item_bonus.txt 27 KB

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  1. //===== rAthena Documentation ================================
  2. //= rAthena Item Bonuses List
  3. //===== By: ==================================================
  4. //= rAthena Dev Team
  5. //===== Last Updated: ========================================
  6. //= 20151029
  7. //===== Description: =========================================
  8. //= List of script instructions used in item bonuses.
  9. //============================================================
  10. Constants
  11. ---------
  12. This list contains all available constants referenced in the 'bonus' commands.
  13. * Status effect (eff)
  14. Eff_Bleeding, Eff_Blind, Eff_Burning, Eff_Confusion, Eff_Crystalize, Eff_Curse, Eff_DPoison,
  15. Eff_Fear, Eff_Freeze, Eff_Poison, Eff_Silence, Eff_Sleep, Eff_Stone, Eff_Stun, Eff_Freezing,
  16. Eff_Heat, Eff_Deepsleep, Eff_WhiteImprison
  17. * Element (e)
  18. Ele_Dark, Ele_Earth, Ele_Fire, Ele_Ghost, Ele_Holy, Ele_Neutral, Ele_Poison,
  19. Ele_Undead, Ele_Water, Ele_Wind, Ele_All
  20. * Race (r)
  21. RC_Angel, RC_Brute, RC_DemiHuman, RC_Demon, RC_Dragon, RC_Fish, RC_Formless,
  22. RC_Insect, RC_Plant, RC_Player_Human (RC_Player deprecated), RC_Player_Doram, RC_Undead, RC_All
  23. * Monster Race (mr)
  24. RC2_Goblin, RC2_Kobold, RC2_Orc, RC2_Golem, RC2_Guardian, RC2_Ninja, RC2_GVG, RC2_Battlefield,
  25. RC2_Treasure, RC2_BioLab, RC2_Manuk, RC2_Splendide, RC2_Scaraba, RC2_OGH_ATK_DEF, RC2_OGH_Hidden,
  26. RC2_Bio5_Swordman_Thief, RC2_Bio5_Acolyte_Merchant, RC2_Bio5_Mage_Archer, RC2_Bio5_MVP,
  27. RC2_Clocktower, RC2_Thanatos, RC2_Faceworm, RC2_Hearthunter, RC2_Rockridge, RC2_Werner_Lab,
  28. RC2_Temple_Demon, RC2_Illusion_Vampire, RC2_Malangdo, RC2_EP172ALPHA, RC2_EP172BETA, RC2_EP172BATH
  29. * Class (c)
  30. Class_Normal, Class_Boss, Class_Guardian, Class_All
  31. * Size (s)
  32. Size_Small, Size_Medium, Size_Large, Size_All
  33. * Trigger criteria (bf)
  34. BF_SHORT = Trigger on melee attacks
  35. BF_LONG = Trigger on ranged attacks
  36. (Default: BF_SHORT+BF_LONG)
  37. BF_WEAPON = Trigger on weapon skills
  38. BF_MAGIC = Trigger on magic skills
  39. BF_MISC = Trigger on misc skills
  40. (Default: BF_WEAPON)
  41. BF_NORMAL = Trigger on normal attacks
  42. BF_SKILL = Trigger on skills
  43. (Default: BF_SKILL if type is BF_MISC or BF_MAGIC, BF_NORMAL if type is BF_WEAPON)
  44. * Trigger criteria (atf)
  45. Effect target: (Default: Attacked target)
  46. ATF_SELF = Trigger effect on self
  47. ATF_TARGET = Trigger effect on target
  48. Attack range criteria: (Default: All attacks)
  49. ATF_SHORT = Trigger on melee attacks
  50. ATF_LONG = Trigger on ranged attacks
  51. Skill/attack type criteria: (Default: Physical/weapon)
  52. ATF_SKILL = Trigger on magic/misc skills
  53. ATF_WEAPON = Trigger on weapon skill / physical attacks
  54. ATF_MAGIC = Trigger on magic skills
  55. ATF_MISC = Trigger on misc skills
  56. * Other values:
  57. Skill (sk): see 'db/(pre-)re/skill_db.yml' (NOTE: Both skill IDs and names, in quotes, are supported.)
  58. Monster id (mid): see 'db/(pre-)re/mob_db.yml'
  59. Item id (iid): see 'db/item_db.yml'
  60. Item group (ig): see 'db/(pre-)re/item_group_db.yml' and the constants in 'src/map/script_constants.hpp', prefixed with IG_*
  61. Weapon type (w): see 'doc/item_db.txt' -> SubType
  62. Bonuses
  63. -------
  64. The format of bonuses listed in this file is as follows:
  65. 1. Basic Bonuses
  66. 2. Extended Bonuses
  67. 3. Group-specific Bonuses
  68. 4. Status-related Bonuses
  69. 5. AutoSpell Bonuses
  70. 6. Misc Bonuses
  71. ====================
  72. | 1. Basic Bonuses |
  73. ====================
  74. Base stats
  75. ----------
  76. bonus bStr,n; STR + n
  77. bonus bAgi,n; AGI + n
  78. bonus bVit,n; VIT + n
  79. bonus bInt,n; INT + n
  80. bonus bDex,n; DEX + n
  81. bonus bLuk,n; LUK + n
  82. bonus bAllStats,n; STR + n, AGI + n, VIT + n, INT + n, DEX + n, LUK + n
  83. bonus bAgiVit,n; AGI + n, VIT + n
  84. bonus bAgiDexStr,n; STR + n, AGI + n, DEX + n
  85. Trait Stats
  86. -----------
  87. bonus bPow,n; POW + n
  88. bonus bSta,n; STA + n
  89. bonus bWis,n; WIS + n
  90. bonus bSpl,n; SPL + n
  91. bonus bCon,n; CON + n
  92. bonus bCrt,n; CRT + n
  93. bonus bAllTraitStats,n; POW + n, STA + n, WIS + n, SPL + n, CON + n, CRT + n
  94. HP/SP/AP
  95. -----
  96. bonus bMaxHP,n; MaxHP + n
  97. bonus bMaxHPrate,n; MaxHP + n%
  98. bonus bMaxSP,n; MaxSP + n
  99. bonus bMaxSPrate,n; MaxSP + n%
  100. bonus bMaxAP,n; MaxAP + n
  101. bonus bMaxAPrate,n; MaxAP + n%
  102. Atk/Def
  103. -------
  104. bonus bBaseAtk,n; Basic attack power + n
  105. bonus bAtk,n; ATK + n (unofficial)
  106. bonus bAtk2,n; ATK2 + n
  107. bonus bAtkRate,n; ATK + n% that won't interfere with Damage modifier and SC_EDP (renewal mode only)
  108. bonus bWeaponAtkRate,n; Weapon ATK + n%
  109. bonus bMatk,n; Magical attack power + n
  110. bonus bMatkRate,n; Magical attack power + n%
  111. bonus bWeaponMatkRate,n; Weapon Magical ATK + n% (renewal mode only)
  112. bonus bDef,n; Equipment DEF + n
  113. bonus bDefRate,n; Equipment DEF + n%
  114. bonus bDef2,n; VIT based DEF + n
  115. bonus bDef2Rate,n; VIT based DEF + n%
  116. bonus bMdef,n; Equipment MDEF + n
  117. bonus bMdefRate,n; Equipment MDEF + n%
  118. bonus bMdef2,n; INT based MDEF + n
  119. bonus bMdef2Rate,n; INT based MDEF + n%
  120. Additional stats
  121. ----------------
  122. bonus bHit,n; Hit + n
  123. bonus bHitRate,n; Hit + n%
  124. bonus bCritical,n; Critical + n
  125. bonus bCriticalLong,n; Critical + n for normal long ranged attack (won't be shown in status window)
  126. bonus2 bCriticalAddRace,r,n; Critical + n against enemies of race r
  127. bonus bCriticalRate,n; Critical + n%
  128. bonus bFlee,n; Flee + n
  129. bonus bFleeRate,n; Flee + n%
  130. bonus bFlee2,n; Perfect Dodge + n
  131. bonus bFlee2Rate,n; Perfect Dodge + n%
  132. bonus bPerfectHitRate,n; On-target impact attack probability n% (only the highest among all is applied)
  133. bonus bPerfectHitAddRate,n; On-target impact attack probability + n%
  134. bonus bSpeedRate,n; Movement speed + n% (only the highest among all is applied, won't be stacked with SC_SPEEDUP0, SC_SPEEDUP1)
  135. bonus bSpeedAddRate,n; Movement speed + n%
  136. bonus bAspd,n; Attack speed + n
  137. bonus bAspdRate,n; Attack speed + n%
  138. bonus bAtkRange,n; Attack range + n
  139. bonus bAddMaxWeight,n; MaxWeight + n (in units of 0.1)
  140. bonus bPAtk,n; PAtk + n
  141. bonus bPAtkRate,n; PAtk + n%
  142. bonus bSMatk,n; SMatk + n
  143. bonus bSMatkRate,n; SMatk + n%
  144. bonus bRes,n; Res + n
  145. bonus bResRate,n; Res + n%
  146. bonus bMRes,n; MRes + n
  147. bonus bMResRate,n; MRes + n%
  148. bonus bHPlus,n; HPlus + n
  149. bonus bHPlusRate,n; HPlus + n%
  150. bonus bCRate,n; CRate + n
  151. bonus bCRateRate,n; CRate + n%
  152. =======================
  153. | 2. Extended Bonuses |
  154. =======================
  155. HP/SP
  156. -----
  157. bonus bHPrecovRate,n; Natural HP recovery ratio + n%
  158. bonus bSPrecovRate,n; Natural SP recovery ratio + n%
  159. bonus2 bHPRegenRate,n,t; Gain n HP every t milliseconds
  160. bonus2 bHPLossRate,n,t; Lose n HP every t milliseconds
  161. bonus2 bSPRegenRate,n,t; Gain n SP every t milliseconds
  162. bonus2 bSPLossRate,n,t; Lose n SP every t milliseconds
  163. bonus2 bRegenPercentHP,n,t; Gain n% of max HP every t milliseconds
  164. bonus2 bRegenPercentSP,n,t; Gain n% of max SP every t milliseconds
  165. bonus bNoRegen,x; Stops HP or SP regeneration (x: 1=HP, 2=SP)
  166. bonus bUseSPrate,n; SP consumption + n%
  167. bonus2 bSkillUseSP,sk,n; Decreases SP consumption of skill sk by n
  168. bonus2 bSkillUseSPrate,sk,n; Decreases SP consumption of skill sk by n%
  169. Atk/Def
  170. -------
  171. bonus2 bSkillAtk,sk,n; Increases damage of skill sk by n%
  172. bonus bShortAtkRate,n; Increases damage of short ranged attacks by n%
  173. bonus bLongAtkRate,n; Increases damage of long ranged attacks by n%
  174. bonus bCritAtkRate,n; Increases critical damage by +n%
  175. bonus bCritDefRate,n; Decreases critical damage received by n%
  176. bonus bCriticalDef,n; Decreases the chance of being hit by critical hits by n%
  177. bonus2 bWeaponAtk,w,n; Adds n ATK when weapon of type w is equipped
  178. bonus2 bWeaponDamageRate,w,n; Adds n% damage to normal attacks when weapon of type w is equipped
  179. bonus bNearAtkDef,n; Adds n% damage reduction against melee physical attacks
  180. bonus bLongAtkDef,n; Adds n% damage reduction against ranged physical attacks
  181. bonus bMagicAtkDef,n; Adds n% damage reduction against magical attacks
  182. bonus bMiscAtkDef,n; Adds n% damage reduction against MISC attacks (traps, falcon, ...)
  183. bonus bNoWeaponDamage,n; Adds n% reduction to received physical damage
  184. bonus bNoMagicDamage,n; Adds n% reduction to received magical effect (attack, healing, support spells are all blocked)
  185. bonus bNoMiscDamage,n; Adds n% reduction to received misc damage
  186. Healing
  187. -------
  188. bonus bHealPower,n; Increases heal amount of all heal skills by n%
  189. bonus bHealPower2,n; Increases heal amount if you are healed by any skills by n%
  190. bonus2 bSkillHeal,sk,n; Increases heal amount of skill sk by n%
  191. bonus2 bSkillHeal2,sk,n; Increases heal amount if you are healed by skill sk by n%
  192. bonus bAddItemHealRate,n; Increases HP recovered by n% for healing items
  193. bonus2 bAddItemHealRate,iid,n; Increases HP recovered by n% for item iid
  194. bonus2 bAddItemGroupHealRate,ig,n; Increases HP recovered by n% for items of item group ig
  195. bonus bAddItemSPHealRate,n; Increases SP recovered by n% for healing items
  196. bonus2 bAddItemSPHealRate,iid,n; Increases SP recovered by n% for item iid
  197. bonus2 bAddItemGroupSPHealRate,ig,n; Increases SP recovered by n% for items of item group ig
  198. Cast time/delay
  199. ---------------
  200. bonus bCastrate,n; Skill cast time rate + n%. (If RENEWAL_CAST is defined, this bonus is equal to bVariableCastrate)
  201. bonus2 bCastrate,sk,n; Adjust casting time of skill sk by n%.(If RENEWAL_CAST is defined, this bonus is equal to bVariableCastrate)
  202. bonus bFixedCastrate,n; Increases fixed cast time of all skills by n% (has effect in RENEWAL_CAST only)
  203. bonus2 bFixedCastrate,sk,n; Increases fixed cast time of skill sk by n% (has effect in RENEWAL_CAST only)
  204. bonus bVariableCastrate,n; Increases variable cast time of all skills by n%. (If RENEWAL_CAST is NOT defined, this bonus is equal to bCastrate)
  205. bonus2 bVariableCastrate,sk,n; Increases variable cast time of skill sk by n% (If RENEWAL_CAST is NOT defined, this bonus is equal to bCastrate)
  206. bonus bFixedCast,t; Increases fixed cast time of all skills by t milliseconds (has effect in RENEWAL_CAST only)
  207. bonus2 bSkillFixedCast,sk,t; Increases fixed cast time of skill sk by t milliseconds (has effect in RENEWAL_CAST only)
  208. bonus bVariableCast,t; Increases variable cast time of all skills by t milliseconds
  209. bonus2 bSkillVariableCast,sk,t; Increases variable cast time of skill sk by t milliseconds
  210. bonus bNoCastCancel; Prevents casting from being interrupted when hit (does not work in GvG)
  211. bonus bNoCastCancel2; Prevents casting from being interrupted when hit (works even in GvG)
  212. bonus bDelayrate,n; Increases skill delay by n%
  213. bonus2 bSkillDelay,sk,t; Increases delay of skill sk by t milliseconds
  214. bonus2 bSkillCooldown,sk,t; Increases cooldown of skill sk by t milliseconds
  215. =============================
  216. | 3. Group-specific Bonuses |
  217. =============================
  218. Damage modifiers
  219. ----------------
  220. bonus2 bAddEle,e,x; +x% physical damage against element e
  221. bonus3 bAddEle,e,x,bf; +x% physical damage against element e with trigger criteria bf
  222. bonus2 bMagicAddEle,e,x; +x% magical damage against element e
  223. bonus2 bSubEle,e,x; +x% damage reduction against attack element e
  224. bonus3 bSubEle,e,x,bf; +x% damage reduction against attack element e with trigger criteria bf
  225. bonus2 bSubDefEle,e,x; +x% physical damage reduction from enemy with defense element e
  226. bonus2 bMagicSubDefEle,e,x; +x% magic damage reduction from enemy with defense element e
  227. bonus2 bAddRace,r,x; +x% physical damage against race r
  228. bonus2 bMagicAddRace,r,x; +x% magical damage against race r
  229. bonus2 bSubRace,r,x; +x% damage reduction against race r
  230. bonus3 bSubRace,r,x,bf; +x% damage reduction against race r with trigger criteria bf
  231. bonus2 bAddClass,c,x; +x% physical damage against class c
  232. bonus2 bMagicAddClass,c,x; +x% magical damage against class c
  233. bonus2 bSubClass,c,x; +x% damage reduction against class c
  234. bonus2 bAddSize,s,x; +x% physical damage against size s
  235. bonus2 bMagicAddSize,s,x; +x% magical damage against size s
  236. bonus2 bSubSize,s,x; +x% damage reduction against size s
  237. bonus2 bWeaponSubSize,s,x; +x% physical damage reduction against size s
  238. bonus2 bMagicSubSize,s,x; +x% magic damage reduction against size s
  239. bonus bNoSizeFix; Ignores the size modifier when calculating damage
  240. bonus2 bAddDamageClass,mid,x; +x% physical damage against monster mid
  241. bonus2 bAddMagicDamageClass,mid,x; +x% magical damage against monster mid
  242. NOTE: Against players, mid is the player's job id.
  243. LIMIT: Only 10 of these bonuses can be set. Those which exceed 10 are ignored.
  244. bonus2 bAddDefMonster,mid,x; +x% physical damage reduction against monster mid
  245. bonus2 bAddMDefMonster,mid,x; +x% magical damage reduction against monster mid
  246. NOTE: Against players, mid is the player's job id.
  247. bonus2 bAddRace2,mr,x; +x% damage against monster race mr
  248. bonus2 bSubRace2,mr,x; +x% damage reduction against monster race mr
  249. bonus2 bMagicAddRace2,mr,x; +x% magic damage against monster race mr
  250. bonus2 bSubSkill,sk,n; Reduces n% damage received from skill sk
  251. bonus bAbsorbDmgMaxHP,n; If the damage received is more than n% of Max HP, the damage received is [TotalDamage] - [n% of MaxHP] (Doesn't stack, will use the highest value) (Legacy rAthena behavior)
  252. bonus bAbsorbDmgMaxHP2,n; If the damage received is more than n% of Max HP, the damage received is reduced to n% of MaxHP (Doesn't stack, will use the highest value) (Official behavior)
  253. Atk/Def
  254. -------
  255. bonus bAtkEle,e; Gives the player's attacks element e
  256. bonus bDefEle,e; Gives the player's defense element e
  257. bonus2 bMagicAtkEle,e,x; Increases damage of e element magic by x%
  258. bonus bDefRatioAtkRace,r; Deals more damage to enemies of race r with higher defense
  259. bonus bDefRatioAtkEle,e; Deals more damage to enemies of element e with higher defense
  260. bonus bDefRatioAtkClass,c; Deals more damage to enemies of class c with higher defense
  261. bonus4 bSetDefRace,r,n,t,y; Set DEF to y of an enemy of race r at n% for t milliseconds with normal attack
  262. bonus4 bSetMDefRace,r,n,t,y; Set MDEF to y of an enemy of race r at n% for t milliseconds with normal attack
  263. Ignore Def
  264. ----------
  265. bonus bIgnoreDefEle,e; Disregard DEF against enemies of element e
  266. bonus bIgnoreDefRace,r; Disregard DEF against enemies of race r
  267. bonus bIgnoreDefClass,c; Disregard DEF against enemies of class c
  268. bonus bIgnoreMDefRace,r; Disregard MDEF against enemies of race r
  269. bonus2 bIgnoreDefRaceRate,r,n; Disregard n% of the target's DEF if the target belongs to race r
  270. bonus2 bIgnoreMdefRaceRate,r,n; Disregard n% of the target's MDEF if the target belongs to race r
  271. bonus2 bIgnoreMdefRace2Rate,mr,n; Disregard n% of the target's MDEF if the target belongs to monster race mr
  272. bonus bIgnoreMDefEle,e; Disregard MDEF against enemies of element e
  273. bonus2 bIgnoreDefClassRate,c,n; Disregard n% of the target's DEF if the target belongs to class c
  274. bonus2 bIgnoreMdefClassRate,c,n; Disregard n% of the target's MDEF if the target belongs to class c
  275. Ignore Res
  276. ----------
  277. bonus2 bIgnoreResRaceRate,r,n; Disregard n% of the target's Res if the target belongs to race r
  278. bonus2 bIgnoreMResRaceRate,r,n; Disregard n% of the target's MRes if the target belongs to race r
  279. Experience
  280. ----------
  281. bonus2 bExpAddRace,r,x; Increase exp gained by x% against enemies of race r
  282. bonus2 bExpAddClass,c,x; Increase exp gained by x% against enemies of class c
  283. =============================
  284. | 4. Status-related Bonuses |
  285. =============================
  286. bonus2 bAddEff,eff,n; Adds a n/100% chance to cause status eff on the target when attacking
  287. bonus2 bAddEff2,eff,n; Adds a n/100% chance to cause status eff on self when attacking
  288. bonus2 bAddEffWhenHit,eff,n; Adds a n/100% chance to cause status eff on the enemy when being hit by physical damage
  289. bonus2 bResEff,eff,n; Adds a n/100% tolerance to status eff
  290. bonus3 bAddEff,eff,n,atf; Adds a n/100% chance to cause status eff on the target when attacking
  291. bonus4 bAddEff,eff,n,atf,t; Adds a n/100% chance to cause status eff for t milliseconds on the target when attacking
  292. bonus3 bAddEffWhenHit,eff,n,atf; Adds a n/100% chance to cause status eff on the target when being hit by physical damage
  293. bonus4 bAddEffWhenHit,eff,n,atf,t; Adds a n/100% chance to cause status eff for t milliseconds on the target when being hit by physical damage
  294. atf is the trigger criteria:
  295. Effect target: (Default: Attacked target)
  296. ATF_SELF = trigger effect on self
  297. ATF_TARGET = trigger effect on target
  298. Attack range criteria: (Default: All attacks)
  299. ATF_SHORT = trigger on melee attacks
  300. ATF_LONG = trigger on ranged attacks
  301. Skill/attack type criteria: (Default: Physical/weapon)
  302. ATF_SKILL = trigger on magic/misc skills
  303. ATF_WEAPON = trigger on weapon skill / physical attacks
  304. ATF_MAGIC = trigger on magic skills
  305. ATF_MISC = trigger on misc skills
  306. bonus3 bAddEffOnSkill,sk,eff,n; Adds a n/100% chance to cause status eff on enemy when using skill sk
  307. bonus4 bAddEffOnSkill,sk,eff,n,atf; Adds a n/100% chance to cause status eff on the target when using skill sk
  308. bonus5 bAddEffOnSkill,sk,eff,n,atf,t; Adds a n/100% chance to cause status eff for t milliseconds on the target when using skill sk
  309. atf is the trigger criteria:
  310. ATF_SELF = trigger effect on self
  311. ATF_TARGET = trigger effect on target
  312. bonus2 bComaClass,c,n; Adds a n/100% chance to cause Coma when attacking a target of class c (regardless the type of attack)
  313. bonus2 bComaRace,r,n; Adds a n/100% chance to cause Coma when attacking a target of race r (regardless the type of attack)
  314. bonus2 bWeaponComaEle,e,n; Adds a n/100% chance to cause Coma when attacking a target of element e with a normal attack
  315. bonus2 bWeaponComaClass,c,n; Adds a n/100% chance to cause Coma when attacking a target of class c with a normal attack
  316. bonus2 bWeaponComaRace,r,n; Adds a n/100% chance to cause Coma when attacking a target of race r with a normal attack
  317. ========================
  318. | 5. AutoSpell Bonuses |
  319. ========================
  320. NOTES:
  321. - For all AutoSpell bonuses, target does not have be within the spell's range to go off.
  322. -- Enable conf/battle/battle.conf::autospell_check_range to force a range check.
  323. - By default, AutoSpell skills are casted on target unless it is a self or support skill (inf = 4/16).
  324. bonus3 bAutoSpell,sk,y,n; Adds a n/10% chance to cast skill sk of level y when attacking
  325. bonus3 bAutoSpellWhenHit,sk,y,n; Adds a n/10% chance to cast skill sk of level y when being hit by a direct attack
  326. bonus4 bAutoSpell,sk,y,n,i; Adds a n/10% chance to cast skill sk of level y when attacking
  327. bonus5 bAutoSpell,sk,y,n,bf,i; Adds a n/10% chance to cast skill sk of level y when attacking with trigger criteria bf
  328. bonus4 bAutoSpellWhenHit,sk,y,n,i; Adds a n/10% chance to cast skill sk of level y when being hit by a direct attack
  329. bonus5 bAutoSpellWhenHit,sk,y,n,bf,i; Adds a n/10% chance to cast skill sk of level y when being hit by a direct attack with trigger criteria bf
  330. i provides additional options (bitfield):
  331. &0 = cast on self
  332. &1 = cast on enemy
  333. &2 = use random skill level in [1..y]
  334. &3 = 1+2 (random level on enemy)
  335. bonus4 bAutoSpellOnSkill,sk,x,y,n; Adds a n/10% chance to autospell skill x at level y when using skill sk
  336. bonus5 bAutoSpellOnSkill,sk,x,y,n,i; Adds a n/10% chance to autospell skill x at level y when using skill sk
  337. i provides additional options (bitfield):
  338. &1 = forces the skill to be casted on self, rather than on the target of skill sk
  339. &2 = random skill level in [1..y] is chosen
  340. ===================
  341. | 6. Misc Bonuses |
  342. ===================
  343. HP/SP drain
  344. -----------
  345. bonus bHPDrainValue,n; Heals +n HP with a normal attack
  346. bonus2 bHPDrainValueRace,r,n; Heals +n HP when attacking a monster of race r with normal attack
  347. bonus2 bHpDrainValueClass,c,n; Heals +n HP when attacking a monster of class c with normal attack
  348. bonus bSPDrainValue,n; Heals +n SP with a normal attack
  349. bonus2 bSPDrainValueRace,r,n; Heals +n SP when attacking a monster of race r with normal attack
  350. bonus2 bSpDrainValueClass,c,n; Heals +n SP when attacking a monster of class c with normal attack
  351. bonus2 bHPDrainRate,x,n; Adds a x/10% chance to drain n% HP from inflicted damage when attacking
  352. bonus2 bSPDrainRate,x,n; Adds a x/10% chance to drain n% SP from inflicted damage when attacking
  353. HP/SP vanish
  354. ------------
  355. bonus2 bHPVanishRate,x,n; Add a x/10% chance of decreasing enemy's HP amount by n% with a normal attack
  356. bonus3 bHPVanishRaceRate,r,x,n; Add a x/10% chance of decreasing enemy's HP amount by n% when attacking, depends on enemy race r
  357. bonus3 bHPVanishRate,x,n,bf; Add a x/10% chance of decreasing enemy's HP amount by n% when attacking with trigger criteria bf
  358. bonus2 bSPVanishRate,x,n; Add a x/10% chance of decreasing enemy's SP amount by n% with a normal attack
  359. bonus3 bSPVanishRaceRate,r,x,n; Add a x/10% chance of decreasing enemy's SP amount by n% when attacking, depends on enemy race r
  360. bonus3 bSPVanishRate,x,n,bf; Add a x/10% chance of decreasing enemy's SP amount by n% when attacking with trigger criteria bf
  361. bonus3 bStateNoRecoverRace,r,x,t; Set a no recovery state of an enemy of race r at x/100% for t milliseconds with normal attack.
  362. HP/SP gain
  363. ------------
  364. bonus bHPGainValue,n; Heals +n HP when killing an enemy with a melee-physical attack
  365. bonus bSPGainValue,n; Heals +n SP when killing an enemy with a melee-physical attack
  366. bonus2 bSPGainRace,r,n; Heals +n SP when killing an enemy of race r with a melee-physical attack
  367. bonus bLongHPGainValue,n; Heals +n HP when killing an enemy with a range-physical attack
  368. bonus bLongSPGainValue,n; Heals +n SP when killing an enemy with a range-physical attack
  369. bonus bMagicHPGainValue,n; Heals +n HP when killing an enemy with a magical attack
  370. bonus bMagicSPGainValue,n; Heals +n SP when killing an enemy with a magical attack
  371. Damage return
  372. -------------
  373. bonus bShortWeaponDamageReturn,n; Reflects n% of received melee damage back to the enemy that caused it
  374. bonus bLongWeaponDamageReturn,n; Reflects n% of received ranged damage back to the enemy that caused it
  375. bonus bMagicDamageReturn,n; Adds a n% chance to reflect targetted magic spells back to the enemy that caused it
  376. bonus bReduceDamageReturn,n; Reduces reflected damage (melee/ranged/magic) by n%
  377. Strip/Break equipment
  378. ---------------------
  379. bonus bUnstripableWeapon; Weapon cannot be taken off via Strip skills
  380. bonus bUnstripableArmor; Armor cannot be taken off via Strip skills
  381. bonus bUnstripableHelm; Helm cannot be taken off via Strip skills
  382. bonus bUnstripableShield; Shield cannot be taken off via Strip skills
  383. bonus bUnstripable; All equipment cannot be taken off via strip skills
  384. bonus bUnbreakableGarment; Garment cannot be damaged/broken by any means
  385. bonus bUnbreakableWeapon; Weapon cannot be damaged/broken by any means
  386. bonus bUnbreakableArmor; Armor cannot be damaged/broken by any means
  387. bonus bUnbreakableHelm; Helm cannot be damaged/broken by any means
  388. bonus bUnbreakableShield; Shield cannot be damaged/broken by any means
  389. bonus bUnbreakableShoes; Shoes cannot be damaged/broken by any means
  390. bonus bUnbreakable,n; Reduces the break chance of all equipped equipment by n%
  391. bonus bBreakWeaponRate,n; Adds a n/100% chance to break enemy's weapon while attacking (stacks with other break chances)
  392. bonus bBreakArmorRate,n; Adds a n/100% chance to break enemy's armor while attacking (stacks with other break chances)
  393. Monster drops
  394. -------------
  395. bonus2 bDropAddRace,r,x; Adds x% to player's drop rate when killing a monster with race r.
  396. bonus2 bDropAddClass,c,x; Adds x% to player's drop rate when killing a monster with class c.
  397. bonus3 bAddMonsterIdDropItem,iid,mid,n; Adds a n/100% chance of dropping item iid when killing monster mid
  398. bonus2 bAddMonsterDropItem,iid,n; Adds a n/100% chance for item iid to be dropped when killing a monster
  399. bonus3 bAddMonsterDropItem,iid,r,n; Adds a n/100% chance for item iid to be dropped when killing a monster of race r
  400. bonus3 bAddClassDropItem,iid,c,n; Adds a n/100% chance for item iid to be dropped when killing a monster of class c
  401. bonus2 bAddMonsterDropItemGroup,ig,n; Adds a n/100% chance to get an item of group type ig when killing a monster
  402. bonus3 bAddMonsterDropItemGroup,ig,r,n; Adds a n/100% chance to get an item of group type ig when killing a monster of race r
  403. bonus3 bAddClassDropItemGroup,ig,c,n; Adds a n/100% chance to get an item of group type ig when killing a monster of class c
  404. NOTE: If 'x' is negative value, then it's a part of formula:
  405. chance = -n*(killed_mob_level/10)+1
  406. LIMIT: Only 10 of these bonuses can be set. Those which exceed 10 are ignored.
  407. bonus2 bGetZenyNum,x,n; Adds a n% chance of gaining 1~x zeny when killing a monster (only the highest among all is applied)
  408. bonus2 bAddGetZenyNum,x,n; Adds a n% chance of gaining 1~x zeny when killing a monster
  409. NOTE: If n < 0, the max zeny to gain is -x*monster level.
  410. Misc effects
  411. ------------
  412. bonus bDoubleRate,n; Double Attack probability n% (works with all weapons | only the highest among all is applied)
  413. bonus bDoubleAddRate,n; Double Attack probability + n% (works with all weapons)
  414. bonus bSplashRange,n; Splash attack radius + n (only the highest among all is applied)
  415. bonus bSplashAddRange,n; Splash attack radius + n
  416. NOTE: n=1 makes a 3*3 cells area, n=2 a 5*5 area, etc.
  417. bonus2 bAddSkillBlow,sk,n; Knock back the target by n cells when using skill sk
  418. bonus bNoKnockback; Character is no longer knocked back by enemy skills with such effect
  419. bonus bNoGemStone; Skills requiring Gemstones do not require them
  420. NOTE: Hocus Pocus still requires 1 Yellow Gemstone, Ganbantein requirements not reduced
  421. bonus bIntravision; Always see Hiding and Cloaking players/mobs
  422. bonus bPerfectHide; Hidden/cloaked character is no longer detected by monsters with 'detector' mode
  423. bonus bRestartFullRecover; When reviving, HP and SP are fully healed
  424. bonus bClassChange,n; Gives a n/100% chance to change the attacked monster's class with normal attack
  425. bonus bAddStealRate,n; Increases success rate of Steal skill by n/100%
  426. bonus bNoMadoFuel; Nullify Magic Gear Fuel requirement for skills.
  427. bonus bNoWalkDelay; Give infinite Endure.