;
  4493. mes "[Camel Farm Owner Saraman]";
  4494. mes "Oh, right. You should";
  4495. mes "be able to get 5 lumps";
  4496. mes "of camel dung with those";
  4497. mes "ingredients. That's a good";
  4498. mes "amount to collect since that's";
  4499. mes "what Ms. Ivory usually orders.";
  4500. delitem 528,5; //Monster's_Feed
  4501. delitem 503,1; //Yellow_Potion
  4502. delitem 619,1; //Unripe_Apple
  4503. delitem 713,1; //Empty_Bottle
  4504. changequest 3067,3068;
  4505. set rachel_camel,9;
  4506. close;
  4507. }
  4508. else {
  4509. mes "[Camel Farm Owner Saraman]";
  4510. mes "Well, we can't forcefeed";
  4511. mes "her, but we can get her to";
  4512. mes "munch a bit on some appetite";
  4513. mes "stimulant. I usually use that";
  4514. mes "if she's sick, but if you say";
  4515. mes "that this is an emergency...";
  4516. next;
  4517. mes "[Camel Farm Owner Saraman]";
  4518. mes "Alright, I guess we";
  4519. mes "can try it. But I want you";
  4520. mes "to bring me the ingredients.";
  4521. mes "Get me... Let's see now...";
  4522. next;
  4523. mes "[Camel Farm Owner Saraman]";
  4524. mes "^4D4DFF1 Unripe Apple^000000,";
  4525. mes "^4D4DFF5 Monster's Feed^000000,";
  4526. mes "^4D4DFF1 Empty Bottle^000000, and";
  4527. mes "^4D4DFF1 Yellow Potion^000000.";
  4528. close;
  4529. }
  4530. }
  4531. else if (rachel_camel == 9) {
  4532. mes "[Camel Farm Owner Saraman]";
  4533. mes "Once she nibbles this";
  4534. mes "appetite stimulant, she'll";
  4535. mes "eat her feed like crazy.";
  4536. mes "Then the dung will flow";
  4537. mes "like a faucet. Come on,";
  4538. mes "why don't you give it a try?";
  4539. next;
  4540. mes "[Camel Farm Owner Saraman]";
  4541. mes "Oh, right. You should";
  4542. mes "be able to get 5 lumps";
  4543. mes "of camel dung with those";
  4544. mes "ingredients. That's a good";
  4545. mes "amount to collect since that's";
  4546. mes "what Ms. Ivory usually orders.";
  4547. close;
  4548. }
  4549. else if (rachel_camel == 10) {
  4550. mes "["+strcharinfo(0)+"]";
  4551. mes "Mr. Saraman, none";
  4552. mes "of the camels will eat";
  4553. mes "this appetite stimulant...";
  4554. mes "Am I doing something wrong?";
  4555. next;
  4556. mes "[Camel Farm Owner Saraman]";
  4557. mes "Oh, yes, well...";
  4558. mes "One of my workers";
  4559. mes "just came by, and told me";
  4560. mes "that my Silk Sand Camel";
  4561. mes "disappeared somewhere...";
  4562. mes "This is terrible news!";
  4563. next;
  4564. mes "[Camel Farm Owner Saraman]";
  4565. mes "My precious Silk Sand";
  4566. mes "Camel... It's my biggest";
  4567. mes "business investment! I'm";
  4568. mes "ruined without it! Please...";
  4569. mes "I'll reward you if you can";
  4570. mes "find my camel for me!";
  4571. next;
  4572. mes "[Camel Farm Owner Saraman]";
  4573. mes "Damn it! My stupid worker";
  4574. mes "forgot to tie her up, so";
  4575. mes "she ended up running away!";
  4576. mes "Ugh! Please help me find her!";
  4577. mes "Without her, you won't be able";
  4578. mes "to get your special camel dung.";
  4579. next;
  4580. mes "[Camel Farm Owner Saraman]";
  4581. mes "Wait, don't panic...";
  4582. mes "It'll all be alright.";
  4583. mes "This camel moves very slowly";
  4584. mes "so she shouldn't be far from";
  4585. mes "here. Please find my camel";
  4586. mes "Soony as soon as you can!";
  4587. changequest 3069,3070;
  4588. set rachel_camel,11;
  4589. close;
  4590. }
  4591. else if (rachel_camel == 11) {
  4592. mes "[Camel Farm Owner Saraman]";
  4593. mes "Soony! Soony...!";
  4594. mes "Wh-where are you?!";
  4595. next;
  4596. mes "[Camel Farm Owner Saraman]";
  4597. mes "Please, help me find";
  4598. mes "my Soony, my Silk Sand";
  4599. mes "Camel. You won't be able to";
  4600. mes "make your soap without her!";
  4601. mes "And my business is really";
  4602. mes "dependent on my Soony!";
  4603. close;
  4604. }
  4605. else if (rachel_camel == 12) {
  4606. mes "["+strcharinfo(0)+"]";
  4607. mes "Well... I found the";
  4608. mes "camel. Now I need to get";
  4609. mes "all the soap ingredients.";
  4610. mes "The sooner I do that, the";
  4611. mes "sooner I can help Curdie.";
  4612. close;
  4613. }
  4614. else if (rachel_camel > 12 && rachel_camel < 17) {
  4615. mes "^3355FFYou already found the";
  4616. mes "camel, so you need to collect";
  4617. mes "the soap ingredients if you";
  4618. mes "want to free Curdie.^000000";
  4619. close;
  4620. }
  4621. else if (rachel_camel == 17) {
  4622. mes "[Camel Farm Owner Saraman]";
  4623. mes "Oh, it's you!";
  4624. mes "Did you find my";
  4625. mes "Soony? Where is she?";
  4626. mes "What happened to her?";
  4627. mes "Oh God, I don't know what";
  4628. mes "I'll do without that camel!";
  4629. next;
  4630. mes "["+strcharinfo(0)+"]";
  4631. mes "Don't worry, Mr. Saraman,";
  4632. mes "I found Soony at the outskirts";
  4633. mes "of town. She hurt her leg so";
  4634. mes "I think it'd be a good idea if";
  4635. mes "you sent some people to";
  4636. mes "help bring her back.";
  4637. next;
  4638. mes "[Camel Farm Owner Saraman]";
  4639. mes "Thank god! Thank you, thank you so much!";
  4640. mes "I'll send my workers over there immediately.";
  4641. next;
  4642. mes "[Camel Farm Owner Saraman]";
  4643. mes "Thank goodness, you have";
  4644. mes "no idea how valuable that";
  4645. mes "camel is! I'll send some of";
  4646. mes "my men to bring her home";
  4647. mes "immediately! Thank you,";
  4648. mes "you just saved my business!";
  4649. next;
  4650. mes "[Camel Farm Owner Saraman]";
  4651. mes "Here, I want you to";
  4652. mes "have this. Consider it";
  4653. mes "a little thank you gift for";
  4654. mes "what you've done for me.";
  4655. mes "Good luck with getting";
  4656. mes "that soap you want made.";
  4657. changequest 3076,3077;
  4658. getitem 617,1; //Old_Violet_Box
  4659. set rachel_camel,18;
  4660. close;
  4661. }
  4662. else if (rachel_camel == 18) {
  4663. mes "["+strcharinfo(0)+"]";
  4664. mes "Let's see...";
  4665. mes "Shouldn't I be going";
  4666. mes "to see Ms. Ivory now?";
  4667. close;
  4668. }
  4669. else if (rachel_camel > 18 && rachel_camel < 24) {
  4670. mes "[Camel Farm Owner Saraman]";
  4671. mes "Thank you for finding my";
  4672. mes "precious Silk Sand Camel";
  4673. mes "Soony. Come again sometime,";
  4674. mes "and maybe we can special my";
  4675. mes "special camel yogurt together.";
  4676. close;
  4677. }
  4678. else {
  4679. mes "[Saraman]";
  4680. mes "Zzz... Zzz~";
  4681. mes "Zzz...";
  4682. next;
  4683. mes "^3355FFWatching this man";
  4684. mes "snore also makes you";
  4685. mes "want to take a snooze.^000000";
  4686. close;
  4687. }
  4688. }
  4689. veins,78,226,5 script Camel#camelcc1::VeinsCamel 938,{
  4690. if (rachel_camel == 9) {
  4691. mes "^3355FFThe camel sniffed the";
  4692. mes "appetite stimulant, but";
  4693. mes "brusquely turned its";
  4694. mes "nose away from it.^000000";
  4695. changequest 3068,3069;
  4696. set rachel_camel,10;
  4697. close;
  4698. }
  4699. else if (rachel_camel == 10) {
  4700. mes "^3355FFThe camel sniffed the";
  4701. mes "appetite stimulant, but";
  4702. mes "brusquely turned its";
  4703. mes "nose away from it.";
  4704. mes "This probably isn't the";
  4705. mes "camel you're looking for.^000000";
  4706. close;
  4707. }
  4708. else {
  4709. mes "[Camel]";
  4710. mes "*Neigh* ~";
  4711. mes "*Chew Chew*";
  4712. close;
  4713. }
  4714. }
  4715. veins,72,227,3 duplicate(VeinsCamel) Camel#camelcc3 938
  4716. veins,81,222,1 duplicate(VeinsCamel) Camel#camelcc4 938
  4717. veins,77,219,5 duplicate(VeinsCamel) Camel#camelcc5 938
  4718. veins,73,215,8 duplicate(VeinsCamel) Camel#camelcc6 938
  4719. veins,68,215,5 duplicate(VeinsCamel) Camel#camelcc7 938
  4720. ve_fild07,235,42,3 script Silk Sand Camel 938,{
  4721. if (rachel_camel == 11) {
  4722. mes "^3355FFThis camel's leg is";
  4723. mes "wounded. Although it";
  4724. mes "seems hurt, its nostrils";
  4725. mes "flared as soon as it saw";
  4726. mes "the camel appetite stimulant,";
  4727. mes "and it smacked its lips.^000000";
  4728. next;
  4729. mes "[Camel]";
  4730. mes "^333333*Chew Chew~*^000000";
  4731. mes "^333333*Smacks lips*^000000";
  4732. next;
  4733. mes "^3355FFThe camel started nibbling";
  4734. mes "the stimulant, but its eating";
  4735. mes "became quicker as it ate";
  4736. mes "more of the feed until it";
  4737. mes "was completely consumed.^000000";
  4738. next;
  4739. mes "["+strcharinfo(0)+"]";
  4740. mes "This must be the";
  4741. mes "Silk Sand Camel...";
  4742. mes "I guess all I need to";
  4743. mes "do is collect some of";
  4744. mes "that precious camel dung.";
  4745. changequest 3070,3071;
  4746. set rachel_camel,12;
  4747. close;
  4748. }
  4749. else if (rachel_camel > 11 && rachel_camel < 17) {
  4750. if (countitem(511) > 19 && countitem(909) > 9 && countitem(519) > 1 && countitem(713) > 0) {
  4751. mes "^3355FFThe camel can smell";
  4752. mes "that you have food for";
  4753. mes "it, and started salivating.";
  4754. mes "You may as well just feed it.^000000";
  4755. next;
  4756. switch(rand(3)) {
  4757. case 1:
  4758. if (rachel_camel == 12) {
  4759. mes "[Silk Sand Camel]";
  4760. mes "^333333*Chew Chew~*^000000";
  4761. mes "^333333*Smacks lips*^000000";
  4762. next;
  4763. mes "^3355FFThe camel ate everything,";
  4764. mes "but it doesn't seem like";
  4765. mes "it'll go through any bowel";
  4766. mes "movements anytime soon.^000000";
  4767. }
  4768. else {
  4769. mes "^3355FFThe camel grimaced";
  4770. mes "as if it were suffering";
  4771. mes "from a stomachache...";
  4772. mes "And... Out pops 2 Sweet";
  4773. mes "Potatoes. They're probably";
  4774. mes "safe to eat... Hopefully.^000000";
  4775. getitem 516,2; //Sweet_Potato
  4776. }
  4777. delitem 519,2; //Milk
  4778. delitem 511,20; //Green_Herb
  4779. delitem 909,10; //Jellopy
  4780. close;
  4781. case 2:
  4782. mes "[Silk Sand Camel]";
  4783. mes "^333333*Chew Chew~*^000000";
  4784. mes "^333333*Smacks lips*^000000";
  4785. next;
  4786. mes "^3355FFThe camel grimaced";
  4787. mes "as if it were suffering";
  4788. mes "from a stomachache...";
  4789. mes "Huzzah! You got a lump";
  4790. mes "of steaming camel dung!";
  4791. mes "This is cause for celebration!^000000";
  4792. next;
  4793. mes "[" + strcharinfo(0) + "]";
  4794. if (rachel_camel == 12) {
  4795. mes "Now all I need is";
  4796. mes "just 4 more lumps";
  4797. mes "of this nasty old dung.";
  4798. set rachel_camel, 13;
  4799. changequest 3071,3072;
  4800. }
  4801. else if (rachel_camel == 13) {
  4802. mes "Awesome! I got";
  4803. mes "2 glorious camel dung";
  4804. mes "lumps! Only 3 more to go!";
  4805. set rachel_camel, 14;
  4806. changequest 3072,3073;
  4807. }
  4808. else if (rachel_camel == 14) {
  4809. mes "Yes! Now I have";
  4810. mes "3 camel dung lumps.";
  4811. mes "Just 2 more... I'm more";
  4812. mes "than halfway done!";
  4813. set rachel_camel, 15;
  4814. changequest 3073,3074;
  4815. }
  4816. else if (rachel_camel == 15) {
  4817. mes "4 lumps of camel dung...";
  4818. mes "Heh heh! This is going";
  4819. mes "better than I thought!";
  4820. mes "Only 1 more to go!";
  4821. set rachel_camel, 16;
  4822. changequest 3074,3075;
  4823. }
  4824. else if (rachel_camel == 16) {
  4825. mes "In my hands...";
  4826. mes "I am holding";
  4827. mes "5 lumps of camel dung.";
  4828. mes "This is my finest moment.";
  4829. next;
  4830. mes "[" + strcharinfo(0) + "]";
  4831. mes "Never, in all my years";
  4832. mes "of adventuring, saving the";
  4833. mes "oppressed, protecting the";
  4834. mes "innocent, did I dare dream";
  4835. mes "that I'd accomplish such";
  4836. mes "a magnificent feat.";
  4837. next;
  4838. mes "[" + strcharinfo(0) + "]";
  4839. mes "I am so happy--nay--";
  4840. mes "^4D4DFFproud^000000 that my strength, my";
  4841. mes "valor, and my determination";
  4842. mes "was up to this task. May the";
  4843. mes "annals of history never forget";
  4844. mes "this day! Long live "+strcharinfo(0)+"!";
  4845. next;
  4846. mes "^3355FFIt's time for you to";
  4847. mes "return to Mr. Saraman.^000000";
  4848. set rachel_camel, 17;
  4849. changequest 3075,3076;
  4850. }
  4851. delitem 519,2; //Milk
  4852. delitem 511,20; //Green_Herb
  4853. delitem 909,10; //Jellopy
  4854. delitem 713,1; //Empty_Bottle
  4855. close;
  4856. default:
  4857. mes "[Silk Sand Camel]";
  4858. mes "^333333*Chew Chew~*^000000";
  4859. mes "^333333*Smacks lips*^000000";
  4860. next;
  4861. mes "^3355FFThe camel grimaced";
  4862. mes "as if it were suffering";
  4863. mes "from a stomachache...";
  4864. mes "And... Out pops a Sweet";
  4865. mes "Potato. It's probably";
  4866. mes "safe to eat... Maybe.^000000";
  4867. delitem 519,2; //Milk
  4868. delitem 511,20; //Green_Herb
  4869. delitem 909,10; //Jellopy
  4870. getitem 516,1; //Sweet_Potato
  4871. close;
  4872. }
  4873. }
  4874. else {
  4875. mes "["+strcharinfo(0)+"]";
  4876. if (rachel_camel == 12) {
  4877. mes "I need to feed this camel if";
  4878. mes "I ever want to get any dung";
  4879. mes "from it. Let's see, Mr. Saraman";
  4880. mes "mentioned that the items I got";
  4881. mes "for Ms. Ivory were actually";
  4882. mes "camel feed. I need to have...";
  4883. }
  4884. else {
  4885. mes "Did I run out of feed";
  4886. mes "already? Nuts, if I want";
  4887. mes "to feed this camel again,";
  4888. mes "then I need to bring it...";
  4889. }
  4890. next;
  4891. mes "["+strcharinfo(0)+"]";
  4892. mes "^4D4DFF2 Milk^000000,";
  4893. mes "^4D4DFF20 Green Herbs^000000,";
  4894. mes "^4D4DFF10 Jellopies^000000, and";
  4895. mes "^4D4DFF1 Empty Bottles^000000.";
  4896. next;
  4897. mes "[Silk Sand Camel]";
  4898. mes "*Chew Chew*";
  4899. mes "*Neigh Neigh*~";
  4900. close;
  4901. }
  4902. }
  4903. else if (rachel_camel == 17) {
  4904. mes "["+strcharinfo(0)+"]";
  4905. mes "I managed to get the soap";
  4906. mes "ingredients: 5 of those";
  4907. mes "camel dung lumps. I should";
  4908. mes "head back to Mr. Saraman to";
  4909. mes "tell him where his camel is,";
  4910. mes "and then go to Ms. Ivory.";
  4911. close;
  4912. }
  4913. else {
  4914. mes "[Silk Sand Camel]";
  4915. mes "*Neigh Neigh*~";
  4916. next;
  4917. mes "^3355FFSilly camel.^000000";
  4918. close;
  4919. }
  4920. }
  4921. veins,221,120,5 script Young Town Native 943,{
  4922. if (rachel_camel == 3) {
  4923. mes "[Native Young Man]";
  4924. mes "My name is Toby.";
  4925. mes "I was born and raised here,";
  4926. mes "and no one knows more about";
  4927. mes "this town than me. Feel free";
  4928. mes "to ask if you need to find";
  4929. mes "your way around here.";
  4930. next;
  4931. mes "["+strcharinfo(0)+"]";
  4932. mes "Excuse me, but do";
  4933. mes "you know where I can";
  4934. mes "find a locksmith?";
  4935. next;
  4936. mes "[Toby]";
  4937. mes "Of course, I do!";
  4938. mes "Mr. Lockenlock is a famous";
  4939. mes "locksmith, and he makes almost";
  4940. mes "all the keys and locks in Veins";
  4941. mes "and even in Rachel.";
  4942. next;
  4943. mes "["+strcharinfo(0)+"]";
  4944. mes "Mr. Lockenlock, eh?";
  4945. mes "So where can I find him?";
  4946. next;
  4947. mes "[Toby]";
  4948. mes "Oh, he's always sitting";
  4949. mes "somewhere in the market";
  4950. mes "street. He drinks a lot,";
  4951. mes "though, so he doesn't really";
  4952. mes "work when he's hung over.";
  4953. next;
  4954. mes "[Toby]";
  4955. mes "Ah, but you know what'll";
  4956. mes "shock him back to sobriety?";
  4957. mes "A Yellow Potion! It never";
  4958. mes "fails with that guy!";
  4959. next;
  4960. mes "["+strcharinfo(0)+"]";
  4961. mes "I see.";
  4962. mes "Thanks for";
  4963. mes "the advice.";
  4964. next;
  4965. mes "[Toby]";
  4966. mes "You're so very";
  4967. mes "welcome! It's just...";
  4968. mes "After all these years...";
  4969. mes "I'm finally useful to someone!";
  4970. next;
  4971. mes "["+strcharinfo(0)+"]";
  4972. mes "...Ha...?";
  4973. next;
  4974. mes "^3355FFFind Mr. Lockenlock";
  4975. mes "in the market street, and";
  4976. mes "bring him a Yellow Potion.^000000";
  4977. changequest 3062,3063;
  4978. set rachel_camel,4;
  4979. close;
  4980. }
  4981. else if (rachel_camel == 4) {
  4982. mes "[Toby]";
  4983. mes "After all these years...";
  4984. mes "I'm finally useful to someone!";
  4985. next;
  4986. mes "["+strcharinfo(0)+"]";
  4987. mes "...Ha...?";
  4988. next;
  4989. mes "^3355FFFind Mr. Lockenlock";
  4990. mes "in the market street, and";
  4991. mes "bring him a Yellow Potion.^000000";
  4992. close;
  4993. }
  4994. else {
  4995. mes "[Native Young Man]";
  4996. mes "My name is Toby.";
  4997. mes "I was born and raised here,";
  4998. mes "and no one knows more about";
  4999. mes "this town than me. Feel free";
  5000. mes "to ask if you need to find";
  5001. mes "your way around here.";
  5002. next;
  5003. mes "["+strcharinfo(0)+"]";
  5004. mes "No, thanks.";
  5005. next;
  5006. mes "[Native Young Man]";
  5007. mes "You don't...";
  5008. mes "^333333*Sob*^000000 You don't";
  5009. mes "need me at all?";
  5010. close;
  5011. }
  5012. }
  5013. // Thor Volcano Base Quest :: veins_camp
  5014. //============================================================
  5015. ra_temin,87,133,1 script Rachel Guard#vol1 934,5,2,{
  5016. if (aru_vol == 2) {
  5017. mes "[Guard Karlum]";
  5018. mes "High Priest Vildt isn't";
  5019. mes "here right now. Please";
  5020. mes "come back later if you";
  5021. mes "wish to see him.";
  5022. next;
  5023. select("Think of a Distraction");
  5024. mes "["+strcharinfo(0)+"]";
  5025. mes "This guy's not going to";
  5026. mes "let me pass. Let's see...";
  5027. mes "Is there some way I could";
  5028. mes "get him to leave? What, or";
  5029. mes "even ^FF0000who^000000, could distract him?";
  5030. next;
  5031. mes "["+strcharinfo(0)+"]";
  5032. mes "Wait a second...";
  5033. mes "Of course! I should";
  5034. mes "talk to him about...";
  5035. next;
  5036. input .@input$;
  5037. mes "["+strcharinfo(0)+"]";
  5038. mes "Wait a second...";
  5039. mes "Of course! I should";
  5040. mes "talk to him about ^FF0000"+.@input$+"^000000 !!";
  5041. next;
  5042. if (.@input$ != "Lamir") {
  5043. mes "["+strcharinfo(0)+"]";
  5044. mes "What the...?";
  5045. mes "Where did I think of that?";
  5046. mes "That doesn't make any sense...";
  5047. close;
  5048. }
  5049. mes "["+strcharinfo(0)+"]";
  5050. mes "That's right! I talked";
  5051. mes "to Lamir a while ago.";
  5052. mes "If she's right, then this";
  5053. mes "guy must be Karlum, the guy";
  5054. mes "who's totally in love with her.";
  5055. mes "Hmm... I know what I'll say...";
  5056. next;
  5057. mes "["+strcharinfo(0)+"]";
  5058. mes "^333333*Ahem*^000000 Excuse me,";
  5059. mes "but are you Karlum?";
  5060. mes "I've got a message for you.";
  5061. next;
  5062. mes "[Guard Karlum]";
  5063. mes "A message for me?";
  5064. mes "Is that why you're still";
  5065. mes "loitering around? Well,";
  5066. mes "spit it out. I can't waste";
  5067. mes "too much time on the job...";
  5068. next;
  5069. mes "["+strcharinfo(0)+"]";
  5070. mes "You know ^3131FFLamir^000000, right?";
  5071. next;
  5072. emotion ET_HUK;
  5073. mes "[Guard Karlum]";
  5074. mes "Lamir? Oh... My.";
  5075. mes "Oh no! Did something";
  5076. mes "bad happen to her?";
  5077. mes "Quick, tell me!";
  5078. next;
  5079. mes "["+strcharinfo(0)+"]";
  5080. mes "No, nothing like that.";
  5081. mes "She just told me that she";
  5082. mes "had something important to";
  5083. mes "tell you, and that you had to";
  5084. mes "come see her when you're free.";
  5085. next;
  5086. mes "["+strcharinfo(0)+"]";
  5087. mes "I tried to ask her";
  5088. mes "more, but she just kept";
  5089. mes "blushing and turning away.";
  5090. mes "Is there something going";
  5091. mes "on between you too?";
  5092. next;
  5093. mes "[Guard Karlum]";
  5094. mes "...I don't believe it.";
  5095. mes "Finally. After all these";
  5096. mes "years. She feels the same";
  5097. mes "way I feel for her! My midnight";
  5098. mes "serenade a few days ago";
  5099. mes "must've touched her heart.";
  5100. next;
  5101. mes "[Guard Karlum]";
  5102. mes "Screw this stupid job!";
  5103. mes "I've made my choice, and";
  5104. mes "I choose true love! I can't";
  5105. mes "keep Lamir waiting any longer!";
  5106. set aru_vol,3;
  5107. donpcevent "vol_time::OnEnable";
  5108. close2;
  5109. disablenpc "Rachel Guard#vol1";
  5110. end;
  5111. }
  5112. else if ((aru_vol > 2) && (aru_vol < 5)) {
  5113. mes "[Guard Karlum]";
  5114. mes "Hey! Lamir told me that";
  5115. mes "she didn't want to see";
  5116. mes "me at all! What's your";
  5117. mes "game, huh? Do you think";
  5118. mes "I'm that easy to trick?";
  5119. next;
  5120. mes "["+strcharinfo(0)+"]";
  5121. mes "What? Is that what";
  5122. mes "happened? I could've";
  5123. mes "sworn th--Oooh. I get it now.";
  5124. mes "She must be playing hard to";
  5125. mes "get. That must mean that";
  5126. mes "she's reeeeally into you.";
  5127. next;
  5128. mes "[Guard Karlum]";
  5129. mes "Ah! That makes perfect";
  5130. mes "sense! No wonder she treated";
  5131. mes "me that way! Hahaha! I should";
  5132. mes "have figured it out sooner!";
  5133. mes "Well then, I should go see";
  5134. mes "her and play hard to get too!";
  5135. donpcevent "vol_time::OnEnable";
  5136. close2;
  5137. disablenpc "Rachel Guard#vol1";
  5138. end;
  5139. }
  5140. mes "[Guard Karlum]";
  5141. mes "High Priest Vildt isn't";
  5142. mes "here right now. Please";
  5143. mes "come back later if you";
  5144. mes "wish to see him.";
  5145. close;
  5146. OnInit:
  5147. enablenpc "Rachel Guard#vol1";
  5148. end;
  5149. OnTouch:
  5150. warp "ra_temin",85,137;
  5151. end;
  5152. }
  5153. ra_temin,82,133,7 script Rachel Guard#vol2 934,5,2,{
  5154. mes "[Guard Krodger]";
  5155. mes "High Priest Vildt isn't";
  5156. mes "here right now. Please";
  5157. mes "come back later if you";
  5158. mes "wish to see him.";
  5159. close;
  5160. OnInit:
  5161. enablenpc "Rachel Guard#vol2";
  5162. end;
  5163. OnTouch:
  5164. warp "ra_temin",85,137;
  5165. end;
  5166. }
  5167. ra_temin,115,140,1 script Flower Vase#vol 111,{
  5168. if ((aru_vol > 2) && (aru_vol < 5)) {
  5169. mes "^3355FFYou find a giant";
  5170. mes "vase full of beautiful";
  5171. mes "flowers that look freshly";
  5172. mes "picked from a garden.^000000";
  5173. next;
  5174. if (select("Destroy Vase:Don't Destroy Vase") == 1) {
  5175. mes "^3355FFYou grasp the flower";
  5176. mes "vase with both hands, and";
  5177. mes "then hurl it to the ground.^000000";
  5178. next;
  5179. mes "^3355FF*Crash!*^000000";
  5180. next;
  5181. mes "[Guard Krodger]";
  5182. mes "Who's there?!";
  5183. disablenpc "Rachel Guard#vol2";
  5184. enablenpc "Rachel Guard#vol2_1";
  5185. donpcevent "vol_time2::OnEnable";
  5186. set aru_vol,4;
  5187. disablenpc "Flower Vase#vol";
  5188. close;
  5189. }
  5190. mes "["+strcharinfo(0)+"]";
  5191. mes "A lot of loving care";
  5192. mes "was put into arranging";
  5193. mes "these flowers.. I can't";
  5194. mes "bear to disturb their beauty.";
  5195. next;
  5196. mes "^3355FFAnd so you just";
  5197. mes "stood there, looking";
  5198. mes "a bit pitiable, but not";
  5199. mes "really all that pathetic.^000000";
  5200. close;
  5201. }
  5202. mes "^3355FFYou find a giant";
  5203. mes "vase full of beautiful";
  5204. mes "flowers that look freshly";
  5205. mes "picked from a garden.^000000";
  5206. close;
  5207. }
  5208. ra_temin,85,131,0 script path_vol1 -1,5,0,{
  5209. OnTouch:
  5210. if ((aru_vol != 3) && (aru_vol != 4)) {
  5211. warp "ra_temin",85,137;
  5212. }
  5213. end;
  5214. }
  5215. ra_temin,82,131,0 script path_vol1#2 -1,5,0,{
  5216. OnTouch:
  5217. if (aru_vol != 4) {
  5218. warp "ra_temin",85,137;
  5219. }
  5220. end;
  5221. }
  5222. ra_temin,82,127,0 script path_vol1#3 -1,5,1,{
  5223. OnTouch:
  5224. if (aru_vol == 5) {
  5225. warp "ra_temin",84,124;
  5226. }
  5227. end;
  5228. }
  5229. ra_temin,40,124,3 script Female Follower#vol 920,{
  5230. mes "[Lamir]";
  5231. mes "^333333*Sigh*^000000 High Priest Vildt";
  5232. mes "left over so much food after";
  5233. mes "eating. Didn't he learn to";
  5234. mes "finish all of his food?";
  5235. next;
  5236. mes "[Lamir]";
  5237. mes "You know, my mother used";
  5238. mes "to threaten that she'd force";
  5239. mes "me to marry Karlum if I didn't";
  5240. mes "finish all my food when I was";
  5241. mes "a kid. I learned never to";
  5242. mes "leave any leftovers that way~";
  5243. next;
  5244. select("Who's Karlum?");
  5245. mes "[Lamir]";
  5246. mes "Karlum? Oh, he's been";
  5247. mes "chasing me ever since we";
  5248. mes "were kids, declaring his";
  5249. mes "love and all that. Even";
  5250. mes "after we grew up, he's still";
  5251. mes "stubborn about that point.";
  5252. next;
  5253. mes "[Lamir]";
  5254. mes "Ugh! Even today, he";
  5255. mes "still gets on my nerves!";
  5256. mes "I mean, it's great that he's";
  5257. mes "a guard at High Priest Vildt's";
  5258. mes "office, but come on! Why can't";
  5259. mes "he bother another girl?";
  5260. if (aru_vol == 1) {
  5261. set aru_vol,2;
  5262. }
  5263. close;
  5264. }
  5265. ra_temin,42,124,3 script Rachel Guard#vol1_1 934,{
  5266. end;
  5267. OnInit:
  5268. disablenpc "Rachel Guard#vol1_1";
  5269. end;
  5270. }
  5271. ra_temin,5,5,3 script vol_time 844,{
  5272. OnInit:
  5273. stopnpctimer;
  5274. end;
  5275. OnEnable:
  5276. initnpctimer;
  5277. enablenpc "Rachel Guard#vol1_1";
  5278. end;
  5279. OnTimer10000:
  5280. mapannounce "ra_temin","Guard Karlum: Lamir! It's Karlum! Your love is here!",bc_map,"0xFFCE00";
  5281. end;
  5282. OnTimer15000:
  5283. mapannounce "ra_temin","Lamir: Karlum? What are you doing here?",bc_map,"0xFFCE00";
  5284. end;
  5285. OnTimer20000:
  5286. mapannounce "ra_temin","Guard Karlum: Lamir, you can stop pretending now. I've come to realize that your coldness masks your love~",bc_map,"0xFFCE00";
  5287. end;
  5288. OnTimer30000:
  5289. mapannounce "ra_temin","Lamir: What are you talking about? Sorry, Karlum, but I don't have any special feelings for you.",bc_map,"0xFFCE00";
  5290. end;
  5291. OnTimer35000:
  5292. mapannounce "ra_temin","Guard Karlum: I know, it's embarrassing to confess your true feelings~",bc_map,"0xFFCE00";
  5293. end;
  5294. OnTimer40000:
  5295. mapannounce "ra_temin","Guard Karlum: However, I can't deny that your shyness is breaking my heart.",bc_map,"0xFFCE00";
  5296. end;
  5297. OnTimer45000:
  5298. mapannounce "ra_temin","Lamir: Karlum, when will you realize that I haven't, and won't ever fall in love with you?",bc_map,"0xFFCE00";
  5299. end;
  5300. OnTimer50000:
  5301. mapannounce "ra_temin","Guard Karlum: .............",bc_map,"0xFFCE00";
  5302. end;
  5303. OnTimer55000:
  5304. mapannounce "ra_temin","Guard Karlum: Wha--? But I thought...? Huh, sorry. I should get going...",bc_map,"0xFFCE00";
  5305. stopnpctimer;
  5306. disablenpc "Rachel Guard#vol1_1";
  5307. enablenpc "Rachel Guard#vol1";
  5308. end;
  5309. }
  5310. ra_temin,113,140,1 script Rachel Guard#vol2_1 934,{
  5311. mes "[Guard Krodger]";
  5312. mes "What's with this vase?";
  5313. mes "They always send me out";
  5314. mes "here to clean up this mess!";
  5315. mes "I mean, it happens so often,";
  5316. mes "I don't think it's accidental.";
  5317. mes "You think it's vandals?";
  5318. close;
  5319. OnInit:
  5320. disablenpc "Rachel Guard#vol2_1";
  5321. end;
  5322. }
  5323. ra_temin,5,5,1 script vol_time2 844,{
  5324. OnInit:
  5325. stopnpctimer;
  5326. end;
  5327. OnEnable:
  5328. initnpctimer;
  5329. end;
  5330. OnTimer30000:
  5331. mapannounce "ra_temin","Guard Krodger: Phew~, now I'm done cleaning up this mess.",bc_map,"0xFFCE00";
  5332. stopnpctimer;
  5333. disablenpc "Rachel Guard#vol2_1";
  5334. enablenpc "Rachel Guard#vol2";
  5335. enablenpc "Flower Vase#vol";
  5336. end;
  5337. }
  5338. ra_temin,87,118,3 script Drawer#vol1::VeinsDrawer 111,{
  5339. mes "^3355FFThere are some neatly";
  5340. mes "printed and organized";
  5341. mes "documents inside";
  5342. mes "these drawers.^000000";
  5343. close;
  5344. }
  5345. ra_temin,83,118,3 duplicate(VeinsDrawer) Drawer#vol2 111
  5346. ra_temin,85,118,3 script Drawer#vol3 111,{
  5347. if ((MaxWeight-Weight) < 2000 || checkweight(1201,1) == 0) {
  5348. mes "^3355FFWait a second!";
  5349. mes "Right now, you're carrying";
  5350. mes "too many things with you.";
  5351. mes "Please come back after";
  5352. mes "using the Kafra Service";
  5353. mes "to store some of your items.^000000";
  5354. close;
  5355. }
  5356. if (aru_vol == 4) {
  5357. mes "^3355FFYou find a thick pile";
  5358. mes "of reports submitted";
  5359. mes "to the high priest";
  5360. mes "inside this drawer.^000000";
  5361. next;
  5362. if (select("Check the Reports:Cancel") == 1) {
  5363. mes "["+strcharinfo(0)+"]";
  5364. mes "Well, it might not to";
  5365. mes "the most moral thing,";
  5366. mes "but I get the feeling";
  5367. mes "that I should at least";
  5368. mes "check some of these out.";
  5369. next;
  5370. mes "^3355FFYou started shuffling";
  5371. mes "through the documents,";
  5372. mes "glancing at a few that";
  5373. mes "catch your interest.^000000";
  5374. next;
  5375. mes "["+strcharinfo(0)+"]";
  5376. mes "Ooh...";
  5377. mes "This might be";
  5378. mes "what I'm looking for.";
  5379. next;
  5380. mes "^3355FFYou take the thick report";
  5381. mes "labeled ''Veins Geological";
  5382. mes "Research Institute'' on";
  5383. mes "the cover, and then you";
  5384. mes "close the drawer.^000000";
  5385. changequest 2114,2115;
  5386. set aru_vol,5;
  5387. getitem 7342,1; //File01
  5388. close;
  5389. }
  5390. mes "["+strcharinfo(0)+"]";
  5391. mes "Forget it.";
  5392. mes "I didn't get permission";
  5393. mes "to look through these files.";
  5394. close;
  5395. }
  5396. else if (aru_vol == 5) {
  5397. if (countitem(7342) < 1) {
  5398. mes "["+strcharinfo(0)+"]";
  5399. mes "Oh! Here's another";
  5400. mes "copy of that report";
  5401. mes "I wanted! Pretty lucky~";
  5402. getitem 7342,1; //File01
  5403. close;
  5404. }
  5405. mes "^3355FFYou find a thick pile";
  5406. mes "of reports submitted";
  5407. mes "to the high priest";
  5408. mes "inside this drawer.^000000";
  5409. close;
  5410. }
  5411. mes "^3355FFYou find a thick pile";
  5412. mes "of reports submitted";
  5413. mes "to the high priest";
  5414. mes "inside this drawer.^000000";
  5415. close;
  5416. }
  5417. ra_temin,88,117,3 script Goddess Statue#vol1 111,{
  5418. mes "^3355FFIt's a statue of Freya,";
  5419. mes "a goddess revered for her";
  5420. mes "clemency and wisdom.^000000";
  5421. close;
  5422. }
  5423. ra_temin,73,126,1 script Ladder#vol1 111,{
  5424. if (aru_vol == 5) {
  5425. mes "["+strcharinfo(0)+"]";
  5426. mes "Wait, I can use this";
  5427. mes "ladder to sneak out of";
  5428. mes "here! I snuck inside so";
  5429. mes "I'd get caught if I just";
  5430. mes "passed the guards...";
  5431. next;
  5432. if (select("Climb Ladder:Cancel") == 1) {
  5433. mes "^3355FFYou climbed the";
  5434. mes "ladder over the";
  5435. mes "wall and snuck out.^000000";
  5436. close2;
  5437. warp "ra_temin",74,136;
  5438. end;
  5439. }
  5440. mes "^3355FFYou decided not to climb";
  5441. mes "up the ladder for now.^000000";
  5442. close;
  5443. }
  5444. end;
  5445. }
  5446. ve_in,280,223,0 script #volroom -1,2,2,{
  5447. OnTouch:
  5448. if (aru_vol == 6) {
  5449. mes "^3355FFThis house looks like";
  5450. mes "it's been abandoned for";
  5451. mes "a while: the floor is thickly";
  5452. mes "covered with dust and many";
  5453. mes "pieces of discarded paper.^000000";
  5454. next;
  5455. mes "^3355FFOne particular piece";
  5456. mes "of paper catches your";
  5457. mes "attention. You pick it";
  5458. mes "up and give it a read.^000000";
  5459. next;
  5460. mes "[Paper]";
  5461. mes "''^333333The regularly scheduled";
  5462. mes "geological survey had been";
  5463. mes "postponed for over a week.";
  5464. mes "Please submit your report";
  5465. mes "to us as soon as possible.^000000''";
  5466. next;
  5467. mes "["+strcharinfo(0)+"]";
  5468. mes "Although the sender's";
  5469. mes "name isn't on this letter,";
  5470. mes "I can guess who wrote it. ";
  5471. mes "Speaking of which...";
  5472. mes "Where's the geologist?";
  5473. set aru_vol,7;
  5474. close;
  5475. }
  5476. else if (aru_vol < 6) {
  5477. mes "^3355FFThis house looks like";
  5478. mes "it's been abandoned for";
  5479. mes "a while: the floor is thickly";
  5480. mes "covered with dust and many";
  5481. mes "pieces of discarded paper.^000000";
  5482. close;
  5483. }
  5484. end;
  5485. }
  5486. veins,159,171,3 script Towner#vol 945,{
  5487. mes "[Towner]";
  5488. mes "The small office on the";
  5489. mes "2nd floor of this weapon";
  5490. mes "shop is occupied by a";
  5491. mes "geologist. At least, he's";
  5492. mes "supposed to be one...";
  5493. next;
  5494. mes "[Towner]";
  5495. mes "The guy might be a quack:";
  5496. mes "all he does is drink and";
  5497. mes "flirt with skanky women";
  5498. mes "all day. I thought scholars";
  5499. mes "are supposed to read and study";
  5500. mes "and discover things, you know?";
  5501. close;
  5502. }
  5503. ve_in,233,116,3 script Drunken Man#vol 901,{
  5504. if ((MaxWeight-Weight) < 2000 || checkweight(1201,1) == 0) {
  5505. mes "^3355FFWait a second!";
  5506. mes "Right now, you're carrying";
  5507. mes "too many things with you.";
  5508. mes "Please come back after";
  5509. mes "using the Kafra Service";
  5510. mes "to store some of your items.^000000";
  5511. close;
  5512. }
  5513. if (aru_vol < 7) {
  5514. mes "[Drunken Man]";
  5515. mes "So... ^333333*Urp*^000000";
  5516. mes "So then I said...";
  5517. next;
  5518. mes "[Drunken Man]";
  5519. mes "''^3131FFHey, buddy! A man";
  5520. mes "uses his back to talk,";
  5521. mes "not his fists! You wanna";
  5522. mes "piece of me? Bring it on!^000000''";
  5523. next;
  5524. mes "[Drunken Man]";
  5525. mes "Then he got all";
  5526. mes "scared, and ran away!";
  5527. mes "Hahahaha! Guess I look";
  5528. mes "pretty tough, don't I?";
  5529. next;
  5530. emotion ET_THROB, getnpcid(0, "Drunken Lady#1");
  5531. emotion ET_THROB, getnpcid(0, "Drunken Lady#2");
  5532. mes "[Ladies]";
  5533. mes "Oh, my God!";
  5534. mes "You're so cool~!";
  5535. next;
  5536. mes "[Drunken Man]";
  5537. mes "Well... Anyone would";
  5538. mes "have done it. I was just";
  5539. mes "being a gentleman.";
  5540. mes "Hahahah, that's right!";
  5541. close;
  5542. }
  5543. else if (aru_vol == 7) {
  5544. mes "[Drunken Man]";
  5545. mes "So... ^333333*Urp*^000000";
  5546. mes "So then I said...";
  5547. next;
  5548. mes "[Drunken Man]";
  5549. mes "''^3131FFHey, buddy! A man";
  5550. mes "uses his back to talk,";
  5551. mes "not his fists! You wanna";
  5552. mes "piece of me? Bring it on!^000000''";
  5553. next;
  5554. mes "[Drunken Man]";
  5555. mes "Then he got all";
  5556. mes "scared, and ran away!";
  5557. mes "Hahahaha! Guess I look";
  5558. mes "pretty tough, don't I?";
  5559. next;
  5560. emotion ET_THROB, getnpcid(0, "Drunken Lady#1");
  5561. emotion ET_THROB, getnpcid(0, "Drunken Lady#2");
  5562. mes "[Ladies]";
  5563. mes "Oh, my God!";
  5564. mes "You're so cool~!";
  5565. next;
  5566. mes "[Drunken Man]";
  5567. mes "Well... Anyone would";
  5568. mes "have done it. I was just";
  5569. mes "being a gentleman.";
  5570. mes "Hahahah, that's right!";
  5571. next;
  5572. mes "["+strcharinfo(0)+"]";
  5573. mes "Excuse me, but are";
  5574. mes "you the executive director";
  5575. mes "of the Veins Geological Team?";
  5576. next;
  5577. mes "[Drunken Man]";
  5578. mes "Yeah, sure! Executive";
  5579. mes "director, deputy director,";
  5580. mes "director, researcher, CEO,";
  5581. mes "no... No, wait, that last one";
  5582. mes "doesn't sound right. Hah!";
  5583. mes "I'm all of those~";
  5584. next;
  5585. mes "[Drunken Man]";
  5586. mes "I'm the executive director...";
  5587. mes "I'm the only one that works";
  5588. mes "at the institute, really.";
  5589. mes "Why, what do you want?";
  5590. next;
  5591. mes "["+strcharinfo(0)+"]";
  5592. mes "Uhh... There are some";
  5593. mes "official notices for you";
  5594. mes "at your office. I guess you";
  5595. mes "need to get some surveys";
  5596. mes "done? They sound like";
  5597. mes "they're pretty important.";
  5598. next;
  5599. mes "["+strcharinfo(0)+"]";
  5600. mes "Maybe...";
  5601. mes "Maybe even ^FF0000urgent^000000.";
  5602. next;
  5603. mes "[Drunken Man]";
  5604. mes "Wha--? Hey, what day";
  5605. mes "is it today? Damn it!";
  5606. mes "Fine, fine, time to get";
  5607. mes "to work. Just when I was";
  5608. mes "really enjoying myself too!";
  5609. mes "Argh, I never wanna be sober!";
  5610. next;
  5611. mes "[Drunken Man]";
  5612. mes "But... Working is the";
  5613. mes "only way for me to afford";
  5614. mes "all this drinking... Such";
  5615. mes "is life. Such is life.";
  5616. next;
  5617. mes "[Ladies]";
  5618. mes "Where are you going?";
  5619. mes "Can't you stay a bit";
  5620. mes "longer and talk with";
  5621. mes "us? Pleeeeeease?";
  5622. next;
  5623. mes "[Drunken Man]";
  5624. mes "Sorry, ladies,";
  5625. mes "but duty calls.";
  5626. mes "Hahahahahahha~";
  5627. next;
  5628. emotion ET_THROB, getnpcid(0, "Drunken Lady#1");
  5629. emotion ET_THROB, getnpcid(0, "Drunken Lady#2");
  5630. mes "[Ladies]";
  5631. mes "Please don't go~";
  5632. next;
  5633. mes "[Drunken Man]";
  5634. mes "Ahem!";
  5635. mes "Let's see now.";
  5636. mes "What'd be best...?";
  5637. mes "..............................";
  5638. mes "..............................";
  5639. mes "..............................";
  5640. next;
  5641. mes "[Drunken Man]";
  5642. mes "..............................";
  5643. mes "..............................";
  5644. mes "........................Right!";
  5645. next;
  5646. mes "[Drunken Man]";
  5647. mes "Hey, you.";
  5648. next;
  5649. mes "["+strcharinfo(0)+"]";
  5650. mes "Yes?";
  5651. next;
  5652. emotion ET_BEST;
  5653. mes "[Drunken Man]";
  5654. mes "I hereby promote you as";
  5655. mes "chief researcher of the";
  5656. mes "Veins Geological Research";
  5657. mes "Institute. Congratulations!";
  5658. mes "Welcome to the team, friend!";
  5659. next;
  5660. mes "["+strcharinfo(0)+"]";
  5661. mes "Huh...?";
  5662. mes "I don't understand";
  5663. mes "what you're talking about!";
  5664. next;
  5665. mes "[Drunken Man]";
  5666. mes "Heh! You should be grateful";
  5667. mes "that I'm accepting you as my";
  5668. mes "student! Everyone'd be proud";
  5669. mes "to study under me, Gio, the";
  5670. mes "world's greatest geologist!";
  5671. mes "(Well, maybe.)";
  5672. next;
  5673. mes "["+strcharinfo(0)+"]";
  5674. mes "Hey, I never--";
  5675. next;
  5676. mes "[Geologist Gio]";
  5677. mes "Ah-ah! Now that you're";
  5678. mes "my student, I expect you";
  5679. mes "to work hard if you're going";
  5680. mes "to learn anything. First thing";
  5681. mes "first--go to my office and";
  5682. mes "clear up my belated business.";
  5683. next;
  5684. mes "[Geologist Gio]";
  5685. mes "Here, take this ^FF0000reference";
  5686. mes "guide^000000 with you to my office.";
  5687. mes "When you check my desk, you'll";
  5688. mes "find a ^FF0000pyrometer^000000 and a ^FF0000report";
  5689. mes "form^000000. You'll need to bring all";
  5690. mes "that stuff to Thor Volcano.";
  5691. next;
  5692. mes "[Geologist Gio]";
  5693. mes "When you get to Thor Volcano,";
  5694. mes "use the pryometer to check the";
  5695. mes "volcano's temperature, and";
  5696. mes "fill out the report form.";
  5697. next;
  5698. mes "[Geologist Gio]";
  5699. mes "Take the filled report";
  5700. mes "form to the geology camp";
  5701. mes "that's deep inside the volcano";
  5702. mes "so that they can stamp their";
  5703. mes "confirmation on it. That's";
  5704. mes "not so hard now, is it?";
  5705. next;
  5706. mes "[Geologist Gio]";
  5707. mes "Ahh, I've also decided";
  5708. mes "to take these lovely ladies";
  5709. mes "on as my students as well~";
  5710. mes "I should stay here and";
  5711. mes "entreat them to a lecture.";
  5712. next;
  5713. emotion ET_THROB, getnpcid(0, "Drunken Lady#1");
  5714. emotion ET_THROB, getnpcid(0, "Drunken Lady#2");
  5715. mes "[Ladies]";
  5716. mes "Oh~! You'll really";
  5717. mes "teach us geology?";
  5718. next;
  5719. mes "[Geologist Gio]";
  5720. mes "Oh, right! When they";
  5721. mes "ask you about the volcano's";
  5722. mes "temperature when you submit";
  5723. mes "the report at the geological";
  5724. mes "camp, make something up.";
  5725. mes "Make sure it sounds bad!";
  5726. next;
  5727. mes "[Geologist Gio]";
  5728. mes "Words like ''explosion,''";
  5729. mes "''disaster,'' and ''collatoral";
  5730. mes "damage'' would be perfect.";
  5731. mes "Just do your part, and I'll";
  5732. mes "take care of the rest. Okay~";
  5733. mes "Come back soon, my pupil!";
  5734. next;
  5735. mes "^3355FFWell, this isn't what";
  5736. mes "you expected, but you get";
  5737. mes "the feeling that this will";
  5738. mes "all turn out in your favor.";
  5739. mes "You know that feeling, right?^000000";
  5740. changequest 2116,2117;
  5741. set aru_vol,8;
  5742. getitem 7705,1; //Note_Of_Geologist
  5743. close;
  5744. }
  5745. else if ((aru_vol > 7) && (aru_vol < 24)) {
  5746. mes "[Geologist Gio]";
  5747. mes "Hey, you'd better hurry";
  5748. mes "it up. I mean, you're the";
  5749. mes "one that found that notice";
  5750. mes "in my office, didn't you?";
  5751. mes "You know how important";
  5752. mes "this work is to us!";
  5753. next;
  5754. mes "[Geologist Gio]";
  5755. mes "Get the pyrometer,";
  5756. mes "and go to Thor Volcano";
  5757. mes "to fill out the report";
  5758. mes "form and submit it to";
  5759. mes "the geological camp!";
  5760. close;
  5761. }
  5762. else if (aru_vol == 24) {
  5763. mes "[Geologist Gio]";
  5764. mes "Well, those are";
  5765. mes "nice legs, but they're";
  5766. mes "not the best pair I've see--";
  5767. next;
  5768. mes "["+strcharinfo(0)+"]";
  5769. mes "I'm back.";
  5770. next;
  5771. mes "[Geologist Gio]";
  5772. mes "*Ahem* And that's how";
  5773. mes "erosion... Works. Tomorrow,";
  5774. mes "I'll teach you ladies all";
  5775. mes "about rocks. All of them.";
  5776. next;
  5777. mes "[Geologist Gio]";
  5778. mes "Welcome back! So,";
  5779. mes "how was the volcanic";
  5780. mes "temperature report?";
  5781. next;
  5782. mes "["+strcharinfo(0)+"]";
  5783. mes "Well, I did what you";
  5784. mes "told me. Hey, are you";
  5785. mes "sure you wanted me to";
  5786. mes "exaggerate the temperature?";
  5787. mes "What about the camp?";
  5788. next;
  5789. mes "[Geologist Gio]";
  5790. mes "Oh, don't worry about";
  5791. mes "the temperature. It's";
  5792. mes "supposed to go up.";
  5793. next;
  5794. mes "["+strcharinfo(0)+"]";
  5795. mes "What are you...?";
  5796. mes "Actually, I thought that";
  5797. mes "maybe the pryometer";
  5798. mes "might be broken.";
  5799. next;
  5800. mes "[Geologist Gio]";
  5801. mes "Heh! You're right~";
  5802. mes "I broke it on purpose.";
  5803. next;
  5804. mes "["+strcharinfo(0)+"]";
  5805. mes "What?!";
  5806. next;
  5807. mes "[Geologist Gio]";
  5808. mes "You know, it's hard for";
  5809. mes "scholars like me to make";
  5810. mes "a decent living. Hell, I was";
  5811. mes "lucky enough to get that";
  5812. mes "temperature measuring job";
  5813. mes "from the geological camp.";
  5814. next;
  5815. mes "[Geologist Gio]";
  5816. mes "Those guys've been trying";
  5817. mes "to fire me ever since they";
  5818. mes "realized the volcano became";
  5819. mes "dormant. But... They can't";
  5820. mes "fire me if there's proof that";
  5821. mes "it might go off anytime!";
  5822. next;
  5823. mes "[Geologist Gio]";
  5824. mes "Then, when they're all";
  5825. mes "panicked, I calmly and";
  5826. mes "suavely offer a solution";
  5827. mes "that looks like it works.";
  5828. mes "Of course, there's never";
  5829. mes "a problem to begin with...";
  5830. next;
  5831. mes "["+strcharinfo(0)+"]";
  5832. mes "So...";
  5833. mes "You're a con man.";
  5834. next;
  5835. mes "[Geologist Gio]";
  5836. mes "Awww, don't look at";
  5837. mes "me like that. I'm a real";
  5838. mes "scientist. Come on...";
  5839. mes "Oh, come on...";
  5840. next;
  5841. mes "[Geologist Gio]";
  5842. mes "Look, why don't you head";
  5843. mes "back to my institute and";
  5844. mes "check out my bookshelf?";
  5845. mes "I keep a small box there";
  5846. mes "where I keep all sorts";
  5847. mes "of nifty little goodies.";
  5848. next;
  5849. mes "[Geologist Gio]";
  5850. mes "You can have the very";
  5851. mes "first thing that pops out";
  5852. mes "of that box. I wonder if the";
  5853. mes "goddess will grace you";
  5854. mes "with good fortune. You";
  5855. mes "might get something good~";
  5856. next;
  5857. mes "[Geologist Gio]";
  5858. mes "Consider it your";
  5859. mes "payment for a job";
  5860. mes "well done. Good work!";
  5861. mes "I expected nothing less";
  5862. mes "from my star pupil!";
  5863. changequest 60211,60212;
  5864. set aru_vol,25;
  5865. delitem 7342,1; //File01
  5866. delitem 7704,1; //Broken_Thermometer
  5867. delitem 7705,1; //Note_Of_Geologist
  5868. close;
  5869. }
  5870. mes "[Drunken Man]";
  5871. mes "So... ^333333*Urp*^000000";
  5872. mes "So then I said...";
  5873. next;
  5874. mes "[Drunken Man]";
  5875. mes "''^3131FFHey, buddy! A man";
  5876. mes "uses his back to talk,";
  5877. mes "not his fists! You wanna";
  5878. mes "piece of me? Bring it on!^000000''";
  5879. next;
  5880. mes "[Drunken Man]";
  5881. mes "Then he got all";
  5882. mes "scared, and ran away!";
  5883. mes "Hahahaha! Guess I look";
  5884. mes "pretty tough, don't I?";
  5885. next;
  5886. emotion ET_THROB, getnpcid(0, "Drunken Lady#1");
  5887. emotion ET_THROB, getnpcid(0, "Drunken Lady#2");
  5888. mes "[Ladies]";
  5889. mes "Oh, my God!";
  5890. mes "You're so cool~!";
  5891. next;
  5892. mes "[Drunken Man]";
  5893. mes "Well... Anyone would";
  5894. mes "have done it. I was just";
  5895. mes "being a gentleman.";
  5896. mes "Hahahah, that's right!";
  5897. close;
  5898. }
  5899. ve_in,232,117,5 script Drunken Lady#1 940,{
  5900. mes "[Drunken Lady]";
  5901. mes "This guys' actually";
  5902. mes "pretty boring, but...";
  5903. mes "I get free drinks if";
  5904. mes "I can put up with him~";
  5905. close;
  5906. }
  5907. ve_in,234,115,3 script Drunken Lady#2 940,{
  5908. mes "[Drunken Lady]";
  5909. mes "This tavern might look";
  5910. mes "luxurious and gorgeous,";
  5911. mes "but the drinks here stink!";
  5912. mes "I can mix better drinks";
  5913. mes "at home, no sweat at all~";
  5914. close;
  5915. }
  5916. ve_in,277,229,3 script Wall Closet#vol 111,{
  5917. if ((MaxWeight-Weight) < 2000 || checkweight(1201,1) == 0) {
  5918. mes "^3355FFWait a second!";
  5919. mes "Right now, you're carrying";
  5920. mes "too many things with you.";
  5921. mes "Please come back after";
  5922. mes "using the Kafra Service";
  5923. mes "to store some of your items.^000000";
  5924. close;
  5925. }
  5926. if (aru_vol == 8) {
  5927. if (countitem(7704) == 0) {
  5928. mes "^3355FFYou found the";
  5929. mes "pyrometer inside";
  5930. mes "the closet.^000000";
  5931. getitem 7704,1; //Broken_Thermometer
  5932. close;
  5933. }
  5934. mes "^3355FFThere's so much junk";
  5935. mes "crammed in here!^000000";
  5936. close;
  5937. }
  5938. mes "^3355FFThere's so much junk";
  5939. mes "crammed in here!^000000";
  5940. close;
  5941. }
  5942. ve_in,281,214,3 script Bookshelf#vol 111,{
  5943. if ((MaxWeight-Weight) < 2000 || checkweight(1201,1) == 0) {
  5944. mes "^3355FFWait a second!";
  5945. mes "Right now, you're carrying";
  5946. mes "too many things with you.";
  5947. mes "Please come back after";
  5948. mes "using the Kafra Service";
  5949. mes "to store some of your items.^000000";
  5950. close;
  5951. }
  5952. if (aru_vol == 8) {
  5953. if (countitem(7342) == 0) {
  5954. mes "^3355FFYou find a bundle";
  5955. mes "of reports carelessly";
  5956. mes "stuck between some";
  5957. mes "books on this bookshelf.^000000";
  5958. getitem 7342,1; //File01
  5959. close;
  5960. }
  5961. mes "^3355FFThere's a lot of";
  5962. mes "scattered books and";
  5963. mes "notebooks lying on";
  5964. mes "this bookshelf.^000000";
  5965. close;
  5966. }
  5967. else if ((aru_vol > 8) && (aru_vol < 25)) {
  5968. mes "^3355FFThere's a lot of";
  5969. mes "scattered books and";
  5970. mes "notebooks lying on";
  5971. mes "this bookshelf.^000000";
  5972. close;
  5973. }
  5974. else if (aru_vol == 25) {
  5975. mes "^3355FFThere's a lot of";
  5976. mes "scattered books and";
  5977. mes "notebooks lying on";
  5978. mes "this bookshelf.^000000";
  5979. next;
  5980. mes "^3355FFAfter a quick look,";
  5981. mes "you notice the grayish";
  5982. mes "purple box that Gio was";
  5983. mes "talking about it. You close";
  5984. mes "your eyes, and reach inside";
  5985. mes "Gio's purple box of goodies.^000000";
  5986. next;
  5987. changequest 60212,60213;
  5988. set aru_vol,26;
  5989. set .@box_box,rand(1,20);
  5990. if (.@box_box < 7) {
  5991. getitem 12104,1; //Random_Quiver
  5992. }
  5993. else if ((.@box_box > 6) && (.@box_box < 9)) {
  5994. getitem 661,1; //Sway_Apron
  5995. }
  5996. else if ((.@box_box > 8) && (.@box_box < 20)) {
  5997. getitem 12027,5; //Giggling_Box
  5998. }
  5999. else {
  6000. getitem 12103,1; //Bloody_Dead_Branch
  6001. }
  6002. getexp (checkre(3))?100000:800000,0;
  6003. mes "^3355FFWell, you've done all";
  6004. mes "that you could here.";
  6005. mes "Now would be a good time";
  6006. mes "to return to High Priest Zhed.^000000";
  6007. close;
  6008. }
  6009. mes "^3355FFThere's a lot of";
  6010. mes "scattered books and";
  6011. mes "notebooks lying on";
  6012. mes "this bookshelf.^000000";
  6013. close;
  6014. }
  6015. thor_v01,37,234,3 script Hot Land Surface#1 111,{
  6016. if (aru_vol == 8) {
  6017. if ((countitem(7704) > 0) && (countitem(7342) > 0)) {
  6018. mes "^3355FFYou use the pyrometer";
  6019. mes "to check the surface";
  6020. mes "temperature of the ground";
  6021. mes "here in the volcano.^000000";
  6022. next;
  6023. mes "^3131FFBeep-- Beep-- Bee-^000000";
  6024. next;
  6025. mes "^3131FFCurrent Temperature: 2300 ThT^000000";
  6026. next;
  6027. mes "^3355FFYou record the";
  6028. mes "temperature in";
  6029. mes "your report.^000000";
  6030. changequest 2117,2118;
  6031. set aru_vol,9;
  6032. next;
  6033. mes "["+strcharinfo(0)+"]";
  6034. mes "I should take a few more";
  6035. mes "temperature measurements";
  6036. mes "before I submit this report,";
  6037. mes "just to be absolutely sure.";
  6038. close;
  6039. }
  6040. mes "^3355FFYou need both the";
  6041. mes "pyrometer and the";
  6042. mes "report form to measure";
  6043. mes "and record the temperature";
  6044. mes "of the ground's surface here.^000000";
  6045. close;
  6046. }
  6047. mes "^3355FFThis patch of ground";
  6048. mes "emits an intense heat";
  6049. mes "that stings your face.^000000";
  6050. close;
  6051. }
  6052. thor_v02,165,37,3 script Hot Land Surface#2 111,{
  6053. if (aru_vol == 9) {
  6054. if ((countitem(7704) > 0) && (countitem(7342) > 0)) {
  6055. mes "^3355FFYou use the pyrometer";
  6056. mes "to check the surface";
  6057. mes "temperature of the ground";
  6058. mes "here in the volcano.^000000";
  6059. next;
  6060. mes "^3131FFBeep-- Beep-- Bee-^000000";
  6061. next;
  6062. mes "^3131FFCurrent Temperature: 2270 ThT^000000";
  6063. next;
  6064. mes "^3355FFYou record the";
  6065. mes "temperature in";
  6066. mes "your report.^000000";
  6067. changequest 2118,2119;
  6068. set aru_vol,10;
  6069. close;
  6070. }
  6071. mes "^3355FFYou need both the";
  6072. mes "pyrometer and the";
  6073. mes "report form to measure";
  6074. mes "and record the temperature";
  6075. mes "of the ground's surface here.^000000";
  6076. close;
  6077. }
  6078. mes "^3355FFThis patch of ground";
  6079. mes "emits an intense heat";
  6080. mes "that stings your face.^000000";
  6081. close;
  6082. }
  6083. thor_v02,170,100,3 script Hot Land Surface#3 111,{
  6084. if (aru_vol == 10) {
  6085. if ((countitem(7704) > 0) && (countitem(7342) > 0)) {
  6086. mes "^3355FFYou use the pyrometer";
  6087. mes "to check the surface";
  6088. mes "temperature of the ground";
  6089. mes "here in the volcano.^000000";
  6090. next;
  6091. mes "^3131FFBeep-- Beep-- Bee-^000000";
  6092. next;
  6093. mes "^3131FFCurrent Temperature: 2500 ThT^000000";
  6094. next;
  6095. mes "^3355FFYou record the";
  6096. mes "temperature in";
  6097. mes "your report.^000000";
  6098. next;
  6099. mes "["+strcharinfo(0)+"]";
  6100. mes "I've taken enough";
  6101. mes "measurements. I should";
  6102. mes "submit this report to the";
  6103. mes "geological camp now~";
  6104. changequest 2119,2120;
  6105. set aru_vol,11;
  6106. close;
  6107. }
  6108. mes "^3355FFYou need both the";
  6109. mes "pyrometer and the";
  6110. mes "report form to measure";
  6111. mes "and record the temperature";
  6112. mes "of the ground's surface here.^000000";
  6113. close;
  6114. }
  6115. else if (aru_vol == 11) {
  6116. mes "["+strcharinfo(0)+"]";
  6117. mes "I've taken enough";
  6118. mes "measurements. I should";
  6119. mes "submit this report to the";
  6120. mes "geological camp now~";
  6121. close;
  6122. }
  6123. mes "^3355FFThis patch of ground";
  6124. mes "emits an intense heat";
  6125. mes "that stings your face.^000000";
  6126. close;
  6127. }
  6128. que_thor,145,66,3 script Guard#vol::VeinsGuard 939,{
  6129. if (aru_vol == 11) {
  6130. mes "[Guard]";
  6131. mes "Only authorized";
  6132. mes "personnel can enter this";
  6133. mes "area. Identify yourself!";
  6134. next;
  6135. mes "["+strcharinfo(0)+"]";
  6136. mes "I'm a research student working";
  6137. mes "under Director Gio for the";
  6138. mes "Veins Geological Research";
  6139. mes "Institute. Would you please";
  6140. mes "stamp this temperature";
  6141. mes "report for me?";
  6142. next;
  6143. mes "[Guard]";
  6144. mes "Oh, I see. Well, I'm";
  6145. mes "not the one that stamps";
  6146. mes "reports. Go inside and";
  6147. mes "ask Sahedi to help you.";
  6148. mes "He's at the airship just";
  6149. mes "south of the train station.";
  6150. changequest 2120,2121;
  6151. set aru_vol,12;
  6152. close2;
  6153. warp "thor_camp",248,190;
  6154. end;
  6155. }
  6156. else if ((aru_vol > 11) && (aru_vol < 24)) {
  6157. mes "[Guard]";
  6158. mes "Oh, you're that student";
  6159. mes "from the institute. I don't";
  6160. mes "think we're expecting";
  6161. mes "any reports soon.";
  6162. next;
  6163. mes "["+strcharinfo(0)+"]";
  6164. mes "Oh, we just found out";
  6165. mes "that the instruments we";
  6166. mes "used were faulty, so we";
  6167. mes "had to revise our report.";
  6168. next;
  6169. mes "[Guard]";
  6170. mes "Your tools were broken";
  6171. mes "the first time? Okay, okay,";
  6172. mes "I can understand that.";
  6173. mes "Alright, you can pass.";
  6174. close2;
  6175. warp "thor_camp",248,190;
  6176. end;
  6177. }
  6178. mes "[Guard]";
  6179. mes "Who are you?!";
  6180. close;
  6181. }
  6182. que_thor,136,66,3 duplicate(VeinsGuard) Guard#vol2 939
  6183. que_thor,127,60,5 duplicate(VeinsGuard) Guard#vol3 939
  6184. thor_camp,250,104,3 script Sahedi#vol 934,{
  6185. if ((MaxWeight-Weight) < 2000 || checkweight(1201,1) == 0) {
  6186. mes "^3355FFWait a second!";
  6187. mes "Right now, you're carrying";
  6188. mes "too many things with you.";
  6189. mes "Please come back after";
  6190. mes "using the Kafra Service";
  6191. mes "to store some of your items.^000000";
  6192. close;
  6193. }
  6194. if (aru_vol == 12) {
  6195. mes "[Sahedi]";
  6196. mes "I'm sorry, but I don't";
  6197. mes "think I know you. Only";
  6198. mes "authorized personnel is";
  6199. mes "allowed in this area, so";
  6200. mes "if you don't have any";
  6201. mes "reason to be here...";
  6202. next;
  6203. mes "["+strcharinfo(0)+"]";
  6204. mes "I'm a research student working";
  6205. mes "under Director Gio for the";
  6206. mes "Veins Geological Research";
  6207. mes "Institute. Would you please";
  6208. mes "stamp this temperature";
  6209. mes "report for me?";
  6210. next;
  6211. mes "["+strcharinfo(0)+"]";
  6212. mes "Um, Gio is sick right";
  6213. mes "now, so that's why he";
  6214. mes "had me fill out this report";
  6215. mes "form and submit it for him.";
  6216. next;
  6217. mes "[Sahedi]";
  6218. mes "Ah, so that's why his";
  6219. mes "report's late this time.";
  6220. mes "I'm sorry to hear that.";
  6221. mes "And here I thought he was";
  6222. mes "just wasting his time on";
  6223. mes "women and alcohol...";
  6224. next;
  6225. mes "[Sahedi]";
  6226. mes "Let's see...";
  6227. next;
  6228. emotion ET_HUK;
  6229. mes "[Sahedi]";
  6230. mes "Oh God! Why is the";
  6231. mes "temperature so high?!";
  6232. mes "We've had a few reports";
  6233. mes "like this in the past, but...";
  6234. mes "Is this... How bad is this?";
  6235. next;
  6236. emotion ET_PROFUSELY_SWEAT, playerattached();
  6237. mes "["+strcharinfo(0)+"]";
  6238. mes "Oh... Oh, no!";
  6239. mes "Yikes! I guess if it's";
  6240. mes "higher than normal...";
  6241. mes "It might be bad?";
  6242. next;
  6243. mes "[Sahedi]";
  6244. mes "What should I do?";
  6245. mes "Should I activate";
  6246. mes "the alarm? I don't...";
  6247. mes "I don't wanna die!";
  6248. next;
  6249. mes "["+strcharinfo(0)+"]";
  6250. mes "You might want to calm";
  6251. mes "down first. I'll take a look";
  6252. mes "around the camp, so please";
  6253. mes "don't say anything that will";
  6254. mes "make anyone else panic for now.";
  6255. next;
  6256. mes "[Sahedi]";
  6257. mes "Okay...";
  6258. mes "Please go ahead, and";
  6259. mes "see if this camp will be";
  6260. mes "safe from any disaster.";
  6261. changequest 2121,2122;
  6262. set aru_vol,13;
  6263. delitem 7342,1; //File01
  6264. close;
  6265. }
  6266. else if ((aru_vol > 12) && (aru_vol < 23)) {
  6267. mes "[Sahedi]";
  6268. mes "So, are we in any";
  6269. mes "danger? Does it look";
  6270. mes "like this volcano will";
  6271. mes "erupt anytime soon?";
  6272. next;
  6273. mes "["+strcharinfo(0)+"]";
  6274. mes "Oh, I'm not finished";
  6275. mes "investigating yet. Would";
  6276. mes "you please wait a bit longer?";
  6277. next;
  6278. mes "[Sahedi]";
  6279. mes "Sure, sure. Just make";
  6280. mes "sure that you do a real";
  6281. mes "thorough check of everything";
  6282. mes "in the volcano for me, yeah?";
  6283. close;
  6284. }
  6285. else if (aru_vol == 23) {
  6286. mes "[Sahedi]";
  6287. mes "So, are we in any";
  6288. mes "danger? Does it look";
  6289. mes "like this volcano will";
  6290. mes "erupt anytime soon?";
  6291. next;
  6292. while(1) {
  6293. if (select("Yes:No") == 1) {
  6294. mes "["+strcharinfo(0)+"]";
  6295. mes "I guess I can't hide it";
  6296. mes "from you... The recent";
  6297. mes "activity of this volcano";
  6298. mes "has recently been fairly...";
  6299. mes "disconcerting.";
  6300. next;
  6301. break;
  6302. }
  6303. else {
  6304. mes "^3355FFWait... You should take";
  6305. mes "advantage of this situation.";
  6306. mes "This could be your chance to";
  6307. mes "intervene in the conflict";
  6308. mes "between two contries!^000000";
  6309. next;
  6310. mes "^3355FFYou might not be able";
  6311. mes "to stop their war, but";
  6312. mes "maybe you can distract";
  6313. mes "them with the threat";
  6314. mes "of natural disaster...^000000";
  6315. next;
  6316. }
  6317. }
  6318. emotion ET_HUK;
  6319. mes "[Sahedi]";
  6320. mes "Huh? Are you serious?";
  6321. mes "Thor Volcano's gonna";
  6322. mes "erupt?! We-we have to";
  6323. mes "get the hell out of here!";
  6324. mes "It'll be a disaster, just";
  6325. mes "like it happened in the past!";
  6326. next;
  6327. emotion ET_SPARK, playerattached();
  6328. mes "["+strcharinfo(0)+"]";
  6329. mes "Yes, I agree. There's";
  6330. mes "a good chance of an...";
  6331. mes "explosion that'll cause";
  6332. mes "a lot of collateral damage.";
  6333. next;
  6334. mes "[Sahedi]";
  6335. mes "What are our chances?";
  6336. mes "How much time do we";
  6337. mes "have to evacuate?";
  6338. next;
  6339. emotion ET_SPARK, playerattached();
  6340. mes "["+strcharinfo(0)+"]";
  6341. mes "Well... Uh...";
  6342. mes "According to my data...";
  6343. mes "Analysis... There's a 75%";
  6344. mes "chance of eruption within";
  6345. mes "the next thirty days.";
  6346. next;
  6347. mes "[Sahedi]";
  6348. mes "What?! We must report";
  6349. mes "this to the high priest";
  6350. mes "immediately! Aitra!";
  6351. next;
  6352. enablenpc "Aitra#vol";
  6353. mes "[Aitra]";
  6354. mes "Yes, sir!";
  6355. next;
  6356. mes "[Sahedi]";
  6357. mes "This is an emergency.";
  6358. mes "Bring this message to";
  6359. mes "the high priest as soon";
  6360. mes "as possible. And don't";
  6361. mes "forget to pack all your";
  6362. mes "things before you leave.";
  6363. next;
  6364. mes "[Aitra]";
  6365. mes "Huh?";
  6366. mes " ...Yes, sir.";
  6367. next;
  6368. disablenpc "Aitra#vol";
  6369. mes "[Sahedi]";
  6370. mes "Oh, this is a nightmare...";
  6371. mes "Will you please take your";
  6372. mes "report to your director, Gio?";
  6373. mes "Hopefully he'll have some";
  6374. mes "advice for what we can";
  6375. mes "do about this disaster...";
  6376. changequest 2128,60211;
  6377. set aru_vol,24;
  6378. getitem 7342,1; //File01
  6379. close;
  6380. }
  6381. mes "[Sahedi]";
  6382. mes "Argh, I'm so busy!";
  6383. close;
  6384. }
  6385. thor_camp,194,220,0 script #Colonel1 -1,5,5,{
  6386. OnTouch:
  6387. if (aru_vol == 13) {
  6388. enablenpc "Colonel Vito#1";
  6389. mes "[????]";
  6390. mes "You...!";
  6391. mes "What are you doing";
  6392. mes "just standing around?!";
  6393. mes "Aren't you supposed to";
  6394. mes "be transporting cargo? ";
  6395. mes "Attention to orders!";
  6396. next;
  6397. mes "["+strcharinfo(0)+"]";
  6398. mes "Are you talking to me?";
  6399. mes "No, I'm from the Veins Geo--";
  6400. next;
  6401. mes "[Colonel Vito]";
  6402. mes "Look at you. You don't";
  6403. mes "even have your uniform";
  6404. mes "yet. Still a rookie, eh?";
  6405. mes "Looks like I'll have to";
  6406. mes "personally train you as";
  6407. mes "one of our holy knights!";
  6408. next;
  6409. mes "["+strcharinfo(0)+"]";
  6410. mes "But I'm not--";
  6411. next;
  6412. mes "[Colonel Vito]";
  6413. mes "You should be honored to";
  6414. mes "have the rare opportunity";
  6415. mes "to be trained by me, the";
  6416. mes "great Colonel Vito. I'll mold";
  6417. mes "you into a true warrior for";
  6418. mes "Freya! Now follow me!";
  6419. changequest 2122,2123;
  6420. set aru_vol,14;
  6421. close2;
  6422. disablenpc "Colonel Vito#1";
  6423. warp "thor_camp",156,68;
  6424. end;
  6425. }
  6426. else if (aru_vol == 14) {
  6427. enablenpc "Colonel Vito#1";
  6428. mes "[Colonel Vito]";
  6429. mes "What are you still";
  6430. mes "doing standing there?";
  6431. mes "Don't slack off! Come!";
  6432. close2;
  6433. disablenpc "Colonel Vito#1";
  6434. warp "thor_camp",156,68;
  6435. end;
  6436. }
  6437. end;
  6438. }
  6439. thor_camp,162,182,0 script #Colonel2 -1,7,7,{
  6440. OnTouch:
  6441. if (aru_vol == 13) {
  6442. enablenpc "Colonel Vito#2";
  6443. mes "[????]";
  6444. mes "You...!";
  6445. mes "What are you doing";
  6446. mes "just standing around?!";
  6447. mes "Aren't you supposed to";
  6448. mes "be transporting cargo? ";
  6449. mes "Attention to orders!";
  6450. next;
  6451. mes "["+strcharinfo(0)+"]";
  6452. mes "Are you talking to me?";
  6453. mes "No, I'm from the Veins Geo--";
  6454. next;
  6455. mes "[Colonel Vito]";
  6456. mes "Look at you. You don't";
  6457. mes "even have your uniform";
  6458. mes "yet. Still a rookie, eh?";
  6459. mes "Looks like I'll have to";
  6460. mes "personally train you as";
  6461. mes "one of our holy knights!";
  6462. next;
  6463. mes "["+strcharinfo(0)+"]";
  6464. mes "But I'm not--";
  6465. next;
  6466. mes "[Colonel Vito]";
  6467. mes "You should be honored to";
  6468. mes "have the rare opportunity";
  6469. mes "to be trained by me, the";
  6470. mes "great Colonel Vito. I'll mold";
  6471. mes "you into a true warrior for";
  6472. mes "Freya! Now follow me!";
  6473. changequest 2122,2123;
  6474. set aru_vol,14;
  6475. disablenpc "Colonel Vito#2";
  6476. close2;
  6477. warp "thor_camp",156,68;
  6478. end;
  6479. }
  6480. else if (aru_vol == 14) {
  6481. enablenpc "Colonel Vito#1";
  6482. mes "[Colonel Vito]";
  6483. mes "What are you still";
  6484. mes "doing standing there?";
  6485. mes "Don't slack off! Come!";
  6486. close2;
  6487. disablenpc "Colonel Vito#2";
  6488. warp "thor_camp",156,68;
  6489. end;
  6490. }
  6491. end;
  6492. }
  6493. thor_camp,187,228,5 script Colonel Vito#1 946,{
  6494. end;
  6495. OnInit:
  6496. disablenpc "Colonel Vito#1";
  6497. end;
  6498. }
  6499. thor_camp,155,175,7 script Colonel Vito#2 946,{
  6500. end;
  6501. OnInit:
  6502. disablenpc "Colonel Vito#2";
  6503. end;
  6504. }
  6505. thor_camp,159,74,3 script Colonel Vito#3 946,{
  6506. if (aru_vol == 14) {
  6507. mes "[Colonel Vito]";
  6508. mes "I am Colonel Vito,";
  6509. mes "and I'm in charge of";
  6510. mes "the Arunafeltz camp";
  6511. mes "here in Thor Volcano.";
  6512. mes "What's your name, soldier?";
  6513. next;
  6514. mes "["+strcharinfo(0)+"]";
  6515. mes ""+strcharinfo(0)+", sir.";
  6516. next;
  6517. mes "[Colonel Vito]";
  6518. mes "Hmpf! That's a weakling's";
  6519. mes "name! I can tell that your";
  6520. mes "mind and body are too weak!";
  6521. mes "That won't do. How will you";
  6522. mes "be worthy of serving the";
  6523. mes "beautiful, graceful Freya?";
  6524. next;
  6525. mes "[Colonel Vito]";
  6526. mes "You need more training.";
  6527. mes "Take a break first, and";
  6528. mes "prepare yourself. We will";
  6529. mes "begin as soon as you're ready.";
  6530. set aru_vol,15;
  6531. close;
  6532. }
  6533. else if (aru_vol == 15) {
  6534. mes "[Colonel Vito]";
  6535. mes "First, we need to take";
  6536. mes "care of that weak mind";
  6537. mes "of yours. This first";
  6538. mes "training exercise will";
  6539. mes "be verbal based.";
  6540. next;
  6541. while(1) {
  6542. mes "[Colonel Vito]";
  6543. mes "Question one!";
  6544. mes "Who do we fight for?";
  6545. mes "Who do we live for?";
  6546. next;
  6547. if (select("Odin:Freya:Thor") == 2) {
  6548. break;
  6549. }
  6550. mes "[Colonel Vito]";
  6551. mes "You idiot!";
  6552. percentheal -10,0;
  6553. specialeffect2 EF_HIT2;
  6554. next;
  6555. }
  6556. mes "[Colonel Vito]";
  6557. mes "Right! Freya is not only";
  6558. mes "a goddess of love, but she's";
  6559. mes "also a goddess of war.";
  6560. mes "We are on a sacred mission";
  6561. mes "to recover the pieces of";
  6562. mes "Ymir's Heart for her sake.";
  6563. next;
  6564. mes "[Colonel Vito]";
  6565. mes "Freya was greatly wounded";
  6566. mes "in the war among gods,";
  6567. mes "humans, and demons.";
  6568. mes "Odin, the leader of the";
  6569. mes "gods, tried to help her, but";
  6570. mes "even his power wasn't enough.";
  6571. next;
  6572. mes "[Colonel Vito]";
  6573. mes "Odin did advise her to";
  6574. mes "obtain Ymir's Heart, as";
  6575. mes "it would fully recover her";
  6576. mes "powers. That is why we are";
  6577. mes "preparing for war: we must";
  6578. mes "obtain Ymir's Heart for Freya!";
  6579. next;
  6580. mes "[Colonel Vito]";
  6581. mes "DO YOU UNDERSTAND?!";
  6582. next;
  6583. mes "["+strcharinfo(0)+"]";
  6584. mes "Yes, sir!";
  6585. next;
  6586. mes "[Colonel Vito]";
  6587. mes "Now, there's a country";
  6588. mes "called the Rune-Midgarts";
  6589. mes "Kingdom that's full of fools.";
  6590. mes "Their ancestors branded us";
  6591. mes "as heretics and drove us";
  6592. mes "to this deserted land.";
  6593. next;
  6594. mes "[Colonel Vito]";
  6595. mes "We cannot forgive how they";
  6596. mes "denied us our freedom to";
  6597. mes "worship Freya. Our people";
  6598. mes "will have revenge on them.";
  6599. mes "Mark my word, soldier.";
  6600. mes "Now, repeat after me.";
  6601. next;
  6602. mes "[Colonel Vito]";
  6603. mes "I, "+strcharinfo(0)+",";
  6604. next;
  6605. mes "["+strcharinfo(0)+"]";
  6606. mes "I, "+strcharinfo(0)+",";
  6607. next;
  6608. while(1) {
  6609. mes "[Colonel Vito]";
  6610. mes "^FF0000as a devoted servant";
  6611. mes "of Goddess Freya";
  6612. next;
  6613. input .@input$;
  6614. set .@answer$,"as a devoted servant of Goddess Freya";
  6615. if (.@input$ == .@answer$) {
  6616. mes "["+strcharinfo(0)+"]";
  6617. mes "as a devoted servant";
  6618. mes "of Goddess Freya, the";
  6619. mes "patron saint of the";
  6620. mes "great Arunafeltz,^000000";
  6621. next;
  6622. break;
  6623. }
  6624. else {
  6625. mes "[Colonel Vito]";
  6626. mes "Wrong! Try again!";
  6627. next;
  6628. }
  6629. }
  6630. while(1) {
  6631. mes "[Colonel Vito]";
  6632. mes "^FF0000I pledge my honor to";
  6633. mes "overthrow our mortal enemy";
  6634. next;
  6635. input .@input$;
  6636. set .@answer$,"I pledge my honor to overthrow our mortal enemy";
  6637. if (.@input$ == .@answer$) {
  6638. mes "["+strcharinfo(0)+"]";
  6639. mes "I pledge my honor to";
  6640. mes "overthrow our mortal enemy,";
  6641. mes "the Rune-Midgarts Kingdom.";
  6642. next;
  6643. break;
  6644. }
  6645. else {
  6646. mes "[Colonel Vito]";
  6647. mes "Wrong! Try again!";
  6648. next;
  6649. }
  6650. }
  6651. while(1) {
  6652. mes "[Colonel Vito]";
  6653. mes "^FF0000I will show no mercy^000000";
  6654. next;
  6655. input .@input$;
  6656. set .@answer$,"I will show no mercy";
  6657. if (.@input$ == .@answer$) {
  6658. mes "["+strcharinfo(0)+"]";
  6659. mes "I will show no mercy.";
  6660. mes "Nothing will stay my hand.^000000";
  6661. next;
  6662. break;
  6663. }
  6664. else {
  6665. mes "[Colonel Vito]";
  6666. mes "Wrong! Try again!";
  6667. next;
  6668. }
  6669. }
  6670. while(1) {
  6671. mes "[Colonel Vito]";
  6672. mes "^FF0000I shall devote";
  6673. mes "my entire life^000000";
  6674. next;
  6675. input .@input$;
  6676. set .@answer$,"I shall devote my entire life";
  6677. if (.@input$ == .@answer$) {
  6678. mes "["+strcharinfo(0)+"]";
  6679. mes "I shall devote my";
  6680. mes "entire life to the";
  6681. mes "full recovery of";
  6682. mes "Goddess Freya.^000000";
  6683. next;
  6684. break;
  6685. }
  6686. else {
  6687. mes "[Colonel Vito]";
  6688. mes "Wrong! Try again!";
  6689. next;
  6690. }
  6691. }
  6692. while(1) {
  6693. mes "[Colonel Vito]";
  6694. mes "^FF0000Down with the";
  6695. mes "Rune-Midgarts Kingdom!^000000";
  6696. next;
  6697. input .@input$;
  6698. set .@answer$,"Down with the Rune-Midgarts Kingdom!";
  6699. if (.@input$ == .@answer$) {
  6700. mes "["+strcharinfo(0)+"]";
  6701. mes "Down with the";
  6702. mes "Rune-Midgarts Kingdom!^000000";
  6703. next;
  6704. break;
  6705. }
  6706. else {
  6707. mes "[Colonel Vito]";
  6708. mes "Wrong! Try again!";
  6709. next;
  6710. }
  6711. }
  6712. mes "[Colonel Vito]";
  6713. mes "Good. Now you know the";
  6714. mes "kind of attitude that you";
  6715. mes "must have as a holy warrior";
  6716. mes "in Freya's service. That";
  6717. mes "is all for the first exercise,";
  6718. mes "but there's one more left.";
  6719. changequest 2123,2124;
  6720. set aru_vol,16;
  6721. close;
  6722. }
  6723. else if (aru_vol == 16) {
  6724. mes "[Colonel Vito]";
  6725. mes "Before we actually do";
  6726. mes "the 2nd training exercise,";
  6727. mes "I have a duty to assign to";
  6728. mes "you. Find the huge pipe zone";
  6729. mes "to the north of this building";
  6730. mes "and find any broken machines.";
  6731. set aru_vol,17;
  6732. close;
  6733. }
  6734. else if (aru_vol == 17) {
  6735. mes "[Colonel Vito]";
  6736. mes "Inspect the machines";
  6737. mes "in the pipe zone to the";
  6738. mes "north of this building.";
  6739. mes "Don't dawdle: move out!";
  6740. close;
  6741. }
  6742. else if (aru_vol == 18) {
  6743. mes "[Colonel Vito]";
  6744. mes "Good work. Remember";
  6745. mes "that your first priority is to";
  6746. mes "check the control panel.";
  6747. mes "It needs to be regularly";
  6748. mes "inspected since it controls";
  6749. mes "the camp's energy resources.";
  6750. next;
  6751. mes "["+strcharinfo(0)+"]";
  6752. mes "Yes, sir!";
  6753. next;
  6754. mes "[Colonel Vito]";
  6755. mes "Now it's time for the";
  6756. mes "second training exercise";
  6757. mes "which will strengthen your";
  6758. mes "body. See the dummy in";
  6759. mes "front of you? Practice by";
  6760. mes "chopping it 10 times. Go!";
  6761. changequest 2125,2126;
  6762. set aru_vol,19;
  6763. next;
  6764. if (select("Yes, sir!:What do you mean by chop?") == 1) {
  6765. mes "[Colonel Vito]";
  6766. mes "Focus your energy in";
  6767. mes "your yell when you strike!";
  6768. mes "Chop! 10 Times! Do it!";
  6769. close;
  6770. }
  6771. mes "[Colonel Vito]";
  6772. mes "Chop...? It's a hand chop.";
  6773. mes "You strike the enemy with";
  6774. mes "the bottom of your hand";
  6775. mes "like a knife blade. How";
  6776. mes "did you join the army";
  6777. mes "without knowing that?";
  6778. next;
  6779. mes "[Colonel Vito]";
  6780. mes "Focus your energy in";
  6781. mes "your yell when you strike!";
  6782. mes "Chop! 10 Times! Do it!";
  6783. close;
  6784. }
  6785. else if (aru_vol == 20) {
  6786. mes "[Colonel Vito]";
  6787. mes "The more you train,";
  6788. mes "the stronger you become.";
  6789. mes "As you grow stronger, so";
  6790. mes "does Freya's holy troops.";
  6791. mes "Train everyday, and don't";
  6792. mes "you ever slack off!";
  6793. next;
  6794. mes "["+strcharinfo(0)+"]";
  6795. mes "Yes, sir!";
  6796. next;
  6797. mes "[Colonel Vito]";
  6798. mes "That is all for your";
  6799. mes "training. If you have";
  6800. mes "any questions about camp";
  6801. mes "life, go ask Sahedi right";
  6802. mes "outside this building.";
  6803. mes "You are dismissed.";
  6804. next;
  6805. mes "["+strcharinfo(0)+"]";
  6806. mes "(^333333Well... I think";
  6807. mes "I will go back to";
  6808. mes "Sahedi. Hopefully,";
  6809. mes "he'll think of me as";
  6810. mes "a geological researcher";
  6811. mes "instead of as a soldier.^000000)";
  6812. changequest 2126,2127;
  6813. set aru_vol,21;
  6814. close;
  6815. }
  6816. mes "[Colonel Vito]";
  6817. mes "We must be ever";
  6818. mes "vigilant in our training.";
  6819. mes "You can never know when";
  6820. mes "Freya will call on us to fight!";
  6821. close;
  6822. }
  6823. thor_camp,141,62,0 script #vol_study1::VeinsWarp -1,3,3,{
  6824. OnTouch:
  6825. if ((aru_vol > 13 && aru_vol < 17) || (aru_vol == 19)) {
  6826. warp "thor_camp",156,67;
  6827. }
  6828. end;
  6829. }
  6830. thor_camp,172,72,0 duplicate(VeinsWarp) #vol_study2 -1,3,3
  6831. thor_camp,172,38,0 duplicate(VeinsWarp) #vol_study3 -1,3,3
  6832. thor_camp,172,132,0 script #sita_vol -1,3,3,{
  6833. OnTouch:
  6834. if (aru_vol == 21) {
  6835. mes "^3355FFThere's a stream of";
  6836. mes "magma running down";
  6837. mes "through a path under";
  6838. mes "the barbed wires.^000000";
  6839. next;
  6840. mes "^3355FFYou can hear the faint";
  6841. mes "sound of hammering, as if";
  6842. mes "iron was being manufactured";
  6843. mes "from deep underground.^000000";
  6844. set aru_vol,22;
  6845. close;
  6846. }
  6847. end;
  6848. }
  6849. thor_camp,148,310,0 script #buki_vol -1,5,5,{
  6850. OnTouch:
  6851. if (aru_vol == 22) {
  6852. mes "^3355FFPeople are carrying";
  6853. mes "many heavy wooden boxes";
  6854. mes "imprinted with the stamp";
  6855. mes "of the Schwarzwald Republic.";
  6856. mes "These must contain military";
  6857. mes "supplies for the camp.^000000";
  6858. next;
  6859. mes "["+strcharinfo(0)+"]";
  6860. mes "I should go back";
  6861. mes "to Sahedi now.";
  6862. changequest 2127,2128;
  6863. set aru_vol,23;
  6864. close;
  6865. }
  6866. end;
  6867. }
  6868. thor_camp,124,314,1 script Soldier#vol1 939,{
  6869. mes "[Thor Volcano Camp Soldier]";
  6870. mes "Freya, I'm so exhausted!";
  6871. mes "I'm starving to death too!";
  6872. mes "When will we get more rations?";
  6873. close;
  6874. }
  6875. thor_camp,134,309,5 script Soldier#vol2 939,{
  6876. mes "[Thor Volcano Camp Soldier]";
  6877. mes "I hear we'll be eating";
  6878. mes "chicken salad, fried chicken,";
  6879. mes "and Kunlun style chicken for";
  6880. mes "dinner tonight! I wonder who";
  6881. mes "was rich enough to donate";
  6882. mes "so much chicken to us?";
  6883. next;
  6884. mes "[Thor Volcano Camp Soldier]";
  6885. mes "Heheh...";
  6886. mes "I can't wait for dinner!";
  6887. close;
  6888. }
  6889. thor_camp,109,167,3 script Control Panel#vol 111,{
  6890. if (aru_vol == 17) {
  6891. mes "^3355FFThis control panel";
  6892. mes "controls the main power";
  6893. mes "resources for the Thor";
  6894. mes "Volcano camp, helping it";
  6895. mes "run its operations smoothly";
  6896. mes "under the ground.";
  6897. next;
  6898. mes "["+strcharinfo(0)+"]";
  6899. mes "All these pipes with molten";
  6900. mes "rock flowing through them...";
  6901. mes "I guess their heat is what";
  6902. mes "powers this camp. That's";
  6903. mes "actually a smart idea~";
  6904. next;
  6905. mes "^3355FFThe control panel emits";
  6906. mes "faint mechanical noises";
  6907. mes "and seems to be running";
  6908. mes "pretty smoothly. Everything";
  6909. mes "looks to be in working order.";
  6910. next;
  6911. mes "["+strcharinfo(0)+"]";
  6912. mes "No problems here.";
  6913. mes "I guess I can go";
  6914. mes "back to that colonel.";
  6915. changequest 2124,2125;
  6916. set aru_vol,18;
  6917. close;
  6918. }
  6919. end;
  6920. }
  6921. thor_camp,150,65,3 script Dummy#1::VeinsDummy 111,{
  6922. if (aru_vol == 19) {
  6923. mes "^3355FFIt's a training dummy";
  6924. mes "that looks like it can";
  6925. mes "take a beating. Its chest";
  6926. mes "is marked with the emblem";
  6927. mes "of the Rune-Midgarts Kingdom.^000000";
  6928. next;
  6929. mes "["+strcharinfo(0)+"]";
  6930. mes "Wow...";
  6931. mes "They really hate the";
  6932. mes "Rune-Midgarts Kingdom...";
  6933. mes "(^333333Technically, I shouldn't";
  6934. mes "be doing this. Isn't this";
  6935. mes "considered treason?^000000)";
  6936. next;
  6937. mes "[Colonel Vito]";
  6938. mes "I can't hear you,";
  6939. mes "soldier! Make your";
  6940. mes "voice loud and clear!";
  6941. mes "Now... Execute attack!";
  6942. next;
  6943. mes "["+strcharinfo(0)+"]";
  6944. mes "Yes, sir!";
  6945. next;
  6946. specialeffect EF_HIT2;
  6947. mes "["+strcharinfo(0)+"]";
  6948. mes "One!";
  6949. next;
  6950. specialeffect EF_HIT2;
  6951. mes "["+strcharinfo(0)+"]";
  6952. mes "Two!";
  6953. next;
  6954. specialeffect EF_HIT2;
  6955. mes "["+strcharinfo(0)+"]";
  6956. mes "Three!!";
  6957. next;
  6958. specialeffect EF_HIT2;
  6959. mes "["+strcharinfo(0)+"]";
  6960. mes "Four!";
  6961. next;
  6962. specialeffect EF_HIT2;
  6963. mes "["+strcharinfo(0)+"]";
  6964. mes "Five!!";
  6965. next;
  6966. specialeffect EF_HIT2;
  6967. mes "["+strcharinfo(0)+"]";
  6968. mes "Six!!";
  6969. next;
  6970. specialeffect EF_HIT2;
  6971. mes "["+strcharinfo(0)+"]";
  6972. mes "Seven!!";
  6973. next;
  6974. specialeffect EF_HIT2;
  6975. mes "["+strcharinfo(0)+"]";
  6976. mes "Eight!!";
  6977. next;
  6978. specialeffect EF_HIT2;
  6979. mes "["+strcharinfo(0)+"]";
  6980. mes "Nine!";
  6981. next;
  6982. specialeffect EF_HIT2;
  6983. mes "["+strcharinfo(0)+"]";
  6984. mes "Ten!";
  6985. set aru_vol,20;
  6986. close;
  6987. }
  6988. else if (aru_vol == 20) {
  6989. mes "^3355FF*THUD*^000000";
  6990. specialeffect EF_HIT2;
  6991. emotion ET_HUK, playerattached();
  6992. next;
  6993. mes "[Colonel Vito]";
  6994. mes "Soldier...";
  6995. mes "How many times";
  6996. mes "did I order you to";
  6997. mes "chop the dummy?";
  6998. next;
  6999. mes "["+strcharinfo(0)+"]";
  7000. mes "10 times, sir!";
  7001. next;
  7002. mes "[Colonel Vito]";
  7003. mes "And how many times";
  7004. mes "did you actually";
  7005. mes "chop the dummy?";
  7006. next;
  7007. mes "["+strcharinfo(0)+"]";
  7008. mes "11 times, sir!";
  7009. next;
  7010. mes "[Colonel Vito]";
  7011. mes "Unacceptable!";
  7012. mes "Listen to your orders";
  7013. mes "this time, and do it";
  7014. mes "again properly!";
  7015. set aru_vol,19;
  7016. close;
  7017. }
  7018. }
  7019. thor_camp,156,65,3 duplicate(VeinsDummy) Dummy#2 111
  7020. thor_camp,162,65,3 duplicate(VeinsDummy) Dummy#3 111
  7021. thor_camp,150,57,3 duplicate(VeinsDummy) Dummy#4 111
  7022. thor_camp,156,57,3 duplicate(VeinsDummy) Dummy#5 111
  7023. thor_camp,162,57,3 duplicate(VeinsDummy) Dummy#6 111
  7024. thor_camp,248,104,5 script Aitra#vol 939,{
  7025. end;
  7026. OnInit:
  7027. disablenpc "Aitra#vol";
  7028. end;
  7029. }
  7030. thor_camp,49,97,3 script High Priest#vol 933,{
  7031. mes "^3355FFYou'd better not";
  7032. mes "do anything too";
  7033. mes "conspicuous in";
  7034. mes "front of him.^000000";
  7035. close;
  7036. }
  7037. thor_camp,49,122,1 script Thor Volcano Soldier#vo1 939,{
  7038. mes "^3355FFYou'd better not";
  7039. mes "do anything too";
  7040. mes "conspicuous in";
  7041. mes "front of him.^000000";
  7042. close;
  7043. }
  7044. thor_camp,31,93,1 script Thor Volcano Soldier#vo2 939,{
  7045. mes "^3355FFYou'd better not";
  7046. mes "do anything too";
  7047. mes "conspicuous in";
  7048. mes "front of him.^000000";
  7049. close;
  7050. }
  7051. thor_camp,59,79,1 script Thor Volcano Soldier#vo3 939,{
  7052. mes "^3355FFYou'd better not";
  7053. mes "do anything too";
  7054. mes "conspicuous in";
  7055. mes "front of him.^000000";
  7056. close;
  7057. }
  7058. thor_camp,143,114,1 script Thor Volcano Soldier#vo4 939,{
  7059. emotion ET_CRY;
  7060. mes "[Soldier]";
  7061. mes "Oh Freya...";
  7062. mes "Bless this Old Blue Box";
  7063. mes "so that I don't get anything";
  7064. mes "lame again. I am so tired";
  7065. mes "of getting arrows from these...";
  7066. close;
  7067. }
  7068. thor_camp,206,92,3 script Thor Volcano Soldier#vo5 939,{
  7069. mes "[Soldier]";
  7070. mes "Ah, time to";
  7071. mes "go to work.";
  7072. next;
  7073. mes "[Soldier]";
  7074. mes "What th-?!";
  7075. mes "Something smells";
  7076. mes "like sweaty socks that";
  7077. mes "haven't been washed!";
  7078. close;
  7079. }
  7080. thor_camp,201,321,1 script Thor Volcano Soldier#vo6 939,{
  7081. mes "[Soldier]";
  7082. mes "Yo-ho! Yo-ho!";
  7083. close;
  7084. }
  7085. thor_camp,196,315,7 script Thor Volcano Soldier#vo7 939,{
  7086. mes "[Soldier]";
  7087. mes "I guess I need to go";
  7088. mes "on Guardian polishing";
  7089. mes "duty. Those things are";
  7090. mes "so huge, and I gotta";
  7091. mes "clean up about twenty...";
  7092. close;
  7093. }
  7094. thor_camp,181,231,0 script Guardian#vol_7 111,{
  7095. mes "^3355FFThere are many guardians";
  7096. mes "here in different stages";
  7097. mes "of disassembly. It looks";
  7098. mes "like they're all in the";
  7099. mes "middle of being repaired.^000000";
  7100. close;
  7101. }
  7102. thor_camp,98,213,5 script Thor Volcano Soldier#vo8 939,{
  7103. mes "[Soldier]";
  7104. mes "Aren't you the one from";
  7105. mes "the geological research";
  7106. mes "center? There's nothing";
  7107. mes "for you here, we're just";
  7108. mes "performing maintenance";
  7109. mes "on these guardians.";
  7110. close;
  7111. }
  7112. thor_camp,98,209,5 script Thor Volcano Soldier#vo9 939,{
  7113. mes "[Soldier]";
  7114. mes "Why am I always";
  7115. mes "stationed here?!";
  7116. mes "No one ever comes";
  7117. mes "here! Nobody!";
  7118. close;
  7119. }
  7120. thor_v02,143,78,0 script #totcamp 45,2,2,{
  7121. OnTouch_:
  7122. if (rachel_camel < 24) {
  7123. warp "que_thor",65,55;
  7124. end;
  7125. }
  7126. warp "que_thor",182,55;
  7127. end;
  7128. }
  7129. que_thor,69,56,0 script #tov_1 45,2,2,{
  7130. OnTouch_:
  7131. warp "thor_v02",146,84;
  7132. end;
  7133. }
  7134. que_thor,187,56,0 script #tov_2 45,2,2,{
  7135. OnTouch_:
  7136. warp "thor_v02",146,84;
  7137. end;
  7138. }
  7139. thor_camp,62,98,0 script #volbq -1,5,5,{
  7140. OnTouch:
  7141. mes "^3355FFThere is an old man";
  7142. mes "in high priest robes";
  7143. mes "in front of you.^000000";
  7144. next;
  7145. mes "^3355FFYou'd better not";
  7146. mes "do anything too";
  7147. mes "conspicuous in";
  7148. mes "front of him.^000000";
  7149. close;
  7150. }
  7151. thor_camp,246,191,3 script Guard#goto 939,{
  7152. mes "[Guard]";
  7153. mes "What now?";
  7154. mes "Can't you see I'm busy?";
  7155. next;
  7156. if (select("Let me go out.:I'm sorry.") == 1) {
  7157. mes "[Guard]";
  7158. mes "Hurry up, and get out!";
  7159. close2;
  7160. warp "que_thor",145,60;
  7161. end;
  7162. }
  7163. mes "[Guard]";
  7164. mes "If you're sorry,";
  7165. mes "stop bugging me!";
  7166. close;
  7167. }
  7168. veins,302,166,0 script #whoau -1,2,2,{
  7169. OnTouch_:
  7170. mes "[House Owner]";
  7171. mes "Wh-who the hell";
  7172. mes "are you? Honey!";
  7173. mes "There's this...";
  7174. mes "person in our home!";
  7175. next;
  7176. mes "^3355FFHubbie never came.";
  7177. mes "Nobody messes with";
  7178. mes ""+strcharinfo(0)+". Nobody.^000000";
  7179. close;
  7180. }
  7181. ve_in,235,135,5 script Bartender#ve 947,{
  7182. mes "[Bartender]";
  7183. mes "Welcome to our tavern.";
  7184. mes "Please, have a seat.";
  7185. mes "Let me bring you a";
  7186. mes "glass of ice water first.";
  7187. close;
  7188. }
  7189. ve_in,237,131,1 script Female Customer#ve1 940,{
  7190. mes "[Female Customer]";
  7191. mes "Bartender, aren't any of";
  7192. mes "your regulars nice young";
  7193. mes "men? You know, I've been";
  7194. mes "pretty lonely lately...";
  7195. next;
  7196. if (Sex == SEX_FEMALE) {
  7197. mes "[Bartender]";
  7198. mes "Haha, well,";
  7199. mes "I'm not so sure..";
  7200. next;
  7201. mes "[Bartender]";
  7202. mes "How about... me?";
  7203. next;
  7204. mes "[Female Customer]";
  7205. mes "Hmpf...";
  7206. next;
  7207. mes "[Bartender]";
  7208. mes "Oh, come on!";
  7209. mes "I was kidding~";
  7210. emotion ET_CRY;
  7211. close;
  7212. }
  7213. mes "[Bartender]";
  7214. mes "Haha, well,";
  7215. mes "I'm not so sure..";
  7216. mes "What about this nice";
  7217. mes "young adventurer here?";
  7218. next;
  7219. mes "["+strcharinfo(0)+"]";
  7220. mes "Meee?";
  7221. emotion ET_PROFUSELY_SWEAT, playerattached();
  7222. next;
  7223. mes "[Female Customer]";
  7224. mes "Mmm...";
  7225. mes "Not my style.";
  7226. emotion ET_THINK, playerattached();
  7227. close;
  7228. }
  7229. ve_in,239,107,1 script Male Customer#ve2 943,{
  7230. mes "[Male Customer]";
  7231. mes "How can that ugly old";
  7232. mes "man have girls hanging";
  7233. mes "off his arms when I just";
  7234. mes "got dumped by my girlfriend";
  7235. mes "and ditched by all my friends?!";
  7236. next;
  7237. mes "[Male Customer]";
  7238. mes "Oh, alcohol...";
  7239. mes "Right now, you're";
  7240. mes "my only friend in";
  7241. mes "all the world...";
  7242. mes "A toast... To drinking!";
  7243. specialeffect EF_ASPERSIO;
  7244. close;
  7245. }