dancer_skills.txt 21 KB

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  1. //===== eAthena Script =======================================
  2. //= Dancer Skills Quests
  3. //===== By: ==================================================
  4. //= Lupus, Reddozen
  5. //===== Current Version: =====================================
  6. //= 1.4
  7. //===== Compatible With: =====================================
  8. //= eAthena SVN
  9. //===== Description: =========================================
  10. //= [Aegis Conversion]
  11. //= Quests for skills: Charming Wink
  12. //===== Additional Comments: =================================
  13. //= 1.4 Rescripted to Aegis 10.3 stadards. [L0ne_W0lf]
  14. //============================================================
  15. comodo,204,127,5 script Canell#qsk_dan01 724,{
  16. if (BaseJob == Job_Dancer && JobLevel > 39) {
  17. if (DANCER_SK == 0) {
  18. mes "[Canell]";
  19. mes "It's well known that we must";
  20. mes "be beautiful to captivate those";
  21. mes "who watch us dance. But to rely";
  22. mes "on just our outward appearance";
  23. mes "is a ghastly waste of our full";
  24. mes "potential as performers.";
  25. next;
  26. mes "[Canell]";
  27. mes "Yes, I can tell that you";
  28. mes "don't quite understand that";
  29. mes "the correct frame of mind is";
  30. mes "an essential element to true";
  31. mes "beauty. Now tell me, are you";
  32. mes "confident in your dancing...?";
  33. next;
  34. if (select("Of course, old crone!:I... I'm not sure...") == 1) {
  35. mes "[Canell]";
  36. mes "Ho-ho~ I believe you've";
  37. mes "confused confidence with";
  38. mes "arrogance! The naive cannot";
  39. mes "tell there's a vitally important distinction between the two.";
  40. mes "Now... Prepare for punishment!";
  41. next;
  42. mes "["+ strcharinfo(0) +"]";
  43. mes "Ow...!";
  44. mes "Th-that whip!";
  45. mes "I-i-it huuuurts!";
  46. specialeffect2 1; // EF_HIT2
  47. percentheal -5,0;
  48. close;
  49. }
  50. mes "[Canell]";
  51. mes "Awareness of your own flaws";
  52. mes "and faults is the first crucial";
  53. mes "step towards improvement.";
  54. mes "Yet your obvious neglect of";
  55. mes "your gift of dancing is...";
  56. mes "grounds for punishment!";
  57. next;
  58. mes "["+ strcharinfo(0) +"]";
  59. mes "What the...? Ack!";
  60. mes "S-stop wh-whipping";
  61. mes "me! It... It stiiings!";
  62. specialeffect2 1; // EF_HIT2
  63. percentheal -10,0;
  64. next;
  65. mes "[Canell]";
  66. mes "Ho-ho~! Fortunately for";
  67. mes "you, I will teach you what";
  68. mes "you must learn to rise above";
  69. mes "your current limitations. When";
  70. mes "I'm finished with you, angels and demons won't resist your charms~";
  71. next;
  72. if (select("No way, you're not teaching me!:Alright, I'll see what I can learn.") == 1) {
  73. mes "[Canell]";
  74. mes "So... You still haven't";
  75. mes "mastered the fine art of";
  76. mes "exuding charm and humility!";
  77. mes "There must be consequences";
  78. mes "for this blatant affront to our";
  79. mes "profession! Prepare yourself!";
  80. next;
  81. mes "["+ strcharinfo(0) +"]";
  82. mes "Nooooo--!";
  83. mes "Not that whip";
  84. mes "again! Arrgh, it's--";
  85. mes "It hurts so much!";
  86. specialeffect2 1; // EF_HIT2
  87. percentheal -10,0;
  88. close;
  89. }
  90. mes "[Canell]";
  91. mes "Ho-ho~ It's good that you";
  92. mes "recognize that you have much";
  93. mes "to learn. Well, let's not waste";
  94. mes "any time. Your first lesson will^FFFFFF ^000000 be on image training and self";
  95. mes "visualization. Now, for that...";
  96. next;
  97. mes "[Canell]";
  98. mes "...You must bring";
  99. mes "me ^FF00001 Crystal Mirror^000000!";
  100. mes "This tool is imperative";
  101. mes "to the lesson, so fetch it";
  102. mes "and bring it to me quickly!";
  103. set DANCER_SK,1;
  104. close;
  105. }
  106. else if (DANCER_SK == 1) {
  107. if (countitem(747) > 0) {
  108. mes "[Canell]";
  109. mes "Finally, you've come";
  110. mes "with the mirror. Now,";
  111. mes "look deeply and scrutinize";
  112. mes "your reflection. Gaze upon";
  113. mes "each blemish and fault, each";
  114. mes "charming trait of your face.";
  115. next;
  116. mes "[Canell]";
  117. mes "No face is perfect, but";
  118. mes "know that your face is yours";
  119. mes "alone, and that it is what gives you a beauty that can be no";
  120. mes "one else's. Now, repeat";
  121. mes "these truisms after me...";
  122. next;
  123. mes "[Canell]";
  124. mes "''I am beautiful...";
  125. mes "I am irresistable...''";
  126. next;
  127. mes "["+ strcharinfo(0) +"]";
  128. mes "I am beautiful...";
  129. mes "I am irresistable...";
  130. next;
  131. mes "[Intoxicated Canell]";
  132. mes "Louder!";
  133. mes "More feeling!";
  134. mes "''I am beautiful!";
  135. mes "I am irresistable!";
  136. mes "I am the most attractive";
  137. mes "woman in the whole world!''";
  138. next;
  139. mes "["+ strcharinfo(0) +"]";
  140. mes "I am beautiful!";
  141. mes "I am irresistable!";
  142. mes "I am the most attractive";
  143. mes "woman in the whole world!";
  144. specialeffect2 99; // EF_FLASHER
  145. next;
  146. mes "^3355FFYour self esteem has";
  147. mes "sky rocketed. Fortunately,";
  148. mes "you've managed to avoid";
  149. mes "becoming a prima donna.^000000";
  150. delitem 747,1; //Crystal_Mirror
  151. set DANCER_SK,2;
  152. close;
  153. }
  154. else {
  155. mes "[Frustrated Canell]";
  156. mes "Did I tell you to come";
  157. mes "back here without bringing";
  158. mes "^FF00001 Crystal Mirror^000000!? Now go";
  159. mes "and get it before I find";
  160. mes "reason to punish you!";
  161. specialeffect 107; //"Canell#qsk_dan01" EF_CLAYMORE
  162. close;
  163. }
  164. }
  165. else if (DANCER_SK == 2) {
  166. mes "[Canell]";
  167. mes "Yes, the first and most";
  168. mes "important step to becoming";
  169. mes "beautiful is to realize and";
  170. mes "accept your gorgeousness.";
  171. mes "Confidence first, then beauty.";
  172. mes "Never the other way around.";
  173. next;
  174. mes "[Canell]";
  175. mes "Now that you've established";
  176. mes "the proper attitude on beauty,";
  177. mes "it's time for you to learn an";
  178. mes "advanced technique of- shall";
  179. mes "we say- enticement. I know an";
  180. mes "expert that I highly recommend.";
  181. next;
  182. mes "[Canell]";
  183. mes "Go and find my sister";
  184. mes "in Prontera Chruch. If you";
  185. mes "mention me by name, she";
  186. mes "should be willing to teach";
  187. mes "you. I'd do it myself, but I need to enjoy my new Crystal Mirror~";
  188. next;
  189. mes "^3355FFIt figures that she'd";
  190. mes "keep your mirror.^000000";
  191. Emotion e_ag,1;
  192. set DANCER_SK,3;
  193. close;
  194. }
  195. else if (DANCER_SK > 2 && DANCER_SK < 7) {
  196. mes "[Canell]";
  197. mes "Ah, such a glamorous";
  198. mes "face and figure. My";
  199. mes "beauty is incompara--";
  200. mes "Oh! It's you. So did my";
  201. mes "sister in Prontera Church";
  202. mes "teach you anything yet?";
  203. Emotion e_go;
  204. close;
  205. }
  206. else if (DANCER_SK == 7) {
  207. mes "[Canell]";
  208. mes "Ah, so were you";
  209. mes "able to find Aelle?";
  210. mes "Were you able to learn";
  211. mes "anything from her?";
  212. next;
  213. mes "["+ strcharinfo(0) +"]";
  214. mes "Actually, I only learned";
  215. mes "about winks, but not so";
  216. mes "much as how to do them.";
  217. mes "She... She got drunk and";
  218. mes "couldn't teach me more.";
  219. next;
  220. mes "[Canell]";
  221. mes "Oh, I should have known";
  222. mes "this would happen. Oh,";
  223. mes "well, I guess there's no way";
  224. mes "around it now. But you should";
  225. mes "know that gettng my sister";
  226. mes "drunk... is punishable.";
  227. next;
  228. mes "[Canell]";
  229. mes "Bam!";
  230. specialeffect2 1; // EF_HIT2
  231. percentheal -5,0;
  232. next;
  233. mes "["+ strcharinfo(0) +"]";
  234. mes "?!";
  235. mes "What the";
  236. mes "hell was that?";
  237. next;
  238. mes "[Canell]";
  239. mes "Now, a true Dancer should";
  240. mes "be able to figure out the";
  241. mes "secret to winking on her";
  242. mes "own. But since I'm such";
  243. mes "a kind woman, I will deign";
  244. mes "to explain it to you. Ho-ho~";
  245. next;
  246. mes "^3355FFKind woman...?";
  247. mes "But she just hit you!";
  248. mes "Lightly, of course, but";
  249. mes "still, a smack is a smack.^000000";
  250. set DANCER_SK,8;
  251. close;
  252. }
  253. else if (DANCER_SK == 8) {
  254. mes "[Canell]";
  255. mes "Alright, the secret to";
  256. mes "proper winking is to allow";
  257. mes "your eyelid to seductively";
  258. mes "move to a natural rhythm.";
  259. mes "Close your eye for a second,^FFFFFF ^000000 then open it slowly to this count.";
  260. next;
  261. mes "[Canell]";
  262. mes "Un, deux, trois~";
  263. mes "Look at me, do it";
  264. mes "like this. Un, deux, trois~";
  265. mes "Now, let me see you try it.";
  266. Emotion e_no1;
  267. next;
  268. switch(select("Un deux trois~-:Un, doux trois~:Un, deux, trois~")) {
  269. default:
  270. mes "[Canell]";
  271. mes "No, no!";
  272. mes "That's wrong,";
  273. mes "completely wrong!";
  274. mes "Can't you do it right?!";
  275. next;
  276. mes "["+ strcharinfo(0) +"]";
  277. mes "O-ow!";
  278. mes "P-please...!";
  279. mes "Not the whip again!";
  280. specialeffect2 1; // EF_HIT2
  281. percentheal -5,0;
  282. close;
  283. case 3:
  284. mes "["+ strcharinfo(0) +"]";
  285. mes "Un, deux, trois~";
  286. Emotion e_no1,1;
  287. specialeffect2 99; // EF_FLASHER
  288. next;
  289. mes "[Canell]";
  290. mes "Great, that's exactly";
  291. mes "how you do it. Now,";
  292. mes "don't forget, the elements";
  293. mes "of rhythm and naturalness";
  294. mes "are absolutely essential to";
  295. mes "this technique of enticement.";
  296. Emotion e_kis;
  297. next;
  298. mes "[Canell]";
  299. mes "Now that you've mastered";
  300. mes "the art of winking, you.";
  301. mes "should know that you cannot";
  302. mes "allure those who are much";
  303. mes "stronger than you. So your";
  304. mes "winks won't work on everyone.";
  305. next;
  306. mes "[Canell]";
  307. mes "Of course, my winks don't";
  308. mes "have that drawback. Ho-ho~";
  309. mes "Anyway, it's time for us to part now. I hope that you grow to";
  310. mes "become a more glamorous and charming dancer in days to come.";
  311. Emotion e_heh;
  312. next;
  313. mes "^3355FFYou have finally learned";
  314. mes "the Charming Wink skill.^000000";
  315. set DANCER_SK,9;
  316. specialeffect2 253; // EF_ABSORBSPIRITS
  317. skill 1011,1,0;
  318. close;
  319. }
  320. }
  321. else if (DANCER_SK > 8 && getskilllv(1011)) {
  322. mes "[Canell]";
  323. mes "Hm...?";
  324. mes "Is there anything";
  325. mes "more you wanted to";
  326. mes "ask me? Ah, you must";
  327. mes "be mesmerized by my";
  328. mes "beauty, aren't you?";
  329. Emotion e_pif;
  330. next;
  331. mes "[Canell]";
  332. mes "Oh, to be so beautiful";
  333. mes "must be a sin! I should";
  334. mes "work in Prontera Church,";
  335. mes "just like my sister, to";
  336. mes "pray for forgiveness~";
  337. close;
  338. }
  339. else if (DANCER_SK == 9 && getskilllv(1011) == 0) {
  340. mes "[Canell]";
  341. mes "Hm? Oh, I remember you!";
  342. mes "A Gypsy now, I see~ That";
  343. mes "look suits you. Now, I'm";
  344. mes "sure you've forgotten a few";
  345. mes "things since transcending,";
  346. mes "am I right? Watch this wink...";
  347. next;
  348. mes "[Canell]";
  349. mes "Remember now? It's all";
  350. mes "in the natural, seductive";
  351. mes "and rhythmic movement of";
  352. mes "the eyelid. I hope you use";
  353. mes "your Charming Wink to let";
  354. mes "your inner beauty shine~";
  355. next;
  356. mes "^3355FFYou have learned the";
  357. mes "Charming Wink skill.^000000";
  358. specialeffect2 253; // EF_ABSORBSPIRITS
  359. skill 1011,1,0;
  360. close;
  361. }
  362. }
  363. else if (BaseJob == Job_Dancer && JobLevel < 40) {
  364. mes "[Canell]";
  365. mes "Oh, you're such an";
  366. mes "adorable little girl! Ah,";
  367. mes "I'm sorry, but when you";
  368. mes "become a lady at, oh, I don't";
  369. mes "know, Job Level 40, then I'll";
  370. mes "be able to teach you something~";
  371. close;
  372. }
  373. else if (BaseJob != Job_Dancer) {
  374. if (Sex == 0) {
  375. mes "[Canell]";
  376. mes "Oh, what a cute";
  377. mes "little girl~! Such";
  378. mes "a chubby lil' belly,";
  379. mes "so cuuuuuuuuuuute~";
  380. close;
  381. }
  382. else {
  383. mes "[Canell]";
  384. mes "Hey there,";
  385. mes "handsome~";
  386. mes "^333333*Wink~*^000000";
  387. Emotion e_kis;
  388. specialeffect2 364; // EF_VALLENTINE2
  389. next;
  390. mes "^3355FFStrangely enough,";
  391. mes "her wink has made";
  392. mes "your heart throb.^000000";
  393. close;
  394. }
  395. }
  396. }
  397. prontera,183,333,1 script Aelle#qsk_dan02 79,{
  398. if (BaseJob == Job_Dancer) {
  399. if (DANCER_SK == 3) {
  400. mes "[Aelle]";
  401. mes "Pssst, hey! I got";
  402. mes "some cheap, but slightly";
  403. mes "illegal, warps to the Orc";
  404. mes "Dungeon, Glast Heim";
  405. mes "and the Dead Pit. So";
  406. mes "you want in on this?";
  407. next;
  408. mes "["+ strcharinfo(0) +"]";
  409. mes "Actually, um, I'm here";
  410. mes "to look for somebody.";
  411. mes "You wouldn't happen";
  412. mes "to know Canelle's";
  413. mes "sister, would you?";
  414. next;
  415. mes "[Aelle]";
  416. mes "Ah, so my stuck up";
  417. mes "sister sent you, huh?";
  418. mes "I should have known,";
  419. mes "judging from your clothes.";
  420. mes "So you want to become a";
  421. mes "more alluring performer, eh?";
  422. next;
  423. mes "[Aelle]";
  424. mes "Awww...";
  425. mes "That's disappointing.";
  426. mes "So... You didn't come";
  427. mes "here to buy these warps?";
  428. mes "You sure you don't want any?";
  429. set DANCER_SK,4;
  430. close;
  431. }
  432. else if (DANCER_SK == 4) {
  433. mes "[Aelle]";
  434. mes "Okay, okay...";
  435. mes "So you came for me to";
  436. mes "teach you some enticement";
  437. mes "technique or something, right?";
  438. mes "Huh. Well, this lecture I give?";
  439. mes "It's long and complicated.";
  440. next;
  441. mes "[Aelle]";
  442. mes "Talking and explaining";
  443. mes "all of the intricate details";
  444. mes "for so long will definitely";
  445. mes "parch my throat. So first, you";
  446. mes "gotta bring me a refreshing";
  447. mes "drink before we can begin...";
  448. next;
  449. mes "["+ strcharinfo(0) +"]";
  450. mes "Oh... Okay.";
  451. mes "Alright, I guess";
  452. mes "I can spare a potion";
  453. mes "or two, or maybe bring";
  454. mes "back a bottle of juic--";
  455. next;
  456. mes "[Aelle]";
  457. mes "Whoa, whoa, none of";
  458. mes "that junk! I want to";
  459. mes "have a real drink.";
  460. mes "You know, something";
  461. mes "more... ^FF0000Alcohol^000000ic.";
  462. next;
  463. mes "[Aelle]";
  464. mes "Oh, and I need some";
  465. mes "snacks to sustain all of";
  466. mes "my teaching energy! Yeah,";
  467. mes "some yummy fruit on a plate";
  468. mes "and some cookies too!";
  469. next;
  470. mes "[Aelle]";
  471. mes "Soooo, I wanna eat";
  472. mes "^FF00001 Apple^000000, ^FF00003 Bananas^000000 and";
  473. mes "^FF00005 Well-Baked Cookies^000000. Ah,";
  474. mes "make sure you bring ^FF0000China^000000";
  475. mes "to serve them on, and don't";
  476. mes "forget the ^FF0000Alcohol^000000, okay?";
  477. next;
  478. mes "[Aelle]";
  479. mes "One last thing...!";
  480. mes "Don't let anyone here";
  481. mes "in the church know what";
  482. mes "we're doing. I don't wanna";
  483. mes "get in too much trouble!";
  484. set DANCER_SK,5;
  485. close;
  486. }
  487. else if (DANCER_SK == 5) {
  488. if (countitem(970) > 0 && countitem(512) > 0 && countitem(513) > 2 && countitem(538) > 4 && countitem(736) > 0) {
  489. mes "[Aelle]";
  490. mes "Great, you've brought";
  491. mes "the food! It's a good thing";
  492. mes "I'm famished because";
  493. mes "I'm going to finish it all!";
  494. next;
  495. mes "^3355FFAelle devoured the";
  496. mes "food like a ravenous,";
  497. mes "hungry beast that had";
  498. mes "been deprived for too long.^000000";
  499. next;
  500. mes "[Aelle]";
  501. mes "That was sooo good!";
  502. mes "I haven't eaten so much";
  503. mes "in such a long time! Then";
  504. mes "again, you don't get many";
  505. mes "chances to pig out in church.";
  506. mes "Ah, that's right, the lesson!";
  507. next;
  508. mes "[Aelle]";
  509. mes "Now, the easiest, most";
  510. mes "subtle and most appealing";
  511. mes "gesture of all time is the";
  512. mes "^FF0000wink^000000. It's saved me in times";
  513. mes "of crisis, and mastering it";
  514. mes "will enhance your charms.";
  515. next;
  516. mes "[Aelle]";
  517. mes "To the untrained eye,";
  518. mes "the wink only looks like";
  519. mes "a simple movement, right?";
  520. mes "You close one eye, and then";
  521. mes "you reopen that eye. But if";
  522. mes "you do it right... If you...";
  523. next;
  524. mes "[Aelle]";
  525. mes "Oh, it's been so long";
  526. mes "since I've had so much";
  527. mes "to drink! Ugh, f-feeling";
  528. mes "kinda--anyway, j-just close";
  529. mes "and yer-- ^333333*burp*^000000 winking";
  530. mes "is so so so so eeeeeasy~";
  531. next;
  532. mes "[Drunken Aelle]";
  533. mes "Do it! Copy me as";
  534. mes "I do it! Wink, j-just";
  535. mes "like this, okay? Y' see?";
  536. mes "^333333*Wiiiiiiiiiiiiiink*^000000";
  537. Emotion e_no1;
  538. next;
  539. mes "["+ strcharinfo(0) +"]";
  540. mes "Wh-whoa...";
  541. mes "That was...";
  542. mes "It's so beautiful!";
  543. mes "And all with just";
  544. mes "a simple wink!";
  545. next;
  546. mes "[Totally Drunk Aelle]";
  547. mes "Y-yea... The...";
  548. mes "The secret ish...";
  549. mes "*Urp* It'sh in the--";
  550. mes "Bwahahahaahah!";
  551. mes "It's all spinning!";
  552. Emotion e_heh;
  553. next;
  554. mes "^3355FFIn her drunken stupor,";
  555. mes "Aelle pummels you with";
  556. mes "her fists and laughs";
  557. mes "maniacally to herself.^000000";
  558. percentheal -10,0;
  559. specialeffect2 1; // EF_HIT2
  560. Emotion e_dots,1;
  561. delitem 970,1; //Alchol
  562. delitem 512,1; //Apple
  563. delitem 513,3; //Banana
  564. delitem 538,5; //Well_Baked_Cookie
  565. delitem 736,1; //White_Platter
  566. set DANCER_SK,6;
  567. close;
  568. }
  569. else {
  570. mes "[Aelle]";
  571. mes "How can you expect";
  572. mes "me to teach you anything";
  573. mes "if I faint in the middle of";
  574. mes "the lesson? That's right,";
  575. mes "I'll need some nourishing,";
  576. mes "yet delicious, snacks to eat~";
  577. next;
  578. mes "[Aelle]";
  579. mes "Soooo, I wanna eat";
  580. mes "^FF00001 Apple^000000, ^FF00003 Bananas^000000 and";
  581. mes "^FF00005 Well-Baked Cookies^000000. Ah,";
  582. mes "make sure you bring ^FF0000China^000000";
  583. mes "to serve them on, and don't";
  584. mes "forget the ^FF0000Alcohol^000000, okay?";
  585. close;
  586. }
  587. }
  588. else if (DANCER_SK == 6) {
  589. mes "["+ strcharinfo(0) +"]";
  590. mes "You still haven't told";
  591. mes "me the secret to making";
  592. mes "a simple wink have so";
  593. mes "much provocative charm.";
  594. mes "I really need to--";
  595. next;
  596. mes "[Totally Hammered Aelle]";
  597. mes "ZzzZzz... Huh?";
  598. mes "Yesh, I know, I'm...";
  599. mes "I'm a geeenius, yeah...";
  600. mes "...ZzzzZzzzZzZzzzZZZzz...";
  601. next;
  602. mes "["+ strcharinfo(0) +"]";
  603. mes "W-wake up!";
  604. mes "I went through";
  605. mes "all this trouble to";
  606. mes "learn this technique!";
  607. next;
  608. mes "[Annoyed Aelle]";
  609. mes "SHADDUP!";
  610. mes "I'M SHLEEEEEPY!";
  611. mes "G-go away. Talk to";
  612. mes "Canell, my sister...";
  613. mes "...ZzzzzZzZZZzzzZZ....";
  614. set DANCER_SK,7;
  615. close2;
  616. warp "prontera",156,272;
  617. end;
  618. }
  619. else if (DANCER_SK > 6 && DANCER_SK < 8) {
  620. mes "["+ strcharinfo(0) +"]";
  621. mes "Aelle, I really";
  622. mes "need you to teach";
  623. mes "me everything else";
  624. mes "I need to know about";
  625. mes "winking and--";
  626. next;
  627. mes "[Aelle]";
  628. mes "^333333*Hiccup*^000000 Zzz--wha?";
  629. mes "I need ta teach you";
  630. mes "to go'way. Talk to my";
  631. mes "sister, too tired now.";
  632. mes "Go lemme alone girl!";
  633. close2;
  634. warp "prontera",156,272;
  635. end;
  636. }
  637. else if (DANCER_SK > 8) {
  638. mes "[Sober Aelle]";
  639. mes "Ohhh...";
  640. mes "H-headache...";
  641. Emotion e_an;
  642. next;
  643. mes "[Aelle]";
  644. mes "Oh, wow, look at you!";
  645. mes "I can tell that you've";
  646. mes "become much more";
  647. mes "beautiful. Yes, you're";
  648. mes "more elegant and refined";
  649. mes "than I can remember.";
  650. next;
  651. mes "[Aelle]";
  652. mes "Always believe in your";
  653. mes "beauty, wield your charm";
  654. mes "like a weapon... And anything";
  655. mes "you desire in this world can";
  656. mes "be yours! Bwahahahahaha!";
  657. close;
  658. }
  659. else {
  660. mes "[Aelle]";
  661. mes "Pssst, hey! I got";
  662. mes "some cheap, but slightly";
  663. mes "illegal, warps to the Orc";
  664. mes "Dungeon, Glast Heim";
  665. mes "and the Dead Pit. So";
  666. mes "you want in on this?";
  667. next;
  668. mes "[??????]";
  669. mes "Sister Aelle...";
  670. mes "Are you still trying";
  671. mes "to sell illegal warps";
  672. mes "again? Sister Aelle?";
  673. next;
  674. mes "[Aelle]";
  675. mes "Oh crap, it's the pastor!";
  676. mes "Shhh, if anybody asks you,";
  677. mes "I wasn't doing anything!";
  678. Emotion e_omg;
  679. next;
  680. mes "[Aelle]";
  681. mes "Thanks, hon...";
  682. mes "I know you can";
  683. mes "keep my contraband";
  684. mes "our little secret. ^333333*Wink*^000000";
  685. Emotion e_no1;
  686. close;
  687. }
  688. }
  689. else {
  690. mes "[Aelle]";
  691. mes "Pssst, hey! I got";
  692. mes "some cheap, but slightly";
  693. mes "illegal, warps to the Orc";
  694. mes "Dungeon, Glast Heim";
  695. mes "and the Dead Pit. So";
  696. mes "you want in on this?";
  697. next;
  698. mes "[??????]";
  699. mes "Sister Aelle...";
  700. mes "Are you still trying";
  701. mes "to sell illegal warps";
  702. mes "again? Sister Aelle?";
  703. next;
  704. mes "[Aelle]";
  705. mes "Oh crap, it's the pastor!";
  706. mes "Shhh, if anybody asks you,";
  707. mes "I wasn't doing anything!";
  708. Emotion e_omg;
  709. next;
  710. mes "[Aelle]";
  711. mes "Thanks, hon...";
  712. mes "I know you can";
  713. mes "keep my contraband";
  714. mes "our little secret. ^333333*Wink*^000000";
  715. Emotion e_no1;
  716. close;
  717. }
  718. }
  719. //============================================================
  720. // Old changelog
  721. //============================================================
  722. //= 1.0 for fully working skills only [Lupus]
  723. //= 1.1 Added more new skill quests for more classes [Lupus]
  724. //= Somehow eA engine doesn't let you keep learn't skill V_V'
  725. //= 1.2 Added to correct locations, correct NPC's, fixed
  726. //= some of the items required and made them into real
  727. //= quests. [Reddozen]
  728. //= 1.3 Fixed bugs and minor typos. Optimized [Lupus]
  729. //= 1.3a fixed an item ID typo, thx 2Spiritual Kid
  730. //= 1.3b Splitted into different files [DracoRPG]
  731. //============================================================