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- //===== rAthena Documentation ================================
- //= rAthena Skill Requirement Reference
- //===== By: ==================================================
- //= rAthena Dev Team
- //===== Last Updated: ========================================
- //= 20140719
- //===== Description: =========================================
- //= Explanation of the skill_require_db.txt file and structure.
- //============================================================
- Structure:
- SkillID,HPCost,MaxHPTrigger,SPCost,HPRateCost,SPRateCost,ZenyCost,RequiredWeapons,RequiredAmmoTypes,RequiredAmmoAmount,RequiredState,RequiredStatuses,SpiritSphereCost,RequiredItemID1,RequiredItemAmount1,RequiredItemID2,RequiredItemAmount2,RequiredItemID3,RequiredItemAmount3,RequiredItemID4,RequiredItemAmount4,RequiredItemID5,RequiredItemAmount5,RequiredItemID6,RequiredItemAmount6,RequiredItemID7,RequiredItemAmount7,RequiredItemID8,RequiredItemAmount8,RequiredItemID9,RequiredItemAmount9,RequiredItemID10,RequiredItemAmount10,RequiredEquipment
- ---------------------------------------
- SkillID: The ID of the skill. (See \db\[re|pre-re]\skill_db.txt for more details)
- ---------------------------------------
- HPCost: Amount of HP needed to use the skill.
- ---------------------------------------
- MaxHPTrigger: Player's HP has to be below this % of Max HP, in order to use the skill.
- ---------------------------------------
- SPCost: Amount of SP needed to use the skill.
- ---------------------------------------
- HPRateCost: If more than 0, it's a percentage of the player's current HP. If less than 0, it's a percentage of the player's Max HP.
- ---------------------------------------
- SPRateCost: If more than 0, it's a percentage of the player's current SP. If less than 0, it's a percentage of the player's Max SP.
- ---------------------------------------
- ZenyCost: Amount of Zeny needed to use the skill.
- ---------------------------------------
- RequiredWeapons: Player needs to equip this weapon to use the skill. (Use Item ID).
- ---------------------------------------
- RequiredAmmoTypes: Player needs to equip this ammo to use the skill. (Use Item ID).
- ---------------------------------------
- RequiredAmmoAmount: Amount of ammo needed to use the skill.
- ---------------------------------------
- RequiredState: Specify the 'State' required to be active, in order to use the skill.
- none = Nothing special.
- hidden = Requires hidden status by using Hiding, Cloaking, or Chasewalk.
- riding = Requires the player to ride either a Peco or a Dragon.
- falcon = Requires a Falcon.
- cart = Requires a Pushcart (For renewal, this state can be replaced by SC_PUSH_CART in 'RequiredStatuses' field).
- shield = Requires a shield equipped.
- recover_weight_rate = Requires to be less than 50% weight.
- move_enable = Requires to be able to move.
- water = Requires to be standing on a water cell.
- dragon = Requires to ride a Dragon.
- warg = Requires a Warg.
- ridingwarg = Requires to ride a Warg.
- mado = Requires to have an active Mado.
- elementalspirit = Requires to have an Elemental Spirit summoned.
- peco = Requires riding a Peco.
- ---------------------------------------
- RequiredStatuses: List of status needed to be active, in order to use the skill.
- Example usage of values = SC_STATUS1:SC_STATUS2:SC_STATUS3 (see db/const.txt for more details).
- Maximum multiple value is 3. (Refer to skill.h: MAX_SKILL_STATUS_REQUIRE)
- Use any number or SC_ALL to disable status requirements.
- ---------------------------------------
- SpiritSphereCost: Amount of Spirit Sphere needed to use the skill.
- ---------------------------------------
- RequiredItemID1-10: These items will be used when players use the skill. Maximum of 10 items.
- ---------------------------------------
- RequiredItemAmount1-10: Amount of item used when player uses the skill.
- ---------------------------------------
- RequiredEquipment: Player needs to equip these equipments to use the skill. (Use Item ID).
- Example usage of multiple values = item1:item2:item3
- Maximum multiple value is 10. (Refer to skill.h: MAX_SKILL_EQUIP_REQUIRE)
- ---------------------------------------
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