status_change.txt 48 KB

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  1. //===== rAthena Documentation ================================
  2. //= Status Change Documentation
  3. //===== By: ==================================================
  4. //= rAthena Dev Team
  5. //===== Last Updated: ========================================
  6. //= 20171207
  7. //===== Description: =========================================
  8. //= List of all Status Changes and theirs val1, val2, val3, and
  9. //= val4 usage in source. Providing easier guide to use
  10. //= sc_start, sc_start2, and sc_start4 in scripting.
  11. //= NOTE:
  12. //= - If sc_start/2/4 values based on val1~val4 information,
  13. //= it's a wise decision to use flag SCSTART_LOADED(4). But,
  14. //= some SCs with iteration check maybe will fail to give
  15. //= iteration check if flag SCSTART_LOADED is given.
  16. //===== Format: =========================================
  17. //= <SC_Name> (<Default_EFST>)
  18. //= desc: <any description or info related this status>
  19. //= val1: <usage for>
  20. //= val2: <usage for>
  21. //= val3: <usage for>
  22. //= val4: <usage for>
  23. //============================================================
  24. SC_STONE ()
  25. desc: DEF -50%; if HP>25% lose 1% HP/5 sec; MDEF +25%; change element to Earth Lv 1; ignore Steal & Lex Aeterna; can't move/attack/pick item/use item/use skill/sit/logout
  26. val1:
  27. val2: Caster's object ID
  28. val3: Incubation time
  29. val4: Remaining tick
  30. SC_FREEZE ()
  31. desc: DEF -50%; FLEE = 0; MDEF +25%; ignore Steal, Lex Aeterna, Storm Gust, Falling Ice Pillar; change element to Water Lv 1; can't move/attack/pick item/use item/sit/logout
  32. val1:
  33. SC_STUN ()
  34. desc: FLEE = 0; can't move/attack/pick item/use item/use skill/sit/logout
  35. val1:
  36. SC_SLEEP ()
  37. desc: FLEE = 0; enemy CRIT x2; can't move/attack/pick item/use item/use skill/sit/logout
  38. val1:
  39. SC_POISON ()
  40. desc: DEF -25%; if HP>25% lose 1.5% + 2 HP/sec; SP Regeneration is disabled
  41. val1: Skill Level
  42. val2: Caster's object ID
  43. val3:
  44. val4: Remaining tick
  45. SC_CURSE ()
  46. desc: ATK-25%; LUK = 0; Movement speed -300
  47. val1:
  48. SC_SILENCE ()
  49. desc: Can't use active skills
  50. val1:
  51. SC_CONFUSION ()
  52. desc: Move randomly; Set DEF to (STR+(INT*50))
  53. val1:
  54. SC_BLIND ()
  55. desc: HIT -25%; FLEE -25%; Black out the outter part of the screen
  56. val1:
  57. SC_BLEEDING (EFST_BLOODING)
  58. desc: HP Regeneration is disabled; SP Regeneration is disabled; Lose HP overtime
  59. val1: Skill Level
  60. val2: Caster's object ID (for mob_log_damage)
  61. val3:
  62. val4: Remaining tick
  63. SC_DPOISON ()
  64. desc: DEF -25%; if HP>25% lose 10/15% HP/sec
  65. val1: Skill Level
  66. val2: Caster's object ID (for mob_log_damage)
  67. val3:
  68. val4: Remaining tick
  69. SC_PROVOKE (EFST_PROVOKE)
  70. desc: Decrease DEF by (5+(5*Skill Lv))%; Increase ATK by (2+(3*Skill lv))%
  71. val1:
  72. SC_ENDURE (EFST_ENDURE)
  73. desc: Increase MDEF by (Skill Lv); Doesn't get flinched when attacked
  74. val1:
  75. SC_TWOHANDQUICKEN (EFST_TWOHANDQUICKEN)
  76. desc: ASPD +30%
  77. val1:
  78. SC_CONCENTRATE (EFST_CONCENTRATION)
  79. desc: Increase AGI by (2+Skill Lv)%; Increase DEX by (2+Skill Lv)%; Reveal hidden enemies in 3x3 area around caster
  80. val1:
  81. SC_HIDING (EFST_HIDING)
  82. desc: Set OPTION_HIDE
  83. val1:
  84. SC_CLOAKING (EFST_CLOAKING)
  85. desc: Set OPTION_CLOAK
  86. val1:
  87. SC_ENCPOISON (EFST_ENCHANTPOISON)
  88. desc: Change weapon element to ELE_POISON; Poisoning chance is (2.5+0.5%)
  89. val1:
  90. SC_POISONREACT (EFST_POISONREACT)
  91. desc: Increase ATK by (100+30*Skill Lv))%; Counter physical attack with Envenoms skill
  92. val1:
  93. SC_QUAGMIRE (EFST_QUAGMIRE)
  94. desc: Removes Increase AGI, Twhohand Quicken, Wind Walk, Adrenaline Rush, Attention Concentrate, Cart Boost, True Sight, Magnetic Field & Onehand Quicken skill effect; Movement Speed -50; Decrease AGI & DEX by (10*Skill Lv) but can't below 75% for players and 50% for mobs
  95. val1:
  96. SC_ANGELUS (EFST_ANGELUS)
  97. desc: Increase DEF by (5*Skill Lv)%
  98. val1:
  99. SC_BLESSING (EFST_BLESSING)
  100. desc: Increase STR, DEX & INT by (Skill Lv); Removes Stone and Curse status. If used on mobs will reduce their DEX and INT by 50%
  101. val1:
  102. SC_SIGNUMCRUCIS (EFST_CRUCIS)
  103. desc: Decrease DEF of Undead and Demon mobs by (10+(4*Skill Lv))% on screen
  104. val1:
  105. SC_INCREASEAGI (EFST_INC_AGI)
  106. desc: Increase AGI and walkspeed, AL_INCAGI effect
  107. val1: (hardcoded)
  108. SC_DECREASEAGI (EFST_DEC_AGI)
  109. desc: Decrease AGI and walkspeed, AL_DECAGI effect
  110. val1: (hardcoded)
  111. SC_SLOWPOISON (EFST_SLOWPOISON)
  112. desc: Stop the HP reduction of SC_POISON
  113. val1:
  114. SC_IMPOSITIO (EFST_IMPOSITIO)
  115. desc: Increase ATK by (5*Skill Lv)
  116. val1:
  117. SC_SUFFRAGIUM (EFST_SUFFRAGIUM)
  118. desc: Cast time decreased by (15*Skill Lv)%
  119. val1:
  120. SC_ASPERSIO (EFST_ASPERSIO)
  121. desc: Change weapon element to ELE_HOLY
  122. val1:
  123. SC_BENEDICTIO (EFST_BENEDICTIO)
  124. desc: Change armor element to ELE_HOLY
  125. val1:
  126. SC_KYRIE (EFST_KYRIE)
  127. desc: Remove SC_ASSUMPTIO skill effect; Block damage with a total of (MaxHP*(Skill Lv*2+10)/100) or ((Skill Lv/2)+5) times
  128. val1:
  129. SC_MAGNIFICAT (EFST_MAGNIFICAT)
  130. desc: SP Regeneration speed x2
  131. val1:
  132. SC_GLORIA (EFST_GLORIA)
  133. desc: LUK +30
  134. val1:
  135. SC_AETERNA (EFST_LEXAETERNA)
  136. desc: Damaged received x2
  137. val1:
  138. SC_ADRENALINE (EFST_ADRENALINE)
  139. desc: ASPD of Axe & Mace weapons x2
  140. val1:
  141. SC_WEAPONPERFECTION (EFST_WEAPONPERFECT)
  142. desc: Ignore damage reduction to any monster size
  143. val1:
  144. SC_OVERTHRUST (EFST_OVERTHRUST)
  145. desc: Increase ATK by (5*Skill Lv)%; Add a 0.1% of breaking the equipped weapon [except Axes, Maces & Unbreakable weapons]
  146. val1:
  147. SC_MAXIMIZEPOWER (EFST_MAXIMIZE)
  148. desc: SP Regeneration is disabled; Damage dealt is always the max damage
  149. val1:
  150. SC_TRICKDEAD (EFST_TRICKDEAD)
  151. desc: HP & SP Regeneration is disabled; Remove SC_DANCING
  152. val1:
  153. SC_LOUD (EFST_SHOUT)
  154. desc: STR +4
  155. val1:
  156. SC_ENERGYCOAT (EFST_ENERGYCOAT)
  157. desc: Reduce damage received according to current MaxSP %
  158. val1:
  159. SC_BROKENARMOR (EFST_BROKENARMOR)
  160. desc: Shows EFST_BROKENARMOR status icon if the armor is broken
  161. val1:
  162. SC_BROKENWEAPON (EFST_BROKENWEAPON)
  163. desc: Shows EFST_BROKENWEAPON status icon if the armor is broken
  164. val1:
  165. SC_HALLUCINATION (EFST_ILLUSION)
  166. desc: The screen goes wavy and you see crazy numbers for all damage that is processed around you, but they are all fake. Even other players see those numbers at you.
  167. val1:
  168. SC_WEIGHT50 (EFST_WEIGHTOVER50)
  169. desc: Shows EFST_WEIGHTOVER50 status icon if Weight >= 50%
  170. val1:
  171. SC_WEIGHT90 (EFST_WEIGHTOVER90)
  172. desc: Shows EFST_WEIGHTOVER90 status icon if Weight >= 90%
  173. val1:
  174. SC_ASPDPOTION0 (EFST_ATTHASTE_POTION1)
  175. desc: Increase ASPD, won't be stacked with SC_ASPDPOTION1, SC_ASPDPOTION2, SC_ASPDPOTION3
  176. val1: +ASPD (Renewal)
  177. val2: +% ASPD (Pre-Renewal)
  178. SC_ASPDPOTION1 (EFST_ATTHASTE_POTION2)
  179. desc: Increase ASPD, won't be stacked with SC_ASPDPOTION0, SC_ASPDPOTION2, SC_ASPDPOTION3
  180. val1: +ASPD (Renewal)
  181. val2: +% ASPD (Pre-Renewal)
  182. SC_ASPDPOTION2 (EFST_ATTHASTE_POTION3)
  183. desc: Increase ASPD, won't be stacked with SC_ASPDPOTION0, SC_ASPDPOTION1, SC_ASPDPOTION3
  184. val1: +ASPD (Renewal)
  185. val2: +% ASPD (Pre-Renewal)
  186. SC_ASPDPOTION3 (EFST_ATTHASTE_INFINITY)
  187. desc: Increase ASPD, won't be stacked with SC_ASPDPOTION0, SC_ASPDPOTION1, SC_ASPDPOTION2
  188. val1: + ASPD (Renewal)
  189. val2: +% ASPD (Pre-Renewal)
  190. SC_SPEEDUP0 (EFST_MOVHASTE_HORSE)
  191. desc: Increase/change walkspeed rate. This effect won't be stacked with bonus bSpeedRate
  192. val1: +% Walkspeed
  193. SC_SPEEDUP1 (EFST_MOVHASTE_POTION)
  194. desc: Increase/change walkspeed rate. This effect won't be stacked with bonus bSpeedRate
  195. val1: +% Walkspeed
  196. SC_ATKPOTION (EFST_PLUSATTACKPOWER)
  197. desc: Increase Atk
  198. val1: +Atk
  199. SC_MATKPOTION (EFST_PLUSMAGICPOWER)
  200. desc: Increase MAtk
  201. val1: +MAtk
  202. SC_WEDDING ()
  203. desc: Set Movement Speed to 100; Call clif_changelook; Set OPTION_WEDDING
  204. val1:
  205. SC_SLOWDOWN ()
  206. desc: Reduce walkspeed rate
  207. val1: -% Walkspeed
  208. SC_ANKLE (EFST_ANKLESNARE)
  209. desc: Set DEF to (AGI*50); Can't move
  210. val1:
  211. SC_KEEPING ()
  212. desc: Set DEF to 90
  213. val1:
  214. SC_BARRIER (EFST_BARRIER)
  215. desc: Set DEF to 100
  216. val1:
  217. SC_STRIPWEAPON (EFST_NOEQUIPWEAPON)
  218. desc: Unequip weapon; On mob ATK -25%
  219. val1:
  220. SC_STRIPSHIELD (EFST_NOEQUIPSHIELD)
  221. desc: Unequip shield; On mob DEF -15%
  222. val1:
  223. SC_STRIPARMOR (EFST_NOEQUIPARMOR)
  224. desc: Unequip armor; On mob VIT -40%
  225. val1:
  226. SC_STRIPHELM (EFST_NOEQUIPHELM)
  227. desc: Unequip helm; On mob INT -40%
  228. val1:
  229. SC_CP_WEAPON (EFST_PROTECTWEAPON)
  230. desc: Protects equipped weapon from damage and strip skill
  231. val1:
  232. SC_CP_SHIELD (EFST_PROTECTSHIELD)
  233. desc: Protects equipped shield from damage and strip skill
  234. val1:
  235. SC_CP_ARMOR (EFST_PROTECTARMOR)
  236. desc: Protects equipped armor from damage and strip skill
  237. val1:
  238. SC_CP_HELM (EFST_PROTECTHELM)
  239. desc: Protects equipped helm from damage and strip skill
  240. val1:
  241. SC_AUTOGUARD (EFST_AUTOGUARD)
  242. desc: Blocks short and long range physical attacks at a certain chance, and stops the caster for 0.3 seconds if it's activated
  243. val1:
  244. SC_REFLECTSHIELD (EFST_REFLECTSHIELD)
  245. desc: Reflects (10+(3*Skill Lv))% of short ranged physical attack back to the attacker
  246. val1:
  247. SC_SPLASHER (EFST_SPLASHER)
  248. desc: This skill will only work once the target's HP is 1/3 or less of its Max HP. When struck by this skill, the target will explode and damage other enemies in it's vicinity
  249. val1:
  250. SC_PROVIDENCE (EFST_PROVIDENCE)
  251. desc: Increase party members' resistance to RC_Demon and Ele_Holy monsters
  252. val1:
  253. SC_DEFENDER (EFST_DEFENDER)
  254. desc: Decrease (5+(15*Skill Lv))% damage taken from long range attack; Decrease (25+(5*Skill Lv)) ASPD
  255. val1:
  256. SC_MAGICROD (EFST_MAGICROD)
  257. desc: Gain (Skill Lv*20)% of SP consumed by the skill used from enemy; Damage received becomes 0; Drain 20% of enemy's Max SP
  258. val1:
  259. SC_SPELLBREAKER ()
  260. desc: Gain SP used by enemy to cast the spell, and interrupt the magic cast. At lv 5, gain 1% from enemy max hp.
  261. val1:
  262. SC_AUTOSPELL (EFST_AUTOSPELL)
  263. desc: Auto cast several learned magic spells by using 2/3 of SP cost of the skill, but only when attacking with physical attacks.
  264. val1:
  265. SC_SIGHTTRASHER ()
  266. desc: (not exist)
  267. val1:
  268. SC_AUTOBERSERK (EFST_AUTOBERSERK)
  269. desc: If HP<25%, set SC_PROVOKE lv 10 on self
  270. val1:
  271. SC_SPEARQUICKEN (EFST_SPEARQUICKEN)
  272. desc: When using spear, +ASPD (20+(1*Skill Lv))%, +CRIT (3+(10*Skill Lv)), +FLEE (2*Skill Lv)
  273. val1:
  274. SC_AUTOCOUNTER (EFST_AUTOCOUNTER)
  275. desc: Hitrate +20%; If attacked by close range, automatically retaliate with crit*2
  276. val1:
  277. SC_SIGHT ()
  278. desc: Reveal hidden enemy on 3*3 range; Set OPTION_SIGHT
  279. val1:
  280. SC_SAFETYWALL ()
  281. desc: Block short ranged attack; Set OPTION_RUWACH
  282. val1:
  283. SC_RUWACH ()
  284. desc: Reveal hidden target and deal little damages if enemy is under SC_HIDING/SC_CLOAKING/SC_CAMOUFLAGE/SC_CLOAKINGEXCEED; Set OPTION_RUWACH
  285. val1:
  286. SC_EXTREMITYFIST (EFST_EXTREMITYFIST)
  287. desc: Stop SP Regeneration by setting RGN_SP
  288. val1:
  289. SC_EXPLOSIONSPIRITS (EFST_EXPLOSIONSPIRITS)
  290. desc: Stop SP Regeneration by setting RGN_SP; +Crit
  291. val1:
  292. SC_COMBO ()
  293. desc:
  294. val1:
  295. SC_BLADESTOP_WAIT ()
  296. desc:
  297. val1:
  298. SC_BLADESTOP (EFST_BLADESTOP)
  299. desc: Stops player and target; Set OPT3_BLADESTOP
  300. val1:
  301. SC_FIREWEAPON (EFST_PROPERTYFIRE)
  302. desc: Change weapon element to Fire element
  303. val1:
  304. SC_WATERWEAPON (EFST_PROPERTYWATER)
  305. desc: Change weapon element to Water element
  306. val1:
  307. SC_WINDWEAPON (EFST_PROPERTYWIND)
  308. desc: Change weapon element to Wind element
  309. val1:
  310. SC_EARTHWEAPON (EFST_PROPERTYGROUND)
  311. desc: Change weapon element to Earth element
  312. val1:
  313. SC_VOLCANO (EFST_GROUNDMAGIC)
  314. desc: +watk of ELE_FIRE user
  315. val1:
  316. SC_DELUGE (EFST_GROUNDMAGIC)
  317. desc: +Max HP of ELE_WATER user
  318. val1:
  319. SC_VIOLENTGALE (EFST_GROUNDMAGIC)
  320. desc: +FLEE of ELE_WIND user
  321. val1:
  322. SC_WATK_ELEMENT ()
  323. desc: Adds a percent of damage as an element
  324. val1:
  325. SC_ARMOR ()
  326. desc: Reduce damage received by 80 from long ranged weapon/misc attacks
  327. val1:
  328. SC_ARMOR_ELEMENT ()
  329. desc: Adjust element resistance by percentage
  330. val1: Water resistance
  331. val2: Earth resistance
  332. val3: Fire resistance
  333. val4: Wind resistance
  334. SC_NOCHAT ()
  335. desc: Can't chat, pick item, drop item
  336. val1:
  337. SC_BABY (EFST_PROTECTEXP)
  338. desc:
  339. val1:
  340. SC_AURABLADE (EFST_AURABLADE)
  341. desc: Set OPT3_AURABLADE; Add damage by (20*Skill Lv) which ignore caster's accuracy rate/target's DEF
  342. val1:
  343. SC_PARRYING (EFST_PARRYING)
  344. desc: Block using a 2H-Sword with chance (20+(3*Skill Lv))%
  345. val1:
  346. SC_CONCENTRATION (EFST_LKCONCENTRATION)
  347. desc: Lv 1 Endurace effect; +WATK; +HIT; -DEF
  348. val1:
  349. val2: 5*val1; // Batk/Watk Increase
  350. val3: 10*val1; // Hit Increase
  351. val4: 5*val1; // Def reduction
  352. SC_TENSIONRELAX (EFST_TENSIONRELAX)
  353. desc: Increase HP regeneration rate while sitting
  354. val1:
  355. val2: 12; // SP cost
  356. val3: tick/val4;
  357. val4: 10000; // Decrease at 10secs intervals.
  358. SC_BERSERK (EFST_BERSERK)
  359. desc: Stop HP+SP Regen; Can't use skill; Can't chat; -FLEE; +Max HP; +Movement Speed; +ATK; Set OPT3_BERSERK; -5%HP per 10 second; Set DEF+MDEF to 0
  360. val1:
  361. val2: HP Penalty (5% of Max HP)
  362. val3: Skill duration
  363. val4: Interval of HP Penalty
  364. SC_FURY ()
  365. desc:
  366. val1:
  367. SC_GOSPEL (EFST_GOSPEL)
  368. desc: Can't move; Gives a random status to party member and also enemy.
  369. val1:
  370. SC_ASSUMPTIO (RE: EFST_ASSUMPTIO2. Pre-RE: EFST_ASSUMPTIO)
  371. desc: HP_ASSUMPTIO's effect
  372. val1: Level (unused)
  373. SC_BASILICA ()
  374. desc: Can't move; Can't use skill except the Basilica caster to cancel the basilica itself; Clear the skill area; Knockback enemy except Boss
  375. val1:
  376. SC_GUILDAURA ()
  377. desc:
  378. val1:
  379. SC_MAGICPOWER (EFST_MAGICPOWER)
  380. desc: +MATK by (Skill Lv*5)% for the next magic skill that is cast
  381. val1:
  382. SC_EDP (EFST_EDP)
  383. desc: +WATK by (100+(Skill Lv*80))
  384. val1: Skill Lv
  385. val2: Chance to Poison enemy (val1+2)%
  386. val3: Damage increased by (50*(val1+1))
  387. SC_TRUESIGHT (EFST_TRUESIGHT)
  388. desc: All stat +5; Damage +(2*Skill Lv)%; Crit +(Skill Lv); Hit +(3*Skill Lv)%
  389. val1: Skill Lv
  390. val2: Crit
  391. val3: Hit
  392. SC_WINDWALK (EFST_WINDWALK)
  393. desc: +Flee; +Movement speed
  394. val1: Skill Lv
  395. val2: Flee
  396. SC_MELTDOWN (EFST_MELTDOWN)
  397. desc: Breaks target's weapon and armor at a certain chance
  398. val1: Skill Lv
  399. val2: Chance to break weapon (100*Skill Lv)
  400. val3: Change to break armor (70*Skill Lv)
  401. SC_CARTBOOST (EFST_CARTBOOST)
  402. desc:
  403. val1:
  404. SC_CHASEWALK (EFST_CHASEWALK)
  405. desc:
  406. val1:
  407. SC_REJECTSWORD (EFST_SWORDREJECT)
  408. desc:
  409. val1:
  410. SC_MARIONETTE (EFST_MARIONETTE_MASTER)
  411. desc:
  412. val1:
  413. SC_MARIONETTE2 (EFST_MARIONETTE)
  414. desc:
  415. val1:
  416. SC_CHANGEUNDEAD ()
  417. desc:
  418. val1:
  419. SC_JOINTBEAT ()
  420. desc:
  421. val1:
  422. SC_MINDBREAKER (EFST_MINDBREAKER)
  423. desc:
  424. val1:
  425. SC_MEMORIZE (EFST_MEMORIZE)
  426. desc:
  427. val1:
  428. SC_FOGWALL (EFST_FOGWALL)
  429. desc:
  430. val1:
  431. SC_SPIDERWEB (EFST_SPIDERWEB)
  432. desc:
  433. val1:
  434. SC_DEVOTION (EFST_DEVOTION)
  435. desc:
  436. val1:
  437. SC_SACRIFICE ()
  438. desc:
  439. val1:
  440. SC_STEELBODY ()
  441. desc:
  442. val1:
  443. SC_ORCISH ()
  444. desc:
  445. val1:
  446. SC_READYSTORM ()
  447. desc:
  448. val1:
  449. SC_READYDOWN ()
  450. desc:
  451. val1:
  452. SC_READYTURN ()
  453. desc:
  454. val1:
  455. SC_READYCOUNTER ()
  456. desc:
  457. val1:
  458. SC_DODGE ()
  459. desc:
  460. val1:
  461. SC_RUN ()
  462. desc:
  463. val1:
  464. SC_SHADOWWEAPON ()
  465. desc:
  466. val1:
  467. SC_ADRENALINE2 ()
  468. desc:
  469. val1:
  470. SC_GHOSTWEAPON ()
  471. desc:
  472. val1:
  473. SC_KAIZEL ()
  474. desc:
  475. val1:
  476. SC_KAAHI ()
  477. desc:
  478. val1:
  479. SC_KAUPE ()
  480. desc:
  481. val1:
  482. SC_ONEHAND ()
  483. desc:
  484. val1:
  485. SC_PRESERVE ()
  486. desc:
  487. val1:
  488. SC_BATTLEORDERS ()
  489. desc:
  490. val1:
  491. SC_REGENERATION ()
  492. desc:
  493. val1:
  494. SC_DOUBLECAST ()
  495. desc:
  496. val1:
  497. SC_GRAVITATION ()
  498. desc:
  499. val1:
  500. SC_MAXOVERTHRUST ()
  501. desc:
  502. val1:
  503. SC_LONGING ()
  504. desc:
  505. val1:
  506. SC_HERMODE ()
  507. desc:
  508. val1:
  509. SC_SHRINK ()
  510. desc:
  511. val1:
  512. SC_SIGHTBLASTER ()
  513. desc:
  514. val1:
  515. SC_WINKCHARM ()
  516. desc:
  517. val1:
  518. SC_CLOSECONFINE ()
  519. desc:
  520. val1:
  521. SC_CLOSECONFINE2 ()
  522. desc:
  523. val1:
  524. SC_DANCING ()
  525. desc:
  526. val1:
  527. SC_ELEMENTALCHANGE (EFST_ARMOR_PROPERTY)
  528. desc: Change armor element
  529. val1: Element level
  530. val2: Element (see doc/item_bonus.txt)
  531. SC_RICHMANKIM ()
  532. desc:
  533. val1:
  534. SC_ETERNALCHAOS ()
  535. desc:
  536. val1:
  537. SC_DRUMBATTLE ()
  538. desc:
  539. val1:
  540. SC_NIBELUNGEN ()
  541. desc:
  542. val1:
  543. SC_ROKISWEIL ()
  544. desc:
  545. val1:
  546. SC_INTOABYSS ()
  547. desc:
  548. val1:
  549. SC_SIEGFRIED (EFST_SIEGFRIED)
  550. desc: Status change for BD_SIEGFRIED
  551. val1: BD_SIEGFRIED Skill level
  552. val2: Increase val2% damage reduction from non-Nuetral elemental attack
  553. val3: Increase status resistance value by val3% of player's current resistance.
  554. SC_WHISTLE ()
  555. desc:
  556. val1:
  557. SC_ASSNCROS ()
  558. desc:
  559. val1:
  560. SC_POEMBRAGI ()
  561. desc:
  562. val1:
  563. SC_APPLEIDUN ()
  564. desc:
  565. val1:
  566. SC_MODECHANGE ()
  567. desc:
  568. val1:
  569. SC_HUMMING ()
  570. desc:
  571. val1:
  572. SC_DONTFORGETME ()
  573. desc:
  574. val1:
  575. SC_FORTUNE ()
  576. desc:
  577. val1:
  578. SC_SERVICE4U ()
  579. desc:
  580. val1:
  581. SC_STOP ()
  582. desc:
  583. val1:
  584. SC_SPURT ()
  585. desc:
  586. val1:
  587. SC_SPIRIT ()
  588. desc:
  589. val1:
  590. SC_COMA ()
  591. desc: Vanish HP to 1 and SP to 0
  592. val1: Skill Level
  593. val2: If 1 means do not remove SP
  594. val3: Caster's object ID (for mob_log_damage)
  595. val4:
  596. SC_INTRAVISION ()
  597. desc:
  598. val1:
  599. SC_INCALLSTATUS ()
  600. desc: Increase all status
  601. val1: +AllStats
  602. SC_INCSTR ()
  603. desc: Increase STR
  604. val1: + STR
  605. SC_INCAGI ()
  606. desc: Increase AGI
  607. val1: + AGI
  608. SC_INCVIT ()
  609. desc: Incrase VIT
  610. val1: + VIT
  611. SC_INCINT ()
  612. desc: Increase INT
  613. val1: + INT
  614. SC_INCDEX ()
  615. desc: Increase DEX
  616. val1: + DEX
  617. SC_INCLUK ()
  618. desc: Increase LUK
  619. val1: + Luk
  620. SC_INCHIT ()
  621. desc: Increase Hit
  622. val1: + Hit
  623. SC_INCHITRATE ()
  624. desc: Incrase Hit
  625. val1: +% Hit
  626. SC_INCFLEE ()
  627. desc: Increase Flee
  628. val1: + Flee
  629. SC_INCFLEERATE ()
  630. desc: Incrase Flee
  631. val1: +% Flee
  632. SC_INCMHPRATE ()
  633. desc: Increase MaxHP
  634. val1: +% MaxHP
  635. SC_INCMSPRATE ()
  636. desc: Incrase Max SP
  637. val1: +% MaxSP
  638. SC_INCATKRATE ()
  639. desc: Increase Base Attack
  640. val1: +% Atk
  641. SC_INCMATKRATE ()
  642. desc: Increase MATK
  643. val1: +% Matk
  644. SC_INCDEFRATE ()
  645. desc: Increase Defense
  646. val1: +% Def
  647. SC_STRFOOD (EFST_FOOD_STR)
  648. desc: Increase STR (cannot be stacked with SC_FOOD_STR_CASH, ignored if value is lower)
  649. val1: +STR
  650. SC_AGIFOOD (EFST_FOOD_AGI)
  651. desc: Increase AGI (cannot be stacked with SC_FOOD_AGI_CASH, ignored if value is lower)
  652. val1: +AGI
  653. SC_VITFOOD (EFST_FOOD_VIT)
  654. desc: Increase VIT (cannot be stacked with SC_FOOD_VIT_CASH, ignored if value is lower)
  655. val1: +VIT
  656. SC_INTFOOD (EFST_FOOD_INT)
  657. desc: Increase INT (cannot be stacked with SC_FOOD_INT_CASH, ignored if value is lower)
  658. val1: +INT
  659. SC_DEXFOOD (EFST_FOOD_DEX)
  660. desc: Increase DEX (cannot be stacked with SC_FOOD_DEX_CASH, ignored if value is lower)
  661. val1: +DEX
  662. SC_LUKFOOD (EFST_FOOD_LUK)
  663. desc: Increase LUK (cannot be stacked with SC_FOOD_LUK_CASH, ignored if value is lower)
  664. val1: +LUK
  665. SC_HITFOOD (EFST_FOOD_BASICHIT)
  666. desc: Increase HIT (food-type effect)
  667. val1: +Hit
  668. SC_FLEEFOOD (EFST_FOOD_BASICAVOIDANCE)
  669. desc: Increase FLEE (food-type effect)
  670. val1: +Flee
  671. SC_BATKFOOD ()
  672. desc: Increase Base Attack (food-type effect)
  673. val1: +BaseAttack
  674. SC_WATKFOOD ()
  675. desc: Increase Weapon Attack (food-type effect)
  676. val1: +WeaponAttack
  677. SC_MATKFOOD ()
  678. desc: Increase Magic Attack (food-type effect)
  679. val1: +MagicAttack
  680. SC_SCRESIST ()
  681. desc: Status resistance from Gospel skill
  682. val1: Increase status resistance value by n% of player's current resistance.
  683. SC_XMAS ()
  684. desc:
  685. val1:
  686. SC_WARM ()
  687. desc:
  688. val1:
  689. SC_SUN_COMFORT ()
  690. desc:
  691. val1:
  692. SC_MOON_COMFORT ()
  693. desc:
  694. val1:
  695. SC_STAR_COMFORT ()
  696. desc:
  697. val1:
  698. SC_FUSION ()
  699. desc:
  700. val1:
  701. SC_SKILLRATE_UP ()
  702. desc:
  703. val1:
  704. SC_SKE ()
  705. desc:
  706. val1:
  707. SC_KAITE ()
  708. desc:
  709. val1:
  710. SC_SWOO ()
  711. desc:
  712. val1:
  713. SC_SKA ()
  714. desc:
  715. val1:
  716. SC_EARTHSCROLL ()
  717. desc:
  718. val1:
  719. SC_MIRACLE ()
  720. desc:
  721. val1:
  722. SC_MADNESSCANCEL (EFST_GS_MADNESSCANCEL)
  723. desc: Increases some statuses (Base ATK, ASPD)
  724. val1:
  725. SC_ADJUSTMENT (EFST_GS_ADJUSTMENT)
  726. desc: Increases some statuses (Hit, Flee)
  727. val1:
  728. SC_INCREASING (EFST_GS_ACCURACY)
  729. desc: Increase some statuses (Hit, Dex, Agi), GS_INCREASING effect
  730. val1:
  731. SC_MAGICALBULLET (EFST_GS_MAGICAL_BULLET)
  732. desc: Increases damage based on source's MATK and is reduced by target's MDEF
  733. val1:
  734. SC_GATLINGFEVER (EFST_GS_GATLINGFEVER)
  735. desc: Increases some statuses (Base ATK, Flee, Movement Speed, ASPD)
  736. val1: SkillLv
  737. val2: ASPD increase (20 * val1)
  738. val3: Base ATK (20 + 10 * val1) [pre-renewal]
  739. val4: Flee decrease (5 * val1)
  740. SC_TATAMIGAESHI ()
  741. desc:
  742. val1:
  743. SC_UTSUSEMI ()
  744. desc:
  745. val1:
  746. SC_BUNSINJYUTSU ()
  747. desc:
  748. val1:
  749. SC_KAENSIN ()
  750. desc:
  751. val1:
  752. SC_SUITON ()
  753. desc:
  754. val1:
  755. SC_NEN ()
  756. desc:
  757. val1:
  758. SC_KNOWLEDGE ()
  759. desc:
  760. val1:
  761. SC_SMA ()
  762. desc:
  763. val1:
  764. SC_FLING ()
  765. desc:
  766. val1:
  767. SC_AVOID ()
  768. desc:
  769. val1:
  770. SC_CHANGE ()
  771. desc:
  772. val1:
  773. SC_BLOODLUST ()
  774. desc:
  775. val1:
  776. SC_FLEET ()
  777. desc:
  778. val1:
  779. SC_SPEED ()
  780. desc:
  781. val1:
  782. SC_DEFENCE ()
  783. desc: Increase Defense, HAMI_DEFENCE effect
  784. val1: (none)
  785. val2: + Def(Pre-renewal) or VIT (Renewal)
  786. SC_INCASPDRATE ()
  787. desc: Increase ASPD
  788. val1: +% ASPD
  789. SC_INCFLEE2 (EFST_PLUSAVOIDVALUE)
  790. desc: Increase perfect flee
  791. val1: + Flee2
  792. SC_JAILED ()
  793. desc:
  794. val1:
  795. SC_ENCHANTARMS (EFST_WEAPONPROPERTY)
  796. desc: Changes the element of a target's weapon.
  797. val1: Element value from skill_db
  798. SC_MAGICALATTACK ()
  799. desc:
  800. val1:
  801. SC_ARMORCHANGE ()
  802. desc:
  803. val1:
  804. SC_CRITICALWOUND ()
  805. desc:
  806. val1:
  807. SC_MAGICMIRROR ()
  808. desc:
  809. val1:
  810. SC_SLOWCAST ()
  811. desc:
  812. val1:
  813. SC_SUMMER ()
  814. desc:
  815. val1:
  816. SC_EXPBOOST (EFST_CASH_PLUSEXP)
  817. desc: Increase EXP rate
  818. val1: +% EXP
  819. SC_ITEMBOOST (EFST_CASH_RECEIVEITEM)
  820. desc: Increase Drop rate
  821. val1: +% Drop
  822. SC_BOSSMAPINFO (EFST_CASH_BOSS_ALARM)
  823. desc: Used to display Boss location on minimap
  824. val1: Boss game ID
  825. val2: Used to keep timer message from spamming chat window
  826. val3:
  827. val4: Remaining tick
  828. SC_LIFEINSURANCE (EFST_CASH_DEATHPENALTY)
  829. desc: Remove death pleanlties
  830. val1:
  831. SC_INCCRI (EFST_FOOD_CRITICALSUCCESSVALUE)
  832. desc: Increase critical value
  833. val1: + Critical (100% = 1000)
  834. SC_INCDEF () /* NOT AVAILABLE YET */
  835. desc:
  836. val1:
  837. SC_INCBASEATK () /* NOT AVAILABLE YET */
  838. desc:
  839. val1:
  840. SC_FASTCAST () /* NOT AVAILABLE YET */
  841. desc:
  842. val1:
  843. SC_MDEF_RATE (EFST_PROTECT_MDEF)
  844. desc: Increase MDef by %
  845. val1: +% Mdef
  846. SC_HPREGEN () /* NOT AVAILABLE YET */
  847. desc:
  848. val1:
  849. SC_INCHEALRATE (EFST_HEALPLUS)
  850. desc: Increase Heal power
  851. val1: +% Heal
  852. SC_PNEUMA ()
  853. desc:
  854. val1:
  855. SC_AUTOTRADE ()
  856. desc:
  857. val1:
  858. SC_KSPROTECTED ()
  859. desc:
  860. val1:
  861. SC_ARMOR_RESIST ()
  862. desc: Adjust element resistance by percentage
  863. val1: Water resistance
  864. val2: Earth resistance
  865. val3: Fire resistance
  866. val4: Wind resistance
  867. SC_SPCOST_RATE (EFST_ATKER_BLOOD)
  868. desc: Reduce SP cost
  869. val1: +% Rate
  870. SC_COMMONSC_RESIST (EFST_TARGET_BLOOD)
  871. desc: Increase resistance of status changes, only againts SC_STONE, SC_FREEZE, SC_STUN, SC_SLEEP, SC_POISON, SC_CURSE, SC_SILENCE, SC_CONFUSION, SC_BLIND, SC_BLEEDING, and SC_DPOISON
  872. val1: +% Resistance
  873. SC_SEVENWIND ()
  874. desc:
  875. val1:
  876. SC_DEF_RATE (EFST_PROTECT_DEF)
  877. desc: Increase Def by %
  878. val1: +% Def
  879. SC_SPREGEN () /* NOT AVAILABLE YET */
  880. desc:
  881. val1:
  882. SC_WALKSPEED ()
  883. desc:
  884. val1:
  885. SC_MERC_FLEEUP ()
  886. desc:
  887. val1:
  888. SC_MERC_ATKUP ()
  889. desc:
  890. val1:
  891. SC_MERC_HPUP ()
  892. desc:
  893. val1:
  894. SC_MERC_SPUP ()
  895. desc:
  896. val1:
  897. SC_MERC_HITUP ()
  898. desc:
  899. val1:
  900. SC_MERC_QUICKEN ()
  901. desc:
  902. val1:
  903. SC_REBIRTH ()
  904. desc:
  905. val1:
  906. SC_SKILLCASTRATE () /* NOT AVAILABLE YET */
  907. desc:
  908. val1:
  909. SC_DEFRATIOATK () /* NOT AVAILABLE YET */
  910. desc:
  911. val1:
  912. SC_HPDRAIN () /* NOT AVAILABLE YET */
  913. desc:
  914. val1:
  915. SC_SKILLATKBONUS () /* NOT AVAILABLE YET */
  916. desc:
  917. val1:
  918. SC_ITEMSCRIPT ()
  919. desc: Timer script from other item script
  920. val1: Item ID
  921. val2: Status Icon
  922. SC_S_LIFEPOTION (EFST_S_LIFEPOTION)
  923. desc: Increase HP each interval
  924. val1: if < 0 will be percentage. If > 0 is fixed HP heal value
  925. val2: Interval per seconds
  926. SC_L_LIFEPOTION (EFST_L_LIFEPOTION)
  927. desc: Increase HP each interval
  928. val1: if < 0 will be percentage. If > 0 is fixed HP heal value
  929. val2: Interval per seconds
  930. SC_JEXPBOOST ()
  931. desc:
  932. val1:
  933. SC_IGNOREDEF () /* NOT AVAILABLE YET */
  934. desc:
  935. val1:
  936. SC_HELLPOWER ()
  937. desc:
  938. val1:
  939. SC_INVINCIBLE ()
  940. desc:
  941. val1:
  942. SC_INVINCIBLEOFF ()
  943. desc:
  944. val1:
  945. SC_MANU_ATK (EFST_MANU_ATK)
  946. desc: Increase Weapon Damage rate to Manuk monsters
  947. val1: +% Damage
  948. val2: (hardcoded to 1 mark as Manuk group bonus)
  949. SC_MANU_DEF (EFST_MANU_DEF)
  950. desc: Increase Defense rate against Manuk monsters
  951. val1: +% Defense
  952. val2: (hardcoded to 1 mark as Manuk group bonus)
  953. SC_SPL_ATK (EFST_SPL_ATK)
  954. desc: Increase Weapon Damage rate to Splendide Monster
  955. val1: +% Damage
  956. val2: (hardcoded to 1 mark as Splendide group bonus)
  957. SC_SPL_DEF (EFST_SPL_DEF)
  958. desc: Increase Defense rate against Splendide Monster
  959. val1: +% Defense
  960. val2: (hardcoded to 1 mark as Splendide group bonus)
  961. SC_MANU_MATK (EFST_MANU_MATK)
  962. desc: Increase Magic Damage rate to Manuk monsters
  963. val1: +% Magic damage
  964. val2: (hardcoded to 1 mark as Manuk group bonus)
  965. SC_SPL_MATK (EFST_SPL_MATK)
  966. desc: Increase Magic Damage to Splendide Monster
  967. val1: +% Damage
  968. val2: (hardcoded to 1 mark as Splendide group bonus)
  969. SC_FOOD_STR_CASH (EFST_FOOD_STR_CASH)
  970. desc: Increase STR (cannot be stacked with SC_STRFOOD, ignored if value is lower)
  971. val1: +STR
  972. SC_FOOD_AGI_CASH (EFST_FOOD_AGI_CASH)
  973. desc: Increase AGI (cannot be stacked with SC_AGIFOOD, ignored if value is lower)
  974. val1: +AGI
  975. SC_FOOD_VIT_CASH (EFST_FOOD_VIT_CASH)
  976. desc: Increase VIT (cannot be stacked with SC_VITFOOD, ignored if value is lower)
  977. val1: +VIT
  978. SC_FOOD_DEX_CASH (EFST_FOOD_DEX_CASH)
  979. desc: Increase DEX (cannot be stacked with SC_DEXFOOD, ignored if value is lower)
  980. val1: +DEX
  981. SC_FOOD_INT_CASH (EFST_FOOD_INT_CASH)
  982. desc: Increase INT (cannot be stacked with SC_INTFOOD, ignored if value is lower)
  983. val1: +INT
  984. SC_FOOD_LUK_CASH (EFST_FOOD_LUK_CASH)
  985. desc: Increase LUK (cannot be stacked with SC_LUKFOOD, ignored if value is lower)
  986. val1: +LUK
  987. SC_FEAR ()
  988. desc: Cause SC_ANKLE for 2 seconds, Hit/Flee -20%, remove blind, immune to blind
  989. val1:
  990. SC_BURNING (EFST_BURNT)
  991. desc: MDEF -25%; Deals fixed (1000 + 3%*MaxHP) damage every 3 seconds; Damage can not be reduced
  992. val1: Skill Level
  993. val2: 1000
  994. val3: Caster's object ID (for mob_log_damage)
  995. val4: Remaining tick
  996. SC_FREEZING ()
  997. desc:
  998. val1:
  999. SC_ENCHANTBLADE ()
  1000. desc:
  1001. val1:
  1002. SC_DEATHBOUND ()
  1003. desc:
  1004. val1:
  1005. SC_MILLENNIUMSHIELD ()
  1006. desc:
  1007. val1:
  1008. SC_CRUSHSTRIKE ()
  1009. desc:
  1010. val1:
  1011. SC_REFRESH ()
  1012. desc:
  1013. val1:
  1014. SC_REUSE_REFRESH ()
  1015. desc:
  1016. val1:
  1017. SC_GIANTGROWTH ()
  1018. desc:
  1019. val1:
  1020. SC_STONEHARDSKIN ()
  1021. desc:
  1022. val1:
  1023. SC_VITALITYACTIVATION ()
  1024. desc:
  1025. val1:
  1026. SC_STORMBLAST ()
  1027. desc:
  1028. val1:
  1029. SC_FIGHTINGSPIRIT ()
  1030. desc:
  1031. val1:
  1032. SC_ABUNDANCE ()
  1033. desc:
  1034. val1:
  1035. SC_ADORAMUS ()
  1036. desc:
  1037. val1:
  1038. SC_EPICLESIS ()
  1039. desc:
  1040. val1:
  1041. SC_ORATIO ()
  1042. desc:
  1043. val1:
  1044. SC_LAUDAAGNUS ()
  1045. desc:
  1046. val1:
  1047. SC_LAUDARAMUS ()
  1048. desc:
  1049. val1:
  1050. SC_RENOVATIO ()
  1051. desc:
  1052. val1:
  1053. SC_EXPIATIO ()
  1054. desc:
  1055. val1:
  1056. SC_DUPLELIGHT ()
  1057. desc:
  1058. val1:
  1059. SC_SECRAMENT ()
  1060. desc:
  1061. val1:
  1062. SC_WHITEIMPRISON ()
  1063. desc:
  1064. val1:
  1065. SC_MARSHOFABYSS ()
  1066. desc:
  1067. val1:
  1068. SC_RECOGNIZEDSPELL ()
  1069. desc:
  1070. val1:
  1071. SC_STASIS ()
  1072. desc:
  1073. val1:
  1074. SC_SPHERE_1 ()
  1075. desc:
  1076. val1:
  1077. SC_SPHERE_2 ()
  1078. desc:
  1079. val1:
  1080. SC_SPHERE_3 ()
  1081. desc:
  1082. val1:
  1083. SC_SPHERE_4 ()
  1084. desc:
  1085. val1:
  1086. SC_SPHERE_5 ()
  1087. desc:
  1088. val1:
  1089. SC_READING_SB ()
  1090. desc:
  1091. val1:
  1092. SC_FREEZE_SP ()
  1093. desc:
  1094. val1:
  1095. SC_FEARBREEZE ()
  1096. desc:
  1097. val1:
  1098. SC_ELECTRICSHOCKER ()
  1099. desc:
  1100. val1:
  1101. SC_WUGDASH ()
  1102. desc:
  1103. val1:
  1104. SC_BITE ()
  1105. desc:
  1106. val1:
  1107. SC_CAMOUFLAGE ()
  1108. desc:
  1109. val1:
  1110. SC_ACCELERATION ()
  1111. desc:
  1112. val1:
  1113. SC_HOVERING ()
  1114. desc:
  1115. val1:
  1116. SC_SHAPESHIFT ()
  1117. desc:
  1118. val1:
  1119. SC_INFRAREDSCAN ()
  1120. desc:
  1121. val1:
  1122. SC_ANALYZE ()
  1123. desc:
  1124. val1:
  1125. SC_MAGNETICFIELD ()
  1126. desc:
  1127. val1:
  1128. SC_NEUTRALBARRIER ()
  1129. desc:
  1130. val1:
  1131. SC_NEUTRALBARRIER_MASTER ()
  1132. desc:
  1133. val1:
  1134. SC_STEALTHFIELD ()
  1135. desc:
  1136. val1:
  1137. SC_STEALTHFIELD_MASTER ()
  1138. desc:
  1139. val1:
  1140. SC_OVERHEAT ()
  1141. desc:
  1142. val1:
  1143. SC_OVERHEAT_LIMITPOINT ()
  1144. desc:
  1145. val1:
  1146. SC_VENOMIMPRESS ()
  1147. desc:
  1148. val1:
  1149. SC_POISONINGWEAPON (EFST_POISONINGWEAPON)
  1150. desc: Coat the user's equipped weapon with a new poison temporarily, which grants a chance of leaving the target infected with the current poison while physically attacking.
  1151. val1: GC_WEAPONRESEARCH Skill Level
  1152. val2: Poison Type
  1153. val3: Success Rate
  1154. val4: Caster's object ID (for mob_log_damage)
  1155. SC_WEAPONBLOCKING ()
  1156. desc:
  1157. val1:
  1158. SC_CLOAKINGEXCEED ()
  1159. desc:
  1160. val1:
  1161. SC_HALLUCINATIONWALK ()
  1162. desc:
  1163. val1:
  1164. SC_HALLUCINATIONWALK_POSTDELAY ()
  1165. desc:
  1166. val1:
  1167. SC_ROLLINGCUTTER ()
  1168. desc:
  1169. val1:
  1170. SC_TOXIN (EFST_TOXIN)
  1171. desc: Inflict damage, which causes the affected entity to flinch every 10 seconds; This will interrupt the skill casting, even if protected against it
  1172. val1: GC_WEAPONRESEARCH Skill Level
  1173. val2: Caster's object ID
  1174. val3:
  1175. val4: Remaining tick
  1176. SC_PARALYSE (EFST_PARALYSE)
  1177. desc: Decrease both ASPD and Flee Rate by 10% and halve Movement Speed, which does not stack with Decrease AGI, Quagmire, Marsh Of Abyss or Freezing status
  1178. val1: GC_WEAPONRESEARCH Skill Level
  1179. val2:
  1180. val3:
  1181. val4: Tick
  1182. SC_VENOMBLEED (EFST_VENOMBLEED)
  1183. desc: Decrease Max HP by 15%
  1184. val1: GC_WEAPONRESEARCH Skill Level
  1185. val2:
  1186. val3:
  1187. val4: Tick
  1188. SC_MAGICMUSHROOM (EFST_MAGICMUSHROOM)
  1189. desc: Force the affected entity to use /heh emote, to randomly use skills and drain 3% of Max HP every 4 seconds
  1190. val1: GC_WEAPONRESEARCH Skill Level
  1191. val2: Caster's object ID
  1192. val3:
  1193. val4: Remaining tick
  1194. SC_DEATHHURT (EFST_DEATHHURT)
  1195. desc: Drop the healing effectiveness by 20%; This effect stacks with Critical Wounds
  1196. val1: GC_WEAPONRESEARCH Skill Level
  1197. val2:
  1198. val3:
  1199. val4: Tick
  1200. SC_PYREXIA (EFST_PYREXIA)
  1201. desc: Cause Blind and Hallucination statuses; If the affected entity takes damage while under the effects of this poison, it will remain in flinching motion, which will interrupt the skill casting
  1202. val1: GC_WEAPONRESEARCH Skill Level
  1203. val2:
  1204. val3:
  1205. val4: Remaining tick
  1206. SC_OBLIVIONCURSE (EFST_OBLIVIONCURSE)
  1207. desc: Force the affected entity to use /? emote, block SP Recovery and cause Oblivion status; There is a chance (100% - (Target INT * 0.8)%) of being inflicted, with a minimum of 5%
  1208. val1: GC_WEAPONRESEARCH Skill Level
  1209. val2:
  1210. val3:
  1211. val4: Tick
  1212. SC_LEECHESEND (EFST_LEECHESEND)
  1213. desc: Drain (Target VIT * (SkillLv - 3)) + (Target HP / 100) HP each second
  1214. val1: GC_WEAPONRESEARCH Skill Level
  1215. val2: Caster's object ID
  1216. val3:
  1217. val4: Remaining tick
  1218. SC_REFLECTDAMAGE ()
  1219. desc:
  1220. val1:
  1221. SC_FORCEOFVANGUARD ()
  1222. desc:
  1223. val1:
  1224. SC_SHIELDSPELL_DEF ()
  1225. desc:
  1226. val1:
  1227. SC_SHIELDSPELL_MDEF ()
  1228. desc:
  1229. val1:
  1230. SC_SHIELDSPELL_REF ()
  1231. desc:
  1232. val1:
  1233. SC_EXEEDBREAK ()
  1234. desc:
  1235. val1:
  1236. SC_PRESTIGE ()
  1237. desc:
  1238. val1:
  1239. SC_BANDING ()
  1240. desc:
  1241. val1:
  1242. SC_BANDING_DEFENCE ()
  1243. desc:
  1244. val1:
  1245. SC_EARTHDRIVE ()
  1246. desc:
  1247. val1:
  1248. SC_INSPIRATION ()
  1249. desc:
  1250. val1:
  1251. SC_SPELLFIST ()
  1252. desc:
  1253. val1:
  1254. SC_CRYSTALIZE ()
  1255. desc:
  1256. val1:
  1257. SC_STRIKING (EFST_STRIKING)
  1258. desc:
  1259. val1: SO_STRIKING Skill Level
  1260. val2: Increased ATK
  1261. val3: SP Drain / Sec
  1262. val4: Tick Left (in sec)
  1263. SC_WARMER ()
  1264. desc:
  1265. val1:
  1266. SC_VACUUM_EXTREME ()
  1267. desc:
  1268. val1:
  1269. SC_PROPERTYWALK ()
  1270. desc:
  1271. val1:
  1272. SC_SWINGDANCE ()
  1273. desc:
  1274. val1:
  1275. SC_SYMPHONYOFLOVER ()
  1276. desc:
  1277. val1:
  1278. SC_MOONLITSERENADE (EFST_MOONLIT_SERENADE)
  1279. desc:
  1280. val1: WA_MOONLIT_SERENADE Skill Level
  1281. val2: WM_LESSON Level
  1282. val3: Increased MATK
  1283. SC_RUSHWINDMILL (EFST_RUSH_WINDMILL)
  1284. desc:
  1285. val1: MI_RUSH_WINDMILL Skill Level
  1286. val2: WM_LESSON Level
  1287. val3: Increased ATK
  1288. SC_ECHOSONG ()
  1289. desc:
  1290. val1:
  1291. SC_HARMONIZE ()
  1292. desc:
  1293. val1:
  1294. SC_VOICEOFSIREN ()
  1295. desc:
  1296. val1:
  1297. SC_DEEPSLEEP ()
  1298. desc:
  1299. val1:
  1300. SC_SIRCLEOFNATURE ()
  1301. desc:
  1302. val1:
  1303. SC_GLOOMYDAY ()
  1304. desc:
  1305. val1:
  1306. SC_GLOOMYDAY_SK ()
  1307. desc:
  1308. val1:
  1309. SC_SONGOFMANA ()
  1310. desc:
  1311. val1:
  1312. SC_DANCEWITHWUG ()
  1313. desc:
  1314. val1:
  1315. SC_SATURDAYNIGHTFEVER ()
  1316. desc:
  1317. val1:
  1318. SC_LERADSDEW ()
  1319. desc:
  1320. val1:
  1321. SC_MELODYOFSINK ()
  1322. desc:
  1323. val1:
  1324. SC_BEYONDOFWARCRY ()
  1325. desc:
  1326. val1:
  1327. SC_UNLIMITEDHUMMINGVOICE ()
  1328. desc:
  1329. val1:
  1330. SC_SITDOWN_FORCE ()
  1331. desc:
  1332. val1:
  1333. SC_NETHERWORLD ()
  1334. desc:
  1335. val1:
  1336. SC_CRESCENTELBOW ()
  1337. desc:
  1338. val1:
  1339. SC_CURSEDCIRCLE_ATKER ()
  1340. desc:
  1341. val1:
  1342. SC_CURSEDCIRCLE_TARGET ()
  1343. desc:
  1344. val1:
  1345. SC_LIGHTNINGWALK ()
  1346. desc:
  1347. val1:
  1348. SC_RAISINGDRAGON ()
  1349. desc:
  1350. val1:
  1351. SC_GT_ENERGYGAIN (EFST_GENTLETOUCH_ENERGYGAIN)
  1352. desc:
  1353. val1: SR_GENTLETOUCH_ENERGYGAIN Skill Level
  1354. val2: Sphere Gain Chance
  1355. SC_GT_CHANGE (EFST_GENTLETOUCH_CHANGE)
  1356. desc: ATK increase: ATK [{(Caster DEX / 4) + (Caster STR / 2)} x Skill Level / 5]; ASPD increase: [(Target AGI x Skill Level) / 60] %; MDEF decrease: MDEF [(200 / Caster INT) x Skill Level]; Max HP decrease: [Skill Level x 4] %
  1357. val1: SR_GENTLETOUCH_CHANGE Skill Level
  1358. val2: Increased ATK
  1359. val3: Increased ASPD Rate
  1360. val4: Decreased MDEF
  1361. SC_GT_REVITALIZE (EFST_GENTLETOUCH_REVITALIZE)
  1362. desc: MaxHP: [(Skill Level * 2)]%; Natural HP recovery increase: [(Skill Level x 30) + 50] %; STAT DEF increase: [(Caster VIT / 4) x Skill Level] (The stat def is not shown in the status window and it is processed differently)
  1363. val1: SR_GENTLETOUCH_REVITALIZE Skill Level
  1364. val2: Max HP Rate bonus
  1365. val3: HP Regen Rage Value
  1366. val4: Increased DEF
  1367. SC_GN_CARTBOOST ()
  1368. desc:
  1369. val1:
  1370. SC_THORNSTRAP ()
  1371. desc:
  1372. val1:
  1373. SC_BLOODSUCKER ()
  1374. desc:
  1375. val1:
  1376. SC_SMOKEPOWDER ()
  1377. desc:
  1378. val1:
  1379. SC_TEARGAS ()
  1380. desc:
  1381. val1:
  1382. SC_MANDRAGORA ()
  1383. desc:
  1384. val1:
  1385. SC_STOMACHACHE (EFST_STOMACHACHE)
  1386. desc: Reduce all stats
  1387. val1: -AllStats
  1388. SC_MYSTERIOUS_POWDER (EFST_MYSTERIOUS_POWDER)
  1389. desc: Reduce Max HP rate
  1390. val1: ReduceValue (don't use - sign to reduce)
  1391. SC_MELON_BOMB (EFST_MELON_BOMB)
  1392. desc: Reduce ASPD and move speed
  1393. val1: ReduceValue (don't use - sign to reduce)
  1394. SC_BANANA_BOMB (EFST_BANANA_BOMB)
  1395. desc: Reduce LUK rate
  1396. val1: ReduceValue (don't use - sign to reduce)
  1397. SC_BANANA_BOMB_SITDOWN (EFST_BANANA_BOMB_SITDOWN_POSTDELAY)
  1398. desc: Force player to sit
  1399. val1:
  1400. SC_SAVAGE_STEAK (EFST_SAVAGE_STEAK)
  1401. desc: Increase STR
  1402. val1: +STR
  1403. SC_COCKTAIL_WARG_BLOOD (EFST_COCKTAIL_WARG_BLOOD)
  1404. desc: Increase INT
  1405. val1: +INT
  1406. SC_MINOR_BBQ (EFST_MINOR_BBQ)
  1407. desc: Increase VIT
  1408. val1: +VIT
  1409. SC_SIROMA_ICE_TEA (EFST_SIROMA_ICE_TEA)
  1410. desc: Increase DEX
  1411. val1: +DEX
  1412. SC_DROCERA_HERB_STEAMED (EFST_DROCERA_HERB_STEAMED)
  1413. desc: Increase AGI
  1414. val1: +AGI
  1415. SC_PUTTI_TAILS_NOODLES (EFST_PUTTI_TAILS_NOODLES)
  1416. desc: Increase LUK
  1417. val1: +LUK
  1418. SC_BOOST500 (EFST_BOOST500)
  1419. desc: Increase ASPD rate
  1420. val1: +% Aspd
  1421. SC_FULL_SWING_K (EFST_FULL_SWING_K)
  1422. desc: Increase Base Atk
  1423. val1: +BaseAtk
  1424. SC_MANA_PLUS (EFST_MANA_PLUS)
  1425. desc: Increase MAtk
  1426. val1: +Matk
  1427. SC_MUSTLE_M (EFST_MUSTLE_M)
  1428. desc: Increase Max HP rate
  1429. val1: +% MaxHP
  1430. SC_LIFE_FORCE_F (EFST_LIFE_FORCE_F)
  1431. desc: Increase Max SP rate
  1432. val1: +% MaxSP
  1433. SC_EXTRACT_WHITE_POTION_Z (EFST_EXTRACT_WHITE_POTION_Z)
  1434. desc: Increase HP regen rate
  1435. val1: +% HP regen
  1436. SC_VITATA_500 (EFST_VITATA_500)
  1437. desc: Increase SP Regen rate & Max SP rate
  1438. val1: +% SP regen
  1439. val2: +% MaxSP
  1440. SC_EXTRACT_SALAMINE_JUICE (EFST_EXTRACT_SALAMINE_JUICE)
  1441. desc: Increase ASP rate
  1442. val1: +% ASPD
  1443. SC__REPRODUCE ()
  1444. desc:
  1445. val1:
  1446. SC__AUTOSHADOWSPELL ()
  1447. desc:
  1448. val1:
  1449. SC__SHADOWFORM ()
  1450. desc:
  1451. val1:
  1452. SC__BODYPAINT ()
  1453. desc:
  1454. val1:
  1455. SC__INVISIBILITY ()
  1456. desc:
  1457. val1:
  1458. SC__DEADLYINFECT ()
  1459. desc:
  1460. val1:
  1461. SC__ENERVATION ()
  1462. desc:
  1463. val1:
  1464. SC__GROOMY ()
  1465. desc:
  1466. val1:
  1467. SC__IGNORANCE ()
  1468. desc:
  1469. val1:
  1470. SC__LAZINESS ()
  1471. desc:
  1472. val1:
  1473. SC__UNLUCKY ()
  1474. desc:
  1475. val1:
  1476. SC__WEAKNESS ()
  1477. desc:
  1478. val1:
  1479. SC__STRIPACCESSORY ()
  1480. desc:
  1481. val1:
  1482. SC__MANHOLE ()
  1483. desc:
  1484. val1:
  1485. SC__BLOODYLUST ()
  1486. desc:
  1487. val1:
  1488. SC_CIRCLE_OF_FIRE ()
  1489. desc:
  1490. val1:
  1491. SC_CIRCLE_OF_FIRE_OPTION ()
  1492. desc:
  1493. val1:
  1494. SC_FIRE_CLOAK ()
  1495. desc:
  1496. val1:
  1497. SC_FIRE_CLOAK_OPTION ()
  1498. desc:
  1499. val1:
  1500. SC_WATER_SCREEN ()
  1501. desc:
  1502. val1:
  1503. SC_WATER_SCREEN_OPTION ()
  1504. desc:
  1505. val1:
  1506. SC_WATER_DROP ()
  1507. desc:
  1508. val1:
  1509. SC_WATER_DROP_OPTION ()
  1510. desc:
  1511. val1:
  1512. SC_WATER_BARRIER ()
  1513. desc:
  1514. val1:
  1515. SC_WIND_STEP ()
  1516. desc:
  1517. val1:
  1518. SC_WIND_STEP_OPTION ()
  1519. desc:
  1520. val1:
  1521. SC_WIND_CURTAIN ()
  1522. desc:
  1523. val1:
  1524. SC_WIND_CURTAIN_OPTION ()
  1525. desc:
  1526. val1:
  1527. SC_ZEPHYR ()
  1528. desc:
  1529. val1:
  1530. SC_SOLID_SKIN ()
  1531. desc:
  1532. val1:
  1533. SC_SOLID_SKIN_OPTION ()
  1534. desc:
  1535. val1:
  1536. SC_STONE_SHIELD ()
  1537. desc:
  1538. val1:
  1539. SC_STONE_SHIELD_OPTION ()
  1540. desc:
  1541. val1:
  1542. SC_POWER_OF_GAIA ()
  1543. desc:
  1544. val1:
  1545. SC_PYROTECHNIC ()
  1546. desc:
  1547. val1:
  1548. SC_PYROTECHNIC_OPTION ()
  1549. desc:
  1550. val1:
  1551. SC_HEATER ()
  1552. desc:
  1553. val1:
  1554. SC_HEATER_OPTION ()
  1555. desc:
  1556. val1:
  1557. SC_TROPIC ()
  1558. desc:
  1559. val1:
  1560. SC_TROPIC_OPTION ()
  1561. desc:
  1562. val1:
  1563. SC_AQUAPLAY ()
  1564. desc:
  1565. val1:
  1566. SC_AQUAPLAY_OPTION ()
  1567. desc:
  1568. val1:
  1569. SC_COOLER ()
  1570. desc:
  1571. val1:
  1572. SC_COOLER_OPTION ()
  1573. desc:
  1574. val1:
  1575. SC_CHILLY_AIR ()
  1576. desc:
  1577. val1:
  1578. SC_CHILLY_AIR_OPTION ()
  1579. desc:
  1580. val1:
  1581. SC_GUST ()
  1582. desc:
  1583. val1:
  1584. SC_GUST_OPTION ()
  1585. desc:
  1586. val1:
  1587. SC_BLAST ()
  1588. desc:
  1589. val1:
  1590. SC_BLAST_OPTION ()
  1591. desc:
  1592. val1:
  1593. SC_WILD_STORM ()
  1594. desc:
  1595. val1:
  1596. SC_WILD_STORM_OPTION ()
  1597. desc:
  1598. val1:
  1599. SC_PETROLOGY ()
  1600. desc:
  1601. val1:
  1602. SC_PETROLOGY_OPTION ()
  1603. desc:
  1604. val1:
  1605. SC_CURSED_SOIL ()
  1606. desc:
  1607. val1:
  1608. SC_CURSED_SOIL_OPTION ()
  1609. desc:
  1610. val1:
  1611. SC_UPHEAVAL ()
  1612. desc:
  1613. val1:
  1614. SC_UPHEAVAL_OPTION ()
  1615. desc:
  1616. val1:
  1617. SC_TIDAL_WEAPON ()
  1618. desc:
  1619. val1:
  1620. SC_TIDAL_WEAPON_OPTION ()
  1621. desc:
  1622. val1:
  1623. SC_ROCK_CRUSHER ()
  1624. desc:
  1625. val1:
  1626. SC_ROCK_CRUSHER_ATK ()
  1627. desc:
  1628. val1:
  1629. SC_LEADERSHIP ()
  1630. desc:
  1631. val1:
  1632. SC_GLORYWOUNDS ()
  1633. desc:
  1634. val1:
  1635. SC_SOULCOLD ()
  1636. desc:
  1637. val1:
  1638. SC_HAWKEYES ()
  1639. desc:
  1640. val1:
  1641. SC_ODINS_POWER ()
  1642. desc:
  1643. val1:
  1644. SC_RAID ()
  1645. desc:
  1646. val1:
  1647. SC_FIRE_INSIGNIA ()
  1648. desc:
  1649. val1:
  1650. SC_WATER_INSIGNIA ()
  1651. desc:
  1652. val1:
  1653. SC_WIND_INSIGNIA ()
  1654. desc:
  1655. val1:
  1656. SC_EARTH_INSIGNIA ()
  1657. desc:
  1658. val1:
  1659. SC_PUSH_CART ()
  1660. desc:
  1661. val1:
  1662. SC_SPELLBOOK1 ()
  1663. desc:
  1664. val1:
  1665. SC_SPELLBOOK2 ()
  1666. desc:
  1667. val1:
  1668. SC_SPELLBOOK3 ()
  1669. desc:
  1670. val1:
  1671. SC_SPELLBOOK4 ()
  1672. desc:
  1673. val1:
  1674. SC_SPELLBOOK5 ()
  1675. desc:
  1676. val1:
  1677. SC_SPELLBOOK6 ()
  1678. desc:
  1679. val1:
  1680. SC_MAXSPELLBOOK ()
  1681. desc:
  1682. val1:
  1683. SC_INCMHP ()
  1684. desc: Increase Max HP
  1685. val1: + Max HP
  1686. SC_INCMSP ()
  1687. desc: Incrase Max SP
  1688. val1: + MaxSP
  1689. SC_PARTYFLEE ()
  1690. desc:
  1691. val1:
  1692. SC_MEIKYOUSISUI ()
  1693. desc:
  1694. val1:
  1695. SC_JYUMONJIKIRI ()
  1696. desc:
  1697. val1:
  1698. SC_KYOUGAKU ()
  1699. desc:
  1700. val1:
  1701. SC_IZAYOI ()
  1702. desc:
  1703. val1:
  1704. SC_ZENKAI ()
  1705. desc:
  1706. val1:
  1707. SC_KAGEHUMI ()
  1708. desc:
  1709. val1:
  1710. SC_KYOMU ()
  1711. desc:
  1712. val1:
  1713. SC_KAGEMUSYA ()
  1714. desc:
  1715. val1:
  1716. SC_ZANGETSU ()
  1717. desc:
  1718. val1:
  1719. SC_GENSOU ()
  1720. desc:
  1721. val1:
  1722. SC_AKAITSUKI ()
  1723. desc:
  1724. val1:
  1725. SC_STYLE_CHANGE ()
  1726. desc: Eleanor's mode
  1727. val1:
  1728. SC_TINDER_BREAKER (EFST_TINDER_BREAKER_POSTDELAY)
  1729. desc:
  1730. val1:
  1731. SC_TINDER_BREAKER2 (EFST_TINDER_BREAKER)
  1732. desc: Tinder Breaker after-effect, just like Close Confine
  1733. val1:
  1734. SC_CBC (EFST_CBC)
  1735. desc: Drain HP & SP each iteration (default is each 1 sec)
  1736. val1:
  1737. val2:
  1738. val3: %SP drain
  1739. SC_EQC (EFST_EQC)
  1740. desc:
  1741. val1:
  1742. val2: -% Def
  1743. val3: -%MaxHP
  1744. val4:
  1745. SC_GOLDENE_FERSE (EFST_GOLDENE_FERSE)
  1746. desc:
  1747. val1:
  1748. val2: +% Flee
  1749. val3: +% ASPD
  1750. val4: % Chance to convert attack as Holy element
  1751. SC_ANGRIFFS_MODUS (EFST_ANGRIFFS_MODUS)
  1752. desc: Drain 100 HP & 20 SP each iteration (default is each 1 sec)
  1753. val1: Level. Usage for +MaxHP rate (5 * level)
  1754. val2: +ATK
  1755. val3: -Flee
  1756. SC_OVERED_BOOST (EFST_OVERED_BOOST)
  1757. desc: When status ended, reduce 50% HP for player and increase 50 the Homunculus's hunger
  1758. val1:
  1759. val2: Fixed Flee value
  1760. val3: Fixed ASPD value
  1761. val4: -% Def
  1762. SC_LIGHT_OF_REGENE (EFST_LIGHT_OF_REGENE)
  1763. desc:
  1764. val1:
  1765. val2: % of HP recovery on death
  1766. SC_ASH (EFST_VOLCANIC_ASH)
  1767. desc: Increase damage to Fire element enemy (ratio +150%), reduce Hit, Def, Atk & Flee.
  1768. val1: -% Hit
  1769. val2: -% Def
  1770. val4: -Atk & Flee
  1771. SC_GRANITIC_ARMOR (EFST_GRANITIC_ARMOR)
  1772. desc: Reduce the inflicted damage, when status ended deals another damage to self
  1773. val1:
  1774. val2: -%Damage
  1775. val3: Damage taken on status end
  1776. SC_MAGMA_FLOW (EFST_MAGMA_FLOW)
  1777. desc:
  1778. val1:
  1779. val2: Rate to cast Magma Flow (deals damage) to target while attacking
  1780. SC_PYROCLASTIC (EFST_PYROCLASTIC)
  1781. desc:
  1782. val1:
  1783. val2: +ATK
  1784. val3: % Rate to cast Hammer Fall
  1785. SC_PARALYSIS (EFST_NEEDLE_OF_PARALYZE)
  1786. desc:
  1787. val1:
  1788. val2: -Def
  1789. val3: +% CastTime
  1790. SC_PAIN_KILLER (EFST_PAIN_KILLER)
  1791. desc: Reduce damage for certain value, reduce ASPD rate, inflict Endure if has active SC_PARALYSIS
  1792. val1:
  1793. val2: -% ASPD
  1794. val3: -Damage
  1795. SC_HANBOK ()
  1796. desc: Visual effect. Hanbok costume!
  1797. val1:
  1798. SC_DEFSET ()
  1799. desc: Vellum Weapon bonus. Set Def value
  1800. val1: Def fixed value
  1801. SC_MDEFSET ()
  1802. desc: Vellum Weapon bonus. Set MDef value
  1803. val1: MDef fixed value
  1804. SC_DARKCROW (EFST_DARKCROW)
  1805. desc: Increase short/melee damage rate
  1806. val1:
  1807. val2: +% Damage
  1808. SC_FULL_THROTTLE (EFST_FULL_THROTTLE)
  1809. desc: Increase walk speed, increase allstats, full HP once activated
  1810. val1: Level, also used as Rebound level when this sc ended
  1811. val2: -SP each iteration
  1812. val3: +% Allstats
  1813. SC_REBOUND (EFST_REBOUND)
  1814. desc: Full Throttle after-effect. Reduce walk speed
  1815. val1:
  1816. SC_UNLIMIT (EFST_UNLIMIT)
  1817. desc: Increase attak rate & set Def/MDef to 1,
  1818. val1:
  1819. val2: +% Attack
  1820. SC_KINGS_GRACE (EFST_KINGS_GRACE)
  1821. desc: Add Max HP & heal each iteration (default 1 seconds)
  1822. val1:
  1823. val2: +HP heal
  1824. SC_TELEKINESIS_INTENSE ()
  1825. desc: Increase SP cost & damage of Ghost skill, reduce casttime
  1826. val1:
  1827. val2: +% SP Cost
  1828. val3: +Damage ratio
  1829. val4: -CastTime
  1830. SC_OFFERTORIUM (EFST_OFFERTORIUM)
  1831. desc:
  1832. val1:
  1833. val2: +Heal Power
  1834. val3: +SP Cost
  1835. SC_FRIGG_SONG (EFST_FRIGG_SONG)
  1836. desc: Add Max HP & heal each iteration (default 1 seconds)
  1837. val1: Skill Level
  1838. val2: +% MaxHP
  1839. val3: +HP heal
  1840. SC_MONSTER_TRANSFORM ()
  1841. desc: Monster Transformation. (DO NOT USE THIS DIRECTLY, use script 'transform')
  1842. val1: Monster ID
  1843. SC_ANGEL_PROTECT ()
  1844. desc:
  1845. val1:
  1846. SC_ILLUSIONDOPING (EFST_ILLUSIONDOPING)
  1847. desc:
  1848. val1:
  1849. val2: -Hit
  1850. SC_FLASHCOMBO ()
  1851. desc:
  1852. val1:
  1853. val2: +ATK (isn't shown in status window)
  1854. SC_MOONSTAR (EFST_MOONSTAR)
  1855. desc: Visual effect
  1856. val1:
  1857. SC_SUPER_STAR (EFST_SUPER_STAR)
  1858. desc: Visual effect
  1859. val1:
  1860. SC_HEAT_BARREL (EFST_HEAT_BARREL)
  1861. desc: (Rebellion) Reduce fixed cast time, add ASPD rate, and reduce FLEE
  1862. val1: SkillLv
  1863. val2: -Fixed Casttime (5 * val1)
  1864. val3: +% ASPD (6 + val1 * 2)
  1865. val4: -FLEE (25 + val1 * 5)
  1866. SC_P_ALTER (EFST_P_ALTER)
  1867. desc: Increase attack ratio and creates a barrier like Kyrie
  1868. val1: SkillLv
  1869. val2: +ATK ratio (10 * Coin Count)
  1870. val3: Barrier HP (Max HP * (val1 * 5) / 100)
  1871. SC_E_CHAIN (EFST_E_CHAIN)
  1872. desc: (Rebellion) Has chance to trigger Chain Action for any weapon
  1873. val1: SkillLv
  1874. val2: Coins used for success rate. (5 * val)
  1875. SC_C_MARKER (EFST_C_MARKER)
  1876. desc: (Rebellion) Crimson Marker effect, also sends the target location to the caster
  1877. val1: SkillLv
  1878. val2:
  1879. val3: -FLEE (10)
  1880. SC_ANTI_M_BLAST (EFST_ANTI_M_BLAST)
  1881. desc: (Rebellion) Anti-Material effect, reduce resistance of Neutral attack
  1882. val1: SkillLv
  1883. val2: Reduction ratio (10 * val1)
  1884. SC_B_TRAP (EFST_B_TRAP)
  1885. desc: (Rebellion) Bind Trap effect, waiting for Flicker to be used
  1886. val1: SkillLv
  1887. val2:
  1888. val3: -Walk Speed (Unstackable penalty) (25 * val1)
  1889. SC_H_MINE (EFST_H_MINE)
  1890. desc: (Rebellion) Howling Mine effect, waiting for Flicker to be used
  1891. val1:
  1892. SC_QD_SHOT_READY (EFST_E_QD_SHOT_READY)
  1893. desc: (Rebellion) Combo stance to cast Quick Draw Shot
  1894. val1:
  1895. SC_MTF_ASPD (EFST_MTF_ASPD)
  1896. desc: Increase ASP and Hit
  1897. val1: +ASPD
  1898. val2: +Hit
  1899. SC_MTF_ASPD2 (EFST_MTF_ASPD2)
  1900. desc: Increase ASP and Hit
  1901. val1: +ASPD
  1902. val2: +Hit
  1903. SC_MTF_RANGEATK (EFST_MTF_RANGEATK)
  1904. desc: Increase Long-ranged damage while attacking
  1905. val1: +% Damage (not be shown in status window)
  1906. SC_MTF_RANGEATK2 (EFST_MTF_RANGEATK2)
  1907. desc: Increase Long-ranged damage while attacking
  1908. val1: +% Damage (not be shown in status window)
  1909. SC_MTF_MATK (EFST_MTF_MATK)
  1910. desc: Increase MATK damage while attacking
  1911. val1: +% MATK
  1912. SC_MTF_MATK2 (EFST_MTF_MATK2)
  1913. desc: Increase MATK damage while attacking
  1914. val1: + MATK
  1915. SC_MTF_MLEATKED (EFST_MTF_MLEATKED)
  1916. desc: Has chance to cast Endure to self while attacked
  1917. val1: Endure Level
  1918. val2: Rate to cast
  1919. val3: Neutral element resistance
  1920. SC_MTF_CRIDAMAGE (EFST_MTF_CRIDAMAGE)
  1921. desc: Bonus critical rate of monster transformation
  1922. val1: +% Critical
  1923. SC_OKTOBERFEST ()
  1924. desc: Costume
  1925. val1:
  1926. SC_STRANGELIGHTS (EFST_STRANGELIGHTS)
  1927. desc:
  1928. val1:
  1929. SC_DECORATION_OF_MUSIC (EFST_DECORATION_OF_MUSIC)
  1930. desc:
  1931. val1:
  1932. SC_QUEST_BUFF1 (EFST_QUEST_BUFF1)
  1933. desc:
  1934. val1: +ATK & +MATK
  1935. SC_QUEST_BUFF2 (EFST_QUEST_BUFF2)
  1936. desc:
  1937. val1: +ATK & +MATK
  1938. SC_QUEST_BUFF3 (EFST_QUEST_BUFF3)
  1939. desc:
  1940. val1: +ATK & +MATK
  1941. SC_ALL_RIDING (EFST_ALL_RIDING)
  1942. desc:
  1943. val1:
  1944. SC_TEARGAS_SOB ()
  1945. desc: 2nd Teargas effect, do /sob expression each 3 seconds
  1946. val1:
  1947. SC__FEINTBOMB ()
  1948. desc:
  1949. val1:
  1950. val2: -1 SP each second
  1951. SC__CHAOS ()
  1952. desc:
  1953. val1:
  1954. SC_ELEMENTAL_SHIELD ()
  1955. desc: Block magic attack
  1956. val1:
  1957. SC_CHASEWALK2 (EFST_CHASEWALK2)
  1958. desc: 2nd effect of Chasewalk
  1959. val1: +STR
  1960. SC_SUHIDE (EFST_SUHIDE)
  1961. desc: Hide caster. Can be seen by insect, demon, and boss. Cannot move or pickup items.
  1962. val1: Skill Lv
  1963. SC_SU_STOOP (EFST_SU_STOOP)
  1964. desc: Places a temporary buff on the user that decreases all damage taken by 90%.
  1965. val1: Skill Lv
  1966. SC_SPRITEMABLE (EFST_SPRITEMABLE)
  1967. desc: Increase 1000 HP and 100 SP.
  1968. val1:
  1969. SC_CATNIPPOWDER (EFST_CATNIPPOWDER)
  1970. desc: Reduces ATK and MATK by 50% to targets in a 3x3~7x7 area. HP and SP recovery rate increase.
  1971. val1: Skill Lv
  1972. val2: WATK% / MATK%
  1973. val3: Movement speed reduction
  1974. SC_SV_ROOTTWIST (EFST_SV_ROOTTWIST)
  1975. desc: Prevents the target from moving and receives 100 Poison damage every second. Cannot be used on Boss monsters.
  1976. val1: Skill Lv
  1977. SC_BITESCAR (EFST_BITESCAR)
  1978. desc: Drains a portion of the target's Max HP each second.
  1979. val1: Skill Lv
  1980. val2: Max HP% damage
  1981. val4: Tick
  1982. SC_ARCLOUSEDASH (EFST_ARCLOUSEDASH)
  1983. desc: Increases Agi and movement speed.
  1984. val1: AGI
  1985. val2: Movement speed increase
  1986. val4: Ranged ATK increase for Doram
  1987. SC_TUNAPARTY (EFST_TUNAPARTY)
  1988. desc: Protects from damage, the amount is based on Max HP.
  1989. val1: Max HP% to absorb
  1990. val2: Double the shield life with Spirit of Sea
  1991. SC_SHRIMP (EFST_SHRIMP)
  1992. desc: Gives all party members on screen +10% ATK and MATK.
  1993. val1: BATK% / MATK%
  1994. SC_FRESHSHRIMP (EFST_FRESHSHRIMP)
  1995. desc: Recovers a small amount of HP. Each level reduces the time between each HP recovery tick.
  1996. val1: Skill Lv
  1997. val2: Heal amount
  1998. val4: Tick
  1999. SC_HISS (EFST_HISS)
  2000. desc: Increases movement speed and perfect dodge of the user and his party.
  2001. val1: Skill Lv
  2002. val2: Perfect Dodge
  2003. SC_NYANGGRASS (EFST_NYANGGRASS)
  2004. desc: Reduces monster's DEF and MDEF by 50%. Reduces other player's equipment DEF and MDEF to 0.
  2005. val1: Skill Lv
  2006. SC_GROOMING (EFST_GROOMING)
  2007. desc: FLEE + 100. Cures Poison, Frozen, Stun, Sleep, Bleeding, Silence, Crystallization, Deep Sleep, Fear, and Mandragora Howling.
  2008. val1: Skill Lv
  2009. val2: FLEE
  2010. SC_SHRIMPBLESSING (EFST_PROTECTIONOFSHRIMP)
  2011. desc: Increases caster's SP recovery by 150%.
  2012. val1: Skill Lv
  2013. SC_CHATTERING (EFST_CHATTERING)
  2014. desc: Increases the player's ATK and MATK by 100. Increases the player's movespeed.
  2015. val1: Skill Lv
  2016. val2: ATK / MATK
  2017. SC_DORAM_WALKSPEED ()
  2018. desc: Adjusts player's walk speed.
  2019. val1: Movement speed adjustment
  2020. SC_DORAM_MATK ()
  2021. desc: Statically increases MATK for Spirit of Land.
  2022. val1: MATK
  2023. SC_DORAM_FLEE2 ()
  2024. desc: Statically increase FLEE2 for Spirit of Land.
  2025. val1: FLEE2
  2026. SC_DORAM_SVSP ()
  2027. desc: Casts Silvervine Stem Spear when receiving Magic or Ranged damage after using Catnip Meteor for Spirit of Land.
  2028. val1: Value to know it's active
  2029. SC_GVG_GIANT (EFST_GVG_GIANT)
  2030. desc: Instantly consumes HP/SP, increases Physical/Magic damage on player enemies by n%.
  2031. val1: Amount of HP that are instantly consumed
  2032. val2: Amount of SP that are instantly consumed
  2033. val3: Increases % Physical damage
  2034. val4: Increases % Magical damage
  2035. SC_GVG_GOLEM (EFST_GVG_GOLEM)
  2036. desc: Instantly consumes HP/SP, decreases n% damage received from other adventurers.
  2037. val1: Amount of HP that are instantly consumed
  2038. val2: Amount of SP that are instantly consumed
  2039. val3: Decreases % damage received of physical attack
  2040. val4: Decreases % damage received of magical attack
  2041. SC_GVG_STUN (EFST_GVG_STUN)
  2042. desc: Instantly consumes HP/SP, immunizes you against Stun.
  2043. val1: Amount of HP that are instantly consumed
  2044. val2: Amount of SP that are instantly consumed
  2045. SC_GVG_STONE (EFST_GVG_STONE)
  2046. desc: Instantly consumes HP/SP, immunizes you against Petrification.
  2047. val1: Amount of HP that are instantly consumed
  2048. val2: Amount of SP that are instantly consumed
  2049. SC_GVG_FREEZ (EFST_GVG_FREEZ)
  2050. desc: Instantly consumes HP/SP, immunizes you against Frost.
  2051. val1: Amount of HP that are instantly consumed
  2052. val2: Amount of SP that are instantly consumed
  2053. SC_GVG_SLEEP (EFST_GVG_SLEEP)
  2054. desc: Instantly consumes HP/SP, immunizes you against Sleep.
  2055. val1: Amount of HP that are instantly consumed
  2056. val2: Amount of SP that are instantly consumed
  2057. SC_GVG_CURSE (EFST_GVG_CURSE)
  2058. desc: Instantly consumes HP/SP, immunizes you against Curse.
  2059. val1: Amount of HP that are instantly consumed
  2060. val2: Amount of SP that are instantly consumed
  2061. SC_GVG_SILENCE (EFST_GVG_SILENCE)
  2062. desc: Instantly consumes HP/SP, immunizes you against Silence.
  2063. val1: Amount of HP that are instantly consumed
  2064. val2: Amount of SP that are instantly consumed
  2065. SC_GVG_BLIND (EFST_GVG_BLIND)
  2066. desc: Instantly consumes HP/SP, immunizes you against Blind.
  2067. val1: Amount of HP that are instantly consumed
  2068. val2: Amount of SP that are instantly consumed
  2069. SC_EXTREMITYFIST2 ()
  2070. desc:
  2071. val1:
  2072. SC_LHZ_DUN_N1 (EFST_LHZ_DUN_N1)
  2073. desc: Increases damage against Swordman, Thief and reduces damage taken from Acolyte, Merchant monsters of Biolab 5 (except MVPs).
  2074. val1: +% Damage
  2075. val2: +% Defense
  2076. SC_LHZ_DUN_N2 (EFST_LHZ_DUN_N2)
  2077. desc: Increases damage against Acolyte, Merchant and reduces damage taken from Mage, Archer monsters of Biolab 5 (except MVPs).
  2078. val1: +% Damage
  2079. val2: +% Defense
  2080. SC_LHZ_DUN_N3 (EFST_LHZ_DUN_N3)
  2081. desc: Increases damage against Mage, Archer and reduces damage taken from Swordman, Thief monsters of Biolab 5 (except MVPs).
  2082. val1: +% Damage
  2083. val2: +% Defense
  2084. SC_LHZ_DUN_N4 (EFST_LHZ_DUN_N4)
  2085. desc: Increases and reduces damage against MVPs of Biolab 5.
  2086. val1: +% Damage
  2087. val2: +% Defense
  2088. SC_DORAM_BUF_01 ()
  2089. desc: Recovers 10 HP every 10 seconds.
  2090. SC_DORAM_BUF_02 ()
  2091. desc: Recovers 5 SP every 10 seconds.